| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /** |
| * \file swrast/s_blend.c |
| * \brief software blending. |
| * \author Brian Paul |
| * |
| * Only a few blend modes have been optimized (min, max, transparency, add) |
| * more optimized cases can easily be added if needed. |
| * Celestia uses glBlendFunc(GL_SRC_ALPHA, GL_ONE), for example. |
| */ |
| |
| |
| |
| #include "main/glheader.h" |
| #include "main/context.h" |
| #include "main/colormac.h" |
| #include "main/macros.h" |
| |
| #include "s_blend.h" |
| #include "s_context.h" |
| #include "s_span.h" |
| |
| |
| #if defined(USE_MMX_ASM) |
| #include "x86/mmx.h" |
| #include "x86/common_x86_asm.h" |
| #endif |
| |
| |
| /** |
| * Integer divide by 255 |
| * Declare "int divtemp" before using. |
| * This satisfies Glean and should be reasonably fast. |
| * Contributed by Nathan Hand. |
| */ |
| #define DIV255(X) (divtemp = (X), ((divtemp << 8) + divtemp + 256) >> 16) |
| |
| |
| |
| /** |
| * Special case for glBlendFunc(GL_ZERO, GL_ONE). |
| * No-op means the framebuffer values remain unchanged. |
| * Any chanType ok. |
| */ |
| static void |
| blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| GLint bytes; |
| |
| assert(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].SrcRGB == GL_ZERO); |
| assert(ctx->Color.Blend[0].DstRGB == GL_ONE); |
| (void) ctx; |
| |
| /* just memcpy */ |
| if (chanType == GL_UNSIGNED_BYTE) |
| bytes = 4 * n * sizeof(GLubyte); |
| else if (chanType == GL_UNSIGNED_SHORT) |
| bytes = 4 * n * sizeof(GLushort); |
| else |
| bytes = 4 * n * sizeof(GLfloat); |
| |
| memcpy(src, dst, bytes); |
| } |
| |
| |
| /** |
| * Special case for glBlendFunc(GL_ONE, GL_ZERO) |
| * Any chanType ok. |
| */ |
| static void |
| blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| assert(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].SrcRGB == GL_ONE); |
| assert(ctx->Color.Blend[0].DstRGB == GL_ZERO); |
| (void) ctx; |
| (void) n; |
| (void) mask; |
| (void) src; |
| (void) dst; |
| } |
| |
| |
| /** |
| * Common transparency blending mode: |
| * glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). |
| */ |
| static void |
| blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; |
| const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; |
| GLuint i; |
| |
| assert(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA); |
| assert(chanType == GL_UNSIGNED_BYTE); |
| |
| (void) ctx; |
| |
| for (i = 0; i < n; i++) { |
| if (mask[i]) { |
| const GLint t = rgba[i][ACOMP]; /* t is in [0, 255] */ |
| if (t == 0) { |
| /* 0% alpha */ |
| COPY_4UBV(rgba[i], dest[i]); |
| } |
| else if (t != 255) { |
| GLint divtemp; |
| const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP]; |
| const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP]; |
| const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP]; |
| const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP]; |
| assert(r <= 255); |
| assert(g <= 255); |
| assert(b <= 255); |
| assert(a <= 255); |
| rgba[i][RCOMP] = (GLubyte) r; |
| rgba[i][GCOMP] = (GLubyte) g; |
| rgba[i][BCOMP] = (GLubyte) b; |
| rgba[i][ACOMP] = (GLubyte) a; |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| GLushort (*rgba)[4] = (GLushort (*)[4]) src; |
| const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; |
| GLuint i; |
| |
| assert(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA); |
| assert(chanType == GL_UNSIGNED_SHORT); |
| |
| (void) ctx; |
| |
| for (i = 0; i < n; i++) { |
| if (mask[i]) { |
| const GLint t = rgba[i][ACOMP]; |
| if (t == 0) { |
| /* 0% alpha */ |
| COPY_4V(rgba[i], dest[i]); |
| } |
| else if (t != 65535) { |
| const GLfloat tt = (GLfloat) t / 65535.0F; |
| GLushort r = (GLushort) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]); |
| GLushort g = (GLushort) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]); |
| GLushort b = (GLushort) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]); |
| GLushort a = (GLushort) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]); |
| ASSIGN_4V(rgba[i], r, g, b, a); |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; |
| const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; |
| GLuint i; |
| |
| assert(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].SrcRGB == GL_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].SrcA == GL_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].DstRGB == GL_ONE_MINUS_SRC_ALPHA); |
| assert(ctx->Color.Blend[0].DstA == GL_ONE_MINUS_SRC_ALPHA); |
| assert(chanType == GL_FLOAT); |
| |
| (void) ctx; |
| |
| for (i = 0; i < n; i++) { |
| if (mask[i]) { |
| const GLfloat t = rgba[i][ACOMP]; /* t in [0, 1] */ |
| if (t == 0.0F) { |
| /* 0% alpha */ |
| COPY_4V(rgba[i], dest[i]); |
| } |
| else if (t != 1.0F) { |
| GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * t + dest[i][RCOMP]; |
| GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * t + dest[i][GCOMP]; |
| GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * t + dest[i][BCOMP]; |
| GLfloat a = (rgba[i][ACOMP] - dest[i][ACOMP]) * t + dest[i][ACOMP]; |
| ASSIGN_4V(rgba[i], r, g, b, a); |
| } |
| } |
| } |
| } |
| |
| |
| |
| /** |
| * Add src and dest: glBlendFunc(GL_ONE, GL_ONE). |
| * Any chanType ok. |
| */ |
| static void |
| blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| GLuint i; |
| |
| assert(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD); |
| assert(ctx->Color.Blend[0].SrcRGB == GL_ONE); |
| assert(ctx->Color.Blend[0].DstRGB == GL_ONE); |
| (void) ctx; |
| |
| if (chanType == GL_UNSIGNED_BYTE) { |
| GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; |
| const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; |
| GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; |
| GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; |
| GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; |
| rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 ); |
| rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 ); |
| rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 ); |
| rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 ); |
| } |
| } |
| } |
| else if (chanType == GL_UNSIGNED_SHORT) { |
| GLushort (*rgba)[4] = (GLushort (*)[4]) src; |
| const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; |
| GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; |
| GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; |
| GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; |
| rgba[i][RCOMP] = (GLshort) MIN2( r, 255 ); |
| rgba[i][GCOMP] = (GLshort) MIN2( g, 255 ); |
| rgba[i][BCOMP] = (GLshort) MIN2( b, 255 ); |
| rgba[i][ACOMP] = (GLshort) MIN2( a, 255 ); |
| } |
| } |
| } |
| else { |
| GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; |
| const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; |
| assert(chanType == GL_FLOAT); |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| /* don't RGB clamp to max */ |
| rgba[i][RCOMP] += dest[i][RCOMP]; |
| rgba[i][GCOMP] += dest[i][GCOMP]; |
| rgba[i][BCOMP] += dest[i][BCOMP]; |
| rgba[i][ACOMP] += dest[i][ACOMP]; |
| } |
| } |
| } |
| } |
| |
| |
| |
| /** |
| * Blend min function. |
| * Any chanType ok. |
| */ |
| static void |
| blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| GLuint i; |
| assert(ctx->Color.Blend[0].EquationRGB == GL_MIN); |
| assert(ctx->Color.Blend[0].EquationA == GL_MIN); |
| (void) ctx; |
| |
| if (chanType == GL_UNSIGNED_BYTE) { |
| GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; |
| const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); |
| rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); |
| rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); |
| rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); |
| } |
| } |
| } |
| else if (chanType == GL_UNSIGNED_SHORT) { |
| GLushort (*rgba)[4] = (GLushort (*)[4]) src; |
| const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); |
| rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); |
| rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); |
| rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); |
| } |
| } |
| } |
| else { |
| GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; |
| const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; |
| assert(chanType == GL_FLOAT); |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); |
| rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); |
| rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); |
| rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); |
| } |
| } |
| } |
| } |
| |
| |
| /** |
| * Blend max function. |
| * Any chanType ok. |
| */ |
| static void |
| blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| GLuint i; |
| assert(ctx->Color.Blend[0].EquationRGB == GL_MAX); |
| assert(ctx->Color.Blend[0].EquationA == GL_MAX); |
| (void) ctx; |
| |
| if (chanType == GL_UNSIGNED_BYTE) { |
| GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; |
| const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); |
| rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); |
| rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); |
| rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); |
| } |
| } |
| } |
| else if (chanType == GL_UNSIGNED_SHORT) { |
| GLushort (*rgba)[4] = (GLushort (*)[4]) src; |
| const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); |
| rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); |
| rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); |
| rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); |
| } |
| } |
| } |
| else { |
| GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; |
| const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; |
| assert(chanType == GL_FLOAT); |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); |
| rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); |
| rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); |
| rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); |
| } |
| } |
| } |
| } |
| |
| |
| |
| /** |
| * Modulate: result = src * dest |
| * Any chanType ok. |
| */ |
| static void |
| blend_modulate(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLvoid *src, const GLvoid *dst, GLenum chanType) |
| { |
| GLuint i; |
| (void) ctx; |
| |
| if (chanType == GL_UNSIGNED_BYTE) { |
| GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; |
| const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLint divtemp; |
| rgba[i][RCOMP] = DIV255(rgba[i][RCOMP] * dest[i][RCOMP]); |
| rgba[i][GCOMP] = DIV255(rgba[i][GCOMP] * dest[i][GCOMP]); |
| rgba[i][BCOMP] = DIV255(rgba[i][BCOMP] * dest[i][BCOMP]); |
| rgba[i][ACOMP] = DIV255(rgba[i][ACOMP] * dest[i][ACOMP]); |
| } |
| } |
| } |
| else if (chanType == GL_UNSIGNED_SHORT) { |
| GLushort (*rgba)[4] = (GLushort (*)[4]) src; |
| const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| rgba[i][RCOMP] = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16; |
| rgba[i][GCOMP] = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16; |
| rgba[i][BCOMP] = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16; |
| rgba[i][ACOMP] = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16; |
| } |
| } |
| } |
| else { |
| GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; |
| const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; |
| assert(chanType == GL_FLOAT); |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP]; |
| rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP]; |
| rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP]; |
| rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP]; |
| } |
| } |
| } |
| } |
| |
| |
| /** |
| * Do any blending operation, using floating point. |
| * \param n number of pixels |
| * \param mask fragment writemask array |
| * \param rgba array of incoming (and modified) pixels |
| * \param dest array of pixels from the dest color buffer |
| */ |
| static void |
| blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| GLfloat rgba[][4], GLfloat dest[][4], |
| GLenum chanType) |
| { |
| GLuint i; |
| |
| for (i = 0; i < n; i++) { |
| if (mask[i]) { |
| /* Incoming/source Color */ |
| const GLfloat Rs = rgba[i][RCOMP]; |
| const GLfloat Gs = rgba[i][GCOMP]; |
| const GLfloat Bs = rgba[i][BCOMP]; |
| const GLfloat As = rgba[i][ACOMP]; |
| |
| /* Frame buffer/dest color */ |
| const GLfloat Rd = dest[i][RCOMP]; |
| const GLfloat Gd = dest[i][GCOMP]; |
| const GLfloat Bd = dest[i][BCOMP]; |
| const GLfloat Ad = dest[i][ACOMP]; |
| |
| GLfloat sR, sG, sB, sA; /* Source factor */ |
| GLfloat dR, dG, dB, dA; /* Dest factor */ |
| GLfloat r, g, b, a; /* result color */ |
| |
| /* XXX for the case of constant blend terms we could init |
| * the sX and dX variables just once before the loop. |
| */ |
| |
| /* Source RGB factor */ |
| switch (ctx->Color.Blend[0].SrcRGB) { |
| case GL_ZERO: |
| sR = sG = sB = 0.0F; |
| break; |
| case GL_ONE: |
| sR = sG = sB = 1.0F; |
| break; |
| case GL_DST_COLOR: |
| sR = Rd; |
| sG = Gd; |
| sB = Bd; |
| break; |
| case GL_ONE_MINUS_DST_COLOR: |
| sR = 1.0F - Rd; |
| sG = 1.0F - Gd; |
| sB = 1.0F - Bd; |
| break; |
| case GL_SRC_ALPHA: |
| sR = sG = sB = As; |
| break; |
| case GL_ONE_MINUS_SRC_ALPHA: |
| sR = sG = sB = 1.0F - As; |
| break; |
| case GL_DST_ALPHA: |
| sR = sG = sB = Ad; |
| break; |
| case GL_ONE_MINUS_DST_ALPHA: |
| sR = sG = sB = 1.0F - Ad; |
| break; |
| case GL_SRC_ALPHA_SATURATE: |
| if (As < 1.0F - Ad) { |
| sR = sG = sB = As; |
| } |
| else { |
| sR = sG = sB = 1.0F - Ad; |
| } |
| break; |
| case GL_CONSTANT_COLOR: |
| sR = ctx->Color.BlendColor[0]; |
| sG = ctx->Color.BlendColor[1]; |
| sB = ctx->Color.BlendColor[2]; |
| break; |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| sR = 1.0F - ctx->Color.BlendColor[0]; |
| sG = 1.0F - ctx->Color.BlendColor[1]; |
| sB = 1.0F - ctx->Color.BlendColor[2]; |
| break; |
| case GL_CONSTANT_ALPHA: |
| sR = sG = sB = ctx->Color.BlendColor[3]; |
| break; |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| sR = sG = sB = 1.0F - ctx->Color.BlendColor[3]; |
| break; |
| case GL_SRC_COLOR: |
| sR = Rs; |
| sG = Gs; |
| sB = Bs; |
| break; |
| case GL_ONE_MINUS_SRC_COLOR: |
| sR = 1.0F - Rs; |
| sG = 1.0F - Gs; |
| sB = 1.0F - Bs; |
| break; |
| default: |
| /* this should never happen */ |
| _mesa_problem(ctx, "Bad blend source RGB factor in blend_general_float"); |
| return; |
| } |
| |
| /* Source Alpha factor */ |
| switch (ctx->Color.Blend[0].SrcA) { |
| case GL_ZERO: |
| sA = 0.0F; |
| break; |
| case GL_ONE: |
| sA = 1.0F; |
| break; |
| case GL_DST_COLOR: |
| sA = Ad; |
| break; |
| case GL_ONE_MINUS_DST_COLOR: |
| sA = 1.0F - Ad; |
| break; |
| case GL_SRC_ALPHA: |
| sA = As; |
| break; |
| case GL_ONE_MINUS_SRC_ALPHA: |
| sA = 1.0F - As; |
| break; |
| case GL_DST_ALPHA: |
| sA = Ad; |
| break; |
| case GL_ONE_MINUS_DST_ALPHA: |
| sA = 1.0F - Ad; |
| break; |
| case GL_SRC_ALPHA_SATURATE: |
| sA = 1.0; |
| break; |
| case GL_CONSTANT_COLOR: |
| sA = ctx->Color.BlendColor[3]; |
| break; |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| sA = 1.0F - ctx->Color.BlendColor[3]; |
| break; |
| case GL_CONSTANT_ALPHA: |
| sA = ctx->Color.BlendColor[3]; |
| break; |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| sA = 1.0F - ctx->Color.BlendColor[3]; |
| break; |
| case GL_SRC_COLOR: |
| sA = As; |
| break; |
| case GL_ONE_MINUS_SRC_COLOR: |
| sA = 1.0F - As; |
| break; |
| default: |
| /* this should never happen */ |
| sA = 0.0F; |
| _mesa_problem(ctx, "Bad blend source A factor in blend_general_float"); |
| return; |
| } |
| |
| /* Dest RGB factor */ |
| switch (ctx->Color.Blend[0].DstRGB) { |
| case GL_ZERO: |
| dR = dG = dB = 0.0F; |
| break; |
| case GL_ONE: |
| dR = dG = dB = 1.0F; |
| break; |
| case GL_SRC_COLOR: |
| dR = Rs; |
| dG = Gs; |
| dB = Bs; |
| break; |
| case GL_ONE_MINUS_SRC_COLOR: |
| dR = 1.0F - Rs; |
| dG = 1.0F - Gs; |
| dB = 1.0F - Bs; |
| break; |
| case GL_SRC_ALPHA: |
| dR = dG = dB = As; |
| break; |
| case GL_ONE_MINUS_SRC_ALPHA: |
| dR = dG = dB = 1.0F - As; |
| break; |
| case GL_DST_ALPHA: |
| dR = dG = dB = Ad; |
| break; |
| case GL_ONE_MINUS_DST_ALPHA: |
| dR = dG = dB = 1.0F - Ad; |
| break; |
| case GL_CONSTANT_COLOR: |
| dR = ctx->Color.BlendColor[0]; |
| dG = ctx->Color.BlendColor[1]; |
| dB = ctx->Color.BlendColor[2]; |
| break; |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| dR = 1.0F - ctx->Color.BlendColor[0]; |
| dG = 1.0F - ctx->Color.BlendColor[1]; |
| dB = 1.0F - ctx->Color.BlendColor[2]; |
| break; |
| case GL_CONSTANT_ALPHA: |
| dR = dG = dB = ctx->Color.BlendColor[3]; |
| break; |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| dR = dG = dB = 1.0F - ctx->Color.BlendColor[3]; |
| break; |
| case GL_DST_COLOR: |
| dR = Rd; |
| dG = Gd; |
| dB = Bd; |
| break; |
| case GL_ONE_MINUS_DST_COLOR: |
| dR = 1.0F - Rd; |
| dG = 1.0F - Gd; |
| dB = 1.0F - Bd; |
| break; |
| default: |
| /* this should never happen */ |
| dR = dG = dB = 0.0F; |
| _mesa_problem(ctx, "Bad blend dest RGB factor in blend_general_float"); |
| return; |
| } |
| |
| /* Dest Alpha factor */ |
| switch (ctx->Color.Blend[0].DstA) { |
| case GL_ZERO: |
| dA = 0.0F; |
| break; |
| case GL_ONE: |
| dA = 1.0F; |
| break; |
| case GL_SRC_COLOR: |
| dA = As; |
| break; |
| case GL_ONE_MINUS_SRC_COLOR: |
| dA = 1.0F - As; |
| break; |
| case GL_SRC_ALPHA: |
| dA = As; |
| break; |
| case GL_ONE_MINUS_SRC_ALPHA: |
| dA = 1.0F - As; |
| break; |
| case GL_DST_ALPHA: |
| dA = Ad; |
| break; |
| case GL_ONE_MINUS_DST_ALPHA: |
| dA = 1.0F - Ad; |
| break; |
| case GL_CONSTANT_COLOR: |
| dA = ctx->Color.BlendColor[3]; |
| break; |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| dA = 1.0F - ctx->Color.BlendColor[3]; |
| break; |
| case GL_CONSTANT_ALPHA: |
| dA = ctx->Color.BlendColor[3]; |
| break; |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| dA = 1.0F - ctx->Color.BlendColor[3]; |
| break; |
| case GL_DST_COLOR: |
| dA = Ad; |
| break; |
| case GL_ONE_MINUS_DST_COLOR: |
| dA = 1.0F - Ad; |
| break; |
| default: |
| /* this should never happen */ |
| dA = 0.0F; |
| _mesa_problem(ctx, "Bad blend dest A factor in blend_general_float"); |
| return; |
| } |
| |
| /* compute the blended RGB */ |
| switch (ctx->Color.Blend[0].EquationRGB) { |
| case GL_FUNC_ADD: |
| r = Rs * sR + Rd * dR; |
| g = Gs * sG + Gd * dG; |
| b = Bs * sB + Bd * dB; |
| a = As * sA + Ad * dA; |
| break; |
| case GL_FUNC_SUBTRACT: |
| r = Rs * sR - Rd * dR; |
| g = Gs * sG - Gd * dG; |
| b = Bs * sB - Bd * dB; |
| a = As * sA - Ad * dA; |
| break; |
| case GL_FUNC_REVERSE_SUBTRACT: |
| r = Rd * dR - Rs * sR; |
| g = Gd * dG - Gs * sG; |
| b = Bd * dB - Bs * sB; |
| a = Ad * dA - As * sA; |
| break; |
| case GL_MIN: |
| r = MIN2( Rd, Rs ); |
| g = MIN2( Gd, Gs ); |
| b = MIN2( Bd, Bs ); |
| break; |
| case GL_MAX: |
| r = MAX2( Rd, Rs ); |
| g = MAX2( Gd, Gs ); |
| b = MAX2( Bd, Bs ); |
| break; |
| default: |
| /* should never get here */ |
| r = g = b = 0.0F; /* silence uninitialized var warning */ |
| _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); |
| return; |
| } |
| |
| /* compute the blended alpha */ |
| switch (ctx->Color.Blend[0].EquationA) { |
| case GL_FUNC_ADD: |
| a = As * sA + Ad * dA; |
| break; |
| case GL_FUNC_SUBTRACT: |
| a = As * sA - Ad * dA; |
| break; |
| case GL_FUNC_REVERSE_SUBTRACT: |
| a = Ad * dA - As * sA; |
| break; |
| case GL_MIN: |
| a = MIN2( Ad, As ); |
| break; |
| case GL_MAX: |
| a = MAX2( Ad, As ); |
| break; |
| default: |
| /* should never get here */ |
| a = 0.0F; /* silence uninitialized var warning */ |
| _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); |
| return; |
| } |
| |
| /* final clamping */ |
| #if 0 |
| rgba[i][RCOMP] = MAX2( r, 0.0F ); |
| rgba[i][GCOMP] = MAX2( g, 0.0F ); |
| rgba[i][BCOMP] = MAX2( b, 0.0F ); |
| rgba[i][ACOMP] = CLAMP( a, 0.0F, 1.0F ); |
| #else |
| ASSIGN_4V(rgba[i], r, g, b, a); |
| #endif |
| } |
| } |
| } |
| |
| |
| /** |
| * Do any blending operation, any chanType. |
| */ |
| static void |
| blend_general(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
| void *src, const void *dst, GLenum chanType) |
| { |
| GLfloat (*rgbaF)[4], (*destF)[4]; |
| |
| rgbaF = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); |
| destF = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); |
| if (!rgbaF || !destF) { |
| free(rgbaF); |
| free(destF); |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "blending"); |
| return; |
| } |
| |
| if (chanType == GL_UNSIGNED_BYTE) { |
| GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; |
| const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; |
| GLuint i; |
| /* convert ubytes to floats */ |
| for (i = 0; i < n; i++) { |
| if (mask[i]) { |
| rgbaF[i][RCOMP] = UBYTE_TO_FLOAT(rgba[i][RCOMP]); |
| rgbaF[i][GCOMP] = UBYTE_TO_FLOAT(rgba[i][GCOMP]); |
| rgbaF[i][BCOMP] = UBYTE_TO_FLOAT(rgba[i][BCOMP]); |
| rgbaF[i][ACOMP] = UBYTE_TO_FLOAT(rgba[i][ACOMP]); |
| destF[i][RCOMP] = UBYTE_TO_FLOAT(dest[i][RCOMP]); |
| destF[i][GCOMP] = UBYTE_TO_FLOAT(dest[i][GCOMP]); |
| destF[i][BCOMP] = UBYTE_TO_FLOAT(dest[i][BCOMP]); |
| destF[i][ACOMP] = UBYTE_TO_FLOAT(dest[i][ACOMP]); |
| } |
| } |
| /* do blend */ |
| blend_general_float(ctx, n, mask, rgbaF, destF, chanType); |
| /* convert back to ubytes */ |
| for (i = 0; i < n; i++) { |
| if (mask[i]) |
| _mesa_unclamped_float_rgba_to_ubyte(rgba[i], rgbaF[i]); |
| } |
| } |
| else if (chanType == GL_UNSIGNED_SHORT) { |
| GLushort (*rgba)[4] = (GLushort (*)[4]) src; |
| const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; |
| GLuint i; |
| /* convert ushorts to floats */ |
| for (i = 0; i < n; i++) { |
| if (mask[i]) { |
| rgbaF[i][RCOMP] = USHORT_TO_FLOAT(rgba[i][RCOMP]); |
| rgbaF[i][GCOMP] = USHORT_TO_FLOAT(rgba[i][GCOMP]); |
| rgbaF[i][BCOMP] = USHORT_TO_FLOAT(rgba[i][BCOMP]); |
| rgbaF[i][ACOMP] = USHORT_TO_FLOAT(rgba[i][ACOMP]); |
| destF[i][RCOMP] = USHORT_TO_FLOAT(dest[i][RCOMP]); |
| destF[i][GCOMP] = USHORT_TO_FLOAT(dest[i][GCOMP]); |
| destF[i][BCOMP] = USHORT_TO_FLOAT(dest[i][BCOMP]); |
| destF[i][ACOMP] = USHORT_TO_FLOAT(dest[i][ACOMP]); |
| } |
| } |
| /* do blend */ |
| blend_general_float(ctx, n, mask, rgbaF, destF, chanType); |
| /* convert back to ushorts */ |
| for (i = 0; i < n; i++) { |
| if (mask[i]) { |
| UNCLAMPED_FLOAT_TO_USHORT(rgba[i][RCOMP], rgbaF[i][RCOMP]); |
| UNCLAMPED_FLOAT_TO_USHORT(rgba[i][GCOMP], rgbaF[i][GCOMP]); |
| UNCLAMPED_FLOAT_TO_USHORT(rgba[i][BCOMP], rgbaF[i][BCOMP]); |
| UNCLAMPED_FLOAT_TO_USHORT(rgba[i][ACOMP], rgbaF[i][ACOMP]); |
| } |
| } |
| } |
| else { |
| blend_general_float(ctx, n, mask, (GLfloat (*)[4]) src, |
| (GLfloat (*)[4]) dst, chanType); |
| } |
| |
| free(rgbaF); |
| free(destF); |
| } |
| |
| |
| |
| /** |
| * Analyze current blending parameters to pick fastest blending function. |
| * Result: the ctx->Color.BlendFunc pointer is updated. |
| */ |
| void |
| _swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| const GLenum eq = ctx->Color.Blend[0].EquationRGB; |
| const GLenum srcRGB = ctx->Color.Blend[0].SrcRGB; |
| const GLenum dstRGB = ctx->Color.Blend[0].DstRGB; |
| const GLenum srcA = ctx->Color.Blend[0].SrcA; |
| const GLenum dstA = ctx->Color.Blend[0].DstA; |
| |
| if (ctx->Color.Blend[0].EquationRGB != ctx->Color.Blend[0].EquationA) { |
| swrast->BlendFunc = blend_general; |
| } |
| else if (eq == GL_MIN) { |
| /* Note: GL_MIN ignores the blending weight factors */ |
| #if defined(USE_MMX_ASM) |
| if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { |
| swrast->BlendFunc = _mesa_mmx_blend_min; |
| } |
| else |
| #endif |
| swrast->BlendFunc = blend_min; |
| } |
| else if (eq == GL_MAX) { |
| /* Note: GL_MAX ignores the blending weight factors */ |
| #if defined(USE_MMX_ASM) |
| if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { |
| swrast->BlendFunc = _mesa_mmx_blend_max; |
| } |
| else |
| #endif |
| swrast->BlendFunc = blend_max; |
| } |
| else if (srcRGB != srcA || dstRGB != dstA) { |
| swrast->BlendFunc = blend_general; |
| } |
| else if (eq == GL_FUNC_ADD && srcRGB == GL_SRC_ALPHA |
| && dstRGB == GL_ONE_MINUS_SRC_ALPHA) { |
| #if defined(USE_MMX_ASM) |
| if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { |
| swrast->BlendFunc = _mesa_mmx_blend_transparency; |
| } |
| else |
| #endif |
| { |
| if (chanType == GL_UNSIGNED_BYTE) |
| swrast->BlendFunc = blend_transparency_ubyte; |
| else if (chanType == GL_UNSIGNED_SHORT) |
| swrast->BlendFunc = blend_transparency_ushort; |
| else |
| swrast->BlendFunc = blend_transparency_float; |
| } |
| } |
| else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ONE) { |
| #if defined(USE_MMX_ASM) |
| if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { |
| swrast->BlendFunc = _mesa_mmx_blend_add; |
| } |
| else |
| #endif |
| swrast->BlendFunc = blend_add; |
| } |
| else if (((eq == GL_FUNC_ADD || eq == GL_FUNC_REVERSE_SUBTRACT) |
| && (srcRGB == GL_ZERO && dstRGB == GL_SRC_COLOR)) |
| || |
| ((eq == GL_FUNC_ADD || eq == GL_FUNC_SUBTRACT) |
| && (srcRGB == GL_DST_COLOR && dstRGB == GL_ZERO))) { |
| #if defined(USE_MMX_ASM) |
| if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { |
| swrast->BlendFunc = _mesa_mmx_blend_modulate; |
| } |
| else |
| #endif |
| swrast->BlendFunc = blend_modulate; |
| } |
| else if (eq == GL_FUNC_ADD && srcRGB == GL_ZERO && dstRGB == GL_ONE) { |
| swrast->BlendFunc = blend_noop; |
| } |
| else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ZERO) { |
| swrast->BlendFunc = blend_replace; |
| } |
| else { |
| swrast->BlendFunc = blend_general; |
| } |
| } |
| |
| |
| |
| /** |
| * Apply the blending operator to a span of pixels. |
| * We can handle horizontal runs of pixels (spans) or arrays of x/y |
| * pixel coordinates. |
| */ |
| void |
| _swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| void *rbPixels; |
| |
| assert(span->end <= SWRAST_MAX_WIDTH); |
| assert(span->arrayMask & SPAN_RGBA); |
| assert(!ctx->Color.ColorLogicOpEnabled); |
| |
| rbPixels = _swrast_get_dest_rgba(ctx, rb, span); |
| |
| swrast->BlendFunc(ctx, span->end, span->array->mask, |
| span->array->rgba, rbPixels, span->array->ChanType); |
| } |