| Mesa 20.1.6 Release Notes / 2020-08-19 |
| ====================================== |
| |
| Mesa 20.1.6 is a bug fix release which fixes bugs found since the 20.1.5 release. |
| |
| Mesa 20.1.6 implements the OpenGL 4.6 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 4.6. OpenGL |
| 4.6 is **only** available if requested at context creation. |
| Compatibility contexts may report a lower version depending on each driver. |
| |
| Mesa 20.1.6 implements the Vulkan 1.2 API, but the version reported by |
| the apiVersion property of the VkPhysicalDeviceProperties struct |
| depends on the particular driver being used. |
| |
| SHA256 checksum |
| --------------- |
| |
| :: |
| |
| 23bed40114b03ad640c95bfe72cc879ed2f941d0d481b77b5204a1fc567fa93c mesa-20.1.6.tar.xz |
| |
| |
| New features |
| ------------ |
| |
| - None |
| |
| |
| Bug fixes |
| --------- |
| |
| - [spirv-fuzz] SPIR-V parsing failed "src->type->type == dest->type->type" |
| - [RADV] commit d19bc94e4eb94 broke gamescope with Navi |
| - 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly. |
| - anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval |
| - Mafia 3: Trees get rendered incorrectly |
| - radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC. |
| - Assertion failure compiling shader from Zigguart |
| - Panfrost locks for waiting fence when running Source engine games |
| |
| |
| Changes |
| ------- |
| |
| Bas Nieuwenhuizen (6): |
| |
| - radv: Do not consider layouts fast-clearable on compute queue. |
| - radv: When importing an image, redo the layout based on the metadata. |
| - radv: Use getter instead of setter to extract value. |
| - driconf: Support selection by Vulkan applicationName. |
| - radv: Override the uniform buffer offset alignment for World War Z. |
| - radv: Fix handling of attribs 16-31. |
| |
| Christian Gmeiner (1): |
| |
| - etnaviv: completely turn off MSAA |
| |
| Daniel Schürmann (1): |
| |
| - aco: execute branch instructions in WQM if necessary |
| |
| Danylo Piliaiev (3): |
| |
| - st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi |
| - anv/nir: Unify inputs_read/outputs_written between geometry stages |
| - spirv: Only require bare types to match when copying variables |
| |
| Dave Airlie (2): |
| |
| - llvmpipe: only read 0 for channels being read |
| - llvmpipe/cs: update compute counters not fragment shader. |
| |
| Eric Engestrom (8): |
| |
| - docs/relnotes: add sha256 sums to 20.1.5 |
| - .pick_status.json: Update to a880f97d593a461bdcce27e526423a9b1d6834b4 |
| - .pick_status.json: Mark e03622e50fcebbcc32b2fd403b1a729c73cb49d5 as denominated |
| - pick-ui: specify git commands in "resolve cherry pick" message |
| - egl/entrypoint-check: split sort-check into a function |
| - egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints |
| - driconf: fix force_gl_vendor description |
| - docs: add release notes for 20.1.6 |
| |
| Icenowy Zheng (1): |
| |
| - panfrost: signal syncobj if nothing is going to be flushed |
| |
| Jason Ekstrand (2): |
| |
| - anv: Advertise shaderIntegerFunctions2 |
| - spirv: Don't emit RMW for vector indexing in shared or global |
| |
| Karol Herbst (1): |
| |
| - nv50/ir/nir: fix global_atomic_comp_swap |
| |
| Lionel Landwerlin (1): |
| |
| - anv: fix incorrect realloc failure handling |
| |
| Marcin Ślusarz (1): |
| |
| - intel/perf: fix performance counters availability after glFinish |
| |
| Marek Olšák (2): |
| |
| - radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info |
| - radeonsi: fix applying the NGG minimum vertex count requirement |
| |
| Nanley Chery (1): |
| |
| - dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM |
| |
| Rhys Perry (1): |
| |
| - aco: set constant_data_offset correctly in the case of merged shaders |
| |
| Samuel Pitoiset (2): |
| |
| - radv/gfx10: add missing initialization of registers |
| - radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10 |
| |
| Tony Wasserka (1): |
| |
| - nir/lower_idiv: Port recent LLVM fixes to emit_udiv |