| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Authors: |
| * Brian Paul |
| */ |
| |
| #include "main/imports.h" |
| #include "main/image.h" |
| #include "main/macros.h" |
| #include "shader/program.h" |
| #include "shader/prog_parameter.h" |
| #include "shader/prog_print.h" |
| |
| #include "st_context.h" |
| #include "st_atom.h" |
| #include "st_atom_constbuf.h" |
| #include "st_cache.h" |
| #include "st_draw.h" |
| #include "st_program.h" |
| #include "st_cb_drawpixels.h" |
| #include "st_cb_readpixels.h" |
| #include "st_cb_fbo.h" |
| #include "st_cb_texture.h" |
| #include "st_draw.h" |
| #include "st_format.h" |
| #include "st_mesa_to_tgsi.h" |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_inlines.h" |
| #include "pipe/p_winsys.h" |
| #include "shader/prog_instruction.h" |
| |
| |
| /** |
| * Check if the given program is: |
| * 0: MOVE result.color, fragment.color; |
| * 1: END; |
| */ |
| static GLboolean |
| is_passthrough_program(const struct gl_fragment_program *prog) |
| { |
| if (prog->Base.NumInstructions == 2) { |
| const struct prog_instruction *inst = prog->Base.Instructions; |
| if (inst[0].Opcode == OPCODE_MOV && |
| inst[1].Opcode == OPCODE_END && |
| inst[0].DstReg.File == PROGRAM_OUTPUT && |
| inst[0].DstReg.Index == FRAG_RESULT_COLR && |
| inst[0].DstReg.WriteMask == WRITEMASK_XYZW && |
| inst[0].SrcReg[0].File == PROGRAM_INPUT && |
| inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 && |
| inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) { |
| return GL_TRUE; |
| } |
| } |
| return GL_FALSE; |
| } |
| |
| |
| /** |
| * Make fragment program for glBitmap: |
| * Sample the texture and kill the fragment if the bit is 0. |
| * This program will be combined with the user's fragment program. |
| */ |
| static struct st_fragment_program * |
| make_bitmap_fragment_program(GLcontext *ctx) |
| { |
| struct st_fragment_program *stfp; |
| struct gl_program *p; |
| GLuint ic = 0; |
| |
| p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); |
| if (!p) |
| return NULL; |
| |
| p->NumInstructions = 5; |
| |
| p->Instructions = _mesa_alloc_instructions(p->NumInstructions); |
| if (!p->Instructions) { |
| ctx->Driver.DeleteProgram(ctx, p); |
| return NULL; |
| } |
| _mesa_init_instructions(p->Instructions, p->NumInstructions); |
| |
| /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ |
| p->Instructions[ic].Opcode = OPCODE_TEX; |
| p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; |
| p->Instructions[ic].DstReg.Index = 0; |
| p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; |
| p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; |
| p->Instructions[ic].TexSrcUnit = 0; |
| p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; |
| ic++; |
| |
| /* SWZ tmp0.x, tmp0.x, 1111; # tmp0.x = 1.0 */ |
| p->Instructions[ic].Opcode = OPCODE_SWZ; |
| p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; |
| p->Instructions[ic].DstReg.Index = 0; |
| p->Instructions[ic].DstReg.WriteMask = WRITEMASK_X; |
| p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; |
| p->Instructions[ic].SrcReg[0].Index = 0; |
| p->Instructions[ic].SrcReg[0].Swizzle |
| = MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE ); |
| ic++; |
| |
| /* SUB tmp0, tmp0.wwww, tmp0.xxxx; # tmp0.w -= 1 */ |
| p->Instructions[ic].Opcode = OPCODE_SUB; |
| p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; |
| p->Instructions[ic].DstReg.Index = 0; |
| p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; |
| p->Instructions[ic].SrcReg[0].Index = 0; |
| p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_WWWW; |
| p->Instructions[ic].SrcReg[1].File = PROGRAM_TEMPORARY; |
| p->Instructions[ic].SrcReg[1].Index = 0; |
| p->Instructions[ic].SrcReg[1].Swizzle = SWIZZLE_XXXX; /* 1.0 */ |
| ic++; |
| |
| /* KIL if tmp0 < 0 */ |
| p->Instructions[ic].Opcode = OPCODE_KIL; |
| p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; |
| p->Instructions[ic].SrcReg[0].Index = 0; |
| ic++; |
| |
| /* END; */ |
| p->Instructions[ic++].Opcode = OPCODE_END; |
| |
| assert(ic == p->NumInstructions); |
| |
| p->InputsRead = FRAG_BIT_TEX0; |
| p->OutputsWritten = 0x0; |
| |
| stfp = (struct st_fragment_program *) p; |
| st_translate_fragment_program(ctx->st, stfp, NULL, |
| stfp->tokens, ST_MAX_SHADER_TOKENS); |
| |
| return stfp; |
| } |
| |
| |
| /** |
| * Combine basic bitmap fragment program with the user-defined program. |
| */ |
| static struct st_fragment_program * |
| combined_bitmap_fragment_program(GLcontext *ctx) |
| { |
| struct st_context *st = ctx->st; |
| struct st_fragment_program *stfp; |
| |
| if (!st->bitmap.program) { |
| /* create the basic bitmap fragment program */ |
| st->bitmap.program = make_bitmap_fragment_program(ctx); |
| } |
| |
| if (st->bitmap.user_prog_sn == st->fp->serialNo) { |
| /* re-use */ |
| stfp = st->bitmap.combined_prog; |
| } |
| else { |
| /* Concatenate the bitmap program with the current user-defined program. |
| */ |
| stfp = (struct st_fragment_program *) |
| _mesa_combine_programs(ctx, |
| &st->bitmap.program->Base.Base, |
| &st->fp->Base.Base); |
| |
| #if 0 |
| { |
| struct gl_program *p = &stfp->Base.Base; |
| printf("Combined bitmap program:\n"); |
| _mesa_print_program(p); |
| printf("InputsRead: 0x%x\n", p->InputsRead); |
| printf("OutputsWritten: 0x%x\n", p->OutputsWritten); |
| _mesa_print_parameter_list(p->Parameters); |
| } |
| #endif |
| |
| /* translate to TGSI tokens */ |
| st_translate_fragment_program(st, stfp, NULL, |
| stfp->tokens, ST_MAX_SHADER_TOKENS); |
| |
| /* save new program, update serial numbers */ |
| st->bitmap.user_prog_sn = st->fp->serialNo; |
| st->bitmap.combined_prog = stfp; |
| } |
| |
| /* Ideally we'd have updated the pipe constants during the normal |
| * st/atom mechanism. But we can't since this is specific to glBitmap. |
| */ |
| st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT); |
| |
| return stfp; |
| } |
| |
| |
| |
| /** |
| * Make fragment shader for glDraw/CopyPixels. This shader is made |
| * by combining the pixel transfer shader with the user-defined shader. |
| */ |
| static struct st_fragment_program * |
| combined_drawpix_fragment_program(GLcontext *ctx) |
| { |
| struct st_context *st = ctx->st; |
| struct st_fragment_program *stfp; |
| |
| if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn |
| && st->fp->serialNo == st->pixel_xfer.user_prog_sn) { |
| /* the pixel tranfer program has not changed and the user-defined |
| * program has not changed, so re-use the combined program. |
| */ |
| stfp = st->pixel_xfer.combined_prog; |
| } |
| else { |
| /* Concatenate the pixel transfer program with the current user- |
| * defined program. |
| */ |
| if (is_passthrough_program(&st->fp->Base)) { |
| stfp = (struct st_fragment_program *) |
| _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base); |
| } |
| else { |
| stfp = (struct st_fragment_program *) |
| _mesa_combine_programs(ctx, |
| &st->pixel_xfer.program->Base.Base, |
| &st->fp->Base.Base); |
| } |
| |
| #if 0 |
| { |
| struct gl_program *p = &stfp->Base.Base; |
| printf("Combined DrawPixels program:\n"); |
| _mesa_print_program(p); |
| printf("InputsRead: 0x%x\n", p->InputsRead); |
| printf("OutputsWritten: 0x%x\n", p->OutputsWritten); |
| _mesa_print_parameter_list(p->Parameters); |
| } |
| #endif |
| |
| /* translate to TGSI tokens */ |
| st_translate_fragment_program(st, stfp, NULL, |
| stfp->tokens, ST_MAX_SHADER_TOKENS); |
| |
| /* save new program, update serial numbers */ |
| st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo; |
| st->pixel_xfer.user_prog_sn = st->fp->serialNo; |
| st->pixel_xfer.combined_prog_sn = stfp->serialNo; |
| st->pixel_xfer.combined_prog = stfp; |
| } |
| |
| /* Ideally we'd have updated the pipe constants during the normal |
| * st/atom mechanism. But we can't since this is specific to glDrawPixels. |
| */ |
| st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT); |
| |
| return stfp; |
| } |
| |
| |
| /** |
| * Create fragment shader that does a TEX() instruction to get a Z |
| * value, then writes to FRAG_RESULT_DEPR. |
| * Pass fragment color through as-is. |
| */ |
| static struct st_fragment_program * |
| make_fragment_shader_z(struct st_context *st) |
| { |
| GLcontext *ctx = st->ctx; |
| /* only make programs once and re-use */ |
| static struct st_fragment_program *stfp = NULL; |
| struct gl_program *p; |
| GLuint ic = 0; |
| |
| if (stfp) |
| return stfp; |
| |
| p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); |
| if (!p) |
| return NULL; |
| |
| p->NumInstructions = 3; |
| |
| p->Instructions = _mesa_alloc_instructions(p->NumInstructions); |
| if (!p->Instructions) { |
| ctx->Driver.DeleteProgram(ctx, p); |
| return NULL; |
| } |
| _mesa_init_instructions(p->Instructions, p->NumInstructions); |
| |
| /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ |
| p->Instructions[ic].Opcode = OPCODE_TEX; |
| p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; |
| p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR; |
| p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z; |
| p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; |
| p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; |
| p->Instructions[ic].TexSrcUnit = 0; |
| p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; |
| ic++; |
| |
| /* MOV result.color, fragment.color */ |
| p->Instructions[ic].Opcode = OPCODE_MOV; |
| p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; |
| p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR; |
| p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; |
| p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0; |
| ic++; |
| |
| /* END; */ |
| p->Instructions[ic++].Opcode = OPCODE_END; |
| |
| assert(ic == p->NumInstructions); |
| |
| p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; |
| p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR); |
| |
| stfp = (struct st_fragment_program *) p; |
| st_translate_fragment_program(st, stfp, NULL, |
| stfp->tokens, ST_MAX_SHADER_TOKENS); |
| |
| return stfp; |
| } |
| |
| |
| |
| /** |
| * Create a simple vertex shader that just passes through the |
| * vertex position and texcoord (and optionally, color). |
| */ |
| static struct st_vertex_program * |
| make_vertex_shader(struct st_context *st, GLboolean passColor) |
| { |
| /* only make programs once and re-use */ |
| static struct st_vertex_program *progs[2] = { NULL, NULL }; |
| GLcontext *ctx = st->ctx; |
| struct st_vertex_program *stvp; |
| struct gl_program *p; |
| GLuint ic = 0; |
| |
| if (progs[passColor]) |
| return progs[passColor]; |
| |
| p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); |
| if (!p) |
| return NULL; |
| |
| if (passColor) |
| p->NumInstructions = 4; |
| else |
| p->NumInstructions = 3; |
| |
| p->Instructions = _mesa_alloc_instructions(p->NumInstructions); |
| if (!p->Instructions) { |
| ctx->Driver.DeleteProgram(ctx, p); |
| return NULL; |
| } |
| _mesa_init_instructions(p->Instructions, p->NumInstructions); |
| /* MOV result.pos, vertex.pos; */ |
| p->Instructions[0].Opcode = OPCODE_MOV; |
| p->Instructions[0].DstReg.File = PROGRAM_OUTPUT; |
| p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS; |
| p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT; |
| p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS; |
| /* MOV result.texcoord0, vertex.texcoord0; */ |
| p->Instructions[1].Opcode = OPCODE_MOV; |
| p->Instructions[1].DstReg.File = PROGRAM_OUTPUT; |
| p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0; |
| p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT; |
| p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0; |
| ic = 2; |
| if (passColor) { |
| /* MOV result.color0, vertex.color0; */ |
| p->Instructions[ic].Opcode = OPCODE_MOV; |
| p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; |
| p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0; |
| p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; |
| p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0; |
| ic++; |
| } |
| |
| /* END; */ |
| p->Instructions[ic].Opcode = OPCODE_END; |
| ic++; |
| |
| assert(ic == p->NumInstructions); |
| |
| p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0; |
| p->OutputsWritten = ((1 << VERT_RESULT_TEX0) | |
| (1 << VERT_RESULT_HPOS)); |
| if (passColor) { |
| p->InputsRead |= VERT_BIT_COLOR0; |
| p->OutputsWritten |= (1 << VERT_RESULT_COL0); |
| } |
| |
| stvp = (struct st_vertex_program *) p; |
| st_translate_vertex_program(st, stvp, NULL, |
| stvp->tokens, ST_MAX_SHADER_TOKENS); |
| |
| progs[passColor] = stvp; |
| |
| return stvp; |
| } |
| |
| |
| static GLenum |
| _mesa_base_format(GLenum format) |
| { |
| switch (format) { |
| case GL_DEPTH_COMPONENT: |
| return GL_DEPTH_COMPONENT; |
| case GL_STENCIL_INDEX: |
| return GL_STENCIL_INDEX; |
| default: |
| return GL_RGBA; |
| } |
| } |
| |
| |
| |
| static struct pipe_mipmap_tree * |
| alloc_mipmap_tree(struct st_context *st, |
| GLsizei width, GLsizei height, uint pipeFormat) |
| { |
| const GLbitfield flags = PIPE_SURFACE_FLAG_TEXTURE; |
| struct pipe_mipmap_tree *mt; |
| GLuint cpp; |
| |
| mt = CALLOC_STRUCT(pipe_mipmap_tree); |
| if (!mt) |
| return NULL; |
| |
| cpp = st_sizeof_format(pipeFormat); |
| |
| /* allocate texture region/storage */ |
| mt->region = st->pipe->winsys->region_alloc(st->pipe->winsys, |
| cpp, width, height, flags); |
| |
| mt->target = PIPE_TEXTURE_2D; |
| mt->internal_format = GL_RGBA; |
| mt->format = pipeFormat; |
| mt->first_level = 0; |
| mt->last_level = 0; |
| mt->width0 = width; |
| mt->height0 = height; |
| mt->depth0 = 1; |
| mt->cpp = cpp; |
| mt->compressed = 0; |
| mt->pitch = mt->region->pitch; |
| mt->depth_pitch = 0; |
| mt->total_height = height; |
| mt->level[0].level_offset = 0; |
| mt->level[0].width = width; |
| mt->level[0].height = height; |
| mt->level[0].depth = 1; |
| mt->level[0].nr_images = 1; |
| mt->level[0].image_offset = NULL; |
| mt->refcount = 1; |
| |
| return mt; |
| } |
| |
| |
| /** |
| * Make mipmap tree containing an image for glDrawPixels image. |
| * If 'pixels' is NULL, leave the texture image data undefined. |
| */ |
| static struct pipe_mipmap_tree * |
| make_mipmap_tree(struct st_context *st, |
| GLsizei width, GLsizei height, GLenum format, GLenum type, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLvoid *pixels) |
| { |
| GLcontext *ctx = st->ctx; |
| struct pipe_context *pipe = st->pipe; |
| const struct gl_texture_format *mformat; |
| struct pipe_mipmap_tree *mt; |
| GLuint pipeFormat, cpp; |
| GLenum baseFormat; |
| |
| baseFormat = _mesa_base_format(format); |
| |
| mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type); |
| assert(mformat); |
| |
| pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat); |
| assert(pipeFormat); |
| cpp = st_sizeof_format(pipeFormat); |
| |
| mt = alloc_mipmap_tree(st, width, height, pipeFormat); |
| if (!mt) |
| return NULL; |
| |
| if (unpack->BufferObj && unpack->BufferObj->Name) { |
| /* |
| mt->region = buffer_object_region(unpack->BufferObj); |
| */ |
| printf("st_DrawPixels (sourcing from PBO not implemented yet)\n"); |
| } |
| |
| { |
| static const GLuint dstImageOffsets = 0; |
| GLboolean success; |
| GLuint pitch = mt->region->pitch; |
| GLubyte *dest; |
| const GLbitfield imageTransferStateSave = ctx->_ImageTransferState; |
| |
| /* we'll do pixel transfer in a fragment shader */ |
| ctx->_ImageTransferState = 0x0; |
| |
| /* map texture region */ |
| dest = pipe->region_map(pipe, mt->region); |
| |
| /* Put image into texture region. |
| * Note that the image is actually going to be upside down in |
| * the texture. We deal with that with texcoords. |
| */ |
| success = mformat->StoreImage(ctx, 2, /* dims */ |
| baseFormat, /* baseInternalFormat */ |
| mformat, /* gl_texture_format */ |
| dest, /* dest */ |
| 0, 0, 0, /* dstX/Y/Zoffset */ |
| pitch * cpp, /* dstRowStride, bytes */ |
| &dstImageOffsets, /* dstImageOffsets */ |
| width, height, 1, /* size */ |
| format, type, /* src format/type */ |
| pixels, /* data source */ |
| unpack); |
| |
| /* unmap */ |
| pipe->region_unmap(pipe, mt->region); |
| assert(success); |
| |
| /* restore */ |
| ctx->_ImageTransferState = imageTransferStateSave; |
| } |
| |
| #if 0 |
| mt->target = PIPE_TEXTURE_2D; |
| mt->internal_format = GL_RGBA; |
| mt->format = pipeFormat; |
| mt->first_level = 0; |
| mt->last_level = 0; |
| mt->width0 = width; |
| mt->height0 = height; |
| mt->depth0 = 1; |
| mt->cpp = cpp; |
| mt->compressed = 0; |
| mt->pitch = mt->region->pitch; |
| mt->depth_pitch = 0; |
| mt->total_height = height; |
| mt->level[0].level_offset = 0; |
| mt->level[0].width = width; |
| mt->level[0].height = height; |
| mt->level[0].depth = 1; |
| mt->level[0].nr_images = 1; |
| mt->level[0].image_offset = NULL; |
| mt->refcount = 1; |
| #endif |
| return mt; |
| } |
| |
| |
| static void |
| free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt) |
| { |
| pipe->winsys->region_release(pipe->winsys, &mt->region); |
| free(mt); |
| } |
| |
| |
| /** |
| * Draw textured quad. |
| * Coords are window coords with y=0=bottom. |
| */ |
| static void |
| draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, |
| GLfloat x1, GLfloat y1, GLboolean invertTex) |
| { |
| GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */ |
| GLuint i; |
| GLfloat tTop = invertTex, tBot = 1.0 - tTop; |
| |
| /* upper-left */ |
| verts[0][0][0] = x0; /* attr[0].x */ |
| verts[0][0][1] = y0; /* attr[0].x */ |
| verts[0][1][0] = 0.0; /* attr[1].s */ |
| verts[0][1][1] = tTop; /* attr[1].t */ |
| |
| /* upper-right */ |
| verts[1][0][0] = x1; |
| verts[1][0][1] = y0; |
| verts[1][1][0] = 1.0; |
| verts[1][1][1] = tTop; |
| |
| /* lower-right */ |
| verts[2][0][0] = x1; |
| verts[2][0][1] = y1; |
| verts[2][1][0] = 1.0; |
| verts[2][1][1] = tBot; |
| |
| /* lower-left */ |
| verts[3][0][0] = x0; |
| verts[3][0][1] = y1; |
| verts[3][1][0] = 0.0; |
| verts[3][1][1] = tBot; |
| |
| /* same for all verts: */ |
| for (i = 0; i < 4; i++) { |
| verts[i][0][2] = z; /*Z*/ |
| verts[i][0][3] = 1.0; /*W*/ |
| verts[i][1][2] = 0.0; /*R*/ |
| verts[i][1][3] = 1.0; /*Q*/ |
| } |
| |
| st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2); |
| } |
| |
| |
| static void |
| draw_quad_colored(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, |
| GLfloat x1, GLfloat y1, const GLfloat *color, |
| GLboolean invertTex) |
| { |
| GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ |
| GLuint i; |
| GLfloat tTop = invertTex, tBot = 1.0 - tTop; |
| |
| /* upper-left */ |
| verts[0][0][0] = x0; /* attr[0].x */ |
| verts[0][0][1] = y0; /* attr[0].y */ |
| verts[0][2][0] = 0.0; /* attr[2].s */ |
| verts[0][2][1] = tTop; /* attr[2].t */ |
| |
| /* upper-right */ |
| verts[1][0][0] = x1; |
| verts[1][0][1] = y0; |
| verts[1][2][0] = 1.0; |
| verts[1][2][1] = tTop; |
| |
| /* lower-right */ |
| verts[2][0][0] = x1; |
| verts[2][0][1] = y1; |
| verts[2][2][0] = 1.0; |
| verts[2][2][1] = tBot; |
| |
| /* lower-left */ |
| verts[3][0][0] = x0; |
| verts[3][0][1] = y1; |
| verts[3][2][0] = 0.0; |
| verts[3][2][1] = tBot; |
| |
| /* same for all verts: */ |
| for (i = 0; i < 4; i++) { |
| verts[i][0][2] = z; /*Z*/ |
| verts[i][0][3] = 1.0; /*W*/ |
| verts[i][1][0] = color[0]; |
| verts[i][1][1] = color[1]; |
| verts[i][1][2] = color[2]; |
| verts[i][1][3] = color[3]; |
| verts[i][2][2] = 0.0; /*R*/ |
| verts[i][2][3] = 1.0; /*Q*/ |
| } |
| |
| st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 3); |
| } |
| |
| |
| |
| static void |
| draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, |
| GLsizei width, GLsizei height, |
| GLfloat zoomX, GLfloat zoomY, |
| struct pipe_mipmap_tree *mt, |
| struct st_vertex_program *stvp, |
| struct st_fragment_program *stfp, |
| const GLfloat *color, |
| GLboolean invertTex) |
| { |
| const GLuint unit = 0; |
| struct pipe_context *pipe = ctx->st->pipe; |
| GLfloat x0, y0, x1, y1; |
| GLuint maxSize; |
| |
| /* limit checks */ |
| /* XXX if DrawPixels image is larger than max texture size, break |
| * it up into chunks. |
| */ |
| maxSize = 1 << (pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); |
| assert(width <= maxSize); |
| assert(height <= maxSize); |
| |
| /* setup state: just scissor */ |
| { |
| struct pipe_rasterizer_state setup; |
| const struct cso_rasterizer *cso; |
| memset(&setup, 0, sizeof(setup)); |
| if (ctx->Scissor.Enabled) |
| setup.scissor = 1; |
| cso = st_cached_rasterizer_state(ctx->st, &setup); |
| pipe->bind_rasterizer_state(pipe, cso->data); |
| } |
| |
| /* fragment shader state: TEX lookup program */ |
| pipe->bind_fs_state(pipe, stfp->fs->data); |
| |
| /* vertex shader state: position + texcoord pass-through */ |
| pipe->bind_vs_state(pipe, stvp->vs->data); |
| |
| /* texture sampling state: */ |
| { |
| struct pipe_sampler_state sampler; |
| const struct cso_sampler *cso; |
| memset(&sampler, 0, sizeof(sampler)); |
| sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; |
| sampler.wrap_t = PIPE_TEX_WRAP_REPEAT; |
| sampler.wrap_r = PIPE_TEX_WRAP_REPEAT; |
| sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; |
| sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; |
| sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
| sampler.normalized_coords = 1; |
| cso = st_cached_sampler_state(ctx->st, &sampler); |
| pipe->bind_sampler_state(pipe, unit, cso->data); |
| } |
| |
| /* viewport state: viewport matching window dims */ |
| { |
| const float width = ctx->DrawBuffer->Width; |
| const float height = ctx->DrawBuffer->Height; |
| struct pipe_viewport_state vp; |
| vp.scale[0] = 0.5 * width; |
| vp.scale[1] = -0.5 * height; |
| vp.scale[2] = 1.0; |
| vp.scale[3] = 1.0; |
| vp.translate[0] = 0.5 * width; |
| vp.translate[1] = 0.5 * height; |
| vp.translate[2] = 0.0; |
| vp.translate[3] = 0.0; |
| pipe->set_viewport_state(pipe, &vp); |
| } |
| |
| /* mipmap tree state: */ |
| { |
| pipe->set_texture_state(pipe, unit, mt); |
| } |
| |
| /* Compute window coords (y=0=bottom) with pixel zoom. |
| * Recall that these coords are transformed by the current |
| * vertex shader and viewport transformation. |
| */ |
| x0 = x; |
| x1 = x + width * ctx->Pixel.ZoomX; |
| y0 = y; |
| y1 = y + height * ctx->Pixel.ZoomY; |
| |
| /* draw textured quad */ |
| if (color) |
| draw_quad_colored(ctx, x0, y0, z, x1, y1, color, invertTex); |
| else |
| draw_quad(ctx, x0, y0, z, x1, y1, invertTex); |
| |
| /* restore GL state */ |
| pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data); |
| pipe->bind_fs_state(pipe, ctx->st->state.fs->data); |
| pipe->bind_vs_state(pipe, ctx->st->state.vs->data); |
| pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]); |
| pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]->data); |
| pipe->set_viewport_state(pipe, &ctx->st->state.viewport); |
| } |
| |
| |
| /** |
| * Check if a GL format/type combination is a match to the given pipe format. |
| * XXX probably move this to a re-usable place. |
| */ |
| static GLboolean |
| compatible_formats(GLenum format, GLenum type, GLuint pipeFormat) |
| { |
| static const GLuint one = 1; |
| GLubyte littleEndian = *((GLubyte *) &one); |
| |
| if (pipeFormat == PIPE_FORMAT_U_R8_G8_B8_A8 && |
| format == GL_RGBA && |
| type == GL_UNSIGNED_BYTE && |
| !littleEndian) { |
| return GL_TRUE; |
| } |
| else if (pipeFormat == PIPE_FORMAT_U_R8_G8_B8_A8 && |
| format == GL_ABGR_EXT && |
| type == GL_UNSIGNED_BYTE && |
| littleEndian) { |
| return GL_TRUE; |
| } |
| else if (pipeFormat == PIPE_FORMAT_U_A8_R8_G8_B8 && |
| format == GL_BGRA && |
| type == GL_UNSIGNED_BYTE && |
| littleEndian) { |
| return GL_TRUE; |
| } |
| else if (pipeFormat == PIPE_FORMAT_U_R5_G6_B5 && |
| format == GL_RGB && |
| type == GL_UNSIGNED_SHORT_5_6_5) { |
| /* endian don't care */ |
| return GL_TRUE; |
| } |
| else if (pipeFormat == PIPE_FORMAT_U_R5_G6_B5 && |
| format == GL_BGR && |
| type == GL_UNSIGNED_SHORT_5_6_5_REV) { |
| /* endian don't care */ |
| return GL_TRUE; |
| } |
| else if (pipeFormat == PIPE_FORMAT_U_S8 && |
| format == GL_STENCIL_INDEX && |
| type == GL_UNSIGNED_BYTE) { |
| return GL_TRUE; |
| } |
| else if (pipeFormat == PIPE_FORMAT_U_Z32 && |
| format == GL_DEPTH_COMPONENT && |
| type == GL_UNSIGNED_INT) { |
| return GL_TRUE; |
| } |
| /* XXX add more cases */ |
| else { |
| return GL_FALSE; |
| } |
| } |
| |
| |
| /** |
| * Check if any per-fragment ops are enabled. |
| * XXX probably move this to a re-usable place. |
| */ |
| static GLboolean |
| any_fragment_ops(const struct st_context *st) |
| { |
| if (st->state.alpha_test->state.enabled || |
| st->state.blend->state.blend_enable || |
| st->state.blend->state.logicop_enable || |
| st->state.depth_stencil->state.depth.enabled) |
| /* XXX more checks */ |
| return GL_TRUE; |
| else |
| return GL_FALSE; |
| } |
| |
| |
| /** |
| * Check if any pixel transfer ops are enabled. |
| * XXX probably move this to a re-usable place. |
| */ |
| static GLboolean |
| any_pixel_transfer_ops(const struct st_context *st) |
| { |
| if (st->ctx->Pixel.RedScale != 1.0 || |
| st->ctx->Pixel.RedBias != 0.0 || |
| st->ctx->Pixel.GreenScale != 1.0 || |
| st->ctx->Pixel.GreenBias != 0.0 || |
| st->ctx->Pixel.BlueScale != 1.0 || |
| st->ctx->Pixel.BlueBias != 0.0 || |
| st->ctx->Pixel.AlphaScale != 1.0 || |
| st->ctx->Pixel.AlphaBias != 0.0 || |
| st->ctx->Pixel.MapColorFlag) |
| /* XXX more checks */ |
| return GL_TRUE; |
| else |
| return GL_FALSE; |
| } |
| |
| |
| /** |
| * Draw image with a blit, or other non-textured quad method. |
| */ |
| static void |
| draw_blit(struct st_context *st, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| |
| |
| } |
| |
| |
| static void |
| draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLenum type, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLvoid *pixels) |
| { |
| struct st_context *st = ctx->st; |
| struct pipe_context *pipe = st->pipe; |
| struct pipe_surface *ps = st->state.framebuffer.sbuf; |
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; |
| GLint skipPixels; |
| ubyte *stmap; |
| |
| pipe->flush(pipe, 0); |
| |
| /* map the stencil buffer */ |
| stmap = pipe->region_map(pipe, ps->region); |
| |
| /* if width > MAX_WIDTH, have to process image in chunks */ |
| skipPixels = 0; |
| while (skipPixels < width) { |
| const GLint spanX = x + skipPixels; |
| const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); |
| GLint row; |
| for (row = 0; row < height; row++) { |
| GLint spanY = y + row; |
| GLubyte values[MAX_WIDTH]; |
| GLenum destType = GL_UNSIGNED_BYTE; |
| const GLvoid *source = _mesa_image_address2d(unpack, pixels, |
| width, height, |
| GL_COLOR_INDEX, type, |
| row, skipPixels); |
| _mesa_unpack_stencil_span(ctx, spanWidth, destType, values, |
| type, source, unpack, |
| ctx->_ImageTransferState); |
| if (zoom) { |
| /* |
| _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth, |
| spanX, spanY, values); |
| */ |
| } |
| else { |
| if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { |
| spanY = ctx->DrawBuffer->Height - spanY - 1; |
| } |
| |
| switch (ps->format) { |
| case PIPE_FORMAT_U_S8: |
| { |
| ubyte *dest = stmap + spanY * ps->region->pitch + spanX; |
| memcpy(dest, values, spanWidth); |
| } |
| break; |
| case PIPE_FORMAT_S8_Z24: |
| { |
| uint *dest = (uint *) stmap + spanY * ps->region->pitch + spanX; |
| GLint k; |
| for (k = 0; k < spanWidth; k++) { |
| uint p = dest[k]; |
| p = (p & 0xffffff) | (values[k] << 24); |
| dest[k] = p; |
| } |
| } |
| break; |
| default: |
| assert(0); |
| } |
| } |
| } |
| skipPixels += spanWidth; |
| } |
| |
| /* unmap the stencil buffer */ |
| pipe->region_unmap(pipe, ps->region); |
| } |
| |
| |
| /** |
| * Called via ctx->Driver.DrawPixels() |
| */ |
| static void |
| st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) |
| { |
| struct st_fragment_program *stfp; |
| struct st_vertex_program *stvp; |
| struct st_context *st = ctx->st; |
| struct pipe_surface *ps; |
| GLuint bufferFormat; |
| const GLfloat *color; |
| |
| if (format == GL_STENCIL_INDEX) { |
| draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels); |
| return; |
| } |
| |
| st_validate_state(st); |
| |
| if (format == GL_DEPTH_COMPONENT) { |
| ps = st->state.framebuffer.zbuf; |
| stfp = make_fragment_shader_z(ctx->st); |
| stvp = make_vertex_shader(ctx->st, GL_TRUE); |
| color = ctx->Current.RasterColor; |
| } |
| else if (format == GL_STENCIL_INDEX) { |
| ps = st->state.framebuffer.sbuf; |
| /* XXX special case - can't use texture map */ |
| color = NULL; |
| } |
| else { |
| ps = st->state.framebuffer.cbufs[0]; |
| stfp = combined_drawpix_fragment_program(ctx); |
| stvp = make_vertex_shader(ctx->st, GL_FALSE); |
| color = NULL; |
| } |
| |
| bufferFormat = ps->format; |
| |
| if (any_fragment_ops(st) || |
| any_pixel_transfer_ops(st) || |
| !compatible_formats(format, type, ps->format)) { |
| /* textured quad */ |
| struct pipe_mipmap_tree *mt |
| = make_mipmap_tree(ctx->st, width, height, format, type, |
| unpack, pixels); |
| if (mt) { |
| draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], |
| width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, |
| mt, stvp, stfp, color, GL_FALSE); |
| free_mipmap_tree(st->pipe, mt); |
| } |
| } |
| else { |
| /* blit */ |
| draw_blit(st, width, height, format, type, pixels); |
| } |
| } |
| |
| |
| |
| /** |
| * Create a texture which represents a bitmap image. |
| */ |
| static struct pipe_mipmap_tree * |
| make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLubyte *bitmap) |
| { |
| struct pipe_context *pipe = ctx->st->pipe; |
| const uint flags = PIPE_SURFACE_FLAG_TEXTURE; |
| uint format = 0, cpp, comp, pitch; |
| ubyte *dest; |
| struct pipe_mipmap_tree *mt; |
| int row, col; |
| |
| /* find a texture format we know */ |
| if (pipe->is_format_supported( pipe, PIPE_FORMAT_U_I8 )) { |
| format = PIPE_FORMAT_U_I8; |
| cpp = 1; |
| comp = 0; |
| } |
| else if (pipe->is_format_supported( pipe, PIPE_FORMAT_U_A8_R8_G8_B8 )) { |
| format = PIPE_FORMAT_U_A8_R8_G8_B8; |
| cpp = 4; |
| comp = 3; /* alpha channel */ /*XXX little-endian dependency */ |
| } |
| else { |
| /* XXX support more formats */ |
| assert( 0 ); |
| } |
| |
| /** |
| * Create a mipmap tree. |
| */ |
| mt = CALLOC_STRUCT(pipe_mipmap_tree); |
| if (!mt) |
| return NULL; |
| |
| if (unpack->BufferObj && unpack->BufferObj->Name) { |
| /* |
| mt->region = buffer_object_region(unpack->BufferObj); |
| */ |
| printf("st_Bitmap (sourcing from PBO not implemented yet)\n"); |
| } |
| |
| |
| /* allocate texture region/storage */ |
| mt->region = pipe->winsys->region_alloc(pipe->winsys, |
| cpp, width, height, flags); |
| pitch = mt->region->pitch; |
| |
| /* map texture region */ |
| dest = pipe->region_map(pipe, mt->region); |
| if (!dest) { |
| printf("st_Bitmap region_map() failed!?!"); |
| return NULL; |
| } |
| |
| /* Put image into texture region. |
| * Note that the image is actually going to be upside down in |
| * the texture. We deal with that with texcoords. |
| */ |
| |
| for (row = 0; row < height; row++) { |
| const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, |
| bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); |
| ubyte *destRow = dest + row * pitch * cpp; |
| |
| if (unpack->LsbFirst) { |
| /* Lsb first */ |
| GLubyte mask = 1U << (unpack->SkipPixels & 0x7); |
| for (col = 0; col < width; col++) { |
| |
| /* set texel to 255 if bit is set */ |
| destRow[comp] = (*src & mask) ? 255 : 0; |
| destRow += cpp; |
| |
| if (mask == 128U) { |
| src++; |
| mask = 1U; |
| } |
| else { |
| mask = mask << 1; |
| } |
| } |
| |
| /* get ready for next row */ |
| if (mask != 1) |
| src++; |
| } |
| else { |
| /* Msb first */ |
| GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); |
| for (col = 0; col < width; col++) { |
| |
| /* set texel to 255 if bit is set */ |
| destRow[comp] =(*src & mask) ? 255 : 0; |
| destRow += cpp; |
| |
| if (mask == 1U) { |
| src++; |
| mask = 128U; |
| } |
| else { |
| mask = mask >> 1; |
| } |
| } |
| |
| /* get ready for next row */ |
| if (mask != 128) |
| src++; |
| } |
| |
| } /* row */ |
| |
| /* unmap */ |
| pipe->region_unmap(pipe, mt->region); |
| |
| mt->target = PIPE_TEXTURE_2D; |
| mt->internal_format = GL_RGBA; |
| mt->format = format; |
| mt->first_level = 0; |
| mt->last_level = 0; |
| mt->width0 = width; |
| mt->height0 = height; |
| mt->depth0 = 1; |
| mt->cpp = cpp; |
| mt->compressed = 0; |
| mt->pitch = mt->region->pitch; |
| mt->depth_pitch = 0; |
| mt->total_height = height; |
| mt->level[0].level_offset = 0; |
| mt->level[0].width = width; |
| mt->level[0].height = height; |
| mt->level[0].depth = 1; |
| mt->level[0].nr_images = 1; |
| mt->level[0].image_offset = NULL; |
| mt->refcount = 1; |
| |
| return mt; |
| } |
| |
| |
| |
| static void |
| st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, |
| const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) |
| { |
| struct st_fragment_program *stfp; |
| struct st_vertex_program *stvp; |
| struct st_context *st = ctx->st; |
| struct pipe_mipmap_tree *mt; |
| |
| stvp = make_vertex_shader(ctx->st, GL_TRUE); |
| stfp = combined_bitmap_fragment_program(ctx); |
| |
| st_validate_state(st); |
| |
| mt = make_bitmap_texture(ctx, width, height, unpack, bitmap); |
| if (mt) { |
| draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], |
| width, height, 1.0, 1.0, |
| mt, stvp, stfp, |
| ctx->Current.RasterColor, GL_FALSE); |
| |
| free_mipmap_tree(st->pipe, mt); |
| } |
| } |
| |
| |
| static void |
| copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, |
| GLsizei width, GLsizei height, |
| GLint dstx, GLint dsty) |
| { |
| struct st_context *st = ctx->st; |
| struct pipe_context *pipe = st->pipe; |
| struct st_renderbuffer *rbRead = st_renderbuffer(ctx->ReadBuffer->_StencilBuffer); |
| struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); |
| struct pipe_surface *psRead = rbRead->surface; |
| struct pipe_surface *psDraw = rbDraw->surface; |
| ubyte *readMap, *drawMap; |
| ubyte *buffer; |
| int i; |
| |
| buffer = malloc(width * height * sizeof(ubyte)); |
| if (!buffer) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)"); |
| return; |
| } |
| |
| /* map the stencil buffers */ |
| readMap = pipe->region_map(pipe, psRead->region); |
| drawMap = pipe->region_map(pipe, psDraw->region); |
| |
| /* this will do stencil pixel transfer ops */ |
| st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE, |
| &ctx->DefaultPacking, buffer); |
| |
| /* draw */ |
| /* XXX PixelZoom not handled yet */ |
| for (i = 0; i < height; i++) { |
| ubyte *dst; |
| const ubyte *src; |
| int y; |
| |
| y = dsty + i; |
| |
| if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { |
| y = ctx->DrawBuffer->Height - y - 1; |
| } |
| |
| dst = drawMap + (y * psDraw->region->pitch + dstx) * psDraw->region->cpp; |
| src = buffer + i * width; |
| |
| switch (psDraw->format) { |
| case PIPE_FORMAT_S8_Z24: |
| { |
| uint *dst4 = (uint *) dst; |
| int j; |
| for (j = 0; j < width; j++) { |
| *dst4 = (*dst4 & 0xffffff) | (src[j] << 24); |
| dst4++; |
| } |
| } |
| break; |
| case PIPE_FORMAT_U_S8: |
| memcpy(dst, src, width); |
| break; |
| default: |
| assert(0); |
| } |
| } |
| |
| free(buffer); |
| |
| /* unmap the stencil buffers */ |
| pipe->region_unmap(pipe, psRead->region); |
| pipe->region_unmap(pipe, psDraw->region); |
| } |
| |
| |
| static void |
| st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, |
| GLsizei width, GLsizei height, |
| GLint dstx, GLint dsty, GLenum type) |
| { |
| struct st_context *st = ctx->st; |
| struct pipe_context *pipe = st->pipe; |
| struct st_renderbuffer *rbRead; |
| struct st_vertex_program *stvp; |
| struct st_fragment_program *stfp; |
| struct pipe_surface *psRead; |
| struct pipe_mipmap_tree *mt; |
| GLfloat *color; |
| uint format; |
| |
| /* make sure rendering has completed */ |
| pipe->flush(pipe, 0x0); |
| |
| st_validate_state(st); |
| |
| if (type == GL_STENCIL) { |
| /* can't use texturing to do stencil */ |
| copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty); |
| return; |
| } |
| |
| if (type == GL_COLOR) { |
| rbRead = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); |
| color = NULL; |
| stfp = combined_drawpix_fragment_program(ctx); |
| stvp = make_vertex_shader(ctx->st, GL_FALSE); |
| } |
| else { |
| rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); |
| color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
| stfp = make_fragment_shader_z(ctx->st); |
| stvp = make_vertex_shader(ctx->st, GL_TRUE); |
| } |
| |
| psRead = rbRead->surface; |
| format = psRead->format; |
| |
| mt = alloc_mipmap_tree(ctx->st, width, height, format); |
| if (!mt) |
| return; |
| |
| if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { |
| srcy = ctx->DrawBuffer->Height - srcy - height; |
| } |
| |
| /* For some drivers (like Xlib) it's not possible to treat the |
| * front/back color buffers as regions (they're XImages and Pixmaps). |
| * So, this var tells us if we can use region_copy here... |
| */ |
| if (st->haveFramebufferRegions) { |
| /* copy source framebuffer region into mipmap/texture */ |
| pipe->region_copy(pipe, |
| mt->region, /* dest */ |
| 0, /* dest_offset */ |
| 0, 0, /* destx/y */ |
| psRead->region, |
| 0, /* src_offset */ |
| srcx, srcy, width, height); |
| } |
| else { |
| /* alternate path using get/put_tile() */ |
| struct pipe_surface *psTex; |
| GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); |
| |
| psTex = pipe->get_tex_surface(pipe, mt, 0, 0, 0); |
| |
| (void) pipe->region_map(pipe, psRead->region); |
| (void) pipe->region_map(pipe, psTex->region); |
| |
| pipe->get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf); |
| pipe->put_tile_rgba(pipe, psTex, 0, 0, width, height, buf); |
| |
| pipe->region_unmap(pipe, psRead->region); |
| pipe->region_unmap(pipe, psTex->region); |
| |
| pipe_surface_reference(&psTex, NULL); |
| |
| free(buf); |
| } |
| |
| |
| /* draw textured quad */ |
| draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], |
| width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, |
| mt, stvp, stfp, color, GL_TRUE); |
| |
| free_mipmap_tree(st->pipe, mt); |
| } |
| |
| |
| |
| void st_init_drawpixels_functions(struct dd_function_table *functions) |
| { |
| functions->DrawPixels = st_DrawPixels; |
| functions->CopyPixels = st_CopyPixels; |
| functions->Bitmap = st_Bitmap; |
| } |