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Erik Faye-Lund4d066832020-06-12 20:09:42 +02001Mesa 12.0.2 Release Notes / September 2, 2016
2=============================================
3
4Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1
5release.
6
7Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.3. OpenGL 4.3 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19 a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
20 d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32- `Bug 69622 <https://bugs.freedesktop.org/show_bug.cgi?id=69622>`__ -
33 eglTerminate then eglMakeCurrent crahes
34- `Bug 89599 <https://bugs.freedesktop.org/show_bug.cgi?id=89599>`__ -
35 symbol 'x86_64_entry_start' is already defined when building with
36 LLVM/clang
37- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
38 Very dark textures on some objects in indoors environments in Postal
39 2
40- `Bug 92306 <https://bugs.freedesktop.org/show_bug.cgi?id=92306>`__ -
41 GL Excess demo renders incorrectly on nv43
42- `Bug 94148 <https://bugs.freedesktop.org/show_bug.cgi?id=94148>`__ -
43 Framebuffer considered invalid when a draw call is done before
44 glCheckFramebufferStatus
45- `Bug 96274 <https://bugs.freedesktop.org/show_bug.cgi?id=96274>`__ -
46 [NVC0] Failure when compiling compute shader: Assertion
47 \`bb->getFirst()->serial <= bb->getExit()->serial' failed
48- `Bug 96358 <https://bugs.freedesktop.org/show_bug.cgi?id=96358>`__ -
49 SSO: wrong interface validation between GS and VS (regresion due to
50 latest gles 3.1)
51- `Bug 96381 <https://bugs.freedesktop.org/show_bug.cgi?id=96381>`__ -
52 Texture artifacts with immutable texture storage and mipmaps
53- `Bug 96762 <https://bugs.freedesktop.org/show_bug.cgi?id=96762>`__ -
54 [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text)
55 areas
56- `Bug 96835 <https://bugs.freedesktop.org/show_bug.cgi?id=96835>`__ -
57 "gallium: Force blend color to 16-byte alignment" crash with
58 "-march=native -O3" causes some 32bit games to crash
59- `Bug 96850 <https://bugs.freedesktop.org/show_bug.cgi?id=96850>`__ -
60 Crucible tests fail for 32bit mesa
61- `Bug 96908 <https://bugs.freedesktop.org/show_bug.cgi?id=96908>`__ -
62 [radeonsi] MSAA causes graphical artifacts
63- `Bug 96911 <https://bugs.freedesktop.org/show_bug.cgi?id=96911>`__ -
64 webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1
65 Intel driver
66- `Bug 96971 <https://bugs.freedesktop.org/show_bug.cgi?id=96971>`__ -
67 invariant qualifier is not valid for shader inputs
68- `Bug 97039 <https://bugs.freedesktop.org/show_bug.cgi?id=97039>`__ -
69 The Talos Principle and Serious Sam 3 GPU faults
70- `Bug 97207 <https://bugs.freedesktop.org/show_bug.cgi?id=97207>`__ -
71 [IVY BRIDGE] Fragment shader discard writing to depth
72- `Bug 97214 <https://bugs.freedesktop.org/show_bug.cgi?id=97214>`__ -
73 X not running with error "Failed to make EGL context current"
74- `Bug 97225 <https://bugs.freedesktop.org/show_bug.cgi?id=97225>`__ -
75 [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
76 segmentation fault
77- `Bug 97231 <https://bugs.freedesktop.org/show_bug.cgi?id=97231>`__ -
78 GL_DEPTH_CLAMP doesn't clamp to the far plane
79- `Bug 97307 <https://bugs.freedesktop.org/show_bug.cgi?id=97307>`__ -
80 glsl/glcpp/tests/glcpp-test regression
81- `Bug 97331 <https://bugs.freedesktop.org/show_bug.cgi?id=97331>`__ -
82 glDrawElementsBaseVertex doesn't work in display list on i915
83- `Bug 97351 <https://bugs.freedesktop.org/show_bug.cgi?id=97351>`__ -
84 DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx
85 in some cases
86- `Bug 97426 <https://bugs.freedesktop.org/show_bug.cgi?id=97426>`__ -
87 glScissor gives vertically inverted result
88- `Bug 97476 <https://bugs.freedesktop.org/show_bug.cgi?id=97476>`__ -
89 Shader binaries should not be stored in the PipelineCache
90- `Bug 97567 <https://bugs.freedesktop.org/show_bug.cgi?id=97567>`__ -
91 [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
92
93Changes
94-------
95
96Andreas Boll (1):
97
98- configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string
99 too
100
101Bernard Kilarski (1):
102
103- glx: fix error code when there is no context bound
104
105Brian Paul (4):
106
107- svga: handle mismatched number of samplers, sampler views
108- mesa: use \_mesa_clear_texture_image() in clear_texture_fields()
109- swrast: fix incorrectly positioned putImage() in swrast driver
110- mesa: fix format conversion bug in get_tex_rgba_uncompressed()
111
112Chad Versace (2):
113
114- i965: Fix miptree layout for EGLImage-based renderbuffers
115- i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()
116
117Christian König (1):
118
119- st/mesa: fix reference counting bug in st_vdpau
120
121Chuck Atkins (1):
122
123- swr: Refactor checks for compiler feature flags
124
125Daniel Scharrer (1):
126
127- mesa: Fix fixed function spot lighting on newer hardware (again)
128
129Dave Airlie (2):
130
131- anv: fix writemask on blit fragment shader.
132- st/glsl_to_tgsi: fix st_src_reg_for_double constant.
133
134Emil Velikov (15):
135
136- docs: add sha256 checksums for 12.0.1
137- mesa: automake: list builddir before srcdir
138- mesa: scons: list builddir before srcdir
139- i965: store reference to the context within struct brw_fence (v2)
140- anv: remove internal 'validate' layer
141- anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
142- anv: automake: build with -Bsymbolic
143- anv: do not export the Vulkan API
144- anv: remove dummy VK_DEBUG_MARKER_EXT entry points
145- isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
146- cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp
147 depth"
148- i915: Check return value of screen->image.loader->getBuffers
149- Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"
150- glx/glvnd: list the strcmp arguments in correct order
151- Update version to 12.0.2
152
153Eric Anholt (4):
154
155- vc4: Close our screen's fd on screen close.
156- vc4: Disable early Z with computed depth.
157- vc4: Fix a leak of the src[] array of VPM reads in optimization.
158- vc4: Fix leak of the bo_handles table.
159
160Francisco Jerez (3):
161
162- i965: Emit SKL VF cache invalidation W/A from
163 brw_emit_pipe_control_flush.
164- i965: Make room in the batch epilogue for three more pipe controls.
165- i965: Fix remaining flush vs invalidate race conditions in
166 brw_emit_pipe_control_flush.
167
168Haixia Shi (1):
169
170- platform_android: prevent deadlock in droid_swap_buffers
171
172Ian Romanick (5):
173
174- mesa: Strip arrayness from interface block names in some IO
175 validation
176- glsl: Pack integer and double varyings as flat even if interpolation
177 mode is none
178- glcpp: Track the actual version instead of just the version_resolved
179 flag
180- glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00
181 shaders
182- glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
183
184Ilia Mirkin (16):
185
186- mesa: etc2 online compression is unsupported, don't attempt it
187- st/mesa: return appropriate mesa format for ETC texture formats
188- mesa: set \_NEW_BUFFERS when updating texture bound to current
189 buffers
190- nv50,nvc0: srgb rendering is only available for rgba/bgra
191- vbo: allow DrawElementsBaseVertex in display lists
192- gallium/util: add helper to compute zmin/zmax for a viewport state
193- nv50,nvc0: fix depth range when halfz is enabled
194- nv50/ir: fix bb positions after exit instructions
195- vbo: add basevertex when looking up elements for vbo splitting
196- a4xx: only disable depth clipping, not all clipping, when requested
197- nv50/ir: make sure cfg iterator always hits all blocks
198- main: add missing EXTRA_END in OES_sample_variables get check
199- nouveau: always enable at least one RC
200- nv30: only bail on color/depth bpp mismatch when surfaces are
201 swizzled
202- a4xx: make sure to actually clamp depth as requested
203- gk110/ir: fix quadop dall emission
204
205Jan Ziak (2):
206
207- egl/x11: avoid using freed memory if dri2 init fails
208- loader: fix memory leak in loader_dri3_open
209
210Jason Ekstrand (31):
211
212- nir/spirv: Don't multiply the push constant block size by 4
213- anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge
214- glsl/types: Fix function type comparison function
215- glsl/types: Use \_mesa_hash_data for hashing function types
216- genxml: Make gen6-7 blending look more like gen8
217- anv/pipeline: Unify blend state setup between gen7 and gen8
218- anv: Enable independentBlend on gen7
219- anv: Add an align_down_npot_u32 helper
220- anv: Handle VK_WHOLE_SIZE properly for buffer views
221- i965/miptree: Enforce that height == 1 for 1-D array textures
222- i965/miptree: Set logical_depth0 == 6 for cube maps
223- nir: Add a nir_deref_foreach_leaf helper
224- nir/inline: Constant-initialize local variables in the callee if
225 needed
226- anv/pipeline: Set up point coord enables
227- i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
228- i965/vec4: Make opt_vector_float reset at the top of each block
229- anv/blit2d: Add a format parameter to bind_dst and create_iview
230- anv/blit2d: Add support for RGB destinations
231- anv/clear: Make cmd_clear_image take an actual VkClearValue
232- anv/clear: Clear E5B9G9R9 images as R32_UINT
233- anv: Include the pipeline layout in the shader hash
234- isl: Allow multisampled array textures
235- anv/descriptor_set: memset anv_descriptor_set_layout
236- anv/pipeline: Fix bind maps for fragment output arrays
237- anv/allocator: Correctly set the number of buckets
238- anv/pipeline: Properly handle OOM during shader compilation
239- anv: Remove unused fields from anv_pipeline_bind_map
240- anv: Add pipeline_has_stage guards a few places
241- anv: Add a struct for storing a compiled shader
242- anv/pipeline: Add support for caching the push constant map
243- anv: Rework pipeline caching
244
245José Fonseca (2):
246
247- appveyor: Install pywin32 extensions.
248- appveyor: Force Visual Studio 2013 image.
249
250Kenneth Graunke (21):
251
Erik Faye-Lund841a47f2019-06-04 16:45:37 +0200252- genxml: Add CLIPMODE\_\* prefix to 3DSTATE_CLIP's "Clip Mode" enum
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200253 values.
254- genxml: Add APIMODE_D3D missing enum values and improve consistency.
255- anv: Fix near plane clipping on Gen7/7.5.
256- anv: Enable early culling on Gen7.
257- anv: Unify 3DSTATE_CLIP code across generations.
258- genxml: Rename "API Rendering Disable" to "Rendering Disable".
259- anv: Properly call gen75_emit_state_base_address on Haswell.
260- i965: Include VUE handles for GS with invocations > 1.
261- nir: Add a base const_index to shared atomic intrinsics.
262- i965: Fix shared atomic intrinsics to pay attention to base.
263- mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
264- mesa: Don't call GenerateMipmap if Width or Height == 0.
265- glsl: Delete bogus ir_set_program_inouts assert.
266- glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
267- glsl: Fix location bias for patch variables.
268- glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
269- mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.
270- nir/builder: Add bany_inequal and bany helpers.
271- i965: Implement the WaPreventHSTessLevelsInterference workaround.
272- i965: Fix execution size of scalar TCS barrier setup code.
273- i965: Fix barrier count shift in scalar TCS backend.
274
275Leo Liu (2):
276
277- st/omx/enc: check uninitialized list from task release
278- vl/dri3: fix a memory leak from front buffer
279
280Marek Olšák (7):
281
282- glsl_to_tgsi: don't use the negate modifier in integer ops after
283 bitcast
284- radeonsi: add a workaround for a compute VGPR-usage LLVM bug
285- winsys/amdgpu: disallow DCC with mipmaps
286- gallium/util: fix align64
287- radeonsi: only set dual source blending for MRT0
288- radeonsi: fix VM faults due NULL internal const buffers on CIK
289- radeonsi: disable SDMA texture copying on Carrizo
290
291Matt Turner (4):
292
293- mapi: Massage code to allow clang to compile.
294- i965/vec4: Ignore swizzle of VGRF for use by var_range_end().
295- mesa: Use AC_HEADER_MAJOR to include correct header for major().
296- nir: Walk blocks in source code order in lower_vars_to_ssa.
297
298Michel Dänzer (1):
299
300- glx: Don't use current context in \__glXSendError
301
302Miklós Máté (1):
303
304- vbo: set draw_id
305
306Nanley Chery (5):
307
308- anv/descriptor_set: Fix binding partly undefined descriptor sets
309- isl: Fix assert on raw buffer surface state size
310- anv/device: Fix max buffer range limits
311- isl: Fix isl_tiling_is_any_y()
312- anv/gen7_pipeline: Set PixelShaderKillPixel for discards
313
314Nicolai Hähnle (7):
315
316- radeonsi: explicitly choose center locations for 1xAA on Polaris
317- radeonsi: fix Polaris MSAA regression
318- radeonsi: ensure sample locations are set for line and polygon
319 smoothing
320- st_glsl_to_tgsi: only skip over slots of an input array that are
321 present
322- glsl: fix optimization of discard nested multiple levels
323- radeonsi: flush TC L2 cache for indirect draw data
324- radeonsi: add si_set_rw_buffer to be used for internal descriptors
325
326Nicolas Boichat (6):
327
328- egl/dri2: dri2_make_current: Set EGL error if bindContext fails
329- egl/wayland: Set disp->DriverData to NULL on error
330- egl/surfaceless: Set disp->DriverData to NULL on error
331- egl/drm: Set disp->DriverData to NULL on error
332- egl/android: Set dpy->DriverData to NULL on error
333- egl/dri2: Add reference count for dri2_egl_display
334
335Rob Herring (3):
336
337- Android: add missing u_math.h include path for libmesa_isl
338- vc4: fix vc4_resource_from_handle() stride calculation
339- vc4: add hash table look-up for exported dmabufs
340
341Samuel Pitoiset (7):
342
343- nvc0/ir: fix images indirect access on Fermi
344- nvc0: fix the driver cb size when draw parameters are used
345- gm107/ir: add missing NEG modifier for IADD32I
346- gm107/ir: make use of ADD32I for all immediates
347- nvc0: upload sample locations on GM20x
348- nvc0: invalidate textures/samplers on GK104+
349- nv50/ir: always emit the NDV bit for OP_QUADOP
350
351Stefan Dirsch (1):
352
353- Avoid overflow in 'last' variable of FindGLXFunction(...)
354
355Stencel, Joanna (1):
356
357- egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
358
359Tim Rowley (2):
360
361- Revert "gallium: Force blend color to 16-byte alignment"
362- swr: switch from overriding -march to selecting features
363
364Tomasz Figa (8):
365
366- gallium/dri: Add shared glapi to LIBADD on Android
367- egl/android: Remove unused variables
368- egl/android: Check return value of dri2_get_dri_config()
369- egl/android: Stop leaking DRI images
370- gallium/winsys/kms: Fix double refcount when importing from prime FD
371 (v2)
372- gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time
373 (v2)
374- gallium/winsys/kms: Move display target handle lookup to separate
375 function
376- gallium/winsys/kms: Look up the GEM handle after importing a prime FD