| Mesa 8.0.2 Release Notes / March 21, 2012 |
| ========================================= |
| |
| Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 |
| release. |
| |
| Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by |
| glGetString(GL_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 3.0. |
| |
| See the :doc:`Compiling/Installing page <../install>` for |
| prerequisites for DRI hardware acceleration. |
| |
| MD5 checksums |
| ------------- |
| |
| :: |
| |
| 70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz |
| a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 |
| d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip |
| |
| New features |
| ------------ |
| |
| None. |
| |
| Bug fixes |
| --------- |
| |
| This list is likely incomplete. |
| |
| - `Bug 38720 <https://bugs.freedesktop.org/show_bug.cgi?id=38720>`__ - |
| [SNB] Trine triggers a GPU hang |
| - `Bug 40059 <https://bugs.freedesktop.org/show_bug.cgi?id=40059>`__ - |
| [SNB] hang in "Amnesia: The Dark Descent" demo |
| - `Bug 45216 <https://bugs.freedesktop.org/show_bug.cgi?id=45216>`__ - |
| [SNB] GPU hang in OilRush |
| - `Bug 46631 <https://bugs.freedesktop.org/show_bug.cgi?id=46631>`__ - |
| It's really hard to hit the fast path for the fallback glReadPixels |
| code |
| - `Bug 46679 <https://bugs.freedesktop.org/show_bug.cgi?id=46679>`__ - |
| glReadPixels on a luminance texture returns the wrong values |
| - `Bug 46311 <https://bugs.freedesktop.org/show_bug.cgi?id=46311>`__ - |
| Missing support of point size in Mesa core |
| - `Bug 46665 <https://bugs.freedesktop.org/show_bug.cgi?id=46665>`__ - |
| [PNV] webgl conformance case max texture fails |
| - `Bug 45975 <https://bugs.freedesktop.org/show_bug.cgi?id=45975>`__ - |
| [Gen4 + ILK] render with pointcoord will fail to render |
| - `Bug 46666 <https://bugs.freedesktop.org/show_bug.cgi?id=46666>`__ - |
| [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER |
| set to LINEAR |
| |
| Changes |
| ------- |
| |
| The full set of changes can be viewed by using the following GIT |
| command: |
| |
| :: |
| |
| git log mesa-8.0.1..mesa-8.0.2 |
| |
| Brian Paul (7): |
| |
| - svga: add null vs pointer check in update_need_pipeline() |
| - util: add mutex lock in u_debug_memory.c code |
| - mesa: add \_mesa_rebase_rgba_float/uint() functions |
| - mesa: use \_mesa_rebase_rgba_float/uint() in glReadPixels code |
| - mesa: use \_mesa_rebase_rgba_float/uint() in glGetTexImage code |
| - mesa: fix GL_LUMINANCE handling in glGetTexImage |
| - docs: add links to 8.0.1 release notes |
| |
| Daniel Vetter (1): |
| |
| - i965: fixup W-tile offset computation to take swizzling into account |
| |
| Dylan Noblesmith (1): |
| |
| - mesa: add back glGetnUniform*v() overflow error reporting |
| |
| Ian Romanick (1): |
| |
| - docs: Add 8.0.1 release md5sums |
| |
| Jakob Bornecrantz (3): |
| |
| - mesa: Include mesa ES mapi generated files |
| - mesa: Bump version number to 8.0.2 |
| - docs: Add 8.0.2 release notes |
| |
| Jeremy Huddleston (3): |
| |
| - darwin: config file cleanups |
| - darwin: Build create_context.c |
| - darwin: Link against libxcb |
| |
| José Fonseca (1): |
| |
| - svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to |
| SVGA3D_TEMPREG_MAX. |
| |
| Kenneth Graunke (2): |
| |
| - i965: Only set Last Render Target Select on the last FB write. |
| - i965: Fix Gen6+ dynamic state upper bound on older kernels. |
| |
| Marek Olšák (1): |
| |
| - gallium/rtasm: properly detect SSE and SSE2 |
| |
| Neil Roberts (1): |
| |
| - mesa: Don't disable fast path for normalized types |
| |
| Tom Stellard (1): |
| |
| - r300/compiler: Fix bug when lowering KILP on r300 cards |
| |
| Yuanhan Liu (6): |
| |
| - mesa: let GL3 buf obj queries not depend on opengl major version |
| - tnl: let \_TNL_ATTRIB_POINTSIZE do not depend on |
| ctx->VertexProgram._Enabled |
| - i915: fix wrong rendering of gl_PointSize on Pineview |
| - i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect |
| check |
| - i965: handle gl_PointCoord for Gen4 and Gen5 platforms |
| - i915: fallback for NPOT cubemap texture |
| |
| Zack Rusin (3): |
| |
| - svga: fix a crash happening before setting fragment shaders. |
| - svga: Fix stencil op mapping |
| - svga: fix the rasterizer state resets |