| /* uglicotorus.c - WindML/Mesa example program */ |
| |
| /* Copyright (C) 2001 by Wind River Systems, Inc */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * The MIT License |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| modification history |
| -------------------- |
| 01a,jun01,sra |
| */ |
| |
| #include <stdio.h> |
| #include <math.h> |
| |
| #include <ugl/uglevent.h> |
| #include <ugl/uglinput.h> |
| #include <ugl/uglucode.h> |
| |
| #include <GL/uglmesa.h> |
| #include <GL/glu.h> |
| |
| /* Need GLUT_SHAPES */ |
| |
| #include <GL/uglglutshapes.h> |
| |
| UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; |
| UGL_LOCAL UGL_EVENT_Q_ID qId; |
| UGL_LOCAL UGL_MESA_CONTEXT umc; |
| UGL_LOCAL volatile UGL_BOOL stopWex; |
| |
| UGL_LOCAL GLfloat angle; |
| UGL_LOCAL GLboolean chaos_on; |
| UGL_LOCAL GLboolean color_on; |
| |
| UGL_LOCAL GLuint theIco, theTorus, theSphere, theCube; |
| |
| UGL_LOCAL void initGL |
| ( |
| int w, |
| int h |
| ) |
| { |
| glViewport(0,0,(GLsizei)w,(GLsizei)h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,60.0); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| gluLookAt(0.0,0.0,25.0,0.0,0.0,0.0,0.0,1.0,0.0); |
| |
| glClearColor(0.0,0.0,0.0,0.0); |
| |
| glEnable(GL_DEPTH_TEST); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| |
| glEnable(GL_COLOR_MATERIAL); |
| |
| theIco = glGenLists(1); |
| glNewList(theIco, GL_COMPILE); |
| glutSolidIcosahedron(); |
| glEndList(); |
| |
| theTorus = glGenLists(1); |
| glNewList(theTorus, GL_COMPILE); |
| glutSolidTorus(0.2,1.0,10,10); |
| glEndList(); |
| |
| theSphere = glGenLists(1); |
| glNewList(theSphere, GL_COMPILE); |
| glutSolidSphere(2.5,20,20); |
| glEndList(); |
| |
| theCube = glGenLists(1); |
| glNewList(theCube, GL_COMPILE); |
| glutSolidCube(4.0); |
| glEndList(); |
| |
| } |
| |
| UGL_LOCAL void createIcoToruses |
| ( |
| int i |
| ) |
| { |
| glPushMatrix(); |
| glRotatef(angle,1.0,1.0,1.0); |
| glCallList(theIco); |
| |
| switch (i) |
| { |
| case 9 : |
| glColor3f(1.0,0.0,0.0); |
| break; |
| case 0 : |
| glColor3f(1.0,0.1,0.7); |
| break; |
| case 1 : |
| glColor3f(1.0,0.0,1.0); |
| break; |
| case 2 : |
| glColor3f(0.0,0.0,1.0); |
| break; |
| case 3 : |
| glColor3f(0.0,0.5,1.0); |
| break; |
| case 4 : |
| glColor3f(0.0,1.0,0.7); |
| break; |
| case 5 : |
| glColor3f(0.0,1.0,0.0); |
| break; |
| case 6 : |
| glColor3f(0.5,1.0,0.0); |
| break; |
| case 7 : |
| glColor3f(1.0,1.0,0.0); |
| break; |
| case 8 : |
| glColor3f(1.0,0.5,0.0); |
| break; |
| } |
| |
| glRotatef(angle,1.0,1.0,1.0); |
| glCallList(theTorus); |
| glRotatef(-2*angle,1.0,1.0,1.0); |
| glCallList(theTorus); |
| glPopMatrix(); |
| } |
| |
| UGL_LOCAL void drawGL (void) |
| { |
| int i; |
| |
| if (color_on) |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| else |
| glClear(GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| |
| if (chaos_on) |
| glRotatef(angle,1.0,1.0,1.0); |
| |
| glPushMatrix(); |
| glRotatef(angle,1.0,1.0,1.0); |
| glColor3f(1.0,0.5,0.0); |
| glCallList(theSphere); |
| glColor3f(1.0,0.0,0.0); |
| glCallList(theCube); |
| glPopMatrix(); |
| |
| glRotatef(-angle,0.0,0.0,1.0); |
| glPushMatrix(); |
| /* draw ten icosahedrons */ |
| for (i = 0; i < 10; i++) |
| { |
| glPushMatrix(); |
| glRotatef(36*i,0.0,0.0,1.0); |
| glTranslatef(10.0,0.0,0.0); |
| glRotatef(2*angle,0.0,1.0,0.0); |
| glTranslatef(0.0,0.0,2.0); |
| |
| createIcoToruses(i); |
| glPopMatrix(); |
| } |
| glPopMatrix(); |
| |
| glPopMatrix(); |
| |
| uglMesaSwapBuffers(); |
| |
| angle += 1.0; |
| |
| } |
| |
| UGL_LOCAL void echoUse(void) |
| { |
| printf("tIcoTorus keys:\n"); |
| printf(" c Toggle color buffer clear\n"); |
| printf(" SPACE Toggle chaos mode\n"); |
| printf(" ESC Exit\n"); |
| } |
| |
| UGL_LOCAL void readKey (UGL_WCHAR key) |
| { |
| |
| switch(key) |
| { |
| case 'c': |
| color_on = !color_on; |
| break; |
| case UGL_UNI_SPACE: |
| chaos_on = !chaos_on; |
| break; |
| case UGL_UNI_ESCAPE: |
| stopWex = UGL_TRUE; |
| break; |
| } |
| } |
| |
| UGL_LOCAL void loopEvent(void) |
| { |
| UGL_EVENT event; |
| UGL_INPUT_EVENT * pInputEvent; |
| |
| UGL_FOREVER |
| { |
| if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT) |
| != UGL_STATUS_Q_EMPTY) |
| { |
| pInputEvent = (UGL_INPUT_EVENT *)&event; |
| |
| if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD && |
| pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) |
| readKey(pInputEvent->type.keyboard.key); |
| } |
| |
| drawGL(); |
| if (stopWex) |
| break; |
| } |
| } |
| |
| void windMLIcoTorus (UGL_BOOL windMLMode); |
| |
| void uglicotorus (void) |
| { |
| taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus, |
| UGL_FALSE,1,2,3,4,5,6,7,8,9); |
| } |
| |
| void windMLIcoTorus (UGL_BOOL windMLMode) |
| { |
| GLsizei width, height; |
| UGL_INPUT_DEVICE_ID keyboardDevId; |
| |
| angle = 0.0; |
| chaos_on = GL_TRUE; |
| color_on = GL_TRUE; |
| |
| uglInitialize (); |
| |
| uglDriverFind (UGL_KEYBOARD_TYPE, 0, |
| (UGL_UINT32 *)&keyboardDevId); |
| |
| if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, |
| (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) |
| { |
| qId = uglEventQCreate (eventServiceId, 100); |
| } |
| else |
| { |
| eventServiceId = UGL_NULL; |
| } |
| |
| /* Double buffering */ |
| if (windMLMode) |
| umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE |
| | UGL_MESA_WINDML_EXCLUSIVE, NULL); |
| else |
| umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); |
| |
| if (umc == NULL) |
| { |
| uglDeinitialize (); |
| return; |
| } |
| |
| uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, |
| UGL_MESA_FULLSCREEN_HEIGHT); |
| |
| uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); |
| uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); |
| |
| initGL (width, height); |
| |
| echoUse(); |
| |
| stopWex = UGL_FALSE; |
| loopEvent(); |
| |
| if (eventServiceId != UGL_NULL) |
| uglEventQDestroy (eventServiceId, qId); |
| |
| uglMesaDestroyContext (); |
| uglDeinitialize (); |
| |
| return; |
| } |
| |