Brian | 00cdc0a | 2006-12-14 15:01:06 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Mesa 3-D graphics library |
| 3 | * Version: 6.5.3 |
| 4 | * |
| 5 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
| 6 | * |
| 7 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 8 | * copy of this software and associated documentation files (the "Software"), |
| 9 | * to deal in the Software without restriction, including without limitation |
| 10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 11 | * and/or sell copies of the Software, and to permit persons to whom the |
| 12 | * Software is furnished to do so, subject to the following conditions: |
| 13 | * |
| 14 | * The above copyright notice and this permission notice shall be included |
| 15 | * in all copies or substantial portions of the Software. |
| 16 | * |
| 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| 21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | */ |
| 24 | |
| 25 | /** |
| 26 | * \file prog_statevars.c |
| 27 | * Program state variable management. |
| 28 | * \author Brian Paul |
| 29 | */ |
| 30 | |
| 31 | |
| 32 | #include "glheader.h" |
| 33 | #include "context.h" |
| 34 | #include "hash.h" |
| 35 | #include "imports.h" |
| 36 | #include "macros.h" |
| 37 | #include "mtypes.h" |
| 38 | #include "prog_statevars.h" |
| 39 | #include "prog_parameter.h" |
| 40 | #include "nvvertparse.h" |
| 41 | |
| 42 | |
| 43 | /** |
| 44 | * Use the list of tokens in the state[] array to find global GL state |
| 45 | * and return it in <value>. Usually, four values are returned in <value> |
| 46 | * but matrix queries may return as many as 16 values. |
| 47 | * This function is used for ARB vertex/fragment programs. |
| 48 | * The program parser will produce the state[] values. |
| 49 | */ |
| 50 | static void |
| 51 | _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], |
| 52 | GLfloat *value) |
| 53 | { |
| 54 | switch (state[0]) { |
| 55 | case STATE_MATERIAL: |
| 56 | { |
| 57 | /* state[1] is either 0=front or 1=back side */ |
| 58 | const GLuint face = (GLuint) state[1]; |
| 59 | const struct gl_material *mat = &ctx->Light.Material; |
| 60 | ASSERT(face == 0 || face == 1); |
| 61 | /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */ |
| 62 | ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT); |
| 63 | /* XXX we could get rid of this switch entirely with a little |
| 64 | * work in arbprogparse.c's parse_state_single_item(). |
| 65 | */ |
| 66 | /* state[2] is the material attribute */ |
| 67 | switch (state[2]) { |
| 68 | case STATE_AMBIENT: |
| 69 | COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]); |
| 70 | return; |
| 71 | case STATE_DIFFUSE: |
| 72 | COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]); |
| 73 | return; |
| 74 | case STATE_SPECULAR: |
| 75 | COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]); |
| 76 | return; |
| 77 | case STATE_EMISSION: |
| 78 | COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]); |
| 79 | return; |
| 80 | case STATE_SHININESS: |
| 81 | value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0]; |
| 82 | value[1] = 0.0F; |
| 83 | value[2] = 0.0F; |
| 84 | value[3] = 1.0F; |
| 85 | return; |
| 86 | default: |
| 87 | _mesa_problem(ctx, "Invalid material state in fetch_state"); |
| 88 | return; |
| 89 | } |
| 90 | } |
| 91 | case STATE_LIGHT: |
| 92 | { |
| 93 | /* state[1] is the light number */ |
| 94 | const GLuint ln = (GLuint) state[1]; |
| 95 | /* state[2] is the light attribute */ |
| 96 | switch (state[2]) { |
| 97 | case STATE_AMBIENT: |
| 98 | COPY_4V(value, ctx->Light.Light[ln].Ambient); |
| 99 | return; |
| 100 | case STATE_DIFFUSE: |
| 101 | COPY_4V(value, ctx->Light.Light[ln].Diffuse); |
| 102 | return; |
| 103 | case STATE_SPECULAR: |
| 104 | COPY_4V(value, ctx->Light.Light[ln].Specular); |
| 105 | return; |
| 106 | case STATE_POSITION: |
| 107 | COPY_4V(value, ctx->Light.Light[ln].EyePosition); |
| 108 | return; |
| 109 | case STATE_ATTENUATION: |
| 110 | value[0] = ctx->Light.Light[ln].ConstantAttenuation; |
| 111 | value[1] = ctx->Light.Light[ln].LinearAttenuation; |
| 112 | value[2] = ctx->Light.Light[ln].QuadraticAttenuation; |
| 113 | value[3] = ctx->Light.Light[ln].SpotExponent; |
| 114 | return; |
| 115 | case STATE_SPOT_DIRECTION: |
| 116 | COPY_3V(value, ctx->Light.Light[ln].EyeDirection); |
| 117 | value[3] = ctx->Light.Light[ln]._CosCutoff; |
| 118 | return; |
| 119 | case STATE_HALF: |
| 120 | { |
| 121 | GLfloat eye_z[] = {0, 0, 1}; |
| 122 | |
| 123 | /* Compute infinite half angle vector: |
| 124 | * half-vector = light_position + (0, 0, 1) |
| 125 | * and then normalize. w = 0 |
| 126 | * |
| 127 | * light.EyePosition.w should be 0 for infinite lights. |
| 128 | */ |
| 129 | ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition); |
| 130 | NORMALIZE_3FV(value); |
| 131 | value[3] = 0; |
| 132 | } |
| 133 | return; |
| 134 | case STATE_POSITION_NORMALIZED: |
| 135 | COPY_4V(value, ctx->Light.Light[ln].EyePosition); |
| 136 | NORMALIZE_3FV( value ); |
| 137 | return; |
| 138 | default: |
| 139 | _mesa_problem(ctx, "Invalid light state in fetch_state"); |
| 140 | return; |
| 141 | } |
| 142 | } |
| 143 | case STATE_LIGHTMODEL_AMBIENT: |
| 144 | COPY_4V(value, ctx->Light.Model.Ambient); |
| 145 | return; |
| 146 | case STATE_LIGHTMODEL_SCENECOLOR: |
| 147 | if (state[1] == 0) { |
| 148 | /* front */ |
| 149 | GLint i; |
| 150 | for (i = 0; i < 3; i++) { |
| 151 | value[i] = ctx->Light.Model.Ambient[i] |
| 152 | * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] |
| 153 | + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; |
| 154 | } |
| 155 | value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
| 156 | } |
| 157 | else { |
| 158 | /* back */ |
| 159 | GLint i; |
| 160 | for (i = 0; i < 3; i++) { |
| 161 | value[i] = ctx->Light.Model.Ambient[i] |
| 162 | * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] |
| 163 | + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; |
| 164 | } |
| 165 | value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
| 166 | } |
| 167 | return; |
| 168 | case STATE_LIGHTPROD: |
| 169 | { |
| 170 | const GLuint ln = (GLuint) state[1]; |
| 171 | const GLuint face = (GLuint) state[2]; |
| 172 | GLint i; |
| 173 | ASSERT(face == 0 || face == 1); |
| 174 | switch (state[3]) { |
| 175 | case STATE_AMBIENT: |
| 176 | for (i = 0; i < 3; i++) { |
| 177 | value[i] = ctx->Light.Light[ln].Ambient[i] * |
| 178 | ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; |
| 179 | } |
| 180 | /* [3] = material alpha */ |
| 181 | value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; |
| 182 | return; |
| 183 | case STATE_DIFFUSE: |
| 184 | for (i = 0; i < 3; i++) { |
| 185 | value[i] = ctx->Light.Light[ln].Diffuse[i] * |
| 186 | ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; |
| 187 | } |
| 188 | /* [3] = material alpha */ |
| 189 | value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; |
| 190 | return; |
| 191 | case STATE_SPECULAR: |
| 192 | for (i = 0; i < 3; i++) { |
| 193 | value[i] = ctx->Light.Light[ln].Specular[i] * |
| 194 | ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i]; |
| 195 | } |
| 196 | /* [3] = material alpha */ |
| 197 | value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; |
| 198 | return; |
| 199 | default: |
| 200 | _mesa_problem(ctx, "Invalid lightprod state in fetch_state"); |
| 201 | return; |
| 202 | } |
| 203 | } |
| 204 | case STATE_TEXGEN: |
| 205 | { |
| 206 | /* state[1] is the texture unit */ |
| 207 | const GLuint unit = (GLuint) state[1]; |
| 208 | /* state[2] is the texgen attribute */ |
| 209 | switch (state[2]) { |
| 210 | case STATE_TEXGEN_EYE_S: |
| 211 | COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS); |
| 212 | return; |
| 213 | case STATE_TEXGEN_EYE_T: |
| 214 | COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT); |
| 215 | return; |
| 216 | case STATE_TEXGEN_EYE_R: |
| 217 | COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR); |
| 218 | return; |
| 219 | case STATE_TEXGEN_EYE_Q: |
| 220 | COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ); |
| 221 | return; |
| 222 | case STATE_TEXGEN_OBJECT_S: |
| 223 | COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS); |
| 224 | return; |
| 225 | case STATE_TEXGEN_OBJECT_T: |
| 226 | COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT); |
| 227 | return; |
| 228 | case STATE_TEXGEN_OBJECT_R: |
| 229 | COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR); |
| 230 | return; |
| 231 | case STATE_TEXGEN_OBJECT_Q: |
| 232 | COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ); |
| 233 | return; |
| 234 | default: |
| 235 | _mesa_problem(ctx, "Invalid texgen state in fetch_state"); |
| 236 | return; |
| 237 | } |
| 238 | } |
| 239 | case STATE_TEXENV_COLOR: |
| 240 | { |
| 241 | /* state[1] is the texture unit */ |
| 242 | const GLuint unit = (GLuint) state[1]; |
| 243 | COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); |
| 244 | } |
| 245 | return; |
| 246 | case STATE_FOG_COLOR: |
| 247 | COPY_4V(value, ctx->Fog.Color); |
| 248 | return; |
| 249 | case STATE_FOG_PARAMS: |
| 250 | value[0] = ctx->Fog.Density; |
| 251 | value[1] = ctx->Fog.Start; |
| 252 | value[2] = ctx->Fog.End; |
| 253 | value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start); |
| 254 | return; |
| 255 | case STATE_CLIPPLANE: |
| 256 | { |
| 257 | const GLuint plane = (GLuint) state[1]; |
| 258 | COPY_4V(value, ctx->Transform.EyeUserPlane[plane]); |
| 259 | } |
| 260 | return; |
| 261 | case STATE_POINT_SIZE: |
| 262 | value[0] = ctx->Point.Size; |
| 263 | value[1] = ctx->Point.MinSize; |
| 264 | value[2] = ctx->Point.MaxSize; |
| 265 | value[3] = ctx->Point.Threshold; |
| 266 | return; |
| 267 | case STATE_POINT_ATTENUATION: |
| 268 | value[0] = ctx->Point.Params[0]; |
| 269 | value[1] = ctx->Point.Params[1]; |
| 270 | value[2] = ctx->Point.Params[2]; |
| 271 | value[3] = 1.0F; |
| 272 | return; |
| 273 | case STATE_MATRIX: |
| 274 | { |
| 275 | /* state[1] = modelview, projection, texture, etc. */ |
| 276 | /* state[2] = which texture matrix or program matrix */ |
| 277 | /* state[3] = first row to fetch */ |
| 278 | /* state[4] = last row to fetch */ |
| 279 | /* state[5] = transpose, inverse or invtrans */ |
| 280 | |
| 281 | const GLmatrix *matrix; |
| 282 | const gl_state_index mat = state[1]; |
| 283 | const GLuint index = (GLuint) state[2]; |
| 284 | const GLuint firstRow = (GLuint) state[3]; |
| 285 | const GLuint lastRow = (GLuint) state[4]; |
| 286 | const gl_state_index modifier = state[5]; |
| 287 | const GLfloat *m; |
| 288 | GLuint row, i; |
| 289 | if (mat == STATE_MODELVIEW) { |
| 290 | matrix = ctx->ModelviewMatrixStack.Top; |
| 291 | } |
| 292 | else if (mat == STATE_PROJECTION) { |
| 293 | matrix = ctx->ProjectionMatrixStack.Top; |
| 294 | } |
| 295 | else if (mat == STATE_MVP) { |
| 296 | matrix = &ctx->_ModelProjectMatrix; |
| 297 | } |
| 298 | else if (mat == STATE_TEXTURE) { |
| 299 | matrix = ctx->TextureMatrixStack[index].Top; |
| 300 | } |
| 301 | else if (mat == STATE_PROGRAM) { |
| 302 | matrix = ctx->ProgramMatrixStack[index].Top; |
| 303 | } |
| 304 | else { |
| 305 | _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()"); |
| 306 | return; |
| 307 | } |
| 308 | if (modifier == STATE_MATRIX_INVERSE || |
| 309 | modifier == STATE_MATRIX_INVTRANS) { |
| 310 | /* Be sure inverse is up to date: |
| 311 | */ |
| 312 | _math_matrix_alloc_inv( (GLmatrix *) matrix ); |
| 313 | _math_matrix_analyse( (GLmatrix*) matrix ); |
| 314 | m = matrix->inv; |
| 315 | } |
| 316 | else { |
| 317 | m = matrix->m; |
| 318 | } |
| 319 | if (modifier == STATE_MATRIX_TRANSPOSE || |
| 320 | modifier == STATE_MATRIX_INVTRANS) { |
| 321 | for (i = 0, row = firstRow; row <= lastRow; row++) { |
| 322 | value[i++] = m[row * 4 + 0]; |
| 323 | value[i++] = m[row * 4 + 1]; |
| 324 | value[i++] = m[row * 4 + 2]; |
| 325 | value[i++] = m[row * 4 + 3]; |
| 326 | } |
| 327 | } |
| 328 | else { |
| 329 | for (i = 0, row = firstRow; row <= lastRow; row++) { |
| 330 | value[i++] = m[row + 0]; |
| 331 | value[i++] = m[row + 4]; |
| 332 | value[i++] = m[row + 8]; |
| 333 | value[i++] = m[row + 12]; |
| 334 | } |
| 335 | } |
| 336 | } |
| 337 | return; |
| 338 | case STATE_DEPTH_RANGE: |
| 339 | value[0] = ctx->Viewport.Near; /* near */ |
| 340 | value[1] = ctx->Viewport.Far; /* far */ |
| 341 | value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ |
| 342 | value[3] = 0; |
| 343 | return; |
| 344 | case STATE_FRAGMENT_PROGRAM: |
| 345 | { |
| 346 | /* state[1] = {STATE_ENV, STATE_LOCAL} */ |
| 347 | /* state[2] = parameter index */ |
| 348 | const int idx = (int) state[2]; |
| 349 | switch (state[1]) { |
| 350 | case STATE_ENV: |
| 351 | COPY_4V(value, ctx->FragmentProgram.Parameters[idx]); |
| 352 | break; |
| 353 | case STATE_LOCAL: |
| 354 | COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]); |
| 355 | break; |
| 356 | default: |
| 357 | _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); |
| 358 | return; |
| 359 | } |
| 360 | } |
| 361 | return; |
| 362 | |
| 363 | case STATE_VERTEX_PROGRAM: |
| 364 | { |
| 365 | /* state[1] = {STATE_ENV, STATE_LOCAL} */ |
| 366 | /* state[2] = parameter index */ |
| 367 | const int idx = (int) state[2]; |
| 368 | switch (state[1]) { |
| 369 | case STATE_ENV: |
| 370 | COPY_4V(value, ctx->VertexProgram.Parameters[idx]); |
| 371 | break; |
| 372 | case STATE_LOCAL: |
| 373 | COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]); |
| 374 | break; |
| 375 | default: |
| 376 | _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); |
| 377 | return; |
| 378 | } |
| 379 | } |
| 380 | return; |
| 381 | |
| 382 | case STATE_INTERNAL: |
| 383 | { |
| 384 | switch (state[1]) { |
| 385 | case STATE_NORMAL_SCALE: |
| 386 | ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); |
| 387 | break; |
| 388 | case STATE_TEXRECT_SCALE: { |
| 389 | const int unit = (int) state[2]; |
| 390 | const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; |
| 391 | if (texObj) { |
| 392 | struct gl_texture_image *texImage = texObj->Image[0][0]; |
| 393 | ASSIGN_4V(value, 1.0 / texImage->Width, 1.0 / texImage->Height, 0, 1); |
| 394 | } |
| 395 | break; |
| 396 | } |
| 397 | default: |
| 398 | /* unknown state indexes are silently ignored |
| 399 | * should be handled by the driver. |
| 400 | */ |
| 401 | return; |
| 402 | } |
| 403 | } |
| 404 | return; |
| 405 | |
| 406 | default: |
| 407 | _mesa_problem(ctx, "Invalid state in _mesa_fetch_state"); |
| 408 | return; |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | |
| 413 | /** |
| 414 | * Return a bitmask of the Mesa state flags (_NEW_* values) which would |
| 415 | * indicate that the given context state may have changed. |
| 416 | * The bitmask is used during validation to determine if we need to update |
| 417 | * vertex/fragment program parameters (like "state.material.color") when |
| 418 | * some GL state has changed. |
| 419 | */ |
| 420 | GLbitfield |
| 421 | _mesa_program_state_flags(const GLint state[]) |
| 422 | { |
| 423 | switch (state[0]) { |
| 424 | case STATE_MATERIAL: |
| 425 | case STATE_LIGHT: |
| 426 | case STATE_LIGHTMODEL_AMBIENT: |
| 427 | case STATE_LIGHTMODEL_SCENECOLOR: |
| 428 | case STATE_LIGHTPROD: |
| 429 | return _NEW_LIGHT; |
| 430 | |
| 431 | case STATE_TEXGEN: |
| 432 | case STATE_TEXENV_COLOR: |
| 433 | return _NEW_TEXTURE; |
| 434 | |
| 435 | case STATE_FOG_COLOR: |
| 436 | case STATE_FOG_PARAMS: |
| 437 | return _NEW_FOG; |
| 438 | |
| 439 | case STATE_CLIPPLANE: |
| 440 | return _NEW_TRANSFORM; |
| 441 | |
| 442 | case STATE_POINT_SIZE: |
| 443 | case STATE_POINT_ATTENUATION: |
| 444 | return _NEW_POINT; |
| 445 | |
| 446 | case STATE_MATRIX: |
| 447 | switch (state[1]) { |
| 448 | case STATE_MODELVIEW: |
| 449 | return _NEW_MODELVIEW; |
| 450 | case STATE_PROJECTION: |
| 451 | return _NEW_PROJECTION; |
| 452 | case STATE_MVP: |
| 453 | return _NEW_MODELVIEW | _NEW_PROJECTION; |
| 454 | case STATE_TEXTURE: |
| 455 | return _NEW_TEXTURE_MATRIX; |
| 456 | case STATE_PROGRAM: |
| 457 | return _NEW_TRACK_MATRIX; |
| 458 | default: |
| 459 | _mesa_problem(NULL, |
| 460 | "unexpected matrix in _mesa_program_state_flags()"); |
| 461 | return 0; |
| 462 | } |
| 463 | |
| 464 | case STATE_DEPTH_RANGE: |
| 465 | return _NEW_VIEWPORT; |
| 466 | |
| 467 | case STATE_FRAGMENT_PROGRAM: |
| 468 | case STATE_VERTEX_PROGRAM: |
| 469 | return _NEW_PROGRAM; |
| 470 | |
| 471 | case STATE_INTERNAL: |
| 472 | switch (state[1]) { |
| 473 | case STATE_NORMAL_SCALE: |
| 474 | return _NEW_MODELVIEW; |
| 475 | case STATE_TEXRECT_SCALE: |
| 476 | return _NEW_TEXTURE; |
| 477 | default: |
| 478 | /* unknown state indexes are silently ignored and |
| 479 | * no flag set, since it is handled by the driver. |
| 480 | */ |
| 481 | return 0; |
| 482 | } |
| 483 | |
| 484 | default: |
| 485 | _mesa_problem(NULL, "unexpected state[0] in make_state_flags()"); |
| 486 | return 0; |
| 487 | } |
| 488 | } |
| 489 | |
| 490 | |
| 491 | static void |
| 492 | append(char *dst, const char *src) |
| 493 | { |
| 494 | while (*dst) |
| 495 | dst++; |
| 496 | while (*src) |
| 497 | *dst++ = *src++; |
| 498 | *dst = 0; |
| 499 | } |
| 500 | |
| 501 | |
| 502 | static void |
| 503 | append_token(char *dst, gl_state_index k) |
| 504 | { |
| 505 | switch (k) { |
| 506 | case STATE_MATERIAL: |
| 507 | append(dst, "material."); |
| 508 | break; |
| 509 | case STATE_LIGHT: |
| 510 | append(dst, "light"); |
| 511 | break; |
| 512 | case STATE_LIGHTMODEL_AMBIENT: |
| 513 | append(dst, "lightmodel.ambient"); |
| 514 | break; |
| 515 | case STATE_LIGHTMODEL_SCENECOLOR: |
| 516 | break; |
| 517 | case STATE_LIGHTPROD: |
| 518 | append(dst, "lightprod"); |
| 519 | break; |
| 520 | case STATE_TEXGEN: |
| 521 | append(dst, "texgen"); |
| 522 | break; |
| 523 | case STATE_FOG_COLOR: |
| 524 | append(dst, "fog.color"); |
| 525 | break; |
| 526 | case STATE_FOG_PARAMS: |
| 527 | append(dst, "fog.params"); |
| 528 | break; |
| 529 | case STATE_CLIPPLANE: |
| 530 | append(dst, "clip"); |
| 531 | break; |
| 532 | case STATE_POINT_SIZE: |
| 533 | append(dst, "point.size"); |
| 534 | break; |
| 535 | case STATE_POINT_ATTENUATION: |
| 536 | append(dst, "point.attenuation"); |
| 537 | break; |
| 538 | case STATE_MATRIX: |
| 539 | append(dst, "matrix."); |
| 540 | break; |
| 541 | case STATE_MODELVIEW: |
| 542 | append(dst, "modelview"); |
| 543 | break; |
| 544 | case STATE_PROJECTION: |
| 545 | append(dst, "projection"); |
| 546 | break; |
| 547 | case STATE_MVP: |
| 548 | append(dst, "mvp"); |
| 549 | break; |
| 550 | case STATE_TEXTURE: |
| 551 | append(dst, "texture"); |
| 552 | break; |
| 553 | case STATE_PROGRAM: |
| 554 | append(dst, "program"); |
| 555 | break; |
| 556 | case STATE_MATRIX_INVERSE: |
| 557 | append(dst, ".inverse"); |
| 558 | break; |
| 559 | case STATE_MATRIX_TRANSPOSE: |
| 560 | append(dst, ".transpose"); |
| 561 | break; |
| 562 | case STATE_MATRIX_INVTRANS: |
| 563 | append(dst, ".invtrans"); |
| 564 | break; |
| 565 | case STATE_AMBIENT: |
| 566 | append(dst, "ambient"); |
| 567 | break; |
| 568 | case STATE_DIFFUSE: |
| 569 | append(dst, "diffuse"); |
| 570 | break; |
| 571 | case STATE_SPECULAR: |
| 572 | append(dst, "specular"); |
| 573 | break; |
| 574 | case STATE_EMISSION: |
| 575 | append(dst, "emission"); |
| 576 | break; |
| 577 | case STATE_SHININESS: |
| 578 | append(dst, "shininess"); |
| 579 | break; |
| 580 | case STATE_HALF: |
| 581 | append(dst, "half"); |
| 582 | break; |
| 583 | case STATE_POSITION: |
| 584 | append(dst, ".position"); |
| 585 | break; |
| 586 | case STATE_ATTENUATION: |
| 587 | append(dst, ".attenuation"); |
| 588 | break; |
| 589 | case STATE_SPOT_DIRECTION: |
| 590 | append(dst, ".spot.direction"); |
| 591 | break; |
| 592 | case STATE_TEXGEN_EYE_S: |
| 593 | append(dst, "eye.s"); |
| 594 | break; |
| 595 | case STATE_TEXGEN_EYE_T: |
| 596 | append(dst, "eye.t"); |
| 597 | break; |
| 598 | case STATE_TEXGEN_EYE_R: |
| 599 | append(dst, "eye.r"); |
| 600 | break; |
| 601 | case STATE_TEXGEN_EYE_Q: |
| 602 | append(dst, "eye.q"); |
| 603 | break; |
| 604 | case STATE_TEXGEN_OBJECT_S: |
| 605 | append(dst, "object.s"); |
| 606 | break; |
| 607 | case STATE_TEXGEN_OBJECT_T: |
| 608 | append(dst, "object.t"); |
| 609 | break; |
| 610 | case STATE_TEXGEN_OBJECT_R: |
| 611 | append(dst, "object.r"); |
| 612 | break; |
| 613 | case STATE_TEXGEN_OBJECT_Q: |
| 614 | append(dst, "object.q"); |
| 615 | break; |
| 616 | case STATE_TEXENV_COLOR: |
| 617 | append(dst, "texenv"); |
| 618 | break; |
| 619 | case STATE_DEPTH_RANGE: |
| 620 | append(dst, "depth.range"); |
| 621 | break; |
| 622 | case STATE_VERTEX_PROGRAM: |
| 623 | case STATE_FRAGMENT_PROGRAM: |
| 624 | break; |
| 625 | case STATE_ENV: |
| 626 | append(dst, "env"); |
| 627 | break; |
| 628 | case STATE_LOCAL: |
| 629 | append(dst, "local"); |
| 630 | break; |
| 631 | case STATE_INTERNAL: |
| 632 | case STATE_NORMAL_SCALE: |
| 633 | case STATE_POSITION_NORMALIZED: |
| 634 | append(dst, "(internal)"); |
| 635 | break; |
| 636 | default: |
| 637 | ; |
| 638 | } |
| 639 | } |
| 640 | |
| 641 | static void |
| 642 | append_face(char *dst, GLint face) |
| 643 | { |
| 644 | if (face == 0) |
| 645 | append(dst, "front."); |
| 646 | else |
| 647 | append(dst, "back."); |
| 648 | } |
| 649 | |
| 650 | static void |
| 651 | append_index(char *dst, GLint index) |
| 652 | { |
| 653 | char s[20]; |
| 654 | _mesa_sprintf(s, "[%d].", index); |
| 655 | append(dst, s); |
| 656 | } |
| 657 | |
| 658 | /** |
| 659 | * Make a string from the given state vector. |
| 660 | * For example, return "state.matrix.texture[2].inverse". |
| 661 | * Use _mesa_free() to deallocate the string. |
| 662 | */ |
| 663 | const char * |
| 664 | _mesa_program_state_string(const GLint state[6]) |
| 665 | { |
| 666 | char str[1000] = ""; |
| 667 | char tmp[30]; |
| 668 | |
| 669 | append(str, "state."); |
| 670 | append_token(str, (gl_state_index) state[0]); |
| 671 | |
| 672 | switch (state[0]) { |
| 673 | case STATE_MATERIAL: |
| 674 | append_face(str, state[1]); |
| 675 | append_token(str, (gl_state_index) state[2]); |
| 676 | break; |
| 677 | case STATE_LIGHT: |
| 678 | append(str, "light"); |
| 679 | append_index(str, state[1]); /* light number [i]. */ |
| 680 | append_token(str, (gl_state_index) state[2]); /* coefficients */ |
| 681 | break; |
| 682 | case STATE_LIGHTMODEL_AMBIENT: |
| 683 | append(str, "lightmodel.ambient"); |
| 684 | break; |
| 685 | case STATE_LIGHTMODEL_SCENECOLOR: |
| 686 | if (state[1] == 0) { |
| 687 | append(str, "lightmodel.front.scenecolor"); |
| 688 | } |
| 689 | else { |
| 690 | append(str, "lightmodel.back.scenecolor"); |
| 691 | } |
| 692 | break; |
| 693 | case STATE_LIGHTPROD: |
| 694 | append_index(str, state[1]); /* light number [i]. */ |
| 695 | append_face(str, state[2]); |
| 696 | append_token(str, (gl_state_index) state[3]); |
| 697 | break; |
| 698 | case STATE_TEXGEN: |
| 699 | append_index(str, state[1]); /* tex unit [i] */ |
| 700 | append_token(str, (gl_state_index) state[2]); /* plane coef */ |
| 701 | break; |
| 702 | case STATE_TEXENV_COLOR: |
| 703 | append_index(str, state[1]); /* tex unit [i] */ |
| 704 | append(str, "color"); |
| 705 | break; |
| 706 | case STATE_FOG_COLOR: |
| 707 | case STATE_FOG_PARAMS: |
| 708 | break; |
| 709 | case STATE_CLIPPLANE: |
| 710 | append_index(str, state[1]); /* plane [i] */ |
| 711 | append(str, "plane"); |
| 712 | break; |
| 713 | case STATE_POINT_SIZE: |
| 714 | case STATE_POINT_ATTENUATION: |
| 715 | break; |
| 716 | case STATE_MATRIX: |
| 717 | { |
| 718 | /* state[1] = modelview, projection, texture, etc. */ |
| 719 | /* state[2] = which texture matrix or program matrix */ |
| 720 | /* state[3] = first row to fetch */ |
| 721 | /* state[4] = last row to fetch */ |
| 722 | /* state[5] = transpose, inverse or invtrans */ |
| 723 | const gl_state_index mat = (gl_state_index) state[1]; |
| 724 | const GLuint index = (GLuint) state[2]; |
| 725 | const GLuint firstRow = (GLuint) state[3]; |
| 726 | const GLuint lastRow = (GLuint) state[4]; |
| 727 | const gl_state_index modifier = (gl_state_index) state[5]; |
| 728 | append_token(str, mat); |
| 729 | if (index) |
| 730 | append_index(str, index); |
| 731 | if (modifier) |
| 732 | append_token(str, modifier); |
| 733 | if (firstRow == lastRow) |
| 734 | _mesa_sprintf(tmp, ".row[%d]", firstRow); |
| 735 | else |
| 736 | _mesa_sprintf(tmp, ".row[%d..%d]", firstRow, lastRow); |
| 737 | append(str, tmp); |
| 738 | } |
| 739 | break; |
| 740 | case STATE_DEPTH_RANGE: |
| 741 | break; |
| 742 | case STATE_FRAGMENT_PROGRAM: |
| 743 | case STATE_VERTEX_PROGRAM: |
| 744 | /* state[1] = {STATE_ENV, STATE_LOCAL} */ |
| 745 | /* state[2] = parameter index */ |
| 746 | append_token(str, (gl_state_index) state[1]); |
| 747 | append_index(str, state[2]); |
| 748 | break; |
| 749 | case STATE_INTERNAL: |
| 750 | break; |
| 751 | default: |
| 752 | _mesa_problem(NULL, "Invalid state in _mesa_program_state_string"); |
| 753 | break; |
| 754 | } |
| 755 | |
| 756 | return _mesa_strdup(str); |
| 757 | } |
| 758 | |
| 759 | |
| 760 | /** |
| 761 | * Loop over all the parameters in a parameter list. If the parameter |
| 762 | * is a GL state reference, look up the current value of that state |
| 763 | * variable and put it into the parameter's Value[4] array. |
| 764 | * This would be called at glBegin time when using a fragment program. |
| 765 | */ |
| 766 | void |
| 767 | _mesa_load_state_parameters(GLcontext *ctx, |
| 768 | struct gl_program_parameter_list *paramList) |
| 769 | { |
| 770 | GLuint i; |
| 771 | |
| 772 | if (!paramList) |
| 773 | return; |
| 774 | |
| 775 | for (i = 0; i < paramList->NumParameters; i++) { |
| 776 | if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { |
| 777 | _mesa_fetch_state(ctx, |
| 778 | paramList->Parameters[i].StateIndexes, |
| 779 | paramList->ParameterValues[i]); |
| 780 | } |
| 781 | } |
| 782 | } |
| 783 | |