blob: 23327ec0724ca23dac5ed8fed95613d3a38638fc [file] [log] [blame]
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "genxml/gen7_pack.h"
#include "genxml/gen75_pack.h"
static uint32_t
cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
static const uint32_t push_constant_opcodes[] = {
[MESA_SHADER_VERTEX] = 21,
[MESA_SHADER_TESS_CTRL] = 25, /* HS */
[MESA_SHADER_TESS_EVAL] = 26, /* DS */
[MESA_SHADER_GEOMETRY] = 22,
[MESA_SHADER_FRAGMENT] = 23,
[MESA_SHADER_COMPUTE] = 0,
};
VkShaderStageFlags flushed = 0;
anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
if (stage == MESA_SHADER_COMPUTE)
continue;
struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
if (state.offset == 0)
continue;
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CONSTANT_VS,
._3DCommandSubOpcode = push_constant_opcodes[stage],
.ConstantBody = {
.PointerToConstantBuffer0 = { .offset = state.offset },
.ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
});
flushed |= mesa_to_vk_shader_stage(stage);
}
cmd_buffer->state.push_constants_dirty &= ~flushed;
return flushed;
}
GENX_FUNC(GEN7, GEN7) void
genX(cmd_buffer_emit_descriptor_pointers)(struct anv_cmd_buffer *cmd_buffer,
uint32_t stages)
{
static const uint32_t sampler_state_opcodes[] = {
[MESA_SHADER_VERTEX] = 43,
[MESA_SHADER_TESS_CTRL] = 44, /* HS */
[MESA_SHADER_TESS_EVAL] = 45, /* DS */
[MESA_SHADER_GEOMETRY] = 46,
[MESA_SHADER_FRAGMENT] = 47,
[MESA_SHADER_COMPUTE] = 0,
};
static const uint32_t binding_table_opcodes[] = {
[MESA_SHADER_VERTEX] = 38,
[MESA_SHADER_TESS_CTRL] = 39,
[MESA_SHADER_TESS_EVAL] = 40,
[MESA_SHADER_GEOMETRY] = 41,
[MESA_SHADER_FRAGMENT] = 42,
[MESA_SHADER_COMPUTE] = 0,
};
anv_foreach_stage(s, stages) {
if (cmd_buffer->state.samplers[s].alloc_size > 0) {
anv_batch_emit(&cmd_buffer->batch,
GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS,
._3DCommandSubOpcode = sampler_state_opcodes[s],
.PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset);
}
/* Always emit binding table pointers if we're asked to, since on SKL
* this is what flushes push constants. */
anv_batch_emit(&cmd_buffer->batch,
GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS,
._3DCommandSubOpcode = binding_table_opcodes[s],
.PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset);
}
}
GENX_FUNC(GEN7, GEN7) uint32_t
genX(cmd_buffer_flush_descriptor_sets)(struct anv_cmd_buffer *cmd_buffer)
{
VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty &
cmd_buffer->state.pipeline->active_stages;
VkResult result = VK_SUCCESS;
anv_foreach_stage(s, dirty) {
result = anv_cmd_buffer_emit_samplers(cmd_buffer, s,
&cmd_buffer->state.samplers[s]);
if (result != VK_SUCCESS)
break;
result = anv_cmd_buffer_emit_binding_table(cmd_buffer, s,
&cmd_buffer->state.binding_tables[s]);
if (result != VK_SUCCESS)
break;
}
if (result != VK_SUCCESS) {
assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
assert(result == VK_SUCCESS);
/* Re-emit state base addresses so we get the new surface state base
* address before we start emitting binding tables etc.
*/
anv_cmd_buffer_emit_state_base_address(cmd_buffer);
/* Re-emit all active binding tables */
dirty |= cmd_buffer->state.pipeline->active_stages;
anv_foreach_stage(s, dirty) {
result = anv_cmd_buffer_emit_samplers(cmd_buffer, s,
&cmd_buffer->state.samplers[s]);
if (result != VK_SUCCESS)
return result;
result = anv_cmd_buffer_emit_binding_table(cmd_buffer, s,
&cmd_buffer->state.binding_tables[s]);
if (result != VK_SUCCESS)
return result;
}
}
cmd_buffer->state.descriptors_dirty &= ~dirty;
return dirty;
}
static inline int64_t
clamp_int64(int64_t x, int64_t min, int64_t max)
{
if (x < min)
return min;
else if (x < max)
return x;
else
return max;
}
static void
emit_scissor_state(struct anv_cmd_buffer *cmd_buffer,
uint32_t count, const VkRect2D *scissors)
{
struct anv_state scissor_state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
for (uint32_t i = 0; i < count; i++) {
const VkRect2D *s = &scissors[i];
/* Since xmax and ymax are inclusive, we have to have xmax < xmin or
* ymax < ymin for empty clips. In case clip x, y, width height are all
* 0, the clamps below produce 0 for xmin, ymin, xmax, ymax, which isn't
* what we want. Just special case empty clips and produce a canonical
* empty clip. */
static const struct GEN7_SCISSOR_RECT empty_scissor = {
.ScissorRectangleYMin = 1,
.ScissorRectangleXMin = 1,
.ScissorRectangleYMax = 0,
.ScissorRectangleXMax = 0
};
const int max = 0xffff;
struct GEN7_SCISSOR_RECT scissor = {
/* Do this math using int64_t so overflow gets clamped correctly. */
.ScissorRectangleYMin = clamp_int64(s->offset.y, 0, max),
.ScissorRectangleXMin = clamp_int64(s->offset.x, 0, max),
.ScissorRectangleYMax = clamp_int64((uint64_t) s->offset.y + s->extent.height - 1, 0, max),
.ScissorRectangleXMax = clamp_int64((uint64_t) s->offset.x + s->extent.width - 1, 0, max)
};
if (s->extent.width <= 0 || s->extent.height <= 0) {
GEN7_SCISSOR_RECT_pack(NULL, scissor_state.map + i * 8,
&empty_scissor);
} else {
GEN7_SCISSOR_RECT_pack(NULL, scissor_state.map + i * 8, &scissor);
}
}
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_SCISSOR_STATE_POINTERS,
.ScissorRectPointer = scissor_state.offset);
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(scissor_state);
}
GENX_FUNC(GEN7, GEN7) void
genX(cmd_buffer_emit_scissor)(struct anv_cmd_buffer *cmd_buffer)
{
if (cmd_buffer->state.dynamic.scissor.count > 0) {
emit_scissor_state(cmd_buffer, cmd_buffer->state.dynamic.scissor.count,
cmd_buffer->state.dynamic.scissor.scissors);
} else {
/* Emit a default scissor based on the currently bound framebuffer */
emit_scissor_state(cmd_buffer, 1,
&(VkRect2D) {
.offset = { .x = 0, .y = 0, },
.extent = {
.width = cmd_buffer->state.framebuffer->width,
.height = cmd_buffer->state.framebuffer->height,
},
});
}
}
static const uint32_t vk_to_gen_index_type[] = {
[VK_INDEX_TYPE_UINT16] = INDEX_WORD,
[VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
};
static const uint32_t restart_index_for_type[] = {
[VK_INDEX_TYPE_UINT16] = UINT16_MAX,
[VK_INDEX_TYPE_UINT32] = UINT32_MAX,
};
void genX(CmdBindIndexBuffer)(
VkCommandBuffer commandBuffer,
VkBuffer _buffer,
VkDeviceSize offset,
VkIndexType indexType)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
if (ANV_IS_HASWELL)
cmd_buffer->state.restart_index = restart_index_for_type[indexType];
cmd_buffer->state.gen7.index_buffer = buffer;
cmd_buffer->state.gen7.index_type = vk_to_gen_index_type[indexType];
cmd_buffer->state.gen7.index_offset = offset;
}
static VkResult
flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
struct anv_state surfaces = { 0, }, samplers = { 0, };
VkResult result;
result = anv_cmd_buffer_emit_samplers(cmd_buffer,
MESA_SHADER_COMPUTE, &samplers);
if (result != VK_SUCCESS)
return result;
result = anv_cmd_buffer_emit_binding_table(cmd_buffer,
MESA_SHADER_COMPUTE, &surfaces);
if (result != VK_SUCCESS)
return result;
struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer);
const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data;
const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
unsigned local_id_dwords = cs_prog_data->local_invocation_id_regs * 8;
unsigned push_constant_data_size =
(prog_data->nr_params + local_id_dwords) * 4;
unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
unsigned push_constant_regs = reg_aligned_constant_size / 32;
if (push_state.alloc_size) {
anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD),
.CURBETotalDataLength = push_state.alloc_size,
.CURBEDataStartAddress = push_state.offset);
}
assert(prog_data->total_shared <= 64 * 1024);
uint32_t slm_size = 0;
if (prog_data->total_shared > 0) {
/* slm_size is in 4k increments, but must be a power of 2. */
slm_size = 4 * 1024;
while (slm_size < prog_data->total_shared)
slm_size <<= 1;
slm_size /= 4 * 1024;
}
struct anv_state state =
anv_state_pool_emit(&device->dynamic_state_pool,
GEN7_INTERFACE_DESCRIPTOR_DATA, 64,
.KernelStartPointer = pipeline->cs_simd,
.BindingTablePointer = surfaces.offset,
.SamplerStatePointer = samplers.offset,
.ConstantURBEntryReadLength =
push_constant_regs,
.ConstantURBEntryReadOffset = 0,
.BarrierEnable = cs_prog_data->uses_barrier,
.SharedLocalMemorySize = slm_size,
.NumberofThreadsinGPGPUThreadGroup =
pipeline->cs_thread_width_max);
const uint32_t size = GEN7_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
.InterfaceDescriptorTotalLength = size,
.InterfaceDescriptorDataStartAddress = state.offset);
return VK_SUCCESS;
}
void
genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
VkResult result;
assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
if (cmd_buffer->state.current_pipeline != GPGPU) {
anv_batch_emit(&cmd_buffer->batch, GEN7_PIPELINE_SELECT,
.PipelineSelection = GPGPU);
cmd_buffer->state.current_pipeline = GPGPU;
}
if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
(cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
/* FIXME: figure out descriptors for gen7 */
result = flush_compute_descriptor_set(cmd_buffer);
assert(result == VK_SUCCESS);
cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
}
cmd_buffer->state.compute_dirty = 0;
}
void
genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
uint32_t *p;
uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
genX(flush_pipeline_select_3d)(cmd_buffer);
if (vb_emit) {
const uint32_t num_buffers = __builtin_popcount(vb_emit);
const uint32_t num_dwords = 1 + num_buffers * 4;
p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
GEN7_3DSTATE_VERTEX_BUFFERS);
uint32_t vb, i = 0;
for_each_bit(vb, vb_emit) {
struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
struct GEN7_VERTEX_BUFFER_STATE state = {
.VertexBufferIndex = vb,
.BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA,
.VertexBufferMemoryObjectControlState = GEN7_MOCS,
.AddressModifyEnable = true,
.BufferPitch = pipeline->binding_stride[vb],
.BufferStartingAddress = { buffer->bo, buffer->offset + offset },
.EndAddress = { buffer->bo, buffer->offset + buffer->size - 1},
.InstanceDataStepRate = 1
};
GEN7_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
i++;
}
}
if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
/* If somebody compiled a pipeline after starting a command buffer the
* scratch bo may have grown since we started this cmd buffer (and
* emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
* reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
}
if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT ||
cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) {
/* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
*
* "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
* stall needs to be sent just prior to any 3DSTATE_VS,
* 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
* 3DSTATE_BINDING_TABLE_POINTER_VS,
* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one
* PIPE_CONTROL needs to be sent before any combination of VS
* associated 3DSTATE."
*/
anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
.DepthStallEnable = true,
.PostSyncOperation = WriteImmediateData,
.Address = { &cmd_buffer->device->workaround_bo, 0 });
}
uint32_t dirty = 0;
if (cmd_buffer->state.descriptors_dirty) {
dirty = gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer);
gen7_cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty);
}
if (cmd_buffer->state.push_constants_dirty)
cmd_buffer_flush_push_constants(cmd_buffer);
/* We use the gen8 state here because it only contains the additional
* min/max fields and, since they occur at the end of the packet and
* don't change the stride, they work on gen7 too.
*/
if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
gen8_cmd_buffer_emit_viewport(cmd_buffer);
if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
gen7_cmd_buffer_emit_scissor(cmd_buffer);
if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_RENDER_TARGETS |
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH |
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)) {
bool enable_bias = cmd_buffer->state.dynamic.depth_bias.bias != 0.0f ||
cmd_buffer->state.dynamic.depth_bias.slope != 0.0f;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;
const uint32_t depth_format = image ?
isl_surf_get_depth_format(&cmd_buffer->device->isl_dev,
&image->depth_surface.isl) : D16_UNORM;
uint32_t sf_dw[GEN7_3DSTATE_SF_length];
struct GEN7_3DSTATE_SF sf = {
GEN7_3DSTATE_SF_header,
.DepthBufferSurfaceFormat = depth_format,
.LineWidth = cmd_buffer->state.dynamic.line_width,
.GlobalDepthOffsetEnableSolid = enable_bias,
.GlobalDepthOffsetEnableWireframe = enable_bias,
.GlobalDepthOffsetEnablePoint = enable_bias,
.GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias,
.GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope,
.GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp
};
GEN7_3DSTATE_SF_pack(NULL, sf_dw, &sf);
anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen7.sf);
}
if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
struct anv_state cc_state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
GEN7_COLOR_CALC_STATE_length * 4,
64);
struct GEN7_COLOR_CALC_STATE cc = {
.BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
.BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
.BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
.BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
.StencilReferenceValue =
cmd_buffer->state.dynamic.stencil_reference.front,
.BackFaceStencilReferenceValue =
cmd_buffer->state.dynamic.stencil_reference.back,
};
GEN7_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(cc_state);
anv_batch_emit(&cmd_buffer->batch,
GEN7_3DSTATE_CC_STATE_POINTERS,
.ColorCalcStatePointer = cc_state.offset);
}
if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_RENDER_TARGETS |
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
uint32_t depth_stencil_dw[GEN7_DEPTH_STENCIL_STATE_length];
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
struct GEN7_DEPTH_STENCIL_STATE depth_stencil = {
.StencilBufferWriteEnable = iview && (iview->aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT),
.StencilTestMask =
cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff,
.StencilWriteMask =
cmd_buffer->state.dynamic.stencil_write_mask.front & 0xff,
.BackfaceStencilTestMask =
cmd_buffer->state.dynamic.stencil_compare_mask.back & 0xff,
.BackfaceStencilWriteMask =
cmd_buffer->state.dynamic.stencil_write_mask.back & 0xff,
};
GEN7_DEPTH_STENCIL_STATE_pack(NULL, depth_stencil_dw, &depth_stencil);
struct anv_state ds_state =
anv_cmd_buffer_merge_dynamic(cmd_buffer, depth_stencil_dw,
pipeline->gen7.depth_stencil_state,
GEN7_DEPTH_STENCIL_STATE_length, 64);
anv_batch_emit(&cmd_buffer->batch,
GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS,
.PointertoDEPTH_STENCIL_STATE = ds_state.offset);
}
if (cmd_buffer->state.gen7.index_buffer &&
cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_INDEX_BUFFER)) {
struct anv_buffer *buffer = cmd_buffer->state.gen7.index_buffer;
uint32_t offset = cmd_buffer->state.gen7.index_offset;
if (ANV_IS_HASWELL) {
anv_batch_emit(&cmd_buffer->batch, GEN75_3DSTATE_VF,
.IndexedDrawCutIndexEnable = pipeline->primitive_restart,
.CutIndex = cmd_buffer->state.restart_index);
}
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_INDEX_BUFFER,
.CutIndexEnable = pipeline->primitive_restart,
.IndexFormat = cmd_buffer->state.gen7.index_type,
.MemoryObjectControlState = GEN7_MOCS,
.BufferStartingAddress = { buffer->bo, buffer->offset + offset },
.BufferEndingAddress = { buffer->bo, buffer->offset + buffer->size });
}
cmd_buffer->state.vb_dirty &= ~vb_emit;
cmd_buffer->state.dirty = 0;
}
void genX(CmdSetEvent)(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask)
{
stub();
}
void genX(CmdResetEvent)(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask)
{
stub();
}
void genX(CmdWaitEvents)(
VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags destStageMask,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers)
{
stub();
}