| /* |
| * Copyright 2014 Advanced Micro Devices, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: Tom Stellard <thomas.stellard@amd.com> |
| * |
| */ |
| |
| #pragma once |
| |
| #include <stdint.h> |
| |
| struct ac_shader_reloc { |
| char name[32]; |
| uint64_t offset; |
| }; |
| |
| struct ac_shader_binary { |
| /** Shader code */ |
| unsigned char *code; |
| unsigned code_size; |
| |
| /** Config/Context register state that accompanies this shader. |
| * This is a stream of dword pairs. First dword contains the |
| * register address, the second dword contains the value.*/ |
| unsigned char *config; |
| unsigned config_size; |
| |
| /** The number of bytes of config information for each global symbol. |
| */ |
| unsigned config_size_per_symbol; |
| |
| /** Constant data accessed by the shader. This will be uploaded |
| * into a constant buffer. */ |
| unsigned char *rodata; |
| unsigned rodata_size; |
| |
| /** List of symbol offsets for the shader */ |
| uint64_t *global_symbol_offsets; |
| unsigned global_symbol_count; |
| |
| struct ac_shader_reloc *relocs; |
| unsigned reloc_count; |
| |
| /** Disassembled shader in a string. */ |
| char *disasm_string; |
| }; |
| |
| struct ac_shader_config { |
| unsigned num_sgprs; |
| unsigned num_vgprs; |
| unsigned spilled_sgprs; |
| unsigned spilled_vgprs; |
| unsigned lds_size; |
| unsigned spi_ps_input_ena; |
| unsigned spi_ps_input_addr; |
| unsigned float_mode; |
| unsigned scratch_bytes_per_wave; |
| }; |
| |
| /* |
| * Parse the elf binary stored in \p elf_data and create a |
| * ac_shader_binary object. |
| */ |
| void ac_elf_read(const char *elf_data, unsigned elf_size, |
| struct ac_shader_binary *binary); |
| |
| void ac_shader_binary_read_config(struct ac_shader_binary *binary, |
| struct ac_shader_config *conf, |
| unsigned symbol_offset); |