| /************************************************************************** |
| |
| Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. |
| |
| All Rights Reserved. |
| |
| Permission is hereby granted, free of charge, to any person obtaining |
| a copy of this software and associated documentation files (the |
| "Software"), to deal in the Software without restriction, including |
| without limitation the rights to use, copy, modify, merge, publish, |
| distribute, sublicense, and/or sell copies of the Software, and to |
| permit persons to whom the Software is furnished to do so, subject to |
| the following conditions: |
| |
| The above copyright notice and this permission notice (including the |
| next paragraph) shall be included in all copies or substantial |
| portions of the Software. |
| |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| **************************************************************************/ |
| |
| /* |
| * Authors: |
| * Gareth Hughes <gareth@valinux.com> |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| #include "main/glheader.h" |
| #include "main/imports.h" |
| #include "main/api_arrayelt.h" |
| #include "main/enums.h" |
| #include "main/light.h" |
| #include "main/context.h" |
| #include "main/framebuffer.h" |
| #include "main/simple_list.h" |
| |
| #include "vbo/vbo.h" |
| #include "tnl/tnl.h" |
| #include "tnl/t_pipeline.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "drivers/common/meta.h" |
| |
| #include "radeon_context.h" |
| #include "radeon_mipmap_tree.h" |
| #include "radeon_ioctl.h" |
| #include "radeon_state.h" |
| #include "radeon_tcl.h" |
| #include "radeon_tex.h" |
| #include "radeon_swtcl.h" |
| |
| static void radeonUpdateSpecular( struct gl_context *ctx ); |
| |
| /* ============================================================= |
| * Alpha blending |
| */ |
| |
| static void radeonAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC]; |
| GLubyte refByte; |
| |
| CLAMPED_FLOAT_TO_UBYTE(refByte, ref); |
| |
| RADEON_STATECHANGE( rmesa, ctx ); |
| |
| pp_misc &= ~(RADEON_ALPHA_TEST_OP_MASK | RADEON_REF_ALPHA_MASK); |
| pp_misc |= (refByte & RADEON_REF_ALPHA_MASK); |
| |
| switch ( func ) { |
| case GL_NEVER: |
| pp_misc |= RADEON_ALPHA_TEST_FAIL; |
| break; |
| case GL_LESS: |
| pp_misc |= RADEON_ALPHA_TEST_LESS; |
| break; |
| case GL_EQUAL: |
| pp_misc |= RADEON_ALPHA_TEST_EQUAL; |
| break; |
| case GL_LEQUAL: |
| pp_misc |= RADEON_ALPHA_TEST_LEQUAL; |
| break; |
| case GL_GREATER: |
| pp_misc |= RADEON_ALPHA_TEST_GREATER; |
| break; |
| case GL_NOTEQUAL: |
| pp_misc |= RADEON_ALPHA_TEST_NEQUAL; |
| break; |
| case GL_GEQUAL: |
| pp_misc |= RADEON_ALPHA_TEST_GEQUAL; |
| break; |
| case GL_ALWAYS: |
| pp_misc |= RADEON_ALPHA_TEST_PASS; |
| break; |
| } |
| |
| rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc; |
| } |
| |
| static void radeonBlendEquationSeparate( struct gl_context *ctx, |
| GLenum modeRGB, GLenum modeA ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~RADEON_COMB_FCN_MASK; |
| GLboolean fallback = GL_FALSE; |
| |
| assert( modeRGB == modeA ); |
| |
| switch ( modeRGB ) { |
| case GL_FUNC_ADD: |
| case GL_LOGIC_OP: |
| b |= RADEON_COMB_FCN_ADD_CLAMP; |
| break; |
| |
| case GL_FUNC_SUBTRACT: |
| b |= RADEON_COMB_FCN_SUB_CLAMP; |
| break; |
| |
| default: |
| if (ctx->Color.BlendEnabled) |
| fallback = GL_TRUE; |
| else |
| b |= RADEON_COMB_FCN_ADD_CLAMP; |
| break; |
| } |
| |
| FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, fallback ); |
| if ( !fallback ) { |
| RADEON_STATECHANGE( rmesa, ctx ); |
| rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b; |
| if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled |
| && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE; |
| } |
| } |
| } |
| |
| static void radeonBlendFuncSeparate( struct gl_context *ctx, |
| GLenum sfactorRGB, GLenum dfactorRGB, |
| GLenum sfactorA, GLenum dfactorA ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & |
| ~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK); |
| GLboolean fallback = GL_FALSE; |
| |
| switch ( ctx->Color.BlendSrcRGB ) { |
| case GL_ZERO: |
| b |= RADEON_SRC_BLEND_GL_ZERO; |
| break; |
| case GL_ONE: |
| b |= RADEON_SRC_BLEND_GL_ONE; |
| break; |
| case GL_DST_COLOR: |
| b |= RADEON_SRC_BLEND_GL_DST_COLOR; |
| break; |
| case GL_ONE_MINUS_DST_COLOR: |
| b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_COLOR; |
| break; |
| case GL_SRC_COLOR: |
| b |= RADEON_SRC_BLEND_GL_SRC_COLOR; |
| break; |
| case GL_ONE_MINUS_SRC_COLOR: |
| b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR; |
| break; |
| case GL_SRC_ALPHA: |
| b |= RADEON_SRC_BLEND_GL_SRC_ALPHA; |
| break; |
| case GL_ONE_MINUS_SRC_ALPHA: |
| b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA; |
| break; |
| case GL_DST_ALPHA: |
| b |= RADEON_SRC_BLEND_GL_DST_ALPHA; |
| break; |
| case GL_ONE_MINUS_DST_ALPHA: |
| b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA; |
| break; |
| case GL_SRC_ALPHA_SATURATE: |
| b |= RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE; |
| break; |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| if (ctx->Color.BlendEnabled) |
| fallback = GL_TRUE; |
| else |
| b |= RADEON_SRC_BLEND_GL_ONE; |
| break; |
| default: |
| break; |
| } |
| |
| switch ( ctx->Color.BlendDstRGB ) { |
| case GL_ZERO: |
| b |= RADEON_DST_BLEND_GL_ZERO; |
| break; |
| case GL_ONE: |
| b |= RADEON_DST_BLEND_GL_ONE; |
| break; |
| case GL_SRC_COLOR: |
| b |= RADEON_DST_BLEND_GL_SRC_COLOR; |
| break; |
| case GL_ONE_MINUS_SRC_COLOR: |
| b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_COLOR; |
| break; |
| case GL_SRC_ALPHA: |
| b |= RADEON_DST_BLEND_GL_SRC_ALPHA; |
| break; |
| case GL_ONE_MINUS_SRC_ALPHA: |
| b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA; |
| break; |
| case GL_DST_COLOR: |
| b |= RADEON_DST_BLEND_GL_DST_COLOR; |
| break; |
| case GL_ONE_MINUS_DST_COLOR: |
| b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_COLOR; |
| break; |
| case GL_DST_ALPHA: |
| b |= RADEON_DST_BLEND_GL_DST_ALPHA; |
| break; |
| case GL_ONE_MINUS_DST_ALPHA: |
| b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_ALPHA; |
| break; |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| if (ctx->Color.BlendEnabled) |
| fallback = GL_TRUE; |
| else |
| b |= RADEON_DST_BLEND_GL_ZERO; |
| break; |
| default: |
| break; |
| } |
| |
| FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, fallback ); |
| if ( !fallback ) { |
| RADEON_STATECHANGE( rmesa, ctx ); |
| rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b; |
| } |
| } |
| |
| |
| /* ============================================================= |
| * Depth testing |
| */ |
| |
| static void radeonDepthFunc( struct gl_context *ctx, GLenum func ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| RADEON_STATECHANGE( rmesa, ctx ); |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_TEST_MASK; |
| |
| switch ( ctx->Depth.Func ) { |
| case GL_NEVER: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEVER; |
| break; |
| case GL_LESS: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LESS; |
| break; |
| case GL_EQUAL: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_EQUAL; |
| break; |
| case GL_LEQUAL: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_LEQUAL; |
| break; |
| case GL_GREATER: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GREATER; |
| break; |
| case GL_NOTEQUAL: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_NEQUAL; |
| break; |
| case GL_GEQUAL: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_GEQUAL; |
| break; |
| case GL_ALWAYS: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_TEST_ALWAYS; |
| break; |
| } |
| } |
| |
| |
| static void radeonDepthMask( struct gl_context *ctx, GLboolean flag ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| RADEON_STATECHANGE( rmesa, ctx ); |
| |
| if ( ctx->Depth.Mask ) { |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_WRITE_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_Z_WRITE_ENABLE; |
| } |
| } |
| |
| static void radeonClearDepth( struct gl_context *ctx, GLclampd d ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] & |
| RADEON_DEPTH_FORMAT_MASK); |
| |
| switch ( format ) { |
| case RADEON_DEPTH_FORMAT_16BIT_INT_Z: |
| rmesa->radeon.state.depth.clear = d * 0x0000ffff; |
| break; |
| case RADEON_DEPTH_FORMAT_24BIT_INT_Z: |
| rmesa->radeon.state.depth.clear = d * 0x00ffffff; |
| break; |
| } |
| } |
| |
| |
| /* ============================================================= |
| * Fog |
| */ |
| |
| |
| static void radeonFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| union { int i; float f; } c, d; |
| GLchan col[4]; |
| |
| switch (pname) { |
| case GL_FOG_MODE: |
| if (!ctx->Fog.Enabled) |
| return; |
| RADEON_STATECHANGE(rmesa, tcl); |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK; |
| switch (ctx->Fog.Mode) { |
| case GL_LINEAR: |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_LINEAR; |
| break; |
| case GL_EXP: |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP; |
| break; |
| case GL_EXP2: |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP2; |
| break; |
| default: |
| return; |
| } |
| /* fallthrough */ |
| case GL_FOG_DENSITY: |
| case GL_FOG_START: |
| case GL_FOG_END: |
| if (!ctx->Fog.Enabled) |
| return; |
| c.i = rmesa->hw.fog.cmd[FOG_C]; |
| d.i = rmesa->hw.fog.cmd[FOG_D]; |
| switch (ctx->Fog.Mode) { |
| case GL_EXP: |
| c.f = 0.0; |
| /* While this is the opposite sign from the DDK, it makes the fog test |
| * pass, and matches r200. |
| */ |
| d.f = -ctx->Fog.Density; |
| break; |
| case GL_EXP2: |
| c.f = 0.0; |
| d.f = -(ctx->Fog.Density * ctx->Fog.Density); |
| break; |
| case GL_LINEAR: |
| if (ctx->Fog.Start == ctx->Fog.End) { |
| c.f = 1.0F; |
| d.f = 1.0F; |
| } else { |
| c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start); |
| /* While this is the opposite sign from the DDK, it makes the fog |
| * test pass, and matches r200. |
| */ |
| d.f = -1.0/(ctx->Fog.End-ctx->Fog.Start); |
| } |
| break; |
| default: |
| break; |
| } |
| if (c.i != rmesa->hw.fog.cmd[FOG_C] || d.i != rmesa->hw.fog.cmd[FOG_D]) { |
| RADEON_STATECHANGE( rmesa, fog ); |
| rmesa->hw.fog.cmd[FOG_C] = c.i; |
| rmesa->hw.fog.cmd[FOG_D] = d.i; |
| } |
| break; |
| case GL_FOG_COLOR: |
| RADEON_STATECHANGE( rmesa, ctx ); |
| UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color ); |
| rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~RADEON_FOG_COLOR_MASK; |
| rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= |
| radeonPackColor( 4, col[0], col[1], col[2], 0 ); |
| break; |
| case GL_FOG_COORD_SRC: |
| radeonUpdateSpecular( ctx ); |
| break; |
| default: |
| return; |
| } |
| } |
| |
| /* ============================================================= |
| * Culling |
| */ |
| |
| static void radeonCullFace( struct gl_context *ctx, GLenum unused ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL]; |
| GLuint t = rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL]; |
| |
| s |= RADEON_FFACE_SOLID | RADEON_BFACE_SOLID; |
| t &= ~(RADEON_CULL_FRONT | RADEON_CULL_BACK); |
| |
| if ( ctx->Polygon.CullFlag ) { |
| switch ( ctx->Polygon.CullFaceMode ) { |
| case GL_FRONT: |
| s &= ~RADEON_FFACE_SOLID; |
| t |= RADEON_CULL_FRONT; |
| break; |
| case GL_BACK: |
| s &= ~RADEON_BFACE_SOLID; |
| t |= RADEON_CULL_BACK; |
| break; |
| case GL_FRONT_AND_BACK: |
| s &= ~(RADEON_FFACE_SOLID | RADEON_BFACE_SOLID); |
| t |= (RADEON_CULL_FRONT | RADEON_CULL_BACK); |
| break; |
| } |
| } |
| |
| if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) { |
| RADEON_STATECHANGE(rmesa, set ); |
| rmesa->hw.set.cmd[SET_SE_CNTL] = s; |
| } |
| |
| if ( rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] != t ) { |
| RADEON_STATECHANGE(rmesa, tcl ); |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = t; |
| } |
| } |
| |
| static void radeonFrontFace( struct gl_context *ctx, GLenum mode ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| RADEON_STATECHANGE( rmesa, set ); |
| rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_FFACE_CULL_DIR_MASK; |
| |
| RADEON_STATECHANGE( rmesa, tcl ); |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_CULL_FRONT_IS_CCW; |
| |
| /* Winding is inverted when rendering to FBO */ |
| if (ctx->DrawBuffer && ctx->DrawBuffer->Name) |
| mode = (mode == GL_CW) ? GL_CCW : GL_CW; |
| |
| switch ( mode ) { |
| case GL_CW: |
| rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CW; |
| break; |
| case GL_CCW: |
| rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CCW; |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_CULL_FRONT_IS_CCW; |
| break; |
| } |
| } |
| |
| |
| /* ============================================================= |
| * Line state |
| */ |
| static void radeonLineWidth( struct gl_context *ctx, GLfloat widthf ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| RADEON_STATECHANGE( rmesa, lin ); |
| RADEON_STATECHANGE( rmesa, set ); |
| |
| /* Line width is stored in U6.4 format. |
| */ |
| rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (GLuint)(widthf * 16.0); |
| if ( widthf > 1.0 ) { |
| rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_WIDELINE_ENABLE; |
| } else { |
| rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_WIDELINE_ENABLE; |
| } |
| } |
| |
| static void radeonLineStipple( struct gl_context *ctx, GLint factor, GLushort pattern ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| RADEON_STATECHANGE( rmesa, lin ); |
| rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = |
| ((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern)); |
| } |
| |
| |
| /* ============================================================= |
| * Masks |
| */ |
| static void radeonColorMask( struct gl_context *ctx, |
| GLboolean r, GLboolean g, |
| GLboolean b, GLboolean a ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| struct radeon_renderbuffer *rrb; |
| GLuint mask; |
| |
| rrb = radeon_get_colorbuffer(&rmesa->radeon); |
| if (!rrb) |
| return; |
| |
| mask = radeonPackColor( rrb->cpp, |
| ctx->Color.ColorMask[0][RCOMP], |
| ctx->Color.ColorMask[0][GCOMP], |
| ctx->Color.ColorMask[0][BCOMP], |
| ctx->Color.ColorMask[0][ACOMP] ); |
| |
| if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) { |
| RADEON_STATECHANGE( rmesa, msk ); |
| rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = mask; |
| } |
| } |
| |
| |
| /* ============================================================= |
| * Polygon state |
| */ |
| |
| static void radeonPolygonOffset( struct gl_context *ctx, |
| GLfloat factor, GLfloat units ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; |
| float_ui32_type constant = { units * depthScale }; |
| float_ui32_type factoru = { factor }; |
| |
| RADEON_STATECHANGE( rmesa, zbs ); |
| rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = factoru.ui32; |
| rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32; |
| } |
| |
| static void radeonPolygonStipplePreKMS( struct gl_context *ctx, const GLubyte *mask ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint i; |
| drm_radeon_stipple_t stipple; |
| |
| /* Must flip pattern upside down. |
| */ |
| for ( i = 0 ; i < 32 ; i++ ) { |
| rmesa->state.stipple.mask[31 - i] = ((GLuint *) mask)[i]; |
| } |
| |
| /* TODO: push this into cmd mechanism |
| */ |
| radeon_firevertices(&rmesa->radeon); |
| LOCK_HARDWARE( &rmesa->radeon ); |
| |
| /* FIXME: Use window x,y offsets into stipple RAM. |
| */ |
| stipple.mask = rmesa->state.stipple.mask; |
| drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE, |
| &stipple, sizeof(drm_radeon_stipple_t) ); |
| UNLOCK_HARDWARE( &rmesa->radeon ); |
| } |
| |
| static void radeonPolygonMode( struct gl_context *ctx, GLenum face, GLenum mode ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0; |
| |
| /* Can't generally do unfilled via tcl, but some good special |
| * cases work. |
| */ |
| TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, flag); |
| if (rmesa->radeon.TclFallback) { |
| radeonChooseRenderState( ctx ); |
| radeonChooseVertexState( ctx ); |
| } |
| } |
| |
| |
| /* ============================================================= |
| * Rendering attributes |
| * |
| * We really don't want to recalculate all this every time we bind a |
| * texture. These things shouldn't change all that often, so it makes |
| * sense to break them out of the core texture state update routines. |
| */ |
| |
| /* Examine lighting and texture state to determine if separate specular |
| * should be enabled. |
| */ |
| static void radeonUpdateSpecular( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL]; |
| GLuint flag = 0; |
| |
| RADEON_STATECHANGE( rmesa, tcl ); |
| |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_DIFFUSE; |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE; |
| |
| p &= ~RADEON_SPECULAR_ENABLE; |
| |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_DIFFUSE_SPECULAR_COMBINE; |
| |
| |
| if (ctx->Light.Enabled && |
| ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE; |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE; |
| p |= RADEON_SPECULAR_ENABLE; |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= |
| ~RADEON_DIFFUSE_SPECULAR_COMBINE; |
| } |
| else if (ctx->Light.Enabled) { |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE; |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE; |
| } else if (ctx->Fog.ColorSumEnabled ) { |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE; |
| p |= RADEON_SPECULAR_ENABLE; |
| } else { |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE; |
| } |
| |
| if (ctx->Fog.Enabled) { |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC; |
| if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH) { |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR; |
| /* Bizzare: have to leave lighting enabled to get fog. */ |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE; |
| } |
| else { |
| /* cannot do tcl fog factor calculation with fog coord source |
| * (send precomputed factors). Cannot use precomputed fog |
| * factors together with tcl spec light (need tcl fallback) */ |
| flag = (rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] & |
| RADEON_TCL_COMPUTE_SPECULAR) != 0; |
| } |
| } |
| |
| TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_FOGCOORDSPEC, flag); |
| |
| if (NEED_SECONDARY_COLOR(ctx)) { |
| assert( (p & RADEON_SPECULAR_ENABLE) != 0 ); |
| } else { |
| assert( (p & RADEON_SPECULAR_ENABLE) == 0 ); |
| } |
| |
| if ( rmesa->hw.ctx.cmd[CTX_PP_CNTL] != p ) { |
| RADEON_STATECHANGE( rmesa, ctx ); |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] = p; |
| } |
| |
| /* Update vertex/render formats |
| */ |
| if (rmesa->radeon.TclFallback) { |
| radeonChooseRenderState( ctx ); |
| radeonChooseVertexState( ctx ); |
| } |
| } |
| |
| |
| /* ============================================================= |
| * Materials |
| */ |
| |
| |
| /* Update on colormaterial, material emmissive/ambient, |
| * lightmodel.globalambient |
| */ |
| static void update_global_ambient( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| float *fcmd = (float *)RADEON_DB_STATE( glt ); |
| |
| /* Need to do more if both emmissive & ambient are PREMULT: |
| * Hope this is not needed for MULT |
| */ |
| if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] & |
| ((3 << RADEON_EMISSIVE_SOURCE_SHIFT) | |
| (3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0) |
| { |
| COPY_3V( &fcmd[GLT_RED], |
| ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]); |
| ACC_SCALE_3V( &fcmd[GLT_RED], |
| ctx->Light.Model.Ambient, |
| ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]); |
| } |
| else |
| { |
| COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); |
| } |
| |
| RADEON_DB_STATECHANGE(rmesa, &rmesa->hw.glt); |
| } |
| |
| /* Update on change to |
| * - light[p].colors |
| * - light[p].enabled |
| */ |
| static void update_light_colors( struct gl_context *ctx, GLuint p ) |
| { |
| struct gl_light *l = &ctx->Light.Light[p]; |
| |
| /* fprintf(stderr, "%s\n", __FUNCTION__); */ |
| |
| if (l->Enabled) { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| float *fcmd = (float *)RADEON_DB_STATE( lit[p] ); |
| |
| COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); |
| COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse ); |
| COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); |
| |
| RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] ); |
| } |
| } |
| |
| /* Also fallback for asym colormaterial mode in twoside lighting... |
| */ |
| static void check_twoside_fallback( struct gl_context *ctx ) |
| { |
| GLboolean fallback = GL_FALSE; |
| GLint i; |
| |
| if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { |
| if (ctx->Light.ColorMaterialEnabled && |
| (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) != |
| ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1)) |
| fallback = GL_TRUE; |
| else { |
| for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2) |
| if (memcmp( ctx->Light.Material.Attrib[i], |
| ctx->Light.Material.Attrib[i+1], |
| sizeof(GLfloat)*4) != 0) { |
| fallback = GL_TRUE; |
| break; |
| } |
| } |
| } |
| |
| TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_LIGHT_TWOSIDE, fallback ); |
| } |
| |
| |
| static void radeonColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]; |
| |
| light_model_ctl1 &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) | |
| (3 << RADEON_AMBIENT_SOURCE_SHIFT) | |
| (3 << RADEON_DIFFUSE_SOURCE_SHIFT) | |
| (3 << RADEON_SPECULAR_SOURCE_SHIFT)); |
| |
| if (ctx->Light.ColorMaterialEnabled) { |
| GLuint mask = ctx->Light.ColorMaterialBitmask; |
| |
| if (mask & MAT_BIT_FRONT_EMISSION) { |
| light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE << |
| RADEON_EMISSIVE_SOURCE_SHIFT); |
| } |
| else { |
| light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << |
| RADEON_EMISSIVE_SOURCE_SHIFT); |
| } |
| |
| if (mask & MAT_BIT_FRONT_AMBIENT) { |
| light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE << |
| RADEON_AMBIENT_SOURCE_SHIFT); |
| } |
| else { |
| light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << |
| RADEON_AMBIENT_SOURCE_SHIFT); |
| } |
| |
| if (mask & MAT_BIT_FRONT_DIFFUSE) { |
| light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE << |
| RADEON_DIFFUSE_SOURCE_SHIFT); |
| } |
| else { |
| light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << |
| RADEON_DIFFUSE_SOURCE_SHIFT); |
| } |
| |
| if (mask & MAT_BIT_FRONT_SPECULAR) { |
| light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE << |
| RADEON_SPECULAR_SOURCE_SHIFT); |
| } |
| else { |
| light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << |
| RADEON_SPECULAR_SOURCE_SHIFT); |
| } |
| } |
| else { |
| /* Default to MULT: |
| */ |
| light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) | |
| (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) | |
| (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) | |
| (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT); |
| } |
| |
| if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) { |
| RADEON_STATECHANGE( rmesa, tcl ); |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl1; |
| } |
| } |
| |
| void radeonUpdateMaterial( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLfloat (*mat)[4] = ctx->Light.Material.Attrib; |
| GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl ); |
| GLuint mask = ~0; |
| |
| if (ctx->Light.ColorMaterialEnabled) |
| mask &= ~ctx->Light.ColorMaterialBitmask; |
| |
| if (RADEON_DEBUG & RADEON_STATE) |
| fprintf(stderr, "%s\n", __FUNCTION__); |
| |
| |
| if (mask & MAT_BIT_FRONT_EMISSION) { |
| fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0]; |
| fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1]; |
| fcmd[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_FRONT_EMISSION][2]; |
| fcmd[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_FRONT_EMISSION][3]; |
| } |
| if (mask & MAT_BIT_FRONT_AMBIENT) { |
| fcmd[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_FRONT_AMBIENT][0]; |
| fcmd[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_FRONT_AMBIENT][1]; |
| fcmd[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_FRONT_AMBIENT][2]; |
| fcmd[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_FRONT_AMBIENT][3]; |
| } |
| if (mask & MAT_BIT_FRONT_DIFFUSE) { |
| fcmd[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_FRONT_DIFFUSE][0]; |
| fcmd[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_FRONT_DIFFUSE][1]; |
| fcmd[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_FRONT_DIFFUSE][2]; |
| fcmd[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
| } |
| if (mask & MAT_BIT_FRONT_SPECULAR) { |
| fcmd[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_FRONT_SPECULAR][0]; |
| fcmd[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_FRONT_SPECULAR][1]; |
| fcmd[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_FRONT_SPECULAR][2]; |
| fcmd[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_FRONT_SPECULAR][3]; |
| } |
| if (mask & MAT_BIT_FRONT_SHININESS) { |
| fcmd[MTL_SHININESS] = mat[MAT_ATTRIB_FRONT_SHININESS][0]; |
| } |
| |
| RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mtl ); |
| |
| check_twoside_fallback( ctx ); |
| /* update_global_ambient( ctx );*/ |
| } |
| |
| /* _NEW_LIGHT |
| * _NEW_MODELVIEW |
| * _MESA_NEW_NEED_EYE_COORDS |
| * |
| * Uses derived state from mesa: |
| * _VP_inf_norm |
| * _h_inf_norm |
| * _Position |
| * _NormSpotDirection |
| * _ModelViewInvScale |
| * _NeedEyeCoords |
| * _EyeZDir |
| * |
| * which are calculated in light.c and are correct for the current |
| * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW |
| * and _MESA_NEW_NEED_EYE_COORDS. |
| */ |
| static void update_light( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| /* Have to check these, or have an automatic shortcircuit mechanism |
| * to remove noop statechanges. (Or just do a better job on the |
| * front end). |
| */ |
| { |
| GLuint tmp = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]; |
| |
| if (ctx->_NeedEyeCoords) |
| tmp &= ~RADEON_LIGHT_IN_MODELSPACE; |
| else |
| tmp |= RADEON_LIGHT_IN_MODELSPACE; |
| |
| |
| /* Leave this test disabled: (unexplained q3 lockup) (even with |
| new packets) |
| */ |
| if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) |
| { |
| RADEON_STATECHANGE( rmesa, tcl ); |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = tmp; |
| } |
| } |
| |
| { |
| GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( eye ); |
| fcmd[EYE_X] = ctx->_EyeZDir[0]; |
| fcmd[EYE_Y] = ctx->_EyeZDir[1]; |
| fcmd[EYE_Z] = - ctx->_EyeZDir[2]; |
| fcmd[EYE_RESCALE_FACTOR] = ctx->_ModelViewInvScale; |
| RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.eye ); |
| } |
| |
| |
| |
| if (ctx->Light.Enabled) { |
| GLint p; |
| for (p = 0 ; p < MAX_LIGHTS; p++) { |
| if (ctx->Light.Light[p].Enabled) { |
| struct gl_light *l = &ctx->Light.Light[p]; |
| GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( lit[p] ); |
| |
| if (l->EyePosition[3] == 0.0) { |
| COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm ); |
| COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm ); |
| fcmd[LIT_POSITION_W] = 0; |
| fcmd[LIT_DIRECTION_W] = 0; |
| } else { |
| COPY_4V( &fcmd[LIT_POSITION_X], l->_Position ); |
| fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0]; |
| fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1]; |
| fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2]; |
| fcmd[LIT_DIRECTION_W] = 0; |
| } |
| |
| RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] ); |
| } |
| } |
| } |
| } |
| |
| static void radeonLightfv( struct gl_context *ctx, GLenum light, |
| GLenum pname, const GLfloat *params ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLint p = light - GL_LIGHT0; |
| struct gl_light *l = &ctx->Light.Light[p]; |
| GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd; |
| |
| |
| switch (pname) { |
| case GL_AMBIENT: |
| case GL_DIFFUSE: |
| case GL_SPECULAR: |
| update_light_colors( ctx, p ); |
| break; |
| |
| case GL_SPOT_DIRECTION: |
| /* picked up in update_light */ |
| break; |
| |
| case GL_POSITION: { |
| /* positions picked up in update_light, but can do flag here */ |
| GLuint flag; |
| GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2; |
| |
| /* FIXME: Set RANGE_ATTEN only when needed */ |
| if (p&1) |
| flag = RADEON_LIGHT_1_IS_LOCAL; |
| else |
| flag = RADEON_LIGHT_0_IS_LOCAL; |
| |
| RADEON_STATECHANGE(rmesa, tcl); |
| if (l->EyePosition[3] != 0.0F) |
| rmesa->hw.tcl.cmd[idx] |= flag; |
| else |
| rmesa->hw.tcl.cmd[idx] &= ~flag; |
| break; |
| } |
| |
| case GL_SPOT_EXPONENT: |
| RADEON_STATECHANGE(rmesa, lit[p]); |
| fcmd[LIT_SPOT_EXPONENT] = params[0]; |
| break; |
| |
| case GL_SPOT_CUTOFF: { |
| GLuint flag = (p&1) ? RADEON_LIGHT_1_IS_SPOT : RADEON_LIGHT_0_IS_SPOT; |
| GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2; |
| |
| RADEON_STATECHANGE(rmesa, lit[p]); |
| fcmd[LIT_SPOT_CUTOFF] = l->_CosCutoff; |
| |
| RADEON_STATECHANGE(rmesa, tcl); |
| if (l->SpotCutoff != 180.0F) |
| rmesa->hw.tcl.cmd[idx] |= flag; |
| else |
| rmesa->hw.tcl.cmd[idx] &= ~flag; |
| |
| break; |
| } |
| |
| case GL_CONSTANT_ATTENUATION: |
| RADEON_STATECHANGE(rmesa, lit[p]); |
| fcmd[LIT_ATTEN_CONST] = params[0]; |
| if ( params[0] == 0.0 ) |
| fcmd[LIT_ATTEN_CONST_INV] = FLT_MAX; |
| else |
| fcmd[LIT_ATTEN_CONST_INV] = 1.0 / params[0]; |
| break; |
| case GL_LINEAR_ATTENUATION: |
| RADEON_STATECHANGE(rmesa, lit[p]); |
| fcmd[LIT_ATTEN_LINEAR] = params[0]; |
| break; |
| case GL_QUADRATIC_ATTENUATION: |
| RADEON_STATECHANGE(rmesa, lit[p]); |
| fcmd[LIT_ATTEN_QUADRATIC] = params[0]; |
| break; |
| default: |
| return; |
| } |
| |
| /* Set RANGE_ATTEN only when needed */ |
| switch (pname) { |
| case GL_POSITION: |
| case GL_CONSTANT_ATTENUATION: |
| case GL_LINEAR_ATTENUATION: |
| case GL_QUADRATIC_ATTENUATION: |
| { |
| GLuint *icmd = (GLuint *)RADEON_DB_STATE( tcl ); |
| GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2; |
| GLuint atten_flag = ( p&1 ) ? RADEON_LIGHT_1_ENABLE_RANGE_ATTEN |
| : RADEON_LIGHT_0_ENABLE_RANGE_ATTEN; |
| GLuint atten_const_flag = ( p&1 ) ? RADEON_LIGHT_1_CONSTANT_RANGE_ATTEN |
| : RADEON_LIGHT_0_CONSTANT_RANGE_ATTEN; |
| |
| if ( l->EyePosition[3] == 0.0F || |
| ( ( fcmd[LIT_ATTEN_CONST] == 0.0 || fcmd[LIT_ATTEN_CONST] == 1.0 ) && |
| fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) ) { |
| /* Disable attenuation */ |
| icmd[idx] &= ~atten_flag; |
| } else { |
| if ( fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) { |
| /* Enable only constant portion of attenuation calculation */ |
| icmd[idx] |= ( atten_flag | atten_const_flag ); |
| } else { |
| /* Enable full attenuation calculation */ |
| icmd[idx] &= ~atten_const_flag; |
| icmd[idx] |= atten_flag; |
| } |
| } |
| |
| RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.tcl ); |
| break; |
| } |
| default: |
| break; |
| } |
| } |
| |
| |
| |
| |
| static void radeonLightModelfv( struct gl_context *ctx, GLenum pname, |
| const GLfloat *param ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| switch (pname) { |
| case GL_LIGHT_MODEL_AMBIENT: |
| update_global_ambient( ctx ); |
| break; |
| |
| case GL_LIGHT_MODEL_LOCAL_VIEWER: |
| RADEON_STATECHANGE( rmesa, tcl ); |
| if (ctx->Light.Model.LocalViewer) |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LOCAL_VIEWER; |
| else |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LOCAL_VIEWER; |
| break; |
| |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| RADEON_STATECHANGE( rmesa, tcl ); |
| if (ctx->Light.Model.TwoSide) |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_LIGHT_TWOSIDE; |
| else |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_LIGHT_TWOSIDE; |
| |
| check_twoside_fallback( ctx ); |
| |
| if (rmesa->radeon.TclFallback) { |
| radeonChooseRenderState( ctx ); |
| radeonChooseVertexState( ctx ); |
| } |
| break; |
| |
| case GL_LIGHT_MODEL_COLOR_CONTROL: |
| radeonUpdateSpecular(ctx); |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| static void radeonShadeModel( struct gl_context *ctx, GLenum mode ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL]; |
| |
| s &= ~(RADEON_DIFFUSE_SHADE_MASK | |
| RADEON_ALPHA_SHADE_MASK | |
| RADEON_SPECULAR_SHADE_MASK | |
| RADEON_FOG_SHADE_MASK); |
| |
| switch ( mode ) { |
| case GL_FLAT: |
| s |= (RADEON_DIFFUSE_SHADE_FLAT | |
| RADEON_ALPHA_SHADE_FLAT | |
| RADEON_SPECULAR_SHADE_FLAT | |
| RADEON_FOG_SHADE_FLAT); |
| break; |
| case GL_SMOOTH: |
| s |= (RADEON_DIFFUSE_SHADE_GOURAUD | |
| RADEON_ALPHA_SHADE_GOURAUD | |
| RADEON_SPECULAR_SHADE_GOURAUD | |
| RADEON_FOG_SHADE_GOURAUD); |
| break; |
| default: |
| return; |
| } |
| |
| if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) { |
| RADEON_STATECHANGE( rmesa, set ); |
| rmesa->hw.set.cmd[SET_SE_CNTL] = s; |
| } |
| } |
| |
| |
| /* ============================================================= |
| * User clip planes |
| */ |
| |
| static void radeonClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq ) |
| { |
| GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0; |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p]; |
| |
| RADEON_STATECHANGE( rmesa, ucp[p] ); |
| rmesa->hw.ucp[p].cmd[UCP_X] = ip[0]; |
| rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1]; |
| rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2]; |
| rmesa->hw.ucp[p].cmd[UCP_W] = ip[3]; |
| } |
| |
| static void radeonUpdateClipPlanes( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint p; |
| |
| for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { |
| if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { |
| GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p]; |
| |
| RADEON_STATECHANGE( rmesa, ucp[p] ); |
| rmesa->hw.ucp[p].cmd[UCP_X] = ip[0]; |
| rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1]; |
| rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2]; |
| rmesa->hw.ucp[p].cmd[UCP_W] = ip[3]; |
| } |
| } |
| } |
| |
| |
| /* ============================================================= |
| * Stencil |
| */ |
| |
| static void |
| radeonStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func, |
| GLint ref, GLuint mask ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << RADEON_STENCIL_REF_SHIFT) | |
| ((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT)); |
| |
| RADEON_STATECHANGE( rmesa, ctx ); |
| RADEON_STATECHANGE( rmesa, msk ); |
| |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_STENCIL_TEST_MASK; |
| rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~(RADEON_STENCIL_REF_MASK| |
| RADEON_STENCIL_VALUE_MASK); |
| |
| switch ( ctx->Stencil.Function[0] ) { |
| case GL_NEVER: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEVER; |
| break; |
| case GL_LESS: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LESS; |
| break; |
| case GL_EQUAL: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_EQUAL; |
| break; |
| case GL_LEQUAL: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_LEQUAL; |
| break; |
| case GL_GREATER: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GREATER; |
| break; |
| case GL_NOTEQUAL: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_NEQUAL; |
| break; |
| case GL_GEQUAL: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_GEQUAL; |
| break; |
| case GL_ALWAYS: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_TEST_ALWAYS; |
| break; |
| } |
| |
| rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |= refmask; |
| } |
| |
| static void |
| radeonStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| RADEON_STATECHANGE( rmesa, msk ); |
| rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~RADEON_STENCIL_WRITE_MASK; |
| rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |= |
| ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT); |
| } |
| |
| static void radeonStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail, |
| GLenum zfail, GLenum zpass ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| /* radeon 7200 have stencil bug, DEC and INC_WRAP will actually both do DEC_WRAP, |
| and DEC_WRAP (and INVERT) will do INVERT. No way to get correct INC_WRAP and DEC, |
| but DEC_WRAP can be fixed by using DEC and INC_WRAP at least use INC. */ |
| |
| GLuint tempRADEON_STENCIL_FAIL_DEC_WRAP; |
| GLuint tempRADEON_STENCIL_FAIL_INC_WRAP; |
| GLuint tempRADEON_STENCIL_ZFAIL_DEC_WRAP; |
| GLuint tempRADEON_STENCIL_ZFAIL_INC_WRAP; |
| GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP; |
| GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP; |
| |
| if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) { |
| tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC; |
| tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC; |
| tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC; |
| tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC; |
| tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC; |
| tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC; |
| } |
| else { |
| tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC_WRAP; |
| tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC_WRAP; |
| tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC_WRAP; |
| tempRADEON_STENCIL_ZFAIL_INC_WRAP = RADEON_STENCIL_ZFAIL_INC_WRAP; |
| tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC_WRAP; |
| tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC_WRAP; |
| } |
| |
| RADEON_STATECHANGE( rmesa, ctx ); |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~(RADEON_STENCIL_FAIL_MASK | |
| RADEON_STENCIL_ZFAIL_MASK | |
| RADEON_STENCIL_ZPASS_MASK); |
| |
| switch ( ctx->Stencil.FailFunc[0] ) { |
| case GL_KEEP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_KEEP; |
| break; |
| case GL_ZERO: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_ZERO; |
| break; |
| case GL_REPLACE: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_REPLACE; |
| break; |
| case GL_INCR: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INC; |
| break; |
| case GL_DECR: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_DEC; |
| break; |
| case GL_INCR_WRAP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_INC_WRAP; |
| break; |
| case GL_DECR_WRAP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_FAIL_DEC_WRAP; |
| break; |
| case GL_INVERT: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_FAIL_INVERT; |
| break; |
| } |
| |
| switch ( ctx->Stencil.ZFailFunc[0] ) { |
| case GL_KEEP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_KEEP; |
| break; |
| case GL_ZERO: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_ZERO; |
| break; |
| case GL_REPLACE: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_REPLACE; |
| break; |
| case GL_INCR: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INC; |
| break; |
| case GL_DECR: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_DEC; |
| break; |
| case GL_INCR_WRAP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_INC_WRAP; |
| break; |
| case GL_DECR_WRAP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZFAIL_DEC_WRAP; |
| break; |
| case GL_INVERT: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZFAIL_INVERT; |
| break; |
| } |
| |
| switch ( ctx->Stencil.ZPassFunc[0] ) { |
| case GL_KEEP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_KEEP; |
| break; |
| case GL_ZERO: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_ZERO; |
| break; |
| case GL_REPLACE: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_REPLACE; |
| break; |
| case GL_INCR: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INC; |
| break; |
| case GL_DECR: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_DEC; |
| break; |
| case GL_INCR_WRAP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_INC_WRAP; |
| break; |
| case GL_DECR_WRAP: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= tempRADEON_STENCIL_ZPASS_DEC_WRAP; |
| break; |
| case GL_INVERT: |
| rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_STENCIL_ZPASS_INVERT; |
| break; |
| } |
| } |
| |
| static void radeonClearStencil( struct gl_context *ctx, GLint s ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| |
| rmesa->radeon.state.stencil.clear = |
| ((GLuint) (ctx->Stencil.Clear & 0xff) | |
| (0xff << RADEON_STENCIL_MASK_SHIFT) | |
| ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT)); |
| } |
| |
| |
| /* ============================================================= |
| * Window position and viewport transformation |
| */ |
| |
| /* |
| * To correctly position primitives: |
| */ |
| #define SUBPIXEL_X 0.125 |
| #define SUBPIXEL_Y 0.125 |
| |
| |
| /** |
| * Called when window size or position changes or viewport or depth range |
| * state is changed. We update the hardware viewport state here. |
| */ |
| void radeonUpdateWindow( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon); |
| GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0; |
| GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; |
| const GLfloat *v = ctx->Viewport._WindowMap.m; |
| const GLboolean render_to_fbo = (ctx->DrawBuffer ? (ctx->DrawBuffer->Name != 0) : 0); |
| const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; |
| GLfloat y_scale, y_bias; |
| |
| if (render_to_fbo) { |
| y_scale = 1.0; |
| y_bias = 0; |
| } else { |
| y_scale = -1.0; |
| y_bias = yoffset; |
| } |
| |
| float_ui32_type sx = { v[MAT_SX] }; |
| float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X }; |
| float_ui32_type sy = { v[MAT_SY] * y_scale }; |
| float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y }; |
| float_ui32_type sz = { v[MAT_SZ] * depthScale }; |
| float_ui32_type tz = { v[MAT_TZ] * depthScale }; |
| |
| RADEON_STATECHANGE( rmesa, vpt ); |
| |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = sx.ui32; |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32; |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = sy.ui32; |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32; |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = sz.ui32; |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32; |
| } |
| |
| |
| static void radeonViewport( struct gl_context *ctx, GLint x, GLint y, |
| GLsizei width, GLsizei height ) |
| { |
| /* Don't pipeline viewport changes, conflict with window offset |
| * setting below. Could apply deltas to rescue pipelined viewport |
| * values, or keep the originals hanging around. |
| */ |
| radeonUpdateWindow( ctx ); |
| |
| radeon_viewport(ctx, x, y, width, height); |
| } |
| |
| static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval, |
| GLclampd farval ) |
| { |
| radeonUpdateWindow( ctx ); |
| } |
| |
| void radeonUpdateViewportOffset( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon); |
| GLfloat xoffset = (GLfloat)dPriv->x; |
| GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h; |
| const GLfloat *v = ctx->Viewport._WindowMap.m; |
| |
| float_ui32_type tx; |
| float_ui32_type ty; |
| |
| tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X; |
| ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y; |
| |
| if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 || |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 ) |
| { |
| /* Note: this should also modify whatever data the context reset |
| * code uses... |
| */ |
| RADEON_STATECHANGE( rmesa, vpt ); |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32; |
| rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32; |
| |
| /* update polygon stipple x/y screen offset */ |
| { |
| GLuint stx, sty; |
| GLuint m = rmesa->hw.msc.cmd[MSC_RE_MISC]; |
| |
| m &= ~(RADEON_STIPPLE_X_OFFSET_MASK | |
| RADEON_STIPPLE_Y_OFFSET_MASK); |
| |
| /* add magic offsets, then invert */ |
| stx = 31 - ((dPriv->x - 1) & RADEON_STIPPLE_COORD_MASK); |
| sty = 31 - ((dPriv->y + dPriv->h - 1) |
| & RADEON_STIPPLE_COORD_MASK); |
| |
| m |= ((stx << RADEON_STIPPLE_X_OFFSET_SHIFT) | |
| (sty << RADEON_STIPPLE_Y_OFFSET_SHIFT)); |
| |
| if ( rmesa->hw.msc.cmd[MSC_RE_MISC] != m ) { |
| RADEON_STATECHANGE( rmesa, msc ); |
| rmesa->hw.msc.cmd[MSC_RE_MISC] = m; |
| } |
| } |
| } |
| |
| radeonUpdateScissor( ctx ); |
| } |
| |
| |
| |
| /* ============================================================= |
| * Miscellaneous |
| */ |
| |
| static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLubyte c[4]; |
| struct radeon_renderbuffer *rrb; |
| |
| rrb = radeon_get_colorbuffer(&rmesa->radeon); |
| if (!rrb) |
| return; |
| |
| CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); |
| CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); |
| CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); |
| CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); |
| rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp, |
| c[0], c[1], c[2], c[3] ); |
| } |
| |
| |
| static void radeonRenderMode( struct gl_context *ctx, GLenum mode ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) ); |
| } |
| |
| |
| static GLuint radeon_rop_tab[] = { |
| RADEON_ROP_CLEAR, |
| RADEON_ROP_AND, |
| RADEON_ROP_AND_REVERSE, |
| RADEON_ROP_COPY, |
| RADEON_ROP_AND_INVERTED, |
| RADEON_ROP_NOOP, |
| RADEON_ROP_XOR, |
| RADEON_ROP_OR, |
| RADEON_ROP_NOR, |
| RADEON_ROP_EQUIV, |
| RADEON_ROP_INVERT, |
| RADEON_ROP_OR_REVERSE, |
| RADEON_ROP_COPY_INVERTED, |
| RADEON_ROP_OR_INVERTED, |
| RADEON_ROP_NAND, |
| RADEON_ROP_SET, |
| }; |
| |
| static void radeonLogicOpCode( struct gl_context *ctx, GLenum opcode ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint rop = (GLuint)opcode - GL_CLEAR; |
| |
| ASSERT( rop < 16 ); |
| |
| RADEON_STATECHANGE( rmesa, msk ); |
| rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = radeon_rop_tab[rop]; |
| } |
| |
| /* ============================================================= |
| * State enable/disable |
| */ |
| |
| static void radeonEnable( struct gl_context *ctx, GLenum cap, GLboolean state ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint p, flag; |
| |
| if ( RADEON_DEBUG & RADEON_STATE ) |
| fprintf( stderr, "%s( %s = %s )\n", __FUNCTION__, |
| _mesa_lookup_enum_by_nr( cap ), |
| state ? "GL_TRUE" : "GL_FALSE" ); |
| |
| switch ( cap ) { |
| /* Fast track this one... |
| */ |
| case GL_TEXTURE_1D: |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_3D: |
| break; |
| |
| case GL_ALPHA_TEST: |
| RADEON_STATECHANGE( rmesa, ctx ); |
| if (state) { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ALPHA_TEST_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ALPHA_TEST_ENABLE; |
| } |
| break; |
| |
| case GL_BLEND: |
| RADEON_STATECHANGE( rmesa, ctx ); |
| if (state) { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ALPHA_BLEND_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ALPHA_BLEND_ENABLE; |
| } |
| if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled |
| && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE; |
| } |
| |
| /* Catch a possible fallback: |
| */ |
| if (state) { |
| ctx->Driver.BlendEquationSeparate( ctx, |
| ctx->Color.BlendEquationRGB, |
| ctx->Color.BlendEquationA ); |
| ctx->Driver.BlendFuncSeparate( ctx, ctx->Color.BlendSrcRGB, |
| ctx->Color.BlendDstRGB, |
| ctx->Color.BlendSrcA, |
| ctx->Color.BlendDstA ); |
| } |
| else { |
| FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, GL_FALSE ); |
| FALLBACK( rmesa, RADEON_FALLBACK_BLEND_EQ, GL_FALSE ); |
| } |
| break; |
| |
| case GL_CLIP_PLANE0: |
| case GL_CLIP_PLANE1: |
| case GL_CLIP_PLANE2: |
| case GL_CLIP_PLANE3: |
| case GL_CLIP_PLANE4: |
| case GL_CLIP_PLANE5: |
| p = cap-GL_CLIP_PLANE0; |
| RADEON_STATECHANGE( rmesa, tcl ); |
| if (state) { |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= (RADEON_UCP_ENABLE_0<<p); |
| radeonClipPlane( ctx, cap, NULL ); |
| } |
| else { |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~(RADEON_UCP_ENABLE_0<<p); |
| } |
| break; |
| |
| case GL_COLOR_MATERIAL: |
| radeonColorMaterial( ctx, 0, 0 ); |
| radeonUpdateMaterial( ctx ); |
| break; |
| |
| case GL_CULL_FACE: |
| radeonCullFace( ctx, 0 ); |
| break; |
| |
| case GL_DEPTH_TEST: |
| RADEON_STATECHANGE(rmesa, ctx ); |
| if ( state ) { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_Z_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_Z_ENABLE; |
| } |
| break; |
| |
| case GL_DITHER: |
| RADEON_STATECHANGE(rmesa, ctx ); |
| if ( state ) { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE; |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~rmesa->radeon.state.color.roundEnable; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_DITHER_ENABLE; |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable; |
| } |
| break; |
| |
| case GL_FOG: |
| RADEON_STATECHANGE(rmesa, ctx ); |
| if ( state ) { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_FOG_ENABLE; |
| radeonFogfv( ctx, GL_FOG_MODE, NULL ); |
| } else { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_FOG_ENABLE; |
| RADEON_STATECHANGE(rmesa, tcl); |
| rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK; |
| } |
| radeonUpdateSpecular( ctx ); /* for PK_SPEC */ |
| _mesa_allow_light_in_model( ctx, !state ); |
| break; |
| |
| case GL_LIGHT0: |
| case GL_LIGHT1: |
| case GL_LIGHT2: |
| case GL_LIGHT3: |
| case GL_LIGHT4: |
| case GL_LIGHT5: |
| case GL_LIGHT6: |
| case GL_LIGHT7: |
| RADEON_STATECHANGE(rmesa, tcl); |
| p = cap - GL_LIGHT0; |
| if (p&1) |
| flag = (RADEON_LIGHT_1_ENABLE | |
| RADEON_LIGHT_1_ENABLE_AMBIENT | |
| RADEON_LIGHT_1_ENABLE_SPECULAR); |
| else |
| flag = (RADEON_LIGHT_0_ENABLE | |
| RADEON_LIGHT_0_ENABLE_AMBIENT | |
| RADEON_LIGHT_0_ENABLE_SPECULAR); |
| |
| if (state) |
| rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] |= flag; |
| else |
| rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag; |
| |
| /* |
| */ |
| update_light_colors( ctx, p ); |
| break; |
| |
| case GL_LIGHTING: |
| RADEON_STATECHANGE(rmesa, tcl); |
| radeonUpdateSpecular(ctx); |
| check_twoside_fallback( ctx ); |
| break; |
| |
| case GL_LINE_SMOOTH: |
| RADEON_STATECHANGE( rmesa, ctx ); |
| if ( state ) { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_LINE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_LINE; |
| } |
| break; |
| |
| case GL_LINE_STIPPLE: |
| RADEON_STATECHANGE( rmesa, ctx ); |
| if ( state ) { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_PATTERN_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_PATTERN_ENABLE; |
| } |
| break; |
| |
| case GL_COLOR_LOGIC_OP: |
| RADEON_STATECHANGE( rmesa, ctx ); |
| if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled |
| && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE; |
| } |
| break; |
| |
| case GL_NORMALIZE: |
| RADEON_STATECHANGE( rmesa, tcl ); |
| if ( state ) { |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_NORMALIZE_NORMALS; |
| } else { |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_NORMALIZE_NORMALS; |
| } |
| break; |
| |
| case GL_POLYGON_OFFSET_POINT: |
| RADEON_STATECHANGE( rmesa, set ); |
| if ( state ) { |
| rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_POINT; |
| } else { |
| rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_POINT; |
| } |
| break; |
| |
| case GL_POLYGON_OFFSET_LINE: |
| RADEON_STATECHANGE( rmesa, set ); |
| if ( state ) { |
| rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_LINE; |
| } else { |
| rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_LINE; |
| } |
| break; |
| |
| case GL_POLYGON_OFFSET_FILL: |
| RADEON_STATECHANGE( rmesa, set ); |
| if ( state ) { |
| rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_ZBIAS_ENABLE_TRI; |
| } else { |
| rmesa->hw.set.cmd[SET_SE_CNTL] &= ~RADEON_ZBIAS_ENABLE_TRI; |
| } |
| break; |
| |
| case GL_POLYGON_SMOOTH: |
| RADEON_STATECHANGE( rmesa, ctx ); |
| if ( state ) { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_ANTI_ALIAS_POLY; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_ANTI_ALIAS_POLY; |
| } |
| break; |
| |
| case GL_POLYGON_STIPPLE: |
| RADEON_STATECHANGE(rmesa, ctx ); |
| if ( state ) { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= RADEON_STIPPLE_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~RADEON_STIPPLE_ENABLE; |
| } |
| break; |
| |
| case GL_RESCALE_NORMAL_EXT: { |
| GLboolean tmp = ctx->_NeedEyeCoords ? state : !state; |
| RADEON_STATECHANGE( rmesa, tcl ); |
| if ( tmp ) { |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS; |
| } else { |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS; |
| } |
| break; |
| } |
| |
| case GL_SCISSOR_TEST: |
| radeon_firevertices(&rmesa->radeon); |
| rmesa->radeon.state.scissor.enabled = state; |
| radeonUpdateScissor( ctx ); |
| break; |
| |
| case GL_STENCIL_TEST: |
| { |
| GLboolean hw_stencil = GL_FALSE; |
| if (ctx->DrawBuffer) { |
| struct radeon_renderbuffer *rrbStencil |
| = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); |
| hw_stencil = (rrbStencil && rrbStencil->bo); |
| } |
| |
| if (hw_stencil) { |
| RADEON_STATECHANGE( rmesa, ctx ); |
| if ( state ) { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_STENCIL_ENABLE; |
| } else { |
| rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_STENCIL_ENABLE; |
| } |
| } else { |
| FALLBACK( rmesa, RADEON_FALLBACK_STENCIL, state ); |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_GEN_Q: |
| case GL_TEXTURE_GEN_R: |
| case GL_TEXTURE_GEN_S: |
| case GL_TEXTURE_GEN_T: |
| /* Picked up in radeonUpdateTextureState. |
| */ |
| rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE; |
| break; |
| |
| case GL_COLOR_SUM_EXT: |
| radeonUpdateSpecular ( ctx ); |
| break; |
| |
| default: |
| return; |
| } |
| } |
| |
| |
| static void radeonLightingSpaceChange( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLboolean tmp; |
| RADEON_STATECHANGE( rmesa, tcl ); |
| |
| if (RADEON_DEBUG & RADEON_STATE) |
| fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords, |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]); |
| |
| if (ctx->_NeedEyeCoords) |
| tmp = ctx->Transform.RescaleNormals; |
| else |
| tmp = !ctx->Transform.RescaleNormals; |
| |
| if ( tmp ) { |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS; |
| } else { |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS; |
| } |
| |
| if (RADEON_DEBUG & RADEON_STATE) |
| fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords, |
| rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]); |
| } |
| |
| /* ============================================================= |
| * Deferred state management - matrices, textures, other? |
| */ |
| |
| |
| void radeonUploadTexMatrix( r100ContextPtr rmesa, |
| int unit, GLboolean swapcols ) |
| { |
| /* Here's how this works: on r100, only 3 tex coords can be submitted, so the |
| vector looks like this probably: (s t r|q 0) (not sure if the last coord |
| is hardwired to 0, could be 1 too). Interestingly, it actually looks like |
| texgen generates all 4 coords, at least tests with projtex indicated that. |
| So: if we need the q coord in the end (solely determined by the texture |
| target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row. |
| Additionally, if we don't have texgen but 4 tex coords submitted, we swap |
| column 3 and 4 (for the 2d / 1d / texrect targets) since the q coord |
| will get submitted in the "wrong", i.e. 3rd, slot. |
| If an app submits 3 coords for 2d targets, we assume it is saving on vertex |
| size and using the texture matrix to swap the r and q coords around (ut2k3 |
| does exactly that), so we don't need the 3rd / 4th column swap - still need |
| the 3rd / 4th row swap of course. This will potentially break for apps which |
| use TexCoord3x just for fun. Additionally, it will never work if an app uses |
| an "advanced" texture matrix and relies on all 4 texcoord inputs to generate |
| the maximum needed 3. This seems impossible to do with hw tcl on r100, and |
| incredibly hard to detect so we can't just fallback in such a case. Assume |
| it never happens... - rs |
| */ |
| |
| int idx = TEXMAT_0 + unit; |
| float *dest = ((float *)RADEON_DB_STATE( mat[idx] )) + MAT_ELT_0; |
| int i; |
| struct gl_texture_unit tUnit = rmesa->radeon.glCtx->Texture.Unit[unit]; |
| GLfloat *src = rmesa->tmpmat[unit].m; |
| |
| rmesa->TexMatColSwap &= ~(1 << unit); |
| if ((tUnit._ReallyEnabled & (TEXTURE_3D_BIT | TEXTURE_CUBE_BIT)) == 0) { |
| if (swapcols) { |
| rmesa->TexMatColSwap |= 1 << unit; |
| /* attention some elems are swapped 2 times! */ |
| *dest++ = src[0]; |
| *dest++ = src[4]; |
| *dest++ = src[12]; |
| *dest++ = src[8]; |
| *dest++ = src[1]; |
| *dest++ = src[5]; |
| *dest++ = src[13]; |
| *dest++ = src[9]; |
| *dest++ = src[2]; |
| *dest++ = src[6]; |
| *dest++ = src[15]; |
| *dest++ = src[11]; |
| /* those last 4 are probably never used */ |
| *dest++ = src[3]; |
| *dest++ = src[7]; |
| *dest++ = src[14]; |
| *dest++ = src[10]; |
| } |
| else { |
| for (i = 0; i < 2; i++) { |
| *dest++ = src[i]; |
| *dest++ = src[i+4]; |
| *dest++ = src[i+8]; |
| *dest++ = src[i+12]; |
| } |
| for (i = 3; i >= 2; i--) { |
| *dest++ = src[i]; |
| *dest++ = src[i+4]; |
| *dest++ = src[i+8]; |
| *dest++ = src[i+12]; |
| } |
| } |
| } |
| else { |
| for (i = 0 ; i < 4 ; i++) { |
| *dest++ = src[i]; |
| *dest++ = src[i+4]; |
| *dest++ = src[i+8]; |
| *dest++ = src[i+12]; |
| } |
| } |
| |
| RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] ); |
| } |
| |
| |
| static void upload_matrix( r100ContextPtr rmesa, GLfloat *src, int idx ) |
| { |
| float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0; |
| int i; |
| |
| |
| for (i = 0 ; i < 4 ; i++) { |
| *dest++ = src[i]; |
| *dest++ = src[i+4]; |
| *dest++ = src[i+8]; |
| *dest++ = src[i+12]; |
| } |
| |
| RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] ); |
| } |
| |
| static void upload_matrix_t( r100ContextPtr rmesa, GLfloat *src, int idx ) |
| { |
| float *dest = ((float *)RADEON_DB_STATE( mat[idx] ))+MAT_ELT_0; |
| memcpy(dest, src, 16*sizeof(float)); |
| RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] ); |
| } |
| |
| |
| static void update_texturematrix( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT( ctx ); |
| GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL]; |
| GLuint vs = rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL]; |
| int unit; |
| GLuint texMatEnabled = 0; |
| rmesa->NeedTexMatrix = 0; |
| rmesa->TexMatColSwap = 0; |
| |
| for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { |
| if (ctx->Texture.Unit[unit]._ReallyEnabled) { |
| GLboolean needMatrix = GL_FALSE; |
| if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) { |
| needMatrix = GL_TRUE; |
| texMatEnabled |= (RADEON_TEXGEN_TEXMAT_0_ENABLE | |
| RADEON_TEXMAT_0_ENABLE) << unit; |
| |
| if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) { |
| /* Need to preconcatenate any active texgen |
| * obj/eyeplane matrices: |
| */ |
| _math_matrix_mul_matrix( &rmesa->tmpmat[unit], |
| ctx->TextureMatrixStack[unit].Top, |
| &rmesa->TexGenMatrix[unit] ); |
| } |
| else { |
| _math_matrix_copy( &rmesa->tmpmat[unit], |
| ctx->TextureMatrixStack[unit].Top ); |
| } |
| } |
| else if (rmesa->TexGenEnabled & (RADEON_TEXMAT_0_ENABLE << unit)) { |
| _math_matrix_copy( &rmesa->tmpmat[unit], &rmesa->TexGenMatrix[unit] ); |
| needMatrix = GL_TRUE; |
| } |
| if (needMatrix) { |
| rmesa->NeedTexMatrix |= 1 << unit; |
| radeonUploadTexMatrix( rmesa, unit, |
| !ctx->Texture.Unit[unit].TexGenEnabled ); |
| } |
| } |
| } |
| |
| tpc = (texMatEnabled | rmesa->TexGenEnabled); |
| |
| /* TCL_TEX_COMPUTED_x is TCL_TEX_INPUT_x | 0x8 */ |
| vs &= ~((RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) | |
| (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) | |
| (RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_2_OUTPUT_SHIFT)); |
| |
| vs |= (((tpc & RADEON_TEXGEN_TEXMAT_0_ENABLE) << |
| (RADEON_TCL_TEX_0_OUTPUT_SHIFT + 3)) | |
| ((tpc & RADEON_TEXGEN_TEXMAT_1_ENABLE) << |
| (RADEON_TCL_TEX_1_OUTPUT_SHIFT + 2)) | |
| ((tpc & RADEON_TEXGEN_TEXMAT_2_ENABLE) << |
| (RADEON_TCL_TEX_2_OUTPUT_SHIFT + 1))); |
| |
| if (tpc != rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] || |
| vs != rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL]) { |
| |
| RADEON_STATECHANGE(rmesa, tcl); |
| rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = tpc; |
| rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] = vs; |
| } |
| } |
| |
| static GLboolean r100ValidateBuffers(struct gl_context *ctx) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| struct radeon_renderbuffer *rrb; |
| int i, ret; |
| |
| radeon_cs_space_reset_bos(rmesa->radeon.cmdbuf.cs); |
| |
| rrb = radeon_get_colorbuffer(&rmesa->radeon); |
| /* color buffer */ |
| if (rrb && rrb->bo) { |
| radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, rrb->bo, |
| 0, RADEON_GEM_DOMAIN_VRAM); |
| } |
| |
| /* depth buffer */ |
| rrb = radeon_get_depthbuffer(&rmesa->radeon); |
| /* color buffer */ |
| if (rrb && rrb->bo) { |
| radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, rrb->bo, |
| 0, RADEON_GEM_DOMAIN_VRAM); |
| } |
| |
| for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) { |
| radeonTexObj *t; |
| |
| if (!ctx->Texture.Unit[i]._ReallyEnabled) |
| continue; |
| |
| t = rmesa->state.texture.unit[i].texobj; |
| if (t->image_override && t->bo) |
| radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->bo, |
| RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0); |
| else if (t->mt->bo) |
| radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->mt->bo, |
| RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0); |
| } |
| |
| ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, first_elem(&rmesa->radeon.dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0); |
| if (ret) |
| return GL_FALSE; |
| return GL_TRUE; |
| } |
| |
| GLboolean radeonValidateState( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLuint new_state = rmesa->radeon.NewGLState; |
| |
| if (new_state & _NEW_BUFFERS) { |
| _mesa_update_framebuffer(ctx); |
| /* this updates the DrawBuffer's Width/Height if it's a FBO */ |
| _mesa_update_draw_buffer_bounds(ctx); |
| RADEON_STATECHANGE(rmesa, ctx); |
| } |
| |
| if (new_state & _NEW_TEXTURE) { |
| radeonUpdateTextureState( ctx ); |
| new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ |
| } |
| |
| /* we need to do a space check here */ |
| if (!r100ValidateBuffers(ctx)) |
| return GL_FALSE; |
| |
| /* Need an event driven matrix update? |
| */ |
| if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) |
| upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, MODEL_PROJ ); |
| |
| /* Need these for lighting (shouldn't upload otherwise) |
| */ |
| if (new_state & (_NEW_MODELVIEW)) { |
| upload_matrix( rmesa, ctx->ModelviewMatrixStack.Top->m, MODEL ); |
| upload_matrix_t( rmesa, ctx->ModelviewMatrixStack.Top->inv, MODEL_IT ); |
| } |
| |
| /* Does this need to be triggered on eg. modelview for |
| * texgen-derived objplane/eyeplane matrices? |
| */ |
| if (new_state & _NEW_TEXTURE_MATRIX) { |
| update_texturematrix( ctx ); |
| } |
| |
| if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW|_MESA_NEW_NEED_EYE_COORDS)) { |
| update_light( ctx ); |
| } |
| |
| /* emit all active clip planes if projection matrix changes. |
| */ |
| if (new_state & (_NEW_PROJECTION)) { |
| if (ctx->Transform.ClipPlanesEnabled) |
| radeonUpdateClipPlanes( ctx ); |
| } |
| |
| |
| rmesa->radeon.NewGLState = 0; |
| |
| return GL_TRUE; |
| } |
| |
| |
| static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state ) |
| { |
| _swrast_InvalidateState( ctx, new_state ); |
| _swsetup_InvalidateState( ctx, new_state ); |
| _vbo_InvalidateState( ctx, new_state ); |
| _tnl_InvalidateState( ctx, new_state ); |
| _ae_invalidate_state( ctx, new_state ); |
| R100_CONTEXT(ctx)->radeon.NewGLState |= new_state; |
| } |
| |
| |
| /* A hack. Need a faster way to find this out. |
| */ |
| static GLboolean check_material( struct gl_context *ctx ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| GLint i; |
| |
| for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; |
| i < _TNL_ATTRIB_MAT_BACK_INDEXES; |
| i++) |
| if (tnl->vb.AttribPtr[i] && |
| tnl->vb.AttribPtr[i]->stride) |
| return GL_TRUE; |
| |
| return GL_FALSE; |
| } |
| |
| |
| static void radeonWrapRunPipeline( struct gl_context *ctx ) |
| { |
| r100ContextPtr rmesa = R100_CONTEXT(ctx); |
| GLboolean has_material; |
| |
| if (0) |
| fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState); |
| |
| /* Validate state: |
| */ |
| if (rmesa->radeon.NewGLState) |
| if (!radeonValidateState( ctx )) |
| FALLBACK(rmesa, RADEON_FALLBACK_TEXTURE, GL_TRUE); |
| |
| has_material = (ctx->Light.Enabled && check_material( ctx )); |
| |
| if (has_material) { |
| TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_TRUE ); |
| } |
| |
| /* Run the pipeline. |
| */ |
| _tnl_run_pipeline( ctx ); |
| |
| if (has_material) { |
| TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_FALSE ); |
| } |
| } |
| |
| static void radeonPolygonStipple( struct gl_context *ctx, const GLubyte *mask ) |
| { |
| r100ContextPtr r100 = R100_CONTEXT(ctx); |
| GLint i; |
| |
| radeon_firevertices(&r100->radeon); |
| |
| RADEON_STATECHANGE(r100, stp); |
| |
| /* Must flip pattern upside down. |
| */ |
| for ( i = 31 ; i >= 0; i--) { |
| r100->hw.stp.cmd[3 + i] = ((GLuint *) mask)[i]; |
| } |
| } |
| |
| |
| /* Initialize the driver's state functions. |
| * Many of the ctx->Driver functions might have been initialized to |
| * software defaults in the earlier _mesa_init_driver_functions() call. |
| */ |
| void radeonInitStateFuncs( struct gl_context *ctx , GLboolean dri2 ) |
| { |
| ctx->Driver.UpdateState = radeonInvalidateState; |
| ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange; |
| |
| ctx->Driver.DrawBuffer = radeonDrawBuffer; |
| ctx->Driver.ReadBuffer = radeonReadBuffer; |
| ctx->Driver.CopyPixels = _mesa_meta_CopyPixels; |
| ctx->Driver.DrawPixels = _mesa_meta_DrawPixels; |
| if (dri2) |
| ctx->Driver.ReadPixels = radeonReadPixels; |
| |
| ctx->Driver.AlphaFunc = radeonAlphaFunc; |
| ctx->Driver.BlendEquationSeparate = radeonBlendEquationSeparate; |
| ctx->Driver.BlendFuncSeparate = radeonBlendFuncSeparate; |
| ctx->Driver.ClearColor = radeonClearColor; |
| ctx->Driver.ClearDepth = radeonClearDepth; |
| ctx->Driver.ClearStencil = radeonClearStencil; |
| ctx->Driver.ClipPlane = radeonClipPlane; |
| ctx->Driver.ColorMask = radeonColorMask; |
| ctx->Driver.CullFace = radeonCullFace; |
| ctx->Driver.DepthFunc = radeonDepthFunc; |
| ctx->Driver.DepthMask = radeonDepthMask; |
| ctx->Driver.DepthRange = radeonDepthRange; |
| ctx->Driver.Enable = radeonEnable; |
| ctx->Driver.Fogfv = radeonFogfv; |
| ctx->Driver.FrontFace = radeonFrontFace; |
| ctx->Driver.Hint = NULL; |
| ctx->Driver.LightModelfv = radeonLightModelfv; |
| ctx->Driver.Lightfv = radeonLightfv; |
| ctx->Driver.LineStipple = radeonLineStipple; |
| ctx->Driver.LineWidth = radeonLineWidth; |
| ctx->Driver.LogicOpcode = radeonLogicOpCode; |
| ctx->Driver.PolygonMode = radeonPolygonMode; |
| ctx->Driver.PolygonOffset = radeonPolygonOffset; |
| if (dri2) |
| ctx->Driver.PolygonStipple = radeonPolygonStipple; |
| else |
| ctx->Driver.PolygonStipple = radeonPolygonStipplePreKMS; |
| ctx->Driver.RenderMode = radeonRenderMode; |
| ctx->Driver.Scissor = radeonScissor; |
| ctx->Driver.ShadeModel = radeonShadeModel; |
| ctx->Driver.StencilFuncSeparate = radeonStencilFuncSeparate; |
| ctx->Driver.StencilMaskSeparate = radeonStencilMaskSeparate; |
| ctx->Driver.StencilOpSeparate = radeonStencilOpSeparate; |
| ctx->Driver.Viewport = radeonViewport; |
| |
| TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = radeonUpdateMaterial; |
| TNL_CONTEXT(ctx)->Driver.RunPipeline = radeonWrapRunPipeline; |
| } |