| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| #include <string.h> |
| #include "main/core.h" /* for MAX2 */ |
| #include "ir.h" |
| #include "ir_visitor.h" |
| #include "glsl_types.h" |
| |
| ir_rvalue::ir_rvalue() |
| { |
| this->type = glsl_type::error_type; |
| } |
| |
| bool ir_rvalue::is_zero() const |
| { |
| return false; |
| } |
| |
| bool ir_rvalue::is_one() const |
| { |
| return false; |
| } |
| |
| bool ir_rvalue::is_negative_one() const |
| { |
| return false; |
| } |
| |
| bool ir_rvalue::is_basis() const |
| { |
| return false; |
| } |
| |
| /** |
| * Modify the swizzle make to move one component to another |
| * |
| * \param m IR swizzle to be modified |
| * \param from Component in the RHS that is to be swizzled |
| * \param to Desired swizzle location of \c from |
| */ |
| static void |
| update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to) |
| { |
| switch (to) { |
| case 0: m.x = from; break; |
| case 1: m.y = from; break; |
| case 2: m.z = from; break; |
| case 3: m.w = from; break; |
| default: assert(!"Should not get here."); |
| } |
| |
| m.num_components = MAX2(m.num_components, (to + 1)); |
| } |
| |
| void |
| ir_assignment::set_lhs(ir_rvalue *lhs) |
| { |
| void *mem_ctx = this; |
| bool swizzled = false; |
| |
| while (lhs != NULL) { |
| ir_swizzle *swiz = lhs->as_swizzle(); |
| |
| if (swiz == NULL) |
| break; |
| |
| unsigned write_mask = 0; |
| ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; |
| |
| for (unsigned i = 0; i < swiz->mask.num_components; i++) { |
| unsigned c = 0; |
| |
| switch (i) { |
| case 0: c = swiz->mask.x; break; |
| case 1: c = swiz->mask.y; break; |
| case 2: c = swiz->mask.z; break; |
| case 3: c = swiz->mask.w; break; |
| default: assert(!"Should not get here."); |
| } |
| |
| write_mask |= (((this->write_mask >> i) & 1) << c); |
| update_rhs_swizzle(rhs_swiz, i, c); |
| } |
| |
| this->write_mask = write_mask; |
| lhs = swiz->val; |
| |
| this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); |
| swizzled = true; |
| } |
| |
| if (swizzled) { |
| /* Now, RHS channels line up with the LHS writemask. Collapse it |
| * to just the channels that will be written. |
| */ |
| ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; |
| int rhs_chan = 0; |
| for (int i = 0; i < 4; i++) { |
| if (write_mask & (1 << i)) |
| update_rhs_swizzle(rhs_swiz, i, rhs_chan++); |
| } |
| this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); |
| } |
| |
| assert((lhs == NULL) || lhs->as_dereference()); |
| |
| this->lhs = (ir_dereference *) lhs; |
| } |
| |
| ir_variable * |
| ir_assignment::whole_variable_written() |
| { |
| ir_variable *v = this->lhs->whole_variable_referenced(); |
| |
| if (v == NULL) |
| return NULL; |
| |
| if (v->type->is_scalar()) |
| return v; |
| |
| if (v->type->is_vector()) { |
| const unsigned mask = (1U << v->type->vector_elements) - 1; |
| |
| if (mask != this->write_mask) |
| return NULL; |
| } |
| |
| /* Either all the vector components are assigned or the variable is some |
| * composite type (and the whole thing is assigned. |
| */ |
| return v; |
| } |
| |
| ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, |
| ir_rvalue *condition, unsigned write_mask) |
| { |
| this->ir_type = ir_type_assignment; |
| this->condition = condition; |
| this->rhs = rhs; |
| this->lhs = lhs; |
| this->write_mask = write_mask; |
| |
| if (lhs->type->is_scalar() || lhs->type->is_vector()) { |
| int lhs_components = 0; |
| for (int i = 0; i < 4; i++) { |
| if (write_mask & (1 << i)) |
| lhs_components++; |
| } |
| |
| assert(lhs_components == this->rhs->type->vector_elements); |
| } |
| } |
| |
| ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, |
| ir_rvalue *condition) |
| { |
| this->ir_type = ir_type_assignment; |
| this->condition = condition; |
| this->rhs = rhs; |
| |
| /* If the RHS is a vector type, assume that all components of the vector |
| * type are being written to the LHS. The write mask comes from the RHS |
| * because we can have a case where the LHS is a vec4 and the RHS is a |
| * vec3. In that case, the assignment is: |
| * |
| * (assign (...) (xyz) (var_ref lhs) (var_ref rhs)) |
| */ |
| if (rhs->type->is_vector()) |
| this->write_mask = (1U << rhs->type->vector_elements) - 1; |
| else if (rhs->type->is_scalar()) |
| this->write_mask = 1; |
| else |
| this->write_mask = 0; |
| |
| this->set_lhs(lhs); |
| } |
| |
| ir_expression::ir_expression(int op, const struct glsl_type *type, |
| ir_rvalue *op0, ir_rvalue *op1, |
| ir_rvalue *op2, ir_rvalue *op3) |
| { |
| this->ir_type = ir_type_expression; |
| this->type = type; |
| this->operation = ir_expression_operation(op); |
| this->operands[0] = op0; |
| this->operands[1] = op1; |
| this->operands[2] = op2; |
| this->operands[3] = op3; |
| #ifndef NDEBUG |
| int num_operands = get_num_operands(this->operation); |
| for (int i = num_operands; i < 4; i++) { |
| assert(this->operands[i] == NULL); |
| } |
| #endif |
| } |
| |
| ir_expression::ir_expression(int op, ir_rvalue *op0) |
| { |
| this->ir_type = ir_type_expression; |
| |
| this->operation = ir_expression_operation(op); |
| this->operands[0] = op0; |
| this->operands[1] = NULL; |
| this->operands[2] = NULL; |
| this->operands[3] = NULL; |
| |
| assert(op <= ir_last_unop); |
| |
| switch (this->operation) { |
| case ir_unop_bit_not: |
| case ir_unop_logic_not: |
| case ir_unop_neg: |
| case ir_unop_abs: |
| case ir_unop_sign: |
| case ir_unop_rcp: |
| case ir_unop_rsq: |
| case ir_unop_sqrt: |
| case ir_unop_exp: |
| case ir_unop_log: |
| case ir_unop_exp2: |
| case ir_unop_log2: |
| case ir_unop_trunc: |
| case ir_unop_ceil: |
| case ir_unop_floor: |
| case ir_unop_fract: |
| case ir_unop_round_even: |
| case ir_unop_sin: |
| case ir_unop_cos: |
| case ir_unop_sin_reduced: |
| case ir_unop_cos_reduced: |
| case ir_unop_dFdx: |
| case ir_unop_dFdy: |
| case ir_unop_bitfield_reverse: |
| this->type = op0->type; |
| break; |
| |
| case ir_unop_f2i: |
| case ir_unop_b2i: |
| case ir_unop_u2i: |
| case ir_unop_bitcast_f2i: |
| case ir_unop_bit_count: |
| case ir_unop_find_msb: |
| case ir_unop_find_lsb: |
| this->type = glsl_type::get_instance(GLSL_TYPE_INT, |
| op0->type->vector_elements, 1); |
| break; |
| |
| case ir_unop_b2f: |
| case ir_unop_i2f: |
| case ir_unop_u2f: |
| case ir_unop_bitcast_i2f: |
| case ir_unop_bitcast_u2f: |
| this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, |
| op0->type->vector_elements, 1); |
| break; |
| |
| case ir_unop_f2b: |
| case ir_unop_i2b: |
| this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, |
| op0->type->vector_elements, 1); |
| break; |
| |
| case ir_unop_i2u: |
| case ir_unop_f2u: |
| case ir_unop_bitcast_f2u: |
| this->type = glsl_type::get_instance(GLSL_TYPE_UINT, |
| op0->type->vector_elements, 1); |
| break; |
| |
| case ir_unop_noise: |
| case ir_unop_unpack_half_2x16_split_x: |
| case ir_unop_unpack_half_2x16_split_y: |
| this->type = glsl_type::float_type; |
| break; |
| |
| case ir_unop_any: |
| this->type = glsl_type::bool_type; |
| break; |
| |
| case ir_unop_pack_snorm_2x16: |
| case ir_unop_pack_snorm_4x8: |
| case ir_unop_pack_unorm_2x16: |
| case ir_unop_pack_unorm_4x8: |
| case ir_unop_pack_half_2x16: |
| this->type = glsl_type::uint_type; |
| break; |
| |
| case ir_unop_unpack_snorm_2x16: |
| case ir_unop_unpack_unorm_2x16: |
| case ir_unop_unpack_half_2x16: |
| this->type = glsl_type::vec2_type; |
| break; |
| |
| case ir_unop_unpack_snorm_4x8: |
| case ir_unop_unpack_unorm_4x8: |
| this->type = glsl_type::vec4_type; |
| break; |
| |
| default: |
| assert(!"not reached: missing automatic type setup for ir_expression"); |
| this->type = op0->type; |
| break; |
| } |
| } |
| |
| ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1) |
| { |
| this->ir_type = ir_type_expression; |
| |
| this->operation = ir_expression_operation(op); |
| this->operands[0] = op0; |
| this->operands[1] = op1; |
| this->operands[2] = NULL; |
| this->operands[3] = NULL; |
| |
| assert(op > ir_last_unop); |
| |
| switch (this->operation) { |
| case ir_binop_all_equal: |
| case ir_binop_any_nequal: |
| this->type = glsl_type::bool_type; |
| break; |
| |
| case ir_binop_add: |
| case ir_binop_sub: |
| case ir_binop_min: |
| case ir_binop_max: |
| case ir_binop_pow: |
| case ir_binop_mul: |
| case ir_binop_div: |
| case ir_binop_mod: |
| if (op0->type->is_scalar()) { |
| this->type = op1->type; |
| } else if (op1->type->is_scalar()) { |
| this->type = op0->type; |
| } else { |
| /* FINISHME: matrix types */ |
| assert(!op0->type->is_matrix() && !op1->type->is_matrix()); |
| assert(op0->type == op1->type); |
| this->type = op0->type; |
| } |
| break; |
| |
| case ir_binop_logic_and: |
| case ir_binop_logic_xor: |
| case ir_binop_logic_or: |
| case ir_binop_bit_and: |
| case ir_binop_bit_xor: |
| case ir_binop_bit_or: |
| assert(!op0->type->is_matrix()); |
| assert(!op1->type->is_matrix()); |
| if (op0->type->is_scalar()) { |
| this->type = op1->type; |
| } else if (op1->type->is_scalar()) { |
| this->type = op0->type; |
| } else { |
| assert(op0->type->vector_elements == op1->type->vector_elements); |
| this->type = op0->type; |
| } |
| break; |
| |
| case ir_binop_equal: |
| case ir_binop_nequal: |
| case ir_binop_lequal: |
| case ir_binop_gequal: |
| case ir_binop_less: |
| case ir_binop_greater: |
| assert(op0->type == op1->type); |
| this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, |
| op0->type->vector_elements, 1); |
| break; |
| |
| case ir_binop_dot: |
| this->type = glsl_type::float_type; |
| break; |
| |
| case ir_binop_pack_half_2x16_split: |
| this->type = glsl_type::uint_type; |
| break; |
| |
| case ir_binop_imul_high: |
| case ir_binop_carry: |
| case ir_binop_borrow: |
| case ir_binop_lshift: |
| case ir_binop_rshift: |
| case ir_binop_bfm: |
| case ir_binop_ldexp: |
| this->type = op0->type; |
| break; |
| |
| case ir_binop_vector_extract: |
| this->type = op0->type->get_scalar_type(); |
| break; |
| |
| default: |
| assert(!"not reached: missing automatic type setup for ir_expression"); |
| this->type = glsl_type::float_type; |
| } |
| } |
| |
| ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1, |
| ir_rvalue *op2) |
| { |
| this->ir_type = ir_type_expression; |
| |
| this->operation = ir_expression_operation(op); |
| this->operands[0] = op0; |
| this->operands[1] = op1; |
| this->operands[2] = op2; |
| this->operands[3] = NULL; |
| |
| assert(op > ir_last_binop && op <= ir_last_triop); |
| |
| switch (this->operation) { |
| case ir_triop_fma: |
| case ir_triop_lrp: |
| case ir_triop_bitfield_extract: |
| case ir_triop_vector_insert: |
| this->type = op0->type; |
| break; |
| |
| case ir_triop_bfi: |
| case ir_triop_csel: |
| this->type = op1->type; |
| break; |
| |
| default: |
| assert(!"not reached: missing automatic type setup for ir_expression"); |
| this->type = glsl_type::float_type; |
| } |
| } |
| |
| unsigned int |
| ir_expression::get_num_operands(ir_expression_operation op) |
| { |
| assert(op <= ir_last_opcode); |
| |
| if (op <= ir_last_unop) |
| return 1; |
| |
| if (op <= ir_last_binop) |
| return 2; |
| |
| if (op <= ir_last_triop) |
| return 3; |
| |
| if (op <= ir_last_quadop) |
| return 4; |
| |
| assert(false); |
| return 0; |
| } |
| |
| static const char *const operator_strs[] = { |
| "~", |
| "!", |
| "neg", |
| "abs", |
| "sign", |
| "rcp", |
| "rsq", |
| "sqrt", |
| "exp", |
| "log", |
| "exp2", |
| "log2", |
| "f2i", |
| "f2u", |
| "i2f", |
| "f2b", |
| "b2f", |
| "i2b", |
| "b2i", |
| "u2f", |
| "i2u", |
| "u2i", |
| "bitcast_i2f", |
| "bitcast_f2i", |
| "bitcast_u2f", |
| "bitcast_f2u", |
| "any", |
| "trunc", |
| "ceil", |
| "floor", |
| "fract", |
| "round_even", |
| "sin", |
| "cos", |
| "sin_reduced", |
| "cos_reduced", |
| "dFdx", |
| "dFdy", |
| "packSnorm2x16", |
| "packSnorm4x8", |
| "packUnorm2x16", |
| "packUnorm4x8", |
| "packHalf2x16", |
| "unpackSnorm2x16", |
| "unpackSnorm4x8", |
| "unpackUnorm2x16", |
| "unpackUnorm4x8", |
| "unpackHalf2x16", |
| "unpackHalf2x16_split_x", |
| "unpackHalf2x16_split_y", |
| "bitfield_reverse", |
| "bit_count", |
| "find_msb", |
| "find_lsb", |
| "noise", |
| "+", |
| "-", |
| "*", |
| "imul_high", |
| "/", |
| "carry", |
| "borrow", |
| "%", |
| "<", |
| ">", |
| "<=", |
| ">=", |
| "==", |
| "!=", |
| "all_equal", |
| "any_nequal", |
| "<<", |
| ">>", |
| "&", |
| "^", |
| "|", |
| "&&", |
| "^^", |
| "||", |
| "dot", |
| "min", |
| "max", |
| "pow", |
| "packHalf2x16_split", |
| "bfm", |
| "ubo_load", |
| "ldexp", |
| "vector_extract", |
| "fma", |
| "lrp", |
| "csel", |
| "bfi", |
| "bitfield_extract", |
| "vector_insert", |
| "bitfield_insert", |
| "vector", |
| }; |
| |
| const char *ir_expression::operator_string(ir_expression_operation op) |
| { |
| assert((unsigned int) op < Elements(operator_strs)); |
| assert(Elements(operator_strs) == (ir_quadop_vector + 1)); |
| return operator_strs[op]; |
| } |
| |
| const char *ir_expression::operator_string() |
| { |
| return operator_string(this->operation); |
| } |
| |
| const char* |
| depth_layout_string(ir_depth_layout layout) |
| { |
| switch(layout) { |
| case ir_depth_layout_none: return ""; |
| case ir_depth_layout_any: return "depth_any"; |
| case ir_depth_layout_greater: return "depth_greater"; |
| case ir_depth_layout_less: return "depth_less"; |
| case ir_depth_layout_unchanged: return "depth_unchanged"; |
| |
| default: |
| assert(0); |
| return ""; |
| } |
| } |
| |
| ir_expression_operation |
| ir_expression::get_operator(const char *str) |
| { |
| const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]); |
| for (int op = 0; op < operator_count; op++) { |
| if (strcmp(str, operator_strs[op]) == 0) |
| return (ir_expression_operation) op; |
| } |
| return (ir_expression_operation) -1; |
| } |
| |
| ir_constant::ir_constant() |
| { |
| this->ir_type = ir_type_constant; |
| } |
| |
| ir_constant::ir_constant(const struct glsl_type *type, |
| const ir_constant_data *data) |
| { |
| assert((type->base_type >= GLSL_TYPE_UINT) |
| && (type->base_type <= GLSL_TYPE_BOOL)); |
| |
| this->ir_type = ir_type_constant; |
| this->type = type; |
| memcpy(& this->value, data, sizeof(this->value)); |
| } |
| |
| ir_constant::ir_constant(float f, unsigned vector_elements) |
| { |
| assert(vector_elements <= 4); |
| this->ir_type = ir_type_constant; |
| this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1); |
| for (unsigned i = 0; i < vector_elements; i++) { |
| this->value.f[i] = f; |
| } |
| for (unsigned i = vector_elements; i < 16; i++) { |
| this->value.f[i] = 0; |
| } |
| } |
| |
| ir_constant::ir_constant(unsigned int u, unsigned vector_elements) |
| { |
| assert(vector_elements <= 4); |
| this->ir_type = ir_type_constant; |
| this->type = glsl_type::get_instance(GLSL_TYPE_UINT, vector_elements, 1); |
| for (unsigned i = 0; i < vector_elements; i++) { |
| this->value.u[i] = u; |
| } |
| for (unsigned i = vector_elements; i < 16; i++) { |
| this->value.u[i] = 0; |
| } |
| } |
| |
| ir_constant::ir_constant(int integer, unsigned vector_elements) |
| { |
| assert(vector_elements <= 4); |
| this->ir_type = ir_type_constant; |
| this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1); |
| for (unsigned i = 0; i < vector_elements; i++) { |
| this->value.i[i] = integer; |
| } |
| for (unsigned i = vector_elements; i < 16; i++) { |
| this->value.i[i] = 0; |
| } |
| } |
| |
| ir_constant::ir_constant(bool b, unsigned vector_elements) |
| { |
| assert(vector_elements <= 4); |
| this->ir_type = ir_type_constant; |
| this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, vector_elements, 1); |
| for (unsigned i = 0; i < vector_elements; i++) { |
| this->value.b[i] = b; |
| } |
| for (unsigned i = vector_elements; i < 16; i++) { |
| this->value.b[i] = false; |
| } |
| } |
| |
| ir_constant::ir_constant(const ir_constant *c, unsigned i) |
| { |
| this->ir_type = ir_type_constant; |
| this->type = c->type->get_base_type(); |
| |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break; |
| case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; |
| case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; |
| case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break; |
| default: assert(!"Should not get here."); break; |
| } |
| } |
| |
| ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) |
| { |
| this->ir_type = ir_type_constant; |
| this->type = type; |
| |
| assert(type->is_scalar() || type->is_vector() || type->is_matrix() |
| || type->is_record() || type->is_array()); |
| |
| if (type->is_array()) { |
| this->array_elements = ralloc_array(this, ir_constant *, type->length); |
| unsigned i = 0; |
| foreach_list(node, value_list) { |
| ir_constant *value = (ir_constant *) node; |
| assert(value->as_constant() != NULL); |
| |
| this->array_elements[i++] = value; |
| } |
| return; |
| } |
| |
| /* If the constant is a record, the types of each of the entries in |
| * value_list must be a 1-for-1 match with the structure components. Each |
| * entry must also be a constant. Just move the nodes from the value_list |
| * to the list in the ir_constant. |
| */ |
| /* FINISHME: Should there be some type checking and / or assertions here? */ |
| /* FINISHME: Should the new constant take ownership of the nodes from |
| * FINISHME: value_list, or should it make copies? |
| */ |
| if (type->is_record()) { |
| value_list->move_nodes_to(& this->components); |
| return; |
| } |
| |
| for (unsigned i = 0; i < 16; i++) { |
| this->value.u[i] = 0; |
| } |
| |
| ir_constant *value = (ir_constant *) (value_list->head); |
| |
| /* Constructors with exactly one scalar argument are special for vectors |
| * and matrices. For vectors, the scalar value is replicated to fill all |
| * the components. For matrices, the scalar fills the components of the |
| * diagonal while the rest is filled with 0. |
| */ |
| if (value->type->is_scalar() && value->next->is_tail_sentinel()) { |
| if (type->is_matrix()) { |
| /* Matrix - fill diagonal (rest is already set to 0) */ |
| assert(type->base_type == GLSL_TYPE_FLOAT); |
| for (unsigned i = 0; i < type->matrix_columns; i++) |
| this->value.f[i * type->vector_elements + i] = value->value.f[0]; |
| } else { |
| /* Vector or scalar - fill all components */ |
| switch (type->base_type) { |
| case GLSL_TYPE_UINT: |
| case GLSL_TYPE_INT: |
| for (unsigned i = 0; i < type->components(); i++) |
| this->value.u[i] = value->value.u[0]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| for (unsigned i = 0; i < type->components(); i++) |
| this->value.f[i] = value->value.f[0]; |
| break; |
| case GLSL_TYPE_BOOL: |
| for (unsigned i = 0; i < type->components(); i++) |
| this->value.b[i] = value->value.b[0]; |
| break; |
| default: |
| assert(!"Should not get here."); |
| break; |
| } |
| } |
| return; |
| } |
| |
| if (type->is_matrix() && value->type->is_matrix()) { |
| assert(value->next->is_tail_sentinel()); |
| |
| /* From section 5.4.2 of the GLSL 1.20 spec: |
| * "If a matrix is constructed from a matrix, then each component |
| * (column i, row j) in the result that has a corresponding component |
| * (column i, row j) in the argument will be initialized from there." |
| */ |
| unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns); |
| unsigned rows = MIN2(type->vector_elements, value->type->vector_elements); |
| for (unsigned i = 0; i < cols; i++) { |
| for (unsigned j = 0; j < rows; j++) { |
| const unsigned src = i * value->type->vector_elements + j; |
| const unsigned dst = i * type->vector_elements + j; |
| this->value.f[dst] = value->value.f[src]; |
| } |
| } |
| |
| /* "All other components will be initialized to the identity matrix." */ |
| for (unsigned i = cols; i < type->matrix_columns; i++) |
| this->value.f[i * type->vector_elements + i] = 1.0; |
| |
| return; |
| } |
| |
| /* Use each component from each entry in the value_list to initialize one |
| * component of the constant being constructed. |
| */ |
| for (unsigned i = 0; i < type->components(); /* empty */) { |
| assert(value->as_constant() != NULL); |
| assert(!value->is_tail_sentinel()); |
| |
| for (unsigned j = 0; j < value->type->components(); j++) { |
| switch (type->base_type) { |
| case GLSL_TYPE_UINT: |
| this->value.u[i] = value->get_uint_component(j); |
| break; |
| case GLSL_TYPE_INT: |
| this->value.i[i] = value->get_int_component(j); |
| break; |
| case GLSL_TYPE_FLOAT: |
| this->value.f[i] = value->get_float_component(j); |
| break; |
| case GLSL_TYPE_BOOL: |
| this->value.b[i] = value->get_bool_component(j); |
| break; |
| default: |
| /* FINISHME: What to do? Exceptions are not the answer. |
| */ |
| break; |
| } |
| |
| i++; |
| if (i >= type->components()) |
| break; |
| } |
| |
| value = (ir_constant *) value->next; |
| } |
| } |
| |
| ir_constant * |
| ir_constant::zero(void *mem_ctx, const glsl_type *type) |
| { |
| assert(type->is_scalar() || type->is_vector() || type->is_matrix() |
| || type->is_record() || type->is_array()); |
| |
| ir_constant *c = new(mem_ctx) ir_constant; |
| c->type = type; |
| memset(&c->value, 0, sizeof(c->value)); |
| |
| if (type->is_array()) { |
| c->array_elements = ralloc_array(c, ir_constant *, type->length); |
| |
| for (unsigned i = 0; i < type->length; i++) |
| c->array_elements[i] = ir_constant::zero(c, type->element_type()); |
| } |
| |
| if (type->is_record()) { |
| for (unsigned i = 0; i < type->length; i++) { |
| ir_constant *comp = ir_constant::zero(mem_ctx, type->fields.structure[i].type); |
| c->components.push_tail(comp); |
| } |
| } |
| |
| return c; |
| } |
| |
| bool |
| ir_constant::get_bool_component(unsigned i) const |
| { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: return this->value.u[i] != 0; |
| case GLSL_TYPE_INT: return this->value.i[i] != 0; |
| case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; |
| case GLSL_TYPE_BOOL: return this->value.b[i]; |
| default: assert(!"Should not get here."); break; |
| } |
| |
| /* Must return something to make the compiler happy. This is clearly an |
| * error case. |
| */ |
| return false; |
| } |
| |
| float |
| ir_constant::get_float_component(unsigned i) const |
| { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: return (float) this->value.u[i]; |
| case GLSL_TYPE_INT: return (float) this->value.i[i]; |
| case GLSL_TYPE_FLOAT: return this->value.f[i]; |
| case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f; |
| default: assert(!"Should not get here."); break; |
| } |
| |
| /* Must return something to make the compiler happy. This is clearly an |
| * error case. |
| */ |
| return 0.0; |
| } |
| |
| int |
| ir_constant::get_int_component(unsigned i) const |
| { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: return this->value.u[i]; |
| case GLSL_TYPE_INT: return this->value.i[i]; |
| case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; |
| case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; |
| default: assert(!"Should not get here."); break; |
| } |
| |
| /* Must return something to make the compiler happy. This is clearly an |
| * error case. |
| */ |
| return 0; |
| } |
| |
| unsigned |
| ir_constant::get_uint_component(unsigned i) const |
| { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: return this->value.u[i]; |
| case GLSL_TYPE_INT: return this->value.i[i]; |
| case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; |
| case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; |
| default: assert(!"Should not get here."); break; |
| } |
| |
| /* Must return something to make the compiler happy. This is clearly an |
| * error case. |
| */ |
| return 0; |
| } |
| |
| ir_constant * |
| ir_constant::get_array_element(unsigned i) const |
| { |
| assert(this->type->is_array()); |
| |
| /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: |
| * |
| * "Behavior is undefined if a shader subscripts an array with an index |
| * less than 0 or greater than or equal to the size the array was |
| * declared with." |
| * |
| * Most out-of-bounds accesses are removed before things could get this far. |
| * There are cases where non-constant array index values can get constant |
| * folded. |
| */ |
| if (int(i) < 0) |
| i = 0; |
| else if (i >= this->type->length) |
| i = this->type->length - 1; |
| |
| return array_elements[i]; |
| } |
| |
| ir_constant * |
| ir_constant::get_record_field(const char *name) |
| { |
| int idx = this->type->field_index(name); |
| |
| if (idx < 0) |
| return NULL; |
| |
| if (this->components.is_empty()) |
| return NULL; |
| |
| exec_node *node = this->components.head; |
| for (int i = 0; i < idx; i++) { |
| node = node->next; |
| |
| /* If the end of the list is encountered before the element matching the |
| * requested field is found, return NULL. |
| */ |
| if (node->is_tail_sentinel()) |
| return NULL; |
| } |
| |
| return (ir_constant *) node; |
| } |
| |
| void |
| ir_constant::copy_offset(ir_constant *src, int offset) |
| { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: |
| case GLSL_TYPE_INT: |
| case GLSL_TYPE_FLOAT: |
| case GLSL_TYPE_BOOL: { |
| unsigned int size = src->type->components(); |
| assert (size <= this->type->components() - offset); |
| for (unsigned int i=0; i<size; i++) { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: |
| value.u[i+offset] = src->get_uint_component(i); |
| break; |
| case GLSL_TYPE_INT: |
| value.i[i+offset] = src->get_int_component(i); |
| break; |
| case GLSL_TYPE_FLOAT: |
| value.f[i+offset] = src->get_float_component(i); |
| break; |
| case GLSL_TYPE_BOOL: |
| value.b[i+offset] = src->get_bool_component(i); |
| break; |
| default: // Shut up the compiler |
| break; |
| } |
| } |
| break; |
| } |
| |
| case GLSL_TYPE_STRUCT: { |
| assert (src->type == this->type); |
| this->components.make_empty(); |
| foreach_list(node, &src->components) { |
| ir_constant *const orig = (ir_constant *) node; |
| |
| this->components.push_tail(orig->clone(this, NULL)); |
| } |
| break; |
| } |
| |
| case GLSL_TYPE_ARRAY: { |
| assert (src->type == this->type); |
| for (unsigned i = 0; i < this->type->length; i++) { |
| this->array_elements[i] = src->array_elements[i]->clone(this, NULL); |
| } |
| break; |
| } |
| |
| default: |
| assert(!"Should not get here."); |
| break; |
| } |
| } |
| |
| void |
| ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask) |
| { |
| assert (!type->is_array() && !type->is_record()); |
| |
| if (!type->is_vector() && !type->is_matrix()) { |
| offset = 0; |
| mask = 1; |
| } |
| |
| int id = 0; |
| for (int i=0; i<4; i++) { |
| if (mask & (1 << i)) { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: |
| value.u[i+offset] = src->get_uint_component(id++); |
| break; |
| case GLSL_TYPE_INT: |
| value.i[i+offset] = src->get_int_component(id++); |
| break; |
| case GLSL_TYPE_FLOAT: |
| value.f[i+offset] = src->get_float_component(id++); |
| break; |
| case GLSL_TYPE_BOOL: |
| value.b[i+offset] = src->get_bool_component(id++); |
| break; |
| default: |
| assert(!"Should not get here."); |
| return; |
| } |
| } |
| } |
| } |
| |
| bool |
| ir_constant::has_value(const ir_constant *c) const |
| { |
| if (this->type != c->type) |
| return false; |
| |
| if (this->type->is_array()) { |
| for (unsigned i = 0; i < this->type->length; i++) { |
| if (!this->array_elements[i]->has_value(c->array_elements[i])) |
| return false; |
| } |
| return true; |
| } |
| |
| if (this->type->base_type == GLSL_TYPE_STRUCT) { |
| const exec_node *a_node = this->components.head; |
| const exec_node *b_node = c->components.head; |
| |
| while (!a_node->is_tail_sentinel()) { |
| assert(!b_node->is_tail_sentinel()); |
| |
| const ir_constant *const a_field = (ir_constant *) a_node; |
| const ir_constant *const b_field = (ir_constant *) b_node; |
| |
| if (!a_field->has_value(b_field)) |
| return false; |
| |
| a_node = a_node->next; |
| b_node = b_node->next; |
| } |
| |
| return true; |
| } |
| |
| for (unsigned i = 0; i < this->type->components(); i++) { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_UINT: |
| if (this->value.u[i] != c->value.u[i]) |
| return false; |
| break; |
| case GLSL_TYPE_INT: |
| if (this->value.i[i] != c->value.i[i]) |
| return false; |
| break; |
| case GLSL_TYPE_FLOAT: |
| if (this->value.f[i] != c->value.f[i]) |
| return false; |
| break; |
| case GLSL_TYPE_BOOL: |
| if (this->value.b[i] != c->value.b[i]) |
| return false; |
| break; |
| default: |
| assert(!"Should not get here."); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool |
| ir_constant::is_value(float f, int i) const |
| { |
| if (!this->type->is_scalar() && !this->type->is_vector()) |
| return false; |
| |
| /* Only accept boolean values for 0/1. */ |
| if (int(bool(i)) != i && this->type->is_boolean()) |
| return false; |
| |
| for (unsigned c = 0; c < this->type->vector_elements; c++) { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_FLOAT: |
| if (this->value.f[c] != f) |
| return false; |
| break; |
| case GLSL_TYPE_INT: |
| if (this->value.i[c] != i) |
| return false; |
| break; |
| case GLSL_TYPE_UINT: |
| if (this->value.u[c] != unsigned(i)) |
| return false; |
| break; |
| case GLSL_TYPE_BOOL: |
| if (this->value.b[c] != bool(i)) |
| return false; |
| break; |
| default: |
| /* The only other base types are structures, arrays, and samplers. |
| * Samplers cannot be constants, and the others should have been |
| * filtered out above. |
| */ |
| assert(!"Should not get here."); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool |
| ir_constant::is_zero() const |
| { |
| return is_value(0.0, 0); |
| } |
| |
| bool |
| ir_constant::is_one() const |
| { |
| return is_value(1.0, 1); |
| } |
| |
| bool |
| ir_constant::is_negative_one() const |
| { |
| return is_value(-1.0, -1); |
| } |
| |
| bool |
| ir_constant::is_basis() const |
| { |
| if (!this->type->is_scalar() && !this->type->is_vector()) |
| return false; |
| |
| if (this->type->is_boolean()) |
| return false; |
| |
| unsigned ones = 0; |
| for (unsigned c = 0; c < this->type->vector_elements; c++) { |
| switch (this->type->base_type) { |
| case GLSL_TYPE_FLOAT: |
| if (this->value.f[c] == 1.0) |
| ones++; |
| else if (this->value.f[c] != 0.0) |
| return false; |
| break; |
| case GLSL_TYPE_INT: |
| if (this->value.i[c] == 1) |
| ones++; |
| else if (this->value.i[c] != 0) |
| return false; |
| break; |
| case GLSL_TYPE_UINT: |
| if (int(this->value.u[c]) == 1) |
| ones++; |
| else if (int(this->value.u[c]) != 0) |
| return false; |
| break; |
| default: |
| /* The only other base types are structures, arrays, samplers, and |
| * booleans. Samplers cannot be constants, and the others should |
| * have been filtered out above. |
| */ |
| assert(!"Should not get here."); |
| return false; |
| } |
| } |
| |
| return ones == 1; |
| } |
| |
| bool |
| ir_constant::is_uint16_constant() const |
| { |
| if (!type->is_integer()) |
| return false; |
| |
| return value.u[0] < (1 << 16); |
| } |
| |
| ir_loop::ir_loop() |
| { |
| this->ir_type = ir_type_loop; |
| } |
| |
| |
| ir_dereference_variable::ir_dereference_variable(ir_variable *var) |
| { |
| assert(var != NULL); |
| |
| this->ir_type = ir_type_dereference_variable; |
| this->var = var; |
| this->type = var->type; |
| } |
| |
| |
| ir_dereference_array::ir_dereference_array(ir_rvalue *value, |
| ir_rvalue *array_index) |
| { |
| this->ir_type = ir_type_dereference_array; |
| this->array_index = array_index; |
| this->set_array(value); |
| } |
| |
| |
| ir_dereference_array::ir_dereference_array(ir_variable *var, |
| ir_rvalue *array_index) |
| { |
| void *ctx = ralloc_parent(var); |
| |
| this->ir_type = ir_type_dereference_array; |
| this->array_index = array_index; |
| this->set_array(new(ctx) ir_dereference_variable(var)); |
| } |
| |
| |
| void |
| ir_dereference_array::set_array(ir_rvalue *value) |
| { |
| assert(value != NULL); |
| |
| this->array = value; |
| |
| const glsl_type *const vt = this->array->type; |
| |
| if (vt->is_array()) { |
| type = vt->element_type(); |
| } else if (vt->is_matrix()) { |
| type = vt->column_type(); |
| } else if (vt->is_vector()) { |
| type = vt->get_base_type(); |
| } |
| } |
| |
| |
| ir_dereference_record::ir_dereference_record(ir_rvalue *value, |
| const char *field) |
| { |
| assert(value != NULL); |
| |
| this->ir_type = ir_type_dereference_record; |
| this->record = value; |
| this->field = ralloc_strdup(this, field); |
| this->type = this->record->type->field_type(field); |
| } |
| |
| |
| ir_dereference_record::ir_dereference_record(ir_variable *var, |
| const char *field) |
| { |
| void *ctx = ralloc_parent(var); |
| |
| this->ir_type = ir_type_dereference_record; |
| this->record = new(ctx) ir_dereference_variable(var); |
| this->field = ralloc_strdup(this, field); |
| this->type = this->record->type->field_type(field); |
| } |
| |
| bool |
| ir_dereference::is_lvalue() const |
| { |
| ir_variable *var = this->variable_referenced(); |
| |
| /* Every l-value derference chain eventually ends in a variable. |
| */ |
| if ((var == NULL) || var->data.read_only) |
| return false; |
| |
| /* From section 4.1.7 of the GLSL 4.40 spec: |
| * |
| * "Opaque variables cannot be treated as l-values; hence cannot |
| * be used as out or inout function parameters, nor can they be |
| * assigned into." |
| */ |
| if (this->type->contains_opaque()) |
| return false; |
| |
| return true; |
| } |
| |
| |
| static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" }; |
| |
| const char *ir_texture::opcode_string() |
| { |
| assert((unsigned int) op <= |
| sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0])); |
| return tex_opcode_strs[op]; |
| } |
| |
| ir_texture_opcode |
| ir_texture::get_opcode(const char *str) |
| { |
| const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]); |
| for (int op = 0; op < count; op++) { |
| if (strcmp(str, tex_opcode_strs[op]) == 0) |
| return (ir_texture_opcode) op; |
| } |
| return (ir_texture_opcode) -1; |
| } |
| |
| |
| void |
| ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type) |
| { |
| assert(sampler != NULL); |
| assert(type != NULL); |
| this->sampler = sampler; |
| this->type = type; |
| |
| if (this->op == ir_txs || this->op == ir_query_levels) { |
| assert(type->base_type == GLSL_TYPE_INT); |
| } else if (this->op == ir_lod) { |
| assert(type->vector_elements == 2); |
| assert(type->base_type == GLSL_TYPE_FLOAT); |
| } else { |
| assert(sampler->type->sampler_type == (int) type->base_type); |
| if (sampler->type->sampler_shadow) |
| assert(type->vector_elements == 4 || type->vector_elements == 1); |
| else |
| assert(type->vector_elements == 4); |
| } |
| } |
| |
| |
| void |
| ir_swizzle::init_mask(const unsigned *comp, unsigned count) |
| { |
| assert((count >= 1) && (count <= 4)); |
| |
| memset(&this->mask, 0, sizeof(this->mask)); |
| this->mask.num_components = count; |
| |
| unsigned dup_mask = 0; |
| switch (count) { |
| case 4: |
| assert(comp[3] <= 3); |
| dup_mask |= (1U << comp[3]) |
| & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2])); |
| this->mask.w = comp[3]; |
| |
| case 3: |
| assert(comp[2] <= 3); |
| dup_mask |= (1U << comp[2]) |
| & ((1U << comp[0]) | (1U << comp[1])); |
| this->mask.z = comp[2]; |
| |
| case 2: |
| assert(comp[1] <= 3); |
| dup_mask |= (1U << comp[1]) |
| & ((1U << comp[0])); |
| this->mask.y = comp[1]; |
| |
| case 1: |
| assert(comp[0] <= 3); |
| this->mask.x = comp[0]; |
| } |
| |
| this->mask.has_duplicates = dup_mask != 0; |
| |
| /* Based on the number of elements in the swizzle and the base type |
| * (i.e., float, int, unsigned, or bool) of the vector being swizzled, |
| * generate the type of the resulting value. |
| */ |
| type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1); |
| } |
| |
| ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z, |
| unsigned w, unsigned count) |
| : val(val) |
| { |
| const unsigned components[4] = { x, y, z, w }; |
| this->ir_type = ir_type_swizzle; |
| this->init_mask(components, count); |
| } |
| |
| ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp, |
| unsigned count) |
| : val(val) |
| { |
| this->ir_type = ir_type_swizzle; |
| this->init_mask(comp, count); |
| } |
| |
| ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask) |
| { |
| this->ir_type = ir_type_swizzle; |
| this->val = val; |
| this->mask = mask; |
| this->type = glsl_type::get_instance(val->type->base_type, |
| mask.num_components, 1); |
| } |
| |
| #define X 1 |
| #define R 5 |
| #define S 9 |
| #define I 13 |
| |
| ir_swizzle * |
| ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length) |
| { |
| void *ctx = ralloc_parent(val); |
| |
| /* For each possible swizzle character, this table encodes the value in |
| * \c idx_map that represents the 0th element of the vector. For invalid |
| * swizzle characters (e.g., 'k'), a special value is used that will allow |
| * detection of errors. |
| */ |
| static const unsigned char base_idx[26] = { |
| /* a b c d e f g h i j k l m */ |
| R, R, I, I, I, I, R, I, I, I, I, I, I, |
| /* n o p q r s t u v w x y z */ |
| I, I, S, S, R, S, S, I, I, X, X, X, X |
| }; |
| |
| /* Each valid swizzle character has an entry in the previous table. This |
| * table encodes the base index encoded in the previous table plus the actual |
| * index of the swizzle character. When processing swizzles, the first |
| * character in the string is indexed in the previous table. Each character |
| * in the string is indexed in this table, and the value found there has the |
| * value form the first table subtracted. The result must be on the range |
| * [0,3]. |
| * |
| * For example, the string "wzyx" will get X from the first table. Each of |
| * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After |
| * subtraction, the swizzle values are { 3, 2, 1, 0 }. |
| * |
| * The string "wzrg" will get X from the first table. Each of the characters |
| * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the |
| * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range |
| * [0,3], the error is detected. |
| */ |
| static const unsigned char idx_map[26] = { |
| /* a b c d e f g h i j k l m */ |
| R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0, |
| /* n o p q r s t u v w x y z */ |
| 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2 |
| }; |
| |
| int swiz_idx[4] = { 0, 0, 0, 0 }; |
| unsigned i; |
| |
| |
| /* Validate the first character in the swizzle string and look up the base |
| * index value as described above. |
| */ |
| if ((str[0] < 'a') || (str[0] > 'z')) |
| return NULL; |
| |
| const unsigned base = base_idx[str[0] - 'a']; |
| |
| |
| for (i = 0; (i < 4) && (str[i] != '\0'); i++) { |
| /* Validate the next character, and, as described above, convert it to a |
| * swizzle index. |
| */ |
| if ((str[i] < 'a') || (str[i] > 'z')) |
| return NULL; |
| |
| swiz_idx[i] = idx_map[str[i] - 'a'] - base; |
| if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length)) |
| return NULL; |
| } |
| |
| if (str[i] != '\0') |
| return NULL; |
| |
| return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2], |
| swiz_idx[3], i); |
| } |
| |
| #undef X |
| #undef R |
| #undef S |
| #undef I |
| |
| ir_variable * |
| ir_swizzle::variable_referenced() const |
| { |
| return this->val->variable_referenced(); |
| } |
| |
| |
| ir_variable::ir_variable(const struct glsl_type *type, const char *name, |
| ir_variable_mode mode) |
| : max_ifc_array_access(NULL) |
| { |
| this->ir_type = ir_type_variable; |
| this->type = type; |
| this->name = ralloc_strdup(this, name); |
| this->data.explicit_location = false; |
| this->data.has_initializer = false; |
| this->data.location = -1; |
| this->data.location_frac = 0; |
| this->warn_extension = NULL; |
| this->constant_value = NULL; |
| this->constant_initializer = NULL; |
| this->data.origin_upper_left = false; |
| this->data.pixel_center_integer = false; |
| this->data.depth_layout = ir_depth_layout_none; |
| this->data.used = false; |
| this->data.read_only = false; |
| this->data.centroid = false; |
| this->data.sample = false; |
| this->data.invariant = false; |
| this->data.how_declared = ir_var_declared_normally; |
| this->data.mode = mode; |
| this->data.interpolation = INTERP_QUALIFIER_NONE; |
| this->data.max_array_access = 0; |
| this->data.atomic.buffer_index = 0; |
| this->data.atomic.offset = 0; |
| this->data.image.read_only = false; |
| this->data.image.write_only = false; |
| this->data.image.coherent = false; |
| this->data.image._volatile = false; |
| this->data.image.restrict_flag = false; |
| |
| if (type != NULL) { |
| if (type->base_type == GLSL_TYPE_SAMPLER) |
| this->data.read_only = true; |
| |
| if (type->is_interface()) |
| this->init_interface_type(type); |
| else if (type->is_array() && type->fields.array->is_interface()) |
| this->init_interface_type(type->fields.array); |
| } |
| } |
| |
| |
| const char * |
| interpolation_string(unsigned interpolation) |
| { |
| switch (interpolation) { |
| case INTERP_QUALIFIER_NONE: return "no"; |
| case INTERP_QUALIFIER_SMOOTH: return "smooth"; |
| case INTERP_QUALIFIER_FLAT: return "flat"; |
| case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective"; |
| } |
| |
| assert(!"Should not get here."); |
| return ""; |
| } |
| |
| |
| glsl_interp_qualifier |
| ir_variable::determine_interpolation_mode(bool flat_shade) |
| { |
| if (this->data.interpolation != INTERP_QUALIFIER_NONE) |
| return (glsl_interp_qualifier) this->data.interpolation; |
| int location = this->data.location; |
| bool is_gl_Color = |
| location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1; |
| if (flat_shade && is_gl_Color) |
| return INTERP_QUALIFIER_FLAT; |
| else |
| return INTERP_QUALIFIER_SMOOTH; |
| } |
| |
| |
| ir_function_signature::ir_function_signature(const glsl_type *return_type, |
| builtin_available_predicate b) |
| : return_type(return_type), is_defined(false), is_intrinsic(false), |
| builtin_avail(b), _function(NULL) |
| { |
| this->ir_type = ir_type_function_signature; |
| this->origin = NULL; |
| } |
| |
| |
| bool |
| ir_function_signature::is_builtin() const |
| { |
| return builtin_avail != NULL; |
| } |
| |
| |
| bool |
| ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state *state) const |
| { |
| /* We can't call the predicate without a state pointer, so just say that |
| * the signature is available. At compile time, we need the filtering, |
| * but also receive a valid state pointer. At link time, we're resolving |
| * imported built-in prototypes to their definitions, which will always |
| * be an exact match. So we can skip the filtering. |
| */ |
| if (state == NULL) |
| return true; |
| |
| assert(builtin_avail != NULL); |
| return builtin_avail(state); |
| } |
| |
| |
| static bool |
| modes_match(unsigned a, unsigned b) |
| { |
| if (a == b) |
| return true; |
| |
| /* Accept "in" vs. "const in" */ |
| if ((a == ir_var_const_in && b == ir_var_function_in) || |
| (b == ir_var_const_in && a == ir_var_function_in)) |
| return true; |
| |
| return false; |
| } |
| |
| |
| const char * |
| ir_function_signature::qualifiers_match(exec_list *params) |
| { |
| /* check that the qualifiers match. */ |
| foreach_two_lists(a_node, &this->parameters, b_node, params) { |
| ir_variable *a = (ir_variable *) a_node; |
| ir_variable *b = (ir_variable *) b_node; |
| |
| if (a->data.read_only != b->data.read_only || |
| !modes_match(a->data.mode, b->data.mode) || |
| a->data.interpolation != b->data.interpolation || |
| a->data.centroid != b->data.centroid || |
| a->data.sample != b->data.sample || |
| a->data.image.read_only != b->data.image.read_only || |
| a->data.image.write_only != b->data.image.write_only || |
| a->data.image.coherent != b->data.image.coherent || |
| a->data.image._volatile != b->data.image._volatile || |
| a->data.image.restrict_flag != b->data.image.restrict_flag) { |
| |
| /* parameter a's qualifiers don't match */ |
| return a->name; |
| } |
| } |
| return NULL; |
| } |
| |
| |
| void |
| ir_function_signature::replace_parameters(exec_list *new_params) |
| { |
| /* Destroy all of the previous parameter information. If the previous |
| * parameter information comes from the function prototype, it may either |
| * specify incorrect parameter names or not have names at all. |
| */ |
| new_params->move_nodes_to(¶meters); |
| } |
| |
| |
| ir_function::ir_function(const char *name) |
| { |
| this->ir_type = ir_type_function; |
| this->name = ralloc_strdup(this, name); |
| } |
| |
| |
| bool |
| ir_function::has_user_signature() |
| { |
| foreach_list(n, &this->signatures) { |
| ir_function_signature *const sig = (ir_function_signature *) n; |
| if (!sig->is_builtin()) |
| return true; |
| } |
| return false; |
| } |
| |
| |
| ir_rvalue * |
| ir_rvalue::error_value(void *mem_ctx) |
| { |
| ir_rvalue *v = new(mem_ctx) ir_rvalue; |
| |
| v->type = glsl_type::error_type; |
| return v; |
| } |
| |
| |
| void |
| visit_exec_list(exec_list *list, ir_visitor *visitor) |
| { |
| foreach_list_safe(n, list) { |
| ((ir_instruction *) n)->accept(visitor); |
| } |
| } |
| |
| |
| static void |
| steal_memory(ir_instruction *ir, void *new_ctx) |
| { |
| ir_variable *var = ir->as_variable(); |
| ir_constant *constant = ir->as_constant(); |
| if (var != NULL && var->constant_value != NULL) |
| steal_memory(var->constant_value, ir); |
| |
| if (var != NULL && var->constant_initializer != NULL) |
| steal_memory(var->constant_initializer, ir); |
| |
| /* The components of aggregate constants are not visited by the normal |
| * visitor, so steal their values by hand. |
| */ |
| if (constant != NULL) { |
| if (constant->type->is_record()) { |
| foreach_list(n, &constant->components) { |
| ir_constant *field = (ir_constant *) n; |
| steal_memory(field, ir); |
| } |
| } else if (constant->type->is_array()) { |
| for (unsigned int i = 0; i < constant->type->length; i++) { |
| steal_memory(constant->array_elements[i], ir); |
| } |
| } |
| } |
| |
| ralloc_steal(new_ctx, ir); |
| } |
| |
| |
| void |
| reparent_ir(exec_list *list, void *mem_ctx) |
| { |
| foreach_list(node, list) { |
| visit_tree((ir_instruction *) node, steal_memory, mem_ctx); |
| } |
| } |
| |
| |
| static ir_rvalue * |
| try_min_one(ir_rvalue *ir) |
| { |
| ir_expression *expr = ir->as_expression(); |
| |
| if (!expr || expr->operation != ir_binop_min) |
| return NULL; |
| |
| if (expr->operands[0]->is_one()) |
| return expr->operands[1]; |
| |
| if (expr->operands[1]->is_one()) |
| return expr->operands[0]; |
| |
| return NULL; |
| } |
| |
| static ir_rvalue * |
| try_max_zero(ir_rvalue *ir) |
| { |
| ir_expression *expr = ir->as_expression(); |
| |
| if (!expr || expr->operation != ir_binop_max) |
| return NULL; |
| |
| if (expr->operands[0]->is_zero()) |
| return expr->operands[1]; |
| |
| if (expr->operands[1]->is_zero()) |
| return expr->operands[0]; |
| |
| return NULL; |
| } |
| |
| ir_rvalue * |
| ir_rvalue::as_rvalue_to_saturate() |
| { |
| ir_expression *expr = this->as_expression(); |
| |
| if (!expr) |
| return NULL; |
| |
| ir_rvalue *max_zero = try_max_zero(expr); |
| if (max_zero) { |
| return try_min_one(max_zero); |
| } else { |
| ir_rvalue *min_one = try_min_one(expr); |
| if (min_one) { |
| return try_max_zero(min_one); |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| unsigned |
| vertices_per_prim(GLenum prim) |
| { |
| switch (prim) { |
| case GL_POINTS: |
| return 1; |
| case GL_LINES: |
| return 2; |
| case GL_TRIANGLES: |
| return 3; |
| case GL_LINES_ADJACENCY: |
| return 4; |
| case GL_TRIANGLES_ADJACENCY: |
| return 6; |
| default: |
| assert(!"Bad primitive"); |
| return 3; |
| } |
| } |
| |
| /** |
| * Generate a string describing the mode of a variable |
| */ |
| const char * |
| mode_string(const ir_variable *var) |
| { |
| switch (var->data.mode) { |
| case ir_var_auto: |
| return (var->data.read_only) ? "global constant" : "global variable"; |
| |
| case ir_var_uniform: |
| return "uniform"; |
| |
| case ir_var_shader_in: |
| return "shader input"; |
| |
| case ir_var_shader_out: |
| return "shader output"; |
| |
| case ir_var_function_in: |
| case ir_var_const_in: |
| return "function input"; |
| |
| case ir_var_function_out: |
| return "function output"; |
| |
| case ir_var_function_inout: |
| return "function inout"; |
| |
| case ir_var_system_value: |
| return "shader input"; |
| |
| case ir_var_temporary: |
| return "compiler temporary"; |
| |
| case ir_var_mode_count: |
| break; |
| } |
| |
| assert(!"Should not get here."); |
| return "invalid variable"; |
| } |