Brian Paul | 02e8a03 | 2000-06-27 17:04:43 +0000 | [diff] [blame^] | 1 | /* $Id: bounce.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */ |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 2 | |
| 3 | /* |
| 4 | * Bouncing ball demo. Color index mode only! |
| 5 | * |
| 6 | * This program is in the public domain |
| 7 | * |
| 8 | * Brian Paul |
| 9 | */ |
| 10 | |
| 11 | /* Conversion to GLUT by Mark J. Kilgard */ |
| 12 | |
| 13 | /* |
| 14 | * $Log: bounce.c,v $ |
Brian Paul | 02e8a03 | 2000-06-27 17:04:43 +0000 | [diff] [blame^] | 15 | * Revision 1.2 2000/06/27 17:04:43 brianp |
| 16 | * fixed compiler warnings |
| 17 | * |
| 18 | * Revision 1.1.1.1 1999/08/19 00:55:40 jtg |
| 19 | * Imported sources |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 20 | * |
| 21 | * Revision 3.3 1999/03/18 08:16:14 joukj |
| 22 | * |
| 23 | * cmpstr needs string.h to included to avoid warnings |
| 24 | * |
| 25 | * Revision 3.2 1998/11/28 01:13:02 brianp |
| 26 | * now sets an initial window position and size |
| 27 | * |
| 28 | * Revision 3.1 1998/11/28 01:06:57 brianp |
| 29 | * now works in RGB mode by default |
| 30 | * |
| 31 | * Revision 3.0 1998/02/14 18:42:29 brianp |
| 32 | * initial rev |
| 33 | * |
| 34 | */ |
| 35 | |
| 36 | |
| 37 | #include <math.h> |
| 38 | #include <stdlib.h> |
| 39 | #include <string.h> |
| 40 | #include <GL/glut.h> |
| 41 | |
| 42 | #define COS(X) cos( (X) * 3.14159/180.0 ) |
| 43 | #define SIN(X) sin( (X) * 3.14159/180.0 ) |
| 44 | |
| 45 | #define RED 1 |
| 46 | #define WHITE 2 |
| 47 | #define CYAN 3 |
| 48 | |
| 49 | GLboolean IndexMode = GL_FALSE; |
| 50 | GLuint Ball; |
| 51 | GLenum Mode; |
| 52 | GLfloat Zrot = 0.0, Zstep = 6.0; |
| 53 | GLfloat Xpos = 0.0, Ypos = 1.0; |
| 54 | GLfloat Xvel = 0.2, Yvel = 0.0; |
| 55 | GLfloat Xmin = -4.0, Xmax = 4.0; |
| 56 | GLfloat Ymin = -3.8, Ymax = 4.0; |
| 57 | GLfloat G = -0.1; |
| 58 | |
| 59 | static GLuint |
| 60 | make_ball(void) |
| 61 | { |
| 62 | GLuint list; |
| 63 | GLfloat a, b; |
| 64 | GLfloat da = 18.0, db = 18.0; |
| 65 | GLfloat radius = 1.0; |
| 66 | GLuint color; |
| 67 | GLfloat x, y, z; |
| 68 | |
| 69 | list = glGenLists(1); |
| 70 | |
| 71 | glNewList(list, GL_COMPILE); |
| 72 | |
| 73 | color = 0; |
| 74 | for (a = -90.0; a + da <= 90.0; a += da) { |
| 75 | |
| 76 | glBegin(GL_QUAD_STRIP); |
| 77 | for (b = 0.0; b <= 360.0; b += db) { |
| 78 | |
| 79 | if (color) { |
| 80 | glIndexi(RED); |
| 81 | glColor3f(1, 0, 0); |
| 82 | } else { |
| 83 | glIndexi(WHITE); |
| 84 | glColor3f(1, 1, 1); |
| 85 | } |
| 86 | |
| 87 | x = COS(b) * COS(a); |
| 88 | y = SIN(b) * COS(a); |
| 89 | z = SIN(a); |
| 90 | glVertex3f(x, y, z); |
| 91 | |
| 92 | x = radius * COS(b) * COS(a + da); |
| 93 | y = radius * SIN(b) * COS(a + da); |
| 94 | z = radius * SIN(a + da); |
| 95 | glVertex3f(x, y, z); |
| 96 | |
| 97 | color = 1 - color; |
| 98 | } |
| 99 | glEnd(); |
| 100 | |
| 101 | } |
| 102 | |
| 103 | glEndList(); |
| 104 | |
| 105 | return list; |
| 106 | } |
| 107 | |
| 108 | static void |
| 109 | reshape(int width, int height) |
| 110 | { |
| 111 | float aspect = (float) width / (float) height; |
| 112 | glViewport(0, 0, (GLint) width, (GLint) height); |
| 113 | glMatrixMode(GL_PROJECTION); |
| 114 | glLoadIdentity(); |
| 115 | glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0); |
| 116 | glMatrixMode(GL_MODELVIEW); |
| 117 | } |
| 118 | |
| 119 | /* ARGSUSED1 */ |
| 120 | static void |
| 121 | key(unsigned char k, int x, int y) |
| 122 | { |
| 123 | switch (k) { |
| 124 | case 27: /* Escape */ |
| 125 | exit(0); |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | static void |
| 130 | draw(void) |
| 131 | { |
| 132 | GLint i; |
| 133 | |
| 134 | glClear(GL_COLOR_BUFFER_BIT); |
| 135 | |
| 136 | glIndexi(CYAN); |
| 137 | glColor3f(0, 1, 1); |
| 138 | glBegin(GL_LINES); |
| 139 | for (i = -5; i <= 5; i++) { |
| 140 | glVertex2i(i, -5); |
| 141 | glVertex2i(i, 5); |
| 142 | } |
| 143 | for (i = -5; i <= 5; i++) { |
| 144 | glVertex2i(-5, i); |
| 145 | glVertex2i(5, i); |
| 146 | } |
| 147 | for (i = -5; i <= 5; i++) { |
| 148 | glVertex2i(i, -5); |
| 149 | glVertex2f(i * 1.15, -5.9); |
| 150 | } |
| 151 | glVertex2f(-5.3, -5.35); |
| 152 | glVertex2f(5.3, -5.35); |
| 153 | glVertex2f(-5.75, -5.9); |
| 154 | glVertex2f(5.75, -5.9); |
| 155 | glEnd(); |
| 156 | |
| 157 | glPushMatrix(); |
| 158 | glTranslatef(Xpos, Ypos, 0.0); |
| 159 | glScalef(2.0, 2.0, 2.0); |
| 160 | glRotatef(8.0, 0.0, 0.0, 1.0); |
| 161 | glRotatef(90.0, 1.0, 0.0, 0.0); |
| 162 | glRotatef(Zrot, 0.0, 0.0, 1.0); |
| 163 | |
| 164 | glCallList(Ball); |
| 165 | |
| 166 | glPopMatrix(); |
| 167 | |
| 168 | glFlush(); |
| 169 | glutSwapBuffers(); |
| 170 | } |
| 171 | |
| 172 | static void |
| 173 | idle(void) |
| 174 | { |
| 175 | static float vel0 = -100.0; |
| 176 | |
| 177 | Zrot += Zstep; |
| 178 | |
| 179 | Xpos += Xvel; |
| 180 | if (Xpos >= Xmax) { |
| 181 | Xpos = Xmax; |
| 182 | Xvel = -Xvel; |
| 183 | Zstep = -Zstep; |
| 184 | } |
| 185 | if (Xpos <= Xmin) { |
| 186 | Xpos = Xmin; |
| 187 | Xvel = -Xvel; |
| 188 | Zstep = -Zstep; |
| 189 | } |
| 190 | Ypos += Yvel; |
| 191 | Yvel += G; |
| 192 | if (Ypos < Ymin) { |
| 193 | Ypos = Ymin; |
| 194 | if (vel0 == -100.0) |
| 195 | vel0 = fabs(Yvel); |
| 196 | Yvel = vel0; |
| 197 | } |
| 198 | glutPostRedisplay(); |
| 199 | } |
| 200 | |
Brian Paul | 02e8a03 | 2000-06-27 17:04:43 +0000 | [diff] [blame^] | 201 | static void |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 202 | visible(int vis) |
| 203 | { |
| 204 | if (vis == GLUT_VISIBLE) |
| 205 | glutIdleFunc(idle); |
| 206 | else |
| 207 | glutIdleFunc(NULL); |
| 208 | } |
| 209 | |
| 210 | int main(int argc, char *argv[]) |
| 211 | { |
| 212 | glutInit(&argc, argv); |
| 213 | glutInitWindowPosition(0, 0); |
| 214 | glutInitWindowSize(600, 450); |
| 215 | |
| 216 | |
| 217 | IndexMode = argc > 1 && strcmp(argv[1], "-ci") == 0; |
| 218 | if (IndexMode) |
| 219 | glutInitDisplayMode(GLUT_INDEX | GLUT_DOUBLE); |
| 220 | else |
| 221 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); |
| 222 | |
| 223 | glutCreateWindow("Bounce"); |
| 224 | Ball = make_ball(); |
| 225 | glCullFace(GL_BACK); |
| 226 | glEnable(GL_CULL_FACE); |
| 227 | glDisable(GL_DITHER); |
| 228 | glShadeModel(GL_FLAT); |
| 229 | |
| 230 | glutDisplayFunc(draw); |
| 231 | glutReshapeFunc(reshape); |
| 232 | glutVisibilityFunc(visible); |
| 233 | glutKeyboardFunc(key); |
| 234 | |
| 235 | if (IndexMode) { |
| 236 | glutSetColor(RED, 1.0, 0.0, 0.0); |
| 237 | glutSetColor(WHITE, 1.0, 1.0, 1.0); |
| 238 | glutSetColor(CYAN, 0.0, 1.0, 1.0); |
| 239 | } |
| 240 | |
| 241 | glutMainLoop(); |
| 242 | return 0; /* ANSI C requires main to return int. */ |
| 243 | } |