| /* |
| * Mesa 3-D graphics library |
| * Version: 6.1 |
| * |
| * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* Author: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| #include "glheader.h" |
| #include "api_arrayelt.h" |
| #include "context.h" |
| #include "glapi.h" |
| #include "imports.h" |
| #include "macros.h" |
| #include "mtypes.h" |
| |
| typedef void (GLAPIENTRY *array_func)( const void * ); |
| |
| typedef struct { |
| const struct gl_client_array *array; |
| array_func func; |
| } AEarray; |
| |
| typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); |
| |
| typedef struct { |
| const struct gl_client_array *array; |
| attrib_func func; |
| GLuint index; |
| } AEattrib; |
| |
| typedef struct { |
| AEarray arrays[32]; |
| AEattrib attribs[VERT_ATTRIB_MAX + 1]; |
| GLuint NewState; |
| } AEcontext; |
| |
| #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) |
| |
| /* |
| * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer |
| * in the range [0, 7]. Luckily these type tokens are sequentially |
| * numbered in gl.h, except for GL_DOUBLE. |
| */ |
| #define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) |
| |
| |
| static array_func ColorFuncs[2][8] = { |
| { (array_func)glColor3bv, |
| (array_func)glColor3ubv, |
| (array_func)glColor3sv, |
| (array_func)glColor3usv, |
| (array_func)glColor3iv, |
| (array_func)glColor3uiv, |
| (array_func)glColor3fv, |
| (array_func)glColor3dv }, |
| |
| { (array_func)glColor4bv, |
| (array_func)glColor4ubv, |
| (array_func)glColor4sv, |
| (array_func)glColor4usv, |
| (array_func)glColor4iv, |
| (array_func)glColor4uiv, |
| (array_func)glColor4fv, |
| (array_func)glColor4dv } |
| }; |
| |
| static array_func VertexFuncs[3][8] = { |
| { 0, |
| 0, |
| (array_func)glVertex2sv, |
| 0, |
| (array_func)glVertex2iv, |
| 0, |
| (array_func)glVertex2fv, |
| (array_func)glVertex2dv }, |
| |
| { 0, |
| 0, |
| (array_func)glVertex3sv, |
| 0, |
| (array_func)glVertex3iv, |
| 0, |
| (array_func)glVertex3fv, |
| (array_func)glVertex3dv }, |
| |
| { 0, |
| 0, |
| (array_func)glVertex4sv, |
| 0, |
| (array_func)glVertex4iv, |
| 0, |
| (array_func)glVertex4fv, |
| (array_func)glVertex4dv } |
| }; |
| |
| static array_func IndexFuncs[8] = { |
| 0, |
| (array_func)glIndexubv, |
| (array_func)glIndexsv, |
| 0, |
| (array_func)glIndexiv, |
| 0, |
| (array_func)glIndexfv, |
| (array_func)glIndexdv |
| }; |
| |
| static array_func NormalFuncs[8] = { |
| (array_func)glNormal3bv, |
| 0, |
| (array_func)glNormal3sv, |
| 0, |
| (array_func)glNormal3iv, |
| 0, |
| (array_func)glNormal3fv, |
| (array_func)glNormal3dv, |
| }; |
| |
| |
| /* Wrapper functions in case glSecondaryColor*EXT doesn't exist */ |
| static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c) |
| { |
| GL_CALL(SecondaryColor3bvEXT)(c); |
| } |
| |
| static void GLAPIENTRY SecondaryColor3ubvEXT(const GLubyte *c) |
| { |
| GL_CALL(SecondaryColor3ubvEXT)(c); |
| } |
| |
| static void GLAPIENTRY SecondaryColor3svEXT(const GLshort *c) |
| { |
| GL_CALL(SecondaryColor3svEXT)(c); |
| } |
| |
| static void GLAPIENTRY SecondaryColor3usvEXT(const GLushort *c) |
| { |
| GL_CALL(SecondaryColor3usvEXT)(c); |
| } |
| |
| static void GLAPIENTRY SecondaryColor3ivEXT(const GLint *c) |
| { |
| GL_CALL(SecondaryColor3ivEXT)(c); |
| } |
| |
| static void GLAPIENTRY SecondaryColor3uivEXT(const GLuint *c) |
| { |
| GL_CALL(SecondaryColor3uivEXT)(c); |
| } |
| |
| static void GLAPIENTRY SecondaryColor3fvEXT(const GLfloat *c) |
| { |
| GL_CALL(SecondaryColor3fvEXT)(c); |
| } |
| |
| static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c) |
| { |
| GL_CALL(SecondaryColor3dvEXT)(c); |
| } |
| |
| static array_func SecondaryColorFuncs[8] = { |
| (array_func) SecondaryColor3bvEXT, |
| (array_func) SecondaryColor3ubvEXT, |
| (array_func) SecondaryColor3svEXT, |
| (array_func) SecondaryColor3usvEXT, |
| (array_func) SecondaryColor3ivEXT, |
| (array_func) SecondaryColor3uivEXT, |
| (array_func) SecondaryColor3fvEXT, |
| (array_func) SecondaryColor3dvEXT, |
| }; |
| |
| |
| /* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */ |
| static void GLAPIENTRY FogCoordfvEXT(const GLfloat *f) |
| { |
| GL_CALL(FogCoordfvEXT)(f); |
| } |
| |
| static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f) |
| { |
| GL_CALL(FogCoorddvEXT)(f); |
| } |
| |
| static array_func FogCoordFuncs[8] = { |
| 0, |
| 0, |
| 0, |
| 0, |
| 0, |
| 0, |
| (array_func) FogCoordfvEXT, |
| (array_func) FogCoorddvEXT |
| }; |
| |
| |
| /**********************************************************************/ |
| |
| /* GL_BYTE attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1Nbv(GLuint index, const GLbyte *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, BYTE_TO_FLOAT(v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1bv(GLuint index, const GLbyte *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, v[0]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2Nbv(GLuint index, const GLbyte *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2bv(GLuint index, const GLbyte *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3Nbv(GLuint index, const GLbyte *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3bv(GLuint index, const GLbyte *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), |
| BYTE_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); |
| } |
| |
| /* GL_UNSIGNED_BYTE attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1Nubv(GLuint index, const GLubyte *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, UBYTE_TO_FLOAT(v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1ubv(GLuint index, const GLubyte *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, v[0]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2Nubv(GLuint index, const GLubyte *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2ubv(GLuint index, const GLubyte *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3Nubv(GLuint index, const GLubyte *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2])); |
| } |
| static void GLAPIENTRY VertexAttrib3ubv(GLuint index, const GLubyte *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), |
| UBYTE_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); |
| } |
| |
| /* GL_SHORT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1Nsv(GLuint index, const GLshort *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, SHORT_TO_FLOAT(v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1sv(GLuint index, const GLshort *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, v[0]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2Nsv(GLuint index, const GLshort *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2sv(GLuint index, const GLshort *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3Nsv(GLuint index, const GLshort *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3sv(GLuint index, const GLshort *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), |
| SHORT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4sv(GLuint index, const GLshort *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); |
| } |
| |
| /* GL_UNSIGNED_SHORT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1Nusv(GLuint index, const GLushort *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, USHORT_TO_FLOAT(v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1usv(GLuint index, const GLushort *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, v[0]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2Nusv(GLuint index, const GLushort *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2usv(GLuint index, const GLushort *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3Nusv(GLuint index, const GLushort *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3usv(GLuint index, const GLushort *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), |
| USHORT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4usv(GLuint index, const GLushort *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); |
| } |
| |
| /* GL_INT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1Niv(GLuint index, const GLint *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, INT_TO_FLOAT(v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1iv(GLuint index, const GLint *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, v[0]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2Niv(GLuint index, const GLint *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2iv(GLuint index, const GLint *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3Niv(GLuint index, const GLint *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3iv(GLuint index, const GLint *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4Niv(GLuint index, const GLint *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), |
| INT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4iv(GLuint index, const GLint *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); |
| } |
| |
| /* GL_UNSIGNED_INT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1Nuiv(GLuint index, const GLuint *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, UINT_TO_FLOAT(v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1uiv(GLuint index, const GLuint *v) |
| { |
| GL_CALL(VertexAttrib1fNV)(index, v[0]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2Nuiv(GLuint index, const GLuint *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2uiv(GLuint index, const GLuint *v) |
| { |
| GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3Nuiv(GLuint index, const GLuint *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3uiv(GLuint index, const GLuint *v) |
| { |
| GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), |
| UINT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v) |
| { |
| GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); |
| } |
| |
| /* GL_FLOAT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v) |
| { |
| GL_CALL(VertexAttrib1fvNV)(index, v); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v) |
| { |
| GL_CALL(VertexAttrib2fvNV)(index, v); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v) |
| { |
| GL_CALL(VertexAttrib3fvNV)(index, v); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v) |
| { |
| GL_CALL(VertexAttrib4fvNV)(index, v); |
| } |
| |
| /* GL_DOUBLE attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v) |
| { |
| GL_CALL(VertexAttrib1dvNV)(index, v); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v) |
| { |
| GL_CALL(VertexAttrib2dvNV)(index, v); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v) |
| { |
| GL_CALL(VertexAttrib3dvNV)(index, v); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v) |
| { |
| GL_CALL(VertexAttrib4dvNV)(index, v); |
| } |
| |
| |
| /* |
| * Array [size][type] of VertexAttrib functions |
| */ |
| static attrib_func AttribFuncs[2][4][8] = { |
| { |
| /* non-normalized */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttrib1bv, |
| (attrib_func) VertexAttrib1ubv, |
| (attrib_func) VertexAttrib1sv, |
| (attrib_func) VertexAttrib1usv, |
| (attrib_func) VertexAttrib1iv, |
| (attrib_func) VertexAttrib1uiv, |
| (attrib_func) VertexAttrib1fv, |
| (attrib_func) VertexAttrib1dv |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttrib2bv, |
| (attrib_func) VertexAttrib2ubv, |
| (attrib_func) VertexAttrib2sv, |
| (attrib_func) VertexAttrib2usv, |
| (attrib_func) VertexAttrib2iv, |
| (attrib_func) VertexAttrib2uiv, |
| (attrib_func) VertexAttrib2fv, |
| (attrib_func) VertexAttrib2dv |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttrib3bv, |
| (attrib_func) VertexAttrib3ubv, |
| (attrib_func) VertexAttrib3sv, |
| (attrib_func) VertexAttrib3usv, |
| (attrib_func) VertexAttrib3iv, |
| (attrib_func) VertexAttrib3uiv, |
| (attrib_func) VertexAttrib3fv, |
| (attrib_func) VertexAttrib3dv |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttrib4bv, |
| (attrib_func) VertexAttrib4ubv, |
| (attrib_func) VertexAttrib4sv, |
| (attrib_func) VertexAttrib4usv, |
| (attrib_func) VertexAttrib4iv, |
| (attrib_func) VertexAttrib4uiv, |
| (attrib_func) VertexAttrib4fv, |
| (attrib_func) VertexAttrib4dv |
| } |
| }, |
| { |
| /* normalized (except for float/double) */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttrib1Nbv, |
| (attrib_func) VertexAttrib1Nubv, |
| (attrib_func) VertexAttrib1Nsv, |
| (attrib_func) VertexAttrib1Nusv, |
| (attrib_func) VertexAttrib1Niv, |
| (attrib_func) VertexAttrib1Nuiv, |
| (attrib_func) VertexAttrib1fv, |
| (attrib_func) VertexAttrib1dv |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttrib2Nbv, |
| (attrib_func) VertexAttrib2Nubv, |
| (attrib_func) VertexAttrib2Nsv, |
| (attrib_func) VertexAttrib2Nusv, |
| (attrib_func) VertexAttrib2Niv, |
| (attrib_func) VertexAttrib2Nuiv, |
| (attrib_func) VertexAttrib2fv, |
| (attrib_func) VertexAttrib2dv |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttrib3Nbv, |
| (attrib_func) VertexAttrib3Nubv, |
| (attrib_func) VertexAttrib3Nsv, |
| (attrib_func) VertexAttrib3Nusv, |
| (attrib_func) VertexAttrib3Niv, |
| (attrib_func) VertexAttrib3Nuiv, |
| (attrib_func) VertexAttrib3fv, |
| (attrib_func) VertexAttrib3dv |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttrib4Nbv, |
| (attrib_func) VertexAttrib4Nubv, |
| (attrib_func) VertexAttrib4Nsv, |
| (attrib_func) VertexAttrib4Nusv, |
| (attrib_func) VertexAttrib4Niv, |
| (attrib_func) VertexAttrib4Nuiv, |
| (attrib_func) VertexAttrib4fv, |
| (attrib_func) VertexAttrib4dv |
| } |
| } |
| }; |
| |
| /**********************************************************************/ |
| |
| |
| GLboolean _ae_create_context( GLcontext *ctx ) |
| { |
| if (ctx->aelt_context) |
| return GL_TRUE; |
| |
| ctx->aelt_context = MALLOC( sizeof(AEcontext) ); |
| if (!ctx->aelt_context) |
| return GL_FALSE; |
| |
| AE_CONTEXT(ctx)->NewState = ~0; |
| return GL_TRUE; |
| } |
| |
| |
| void _ae_destroy_context( GLcontext *ctx ) |
| { |
| if ( AE_CONTEXT( ctx ) ) { |
| FREE( ctx->aelt_context ); |
| ctx->aelt_context = 0; |
| } |
| } |
| |
| |
| /** |
| * Make a list of per-vertex functions to call for each glArrayElement call. |
| * These functions access the array data (i.e. glVertex, glColor, glNormal, |
| * etc). |
| * Note: this may be called during display list construction. |
| */ |
| static void _ae_update_state( GLcontext *ctx ) |
| { |
| AEcontext *actx = AE_CONTEXT(ctx); |
| AEarray *aa = actx->arrays; |
| AEattrib *at = actx->attribs; |
| GLuint i; |
| |
| /* conventional vertex arrays */ |
| if (ctx->Array.Index.Enabled) { |
| aa->array = &ctx->Array.Index; |
| aa->func = IndexFuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| if (ctx->Array.EdgeFlag.Enabled) { |
| aa->array = &ctx->Array.EdgeFlag; |
| aa->func = (array_func) glEdgeFlagv; |
| aa++; |
| } |
| if (ctx->Array.Normal.Enabled) { |
| aa->array = &ctx->Array.Normal; |
| aa->func = NormalFuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| if (ctx->Array.Color.Enabled) { |
| aa->array = &ctx->Array.Color; |
| aa->func = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| if (ctx->Array.SecondaryColor.Enabled) { |
| aa->array = &ctx->Array.SecondaryColor; |
| aa->func = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| if (ctx->Array.FogCoord.Enabled) { |
| aa->array = &ctx->Array.FogCoord; |
| aa->func = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
| if (ctx->Array.TexCoord[i].Enabled) { |
| /* NOTE: we use generic glVertexAttrib functions here. |
| * If we ever de-alias conventional/generic vertex attribs this |
| * will have to change. |
| */ |
| struct gl_client_array *attribArray = &ctx->Array.TexCoord[i]; |
| at->array = attribArray; |
| at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; |
| at->index = VERT_ATTRIB_TEX0 + i; |
| at++; |
| } |
| } |
| |
| /* generic vertex attribute arrays */ |
| for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */ |
| if (ctx->Array.VertexAttrib[i].Enabled) { |
| struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i]; |
| at->array = attribArray; |
| /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV |
| * function pointer here (for float arrays) since the pointer may |
| * change from one execution of _ae_loopback_array_elt() to |
| * the next. Doing so caused UT to break. |
| */ |
| at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; |
| at->index = i; |
| at++; |
| } |
| } |
| |
| /* finally, vertex position */ |
| if (ctx->Array.VertexAttrib[0].Enabled) { |
| /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's |
| * issued as the last (proviking) attribute). |
| */ |
| aa->array = &ctx->Array.VertexAttrib[0]; |
| assert(aa->array->Size >= 2); /* XXX fix someday? */ |
| aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| else if (ctx->Array.Vertex.Enabled) { |
| aa->array = &ctx->Array.Vertex; |
| aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); |
| ASSERT(aa - actx->arrays < 32); |
| at->func = NULL; /* terminate the list */ |
| aa->func = NULL; /* terminate the list */ |
| |
| actx->NewState = 0; |
| } |
| |
| |
| /** |
| * Called via glArrayElement() and glDrawArrays(). |
| * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions |
| * for all enabled vertex arrays (for elt-th element). |
| * Note: this may be called during display list construction. |
| */ |
| void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| const AEcontext *actx = AE_CONTEXT(ctx); |
| const AEarray *aa; |
| const AEattrib *at; |
| |
| if (actx->NewState) |
| _ae_update_state( ctx ); |
| |
| /* generic attributes */ |
| for (at = actx->attribs; at->func; at++) { |
| const GLubyte *src = at->array->BufferObj->Data |
| + (unsigned long) at->array->Ptr |
| + elt * at->array->StrideB; |
| at->func( at->index, src ); |
| } |
| |
| /* conventional arrays */ |
| for (aa = actx->arrays; aa->func ; aa++) { |
| const GLubyte *src = aa->array->BufferObj->Data |
| + (unsigned long) aa->array->Ptr |
| + elt * aa->array->StrideB; |
| aa->func( src ); |
| } |
| } |
| |
| |
| |
| void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) |
| { |
| AE_CONTEXT(ctx)->NewState |= new_state; |
| } |