blob: 7b947b74a65fb1eaba0f7d74fa9405827395ebd5 [file] [log] [blame]
/*
* Copyright 2003 Tungsten Graphics, inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@tungstengraphics.com>
*/
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/simple_list.h"
#include "main/enums.h"
#include "vf/vf.h"
#if defined(USE_SSE_ASM)
#include "x86/rtasm/x86sse.h"
#include "x86/common_x86_asm.h"
#define X 0
#define Y 1
#define Z 2
#define W 3
struct x86_program {
struct x86_function func;
struct vertex_fetch *vf;
GLboolean inputs_safe;
GLboolean outputs_safe;
GLboolean have_sse2;
struct x86_reg identity;
struct x86_reg chan0;
};
static struct x86_reg get_identity( struct x86_program *p )
{
return p->identity;
}
static void emit_load4f_4( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
sse_movups(&p->func, dest, arg0);
}
static void emit_load4f_3( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
/* Have to jump through some hoops:
*
* c 0 0 0
* c 0 0 1
* 0 0 c 1
* a b c 1
*/
sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
sse_movlps(&p->func, dest, arg0);
}
static void emit_load4f_2( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
/* Initialize from identity, then pull in low two words:
*/
sse_movups(&p->func, dest, get_identity(p));
sse_movlps(&p->func, dest, arg0);
}
static void emit_load4f_1( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
/* Pull in low word, then swizzle in identity */
sse_movss(&p->func, dest, arg0);
sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
}
static void emit_load3f_3( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
/* Over-reads by 1 dword - potential SEGV if input is a vertex
* array.
*/
if (p->inputs_safe) {
sse_movups(&p->func, dest, arg0);
}
else {
/* c 0 0 0
* c c c c
* a b c c
*/
sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
sse_movlps(&p->func, dest, arg0);
}
}
static void emit_load3f_2( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
emit_load4f_2(p, dest, arg0);
}
static void emit_load3f_1( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
emit_load4f_1(p, dest, arg0);
}
static void emit_load2f_2( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
sse_movlps(&p->func, dest, arg0);
}
static void emit_load2f_1( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
emit_load4f_1(p, dest, arg0);
}
static void emit_load1f_1( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
sse_movss(&p->func, dest, arg0);
}
static void (*load[4][4])( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 ) = {
{ emit_load1f_1,
emit_load1f_1,
emit_load1f_1,
emit_load1f_1 },
{ emit_load2f_1,
emit_load2f_2,
emit_load2f_2,
emit_load2f_2 },
{ emit_load3f_1,
emit_load3f_2,
emit_load3f_3,
emit_load3f_3 },
{ emit_load4f_1,
emit_load4f_2,
emit_load4f_3,
emit_load4f_4 }
};
static void emit_load( struct x86_program *p,
struct x86_reg dest,
GLuint sz,
struct x86_reg src,
GLuint src_sz)
{
load[sz-1][src_sz-1](p, dest, src);
}
static void emit_store4f( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
sse_movups(&p->func, dest, arg0);
}
static void emit_store3f( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
if (p->outputs_safe) {
/* Emit the extra dword anyway. This may hurt writecombining,
* may cause other problems.
*/
sse_movups(&p->func, dest, arg0);
}
else {
/* Alternate strategy - emit two, shuffle, emit one.
*/
sse_movlps(&p->func, dest, arg0);
sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
sse_movss(&p->func, x86_make_disp(dest,8), arg0);
}
}
static void emit_store2f( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
sse_movlps(&p->func, dest, arg0);
}
static void emit_store1f( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
sse_movss(&p->func, dest, arg0);
}
static void (*store[4])( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 ) =
{
emit_store1f,
emit_store2f,
emit_store3f,
emit_store4f
};
static void emit_store( struct x86_program *p,
struct x86_reg dest,
GLuint sz,
struct x86_reg temp )
{
store[sz-1](p, dest, temp);
}
static void emit_pack_store_4ub( struct x86_program *p,
struct x86_reg dest,
struct x86_reg temp )
{
/* Scale by 255.0
*/
sse_mulps(&p->func, temp, p->chan0);
if (p->have_sse2) {
sse2_cvtps2dq(&p->func, temp, temp);
sse2_packssdw(&p->func, temp, temp);
sse2_packuswb(&p->func, temp, temp);
sse_movss(&p->func, dest, temp);
}
else {
struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
sse_cvtps2pi(&p->func, mmx0, temp);
sse_movhlps(&p->func, temp, temp);
sse_cvtps2pi(&p->func, mmx1, temp);
mmx_packssdw(&p->func, mmx0, mmx1);
mmx_packuswb(&p->func, mmx0, mmx0);
mmx_movd(&p->func, dest, mmx0);
}
}
static GLint get_offset( const void *a, const void *b )
{
return (const char *)b - (const char *)a;
}
/* Not much happens here. Eventually use this function to try and
* avoid saving/reloading the source pointers each vertex (if some of
* them can fit in registers).
*/
static void get_src_ptr( struct x86_program *p,
struct x86_reg srcREG,
struct x86_reg vfREG,
struct vf_attr *a )
{
struct vertex_fetch *vf = p->vf;
struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr));
/* Load current a[j].inputptr
*/
x86_mov(&p->func, srcREG, ptr_to_src);
}
static void update_src_ptr( struct x86_program *p,
struct x86_reg srcREG,
struct x86_reg vfREG,
struct vf_attr *a )
{
if (a->inputstride) {
struct vertex_fetch *vf = p->vf;
struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr));
/* add a[j].inputstride (hardcoded value - could just as easily
* pull the stride value from memory each time).
*/
x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
/* save new value of a[j].inputptr
*/
x86_mov(&p->func, ptr_to_src, srcREG);
}
}
/* Lots of hardcoding
*
* EAX -- pointer to current output vertex
* ECX -- pointer to current attribute
*
*/
static GLboolean build_vertex_emit( struct x86_program *p )
{
struct vertex_fetch *vf = p->vf;
GLuint j = 0;
struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
struct x86_reg vfESI = x86_make_reg(file_REG32, reg_SI);
struct x86_reg temp = x86_make_reg(file_XMM, 0);
struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
GLubyte *fixup, *label;
/* Push a few regs?
*/
x86_push(&p->func, countEBP);
x86_push(&p->func, vfESI);
/* Get vertex count, compare to zero
*/
x86_xor(&p->func, srcECX, srcECX);
x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
x86_cmp(&p->func, countEBP, srcECX);
fixup = x86_jcc_forward(&p->func, cc_E);
/* Initialize destination register.
*/
x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
/* Move argument 1 (vf) into a reg:
*/
x86_mov(&p->func, vfESI, x86_fn_arg(&p->func, 1));
/* Possibly load vp0, vp1 for viewport calcs:
*/
if (vf->allow_viewport_emits) {
sse_movups(&p->func, vp0, x86_make_disp(vfESI, get_offset(vf, &vf->vp[0])));
sse_movups(&p->func, vp1, x86_make_disp(vfESI, get_offset(vf, &vf->vp[4])));
}
/* always load, needed or not:
*/
sse_movups(&p->func, p->chan0, x86_make_disp(vfESI, get_offset(vf, &vf->chan_scale[0])));
sse_movups(&p->func, p->identity, x86_make_disp(vfESI, get_offset(vf, &vf->identity[0])));
/* Note address for loop jump */
label = x86_get_label(&p->func);
/* Emit code for each of the attributes. Currently routes
* everything through SSE registers, even when it might be more
* efficient to stick with regular old x86. No optimization or
* other tricks - enough new ground to cover here just getting
* things working.
*/
while (j < vf->attr_count) {
struct vf_attr *a = &vf->attr[j];
struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
/* Now, load an XMM reg from src, perhaps transform, then save.
* Could be shortcircuited in specific cases:
*/
switch (a->format) {
case EMIT_1F:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
emit_store(p, dest, 1, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_2F:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
emit_store(p, dest, 2, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_3F:
/* Potentially the worst case - hardcode 2+1 copying:
*/
if (0) {
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
emit_store(p, dest, 3, temp);
update_src_ptr(p, srcECX, vfESI, a);
}
else {
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
emit_store(p, dest, 2, temp);
if (a->inputsize > 2) {
emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
emit_store(p, x86_make_disp(dest,8), 1, temp);
}
else {
sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
}
update_src_ptr(p, srcECX, vfESI, a);
}
break;
case EMIT_4F:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
emit_store(p, dest, 4, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_2F_VIEWPORT:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
sse_mulps(&p->func, temp, vp0);
sse_addps(&p->func, temp, vp1);
emit_store(p, dest, 2, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_3F_VIEWPORT:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
sse_mulps(&p->func, temp, vp0);
sse_addps(&p->func, temp, vp1);
emit_store(p, dest, 3, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_4F_VIEWPORT:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
sse_mulps(&p->func, temp, vp0);
sse_addps(&p->func, temp, vp1);
emit_store(p, dest, 4, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_3F_XYW:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
emit_store(p, dest, 3, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_1UB_1F:
/* Test for PAD3 + 1UB:
*/
if (j > 0 &&
a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
{
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
update_src_ptr(p, srcECX, vfESI, a);
}
else {
printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
return GL_FALSE;
}
break;
case EMIT_3UB_3F_RGB:
case EMIT_3UB_3F_BGR:
/* Test for 3UB + PAD1:
*/
if (j == vf->attr_count - 1 ||
a[1].vertoffset >= a->vertoffset + 4) {
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
if (a->format == EMIT_3UB_3F_BGR)
sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
emit_pack_store_4ub(p, dest, temp);
update_src_ptr(p, srcECX, vfESI, a);
}
/* Test for 3UB + 1UB:
*/
else if (j < vf->attr_count - 1 &&
a[1].format == EMIT_1UB_1F &&
a[1].vertoffset == a->vertoffset + 3) {
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
update_src_ptr(p, srcECX, vfESI, a);
/* Make room for incoming value:
*/
sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
get_src_ptr(p, srcECX, vfESI, &a[1]);
emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize);
update_src_ptr(p, srcECX, vfESI, &a[1]);
/* Rearrange and possibly do BGR conversion:
*/
if (a->format == EMIT_3UB_3F_BGR)
sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
else
sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
emit_pack_store_4ub(p, dest, temp);
j++; /* NOTE: two attrs consumed */
}
else {
printf("Can't emit 3ub\n");
}
return GL_FALSE; /* add this later */
break;
case EMIT_4UB_4F_RGBA:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
emit_pack_store_4ub(p, dest, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_4UB_4F_BGRA:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
emit_pack_store_4ub(p, dest, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_4UB_4F_ARGB:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
emit_pack_store_4ub(p, dest, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_4UB_4F_ABGR:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
emit_pack_store_4ub(p, dest, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case EMIT_4CHAN_4F_RGBA:
switch (CHAN_TYPE) {
case GL_UNSIGNED_BYTE:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
emit_pack_store_4ub(p, dest, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case GL_FLOAT:
get_src_ptr(p, srcECX, vfESI, a);
emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
emit_store(p, dest, 4, temp);
update_src_ptr(p, srcECX, vfESI, a);
break;
case GL_UNSIGNED_SHORT:
default:
printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
return GL_FALSE;
}
break;
default:
printf("unknown a[%d].format %d\n", j, a->format);
return GL_FALSE; /* catch any new opcodes */
}
/* Increment j by at least 1 - may have been incremented above also:
*/
j++;
}
/* Next vertex:
*/
x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vf->vertex_stride));
/* decr count, loop if not zero
*/
x86_dec(&p->func, countEBP);
x86_test(&p->func, countEBP, countEBP);
x86_jcc(&p->func, cc_NZ, label);
/* Exit mmx state?
*/
if (p->func.need_emms)
mmx_emms(&p->func);
/* Land forward jump here:
*/
x86_fixup_fwd_jump(&p->func, fixup);
/* Pop regs and return
*/
x86_pop(&p->func, x86_get_base_reg(vfESI));
x86_pop(&p->func, countEBP);
x86_ret(&p->func);
vf->emit = (vf_emit_func)x86_get_func(&p->func);
return GL_TRUE;
}
void vf_generate_sse_emit( struct vertex_fetch *vf )
{
struct x86_program p;
if (!cpu_has_xmm) {
vf->codegen_emit = NULL;
return;
}
memset(&p, 0, sizeof(p));
p.vf = vf;
p.inputs_safe = 0; /* for now */
p.outputs_safe = 0; /* for now */
p.have_sse2 = cpu_has_xmm2;
p.identity = x86_make_reg(file_XMM, 6);
p.chan0 = x86_make_reg(file_XMM, 7);
x86_init_func(&p.func);
if (build_vertex_emit(&p)) {
vf_register_fastpath( vf, GL_TRUE );
}
else {
/* Note the failure so that we don't keep trying to codegen an
* impossible state:
*/
vf_register_fastpath( vf, GL_FALSE );
x86_release_func(&p.func);
}
}
#else
void vf_generate_sse_emit( struct vertex_fetch *vf )
{
/* Dummy version for when USE_SSE_ASM not defined */
}
#endif