| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #pragma once |
| #ifndef GLSL_PARSER_EXTRAS_H |
| #define GLSL_PARSER_EXTRAS_H |
| |
| #include <cstdlib> |
| #include "glsl_symbol_table.h" |
| |
| enum _mesa_glsl_parser_targets { |
| vertex_shader, |
| geometry_shader, |
| fragment_shader, |
| ir_shader |
| }; |
| |
| struct _mesa_glsl_parse_state { |
| void *scanner; |
| exec_list translation_unit; |
| glsl_symbol_table *symbols; |
| |
| unsigned language_version; |
| enum _mesa_glsl_parser_targets target; |
| |
| /** |
| * During AST to IR conversion, pointer to current IR function |
| * |
| * Will be \c NULL whenever the AST to IR conversion is not inside a |
| * function definition. |
| */ |
| class ir_function_signature *current_function; |
| |
| /** Was there an error during compilation? */ |
| bool error; |
| |
| /** Index of last generated anonymous temporary. */ |
| unsigned temp_index; |
| |
| /** Loop or switch statement containing the current instructions. */ |
| class ir_instruction *loop_or_switch_nesting; |
| |
| /** List of structures defined in user code. */ |
| const glsl_type **user_structures; |
| unsigned num_user_structures; |
| |
| char *info_log; |
| |
| /** |
| * \name Enable bits for GLSL extensions |
| */ |
| /*@{*/ |
| unsigned ARB_draw_buffers_enable:1; |
| unsigned ARB_draw_buffers_warn:1; |
| unsigned ARB_texture_rectangle_enable:1; |
| unsigned ARB_texture_rectangle_warn:1; |
| unsigned EXT_texture_array_enable:1; |
| unsigned EXT_texture_array_warn:1; |
| /*@}*/ |
| }; |
| |
| typedef struct YYLTYPE { |
| int first_line; |
| int first_column; |
| int last_line; |
| int last_column; |
| unsigned source; |
| } YYLTYPE; |
| # define YYLTYPE_IS_DECLARED 1 |
| # define YYLTYPE_IS_TRIVIAL 1 |
| |
| extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, |
| const char *fmt, ...); |
| |
| /** |
| * Emit a warning to the shader log |
| * |
| * \sa _mesa_glsl_error |
| */ |
| extern void _mesa_glsl_warning(const YYLTYPE *locp, |
| _mesa_glsl_parse_state *state, |
| const char *fmt, ...); |
| |
| extern "C" { |
| extern int preprocess(void *ctx, const char **shader, char **info_log); |
| } |
| |
| extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, |
| const char *string); |
| |
| extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); |
| |
| union YYSTYPE; |
| extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, |
| void *scanner); |
| |
| extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); |
| |
| /** |
| * Process elements of the #extension directive |
| * |
| * \return |
| * If \c name and \c behavior are valid, \c true is returned. Otherwise |
| * \c false is returned. |
| */ |
| extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, |
| const char *behavior, |
| YYLTYPE *behavior_locp, |
| _mesa_glsl_parse_state *state); |
| |
| /** |
| * Get the textual name of the specified shader target |
| */ |
| extern const char * |
| _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); |
| |
| #endif /* GLSL_PARSER_EXTRAS_H */ |