| /* |
| * Copyright © 2008, 2009 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| #include <stdio.h> |
| #include <stdarg.h> |
| #include <string.h> |
| #include <assert.h> |
| |
| extern "C" { |
| #include "main/core.h" /* for struct gl_context */ |
| #include "main/context.h" |
| #include "main/shaderobj.h" |
| } |
| |
| #include "ralloc.h" |
| #include "ast.h" |
| #include "glsl_parser_extras.h" |
| #include "glsl_parser.h" |
| #include "ir_optimization.h" |
| #include "loop_analysis.h" |
| |
| /** |
| * Format a short human-readable description of the given GLSL version. |
| */ |
| const char * |
| glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version) |
| { |
| return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "", |
| version / 100, version % 100); |
| } |
| |
| |
| static unsigned known_desktop_glsl_versions[] = |
| { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 }; |
| |
| |
| _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, |
| GLenum target, void *mem_ctx) |
| : ctx(_ctx), switch_state() |
| { |
| switch (target) { |
| case GL_VERTEX_SHADER: this->stage = MESA_SHADER_VERTEX; break; |
| case GL_FRAGMENT_SHADER: this->stage = MESA_SHADER_FRAGMENT; break; |
| case GL_GEOMETRY_SHADER: this->stage = MESA_SHADER_GEOMETRY; break; |
| } |
| |
| this->scanner = NULL; |
| this->translation_unit.make_empty(); |
| this->symbols = new(mem_ctx) glsl_symbol_table; |
| |
| this->num_uniform_blocks = 0; |
| this->uniform_block_array_size = 0; |
| this->uniform_blocks = NULL; |
| |
| this->info_log = ralloc_strdup(mem_ctx, ""); |
| this->error = false; |
| this->loop_nesting_ast = NULL; |
| |
| this->struct_specifier_depth = 0; |
| |
| this->uses_builtin_functions = false; |
| |
| /* Set default language version and extensions */ |
| this->language_version = ctx->Const.ForceGLSLVersion ? |
| ctx->Const.ForceGLSLVersion : 110; |
| this->es_shader = false; |
| this->ARB_texture_rectangle_enable = true; |
| |
| /* OpenGL ES 2.0 has different defaults from desktop GL. */ |
| if (ctx->API == API_OPENGLES2) { |
| this->language_version = 100; |
| this->es_shader = true; |
| this->ARB_texture_rectangle_enable = false; |
| } |
| |
| this->extensions = &ctx->Extensions; |
| |
| this->Const.MaxLights = ctx->Const.MaxLights; |
| this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; |
| this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; |
| this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; |
| this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; |
| this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; |
| this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits; |
| this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; |
| this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits; |
| this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; |
| this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset; |
| this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset; |
| |
| this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; |
| |
| /* 1.50 constants */ |
| this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents; |
| this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents; |
| this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents; |
| this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents; |
| this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits; |
| this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices; |
| this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents; |
| this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents; |
| |
| this->Const.MaxVertexAtomicCounters = ctx->Const.VertexProgram.MaxAtomicCounters; |
| this->Const.MaxGeometryAtomicCounters = ctx->Const.GeometryProgram.MaxAtomicCounters; |
| this->Const.MaxFragmentAtomicCounters = ctx->Const.FragmentProgram.MaxAtomicCounters; |
| this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters; |
| this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings; |
| |
| this->current_function = NULL; |
| this->toplevel_ir = NULL; |
| this->found_return = false; |
| this->all_invariant = false; |
| this->user_structures = NULL; |
| this->num_user_structures = 0; |
| |
| /* Populate the list of supported GLSL versions */ |
| /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or |
| * the OpenGL 3.2 Core context is supported, this logic will need |
| * change. Older versions of GLSL are no longer supported |
| * outside the compatibility contexts of 3.x. |
| */ |
| this->num_supported_versions = 0; |
| if (_mesa_is_desktop_gl(ctx)) { |
| for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) { |
| if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) { |
| this->supported_versions[this->num_supported_versions].ver |
| = known_desktop_glsl_versions[i]; |
| this->supported_versions[this->num_supported_versions].es = false; |
| this->num_supported_versions++; |
| } |
| } |
| } |
| if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) { |
| this->supported_versions[this->num_supported_versions].ver = 100; |
| this->supported_versions[this->num_supported_versions].es = true; |
| this->num_supported_versions++; |
| } |
| if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) { |
| this->supported_versions[this->num_supported_versions].ver = 300; |
| this->supported_versions[this->num_supported_versions].es = true; |
| this->num_supported_versions++; |
| } |
| assert(this->num_supported_versions |
| <= ARRAY_SIZE(this->supported_versions)); |
| |
| /* Create a string for use in error messages to tell the user which GLSL |
| * versions are supported. |
| */ |
| char *supported = ralloc_strdup(this, ""); |
| for (unsigned i = 0; i < this->num_supported_versions; i++) { |
| unsigned ver = this->supported_versions[i].ver; |
| const char *const prefix = (i == 0) |
| ? "" |
| : ((i == this->num_supported_versions - 1) ? ", and " : ", "); |
| const char *const suffix = (this->supported_versions[i].es) ? " ES" : ""; |
| |
| ralloc_asprintf_append(& supported, "%s%u.%02u%s", |
| prefix, |
| ver / 100, ver % 100, |
| suffix); |
| } |
| |
| this->supported_version_string = supported; |
| |
| if (ctx->Const.ForceGLSLExtensionsWarn) |
| _mesa_glsl_process_extension("all", NULL, "warn", NULL, this); |
| |
| this->default_uniform_qualifier = new(this) ast_type_qualifier(); |
| this->default_uniform_qualifier->flags.q.shared = 1; |
| this->default_uniform_qualifier->flags.q.column_major = 1; |
| |
| this->gs_input_prim_type_specified = false; |
| this->gs_input_prim_type = GL_POINTS; |
| this->gs_input_size = 0; |
| this->out_qualifier = new(this) ast_type_qualifier(); |
| memset(this->atomic_counter_offsets, 0, |
| sizeof(this->atomic_counter_offsets)); |
| } |
| |
| /** |
| * Determine whether the current GLSL version is sufficiently high to support |
| * a certain feature, and generate an error message if it isn't. |
| * |
| * \param required_glsl_version and \c required_glsl_es_version are |
| * interpreted as they are in _mesa_glsl_parse_state::is_version(). |
| * |
| * \param locp is the parser location where the error should be reported. |
| * |
| * \param fmt (and additional arguments) constitute a printf-style error |
| * message to report if the version check fails. Information about the |
| * current and required GLSL versions will be appended. So, for example, if |
| * the GLSL version being compiled is 1.20, and check_version(130, 300, locp, |
| * "foo unsupported") is called, the error message will be "foo unsupported in |
| * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)". |
| */ |
| bool |
| _mesa_glsl_parse_state::check_version(unsigned required_glsl_version, |
| unsigned required_glsl_es_version, |
| YYLTYPE *locp, const char *fmt, ...) |
| { |
| if (this->is_version(required_glsl_version, required_glsl_es_version)) |
| return true; |
| |
| va_list args; |
| va_start(args, fmt); |
| char *problem = ralloc_vasprintf(this, fmt, args); |
| va_end(args); |
| const char *glsl_version_string |
| = glsl_compute_version_string(this, false, required_glsl_version); |
| const char *glsl_es_version_string |
| = glsl_compute_version_string(this, true, required_glsl_es_version); |
| const char *requirement_string = ""; |
| if (required_glsl_version && required_glsl_es_version) { |
| requirement_string = ralloc_asprintf(this, " (%s or %s required)", |
| glsl_version_string, |
| glsl_es_version_string); |
| } else if (required_glsl_version) { |
| requirement_string = ralloc_asprintf(this, " (%s required)", |
| glsl_version_string); |
| } else if (required_glsl_es_version) { |
| requirement_string = ralloc_asprintf(this, " (%s required)", |
| glsl_es_version_string); |
| } |
| _mesa_glsl_error(locp, this, "%s in %s%s", |
| problem, this->get_version_string(), |
| requirement_string); |
| |
| return false; |
| } |
| |
| /** |
| * Process a GLSL #version directive. |
| * |
| * \param version is the integer that follows the #version token. |
| * |
| * \param ident is a string identifier that follows the integer, if any is |
| * present. Otherwise NULL. |
| */ |
| void |
| _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, |
| const char *ident) |
| { |
| bool es_token_present = false; |
| if (ident) { |
| if (strcmp(ident, "es") == 0) { |
| es_token_present = true; |
| } else if (version >= 150) { |
| if (strcmp(ident, "core") == 0) { |
| /* Accept the token. There's no need to record that this is |
| * a core profile shader since that's the only profile we support. |
| */ |
| } else if (strcmp(ident, "compatibility") == 0) { |
| _mesa_glsl_error(locp, this, |
| "the compatibility profile is not supported"); |
| } else { |
| _mesa_glsl_error(locp, this, |
| "\"%s\" is not a valid shading language profile; " |
| "if present, it must be \"core\"", ident); |
| } |
| } else { |
| _mesa_glsl_error(locp, this, |
| "illegal text following version number"); |
| } |
| } |
| |
| this->es_shader = es_token_present; |
| if (version == 100) { |
| if (es_token_present) { |
| _mesa_glsl_error(locp, this, |
| "GLSL 1.00 ES should be selected using " |
| "`#version 100'"); |
| } else { |
| this->es_shader = true; |
| } |
| } |
| |
| this->language_version = version; |
| |
| bool supported = false; |
| for (unsigned i = 0; i < this->num_supported_versions; i++) { |
| if (this->supported_versions[i].ver == (unsigned) version |
| && this->supported_versions[i].es == this->es_shader) { |
| supported = true; |
| break; |
| } |
| } |
| |
| if (!supported) { |
| _mesa_glsl_error(locp, this, "%s is not supported. " |
| "Supported versions are: %s", |
| this->get_version_string(), |
| this->supported_version_string); |
| |
| /* On exit, the language_version must be set to a valid value. |
| * Later calls to _mesa_glsl_initialize_types will misbehave if |
| * the version is invalid. |
| */ |
| switch (this->ctx->API) { |
| case API_OPENGL_COMPAT: |
| case API_OPENGL_CORE: |
| this->language_version = this->ctx->Const.GLSLVersion; |
| break; |
| |
| case API_OPENGLES: |
| assert(!"Should not get here."); |
| /* FALLTHROUGH */ |
| |
| case API_OPENGLES2: |
| this->language_version = 100; |
| break; |
| } |
| } |
| } |
| |
| extern "C" { |
| |
| /** |
| * Translate a GLenum to a short shader stage name for debug printouts and |
| * error messages. |
| * |
| * It recognizes the PROGRAM variants of the names so it can be used |
| * with a struct gl_program->Target, not just a struct |
| * gl_shader->Type. |
| */ |
| const char * |
| _mesa_progshader_enum_to_string(GLenum type) |
| { |
| switch (type) { |
| case GL_VERTEX_SHADER: |
| case GL_VERTEX_PROGRAM_ARB: |
| return "vertex"; |
| case GL_FRAGMENT_SHADER: |
| case GL_FRAGMENT_PROGRAM_ARB: |
| return "fragment"; |
| case GL_GEOMETRY_SHADER: |
| return "geometry"; |
| default: |
| assert(!"Should not get here."); |
| return "unknown"; |
| } |
| } |
| |
| } /* extern "C" */ |
| |
| /** |
| * Translate a gl_shader_stage to a short shader stage name for debug |
| * printouts and error messages. |
| */ |
| const char * |
| _mesa_shader_stage_to_string(unsigned stage) |
| { |
| switch (stage) { |
| case MESA_SHADER_VERTEX: return "vertex"; |
| case MESA_SHADER_FRAGMENT: return "fragment"; |
| case MESA_SHADER_GEOMETRY: return "geometry"; |
| } |
| |
| assert(!"Should not get here."); |
| return "unknown"; |
| } |
| |
| /* This helper function will append the given message to the shader's |
| info log and report it via GL_ARB_debug_output. Per that extension, |
| 'type' is one of the enum values classifying the message, and |
| 'id' is the implementation-defined ID of the given message. */ |
| static void |
| _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state, |
| GLenum type, const char *fmt, va_list ap) |
| { |
| bool error = (type == MESA_DEBUG_TYPE_ERROR); |
| GLuint msg_id = 0; |
| |
| assert(state->info_log != NULL); |
| |
| /* Get the offset that the new message will be written to. */ |
| int msg_offset = strlen(state->info_log); |
| |
| ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ", |
| locp->source, |
| locp->first_line, |
| locp->first_column, |
| error ? "error" : "warning"); |
| ralloc_vasprintf_append(&state->info_log, fmt, ap); |
| |
| const char *const msg = &state->info_log[msg_offset]; |
| struct gl_context *ctx = state->ctx; |
| |
| /* Report the error via GL_ARB_debug_output. */ |
| _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg)); |
| |
| ralloc_strcat(&state->info_log, "\n"); |
| } |
| |
| void |
| _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, |
| const char *fmt, ...) |
| { |
| va_list ap; |
| |
| state->error = true; |
| |
| va_start(ap, fmt); |
| _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap); |
| va_end(ap); |
| } |
| |
| |
| void |
| _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, |
| const char *fmt, ...) |
| { |
| va_list ap; |
| |
| va_start(ap, fmt); |
| _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap); |
| va_end(ap); |
| } |
| |
| |
| /** |
| * Enum representing the possible behaviors that can be specified in |
| * an #extension directive. |
| */ |
| enum ext_behavior { |
| extension_disable, |
| extension_enable, |
| extension_require, |
| extension_warn |
| }; |
| |
| /** |
| * Element type for _mesa_glsl_supported_extensions |
| */ |
| struct _mesa_glsl_extension { |
| /** |
| * Name of the extension when referred to in a GLSL extension |
| * statement |
| */ |
| const char *name; |
| |
| /** True if this extension is available to desktop GL shaders */ |
| bool avail_in_GL; |
| |
| /** True if this extension is available to GLES shaders */ |
| bool avail_in_ES; |
| |
| /** |
| * Flag in the gl_extensions struct indicating whether this |
| * extension is supported by the driver, or |
| * &gl_extensions::dummy_true if supported by all drivers. |
| * |
| * Note: the type (GLboolean gl_extensions::*) is a "pointer to |
| * member" type, the type-safe alternative to the "offsetof" macro. |
| * In a nutshell: |
| * |
| * - foo bar::* p declares p to be an "offset" to a field of type |
| * foo that exists within struct bar |
| * - &bar::baz computes the "offset" of field baz within struct bar |
| * - x.*p accesses the field of x that exists at "offset" p |
| * - x->*p is equivalent to (*x).*p |
| */ |
| const GLboolean gl_extensions::* supported_flag; |
| |
| /** |
| * Flag in the _mesa_glsl_parse_state struct that should be set |
| * when this extension is enabled. |
| * |
| * See note in _mesa_glsl_extension::supported_flag about "pointer |
| * to member" types. |
| */ |
| bool _mesa_glsl_parse_state::* enable_flag; |
| |
| /** |
| * Flag in the _mesa_glsl_parse_state struct that should be set |
| * when the shader requests "warn" behavior for this extension. |
| * |
| * See note in _mesa_glsl_extension::supported_flag about "pointer |
| * to member" types. |
| */ |
| bool _mesa_glsl_parse_state::* warn_flag; |
| |
| |
| bool compatible_with_state(const _mesa_glsl_parse_state *state) const; |
| void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const; |
| }; |
| |
| #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \ |
| { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ |
| &_mesa_glsl_parse_state::NAME##_enable, \ |
| &_mesa_glsl_parse_state::NAME##_warn } |
| |
| /** |
| * Table of extensions that can be enabled/disabled within a shader, |
| * and the conditions under which they are supported. |
| */ |
| static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { |
| /* API availability */ |
| /* name GL ES supported flag */ |
| EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), |
| EXT(ARB_draw_buffers, true, false, dummy_true), |
| EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), |
| EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), |
| EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), |
| EXT(ARB_texture_rectangle, true, false, dummy_true), |
| EXT(EXT_texture_array, true, false, EXT_texture_array), |
| EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), |
| EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), |
| EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), |
| EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), |
| EXT(OES_texture_3D, false, true, EXT_texture3D), |
| EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), |
| EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), |
| EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), |
| EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), |
| EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), |
| EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), |
| EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), |
| EXT(ARB_texture_multisample, true, false, ARB_texture_multisample), |
| EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels), |
| EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), |
| EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), |
| EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), |
| EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), |
| EXT(ARB_texture_gather, true, false, ARB_texture_gather), |
| EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), |
| EXT(ARB_sample_shading, true, false, ARB_sample_shading), |
| EXT(AMD_shader_trinary_minmax, true, false, dummy_true), |
| }; |
| |
| #undef EXT |
| |
| |
| /** |
| * Determine whether a given extension is compatible with the target, |
| * API, and extension information in the current parser state. |
| */ |
| bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state * |
| state) const |
| { |
| /* Check that this extension matches whether we are compiling |
| * for desktop GL or GLES. |
| */ |
| if (state->es_shader) { |
| if (!this->avail_in_ES) return false; |
| } else { |
| if (!this->avail_in_GL) return false; |
| } |
| |
| /* Check that this extension is supported by the OpenGL |
| * implementation. |
| * |
| * Note: the ->* operator indexes into state->extensions by the |
| * offset this->supported_flag. See |
| * _mesa_glsl_extension::supported_flag for more info. |
| */ |
| return state->extensions->*(this->supported_flag); |
| } |
| |
| /** |
| * Set the appropriate flags in the parser state to establish the |
| * given behavior for this extension. |
| */ |
| void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state, |
| ext_behavior behavior) const |
| { |
| /* Note: the ->* operator indexes into state by the |
| * offsets this->enable_flag and this->warn_flag. See |
| * _mesa_glsl_extension::supported_flag for more info. |
| */ |
| state->*(this->enable_flag) = (behavior != extension_disable); |
| state->*(this->warn_flag) = (behavior == extension_warn); |
| } |
| |
| /** |
| * Find an extension by name in _mesa_glsl_supported_extensions. If |
| * the name is not found, return NULL. |
| */ |
| static const _mesa_glsl_extension *find_extension(const char *name) |
| { |
| for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) { |
| if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) { |
| return &_mesa_glsl_supported_extensions[i]; |
| } |
| } |
| return NULL; |
| } |
| |
| |
| bool |
| _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, |
| const char *behavior_string, YYLTYPE *behavior_locp, |
| _mesa_glsl_parse_state *state) |
| { |
| ext_behavior behavior; |
| if (strcmp(behavior_string, "warn") == 0) { |
| behavior = extension_warn; |
| } else if (strcmp(behavior_string, "require") == 0) { |
| behavior = extension_require; |
| } else if (strcmp(behavior_string, "enable") == 0) { |
| behavior = extension_enable; |
| } else if (strcmp(behavior_string, "disable") == 0) { |
| behavior = extension_disable; |
| } else { |
| _mesa_glsl_error(behavior_locp, state, |
| "unknown extension behavior `%s'", |
| behavior_string); |
| return false; |
| } |
| |
| if (strcmp(name, "all") == 0) { |
| if ((behavior == extension_enable) || (behavior == extension_require)) { |
| _mesa_glsl_error(name_locp, state, "cannot %s all extensions", |
| (behavior == extension_enable) |
| ? "enable" : "require"); |
| return false; |
| } else { |
| for (unsigned i = 0; |
| i < Elements(_mesa_glsl_supported_extensions); ++i) { |
| const _mesa_glsl_extension *extension |
| = &_mesa_glsl_supported_extensions[i]; |
| if (extension->compatible_with_state(state)) { |
| _mesa_glsl_supported_extensions[i].set_flags(state, behavior); |
| } |
| } |
| } |
| } else { |
| const _mesa_glsl_extension *extension = find_extension(name); |
| if (extension && extension->compatible_with_state(state)) { |
| extension->set_flags(state, behavior); |
| } else { |
| static const char *const fmt = "extension `%s' unsupported in %s shader"; |
| |
| if (behavior == extension_require) { |
| _mesa_glsl_error(name_locp, state, fmt, |
| name, _mesa_shader_stage_to_string(state->stage)); |
| return false; |
| } else { |
| _mesa_glsl_warning(name_locp, state, fmt, |
| name, _mesa_shader_stage_to_string(state->stage)); |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| |
| /** |
| * Returns the name of the type of a column of a matrix. E.g., |
| * |
| * "mat3" -> "vec3" |
| * "mat4x2" -> "vec2" |
| */ |
| static const char * |
| _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name) |
| { |
| static const char *vec_name[] = { "vec2", "vec3", "vec4" }; |
| |
| /* The number of elements in a row of a matrix is specified by the last |
| * character of the matrix type name. |
| */ |
| long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1, |
| NULL, 10); |
| return vec_name[rows - 2]; |
| } |
| |
| /** |
| * Recurses through <type> and <expr> if <expr> is an aggregate initializer |
| * and sets <expr>'s <constructor_type> field to <type>. Gives later functions |
| * (process_array_constructor, et al) sufficient information to do type |
| * checking. |
| * |
| * Operates on assignments involving an aggregate initializer. E.g., |
| * |
| * vec4 pos = {1.0, -1.0, 0.0, 1.0}; |
| * |
| * or more ridiculously, |
| * |
| * struct S { |
| * vec4 v[2]; |
| * }; |
| * |
| * struct { |
| * S a[2], b; |
| * int c; |
| * } aggregate = { |
| * { |
| * { |
| * { |
| * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0] |
| * {5.0, 6.0, 7.0, 8.0} // a[0].v[1] |
| * } // a[0].v |
| * }, // a[0] |
| * { |
| * { |
| * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0] |
| * {5.0, 6.0, 7.0, 8.0} // a[1].v[1] |
| * } // a[1].v |
| * } // a[1] |
| * }, // a |
| * { |
| * { |
| * {1.0, 2.0, 3.0, 4.0}, // b.v[0] |
| * {5.0, 6.0, 7.0, 8.0} // b.v[1] |
| * } // b.v |
| * }, // b |
| * 4 // c |
| * }; |
| * |
| * This pass is necessary because the right-hand side of <type> e = { ... } |
| * doesn't contain sufficient information to determine if the types match. |
| */ |
| void |
| _mesa_ast_set_aggregate_type(const ast_type_specifier *type, |
| ast_expression *expr, |
| _mesa_glsl_parse_state *state) |
| { |
| void *ctx = state; |
| ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr; |
| ai->constructor_type = (ast_type_specifier *)type; |
| |
| bool is_declaration = ai->constructor_type->structure != NULL; |
| if (!is_declaration) { |
| /* Look up <type> name in the symbol table to see if it's a struct. */ |
| const ast_type_specifier *struct_type = |
| state->symbols->get_type_ast(type->type_name); |
| ai->constructor_type->structure = |
| struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure) |
| : NULL; |
| } |
| |
| /* If the aggregate is an array, recursively set its elements' types. */ |
| if (type->is_array) { |
| /* We want to set the element type which is not an array itself, so make |
| * a copy of the array type and set its is_array field to false. |
| * |
| * E.g., if <type> if struct S[2] we want to set each element's type to |
| * struct S. |
| * |
| * FINISHME: Update when ARB_array_of_arrays is supported. |
| */ |
| const ast_type_specifier *non_array_type = |
| new(ctx) ast_type_specifier(type, false, NULL); |
| |
| for (exec_node *expr_node = ai->expressions.head; |
| !expr_node->is_tail_sentinel(); |
| expr_node = expr_node->next) { |
| ast_expression *expr = exec_node_data(ast_expression, expr_node, |
| link); |
| |
| if (expr->oper == ast_aggregate) |
| _mesa_ast_set_aggregate_type(non_array_type, expr, state); |
| } |
| |
| /* If the aggregate is a struct, recursively set its fields' types. */ |
| } else if (ai->constructor_type->structure) { |
| ai->constructor_type->structure->is_declaration = is_declaration; |
| exec_node *expr_node = ai->expressions.head; |
| |
| /* Iterate through the struct's fields' declarations. E.g., iterate from |
| * "float a, b" to "int c" in the struct below. |
| * |
| * struct { |
| * float a, b; |
| * int c; |
| * } s; |
| */ |
| for (exec_node *decl_list_node = |
| ai->constructor_type->structure->declarations.head; |
| !decl_list_node->is_tail_sentinel(); |
| decl_list_node = decl_list_node->next) { |
| ast_declarator_list *decl_list = exec_node_data(ast_declarator_list, |
| decl_list_node, link); |
| |
| for (exec_node *decl_node = decl_list->declarations.head; |
| !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel(); |
| decl_node = decl_node->next, expr_node = expr_node->next) { |
| ast_declaration *decl = exec_node_data(ast_declaration, decl_node, |
| link); |
| ast_expression *expr = exec_node_data(ast_expression, expr_node, |
| link); |
| |
| bool is_array = decl_list->type->specifier->is_array; |
| ast_expression *array_size = decl_list->type->specifier->array_size; |
| |
| /* Recognize variable declarations with the bracketed size attached |
| * to the type rather than the variable name as arrays. E.g., |
| * |
| * float a[2]; |
| * float[2] b; |
| * |
| * are both arrays, but <a>'s array_size is decl->array_size, while |
| * <b>'s array_size is decl_list->type->specifier->array_size. |
| */ |
| if (!is_array) { |
| /* FINISHME: Update when ARB_array_of_arrays is supported. */ |
| is_array = decl->is_array; |
| array_size = decl->array_size; |
| } |
| |
| /* Declaration shadows the <type> parameter. */ |
| ast_type_specifier *type = |
| new(ctx) ast_type_specifier(decl_list->type->specifier, |
| is_array, array_size); |
| |
| if (expr->oper == ast_aggregate) |
| _mesa_ast_set_aggregate_type(type, expr, state); |
| } |
| } |
| } else { |
| /* If the aggregate is a matrix, set its columns' types. */ |
| const char *name; |
| const glsl_type *const constructor_type = |
| ai->constructor_type->glsl_type(&name, state); |
| |
| if (constructor_type->is_matrix()) { |
| for (exec_node *expr_node = ai->expressions.head; |
| !expr_node->is_tail_sentinel(); |
| expr_node = expr_node->next) { |
| ast_expression *expr = exec_node_data(ast_expression, expr_node, |
| link); |
| |
| /* Declaration shadows the <type> parameter. */ |
| ast_type_specifier *type = new(ctx) |
| ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name)); |
| |
| if (expr->oper == ast_aggregate) |
| _mesa_ast_set_aggregate_type(type, expr, state); |
| } |
| } |
| } |
| } |
| |
| |
| void |
| _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) |
| { |
| if (q->flags.q.constant) |
| printf("const "); |
| |
| if (q->flags.q.invariant) |
| printf("invariant "); |
| |
| if (q->flags.q.attribute) |
| printf("attribute "); |
| |
| if (q->flags.q.varying) |
| printf("varying "); |
| |
| if (q->flags.q.in && q->flags.q.out) |
| printf("inout "); |
| else { |
| if (q->flags.q.in) |
| printf("in "); |
| |
| if (q->flags.q.out) |
| printf("out "); |
| } |
| |
| if (q->flags.q.centroid) |
| printf("centroid "); |
| if (q->flags.q.sample) |
| printf("sample "); |
| if (q->flags.q.uniform) |
| printf("uniform "); |
| if (q->flags.q.smooth) |
| printf("smooth "); |
| if (q->flags.q.flat) |
| printf("flat "); |
| if (q->flags.q.noperspective) |
| printf("noperspective "); |
| } |
| |
| |
| void |
| ast_node::print(void) const |
| { |
| printf("unhandled node "); |
| } |
| |
| |
| ast_node::ast_node(void) |
| { |
| this->location.source = 0; |
| this->location.line = 0; |
| this->location.column = 0; |
| } |
| |
| |
| static void |
| ast_opt_array_size_print(bool is_array, const ast_expression *array_size) |
| { |
| if (is_array) { |
| printf("[ "); |
| |
| if (array_size) |
| array_size->print(); |
| |
| printf("] "); |
| } |
| } |
| |
| |
| void |
| ast_compound_statement::print(void) const |
| { |
| printf("{\n"); |
| |
| foreach_list_const(n, &this->statements) { |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| |
| printf("}\n"); |
| } |
| |
| |
| ast_compound_statement::ast_compound_statement(int new_scope, |
| ast_node *statements) |
| { |
| this->new_scope = new_scope; |
| |
| if (statements != NULL) { |
| this->statements.push_degenerate_list_at_head(&statements->link); |
| } |
| } |
| |
| |
| void |
| ast_expression::print(void) const |
| { |
| switch (oper) { |
| case ast_assign: |
| case ast_mul_assign: |
| case ast_div_assign: |
| case ast_mod_assign: |
| case ast_add_assign: |
| case ast_sub_assign: |
| case ast_ls_assign: |
| case ast_rs_assign: |
| case ast_and_assign: |
| case ast_xor_assign: |
| case ast_or_assign: |
| subexpressions[0]->print(); |
| printf("%s ", operator_string(oper)); |
| subexpressions[1]->print(); |
| break; |
| |
| case ast_field_selection: |
| subexpressions[0]->print(); |
| printf(". %s ", primary_expression.identifier); |
| break; |
| |
| case ast_plus: |
| case ast_neg: |
| case ast_bit_not: |
| case ast_logic_not: |
| case ast_pre_inc: |
| case ast_pre_dec: |
| printf("%s ", operator_string(oper)); |
| subexpressions[0]->print(); |
| break; |
| |
| case ast_post_inc: |
| case ast_post_dec: |
| subexpressions[0]->print(); |
| printf("%s ", operator_string(oper)); |
| break; |
| |
| case ast_conditional: |
| subexpressions[0]->print(); |
| printf("? "); |
| subexpressions[1]->print(); |
| printf(": "); |
| subexpressions[2]->print(); |
| break; |
| |
| case ast_array_index: |
| subexpressions[0]->print(); |
| printf("[ "); |
| subexpressions[1]->print(); |
| printf("] "); |
| break; |
| |
| case ast_function_call: { |
| subexpressions[0]->print(); |
| printf("( "); |
| |
| foreach_list_const (n, &this->expressions) { |
| if (n != this->expressions.get_head()) |
| printf(", "); |
| |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| |
| printf(") "); |
| break; |
| } |
| |
| case ast_identifier: |
| printf("%s ", primary_expression.identifier); |
| break; |
| |
| case ast_int_constant: |
| printf("%d ", primary_expression.int_constant); |
| break; |
| |
| case ast_uint_constant: |
| printf("%u ", primary_expression.uint_constant); |
| break; |
| |
| case ast_float_constant: |
| printf("%f ", primary_expression.float_constant); |
| break; |
| |
| case ast_bool_constant: |
| printf("%s ", |
| primary_expression.bool_constant |
| ? "true" : "false"); |
| break; |
| |
| case ast_sequence: { |
| printf("( "); |
| foreach_list_const(n, & this->expressions) { |
| if (n != this->expressions.get_head()) |
| printf(", "); |
| |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| printf(") "); |
| break; |
| } |
| |
| case ast_aggregate: { |
| printf("{ "); |
| foreach_list_const(n, & this->expressions) { |
| if (n != this->expressions.get_head()) |
| printf(", "); |
| |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| printf("} "); |
| break; |
| } |
| |
| default: |
| assert(0); |
| break; |
| } |
| } |
| |
| ast_expression::ast_expression(int oper, |
| ast_expression *ex0, |
| ast_expression *ex1, |
| ast_expression *ex2) : |
| primary_expression() |
| { |
| this->oper = ast_operators(oper); |
| this->subexpressions[0] = ex0; |
| this->subexpressions[1] = ex1; |
| this->subexpressions[2] = ex2; |
| this->non_lvalue_description = NULL; |
| } |
| |
| |
| void |
| ast_expression_statement::print(void) const |
| { |
| if (expression) |
| expression->print(); |
| |
| printf("; "); |
| } |
| |
| |
| ast_expression_statement::ast_expression_statement(ast_expression *ex) : |
| expression(ex) |
| { |
| /* empty */ |
| } |
| |
| |
| void |
| ast_function::print(void) const |
| { |
| return_type->print(); |
| printf(" %s (", identifier); |
| |
| foreach_list_const(n, & this->parameters) { |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| |
| printf(")"); |
| } |
| |
| |
| ast_function::ast_function(void) |
| : return_type(NULL), identifier(NULL), is_definition(false), |
| signature(NULL) |
| { |
| /* empty */ |
| } |
| |
| |
| void |
| ast_fully_specified_type::print(void) const |
| { |
| _mesa_ast_type_qualifier_print(& qualifier); |
| specifier->print(); |
| } |
| |
| |
| void |
| ast_parameter_declarator::print(void) const |
| { |
| type->print(); |
| if (identifier) |
| printf("%s ", identifier); |
| ast_opt_array_size_print(is_array, array_size); |
| } |
| |
| |
| void |
| ast_function_definition::print(void) const |
| { |
| prototype->print(); |
| body->print(); |
| } |
| |
| |
| void |
| ast_declaration::print(void) const |
| { |
| printf("%s ", identifier); |
| ast_opt_array_size_print(is_array, array_size); |
| |
| if (initializer) { |
| printf("= "); |
| initializer->print(); |
| } |
| } |
| |
| |
| ast_declaration::ast_declaration(const char *identifier, bool is_array, |
| ast_expression *array_size, |
| ast_expression *initializer) |
| { |
| this->identifier = identifier; |
| this->is_array = is_array; |
| this->array_size = array_size; |
| this->initializer = initializer; |
| } |
| |
| |
| void |
| ast_declarator_list::print(void) const |
| { |
| assert(type || invariant); |
| |
| if (type) |
| type->print(); |
| else |
| printf("invariant "); |
| |
| foreach_list_const (ptr, & this->declarations) { |
| if (ptr != this->declarations.get_head()) |
| printf(", "); |
| |
| ast_node *ast = exec_node_data(ast_node, ptr, link); |
| ast->print(); |
| } |
| |
| printf("; "); |
| } |
| |
| |
| ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type) |
| { |
| this->type = type; |
| this->invariant = false; |
| } |
| |
| void |
| ast_jump_statement::print(void) const |
| { |
| switch (mode) { |
| case ast_continue: |
| printf("continue; "); |
| break; |
| case ast_break: |
| printf("break; "); |
| break; |
| case ast_return: |
| printf("return "); |
| if (opt_return_value) |
| opt_return_value->print(); |
| |
| printf("; "); |
| break; |
| case ast_discard: |
| printf("discard; "); |
| break; |
| } |
| } |
| |
| |
| ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value) |
| : opt_return_value(NULL) |
| { |
| this->mode = ast_jump_modes(mode); |
| |
| if (mode == ast_return) |
| opt_return_value = return_value; |
| } |
| |
| |
| void |
| ast_selection_statement::print(void) const |
| { |
| printf("if ( "); |
| condition->print(); |
| printf(") "); |
| |
| then_statement->print(); |
| |
| if (else_statement) { |
| printf("else "); |
| else_statement->print(); |
| } |
| |
| } |
| |
| |
| ast_selection_statement::ast_selection_statement(ast_expression *condition, |
| ast_node *then_statement, |
| ast_node *else_statement) |
| { |
| this->condition = condition; |
| this->then_statement = then_statement; |
| this->else_statement = else_statement; |
| } |
| |
| |
| void |
| ast_switch_statement::print(void) const |
| { |
| printf("switch ( "); |
| test_expression->print(); |
| printf(") "); |
| |
| body->print(); |
| } |
| |
| |
| ast_switch_statement::ast_switch_statement(ast_expression *test_expression, |
| ast_node *body) |
| { |
| this->test_expression = test_expression; |
| this->body = body; |
| } |
| |
| |
| void |
| ast_switch_body::print(void) const |
| { |
| printf("{\n"); |
| if (stmts != NULL) { |
| stmts->print(); |
| } |
| printf("}\n"); |
| } |
| |
| |
| ast_switch_body::ast_switch_body(ast_case_statement_list *stmts) |
| { |
| this->stmts = stmts; |
| } |
| |
| |
| void ast_case_label::print(void) const |
| { |
| if (test_value != NULL) { |
| printf("case "); |
| test_value->print(); |
| printf(": "); |
| } else { |
| printf("default: "); |
| } |
| } |
| |
| |
| ast_case_label::ast_case_label(ast_expression *test_value) |
| { |
| this->test_value = test_value; |
| } |
| |
| |
| void ast_case_label_list::print(void) const |
| { |
| foreach_list_const(n, & this->labels) { |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| printf("\n"); |
| } |
| |
| |
| ast_case_label_list::ast_case_label_list(void) |
| { |
| } |
| |
| |
| void ast_case_statement::print(void) const |
| { |
| labels->print(); |
| foreach_list_const(n, & this->stmts) { |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| printf("\n"); |
| } |
| } |
| |
| |
| ast_case_statement::ast_case_statement(ast_case_label_list *labels) |
| { |
| this->labels = labels; |
| } |
| |
| |
| void ast_case_statement_list::print(void) const |
| { |
| foreach_list_const(n, & this->cases) { |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| } |
| |
| |
| ast_case_statement_list::ast_case_statement_list(void) |
| { |
| } |
| |
| |
| void |
| ast_iteration_statement::print(void) const |
| { |
| switch (mode) { |
| case ast_for: |
| printf("for( "); |
| if (init_statement) |
| init_statement->print(); |
| printf("; "); |
| |
| if (condition) |
| condition->print(); |
| printf("; "); |
| |
| if (rest_expression) |
| rest_expression->print(); |
| printf(") "); |
| |
| body->print(); |
| break; |
| |
| case ast_while: |
| printf("while ( "); |
| if (condition) |
| condition->print(); |
| printf(") "); |
| body->print(); |
| break; |
| |
| case ast_do_while: |
| printf("do "); |
| body->print(); |
| printf("while ( "); |
| if (condition) |
| condition->print(); |
| printf("); "); |
| break; |
| } |
| } |
| |
| |
| ast_iteration_statement::ast_iteration_statement(int mode, |
| ast_node *init, |
| ast_node *condition, |
| ast_expression *rest_expression, |
| ast_node *body) |
| { |
| this->mode = ast_iteration_modes(mode); |
| this->init_statement = init; |
| this->condition = condition; |
| this->rest_expression = rest_expression; |
| this->body = body; |
| } |
| |
| |
| void |
| ast_struct_specifier::print(void) const |
| { |
| printf("struct %s { ", name); |
| foreach_list_const(n, &this->declarations) { |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| printf("} "); |
| } |
| |
| |
| ast_struct_specifier::ast_struct_specifier(const char *identifier, |
| ast_declarator_list *declarator_list) |
| { |
| if (identifier == NULL) { |
| static unsigned anon_count = 1; |
| identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count); |
| anon_count++; |
| } |
| name = identifier; |
| this->declarations.push_degenerate_list_at_head(&declarator_list->link); |
| is_declaration = true; |
| } |
| |
| static void |
| set_shader_inout_layout(struct gl_shader *shader, |
| struct _mesa_glsl_parse_state *state) |
| { |
| if (shader->Stage != MESA_SHADER_GEOMETRY) { |
| /* Should have been prevented by the parser. */ |
| assert(!state->gs_input_prim_type_specified); |
| assert(!state->out_qualifier->flags.i); |
| return; |
| } |
| |
| shader->Geom.VerticesOut = 0; |
| if (state->out_qualifier->flags.q.max_vertices) |
| shader->Geom.VerticesOut = state->out_qualifier->max_vertices; |
| |
| if (state->gs_input_prim_type_specified) { |
| shader->Geom.InputType = state->gs_input_prim_type; |
| } else { |
| shader->Geom.InputType = PRIM_UNKNOWN; |
| } |
| |
| if (state->out_qualifier->flags.q.prim_type) { |
| shader->Geom.OutputType = state->out_qualifier->prim_type; |
| } else { |
| shader->Geom.OutputType = PRIM_UNKNOWN; |
| } |
| } |
| |
| extern "C" { |
| |
| void |
| _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, |
| bool dump_ast, bool dump_hir) |
| { |
| struct _mesa_glsl_parse_state *state = |
| new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); |
| const char *source = shader->Source; |
| |
| state->error = glcpp_preprocess(state, &source, &state->info_log, |
| &ctx->Extensions, ctx); |
| |
| if (!state->error) { |
| _mesa_glsl_lexer_ctor(state, source); |
| _mesa_glsl_parse(state); |
| _mesa_glsl_lexer_dtor(state); |
| } |
| |
| if (dump_ast) { |
| foreach_list_const(n, &state->translation_unit) { |
| ast_node *ast = exec_node_data(ast_node, n, link); |
| ast->print(); |
| } |
| printf("\n\n"); |
| } |
| |
| ralloc_free(shader->ir); |
| shader->ir = new(shader) exec_list; |
| if (!state->error && !state->translation_unit.is_empty()) |
| _mesa_ast_to_hir(shader->ir, state); |
| |
| if (!state->error) { |
| validate_ir_tree(shader->ir); |
| |
| /* Print out the unoptimized IR. */ |
| if (dump_hir) { |
| _mesa_print_ir(shader->ir, state); |
| } |
| } |
| |
| |
| if (!state->error && !shader->ir->is_empty()) { |
| struct gl_shader_compiler_options *options = |
| &ctx->ShaderCompilerOptions[shader->Stage]; |
| |
| /* Do some optimization at compile time to reduce shader IR size |
| * and reduce later work if the same shader is linked multiple times |
| */ |
| while (do_common_optimization(shader->ir, false, false, 32, options)) |
| ; |
| |
| validate_ir_tree(shader->ir); |
| } |
| |
| if (shader->InfoLog) |
| ralloc_free(shader->InfoLog); |
| |
| shader->symbols = state->symbols; |
| shader->CompileStatus = !state->error; |
| shader->InfoLog = state->info_log; |
| shader->Version = state->language_version; |
| shader->IsES = state->es_shader; |
| shader->uses_builtin_functions = state->uses_builtin_functions; |
| |
| if (shader->UniformBlocks) |
| ralloc_free(shader->UniformBlocks); |
| shader->NumUniformBlocks = state->num_uniform_blocks; |
| shader->UniformBlocks = state->uniform_blocks; |
| ralloc_steal(shader, shader->UniformBlocks); |
| |
| if (!state->error) |
| set_shader_inout_layout(shader, state); |
| |
| /* Retain any live IR, but trash the rest. */ |
| reparent_ir(shader->ir, shader->ir); |
| |
| ralloc_free(state); |
| } |
| |
| } /* extern "C" */ |
| /** |
| * Do the set of common optimizations passes |
| * |
| * \param ir List of instructions to be optimized |
| * \param linked Is the shader linked? This enables |
| * optimizations passes that remove code at |
| * global scope and could cause linking to |
| * fail. |
| * \param uniform_locations_assigned Have locations already been assigned for |
| * uniforms? This prevents the declarations |
| * of unused uniforms from being removed. |
| * The setting of this flag only matters if |
| * \c linked is \c true. |
| * \param max_unroll_iterations Maximum number of loop iterations to be |
| * unrolled. Setting to 0 disables loop |
| * unrolling. |
| * \param options The driver's preferred shader options. |
| */ |
| bool |
| do_common_optimization(exec_list *ir, bool linked, |
| bool uniform_locations_assigned, |
| unsigned max_unroll_iterations, |
| const struct gl_shader_compiler_options *options) |
| { |
| GLboolean progress = GL_FALSE; |
| |
| progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress; |
| |
| if (linked) { |
| progress = do_function_inlining(ir) || progress; |
| progress = do_dead_functions(ir) || progress; |
| progress = do_structure_splitting(ir) || progress; |
| } |
| progress = do_if_simplification(ir) || progress; |
| progress = opt_flatten_nested_if_blocks(ir) || progress; |
| progress = do_copy_propagation(ir) || progress; |
| progress = do_copy_propagation_elements(ir) || progress; |
| |
| if (options->PreferDP4 && !linked) |
| progress = opt_flip_matrices(ir) || progress; |
| |
| if (linked) |
| progress = do_dead_code(ir, uniform_locations_assigned) || progress; |
| else |
| progress = do_dead_code_unlinked(ir) || progress; |
| progress = do_dead_code_local(ir) || progress; |
| progress = do_tree_grafting(ir) || progress; |
| progress = do_constant_propagation(ir) || progress; |
| if (linked) |
| progress = do_constant_variable(ir) || progress; |
| else |
| progress = do_constant_variable_unlinked(ir) || progress; |
| progress = do_constant_folding(ir) || progress; |
| progress = do_cse(ir) || progress; |
| progress = do_algebraic(ir) || progress; |
| progress = do_lower_jumps(ir) || progress; |
| progress = do_vec_index_to_swizzle(ir) || progress; |
| progress = lower_vector_insert(ir, false) || progress; |
| progress = do_swizzle_swizzle(ir) || progress; |
| progress = do_noop_swizzle(ir) || progress; |
| |
| progress = optimize_split_arrays(ir, linked) || progress; |
| progress = optimize_redundant_jumps(ir) || progress; |
| |
| loop_state *ls = analyze_loop_variables(ir); |
| if (ls->loop_found) { |
| progress = set_loop_controls(ir, ls) || progress; |
| progress = unroll_loops(ir, ls, max_unroll_iterations) || progress; |
| } |
| delete ls; |
| |
| return progress; |
| } |
| |
| extern "C" { |
| |
| /** |
| * To be called at GL teardown time, this frees compiler datastructures. |
| * |
| * After calling this, any previously compiled shaders and shader |
| * programs would be invalid. So this should happen at approximately |
| * program exit. |
| */ |
| void |
| _mesa_destroy_shader_compiler(void) |
| { |
| _mesa_destroy_shader_compiler_caches(); |
| |
| _mesa_glsl_release_types(); |
| } |
| |
| /** |
| * Releases compiler caches to trade off performance for memory. |
| * |
| * Intended to be used with glReleaseShaderCompiler(). |
| */ |
| void |
| _mesa_destroy_shader_compiler_caches(void) |
| { |
| _mesa_glsl_release_builtin_functions(); |
| } |
| |
| } |