| /* |
| * Copyright © 2013 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "glsl_parser_extras.h" |
| #include "ir.h" |
| #include "ir_uniform.h" |
| #include "linker.h" |
| #include "program/hash_table.h" |
| #include "main/macros.h" |
| |
| namespace { |
| /* |
| * Atomic counter as seen by the program. |
| */ |
| struct active_atomic_counter { |
| unsigned uniform_loc; |
| ir_variable *var; |
| }; |
| |
| /* |
| * Atomic counter buffer referenced by the program. There is a one |
| * to one correspondence between these and the objects that can be |
| * queried using glGetActiveAtomicCounterBufferiv(). |
| */ |
| struct active_atomic_buffer { |
| active_atomic_buffer() |
| : counters(0), num_counters(0), stage_references(), size(0) |
| {} |
| |
| ~active_atomic_buffer() |
| { |
| free(counters); |
| } |
| |
| void push_back(unsigned uniform_loc, ir_variable *var) |
| { |
| active_atomic_counter *new_counters; |
| |
| new_counters = (active_atomic_counter *) |
| realloc(counters, sizeof(active_atomic_counter) * |
| (num_counters + 1)); |
| |
| if (new_counters == NULL) { |
| _mesa_error_no_memory(__func__); |
| return; |
| } |
| |
| counters = new_counters; |
| counters[num_counters].uniform_loc = uniform_loc; |
| counters[num_counters].var = var; |
| num_counters++; |
| } |
| |
| active_atomic_counter *counters; |
| unsigned num_counters; |
| unsigned stage_references[MESA_SHADER_STAGES]; |
| unsigned size; |
| }; |
| |
| int |
| cmp_actives(const void *a, const void *b) |
| { |
| const active_atomic_counter *const first = (active_atomic_counter *) a; |
| const active_atomic_counter *const second = (active_atomic_counter *) b; |
| |
| return int(first->var->data.offset) - int(second->var->data.offset); |
| } |
| |
| bool |
| check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y) |
| { |
| return ((x->data.offset >= y->data.offset && |
| x->data.offset < y->data.offset + y->type->atomic_size()) || |
| (y->data.offset >= x->data.offset && |
| y->data.offset < x->data.offset + x->type->atomic_size())); |
| } |
| |
| void |
| process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog, |
| unsigned *uniform_loc, ir_variable *var, |
| active_atomic_buffer *const buffers, |
| unsigned *num_buffers, int *offset, |
| const unsigned shader_stage) |
| { |
| /* FIXME: Arrays of arrays get counted separately. For example: |
| * x1[3][3][2] = 9 counters |
| * x2[3][2] = 3 counters |
| * x3[2] = 1 counter |
| * |
| * However this code marks all the counters as active even when they |
| * might not be used. |
| */ |
| if (t->is_array() && t->fields.array->is_array()) { |
| for (unsigned i = 0; i < t->length; i++) { |
| process_atomic_variable(t->fields.array, prog, uniform_loc, |
| var, buffers, num_buffers, offset, |
| shader_stage); |
| } |
| } else { |
| active_atomic_buffer *buf = &buffers[var->data.binding]; |
| gl_uniform_storage *const storage = |
| &prog->UniformStorage[*uniform_loc]; |
| |
| /* If this is the first time the buffer is used, increment |
| * the counter of buffers used. |
| */ |
| if (buf->size == 0) |
| (*num_buffers)++; |
| |
| buf->push_back(*uniform_loc, var); |
| |
| buf->stage_references[shader_stage]++; |
| buf->size = MAX2(buf->size, *offset + t->atomic_size()); |
| |
| storage->offset = *offset; |
| *offset += t->atomic_size(); |
| |
| (*uniform_loc)++; |
| } |
| } |
| |
| active_atomic_buffer * |
| find_active_atomic_counters(struct gl_context *ctx, |
| struct gl_shader_program *prog, |
| unsigned *num_buffers) |
| { |
| active_atomic_buffer *const buffers = |
| new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings]; |
| |
| *num_buffers = 0; |
| |
| for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { |
| struct gl_shader *sh = prog->_LinkedShaders[i]; |
| if (sh == NULL) |
| continue; |
| |
| foreach_in_list(ir_instruction, node, sh->ir) { |
| ir_variable *var = node->as_variable(); |
| |
| if (var && var->type->contains_atomic()) { |
| int offset = var->data.offset; |
| unsigned uniform_loc = var->data.location; |
| process_atomic_variable(var->type, prog, &uniform_loc, |
| var, buffers, num_buffers, &offset, i); |
| } |
| } |
| } |
| |
| for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { |
| if (buffers[i].size == 0) |
| continue; |
| |
| qsort(buffers[i].counters, buffers[i].num_counters, |
| sizeof(active_atomic_counter), |
| cmp_actives); |
| |
| for (unsigned j = 1; j < buffers[i].num_counters; j++) { |
| /* If an overlapping counter found, it must be a reference to the |
| * same counter from a different shader stage. |
| */ |
| if (check_atomic_counters_overlap(buffers[i].counters[j-1].var, |
| buffers[i].counters[j].var) |
| && strcmp(buffers[i].counters[j-1].var->name, |
| buffers[i].counters[j].var->name) != 0) { |
| linker_error(prog, "Atomic counter %s declared at offset %d " |
| "which is already in use.", |
| buffers[i].counters[j].var->name, |
| buffers[i].counters[j].var->data.offset); |
| } |
| } |
| } |
| return buffers; |
| } |
| } |
| |
| void |
| link_assign_atomic_counter_resources(struct gl_context *ctx, |
| struct gl_shader_program *prog) |
| { |
| unsigned num_buffers; |
| unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {}; |
| active_atomic_buffer *abs = |
| find_active_atomic_counters(ctx, prog, &num_buffers); |
| |
| prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer, |
| num_buffers); |
| prog->NumAtomicBuffers = num_buffers; |
| |
| unsigned i = 0; |
| for (unsigned binding = 0; |
| binding < ctx->Const.MaxAtomicBufferBindings; |
| binding++) { |
| |
| /* If the binding was not used, skip. |
| */ |
| if (abs[binding].size == 0) |
| continue; |
| |
| active_atomic_buffer &ab = abs[binding]; |
| gl_active_atomic_buffer &mab = prog->AtomicBuffers[i]; |
| |
| /* Assign buffer-specific fields. */ |
| mab.Binding = binding; |
| mab.MinimumSize = ab.size; |
| mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint, |
| ab.num_counters); |
| mab.NumUniforms = ab.num_counters; |
| |
| /* Assign counter-specific fields. */ |
| for (unsigned j = 0; j < ab.num_counters; j++) { |
| ir_variable *const var = ab.counters[j].var; |
| gl_uniform_storage *const storage = |
| &prog->UniformStorage[ab.counters[j].uniform_loc]; |
| |
| mab.Uniforms[j] = ab.counters[j].uniform_loc; |
| if (!var->data.explicit_binding) |
| var->data.binding = i; |
| |
| storage->atomic_buffer_index = i; |
| storage->offset = var->data.offset; |
| storage->array_stride = (var->type->is_array() ? |
| var->type->without_array()->atomic_size() : 0); |
| if (!var->type->is_matrix()) |
| storage->matrix_stride = 0; |
| } |
| |
| /* Assign stage-specific fields. */ |
| for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { |
| if (ab.stage_references[j]) { |
| mab.StageReferences[j] = GL_TRUE; |
| num_atomic_buffers[j]++; |
| } else { |
| mab.StageReferences[j] = GL_FALSE; |
| } |
| } |
| |
| i++; |
| } |
| |
| /* Store a list pointers to atomic buffers per stage and store the index |
| * to the intra-stage buffer list in uniform storage. |
| */ |
| for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { |
| if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) { |
| prog->_LinkedShaders[j]->NumAtomicBuffers = num_atomic_buffers[j]; |
| prog->_LinkedShaders[j]->AtomicBuffers = |
| rzalloc_array(prog, gl_active_atomic_buffer *, |
| num_atomic_buffers[j]); |
| |
| unsigned intra_stage_idx = 0; |
| for (unsigned i = 0; i < num_buffers; i++) { |
| struct gl_active_atomic_buffer *atomic_buffer = |
| &prog->AtomicBuffers[i]; |
| if (atomic_buffer->StageReferences[j]) { |
| prog->_LinkedShaders[j]->AtomicBuffers[intra_stage_idx] = |
| atomic_buffer; |
| |
| for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) { |
| prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index = |
| intra_stage_idx; |
| prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active = |
| true; |
| } |
| |
| intra_stage_idx++; |
| } |
| } |
| } |
| } |
| |
| delete [] abs; |
| assert(i == num_buffers); |
| } |
| |
| void |
| link_check_atomic_counter_resources(struct gl_context *ctx, |
| struct gl_shader_program *prog) |
| { |
| unsigned num_buffers; |
| active_atomic_buffer *const abs = |
| find_active_atomic_counters(ctx, prog, &num_buffers); |
| unsigned atomic_counters[MESA_SHADER_STAGES] = {}; |
| unsigned atomic_buffers[MESA_SHADER_STAGES] = {}; |
| unsigned total_atomic_counters = 0; |
| unsigned total_atomic_buffers = 0; |
| |
| /* Sum the required resources. Note that this counts buffers and |
| * counters referenced by several shader stages multiple times |
| * against the combined limit -- That's the behavior the spec |
| * requires. |
| */ |
| for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { |
| if (abs[i].size == 0) |
| continue; |
| |
| for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { |
| const unsigned n = abs[i].stage_references[j]; |
| |
| if (n) { |
| atomic_counters[j] += n; |
| total_atomic_counters += n; |
| atomic_buffers[j]++; |
| total_atomic_buffers++; |
| } |
| } |
| } |
| |
| /* Check that they are within the supported limits. */ |
| for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
| if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters) |
| linker_error(prog, "Too many %s shader atomic counters", |
| _mesa_shader_stage_to_string(i)); |
| |
| if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers) |
| linker_error(prog, "Too many %s shader atomic counter buffers", |
| _mesa_shader_stage_to_string(i)); |
| } |
| |
| if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters) |
| linker_error(prog, "Too many combined atomic counters"); |
| |
| if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers) |
| linker_error(prog, "Too many combined atomic buffers"); |
| |
| delete [] abs; |
| } |