| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include "main/glheader.h" |
| #include "main/context.h" |
| #include "main/formats.h" |
| #include "main/format_unpack.h" |
| #include "main/format_pack.h" |
| #include "main/macros.h" |
| #include "main/imports.h" |
| |
| #include "s_context.h" |
| #include "s_depth.h" |
| #include "s_span.h" |
| |
| |
| |
| #define Z_TEST(COMPARE) \ |
| do { \ |
| GLuint i; \ |
| for (i = 0; i < n; i++) { \ |
| if (mask[i]) { \ |
| if (COMPARE) { \ |
| /* pass */ \ |
| if (write) { \ |
| zbuffer[i] = zfrag[i]; \ |
| } \ |
| passed++; \ |
| } \ |
| else { \ |
| /* fail */ \ |
| mask[i] = 0; \ |
| } \ |
| } \ |
| } \ |
| } while (0) |
| |
| |
| /** |
| * Do depth test for an array of 16-bit Z values. |
| * @param zbuffer array of Z buffer values (16-bit) |
| * @param zfrag array of fragment Z values (use 16-bit in 32-bit uint) |
| * @param mask which fragments are alive, killed afterward |
| * @return number of fragments which pass the test. |
| */ |
| static GLuint |
| depth_test_span16( struct gl_context *ctx, GLuint n, |
| GLushort zbuffer[], const GLuint zfrag[], GLubyte mask[] ) |
| { |
| const GLboolean write = ctx->Depth.Mask; |
| GLuint passed = 0; |
| |
| /* switch cases ordered from most frequent to less frequent */ |
| switch (ctx->Depth.Func) { |
| case GL_LESS: |
| Z_TEST(zfrag[i] < zbuffer[i]); |
| break; |
| case GL_LEQUAL: |
| Z_TEST(zfrag[i] <= zbuffer[i]); |
| break; |
| case GL_GEQUAL: |
| Z_TEST(zfrag[i] >= zbuffer[i]); |
| break; |
| case GL_GREATER: |
| Z_TEST(zfrag[i] > zbuffer[i]); |
| break; |
| case GL_NOTEQUAL: |
| Z_TEST(zfrag[i] != zbuffer[i]); |
| break; |
| case GL_EQUAL: |
| Z_TEST(zfrag[i] == zbuffer[i]); |
| break; |
| case GL_ALWAYS: |
| Z_TEST(1); |
| break; |
| case GL_NEVER: |
| memset(mask, 0, n * sizeof(GLubyte)); |
| break; |
| default: |
| _mesa_problem(ctx, "Bad depth func in depth_test_span16"); |
| } |
| |
| return passed; |
| } |
| |
| |
| /** |
| * Do depth test for an array of 32-bit Z values. |
| * @param zbuffer array of Z buffer values (32-bit) |
| * @param zfrag array of fragment Z values (use 32-bits in 32-bit uint) |
| * @param mask which fragments are alive, killed afterward |
| * @return number of fragments which pass the test. |
| */ |
| static GLuint |
| depth_test_span32( struct gl_context *ctx, GLuint n, |
| GLuint zbuffer[], const GLuint zfrag[], GLubyte mask[]) |
| { |
| const GLboolean write = ctx->Depth.Mask; |
| GLuint passed = 0; |
| |
| /* switch cases ordered from most frequent to less frequent */ |
| switch (ctx->Depth.Func) { |
| case GL_LESS: |
| Z_TEST(zfrag[i] < zbuffer[i]); |
| break; |
| case GL_LEQUAL: |
| Z_TEST(zfrag[i] <= zbuffer[i]); |
| break; |
| case GL_GEQUAL: |
| Z_TEST(zfrag[i] >= zbuffer[i]); |
| break; |
| case GL_GREATER: |
| Z_TEST(zfrag[i] > zbuffer[i]); |
| break; |
| case GL_NOTEQUAL: |
| Z_TEST(zfrag[i] != zbuffer[i]); |
| break; |
| case GL_EQUAL: |
| Z_TEST(zfrag[i] == zbuffer[i]); |
| break; |
| case GL_ALWAYS: |
| Z_TEST(1); |
| break; |
| case GL_NEVER: |
| memset(mask, 0, n * sizeof(GLubyte)); |
| break; |
| default: |
| _mesa_problem(ctx, "Bad depth func in depth_test_span32"); |
| } |
| |
| return passed; |
| } |
| |
| |
| /** |
| * Clamp fragment Z values to the depth near/far range (glDepthRange()). |
| * This is used when GL_ARB_depth_clamp/GL_DEPTH_CLAMP is turned on. |
| * In that case, vertexes are not clipped against the near/far planes |
| * so rasterization will produce fragment Z values outside the usual |
| * [0,1] range. |
| */ |
| void |
| _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span ) |
| { |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| const GLuint count = span->end; |
| GLint *zValues = (GLint *) span->array->z; /* sign change */ |
| GLint min, max; |
| GLfloat min_f, max_f; |
| GLuint i; |
| |
| if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) { |
| min_f = ctx->ViewportArray[0].Near; |
| max_f = ctx->ViewportArray[0].Far; |
| } else { |
| min_f = ctx->ViewportArray[0].Far; |
| max_f = ctx->ViewportArray[0].Near; |
| } |
| |
| /* Convert floating point values in [0,1] to device Z coordinates in |
| * [0, DepthMax]. |
| * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff. |
| * |
| * XXX this all falls apart if we have 31 or more bits of Z because |
| * the triangle rasterization code produces unsigned Z values. Negative |
| * vertex Z values come out as large fragment Z uints. |
| */ |
| min = (GLint) (min_f * fb->_DepthMaxF); |
| max = (GLint) (max_f * fb->_DepthMaxF); |
| if (max < 0) |
| max = 0x7fffffff; /* catch over flow for 30-bit z */ |
| |
| /* Note that we do the comparisons here using signed integers. |
| */ |
| for (i = 0; i < count; i++) { |
| if (zValues[i] < min) |
| zValues[i] = min; |
| if (zValues[i] > max) |
| zValues[i] = max; |
| } |
| } |
| |
| |
| /** |
| * Get array of 32-bit z values from the depth buffer. With clipping. |
| * Note: the returned values are always in the range [0, 2^32-1]. |
| */ |
| static void |
| get_z32_values(struct gl_context *ctx, struct gl_renderbuffer *rb, |
| GLuint count, const GLint x[], const GLint y[], |
| GLuint zbuffer[]) |
| { |
| struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); |
| const GLint w = rb->Width, h = rb->Height; |
| const GLubyte *map = _swrast_pixel_address(rb, 0, 0); |
| GLuint i; |
| |
| if (rb->Format == MESA_FORMAT_Z_UNORM32) { |
| const GLint rowStride = srb->RowStride; |
| for (i = 0; i < count; i++) { |
| if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) { |
| zbuffer[i] = *((GLuint *) (map + y[i] * rowStride + x[i] * 4)); |
| } |
| } |
| } |
| else { |
| const GLint bpp = _mesa_get_format_bytes(rb->Format); |
| const GLint rowStride = srb->RowStride; |
| for (i = 0; i < count; i++) { |
| if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) { |
| const GLubyte *src = map + y[i] * rowStride+ x[i] * bpp; |
| _mesa_unpack_uint_z_row(rb->Format, 1, src, &zbuffer[i]); |
| } |
| } |
| } |
| } |
| |
| |
| /** |
| * Put an array of 32-bit z values into the depth buffer. |
| * Note: the z values are always in the range [0, 2^32-1]. |
| */ |
| static void |
| put_z32_values(struct gl_context *ctx, struct gl_renderbuffer *rb, |
| GLuint count, const GLint x[], const GLint y[], |
| const GLuint zvalues[], const GLubyte mask[]) |
| { |
| struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); |
| const GLint w = rb->Width, h = rb->Height; |
| GLubyte *map = _swrast_pixel_address(rb, 0, 0); |
| GLuint i; |
| |
| if (rb->Format == MESA_FORMAT_Z_UNORM32) { |
| const GLint rowStride = srb->RowStride; |
| for (i = 0; i < count; i++) { |
| if (mask[i] && x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) { |
| GLuint *dst = (GLuint *) (map + y[i] * rowStride + x[i] * 4); |
| *dst = zvalues[i]; |
| } |
| } |
| } |
| else { |
| gl_pack_uint_z_func packZ = _mesa_get_pack_uint_z_func(rb->Format); |
| const GLint bpp = _mesa_get_format_bytes(rb->Format); |
| const GLint rowStride = srb->RowStride; |
| for (i = 0; i < count; i++) { |
| if (mask[i] && x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) { |
| void *dst = map + y[i] * rowStride + x[i] * bpp; |
| packZ(zvalues + i, dst); |
| } |
| } |
| } |
| } |
| |
| |
| /** |
| * Apply depth (Z) buffer testing to the span. |
| * \return approx number of pixels that passed (only zero is reliable) |
| */ |
| GLuint |
| _swrast_depth_test_span(struct gl_context *ctx, SWspan *span) |
| { |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; |
| const GLint bpp = _mesa_get_format_bytes(rb->Format); |
| void *zStart; |
| const GLuint count = span->end; |
| const GLuint *fragZ = span->array->z; |
| GLubyte *mask = span->array->mask; |
| void *zBufferVals; |
| GLuint *zBufferTemp = NULL; |
| GLuint passed; |
| GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); |
| GLboolean ztest16 = GL_FALSE; |
| |
| if (span->arrayMask & SPAN_XY) |
| zStart = NULL; |
| else |
| zStart = _swrast_pixel_address(rb, span->x, span->y); |
| |
| if (rb->Format == MESA_FORMAT_Z_UNORM16 && !(span->arrayMask & SPAN_XY)) { |
| /* directly read/write row of 16-bit Z values */ |
| zBufferVals = zStart; |
| ztest16 = GL_TRUE; |
| } |
| else if (rb->Format == MESA_FORMAT_Z_UNORM32 && !(span->arrayMask & SPAN_XY)) { |
| /* directly read/write row of 32-bit Z values */ |
| zBufferVals = zStart; |
| } |
| else { |
| if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_NORMALIZED) { |
| _mesa_problem(ctx, "Incorrectly writing swrast's integer depth " |
| "values to %s depth buffer", |
| _mesa_get_format_name(rb->Format)); |
| } |
| |
| /* copy Z buffer values into temp buffer (32-bit Z values) */ |
| zBufferTemp = malloc(count * sizeof(GLuint)); |
| if (!zBufferTemp) |
| return 0; |
| |
| if (span->arrayMask & SPAN_XY) { |
| get_z32_values(ctx, rb, count, |
| span->array->x, span->array->y, zBufferTemp); |
| } |
| else { |
| _mesa_unpack_uint_z_row(rb->Format, count, zStart, zBufferTemp); |
| } |
| |
| if (zBits == 24) { |
| GLuint i; |
| /* Convert depth buffer values from 32 to 24 bits to match the |
| * fragment Z values generated by rasterization. |
| */ |
| for (i = 0; i < count; i++) { |
| zBufferTemp[i] >>= 8; |
| } |
| } |
| else if (zBits == 16) { |
| GLuint i; |
| /* Convert depth buffer values from 32 to 16 bits */ |
| for (i = 0; i < count; i++) { |
| zBufferTemp[i] >>= 16; |
| } |
| } |
| else { |
| assert(zBits == 32); |
| } |
| |
| zBufferVals = zBufferTemp; |
| } |
| |
| /* do the depth test either with 16 or 32-bit values */ |
| if (ztest16) |
| passed = depth_test_span16(ctx, count, zBufferVals, fragZ, mask); |
| else |
| passed = depth_test_span32(ctx, count, zBufferVals, fragZ, mask); |
| |
| if (zBufferTemp) { |
| /* need to write temp Z values back into the buffer */ |
| |
| /* Convert depth buffer values back to 32-bit values. The least |
| * significant bits don't matter since they'll get dropped when |
| * they're packed back into the depth buffer. |
| */ |
| if (zBits == 24) { |
| GLuint i; |
| for (i = 0; i < count; i++) { |
| zBufferTemp[i] = (zBufferTemp[i] << 8); |
| } |
| } |
| else if (zBits == 16) { |
| GLuint i; |
| for (i = 0; i < count; i++) { |
| zBufferTemp[i] = zBufferTemp[i] << 16; |
| } |
| } |
| |
| if (span->arrayMask & SPAN_XY) { |
| /* random locations */ |
| put_z32_values(ctx, rb, count, span->array->x, span->array->y, |
| zBufferTemp, mask); |
| } |
| else { |
| /* horizontal row */ |
| gl_pack_uint_z_func packZ = _mesa_get_pack_uint_z_func(rb->Format); |
| GLubyte *dst = zStart; |
| GLuint i; |
| for (i = 0; i < count; i++) { |
| if (mask[i]) { |
| packZ(&zBufferTemp[i], dst); |
| } |
| dst += bpp; |
| } |
| } |
| |
| free(zBufferTemp); |
| } |
| |
| if (passed < count) { |
| span->writeAll = GL_FALSE; |
| } |
| return passed; |
| } |
| |
| |
| /** |
| * GL_EXT_depth_bounds_test extension. |
| * Discard fragments depending on whether the corresponding Z-buffer |
| * values are outside the depth bounds test range. |
| * Note: we test the Z buffer values, not the fragment Z values! |
| * \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass |
| */ |
| GLboolean |
| _swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span ) |
| { |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; |
| GLubyte *zStart; |
| GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F); |
| GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F); |
| GLubyte *mask = span->array->mask; |
| const GLuint count = span->end; |
| GLuint i; |
| GLboolean anyPass = GL_FALSE; |
| GLuint *zBufferTemp; |
| const GLuint *zBufferVals; |
| |
| zBufferTemp = malloc(count * sizeof(GLuint)); |
| if (!zBufferTemp) { |
| /* don't generate a stream of OUT_OF_MEMORY errors here */ |
| return GL_FALSE; |
| } |
| |
| if (span->arrayMask & SPAN_XY) |
| zStart = NULL; |
| else |
| zStart = _swrast_pixel_address(rb, span->x, span->y); |
| |
| if (rb->Format == MESA_FORMAT_Z_UNORM32 && !(span->arrayMask & SPAN_XY)) { |
| /* directly access 32-bit values in the depth buffer */ |
| zBufferVals = (const GLuint *) zStart; |
| } |
| else { |
| /* unpack Z values into a temporary array */ |
| if (span->arrayMask & SPAN_XY) { |
| get_z32_values(ctx, rb, count, span->array->x, span->array->y, |
| zBufferTemp); |
| } |
| else { |
| _mesa_unpack_uint_z_row(rb->Format, count, zStart, zBufferTemp); |
| } |
| zBufferVals = zBufferTemp; |
| } |
| |
| /* Now do the tests */ |
| for (i = 0; i < count; i++) { |
| if (mask[i]) { |
| if (zBufferVals[i] < zMin || zBufferVals[i] > zMax) |
| mask[i] = GL_FALSE; |
| else |
| anyPass = GL_TRUE; |
| } |
| } |
| |
| free(zBufferTemp); |
| |
| return anyPass; |
| } |
| |
| |
| |
| /**********************************************************************/ |
| /***** Read Depth Buffer *****/ |
| /**********************************************************************/ |
| |
| |
| /** |
| * Read a span of depth values from the given depth renderbuffer, returning |
| * the values as GLfloats. |
| * This function does clipping to prevent reading outside the depth buffer's |
| * bounds. |
| */ |
| void |
| _swrast_read_depth_span_float(struct gl_context *ctx, |
| struct gl_renderbuffer *rb, |
| GLint n, GLint x, GLint y, GLfloat depth[]) |
| { |
| if (!rb) { |
| /* really only doing this to prevent FP exceptions later */ |
| memset(depth, 0, n * sizeof(GLfloat)); |
| return; |
| } |
| |
| if (y < 0 || y >= (GLint) rb->Height || |
| x + n <= 0 || x >= (GLint) rb->Width) { |
| /* span is completely outside framebuffer */ |
| memset(depth, 0, n * sizeof(GLfloat)); |
| return; |
| } |
| |
| if (x < 0) { |
| GLint dx = -x; |
| GLint i; |
| for (i = 0; i < dx; i++) |
| depth[i] = 0.0; |
| x = 0; |
| n -= dx; |
| depth += dx; |
| } |
| if (x + n > (GLint) rb->Width) { |
| GLint dx = x + n - (GLint) rb->Width; |
| GLint i; |
| for (i = 0; i < dx; i++) |
| depth[n - i - 1] = 0.0; |
| n -= dx; |
| } |
| if (n <= 0) { |
| return; |
| } |
| |
| _mesa_unpack_float_z_row(rb->Format, n, _swrast_pixel_address(rb, x, y), |
| depth); |
| } |
| |
| |
| /** |
| * Clear the given z/depth renderbuffer. If the buffer is a combined |
| * depth+stencil buffer, only the Z bits will be touched. |
| */ |
| void |
| _swrast_clear_depth_buffer(struct gl_context *ctx) |
| { |
| struct gl_renderbuffer *rb = |
| ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; |
| GLint x, y, width, height; |
| GLubyte *map; |
| GLint rowStride, i, j; |
| GLbitfield mapMode; |
| |
| if (!rb || !ctx->Depth.Mask) { |
| /* no depth buffer, or writing to it is disabled */ |
| return; |
| } |
| |
| /* compute region to clear */ |
| x = ctx->DrawBuffer->_Xmin; |
| y = ctx->DrawBuffer->_Ymin; |
| width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
| height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
| |
| mapMode = GL_MAP_WRITE_BIT; |
| if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || |
| rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT || |
| rb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM || |
| rb->Format == MESA_FORMAT_X8Z24_UNORM) { |
| mapMode |= GL_MAP_READ_BIT; |
| } |
| |
| ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, |
| mapMode, &map, &rowStride); |
| if (!map) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(depth)"); |
| return; |
| } |
| |
| switch (rb->Format) { |
| case MESA_FORMAT_Z_UNORM16: |
| { |
| GLfloat clear = (GLfloat) ctx->Depth.Clear; |
| GLushort clearVal = 0; |
| _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); |
| if (clearVal == 0xffff && width * 2 == rowStride) { |
| /* common case */ |
| memset(map, 0xff, width * height * 2); |
| } |
| else { |
| for (i = 0; i < height; i++) { |
| GLushort *row = (GLushort *) map; |
| for (j = 0; j < width; j++) { |
| row[j] = clearVal; |
| } |
| map += rowStride; |
| } |
| } |
| } |
| break; |
| case MESA_FORMAT_Z_UNORM32: |
| case MESA_FORMAT_Z_FLOAT32: |
| { |
| GLfloat clear = (GLfloat) ctx->Depth.Clear; |
| GLuint clearVal = 0; |
| _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); |
| for (i = 0; i < height; i++) { |
| GLuint *row = (GLuint *) map; |
| for (j = 0; j < width; j++) { |
| row[j] = clearVal; |
| } |
| map += rowStride; |
| } |
| } |
| break; |
| case MESA_FORMAT_Z24_UNORM_X8_UINT: |
| case MESA_FORMAT_Z24_UNORM_S8_UINT: |
| case MESA_FORMAT_S8_UINT_Z24_UNORM: |
| case MESA_FORMAT_X8Z24_UNORM: |
| { |
| GLfloat clear = (GLfloat) ctx->Depth.Clear; |
| GLuint clearVal = 0; |
| GLuint mask; |
| |
| if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || |
| rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) |
| mask = 0xff000000; |
| else |
| mask = 0xff; |
| |
| _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); |
| for (i = 0; i < height; i++) { |
| GLuint *row = (GLuint *) map; |
| for (j = 0; j < width; j++) { |
| row[j] = (row[j] & mask) | clearVal; |
| } |
| map += rowStride; |
| } |
| |
| } |
| break; |
| case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: |
| /* XXX untested */ |
| { |
| GLfloat clearVal = (GLfloat) ctx->Depth.Clear; |
| for (i = 0; i < height; i++) { |
| GLfloat *row = (GLfloat *) map; |
| for (j = 0; j < width; j++) { |
| row[j * 2] = clearVal; |
| } |
| map += rowStride; |
| } |
| } |
| break; |
| default: |
| _mesa_problem(ctx, "Unexpected depth buffer format %s" |
| " in _swrast_clear_depth_buffer()", |
| _mesa_get_format_name(rb->Format)); |
| } |
| |
| ctx->Driver.UnmapRenderbuffer(ctx, rb); |
| } |
| |
| |
| |
| |
| /** |
| * Clear both depth and stencil values in a combined depth+stencil buffer. |
| */ |
| void |
| _swrast_clear_depth_stencil_buffer(struct gl_context *ctx) |
| { |
| const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits; |
| const GLuint writeMask = ctx->Stencil.WriteMask[0]; |
| const GLuint stencilMax = (1 << stencilBits) - 1; |
| struct gl_renderbuffer *rb = |
| ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; |
| GLint x, y, width, height; |
| GLbitfield mapMode; |
| GLubyte *map; |
| GLint rowStride, i, j; |
| |
| /* check that we really have a combined depth+stencil buffer */ |
| assert(rb == ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer); |
| |
| /* compute region to clear */ |
| x = ctx->DrawBuffer->_Xmin; |
| y = ctx->DrawBuffer->_Ymin; |
| width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
| height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
| |
| mapMode = GL_MAP_WRITE_BIT; |
| if ((writeMask & stencilMax) != stencilMax) { |
| /* need to mask stencil values */ |
| mapMode |= GL_MAP_READ_BIT; |
| } |
| |
| ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, |
| mapMode, &map, &rowStride); |
| if (!map) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(depth+stencil)"); |
| return; |
| } |
| |
| switch (rb->Format) { |
| case MESA_FORMAT_Z24_UNORM_X8_UINT: |
| case MESA_FORMAT_S8_UINT_Z24_UNORM: |
| { |
| GLfloat zClear = (GLfloat) ctx->Depth.Clear; |
| GLuint clear = 0, mask; |
| |
| _mesa_pack_float_z_row(rb->Format, 1, &zClear, &clear); |
| |
| if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) { |
| mask = ((~writeMask) & 0xff) << 24; |
| clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24; |
| } |
| else { |
| mask = ((~writeMask) & 0xff); |
| clear |= (ctx->Stencil.Clear & writeMask & 0xff); |
| } |
| |
| for (i = 0; i < height; i++) { |
| GLuint *row = (GLuint *) map; |
| if (mask != 0x0) { |
| for (j = 0; j < width; j++) { |
| row[j] = (row[j] & mask) | clear; |
| } |
| } |
| else { |
| for (j = 0; j < width; j++) { |
| row[j] = clear; |
| } |
| } |
| map += rowStride; |
| } |
| } |
| break; |
| case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: |
| /* XXX untested */ |
| { |
| const GLfloat zClear = (GLfloat) ctx->Depth.Clear; |
| const GLuint sClear = ctx->Stencil.Clear & writeMask; |
| const GLuint sMask = (~writeMask) & 0xff; |
| for (i = 0; i < height; i++) { |
| GLfloat *zRow = (GLfloat *) map; |
| GLuint *sRow = (GLuint *) map; |
| for (j = 0; j < width; j++) { |
| zRow[j * 2 + 0] = zClear; |
| } |
| if (sMask != 0) { |
| for (j = 0; j < width; j++) { |
| sRow[j * 2 + 1] = (sRow[j * 2 + 1] & sMask) | sClear; |
| } |
| } |
| else { |
| for (j = 0; j < width; j++) { |
| sRow[j * 2 + 1] = sClear; |
| } |
| } |
| map += rowStride; |
| } |
| } |
| break; |
| default: |
| _mesa_problem(ctx, "Unexpected depth buffer format %s" |
| " in _swrast_clear_depth_buffer()", |
| _mesa_get_format_name(rb->Format)); |
| } |
| |
| ctx->Driver.UnmapRenderbuffer(ctx, rb); |
| |
| } |