| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #define DEBUG_PARSING 0 |
| |
| /** |
| * \file arbprogparse.c |
| * ARB_*_program parser core |
| * \author Karl Rasche |
| */ |
| |
| /** |
| Notes on program parameters, etc. |
| |
| The instructions we emit will use six kinds of source registers: |
| |
| PROGRAM_INPUT - input registers |
| PROGRAM_TEMPORARY - temp registers |
| PROGRAM_ADDRESS - address/indirect register |
| PROGRAM_SAMPLER - texture sampler |
| PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal |
| PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: |
| + a state variable, like "state.fog.color", or |
| + a pointer to a "program.local[k]" parameter, or |
| + a pointer to a "program.env[k]" parameter |
| |
| Basically, all the program.local[] and program.env[] values will get mapped |
| into the unified gl_program->Parameters array. This solves the problem of |
| having three separate program parameter arrays. |
| */ |
| |
| |
| #include "main/glheader.h" |
| #include "main/imports.h" |
| #include "main/context.h" |
| #include "main/mtypes.h" |
| #include "arbprogparse.h" |
| #include "programopt.h" |
| #include "prog_parameter.h" |
| #include "prog_statevars.h" |
| #include "prog_instruction.h" |
| #include "program_parser.h" |
| |
| |
| void |
| _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, |
| const GLvoid *str, GLsizei len, |
| struct gl_fragment_program *program) |
| { |
| struct gl_program prog; |
| struct asm_parser_state state; |
| GLuint i; |
| |
| ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); |
| |
| memset(&prog, 0, sizeof(prog)); |
| memset(&state, 0, sizeof(state)); |
| state.prog = &prog; |
| |
| if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, |
| &state)) { |
| /* Error in the program. Just return. */ |
| return; |
| } |
| |
| if (program->Base.String != NULL) |
| free(program->Base.String); |
| |
| /* Copy the relevant contents of the arb_program struct into the |
| * fragment_program struct. |
| */ |
| program->Base.String = prog.String; |
| program->Base.NumInstructions = prog.NumInstructions; |
| program->Base.NumTemporaries = prog.NumTemporaries; |
| program->Base.NumParameters = prog.NumParameters; |
| program->Base.NumAttributes = prog.NumAttributes; |
| program->Base.NumAddressRegs = prog.NumAddressRegs; |
| program->Base.NumNativeInstructions = prog.NumNativeInstructions; |
| program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; |
| program->Base.NumNativeParameters = prog.NumNativeParameters; |
| program->Base.NumNativeAttributes = prog.NumNativeAttributes; |
| program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; |
| program->Base.NumAluInstructions = prog.NumAluInstructions; |
| program->Base.NumTexInstructions = prog.NumTexInstructions; |
| program->Base.NumTexIndirections = prog.NumTexIndirections; |
| program->Base.NumNativeAluInstructions = prog.NumAluInstructions; |
| program->Base.NumNativeTexInstructions = prog.NumTexInstructions; |
| program->Base.NumNativeTexIndirections = prog.NumTexIndirections; |
| program->Base.InputsRead = prog.InputsRead; |
| program->Base.OutputsWritten = prog.OutputsWritten; |
| for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { |
| program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; |
| if (prog.TexturesUsed[i]) |
| program->Base.SamplersUsed |= (1 << i); |
| } |
| program->Base.ShadowSamplers = prog.ShadowSamplers; |
| switch (state.option.Fog) { |
| case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; |
| case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; |
| case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break; |
| default: program->FogOption = GL_NONE; break; |
| } |
| program->OriginUpperLeft = state.option.OriginUpperLeft; |
| program->PixelCenterInteger = state.option.PixelCenterInteger; |
| |
| program->UsesKill = state.fragment.UsesKill; |
| |
| if (program->FogOption) |
| program->Base.InputsRead |= FRAG_BIT_FOGC; |
| |
| if (program->Base.Instructions) |
| free(program->Base.Instructions); |
| program->Base.Instructions = prog.Instructions; |
| |
| if (program->Base.Parameters) |
| _mesa_free_parameter_list(program->Base.Parameters); |
| program->Base.Parameters = prog.Parameters; |
| |
| /* Append fog instructions now if the program has "OPTION ARB_fog_exp" |
| * or similar. We used to leave this up to drivers, but it appears |
| * there's no hardware that wants to do fog in a discrete stage separate |
| * from the fragment shader. |
| */ |
| if (program->FogOption != GL_NONE) { |
| _mesa_append_fog_code(ctx, program); |
| program->FogOption = GL_NONE; |
| } |
| |
| #if DEBUG_FP |
| printf("____________Fragment program %u ________\n", program->Base.Id); |
| _mesa_print_program(&program->Base); |
| #endif |
| } |
| |
| |
| |
| /** |
| * Parse the vertex program string. If success, update the given |
| * vertex_program object with the new program. Else, leave the vertex_program |
| * object unchanged. |
| */ |
| void |
| _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, |
| const GLvoid *str, GLsizei len, |
| struct gl_vertex_program *program) |
| { |
| struct gl_program prog; |
| struct asm_parser_state state; |
| |
| ASSERT(target == GL_VERTEX_PROGRAM_ARB); |
| |
| memset(&prog, 0, sizeof(prog)); |
| memset(&state, 0, sizeof(state)); |
| state.prog = &prog; |
| |
| if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, |
| &state)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); |
| return; |
| } |
| |
| if (program->Base.String != NULL) |
| free(program->Base.String); |
| |
| /* Copy the relevant contents of the arb_program struct into the |
| * vertex_program struct. |
| */ |
| program->Base.String = prog.String; |
| program->Base.NumInstructions = prog.NumInstructions; |
| program->Base.NumTemporaries = prog.NumTemporaries; |
| program->Base.NumParameters = prog.NumParameters; |
| program->Base.NumAttributes = prog.NumAttributes; |
| program->Base.NumAddressRegs = prog.NumAddressRegs; |
| program->Base.NumNativeInstructions = prog.NumNativeInstructions; |
| program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; |
| program->Base.NumNativeParameters = prog.NumNativeParameters; |
| program->Base.NumNativeAttributes = prog.NumNativeAttributes; |
| program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; |
| program->Base.InputsRead = prog.InputsRead; |
| program->Base.OutputsWritten = prog.OutputsWritten; |
| program->IsPositionInvariant = (state.option.PositionInvariant) |
| ? GL_TRUE : GL_FALSE; |
| |
| if (program->Base.Instructions) |
| free(program->Base.Instructions); |
| program->Base.Instructions = prog.Instructions; |
| |
| if (program->Base.Parameters) |
| _mesa_free_parameter_list(program->Base.Parameters); |
| program->Base.Parameters = prog.Parameters; |
| |
| #if DEBUG_VP |
| printf("____________Vertex program %u __________\n", program->Base.Id); |
| _mesa_print_program(&program->Base); |
| #endif |
| } |