| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Gareth Hughes |
| */ |
| |
| /* |
| * This generates an asm version of mtypes.h (called matypes.h), so that |
| * Mesa's x86 assembly code can access the internal structures easily. |
| * This will be particularly useful when developing new x86 asm code for |
| * Mesa, including lighting, clipping, texture image conversion etc. |
| */ |
| |
| #ifndef __STDC_FORMAT_MACROS |
| #define __STDC_FORMAT_MACROS |
| #endif |
| |
| #include <stdio.h> |
| #include <inttypes.h> |
| |
| #include "main/glheader.h" |
| #include "main/mtypes.h" |
| #include "tnl/t_context.h" |
| |
| |
| #undef offsetof |
| #define offsetof( type, member ) ((size_t) &((type *)0)->member) |
| |
| |
| #define OFFSET_HEADER( x ) \ |
| do { \ |
| printf( "\n" ); \ |
| printf( "\n" ); \ |
| printf( "/* =====================================================" \ |
| "========\n" ); \ |
| printf( " * Offsets for " x "\n" ); \ |
| printf( " */\n" ); \ |
| printf( "\n" ); \ |
| } while (0) |
| |
| #define DEFINE_HEADER( x ) \ |
| do { \ |
| printf( "\n" ); \ |
| printf( "/*\n" ); \ |
| printf( " * Flags for " x "\n" ); \ |
| printf( " */\n" ); \ |
| printf( "\n" ); \ |
| } while (0) |
| |
| #ifdef ASM_OFFSETS |
| |
| /* |
| * Format the asm output in a special way that we can manipulate |
| * after the fact and turn into the final header for the target. |
| */ |
| |
| #define DEFINE_UL( s, ul ) \ |
| __asm__ __volatile__ ( "\n->" s " %0" : : "i" (ul) ) |
| |
| #define DEFINE( s, d ) \ |
| DEFINE_UL( s, d ) |
| |
| #define printf( x ) \ |
| __asm__ __volatile__ ( "\n->" x ) |
| |
| #else |
| |
| #define DEFINE_UL( s, ul ) \ |
| printf( "#define %s\t%lu\n", s, (unsigned long) (ul) ); |
| |
| #define DEFINE( s, d ) \ |
| printf( "#define %s\t0x%" PRIx64 "\n", s, (uint64_t) d ); |
| |
| #endif |
| |
| #define OFFSET( s, t, m ) \ |
| DEFINE_UL( s, offsetof( t, m ) ) |
| |
| #define SIZEOF( s, t ) \ |
| DEFINE_UL( s, sizeof(t) ) |
| |
| |
| |
| int main( int argc, char **argv ) |
| { |
| printf( "/*\n" ); |
| printf( " * This file is automatically generated from the Mesa internal type\n" ); |
| printf( " * definitions. Do not edit directly.\n" ); |
| printf( " */\n" ); |
| printf( "\n" ); |
| printf( "#ifndef __ASM_TYPES_H__\n" ); |
| printf( "#define __ASM_TYPES_H__\n" ); |
| printf( "\n" ); |
| |
| |
| /* struct gl_context offsets: |
| */ |
| OFFSET_HEADER( "struct gl_context" ); |
| |
| printf( "\n" ); |
| OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); |
| OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); |
| OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); |
| OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); |
| OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); |
| OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); |
| OFFSET( "CTX_LIGHT_ENABLED_LIGHTS ", struct gl_context, Light._EnabledLights ); |
| OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); |
| OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); |
| |
| |
| /* struct vertex_buffer offsets: |
| */ |
| OFFSET_HEADER( "struct vertex_buffer" ); |
| |
| OFFSET( "VB_SIZE ", struct vertex_buffer, Size ); |
| OFFSET( "VB_COUNT ", struct vertex_buffer, Count ); |
| printf( "\n" ); |
| OFFSET( "VB_ELTS ", struct vertex_buffer, Elts ); |
| OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] ); |
| OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr ); |
| OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr ); |
| OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr ); |
| OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask ); |
| OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask ); |
| OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] ); |
| OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag ); |
| OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] ); |
| OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] ); |
| OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] ); |
| OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] ); |
| OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] ); |
| OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] ); |
| OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] ); |
| OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] ); |
| OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive ); |
| printf( "\n" ); |
| |
| DEFINE_HEADER( "struct vertex_buffer" ); |
| |
| /* XXX use new labels here someday after vertex proram is done */ |
| DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS ); |
| DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL ); |
| DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 ); |
| DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 ); |
| DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG ); |
| DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 ); |
| DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 ); |
| DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 ); |
| DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 ); |
| |
| |
| /* GLvector4f offsets: |
| */ |
| OFFSET_HEADER( "GLvector4f" ); |
| |
| OFFSET( "V4F_DATA ", GLvector4f, data ); |
| OFFSET( "V4F_START ", GLvector4f, start ); |
| OFFSET( "V4F_COUNT ", GLvector4f, count ); |
| OFFSET( "V4F_STRIDE ", GLvector4f, stride ); |
| OFFSET( "V4F_SIZE ", GLvector4f, size ); |
| OFFSET( "V4F_FLAGS ", GLvector4f, flags ); |
| |
| DEFINE_HEADER( "GLvector4f" ); |
| |
| DEFINE( "VEC_MALLOC ", VEC_MALLOC ); |
| DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE ); |
| DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE ); |
| printf( "\n" ); |
| DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 ); |
| DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 ); |
| DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 ); |
| DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 ); |
| |
| |
| /* GLmatrix offsets: |
| */ |
| OFFSET_HEADER( "GLmatrix" ); |
| |
| OFFSET( "MATRIX_DATA ", GLmatrix, m ); |
| OFFSET( "MATRIX_INV ", GLmatrix, inv ); |
| OFFSET( "MATRIX_FLAGS ", GLmatrix, flags ); |
| OFFSET( "MATRIX_TYPE ", GLmatrix, type ); |
| |
| |
| /* struct gl_light offsets: |
| */ |
| OFFSET_HEADER( "struct gl_light" ); |
| |
| printf( "\n" ); |
| OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); |
| OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); |
| OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); |
| OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); |
| OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection ); |
| OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent ); |
| OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff ); |
| OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff ); |
| OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation ); |
| OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation ); |
| OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation ); |
| OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled ); |
| printf( "\n" ); |
| OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags ); |
| printf( "\n" ); |
| OFFSET( "LIGHT_POSITION ", struct gl_light, _Position ); |
| OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm ); |
| OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm ); |
| OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection ); |
| OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation ); |
| printf( "\n" ); |
| OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient ); |
| OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse ); |
| OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular ); |
| printf( "\n" ); |
| SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light ); |
| |
| DEFINE_HEADER( "struct gl_light" ); |
| |
| DEFINE( "LIGHT_SPOT ", LIGHT_SPOT ); |
| DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER ); |
| DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL ); |
| printf( "\n" ); |
| DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES ); |
| |
| |
| /* struct gl_lightmodel offsets: |
| */ |
| OFFSET_HEADER( "struct gl_lightmodel" ); |
| |
| OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient ); |
| OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer ); |
| OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide ); |
| OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl ); |
| |
| |
| printf( "\n" ); |
| printf( "\n" ); |
| printf( "#endif /* __ASM_TYPES_H__ */\n" ); |
| |
| return 0; |
| } |