| /* |
| * Mesa 3-D graphics library |
| * Version: 6.5.3 |
| * |
| * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifndef SHADEROBJ_H |
| #define SHADEROBJ_H |
| |
| |
| #include "main/compiler.h" |
| #include "main/glheader.h" |
| #include "main/mtypes.h" |
| #include "program/ir_to_mesa.h" |
| |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| /** |
| * Internal functions |
| */ |
| |
| extern void |
| _mesa_init_shader_state(struct gl_context * ctx); |
| |
| extern void |
| _mesa_free_shader_state(struct gl_context *ctx); |
| |
| |
| extern void |
| _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, |
| struct gl_shader *sh); |
| |
| extern struct gl_shader * |
| _mesa_lookup_shader(struct gl_context *ctx, GLuint name); |
| |
| extern struct gl_shader * |
| _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller); |
| |
| |
| |
| extern void |
| _mesa_reference_shader_program(struct gl_context *ctx, |
| struct gl_shader_program **ptr, |
| struct gl_shader_program *shProg); |
| extern void |
| _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); |
| |
| extern struct gl_shader * |
| _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); |
| |
| extern void |
| _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); |
| |
| extern struct gl_shader_program * |
| _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); |
| |
| extern struct gl_shader_program * |
| _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, |
| const char *caller); |
| |
| extern void |
| _mesa_clear_shader_program_data(struct gl_context *ctx, |
| struct gl_shader_program *shProg); |
| |
| extern void |
| _mesa_free_shader_program_data(struct gl_context *ctx, |
| struct gl_shader_program *shProg); |
| |
| |
| |
| extern void |
| _mesa_init_shader_object_functions(struct dd_function_table *driver); |
| |
| extern void |
| _mesa_init_shader_state(struct gl_context *ctx); |
| |
| extern void |
| _mesa_free_shader_state(struct gl_context *ctx); |
| |
| |
| static inline gl_shader_type |
| _mesa_shader_type_to_index(GLenum v) |
| { |
| switch (v) { |
| case GL_VERTEX_SHADER: |
| return MESA_SHADER_VERTEX; |
| case GL_FRAGMENT_SHADER: |
| return MESA_SHADER_FRAGMENT; |
| case GL_GEOMETRY_SHADER: |
| return MESA_SHADER_GEOMETRY; |
| default: |
| ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); |
| return MESA_SHADER_TYPES; |
| } |
| } |
| |
| |
| static inline GLenum |
| _mesa_shader_index_to_type(GLuint i) |
| { |
| static const GLenum enums[MESA_SHADER_TYPES] = { |
| GL_VERTEX_SHADER, |
| GL_FRAGMENT_SHADER, |
| GL_GEOMETRY_SHADER , |
| }; |
| if (i >= MESA_SHADER_TYPES) |
| return 0; |
| else |
| return enums[i]; |
| } |
| |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SHADEROBJ_H */ |