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Erik Faye-Lund4d066832020-06-12 20:09:42 +02001Mesa Version History
2====================
3
Erik Faye-Lundbf3f0f72019-06-04 10:39:58 +02004.. note::
5
6 Changes for Mesa 6.4 and later are documented in the corresponding
Erik Faye-Lund5ee55b22020-06-27 10:21:45 +02007 :doc:`release notes <relnotes>` file.
Erik Faye-Lund4d066832020-06-12 20:09:42 +02008
91.0 beta February 1995
10----------------------
11
12- Initial release
13
141.1 beta March 4, 1995
15----------------------
16
17Changes:
18
19- faster point and line drawing (2x faster)
20- more systems supported, better Makefiles
21- Renamed lib*.a files to avoid collisions
22- many small bug fixes
23
24New:
25
26- pseudo-GLX functions added
27- new implementation of evaluators (eval2.c)
28- GLUT support
29
301.1.1 beta March 7, 1995
31------------------------
32
33Changes:
34
35- Reverted from eval2.c to eval.c due to FPE on Linux
36- more speed improvements
37- more Makefile changes
38
391.1.2 beta March 14, 1995
40-------------------------
41
42New:
43
44- implementation of SGI's blending extensions
45- glXUseXFont implemented
46- added MESA_DEBUG environment variable support
47
48Changes:
49
50- Using eval2.c again
51- more FPE-prevention checks (0-length normals are OK)
52- a few small bug fixes
53- much faster pixel logic ops!
54- faster transformation arithmetic
55
561.1.3 beta March 31, 1995
57-------------------------
58
59New:
60
61- gluScaleImage() and gluBuild2DMipMaps() implemented
62- Mesa widgets for Xt/Motif
63- blendEXT demos
64- added environment variables for selecting visuals
65
66Changes:
67
68- almost all GLUT demos work correctly now
69- faster X device driver functions
70- more bug fixes
71
721.1.4 beta April 20, 1995
73-------------------------
74
75Bug fixes:
76
77- missing #define SEEK_SET in src-tk/image.c
78- compile glShadeModel into display lists
79- fixed pow() domain error in src/light.c
80- fixed "flickering bitmaps" in double buffer mode
81- fixed tk.h and aux.h for C++
82- state of LIGHT_MODEL_LOCAL_VIEWER was inverted
83
84New features:
85
86- MUCH, MUCH nicer dithering in 8-bit RGB mode
87- updated widgets and widget demos
88- Implemented GLXPixmap functions
89- Added GLU 1.1 and GLX 1.1 functions
90- Changed the X/Mesa interface API, more versatile
91- Implemented gluPartialDisk()
92
931.2 May 22, 1995
94----------------
95
96Bug fixes:
97
98- IRIX 4.x makefile problem
99- modified tk to share root colormap as needed
100- gluLookAt normalization problem
101- suppress Expose, NoExpose events in swapbuffers
102- glBitmap() and glDrawPixels() clipping
103
104New features:
105
106- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture modes
107 implemented
108- texture maps stored more efficiently
109- texture maps can be compiled into display lists
110- Bogdan Sikorski's GLU polygon tesselation code
111- Linas Vepstas's sweep and extrusion library
112- glXCreateContext()'s shareList parameter works as it's supposed to.
113 XMesaCreateContext() updated to accept a shareList parameter too.
114- Mesa can be compiled with real OpenGL .h files
115- MESA_BACK_BUFFER environment variable
116- better GLX error checking
117
1181.2.1 June 22, 1995
119-------------------
120
121Bug fixes:
122
123- X/Mesa double buffer window resize crash
124- widgets now pass PointerMotion events
125- X/Mesa incorrect default clear color and drawing color
126- more robust X MIT-SHM support in X/Mesa
127- glTexImage( format=GL_LUMINANCE ) didn't work
128- GL_LINE mode polygons with line width > 1.0 could cause a crash
129- numerous feedback bugs
130- glReadPixels() from depth buffer was wrong
131- error prone depth and stencil buffer allocation New features:
132- Preliminary Microsoft Windows driver
133- Implemented a number of missing functions: glEvalCoord[12][df]v(),
134 glGet...(), etc.
135- Added a few missing symbols to gl.h and glu.h
136- Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
137- Faster rendering of lines when width=2.0
138- Stencil-related functions now work in display lists
139
140Changes:
141
142- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
143- most filenames are in 8.3 format to accommodate MS-DOS
144- use GLubytes to store arrays of colors instead of GLints
145
1461.2.2 August 2, 1995
147--------------------
148
149New features:
150
151- texture mapped points and lines
152- NURBS! (but not 100% complete)
153- viewports may safely extend beyond window boundaries
154- MESA_PRIVATE_CMAP environment variable
155- Grayscale X display support
156- two new demos: demos/gears.c and demos/shadow.c
157- MachTen for Macintosh configuration
158
159Bug fixes:
160
161- glGet*(GL_DEPTH_BITS) returned bytes, not bits
162- point, line, and bitmap rasterization suffered from roundoff errors
Erik Faye-Lundb1874a22020-09-28 17:53:58 +0200163- fixed a division by zero error in line clipping
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200164- occasional wrong default background color really fixed!
165- glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
166- gluBuild2DMipmaps malloc problem fixed
167- view volume clipping of smooth shaded lines resulted in bad colors
168
169Changes:
170
171- new visual selection method in glXChooseVisual()
172- improved GLU quadric functions
173- call XSync for glFinish and XFlush for glFlush
174- glVertex() calls now use a function pointer to avoid conditionals
175- removed contrib directory from Mesa tar file (available on ftp site)
176- AIX shared library support
177- Removed GLUenum type as it's not in OpenGL
178
1791.2.3 September 26, 1995
180------------------------
181
182New features:
183
184- Mesa header files now equivalent to SGI OpenGL headers
185- Support for HP's Color Recovery dithering displays
186- Faster vertex transformation
187- Faster raster operations into X windows under certain conditions
188- New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
189- 4-bit visuals now supported
190
191Bug fixes:
192
193- glScissor bug fixed
194- round-off errors in clipping lines against clip planes fixed
195- byte swapping between hosts and display servers implemented
196- glGetError() can be called without a current rendering context
197- problem with accidentally culled polygons is fixed
198- fixed some widget compilation problems
199
2001.2.4 November 17, 1995
201-----------------------
202
203New features:
204
205- More speed improvements (lighting, fogging, polygon drawing)
206- Window system and OS-independent off-screen rendering
207- Preliminary Fortran bindings
208- glPolygonOffsetEXT implemented
209- glColorMask and glIndexMask now fully implemented
210- glPixelZoom implemented
211- display lists fully implemented
212- gamma correction
213- dithering in 8-bit TrueColor/DirectColor visuals
214
215Changes:
216
217- Improved device driver interface
218- tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
219- Dithering support moved from core into device driver
220
221Bug fixes:
222
223- glEnable/Disable( GL_LIGHTING ) didn't always take effect
224- glReadPixels byte swapping was broken
225- glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
226- duplicate glColor4b() prototype in GL/gl.h removed
227- stripes in wave -ci demo fixed
228- GL_LINEAR_MIPMAP_NEAREST had wrong value
229- bugs in HP Color Recovery support fixed
230- fixed bug when blending lines, points, bitmaps outside of window
231
2321.2.5 November 30, 1995
233-----------------------
234
235New Features:
236
237- updated MS Windows driver
238- new implementation of StaticGray/GrayScale visual support
239
240Bug fixes:
241
242- pixelzooming with gamma correction or blending didn't work
243- HP color recovery visual wasn't being picked by glXChooseVisual
244- glClear didn't always observe glColorMask changes
245- olympic and offset demos didn't compile on some Suns
246- texcoord clamping wasn't correct
247- a polygon optimization introduced an occasional sampling problem
248
2491.2.6 January 26, 1996
250----------------------
251
252New Features:
253
254- faster line and polygon rendering under certain conditions. See
255 Performance Tips 9 and 10 in README
256- profiling
257- lighting is a bit faster
258- better perspective corrected texture mapping
259- Amiga AmiWin (X11) support
260- preliminary Linux SVGA driver Changes:
261- now using a 16-bit depth buffer, faster, smaller
262- GL_NORMALIZE is disabled by default
263
264Bug fixes:
265
266- projective texture mapping
267- fixed a memory leak in the context destroy function
268- GL_POLYGON with less than 3 vertices caused a crash
269- glGet*() returned wrong result for GL_INDEX_MODE
270- reading pixels from an unmapped X window caused a BadMatch error
271
2721.2.7 March 5, 1996
273-------------------
274
275New:
276
277- faster lighting
278- faster 16-bit TrueColor rendering on Linux
279- faster 32-bit TrueColor rendering on Linux, HP, IBM
280- non-depth-buffered XImage polygons are faster
281- vertex array extension
282- software alpha planes
283- updated Macintosh driver
284- new NeXT driver
285- GLU quadric functions generate texture coordinates
286- reflect.c demo - reflective, textured surface demo
287
288Changes:
289
290- gamma correction code moved into the X driver for better performance
291
292Bug fixes:
293
294- multiple glClipPlane()'s didn't work reliably
295- glPolygonMode() didn't always work
296- glCullFace( GL_FRONT_AND_BACK ) didn't work
297- texture mapping with gamma correction was buggy
298- floating point exceptions in texture coordinate interpolation
299- XImage byte swapping didn't always work
300- polygon edge flags weren't always used correctly
301
3021.2.8 May 22, 1996
303------------------
304
305New:
306
307- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
308- better monochrome output
309- more IRIX 6.x configurations
310- more robust RGB mode color allocation
311- added MESA_XSYNC environment variable
312- GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
313- GL_MESA_window_pos extension
314- faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
315 and GL_UNSIGNED_INT
316- driver for prototype Cirrus Mondello 3-D board
317- updated AmigaDOS driver
318- a few small speed optimizations in polygon rendering
319
320Changes:
321
322- internal device driver interface modified to simplify device driver
323 implementations and to support hardware Z buffers
324- several changes to the X/Mesa interface (xmesa.h)
325
326Bug fixes:
327
328- fixed pow(0,0) domain error triggered on some systems
329- glStencilClear() in a display list caused an infinite loop
330- glRasterPos*() was sometimes off by +/-0.5 in X and Y
331- color masking and blending were performed in wrong order
332- auxSolidCylinder() sometimes drew a wire-frame cylinder
333- fixed file writing bug in osdemo.c
334- pixel mapping didn't always work
335- the GL_GEQUAL stencil func didn't work
336- the GL_INVERT stencil op didn't work
337- the stencil write mask didn't work
338- glPush/PopAttrib() didn't do enough error checking
339- glIsList() didn't always work correctly
340
3412.0 October 10, 1996
342--------------------
343
344New:
345
346- Implements OpenGL 1.1 API functions
347- all texture filtering modes supported (mipmapping)
348- faster texture mapping, see Performance Tip 11 in README
349- antialiased RGB points
350- X support for line and polygon stippling
351- glDrawBuffer( GL_FRONT_AND_BACK ) works
352- util/ directory of useful stuff
353- demos/texobj demo of texture objects
354
355Changes:
356
357- major internal changes for thread-safeness
358- new device driver interface
359- MESA_ALPHA env variable removed
360- triangle rasterizer replaces polygon rasterizer
361
362Bug fixes:
363
364- glPopAttrib() bug
365- glDrawBuffer(GL_NONE) works now
366
3672.1 December 14, 1996
368---------------------
369
370New:
371
372- VMS support
373- MS-DOS driver
374- OpenStep support
375- updated, combined Windows 95/NT driver
376- implemented glGetLighti() and glGetTexGen*()
377- GLX does garbage collection of ancillary buffers
378
379Bug fixes:
380
381- removed unused \_EXT constants from gl.h
382- fixed polygon offset bugs
383- Z coordinates of clipped lines were incorrect
384- glEdgeFlag() in display lists didn't always work
385- glLight*() in display lists didn't work
386- fixed X line stipple bugs (Michael Pichler)
387- glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
388- fixed a feedback bug
389- glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
390- polygons were sometimes culled instead of clipped
391- triangle rasterizer suffered from float/int overflow exceptions
392- fixed FP underflow exception in lighting (specular exponent)
393- glEnable/glDisable of GL_EXT_vertex_array enums didn't work
394- fixed free(NULL) in GLU tesselator code
395- using 24-bit color on some X servers resulted in garbage rendering
396- 32-bit per pixel mode for XFree86 now works
397- glRotate(a,0,0,0) gave unpredictable results
398- GL_LINE_STRIP with > 480 vertices had occasional clipping problems
399- 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
400- glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
401- glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
402- accumulation buffer was limited to positive values
403- projective textures didn't work
404- selection buffer overflows weren't handled correctly
405
406Changes:
407
408- restored the GL_EXT_polygon_offset extension
409- slightly faster RGB dithering
410- the SVGA driver works again
411- Amiga driver now distributed separately
412- NeXT driver updated for Mesa 2.x
413
4142.2 March 14, 1997
415------------------
416
417New:
418
419- better color selection when dithering
420- added GL_EXT_texture_object extension
421- updated MS-DOS driver for DJGPP
422- added openbsd make configuration
423- faster dithered flat-shaded triangles
424- various compilation problems with Motif widgets fixed
425- gl.h, glx.h and glu.h name mangling option
426- BeOS driver
427- 3D texture mapping extension
428- GL_MESA_resize_buffers extension
429- morph3d, stex3d and spectex demos
430- 3Dfx support
431
432Bug fixes:
433
434- glColorMaterial should finally work right in all respects
435- linear interpolation of mipmap levels was incorrectly weighted
436- readpix.c didn't compile on Macintosh
437- GL_INVERT and related logic ops didn't work right
Erik Faye-Lund6ec9a7e2020-09-28 17:56:22 +0200438- glTexImage[12]D() didn't check its parameters consistently
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200439- fixed a memory leak in glTexImage[12]D()
440- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
441- glReadPixels aborted instead of normally catching some errors
442- a few 1.1 constants were missing or misnamed in gl.h
443- glBegin(p); glBegin(q); didn't generate an error
444- fixed a memory leak in GLX code
445- clipping of concave polygons could cause a core dump
446- 1-component alpha texture maps didn't work
447- fixed a GLU polygon tesselator bug
448- polygons with colinear vertices were sometimes culled
449- feedback triangle colors were wrong when using smooth shading
450- textures with borders didn't work correctly
451- colors returned in feedback mode were wrong when using lighting
452- spotlights didn't effect ambient lighting correctly
453- gluPartialDisk() had a few bugs
454
455Changes:
456
457- device driver interface expanded to support texture mapping
458- faster matrix inversion subroutine
459- commented out #include "wmesa_extend.h" from src/wmesa.c
460- fixed many compiler warnings in the demo programs
461
4622.3 June 30, 1997
463-----------------
464
465New:
466
467- Mesa distribution divided into two pieces: library code and demos
468- faster vertex transformation, clip testing, lighting
469- faster line drawing
470- TrueColor visuals how have dithering (for depths < 24 bits)
471- added MESA_NO_DITHER environment variable
472- new device driver function: NearFar(), RenderVB(), RasterSetup()
473- added LynxOS configuration
474- added cygnus Win32 configuration
475- added texcyl.c GLUT demo
476- added XMesaDitherColor() to X/Mesa interface
477- new NURBS code from Bogdan Sikorski
478- added demos/shape.c (non-rectangular X window!)
479
480Bug fixes:
481
482- glEnable/DisableClientState() were missing from GL/gl.h
483- GL_SPHERE_MAP texcoord generation didn't work correctly
484- glXGetConfig() returned wrong number of depth, stencil, accum bits
485- glDrawPixels feedback/selection didn't examine RasterPos valid bit
486- black and white were reversed on some monochrome displays
487- fixed potential image memory leak (wasn't setting reference counter)
488- glDrawPixels sometimes didn't recognize some GL state changes
489- gluProject/UnProject() didn't check for divide by zero
490- stex3d demo called random() and srandom(), not portable
491- fixed memory leaks in context.c and drawpix.c
492- fixed NULL dereferencing problem in gl_update_texture_state()
493- glReadPixels between glBegin/glEnd didn't generate an error.
494- fixed memory leak in polygon tesselator (Randy Frank)
495- fixed seg fault bug drawing flat-shaded, depth-tested lines
496- clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
497- glBindTexture sometimes didn't work
498- fixed a bug deep in glXReleaseBuffersMESA()
499- fog was mistakenly applied to alpha
500- glPopMatrix didn't set "dirty matrix" flag
501- glPolygonStipple pattern was sometimes wrong
502- glClear wasn't disabled during feedback and selection
503- fixed memory leak in glTexSubImage[123]D
504
505Changes:
506
507- many library source files reorganized
508- faster X color allocation, colors also freed when finished with them
509- new texture sampling function pointer in texture objects
510- incorporated 3Dfx VooDoo driver v0.16 into main source tree
511- many 3Dfx driver updates
512- cygnus Makefiles now included
513- updated DOS driver
514- made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
515- internally, colors now stored in GLubytes, not GLfixed
516- optimized changing of GL_SHININESS parameter
517
5182.4 September 18, 1997
519----------------------
520
521New:
522
523- updated 3Dfx Glide driver
524- hacks for 3Dfx rendering into an X window or fullscreen
525- added depth buffer access functions to X/Mesa and OS/Mesa interfaces
526
527Bug fixes:
528
529- pixel buffer could overflow with long, wide lines
530- fixed FP underflow problems in lighting
531- glTexSubImage1D() had an unitialized variable
532- incomplete texture objects could cause a segfault
533- glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
534- flat-shaded quads in a strip were miscolored if clipped
535- mipmapped triangle lod computation now works correctly
536- fixed a few under/overflow bugs in triangle rasterizer
537- glArrayElement() assigned bad normal if normal array disabled
538- changed argument to glXReleaseBuffersMESA()
539- fixed small triangle underflow bugs in tritemp.h (hopefully)
540- glBindTexture(target, 0) caused a crash
541- glTexImage[123]D() with NULL image pointer caused crash
542- glPixelStore parameters are now ignored during display list execution
543- fixed a two-sided lighting w/ clipping bug (black vertices)
544- textures with width!=height were sometimes mis-rendered
545- "weird" projection matrices could cause div by 0, other fp errors
546
547Changes:
548
549- changed precompiled header symbol from PCH to PC_HEADER
550- split api.c into api1.c and api2.c
551- added hash.c source file (but not used yet)
552- a few Sun and HP configuration file changes
553- MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
554- fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
555
5562.5 November 20, 1997
557---------------------
558
559New:
560
561- updated 3Dfx driver (v20) for GLQuake
562- added GL_EXT_paletted_texture extension
563- added GL_EXT_shared_texture_palette extension
564- added GL_EXT_point_parameters extension
565- now including Mark Kilgard's GLUT library v3.6
566- new GLUT-based demos in gdemos/
567- added a few more Unix config targets
568- added Intel X86 assembly language vertex transformation code
569- 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
570- Windows 95 S3 Virge driver
571
572Bug fixes:
573
574- glCopyTexImage?D would crash due to uninitialized variable
575- glColor w/ glColorMaterial in a display list caused a bug
576- fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
577- glVertex4*() vertices weren't always projected correctly
578- trying to use mipmapped textured points or lines caused crash
579- glColor[34][fd]() values now clamped to [0,1] before int conversion
580
581Changes:
582
583- new device driver functions for texture mapping
584- hash tables used for display list and texture object lookup
585- fixed GLX visual handling code to avoid saving redundant visuals
586- 3Dfx Glide libraries automatically linked to libMesaGL.so
587- dropped the Cirrus Logic Mondello code since it's obsolete
588- updated Cygnus Makefiles (Stephane Rehel)
589- updated Windows MSVC++ Makefiles (Oleg Letsinsky)
590- procedure for making library files has changed: scripts now take a
591 major and minor version arguments. Make-config changed a lot.
592- new implementation of glTexSubImage2D()
593- updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
594- separate linux-glide and linux-386-glide configurations
595
5962.6 February 12, 1998
597---------------------
598
599New:
600
601- Windows WGL functions
602- updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
603- v0.22 of 3Dfx Glide driver
604- more X86 assembly language optimizations
605- faster blending for some modes
606- XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
607- added preliminary thread support
608- added GLX_MESA_copy_sub_buffer extension
609- some clipping optimizations
610
611Bug fixes:
612
613- fixed shading/material bug when drawing long primitive strips
614- fixed clipping problem in long primitive strips
615- fixed clipping bug when using 3Dfx driver
616- fixed a problem when trying to use X fonts w/ 3Dfx driver
617- fixed a texture filter bug in 3Dfx/Glide driver
618- fixed bug in 3Dfx/Glide driver involving depth mask & clearing
619- glLoadMatrix to set projection matrix confused the 3Dfx driver
620- non-identity texture matrices didn't work with linux-386 configs
621- glGenTextures() didn't reserve the returned texture IDs
622- NULL proxy image sent to glTexImageXD() caused crash
623- added texture state validation optimization (Henk Kok)
624- fixed colormap reuse problem when using both RGB and CI windows
Erik Faye-Lunda1904c92020-09-28 14:57:37 +0200625- 32 BPP True/DirectColor X visuals weren't recognized
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200626- fixed potential problem in evaluators memory allocation
627- fixed assorted demo compilation bugs
628
629Changes:
630
631- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
632- converted a few old glaux/gltk demos to GLUT
633- renamed directories: demos -> xdemos, gdemos -> demos
634
6353.0 September 17, 1998
636----------------------
637
638New:
639
640- OpenGL 1.2 API
641- GL_EXT_abgr pixel format extension
642- GL_SGIS_texture_edge_clamp extension
643- GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
644- GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
645- GL_EXT_rescale_normal extension and renormal.c demo
646- GLX_SGI_video_sync extension (a no-op)
647- antialiased lines
648- glGetTexImage() now implemented
649- glDraw/Copy/ReadPixels() optimizations
650- optimized textured triangle code (Marten Stromberg)
651- more optimization of dithered TrueColor triangles in X driver
652- Linux GGI driver
653- updated MGL driver
654
655Bug fixes:
656
657- lots of assorted compilation fixes
658- glInitNames didn't write initial hit record
659- glBitmap didn't always check for invalid raster position
660- switching between GLX and OSMesa contexts caused a crash
661- fixed uninitialized variable in Mesa widget code
662- fixed typo in texture code which caused book/texgen to crash
663- fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
664- gluDisk() in POINT or LINE mode sometimes failed
665- fixed texture + fog bug
666- GL_COMPILE_AND_EXECUTE mode didn't work reliably
667- glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
668- glDrawPixels(color index pixels) weren't converted to RGBA
669- fixed possible getenv() buffer overflow security bug
670- glBitmap in feedback mode was offset by xOrig, yOrig params
671- device driver's DrawPixels hook was never used
672- glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
673- glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
674- fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
675- glCopyTexSubImage2D() didn't work with 3Dfx driver
676- lines with width = 2 could cause crash
677- glClear with scissor rect sometimes cleared whole buffer
678- glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
679- glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
680- computation of inverse modelview matrix sometimes failed
681- fixed GL_CLAMP mode texture sampling bug
682- textured line interpolation was somewhat broken
683- textured triangle interpolation was also somewhat broken
684- glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
685- evaluator state wasn't fully initialized
686- texture coordinate clipping was buggy
687- evaluator surfaces could be mis-colored
688- glAccum(GL_RETURN, s) didn't obey glColorMask() settings
689- zero area polygons shouldn't be culled if polygon mode is point/line
690- clipped width and height of glReadPixels was sometimes off by one
691- blending with alpha = 0 or 1.0 wasn't always exact
692- reading of pixels from clipped region was buggy
693- minor tweaking of X visual management in GLX emulator
694- glPolygonStipple now obeys pixel unpacking parameters
695- glGetPolygonStipple now obeys pixel packing parameters
696- interleaved vertex array texture coordinates were broken
697- query of proxy texture internal format was broken
698- alpha channel wasn't reliably cleared
699- fixed divide by zero error in gluScaleImage if dest size = 1 x 1
700
701Conformance bug fixes:
702
703- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
704- GL_TEXTURE_INTERNAL_FORMAT was missing
705- glGet*(GL_POLYGON_STIPPLE) was broken
706- glPush/PopAttrib() didn't save/restore all texture state
707- glBitmap in feedback mode didn't work
708- feedback of texture coords didn't always work
709- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
710- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
711- glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
712
713Changes:
714
715- upgraded GLUT to version 3.7
716- only GL and GLU library code included in MesaLib.tar.gz
717- GLUT and all demos now in MesaDemos.tar.gz
718- glaux and gltk libraries removed
719- IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
720
7213.1 beta 1 November 19, 1998
722----------------------------
723
724New:
725
726- GL_EXT_stencil_wrap extension
727- GL_INGR_blend_func_separate extension
728- GL_ARB_multitexture extension
729- GL_NV_texgen_reflection extension
730- newly optimized vertex transformation code
731- updated GLUT 3.7 code
732- better precision when using 32-bit Z buffer
733- Allegro DJGPP driver
734
735Bug fixes:
736
737- glCopyPixels between front/back buffers didn't copy alpha correctly
738- fixed out-of-bounds memory access in optimized 2-D texture code
739- glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
740- glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
741- clipping of texture coordinates sometimes had bad R,Q values
742- GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
743- glEdgeFlagPointer() now takes a GLvoid \* instead of GLboolean \*
744- texture was sometimes applied twice with 3Dfx driver
745- glPush/PopAttrib() fouled up texture object reference counts
746- glDeleteLists(0, n) caused assertion failure
747- bilinear texture sampling wasn't accurate enough
748- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
Erik Faye-Lunda1904c92020-09-28 14:57:37 +0200749- color components were reversed on big endian 32 BPP X visuals
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200750
751Changes:
752
753- removed GL_EXT_multitexture extension
754
7553.1 beta 2 May 24, 1999
756-----------------------
757
758New:
759
760- multi-textured points and lines (mjk@nvidia.com)
Erik Faye-Lunda1904c92020-09-28 14:57:37 +0200761- optimized 24 BPP X rendering (bernd.paysan@gmx.de)
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200762- added allegro support (bernie-t@geocities.com)
763- cleaned-up Windows-related stuff (Ted Jump)
764- minor stereo changes (KendallB@scitechsoft.com)
765- new BeOS driver which implements BGLView class
766- new Direct3D driver (see src/D3D)
767- more efficient filled gluCylinder() function
768- utilities: util/showbuffer.[ch] and util/glstate.[ch]
769- fixed some IRIX compiler warnings
770- added support for building Mesa in XFree86 with SGI's GLX
771 (kevin@precisioninsight.com)
772
773Bug fixes:
774
775- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
776- packed pixel images weren't unpacked correctly
777- patches some win32 files in GLUT (mjk@nvidia.com)
778- glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
779- fixed lighting bug in Keith's new shading code
780- fixed texture segfault seen in Lament screensaver
781- fixed miscellaneous low-memory bugs
782- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
783- GL_LINEAR sampling of 3D textures was broken
784- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
785- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
786- fixed wide point and wide line conformance bugs (brianp)
787
788Changes:
789
790- some device driver changes (see src/dd.h)
791- new copyright on core Mesa code
792
7933.1 beta 3 September 17, 1999
794-----------------------------
795
796New:
797
798- optimized glAccum function
Erik Faye-Lunda1904c92020-09-28 14:57:37 +0200799- optimized 24 BPP rendering in XMesa driver
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200800- GLU 1.2 polygon tessellator
801
802Bug Fixes:
803
804- glGetTexLevelParameter wasn't fully implemented
805- glXUseXFont now handles multi-byte fonts
806- glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
807- alpha channel of blending points, lines was sometimes incorrect
808
809Changes:
810
811- New library names: "libGL" instead of "libMesaGL"
812- New library numbering: libGL.so.1.2.310
813- New subdirectories: docs/ and bin/
814- New Makefile-system (autoconf,automake,libtool)
815
8163.1 final December 14, 1999
817---------------------------
818
819New:
820
821- added demos/gloss.c
822- added xdemos/glxdpyinfo.c
823- added GLX_ARB_get_proc_address extension
824- rewritten glTexImage code paths (faster, less memory, bug fixes)
825
826Bug Fixes:
827
828- several vertex array bug fixes
829- overlapping glCopyPixels with pixel zooming now works
830- glXUseXFont() bitmaps were vertically shifted by one pixel
831- glCopyPixels with pixel zooming now works
832
8333.2 final April 24, 2000
834------------------------
835
836Bug fixes:
837
838- fixed memcpy bugs in span.c
839- fixed missing glEnd problem in demos/tessdemo.c
Erik Faye-Lunda1904c92020-09-28 14:57:37 +0200840- fixed bug when clearing 24 BPP Ximages
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200841- fixed clipping problem found in Unreal Tournament
842- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
843- fixed Loki's 3dfx RGB vs BGR bug
844- fixed Loki's 3dfx smooth/flat shading bug in SoF
845
846Changes:
847
848- updated docs/README file
849- use bcopy() optimizations on FreeBSD
850- re-enabled the optimized persp_textured_triangle() function
851
8523.2.1 July 19, 2000
853-------------------
854
855Bug fixes:
856
857- gluBuild2DMipmaps() didn't accept GL_BGRA
858- Fixed compile/makefile problems on IRIX
859- fixed segfault in 3dfx driver when using GL selection/feedback
860- no longer cull very, very tiny triangles
861- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
862- fixed Motif detection code in widgets-mesa/configure.in
863- glColorMaterial and glMaterial updates to emissive and ambient didn't
864 always work right
865- Specular highlights weren't always in the right place
866- clipped GL_LINE mode polygons had interior lines appear
867- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
868- GL_NICEST fog didn't always work with flat shading
869- glRect commands in display lists were sometimes miscolored
870- Line Z offset didn't always work
871- fixed texgen normal vector problem (gloss's teapot)
872- numerous GL conformance bugs fixed
873
874Changes:
875
876- glColorMask(false, false, false, false) handled better/faster
877- reverted to old GLU polygon tessellator, GLU 1.1
878- updated Win32 build files
879
8803.3 July 21, 2000
881-----------------
882
883New:
884
885- antialiased triangles now implemented
886- GL_EXT_texture_env_add texture mode extension
887- GLX 1.3 API
888- support for separate draw/read buffers (ie GL_SGI_make_current_read)
889- thread-safe API dispath
890- improved glxinfo program
891- demos/texdown program to measure texture download performance
892- glext.h header file
893- demos/geartrain program
894- GL_EXT_texture_lod_bias extension
895- demos/lodbias program
896- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
897- GLX_EXT_visual_rating extension (a no-op, however)
898- GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
899- demos/occlude program
900- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
901- demos/pixeltex program
902- GL_SGI_color_matrix extension
903- GL_SGI_color_table extension
904- GL_EXT_histogram extension
905- GL_ARB_texture_cube_map extension
906- added xdemos/glxheads and xdemos/manywin
907- demos/texenv.c demo
908- GL_EXT_texture_env_combine extension (by Holger Waechtler)
909- Xlib driver is now thread-safe (see xdemos/glthreads)
910
911Bug Fixes:
912
913- various GL conformance failures fixed since 3.2.1
914
915Changes:
916
917- gl.h now uses #defines instead of C enums for all tokens
918- glu.h now uses #defines instead of C enums for all tokens
919- moved programs from 3Dfx/demos/ into demos/ directory
920
9213.4 November 3, 2000
922--------------------
923
924New:
925
926- optimized glDrawPixels for glPixelZoom(1,-1) Bug Fixes:
Erik Faye-Lund2c0707d2019-06-04 16:40:20 +0200927- widgets-mesa/src/\*.c files were missing from 3.3 distro
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200928- include/GL/mesa_wgl.h file was missing from 3.3 distro
929- fixed some Win32 compile problems
930- texture object priorities weren't getting initialized to 1.0
931- glAreTexturesResident return value was wrong when using hardware
932- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
933- glReadPixels with GLushort packed types was broken
934- fixed a few bugs in the GL_EXT_texture_env_combine texture code
935- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
936- fixed some typos/bugs in the VB code
937- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
938- optimized glDrawPixels paths weren't being used
939- per-fragment fog calculation didn't work without a Z buffer
940- improved blending accuracy, fixes Glean blendFunc test failures
941- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
942- glXGetProcAddressARB() didn't always return the right address
943- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
944- texture matrix changes weren't always detected (GLUT projtex demo)
945- fixed random color problem in vertex fog code
946- fixed Glide-related bug that let Quake get a 24-bit Z buffer
947
948Changes:
949
950- finished internal support for compressed textures for DRI
951
9523.4.1 February 14, 2001
953-----------------------
954
955New:
956
957- fixed some Linux build problems
958- fixed some Windows build problems
959- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
960
961Bug fixes:
962
963- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
964- various state-update code changes needed for DRI bugs
965- disabled pixel transfer ops in glColorTable commands, not needed
966- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
967- updated sources and fixed compile problems in widgets-mesa/
968- GLX_PBUFFER enum value was wrong in glx.h
969- fixed a glColorMaterial lighting bug
970- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
971- glXCopySubBufferMESA() Y position was off by one
972- Error checking of glTexSubImage3D() was broken (bug 128775)
973- glPopAttrib() didn't restore all derived Mesa state correctly
Erik Faye-Lunda1904c92020-09-28 14:57:37 +0200974- Better glReadPixels accuracy for 16 BPP color - fixes lots of OpenGL
975 conformance problems at 16 BPP.
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200976- clearing depth buffer with scissoring was broken, would segfault
977- OSMesaGetDepthBuffer() returned bad bytesPerValue value
978- fixed a line clipping bug (reported by Craig McDaniel)
979- fixed RGB color over/underflow bug for very tiny triangles
980
981Known problems:
982
983- NURBS or evaluator surfaces inside display lists don't always work
984
9853.4.2 May 17, 2001
986------------------
987
988Bug fixes:
989
990- deleting the currently bound texture could cause bad problems
991- using fog could result in random vertex alpha values
992- AA triangle rendering could touch pixels outside right window bound
993- fixed byteswapping problem in clear_32bit_ximage() function
994- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
995- fixed memory leak in glXUseXFont()
996- fragment sampling in AA triangle function was off by 1/2 pixel
997- Windows: reading pixels from framebuffer didn't always work
998- glConvolutionFilter2D could segfault or cause FP exception
999- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
1000- GL_NAND logicop didn't work right in RGBA mode
1001- fixed a memory corruption bug in vertex buffer reset code
Erik Faye-Lund766705d2020-09-29 15:51:50 +02001002- clearing the software alpha buffer with scissoring was broken
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001003- fixed a few color index mode fog bugs
1004- fixed some bad assertions in color index mode
1005- fixed FX line 'stipple' bug #420091
1006- fixed stencil buffer clear width/height typo
1007- fixed GL error glitches in gl[Client]ActiveTextureARB()
1008- fixed Windows compilation problem in texutil.c
1009- fixed 1/8-pixel AA triangle sampling error
1010
1011Changes:
1012
1013- optimized writing mono-colored pixel spans to X pixmaps
1014- increased max viewport size to 2048 x 2048
1015
10163.5 June 21, 2001
1017-----------------
1018
1019New:
1020
1021- internals of Mesa divided into modular pieces (Keith Whitwell)
1022- 100% OpenGL 1.2 conformance (passes all conformance tests)
1023- new AA line algorithm
1024- GL_EXT_convolution extension
1025- GL_ARB_imaging subset
1026- OSMesaCreateContextExt() function
1027- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1028- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
1029- GL_EXT_fog_coord extension (Keith Whitwell)
1030- GL_EXT_secondary_color extension (Keith Whitwell)
1031- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1032- GL_SGIX_depth_texture extension
1033- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
1034- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
1035- GL_ARB_texture_env_combine extension
1036- GL_ARB_texture_env_dot3 extension
1037- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
1038- OSMesaCreateContextExt() function
1039- libOSMesa.so library, contains the OSMesa driver interface
1040- GL/glxext.h header file for GLX extensions
1041- somewhat faster software texturing, fogging, depth testing
Erik Faye-Lunda1904c92020-09-28 14:57:37 +02001042- all color-index conformance tests now pass (only 8 BPP tested)
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001043- SPARC assembly language TCL optimizations (David Miller)
1044- GL_SGIS_generate_mipmap extension
1045
1046Bug Fixes:
1047
1048- fbiRev and tmuRev were unitialized when using Glide3
1049- fixed a few color index mode conformance failures; all pass now
1050- now appling antialiasing coverage to alpha after texturing
1051- colors weren't getting clamped to [0,1] before color table lookup
1052- fixed RISC alignment errors caused by COPY_4UBV macro
1053- drawing wide, flat-shaded lines could cause a segfault
1054- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
1055
1056Changes:
1057
1058- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
1059- new libOSMesa.so library, contains the OSMesa driver interface
1060
10614.0 October 22, 2001
1062--------------------
1063
1064New:
1065
1066- Mesa 4.0 implements the OpenGL 1.3 specification
1067- GL_IBM_rasterpos_clip extension
1068- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
1069- GL_ARB_texture_mirrored_repeat extension
1070- WindML UGL driver (Stephane Raimbault)
1071- added OSMESA_MAX_WIDTH/HEIGHT queries
1072- attempted compiliation fixes for Solaris 5, 7 and 8
1073- updated glext.h and glxext.h files
1074- updated Windows driver (Karl Schultz)
1075
1076Bug fixes:
1077
1078- added some missing GLX 1.3 tokens to include/GL/glx.h
1079- GL_COLOR_MATRIX changes weren't recognized by teximage functions
1080- glCopyPixels with scale and bias was broken
1081- glRasterPos with lighting could segfault
1082- glDeleteTextures could leave a dangling pointer
1083- Proxy textures for cube maps didn't work
1084- fixed a number of 16-bit color channel bugs
1085- fixed a few minor memory leaks
1086- GLX context sharing was broken in 3.5
1087- fixed state-update bugs in glPopClientAttrib()
1088- fixed glDrawRangeElements() bug
1089- fixed a glPush/PopAttrib() bug related to texture binding
1090- flat-shaded, textured lines were broken
1091- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1092- lighting didn't always produce the correct alpha value
1093- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1094
10954.0.1 December 17, 2001
1096-----------------------
1097
1098New:
1099
1100- better sub-pixel sample positions for AA triangles (Ray Tice)
1101- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1102
1103Bug fixes:
1104
1105- added missing break statements in glGet*() for multisample cases
1106- fixed uninitialized hash table mutex bug (display lists / texobjs)
1107- fixed bad teximage error check conditional (bug 476846)
1108- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1109- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
Erik Faye-Lundf3095f92020-09-30 15:08:33 +02001110- silence some compiler warnings (GCC 2.96)
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001111- enable the #define GL_VERSION_1_3 in GL/gl.h
1112- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
1113- fixed glu.h typedef problem found with MSDev 6.0
1114- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
1115- added missing 'const' to glXGetContextIDEXT() in glxext.h
1116- fixed a few glXGetProcAddress() errors (texture compression, etc)
1117- fixed start index bug in compiled vertex arrays (Keith)
1118- fixed compilation problems in src/SPARC/glapi_sparc.S
1119- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1120- use glXGetProcAddressARB in GLUT to avoid extension linking problems
1121- provoking vertex of flat-shaded, color-index triangles was wrong
1122- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1123- glTexParameter didn't flush the vertex buffer (Ray Tice)
1124- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1125- fixed bug in normal length caching (ParaView lighting bug)
1126- fixed separate_specular color bug found in Chimera (18 Dec 2001)
1127
11284.0.2 April 2, 2002
1129-------------------
1130
1131New:
1132
1133- New DOS (DJGPP) driver written by Daniel Borca
1134- New driver interface functions for TCL drivers (such as Radeon DRI)
1135- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
1136 if using deep color channels
1137- latest GL/glext.h and GL/glxext.h headers from SGI
1138
1139Bug fixes:
1140
1141- GL_BLEND with non-black texture env color wasn't always correct
1142- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
1143- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
1144- glReadPixels was sometimes mistakenly clipped by the scissor box
1145- glDraw/ReadPixels didn't catch all the errors that they should have
Erik Faye-Lunda1904c92020-09-28 14:57:37 +02001146- Fixed 24 BPP rendering problem in Windows driver (Karl Schultz)
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001147- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
1148- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1149- glColorMask as sometimes effecting glXSwapBuffers()
1150- fixed a potential bug in XMesaGarbageCollect()
1151- N threads rendering into one window didn't work reliably
1152- glCopyPixels didn't work for deep color channels
1153- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
1154- glPopAttrib() didn't correctly restore user clip planes
1155- user clip planes failed for some perspective projections (Chromium)
1156
1157Known bugs:
1158
1159- mipmap LOD computation
1160
11614.0.3 June 25, 2002
1162-------------------
1163
1164New:
1165
1166- updated GL/glext.h file (version 15)
1167- corrected MMX blend code (Jose Fonseca)
1168- support for software-based alpha planes in Windows driver
1169- updated GGI driver (Filip Spacek)
1170
1171Bug fixes:
1172
1173- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1174- OSMesaMakeCurrent() didn't recognize buffer size changes
1175- assorted conformance fixes for 16-bit/channel rendering
1176- texcombine alpha subtraction mode was broken
1177- fixed lighting bug with non-uniform scaling and display lists
1178- fixed bug when deleting shared display lists
1179- disabled SPARC cliptest assembly code (Mesa bug 544665)
1180- fixed a couple Solaris compilation/link problems
1181- blending clipped glDrawPixels didn't always work
1182- glGetTexImage() didn't accept packed pixel types
1183- glPixelMapu[is]v() could explode given too large of pixelmap
1184- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1185- glXCopyContext() could lead to segfaults
1186- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
1187
1188Changes:
1189
1190- lots of C++ (g++) code clean-ups
1191- lots of T&L updates for the Radeon DRI driver
1192
1193Known bugs:
1194
1195- mipmap LOD computation (fixed for Mesa 4.1)
1196
11974.0.4 October 3, 2002
1198---------------------
1199
1200New:
1201
1202- GL_NV_texture_rectangle extension
1203- updated glext.h header (version 17)
1204- updated DOS driver (Daniel Borca)
1205- updated BeOS R5 driver (Philippe Houdoin)
1206- added GL_IBM_texture_mirror_repeat
1207- glxinfo now takes -l option to print interesting OpenGL limits info
1208- GL_MESA_ycbcr_texture extension
1209- GL_APPLE_client_storage extension (for some DRI drivers only)
1210- GL_MESA_pack_invert extension
1211
1212Bug fixes:
1213
1214- fixed GL_LINEAR fog bug by adding clamping
1215- fixed FP exceptions found using Alpha CPU
1216- 3dfx MESA_GLX_FX=window (render to window) didn't work
1217- fixed memory leak in wglCreateContest (Karl Schultz)
1218- define GLAPIENTRY and GLAPI if undefined in glu.h
1219- wglGetProcAddress didn't handle all API functions
1220- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1221- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1222- error checking in compressed tex image functions had some glitches
1223- fixed AIX compile problem in src/config.c
1224- glGetTexImage was using pixel unpacking instead of packing params
1225- auto-mipmap generation for cube maps was incorrect
1226
1227Changes:
1228
1229- max texture units reduced to six to accommodate texture rectangles
1230- removed unfinished GL_MESA_sprite_point extension code
1231
12324.1 October 29, 2002
1233--------------------
1234
1235New:
1236
1237- GL_NV_vertex_program extension
1238- GL_NV_vertex_program1_1 extension
1239- GL_ARB_window_pos extension
1240- GL_ARB_depth_texture extension
1241- GL_ARB_shadow extension
1242- GL_ARB_shadow_ambient extension
1243- GL_EXT_shadow_funcs extension
1244- GL_ARB_point_parameters extension
1245- GL_ARB_texture_env_crossbar
1246- GL_NV_point_sprite extension
1247- GL_NV_texture_rectangle extension
1248- GL_EXT_multi_draw_arrays extension
1249- GL_EXT_stencil_two_side extension
1250- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1251- GL_ATI_texture_mirror_once extension (Ian Romanick)
1252- massive overhaul/simplification of software rasterizer module, many
1253 contributions from Klaus Niederkrueger
1254- faster software texturing in some cases (i.e. trilinear filtering)
1255- new OSMesaGetProcAddress() function
1256- more blend modes implemented with MMX code (Jose Fonseca)
1257- added glutGetProcAddress() to GLUT
1258- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1259- pbinfo and pbdemo PBuffer programs
1260- glxinfo -v prints transprent pixel info (Gerd Sussner)
1261
1262Bug fixes:
1263
1264- better mipmap LOD computation (prevents excessive blurriness)
1265- OSMesaMakeCurrent() didn't recognize buffer size changes
1266- assorted conformance fixes for 16-bit/channel rendering
1267- texcombine alpha subtraction mode was broken
1268- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1269- clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1270- fixed divide by zero error in NURBS tessellator (Jon Perry)
1271- fixed GL_LINEAR fog bug by adding clamping
1272- fixed FP exceptions found using Alpha CPU
1273- 3dfx/glide driver render-to-window feature was broken
1274- added missing GLX_TRANSPARENT_RGB token to glx.h
1275- fixed error checking related to paletted textures
1276- fixed reference count error in glDeleteTextures (Randy Fayan)
1277
1278Changes:
1279
1280- New spec file and Python code to generate some GL dispatch files
1281- Glide driver defaults to "no" with autoconf/automake
1282- updated demos/stex3d with new options
1283
12845.0 November 13, 2002
1285---------------------
1286
1287New:
1288
1289- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1290- removed some overlooked debugging code
1291- glxinfo updated to support GLX_ARB_multisample
1292- GLUT now support GLX_ARB_multisample
1293- updated DOS driver (Daniel Borca)
1294
1295Bug fixes:
1296
1297- GL_POINT and GL_LINE-mode polygons didn't obey cull state
1298- fixed potential bug in \_mesa_align_malloc/calloc()
1299- fixed missing triangle bug when running vertex programs
1300- fixed a few HPUX compilation problems
1301- FX (Glide) driver didn't compile
1302- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1303- a few EXT functions, like glGenTexturesEXT, were no-ops
1304- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1305 glMultiDrawArrays and glMultiDrawElements were missing
1306- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1307- Pentium 4 Mobile was mistakenly identified as having 3DNow!
1308- fixed one-bit error in point/line fragment Z calculation
1309- fixed potential segfault in fakeglx code
1310- fixed color overflow problem in DOT3 texture env mode
1311
13125.0.1 March 30, 2003
1313--------------------
1314
1315New:
1316
1317- DOS driver updates from Daniel Borca
1318- updated GL/gl_mangle.h file (Bill Hoffman) Bug fixes:
1319- auto mipmap generation for cube maps was broken (bug 641363)
1320- writing/clearing software alpha channels was unreliable
1321- minor compilation fixes for OS/2 (Evgeny Kotsuba)
1322- fixed some bad assertions found with shadowtex demo
1323- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1324- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1325- fixed potential segfault in texture object validation (bug 659012)
1326- fixed some bogus code in \_mesa_test_os_sse_exception_support (Linus)
1327- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1328- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1329- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1330- fixed compilation problem on Solaris7/x86 (bug 536406)
1331- fixed prefetch bug in 3DNow! code (Felix Kuhling)
1332- fixed NeXT build problem (FABSF macro)
1333- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1334- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1335- AA line and triangle Z values are now rounded, not truncated
1336- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1337- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1338- fixed a minor GL_COLOR_MATERIAL bug
1339- NV vertex program EXP instruction was broken
1340- glColorMask misbehaved with X window / pixmap rendering
1341- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1342- attempt to fix GGI compilation problem when MesaDemos not present
1343- NV vertex program ARL-relative fetches didn't work
1344
1345Changes:
1346
1347- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1348- updated winpos and pointblast demos to use ARB extensions
1349- disable SPARC normal transformation code (bug 673938)
1350- GLU fixes for OS/2 (Evgeny Kotsuba)
1351
13525.0.2 September 5, 2003
1353-----------------------
1354
1355Bug fixes:
1356
1357- fixed texgen problem causing texcoord's Q to be zero (stex3d)
1358- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1359- GL_CURRENT_MATRIX_NV query was wrong
1360- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1361- GL_LIST_MODE query wasn't correct
1362- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1363- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1364- blended, wide lines didn't always work correctly (bug 711595)
1365- glVertexAttrib4svNV w component was always 1
1366- fixed bug in GL_IBM_rasterpos_clip (missing return)
1367- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1368- a few Solaris compilation fixes
Erik Faye-Lund648cf632020-09-29 19:19:29 +02001369- fixed glClear() problem for DRI drivers (non-existent stencil, etc)
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001370- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1371- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1372- glFog() didn't clamp fog colors
1373- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1374 gl[Get]TexParameteri[v] functions
1375- fixed invalid memory references in glTexGen functions (bug 781602)
1376- integer-valued color arrays weren't handled correctly
1377- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1378- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1379
1380Changes:
1381
1382- build GLUT with -fexceptions so C++ apps propogate exceptions
1383
13845.1 December 17, 2003
1385---------------------
1386
1387New:
1388
1389- reorganized directory tree
1390- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1391- GL_ATI_texture_env_combine3 extension (Ian Romanick)
1392- GL_SGI_texture_color_table extension (Eric Plante)
1393- GL_NV_fragment_program extension
1394- GL_NV_light_max_exponent extension
1395- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1396- GL_ARB_occlusion_query extension
1397- GL_ARB_point_sprite extension
1398- GL_ARB_texture_non_power_of_two extension
1399- GL_IBM_multimode_draw_arrays extension
1400- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1401- GL_ARB_vertex_buffer_object extension
1402- new X86 feature detection code (Petr Sebor)
1403- less memory used for display lists and vertex buffers
1404- demo of per-pixel lighting with a fragment program (demos/fplight.c)
1405- new version (18) of glext.h header
1406- new spriteblast.c demo of GL_ARB_point_sprite
1407- faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
1408- faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
1409
1410Bug fixes:
1411
1412- really enable OpenGL 1.4 features in DOS driver.
1413- fixed issues in glDrawPixels and glCopyPixels for very wide images
1414- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1415- fixed some texgen bugs reported by Daniel Borca
1416- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1417- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1418- fixed RGBA blend enable bug (Ville Syrjala)
1419- glAccum is supposed to be a no-op in selection/feedback mode
1420- fixed texgen bug #597589 (John Popplewell)
1421
1422Changes:
1423
1424- dropped API trace feature (src/Trace/)
1425- documentation overhaul. merged with website content. more html.
1426- glxgears.c demo updated to use GLX swap rate extensions
1427- glTexImage1/2/3D now allows width/height/depth = 0
1428- disable SPARC asm code on Linux (bug 852204)
1429
14306.0 January 16, 2004
1431--------------------
1432
1433New:
1434
1435- full OpenGL 1.5 support
1436- updated GL/glext.h file to version 21 Changes:
1437- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1438 Bug fixes:
1439- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color clamping
1440 issue
1441- updated suno5-gcc configs
1442- glColor3 functions sometimes resulted in undefined alpha values
1443- fixed FP divide by zero error seen on VMS with xlockmore, others
1444- fixed vertex/fragment program debug problem (bug 873011)
Erik Faye-Lundf3095f92020-09-30 15:08:33 +02001445- building on AIX with GCC works now
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001446- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1447- glDrawRangeElements tried to modify potentially read-only storage
1448- updated files for building on Windows
1449
14506.0.1 April 2, 2004
1451-------------------
1452
1453New:
1454
1455- upgraded glext.h to version 22
1456- new build targets (Dan Schikore)
1457- new linux-x86-opteron build target (Heath Feather)
1458
1459Bug fixes:
1460
1461- glBindProgramARB didn't update all necessary state
1462- fixed build problems on OpenBSD
1463- omit CVS directories from tarballs
1464- glGetTexImage(GL_COLOR_INDEX) was broken
1465- fixed an infinite loop in t&l module
1466- silenced some valgrind warnings about using unitialized memory
1467- fixed some compilation/link glitches on IRIX (Mike Stephens)
1468- glBindProgram wasn't getting compiled into display lists
1469- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1470- two-sided lighting and vertex program didn't work (bug 887330)
1471- stores to program parameter registers in vertex state programs didn't
1472 work.
Erik Faye-Lundf3095f92020-09-30 15:08:33 +02001473- fixed glOrtho bug found with GCC 3.2.2 (RH9)
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001474- glXCreateWindow() wasn't fully implemented (bug 890894)
1475- generic vertex attribute arrays didn't work in display lists
1476- vertex buffer objects' default usage and access fields were wrong
1477- glDrawArrays with start!=0 was broken
1478- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1479- linux-osmesa16-static config didn't work
1480- fixed a few color index rendering problems (bug 910687)
1481- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1482- OSMesa RGB and BGR modes were broken
1483- glProgramStringARB mistakenly required a null-terminated string
1484- fragment program XPD instruction was incorrect
1485- glGetMaterial() didn't work reliably
1486- ARB_fragment_program KIL instruction was incorrect
1487
14886.1 August 18, 2004
1489-------------------
1490
1491New:
1492
1493- Revamped Makefile system
1494- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1495- internal driver interface changes related to texture object
1496 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1497- option to walk triangle edges with double-precision floats (Justin
1498 Novosad of Discreet) (see config.h file)
1499- support for AUX buffers in software GLX driver
1500- updated glext.h to version 24 and glxext.h to version 6
1501- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1502- updated BeOS support (Philippe Houdoin)
1503
1504Changes:
1505
1506- fragment fog interpolation is perspective corrected now
1507- new glTexImage code, much cleaner, may be a bit faster
1508
1509Bug fixes:
1510
1511- glArrayElement in display lists didn't handle generic vertex attribs
1512- glFogCoord didn't always work properly
1513- ARB_fragment_program fog options didn't work
1514- frag prog TEX instruction no longer incorrectly divides s,t,r by q
1515- ARB frag prog TEX and TEXP instructions now use LOD=0
1516- glTexEnviv in display lists didn't work
1517- glRasterPos didn't do texgen or apply texture matrix
1518- GL_DOUBLE-valued vertex arrays were broken in some cases
1519- fixed texture rectangle edge/border sampling bugs
1520- sampling an incomplete texture in a fragment program would segfault
1521- glTexImage was missing a few error checks
1522- fixed some minor glGetTexParameter glitches
1523- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
1524- fragment program writes to RC/HC register were broken
1525- fixed a few glitches in GL_HP_occlusion_test extension
1526- glBeginQueryARB and glEndQueryARB didn't work inside display lists
1527- vertex program state references were broken
1528- fixed triangle color interpolation bug on AIX (Shane Blackett)
1529- fixed a number of minor memory leaks (bug #1002030)
1530
15316.2 October 2, 2004
1532-------------------
1533
1534New:
1535
1536- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1537- updated Doxygen support (Jose Fonseca)
1538
1539Changes:
1540
1541- some GGI driver updates (Christoph Egger, bug 1025977)
1542
1543Bug fixes:
1544
1545- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1546- fixed a few compilation issues on IRIX
1547- fixed a matrix classification bug (reported by Wes Bethel)
1548- we weren't reseting the vertex/fragment program error state before
1549 parsing (Dave Reveman)
1550- adjust texcoords for sampling texture rectangles (Dave Reveman)
1551- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1552- repeated calls to glDeleteTexture(t) could lead to a crash
1553- fixed potential ref count bugs in VBOs and vertex/fragment programs
1554- spriteblast demo didn't handle window size changes correctly
1555- glTexSubImage didn't handle pixels=NULL correctly for PBOs
1556- fixed color index mode glDrawPixels bug (Karl Schultz)
1557
15586.2.1 December 9, 2004
1559----------------------
1560
1561Bug fixes:
1562
1563- don't apply regular fog or color sum when using a fragment program
1564- glProgramEnvParameter4fARB always generated an error on
1565 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1566- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1567- fixed width/height mix-up in glSeparableFilter2D()
1568- fixed regression in glCopyPixels + convolution
1569- glReadPixels from a clipped front color buffer didn't always work
1570- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1571- Attempting queries/accesses of VBO 0 weren't detected as errors
1572- paletted textures failed if the palette had fewer than 256 entries
1573
1574Changes:
1575
Erik Faye-Lundf3095f92020-09-30 15:08:33 +02001576- fixed a bunch of compiler warnings found with GCC 3.4
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001577- bug reports should to go bugzilla.freedesktop.org
1578
15796.3 July 20, 2005
1580-----------------
1581
1582New:
1583
1584- GL_EXT_framebuffer_object extension
1585- GL_ARB_draw_buffers extension
1586- GL_ARB_pixel_buffer_object extension
1587- GL_OES_read_format extension (Ian Romanick)
1588- DirectFB driver (Claudio Ciccani)
1589- x86_64 vertex transformation code (Mikko T.)
1590- Updated GL/glext.h to version 29
1591
1592Changes:
1593
1594- added -stereo option for glxgears demo (Jacek Rosik)
1595- updated the PBuffer demo code in xdemos/ directory
1596- glDeleteTextures/Programs/Buffers() now makes the object ID available
1597 for immediate re-use
1598- assorted 64-bit clean-ups fixes (x86_64 and Win64)
1599- lots of internal changes for GL_EXT_framebuffer_object
1600
1601Bug fixes:
1602
1603- some functions didn't support PBO functionality
1604- glGetTexImage didn't convert color index images to RGBA as required
1605- fragment program texcoords were sometimes wrong for points and lines
1606- fixed problem with negative dot product in arbfplight, fplight demos
1607- fixed bug in perspective correction of antialiased, textured lines
1608- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1609- fixed a couple per-pixel fog bugs (Soju Matsumoto)
1610- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1611- fixed float parsing bug in ARB frag/vert programs (bug 2520)
1612- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1613- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1614- glXChooseFBConfig() crashed if attribList pointer was NULL
1615- program state.light[n].spot.direction.w was wrong value (bug 3083)
1616- fragment program fog option required glEnable(GL_FOG) - wrong.
1617- glColorTable() could produce a Mesa implementation error (bug 3135)
1618- RasterPos could get corrupted by color index rendering path
1619- Removed bad XTranslateCoordinates call when rendering to Pixmaps
1620- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1621- fixed a few Darwin compilation problems
1622
16236.3.1
1624-----
1625
1626This was an intermediate release for X.org which wasn't otherwise
1627released.)
1628
16296.3.2 August 19, 2005
1630---------------------
1631
1632New:
1633
1634- The distribution now includes the DRI drivers and GLX code
1635
1636Changes:
1637
1638- Made the DRI "new" driver interface standard, remove old code
1639
1640Bug fixes:
1641
1642- GL_ARB_vertex/fragment_shader were mistakenly listed in the
1643 extensions string
1644- negative relative addressing in vertex programs was broken
1645- update/fix SPARC assembly code for vertex transformation
1646- fixed memory leak when freeing GLX drawables/renderbuffers
1647- fixed display list memory leak
1648- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1649- wglGetProcAddress() didn't handle wgl-functions
1650- fixed glxext.h cross-compile issue (Colin Harrison)
1651- assorted DRI driver fixes
1652
Erik Faye-Lundbf3f0f72019-06-04 10:39:58 +02001653.. note::
1654
1655 Changes for Mesa 6.4 and later are documented in the corresponding
Erik Faye-Lund5ee55b22020-06-27 10:21:45 +02001656 :doc:`release notes <relnotes>` file.