| /* -*- c++ -*- */ |
| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #pragma once |
| #ifndef GLSL_LINKER_H |
| #define GLSL_LINKER_H |
| |
| extern bool |
| link_function_calls(gl_shader_program *prog, gl_shader *main, |
| gl_shader **shader_list, unsigned num_shaders); |
| |
| extern void |
| link_invalidate_variable_locations(exec_list *ir); |
| |
| extern void |
| link_assign_uniform_locations(struct gl_shader_program *prog, |
| unsigned int boolean_true); |
| |
| extern void |
| link_set_uniform_initializers(struct gl_shader_program *prog, |
| unsigned int boolean_true); |
| |
| extern int |
| link_cross_validate_uniform_block(void *mem_ctx, |
| struct gl_uniform_block **linked_blocks, |
| unsigned int *num_linked_blocks, |
| struct gl_uniform_block *new_block); |
| |
| extern bool |
| link_uniform_blocks_are_compatible(const gl_uniform_block *a, |
| const gl_uniform_block *b); |
| |
| extern unsigned |
| link_uniform_blocks(void *mem_ctx, |
| struct gl_context *ctx, |
| struct gl_shader_program *prog, |
| struct gl_shader **shader_list, |
| unsigned num_shaders, |
| struct gl_uniform_block **blocks_ret); |
| |
| bool |
| validate_intrastage_arrays(struct gl_shader_program *prog, |
| ir_variable *const var, |
| ir_variable *const existing); |
| |
| void |
| validate_intrastage_interface_blocks(struct gl_shader_program *prog, |
| const gl_shader **shader_list, |
| unsigned num_shaders); |
| |
| void |
| validate_interstage_inout_blocks(struct gl_shader_program *prog, |
| const gl_shader *producer, |
| const gl_shader *consumer); |
| |
| void |
| validate_interstage_uniform_blocks(struct gl_shader_program *prog, |
| gl_shader **stages, int num_stages); |
| |
| extern void |
| link_assign_atomic_counter_resources(struct gl_context *ctx, |
| struct gl_shader_program *prog); |
| |
| extern void |
| link_check_atomic_counter_resources(struct gl_context *ctx, |
| struct gl_shader_program *prog); |
| |
| /** |
| * Class for processing all of the leaf fields of a variable that corresponds |
| * to a program resource. |
| * |
| * The leaf fields are all the parts of the variable that the application |
| * could query using \c glGetProgramResourceIndex (or that could be returned |
| * by \c glGetProgramResourceName). |
| * |
| * Classes my derive from this class to implement specific functionality. |
| * This class only provides the mechanism to iterate over the leaves. Derived |
| * classes must implement \c ::visit_field and may override \c ::process. |
| */ |
| class program_resource_visitor { |
| public: |
| /** |
| * Begin processing a variable |
| * |
| * Classes that overload this function should call \c ::process from the |
| * base class to start the recursive processing of the variable. |
| * |
| * \param var The variable that is to be processed |
| * |
| * Calls \c ::visit_field for each leaf of the variable. |
| * |
| * \warning |
| * When processing a uniform block, this entry should only be used in cases |
| * where the row / column ordering of matrices in the block does not |
| * matter. For example, enumerating the names of members of the block, but |
| * not for determining the offsets of members. |
| */ |
| void process(ir_variable *var); |
| |
| /** |
| * Begin processing a variable of a structured type. |
| * |
| * This flavor of \c process should be used to handle structured types |
| * (i.e., structures, interfaces, or arrays there of) that need special |
| * name handling. A common usage is to handle cases where the block name |
| * (instead of the instance name) is used for an interface block. |
| * |
| * \param type Type that is to be processed, associated with \c name |
| * \param name Base name of the structured variable being processed |
| * |
| * \note |
| * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array |
| * there of. |
| */ |
| void process(const glsl_type *type, const char *name); |
| |
| protected: |
| /** |
| * Method invoked for each leaf of the variable |
| * |
| * \param type Type of the field. |
| * \param name Fully qualified name of the field. |
| * \param row_major For a matrix type, is it stored row-major. |
| * \param record_type Type of the record containing the field. |
| * \param last_field Set if \c name is the last field of the structure |
| * containing it. This will always be false for items |
| * not contained in a structure or interface block. |
| * |
| * The default implementation just calls the other \c visit_field method. |
| */ |
| virtual void visit_field(const glsl_type *type, const char *name, |
| bool row_major, const glsl_type *record_type, |
| const unsigned packing, |
| bool last_field); |
| |
| /** |
| * Method invoked for each leaf of the variable |
| * |
| * \param type Type of the field. |
| * \param name Fully qualified name of the field. |
| * \param row_major For a matrix type, is it stored row-major. |
| */ |
| virtual void visit_field(const glsl_type *type, const char *name, |
| bool row_major) = 0; |
| |
| /** |
| * Visit a record before visiting its fields |
| * |
| * For structures-of-structures or interfaces-of-structures, this visits |
| * the inner structure before visiting its fields. |
| * |
| * The default implementation does nothing. |
| */ |
| virtual void visit_field(const glsl_struct_field *field); |
| |
| virtual void enter_record(const glsl_type *type, const char *name, |
| bool row_major, const unsigned packing); |
| |
| virtual void leave_record(const glsl_type *type, const char *name, |
| bool row_major, const unsigned packing); |
| |
| virtual void set_record_array_count(unsigned record_array_count); |
| |
| private: |
| /** |
| * \param name_length Length of the current name \b not including the |
| * terminating \c NUL character. |
| * \param last_field Set if \c name is the last field of the structure |
| * containing it. This will always be false for items |
| * not contained in a structure or interface block. |
| */ |
| void recursion(const glsl_type *t, char **name, size_t name_length, |
| bool row_major, const glsl_type *record_type, |
| const unsigned packing, |
| bool last_field, unsigned record_array_count); |
| }; |
| |
| void |
| linker_error(gl_shader_program *prog, const char *fmt, ...); |
| |
| void |
| linker_warning(gl_shader_program *prog, const char *fmt, ...); |
| |
| #endif /* GLSL_LINKER_H */ |