commit | f1b647fdd1028bf475ed258c4dd8b833339ec796 | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Tue Apr 28 12:09:58 2015 +0200 |
committer | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | Fri Sep 25 08:39:23 2015 +0200 |
tree | 778cd8361c94faee543e8bcbbdea6deb631f8a7d | |
parent | f4c8c01a3db984a08dc02b72c2904b0532e0847f [diff] |
glsl: Apply memory qualifiers to buffer variables v2: - Save memory qualifier info in the top level members of a shader storage block. - Add a checks to record_compare() which is used when comparing shader storage buffer declarations in different shaders. - Always report an error for incompatible readonly/writeonly definitions, whether they are present at block or field level. Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>