blob: d37fba9d9f7b9dc07233cef7c8740962dc5d073e [file] [log] [blame]
/*
test program for the ggi-mesa driver
Copyright (C) 1997,1998 Uwe Maurer - uwe_maurer@t-online.de
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <sys/time.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/ggimesa.h>
#include <ggi/ggi.h>
#include <stdlib.h>
ggi_visual_t vis,vis_mem;
GGIMesaContext ctx;
int screen_x=GGI_AUTO,screen_y=GGI_AUTO;
ggi_graphtype bpp=GT_AUTO;
//#define ZBUFFER
//#define SMOOTH_NORMALS
void Init()
{
GLfloat h=(GLfloat)3/4;
GLfloat pos[4]={5,5,-20,0};
GLfloat specular[4]={.4,.4,.4,1};
GLfloat diffuse[4]={.3,.3,.3,1};
GLfloat ambient[4]={.2,.2,.2,1};
int err;
if (ggiInit()<0)
{
printf("ggiInit() failed\n");
exit(1);
}
ctx=GGIMesaCreateContext();
if (ctx==NULL)
{
printf("Can't create Context!\n");
exit(1);
}
vis=ggiOpen(NULL);
vis_mem=ggiOpen("display-memory",NULL);
if (vis==NULL || vis_mem==NULL)
{
printf("Can't open ggi_visuals!\n");
exit(1);
}
err=ggiSetGraphMode(vis,screen_x,screen_y,screen_x,screen_y,bpp);
err+=ggiSetGraphMode(vis_mem,screen_x,screen_y,screen_x,screen_y,bpp);
if (err)
{
printf("Can't set %ix%i\n",screen_x,screen_y);
exit(1);
}
if (GGIMesaSetVisual(ctx,vis_mem,GL_TRUE,GL_FALSE)<0)
{
printf("GGIMesaSetVisual() failed!\n");
exit(1);
}
GGIMesaMakeCurrent(ctx);
glViewport(0,0,screen_x,screen_y);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1,1,-h,h,1,50);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0,0,-9);
glShadeModel(GL_FLAT);
glFrontFace(GL_CW);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0,GL_POSITION,pos);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuse);
glLightfv(GL_LIGHT0,GL_AMBIENT,ambient);
glLightfv(GL_LIGHT0,GL_SPECULAR,specular);
#ifdef ZBUFFER
glEnable(GL_DEPTH_TEST);
#endif
}
#define MAX_VERTS 1000
#define MAX_TRIS 2000
#define MAX_LEN 1024
#define MAX_F 100000000
void LoadAsc(GLuint *list,char *file)
{
FILE *fp;
GLfloat p[MAX_VERTS][3];
GLfloat normal[MAX_VERTS][3];
float ncount[MAX_VERTS];
int v[MAX_TRIS][3];
char line[MAX_LEN];
char *s;
int i,j;
int verts,faces;
GLuint v0,v1,v2;
GLfloat n[3];
GLfloat len,k;
GLfloat min[3]={MAX_F,MAX_F,MAX_F};
GLfloat max[3]={-MAX_F,-MAX_F,-MAX_F};
char *coord_str[]={"X","Z","Y"};
fp=fopen(file,"r");
if (!fp)
{
printf("Can't open %s!\n",file);
exit(1);
}
while (strncmp(fgets(line,MAX_LEN,fp),"Tri-mesh",8)) ;
s=strstr(line,":")+1;
verts=atoi(s);
s=strstr(s,":")+1;
faces=atoi(s);
if (verts>MAX_VERTS)
{
printf("Too many vertices..\n");
exit(1);
}
while (strncmp(fgets(line,MAX_LEN,fp),"Vertex list",11)) ;
for (i=0;i<verts;i++)
{
while (strncmp(fgets(line,MAX_LEN,fp),"Vertex",6)) ;
for (j=0;j<3;j++)
{
s=strstr(line,coord_str[j])+2;
k=atoi(s);
if (k>max[j]) max[j]=k;
if (k<min[j]) min[j]=k;
p[i][j]=k;
}
}
len=0;
for (i=0;i<3;i++)
{
k=max[i]-min[i];
if (k>len) {len=k;j=i;}
n[i]=(max[i]+min[i])/2;
}
len/=2;
for (i=0;i<verts;i++)
{
for (j=0;j<3;j++)
{
p[i][j]-=n[j];
p[i][j]/=len;
}
}
*list=glGenLists(1);
glNewList(*list,GL_COMPILE);
glBegin(GL_TRIANGLES);
memset(ncount,0,sizeof(ncount));
memset(normal,0,sizeof(normal));
while (strncmp(fgets(line,MAX_LEN,fp),"Face list",9)) ;
for (i=0;i<faces;i++)
{
while (strncmp(fgets(line,MAX_LEN,fp),"Face",4)) ;
s=strstr(line,"A")+2;
v0=v[i][0]=atoi(s);
s=strstr(line,"B")+2;
v1=v[i][1]=atoi(s);
s=strstr(line,"C")+2;
v2=v[i][2]=atoi(s);
n[0]=((p[v1][1]-p[v0][1])*(p[v2][2]-p[v0][2])
- (p[v1][2]-p[v0][2])*(p[v2][1]-p[v0][1]));
n[1]=((p[v1][2]-p[v0][2])*(p[v2][0]-p[v0][0])
- (p[v1][0]-p[v0][0])*(p[v2][2]-p[v0][2]));
n[2]=((p[v1][0]-p[v0][0])*(p[v2][1]-p[v0][1])
- (p[v1][1]-p[v0][1])*(p[v2][0]-p[v0][0]));
len=n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
len=sqrt(len);
n[0]/=len;
n[1]/=len;
n[2]/=len;
#ifdef SMOOTH_NORMALS
for (j=0;j<3;j++){
normal[v[i][j]][0]+=n[0];
normal[v[i][j]][1]+=n[1];
normal[v[i][j]][2]+=n[2];
ncount[v[i][j]]++;
}
#else
glNormal3fv(n);
for (j=0;j<3;j++)
glVertex3fv(p[v[i][j]]);
#endif
}
#ifdef SMOOTH_NORMALS
for (i=0;i<verts;i++) {
for (j=0;j<3;j++) {
normal[i][j]/=ncount[i];
}
}
for (i=0;i<faces;i++) {
for (j=0;j<3;j++) {
glNormal3f(normal[v[i][j]][0],
normal[v[i][j]][1],
normal[v[i][j]][2]);
glVertex3fv(p[v[i][j]]);
}
}
#endif
glEnd();
glEndList();
fclose(fp);
}
double Display(GLuint l,int *maxframes)
{
int x,y;
GLfloat col[]={.25,0,.25,1};
int frames=0;
struct timeval start,stop;
double len;
GLfloat rotate=0;
gettimeofday(&start,NULL);
while(1)
{
glClearColor(0,0,0,0);
glClearIndex(0);
#ifdef ZBUFFER
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
#else
glClear(GL_COLOR_BUFFER_BIT);
#endif
glPushMatrix();
glRotatef(30,1,0,0);
glRotatef(rotate/10,0,0,1);
glTranslatef(-6,-4,0);
for (y=0;y<3;y++)
{
glPushMatrix();
for (x=0;x<5;x++)
{
glPushMatrix();
glRotatef(rotate,y+1,-x-1,0);
col[0]=(GLfloat)(x+1)/4;
col[1]=0;
col[2]=(GLfloat)(y+1)/2;
glMaterialfv(GL_FRONT,GL_AMBIENT,col);
glCallList(l);
glPopMatrix();
glTranslatef(3,0,0);
}
glPopMatrix();
glTranslatef(0,4,0);
}
glPopMatrix();
glFinish();
ggiPutBox(vis,0,0,screen_x,screen_y,ggiDBGetBuffer(vis,0)->read);
rotate+=10;
frames++;
if (frames==(*maxframes)) break;
if (ggiKbhit(vis))
{
*maxframes=frames;
break;
}
}
gettimeofday(&stop,NULL);
len=(double)(stop.tv_sec-start.tv_sec)+
(double)(stop.tv_usec-start.tv_usec)/1e6;
return len;
}
void visible(int vis)
{
if (vis == GLUT_VISIBLE)
glutIdleFunc(idle);
else
glutIdleFunc(NULL);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowPosition(0, 0);
glutInitWindowSize(300, 300);
glutCreateWindow("asc-view");
init();
glutDisplayFunc(draw);
glutReshapeFunc(reshape);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutVisibilityFunc(visible);
glutMainLoop();
#if 0
GLuint l;
char *file;
int maxframes=0;
double len;
Init();
file=(argc>1) ? argv[1] : "asc/box.asc";
if (argc>2) maxframes=atoi(argv[2]);
if (argc==1)
{
printf("usage: %s filename.asc\n",argv[0]);
}
LoadAsc(&l,file);
len=Display(l,&maxframes);
printf("\ttime: %.3f sec\n",len);
printf("\tframes: %i\n",maxframes);
printf("\tfps: %.3f \n",(double)maxframes/len);
GGIMesaDestroyContext(ctx);
ggiClose(vis);
ggiClose(vis_mem);
ggiExit();
#endif
return 0;
}