| /* |
| * Copyright © 2008, 2009 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| #include <getopt.h> |
| |
| /** @file main.cpp |
| * |
| * This file is the main() routine and scaffolding for producing |
| * builtin_compiler (which doesn't include builtins itself and is used |
| * to generate the profile information for builtin_function.cpp), and |
| * for glsl_compiler (which does include builtins and can be used to |
| * offline compile GLSL code and examine the resulting GLSL IR. |
| */ |
| |
| #include "ast.h" |
| #include "glsl_parser_extras.h" |
| #include "ir_optimization.h" |
| #include "program.h" |
| #include "program/hash_table.h" |
| #include "loop_analysis.h" |
| #include "standalone_scaffolding.h" |
| |
| static int glsl_version = 330; |
| |
| static void |
| initialize_context(struct gl_context *ctx, gl_api api) |
| { |
| initialize_context_to_defaults(ctx, api); |
| |
| /* The standalone compiler needs to claim support for almost |
| * everything in order to compile the built-in functions. |
| */ |
| ctx->Const.GLSLVersion = glsl_version; |
| ctx->Extensions.ARB_ES3_compatibility = true; |
| ctx->Const.MaxComputeWorkGroupCount[0] = 65535; |
| ctx->Const.MaxComputeWorkGroupCount[1] = 65535; |
| ctx->Const.MaxComputeWorkGroupCount[2] = 65535; |
| ctx->Const.MaxComputeWorkGroupSize[0] = 1024; |
| ctx->Const.MaxComputeWorkGroupSize[1] = 1024; |
| ctx->Const.MaxComputeWorkGroupSize[2] = 64; |
| ctx->Const.MaxComputeWorkGroupInvocations = 1024; |
| ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; |
| ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; |
| ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ |
| ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ |
| |
| switch (ctx->Const.GLSLVersion) { |
| case 100: |
| ctx->Const.MaxClipPlanes = 0; |
| ctx->Const.MaxCombinedTextureImageUnits = 8; |
| ctx->Const.MaxDrawBuffers = 2; |
| ctx->Const.MinProgramTexelOffset = 0; |
| ctx->Const.MaxProgramTexelOffset = 0; |
| ctx->Const.MaxLights = 0; |
| ctx->Const.MaxTextureCoordUnits = 0; |
| ctx->Const.MaxTextureUnits = 8; |
| |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; |
| |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = |
| ctx->Const.MaxCombinedTextureImageUnits; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| |
| ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; |
| break; |
| case 110: |
| case 120: |
| ctx->Const.MaxClipPlanes = 6; |
| ctx->Const.MaxCombinedTextureImageUnits = 2; |
| ctx->Const.MaxDrawBuffers = 1; |
| ctx->Const.MinProgramTexelOffset = 0; |
| ctx->Const.MaxProgramTexelOffset = 0; |
| ctx->Const.MaxLights = 8; |
| ctx->Const.MaxTextureCoordUnits = 2; |
| ctx->Const.MaxTextureUnits = 2; |
| |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; |
| |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = |
| ctx->Const.MaxCombinedTextureImageUnits; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| |
| ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; |
| break; |
| case 130: |
| case 140: |
| ctx->Const.MaxClipPlanes = 8; |
| ctx->Const.MaxCombinedTextureImageUnits = 16; |
| ctx->Const.MaxDrawBuffers = 8; |
| ctx->Const.MinProgramTexelOffset = -8; |
| ctx->Const.MaxProgramTexelOffset = 7; |
| ctx->Const.MaxLights = 8; |
| ctx->Const.MaxTextureCoordUnits = 8; |
| ctx->Const.MaxTextureUnits = 2; |
| |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; |
| |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| |
| ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; |
| break; |
| case 150: |
| case 330: |
| ctx->Const.MaxClipPlanes = 8; |
| ctx->Const.MaxDrawBuffers = 8; |
| ctx->Const.MinProgramTexelOffset = -8; |
| ctx->Const.MaxProgramTexelOffset = 7; |
| ctx->Const.MaxLights = 8; |
| ctx->Const.MaxTextureCoordUnits = 8; |
| ctx->Const.MaxTextureUnits = 2; |
| |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; |
| |
| ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; |
| ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; |
| ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; |
| ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; |
| |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = |
| ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| |
| ctx->Const.MaxCombinedTextureImageUnits = |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits |
| + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits |
| + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; |
| |
| ctx->Const.MaxGeometryOutputVertices = 256; |
| ctx->Const.MaxGeometryTotalOutputComponents = 1024; |
| |
| ctx->Const.MaxVarying = 60 / 4; |
| break; |
| case 300: |
| ctx->Const.MaxClipPlanes = 8; |
| ctx->Const.MaxCombinedTextureImageUnits = 32; |
| ctx->Const.MaxDrawBuffers = 4; |
| ctx->Const.MinProgramTexelOffset = -8; |
| ctx->Const.MaxProgramTexelOffset = 7; |
| ctx->Const.MaxLights = 0; |
| ctx->Const.MaxTextureCoordUnits = 0; |
| ctx->Const.MaxTextureUnits = 0; |
| |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; |
| |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| |
| ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; |
| break; |
| } |
| |
| ctx->Const.GenerateTemporaryNames = true; |
| ctx->Const.MaxPatchVertices = 32; |
| |
| ctx->Driver.NewShader = _mesa_new_shader; |
| } |
| |
| /* Returned string will have 'ctx' as its ralloc owner. */ |
| static char * |
| load_text_file(void *ctx, const char *file_name) |
| { |
| char *text = NULL; |
| size_t size; |
| size_t total_read = 0; |
| FILE *fp = fopen(file_name, "rb"); |
| |
| if (!fp) { |
| return NULL; |
| } |
| |
| fseek(fp, 0L, SEEK_END); |
| size = ftell(fp); |
| fseek(fp, 0L, SEEK_SET); |
| |
| text = (char *) ralloc_size(ctx, size + 1); |
| if (text != NULL) { |
| do { |
| size_t bytes = fread(text + total_read, |
| 1, size - total_read, fp); |
| if (bytes < size - total_read) { |
| free(text); |
| text = NULL; |
| goto error; |
| } |
| |
| if (bytes == 0) { |
| break; |
| } |
| |
| total_read += bytes; |
| } while (total_read < size); |
| |
| text[total_read] = '\0'; |
| error:; |
| } |
| |
| fclose(fp); |
| |
| return text; |
| } |
| |
| int dump_ast = 0; |
| int dump_hir = 0; |
| int dump_lir = 0; |
| int do_link = 0; |
| |
| const struct option compiler_opts[] = { |
| { "dump-ast", no_argument, &dump_ast, 1 }, |
| { "dump-hir", no_argument, &dump_hir, 1 }, |
| { "dump-lir", no_argument, &dump_lir, 1 }, |
| { "link", no_argument, &do_link, 1 }, |
| { "version", required_argument, NULL, 'v' }, |
| { NULL, 0, NULL, 0 } |
| }; |
| |
| /** |
| * \brief Print proper usage and exit with failure. |
| */ |
| void |
| usage_fail(const char *name) |
| { |
| |
| const char *header = |
| "usage: %s [options] <file.vert | file.tesc | file.tese | file.geom | file.frag | file.comp>\n" |
| "\n" |
| "Possible options are:\n"; |
| printf(header, name); |
| for (const struct option *o = compiler_opts; o->name != 0; ++o) { |
| printf(" --%s\n", o->name); |
| } |
| exit(EXIT_FAILURE); |
| } |
| |
| |
| void |
| compile_shader(struct gl_context *ctx, struct gl_shader *shader) |
| { |
| struct _mesa_glsl_parse_state *state = |
| new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); |
| |
| _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir); |
| |
| /* Print out the resulting IR */ |
| if (!state->error && dump_lir) { |
| _mesa_print_ir(stdout, shader->ir, state); |
| } |
| |
| return; |
| } |
| |
| int |
| main(int argc, char **argv) |
| { |
| int status = EXIT_SUCCESS; |
| struct gl_context local_ctx; |
| struct gl_context *ctx = &local_ctx; |
| bool glsl_es = false; |
| |
| int c; |
| int idx = 0; |
| while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) { |
| switch (c) { |
| case 'v': |
| glsl_version = strtol(optarg, NULL, 10); |
| switch (glsl_version) { |
| case 100: |
| case 300: |
| glsl_es = true; |
| break; |
| case 110: |
| case 120: |
| case 130: |
| case 140: |
| case 150: |
| case 330: |
| glsl_es = false; |
| break; |
| default: |
| fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg); |
| usage_fail(argv[0]); |
| break; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| |
| |
| if (argc <= optind) |
| usage_fail(argv[0]); |
| |
| initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT); |
| |
| struct gl_shader_program *whole_program; |
| |
| whole_program = rzalloc (NULL, struct gl_shader_program); |
| assert(whole_program != NULL); |
| whole_program->InfoLog = ralloc_strdup(whole_program, ""); |
| |
| /* Created just to avoid segmentation faults */ |
| whole_program->AttributeBindings = new string_to_uint_map; |
| whole_program->FragDataBindings = new string_to_uint_map; |
| whole_program->FragDataIndexBindings = new string_to_uint_map; |
| |
| for (/* empty */; argc > optind; optind++) { |
| whole_program->Shaders = |
| reralloc(whole_program, whole_program->Shaders, |
| struct gl_shader *, whole_program->NumShaders + 1); |
| assert(whole_program->Shaders != NULL); |
| |
| struct gl_shader *shader = rzalloc(whole_program, gl_shader); |
| |
| whole_program->Shaders[whole_program->NumShaders] = shader; |
| whole_program->NumShaders++; |
| |
| const unsigned len = strlen(argv[optind]); |
| if (len < 6) |
| usage_fail(argv[0]); |
| |
| const char *const ext = & argv[optind][len - 5]; |
| if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0) |
| shader->Type = GL_VERTEX_SHADER; |
| else if (strncmp(".tesc", ext, 5) == 0) |
| shader->Type = GL_TESS_CONTROL_SHADER; |
| else if (strncmp(".tese", ext, 5) == 0) |
| shader->Type = GL_TESS_EVALUATION_SHADER; |
| else if (strncmp(".geom", ext, 5) == 0) |
| shader->Type = GL_GEOMETRY_SHADER; |
| else if (strncmp(".frag", ext, 5) == 0) |
| shader->Type = GL_FRAGMENT_SHADER; |
| else if (strncmp(".comp", ext, 5) == 0) |
| shader->Type = GL_COMPUTE_SHADER; |
| else |
| usage_fail(argv[0]); |
| shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type); |
| |
| shader->Source = load_text_file(whole_program, argv[optind]); |
| if (shader->Source == NULL) { |
| printf("File \"%s\" does not exist.\n", argv[optind]); |
| exit(EXIT_FAILURE); |
| } |
| |
| compile_shader(ctx, shader); |
| |
| if (strlen(shader->InfoLog) > 0) |
| printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); |
| |
| if (!shader->CompileStatus) { |
| status = EXIT_FAILURE; |
| break; |
| } |
| } |
| |
| if ((status == EXIT_SUCCESS) && do_link) { |
| _mesa_clear_shader_program_data(whole_program); |
| |
| link_shaders(ctx, whole_program); |
| status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; |
| |
| if (strlen(whole_program->InfoLog) > 0) |
| printf("Info log for linking:\n%s\n", whole_program->InfoLog); |
| } |
| |
| for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) |
| ralloc_free(whole_program->_LinkedShaders[i]); |
| |
| delete whole_program->AttributeBindings; |
| delete whole_program->FragDataBindings; |
| delete whole_program->FragDataIndexBindings; |
| |
| ralloc_free(whole_program); |
| _mesa_glsl_release_types(); |
| _mesa_glsl_release_builtin_functions(); |
| |
| return status; |
| } |