| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include "main/glheader.h" |
| #include "main/context.h" |
| #include "main/macros.h" |
| #include "s_aaline.h" |
| #include "s_context.h" |
| #include "s_feedback.h" |
| #include "s_lines.h" |
| #include "s_span.h" |
| |
| |
| /* |
| * Init the mask[] array to implement a line stipple. |
| */ |
| static void |
| compute_stipple_mask( struct gl_context *ctx, GLuint len, GLubyte mask[] ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| GLuint i; |
| |
| for (i = 0; i < len; i++) { |
| GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; |
| if ((1 << bit) & ctx->Line.StipplePattern) { |
| mask[i] = GL_TRUE; |
| } |
| else { |
| mask[i] = GL_FALSE; |
| } |
| swrast->StippleCounter++; |
| } |
| } |
| |
| |
| /* |
| * To draw a wide line we can simply redraw the span N times, side by side. |
| */ |
| static void |
| draw_wide_line( struct gl_context *ctx, SWspan *span, GLboolean xMajor ) |
| { |
| const GLint width = (GLint) CLAMP(ctx->Line.Width, |
| ctx->Const.MinLineWidth, |
| ctx->Const.MaxLineWidth); |
| GLint start; |
| |
| assert(span->end < SWRAST_MAX_WIDTH); |
| |
| if (width & 1) |
| start = width / 2; |
| else |
| start = width / 2 - 1; |
| |
| if (xMajor) { |
| GLint *y = span->array->y; |
| GLuint i; |
| GLint w; |
| for (w = 0; w < width; w++) { |
| if (w == 0) { |
| for (i = 0; i < span->end; i++) |
| y[i] -= start; |
| } |
| else { |
| for (i = 0; i < span->end; i++) |
| y[i]++; |
| } |
| _swrast_write_rgba_span(ctx, span); |
| } |
| } |
| else { |
| GLint *x = span->array->x; |
| GLuint i; |
| GLint w; |
| for (w = 0; w < width; w++) { |
| if (w == 0) { |
| for (i = 0; i < span->end; i++) |
| x[i] -= start; |
| } |
| else { |
| for (i = 0; i < span->end; i++) |
| x[i]++; |
| } |
| _swrast_write_rgba_span(ctx, span); |
| } |
| } |
| } |
| |
| |
| |
| /**********************************************************************/ |
| /***** Rasterization *****/ |
| /**********************************************************************/ |
| |
| /* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/ |
| #define NAME simple_no_z_rgba_line |
| #define INTERP_RGBA |
| #define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span); |
| #include "s_linetemp.h" |
| |
| |
| /* Z, fog, wide, stipple RGBA line */ |
| #define NAME rgba_line |
| #define INTERP_RGBA |
| #define INTERP_Z |
| #define RENDER_SPAN(span) \ |
| if (ctx->Line.StippleFlag) { \ |
| span.arrayMask |= SPAN_MASK; \ |
| compute_stipple_mask(ctx, span.end, span.array->mask); \ |
| } \ |
| if (ctx->Line.Width > 1.0) { \ |
| draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ |
| } \ |
| else { \ |
| _swrast_write_rgba_span(ctx, &span); \ |
| } |
| #include "s_linetemp.h" |
| |
| |
| /* General-purpose line (any/all features). */ |
| #define NAME general_line |
| #define INTERP_RGBA |
| #define INTERP_Z |
| #define INTERP_ATTRIBS |
| #define RENDER_SPAN(span) \ |
| if (ctx->Line.StippleFlag) { \ |
| span.arrayMask |= SPAN_MASK; \ |
| compute_stipple_mask(ctx, span.end, span.array->mask); \ |
| } \ |
| if (ctx->Line.Width > 1.0) { \ |
| draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ |
| } \ |
| else { \ |
| _swrast_write_rgba_span(ctx, &span); \ |
| } |
| #include "s_linetemp.h" |
| |
| |
| |
| void |
| _swrast_add_spec_terms_line(struct gl_context *ctx, |
| const SWvertex *v0, const SWvertex *v1) |
| { |
| SWvertex *ncv0 = (SWvertex *)v0; |
| SWvertex *ncv1 = (SWvertex *)v1; |
| GLfloat rSum, gSum, bSum; |
| GLchan cSave[2][4]; |
| |
| /* save original colors */ |
| COPY_CHAN4(cSave[0], ncv0->color); |
| COPY_CHAN4(cSave[1], ncv1->color); |
| /* sum v0 */ |
| rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0]; |
| gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1]; |
| bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2]; |
| UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum); |
| UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum); |
| UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum); |
| /* sum v1 */ |
| rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0]; |
| gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1]; |
| bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2]; |
| UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum); |
| UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum); |
| UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum); |
| /* draw */ |
| SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 ); |
| /* restore original colors */ |
| COPY_CHAN4(ncv0->color, cSave[0]); |
| COPY_CHAN4(ncv1->color, cSave[1]); |
| } |
| |
| |
| |
| #ifdef DEBUG |
| |
| /* record the current line function name */ |
| static const char *lineFuncName = NULL; |
| |
| #define USE(lineFunc) \ |
| do { \ |
| lineFuncName = #lineFunc; \ |
| /*printf("%s\n", lineFuncName);*/ \ |
| swrast->Line = lineFunc; \ |
| } while (0) |
| |
| #else |
| |
| #define USE(lineFunc) swrast->Line = lineFunc |
| |
| #endif |
| |
| |
| |
| /** |
| * Determine which line drawing function to use given the current |
| * rendering context. |
| * |
| * Please update the summary flag _SWRAST_NEW_LINE if you add or remove |
| * tests to this code. |
| */ |
| void |
| _swrast_choose_line( struct gl_context *ctx ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| GLboolean specular = (ctx->Fog.ColorSumEnabled || |
| (ctx->Light.Enabled && |
| ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); |
| |
| if (ctx->RenderMode == GL_RENDER) { |
| if (ctx->Line.SmoothFlag) { |
| /* antialiased lines */ |
| _swrast_choose_aa_line_function(ctx); |
| assert(swrast->Line); |
| } |
| else if (ctx->Texture._EnabledCoordUnits |
| || _swrast_use_fragment_program(ctx) |
| || swrast->_FogEnabled |
| || specular) { |
| USE(general_line); |
| } |
| else if (ctx->Depth.Test |
| || ctx->Line.Width != 1.0F |
| || ctx->Line.StippleFlag) { |
| /* no texture, but Z, fog, width>1, stipple, etc. */ |
| #if CHAN_BITS == 32 |
| USE(general_line); |
| #else |
| USE(rgba_line); |
| #endif |
| } |
| else { |
| assert(!ctx->Depth.Test); |
| assert(ctx->Line.Width == 1.0F); |
| /* simple lines */ |
| USE(simple_no_z_rgba_line); |
| } |
| } |
| else if (ctx->RenderMode == GL_FEEDBACK) { |
| USE(_swrast_feedback_line); |
| } |
| else { |
| assert(ctx->RenderMode == GL_SELECT); |
| USE(_swrast_select_line); |
| } |
| } |