blob: 97fe8c78bebdb93d7d742b743d8196c7cf41e522 [file] [log] [blame]
Brian Paul169a7232005-01-16 19:39:10 +00001#!/usr/bin/env python
2
3# Mesa 3-D graphics library
4#
5# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6#
7# Permission is hereby granted, free of charge, to any person obtaining a
8# copy of this software and associated documentation files (the "Software"),
9# to deal in the Software without restriction, including without limitation
10# the rights to use, copy, modify, merge, publish, distribute, sublicense,
11# and/or sell copies of the Software, and to permit persons to whom the
12# Software is furnished to do so, subject to the following conditions:
13#
14# The above copyright notice and this permission notice shall be included
15# in all copies or substantial portions of the Software.
16#
17# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24
25# This script is used to generate the get.c file:
26# python get_gen.py > get.c
27
28
29import string
30
31
32GLint = 1
33GLenum = 2
34GLfloat = 3
35GLdouble = 4
36GLboolean = 5
37GLfloatN = 6 # A normalized value, such as a color or depth range
38
39
40TypeStrings = {
41 GLint : "GLint",
42 GLenum : "GLenum",
43 GLfloat : "GLfloat",
44 GLdouble : "GLdouble",
45 GLboolean : "GLboolean"
46}
47
48
49# Each entry is a tuple of:
50# - the GL state name, such as GL_CURRENT_COLOR
51# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
52# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
53# - optional extra code or empty string
54# - optional extension to check, or None (XXX this should be a list!)
55#
56StateVars = [
57 ( "GL_ACCUM_RED_BITS", GLint, ["ctx->Visual.accumRedBits"], "", None ),
58 ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->Visual.accumGreenBits"], "", None ),
59 ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->Visual.accumBlueBits"], "", None ),
60 ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->Visual.accumAlphaBits"], "", None ),
61 ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
62 [ "ctx->Accum.ClearColor[0]",
63 "ctx->Accum.ClearColor[1]",
64 "ctx->Accum.ClearColor[2]",
65 "ctx->Accum.ClearColor[3]" ],
66 "", None ),
67 ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
68 ( "GL_ALPHA_BITS", GLint, ["ctx->Visual.alphaBits"], "", None ),
69 ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
70 ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
71 ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
72 ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
73 ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
74 ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
75 ( "GL_AUX_BUFFERS", GLint, ["ctx->Visual.numAuxBuffers"], "", None ),
76 ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
77 ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
78 ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
79 ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
80 ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
81 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
82 ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
83 ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
84 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
85 "", None ),
86 ( "GL_BLEND_COLOR_EXT", GLfloatN,
87 [ "ctx->Color.BlendColor[0]",
88 "ctx->Color.BlendColor[1]",
89 "ctx->Color.BlendColor[2]",
90 "ctx->Color.BlendColor[3]"], "", None ),
91 ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
92 ( "GL_BLUE_BITS", GLint, ["ctx->Visual.blueBits"], "", None ),
93 ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
94 ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
95 ["ctx->ClientAttribStackDepth"], "", None ),
96 ( "GL_CLIP_PLANE0", GLboolean,
97 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
98 ( "GL_CLIP_PLANE1", GLboolean,
99 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
100 ( "GL_CLIP_PLANE2", GLboolean,
101 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
102 ( "GL_CLIP_PLANE3", GLboolean,
103 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
104 ( "GL_CLIP_PLANE4", GLboolean,
105 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
106 ( "GL_CLIP_PLANE5", GLboolean,
107 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
108 ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
109 [ "ctx->Color.ClearColor[0]",
110 "ctx->Color.ClearColor[1]",
111 "ctx->Color.ClearColor[2]",
112 "ctx->Color.ClearColor[3]" ], "", None ),
113 ( "GL_COLOR_MATERIAL", GLboolean,
114 ["ctx->Light.ColorMaterialEnabled"], "", None ),
115 ( "GL_COLOR_MATERIAL_FACE", GLenum,
116 ["ctx->Light.ColorMaterialFace"], "", None ),
117 ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
118 ["ctx->Light.ColorMaterialMode"], "", None ),
119 ( "GL_COLOR_WRITEMASK", GLint,
120 [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
121 "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
122 "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
123 "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
124 ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
125 ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
126 ( "GL_CURRENT_COLOR", GLfloatN,
127 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
128 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
129 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
130 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
131 "FLUSH_CURRENT(ctx, 0);", None ),
132 ( "GL_CURRENT_INDEX", GLfloat, ["ctx->Current.Index"],
133 "FLUSH_CURRENT(ctx, 0);", None ),
134 ( "GL_CURRENT_NORMAL", GLfloatN,
135 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
136 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
137 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
138 "FLUSH_CURRENT(ctx, 0);", None ),
139 ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
140 ["ctx->Current.RasterColor[0]",
141 "ctx->Current.RasterColor[1]",
142 "ctx->Current.RasterColor[2]",
143 "ctx->Current.RasterColor[3]"], "", None ),
144 ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
145 ["ctx->Current.RasterDistance"], "", None ),
146 ( "GL_CURRENT_RASTER_INDEX", GLfloat,
147 ["ctx->Current.RasterIndex"], "", None ),
148 ( "GL_CURRENT_RASTER_POSITION", GLfloat,
149 ["ctx->Current.RasterPos[0]",
150 "ctx->Current.RasterPos[1]",
151 "ctx->Current.RasterPos[2]",
152 "ctx->Current.RasterPos[3]"], "", None ),
153 ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
154 ["ctx->Current.RasterTexCoords[texUnit][0]",
155 "ctx->Current.RasterTexCoords[texUnit][1]",
156 "ctx->Current.RasterTexCoords[texUnit][2]",
157 "ctx->Current.RasterTexCoords[texUnit][3]"],
158 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
159 ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
160 ["ctx->Current.RasterPosValid"], "", None ),
161 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
162 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
163 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
164 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
165 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
166 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
167 ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
168 ( "GL_DEPTH_BITS", GLint, ["ctx->Visual.depthBits"], "", None ),
169 ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
170 ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
171 ( "GL_DEPTH_RANGE", GLfloatN,
172 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
173 ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
174 ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
175 ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
176 ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
177 ( "GL_DOUBLEBUFFER", GLboolean, ["ctx->Visual.doubleBufferMode"], "", None ),
178 ( "GL_DRAW_BUFFER", GLenum, ["ctx->Color.DrawBuffer[0]"], "", None ),
179 ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
180 "FLUSH_CURRENT(ctx, 0);", None ),
181 ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
182 ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
183 ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
184 ( "GL_FOG_COLOR", GLfloatN,
185 [ "ctx->Fog.Color[0]",
186 "ctx->Fog.Color[1]",
187 "ctx->Fog.Color[2]",
188 "ctx->Fog.Color[3]" ], "", None ),
189 ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
190 ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
191 ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
192 ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
193 ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
194 ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
195 ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
196 ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
197 ( "GL_GREEN_BITS", GLint, ["ctx->Visual.greenBits"], "", None ),
198 ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
199 ( "GL_INDEX_BITS", GLint, ["ctx->Visual.indexBits"], "", None ),
200 ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
201 ( "GL_INDEX_MODE", GLboolean, ["!ctx->Visual.rgbMode"], "", None ),
202 ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
203 ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
204 ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
205 ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
206 ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
207 ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
208 ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
209 ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
210 ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
211 ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
212 ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
213 ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
214 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
215 ["ctx->Light.Model.Ambient[0]",
216 "ctx->Light.Model.Ambient[1]",
217 "ctx->Light.Model.Ambient[2]",
218 "ctx->Light.Model.Ambient[3]"], "", None ),
219 ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
220 ["ctx->Light.Model.ColorControl"], "", None ),
221 ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
222 ["ctx->Light.Model.LocalViewer"], "", None ),
223 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
224 ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
225 ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
226 ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
227 ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
228 ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
229 ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
230 ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
231 ["ctx->Const.LineWidthGranularity"], "", None ),
232 ( "GL_LINE_WIDTH_RANGE", GLfloat,
233 ["ctx->Const.MinLineWidthAA",
234 "ctx->Const.MaxLineWidthAA"], "", None ),
235 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
236 ["ctx->Const.MinLineWidth",
237 "ctx->Const.MaxLineWidth"], "", None ),
238 ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
239 ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
240 ( "GL_LIST_MODE", GLenum, ["mode"],
241 """GLenum mode;
242 if (!ctx->CompileFlag)
243 mode = 0;
244 else if (ctx->ExecuteFlag)
245 mode = GL_COMPILE_AND_EXECUTE;
246 else
247 mode = GL_COMPILE;""", None ),
248 ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
249 ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
250 ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
251 ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
252 ( "GL_MAP1_GRID_DOMAIN", GLfloat,
253 ["ctx->Eval.MapGrid1u1",
254 "ctx->Eval.MapGrid1u2"], "", None ),
255 ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
256 ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
257 ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
258 ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
259 ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
260 ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
261 ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
262 ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
263 ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
264 ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
265 ( "GL_MAP2_GRID_DOMAIN", GLfloat,
266 ["ctx->Eval.MapGrid2u1",
267 "ctx->Eval.MapGrid2u2",
268 "ctx->Eval.MapGrid2v1",
269 "ctx->Eval.MapGrid2v2"], "", None ),
270 ( "GL_MAP2_GRID_SEGMENTS", GLint,
271 ["ctx->Eval.MapGrid2un",
272 "ctx->Eval.MapGrid2vn"], "", None ),
273 ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
274 ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
275 ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
276 ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
277 ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
278 ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
279 ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
280 ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
281 ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
282 ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
283 ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
284
285 ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
286 ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
287 ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
288 ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
289 ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
290 ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
291 ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
292 ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
293 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
294 ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
295 ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
296 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
297 ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
298 ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
299 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
300 ( "GL_MAX_VIEWPORT_DIMS", GLint, ["MAX_WIDTH", "MAX_HEIGHT"], "", None ),
301 ( "GL_MODELVIEW_MATRIX", GLfloat,
302 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
303 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
304 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
305 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
306 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
307 ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
308 ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
309 ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
310 ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
311 ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
312 ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
313 ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
314 ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
315 ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
316 ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
317 ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
318 ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
319 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
320 ["ctx->Hint.PerspectiveCorrection"], "", None ),
321 ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
322 ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
323 ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
324 ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
325 ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
326 ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
327 ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
328 ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
329 ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
330 ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
331 ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
332 ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
333 ["ctx->Const.PointSizeGranularity"], "", None ),
334 ( "GL_POINT_SIZE_RANGE", GLfloat,
335 ["ctx->Const.MinPointSizeAA",
336 "ctx->Const.MaxPointSizeAA"], "", None ),
337 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
338 ["ctx->Const.MinPointSize",
339 "ctx->Const.MaxPointSize"], "", None ),
340 ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
341 ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
342 ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
343 ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
344 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
345 ["ctx->Point.Threshold"], "", None ),
346 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
347 ["ctx->Point.Params[0]",
348 "ctx->Point.Params[1]",
349 "ctx->Point.Params[2]"], "", None ),
350 ( "GL_POLYGON_MODE", GLenum,
351 ["ctx->Polygon.FrontMode",
352 "ctx->Polygon.BackMode"], "", None ),
353 ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
354 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
355 ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
356 ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
357 ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
358 ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
359 ( "GL_PROJECTION_MATRIX", GLfloat,
360 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
361 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
362 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
363 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
364 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
365 ( "GL_PROJECTION_STACK_DEPTH", GLint,
366 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
367 ( "GL_READ_BUFFER", GLenum, ["ctx->Pixel.ReadBuffer"], "", None ),
368 ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
369 ( "GL_RED_BITS", GLint, [" ctx->Visual.redBits "], "", None ),
370 ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
371 ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
372 ( "GL_RESCALE_NORMAL", GLboolean,
373 ["ctx->Transform.RescaleNormals"], "", None ),
374 ( "GL_RGBA_MODE", GLboolean, ["ctx->Visual.rgbMode"], "", None ),
375 ( "GL_SCISSOR_BOX", GLint,
376 ["ctx->Scissor.X",
377 "ctx->Scissor.Y",
378 "ctx->Scissor.Width",
379 "ctx->Scissor.Height"], "", None ),
380 ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
381 ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
382 ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
383 ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
384 ["ctx->Texture.SharedPalette"], "", None ),
385 ( "GL_STENCIL_BITS", GLint, ["ctx->Visual.stencilBits"], "", None ),
386 ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
387 ( "GL_STENCIL_FAIL", GLenum,
388 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
389 ( "GL_STENCIL_FUNC", GLenum,
390 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
391 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
392 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
393 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
394 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
395 ( "GL_STENCIL_REF", GLint,
396 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
397 ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
398 ( "GL_STENCIL_VALUE_MASK", GLint,
399 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
400 ( "GL_STENCIL_WRITEMASK", GLint,
401 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
402 ( "GL_STEREO", GLboolean, ["ctx->Visual.stereoMode"], "", None ),
403 ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
404 ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
405 ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
406 ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
407 ( "GL_TEXTURE_BINDING_1D", GLint,
408 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
409 ( "GL_TEXTURE_BINDING_2D", GLint,
410 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
411 ( "GL_TEXTURE_BINDING_3D", GLint,
412 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
413 ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
414 ["color[0]", "color[1]", "color[2]", "color[3]"],
415 "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
416 None ),
417 ( "GL_TEXTURE_ENV_MODE", GLenum,
418 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
419 ( "GL_TEXTURE_GEN_S", GLboolean,
420 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
421 ( "GL_TEXTURE_GEN_T", GLboolean,
422 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
423 ( "GL_TEXTURE_GEN_R", GLboolean,
424 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
425 ( "GL_TEXTURE_GEN_Q", GLboolean,
426 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
427 ( "GL_TEXTURE_MATRIX", GLfloat,
428 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
429 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
430 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
431 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
432 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
433 ( "GL_TEXTURE_STACK_DEPTH", GLint,
434 ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
435 ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
436 ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
437 ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
438 ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
439 ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
440 ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
441 ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
442 ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
443 ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
444 ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
445 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
446 ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
447 ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
448
449 # Vertex arrays
450 ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
451 ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
452 ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
453 ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
454 ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
455 ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
456 ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
457 ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
458 ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
459 ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
460 ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
461 ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
462 ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
463 ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
464 ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
465 ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
466 ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
467 ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
468 ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
469 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
470 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
471 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
472 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
473 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
474 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
475 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
476 ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
477 ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
478 ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
479 ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
480
481 # GL_ARB_multitexture
482 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
483 ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
484 "", "ARB_multitexture" ),
485 ( "GL_ACTIVE_TEXTURE_ARB", GLint,
486 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ),
487 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
488 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ),
489
490 # GL_ARB_texture_cube_map
491 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
492 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ),
493 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
494 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
495 "", "ARB_texture_cube_map" ),
496 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
497 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
498 "", "ARB_texture_cube_map"),
499
500 # GL_ARB_texture_compression */
501 ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
502 ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ),
503 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
504 ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ),
505 ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
506 [],
507 """GLint formats[100];
508 GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
509 for (i = 0; i < n; i++)
510 params[i] = ENUM_TO_BOOLEAN(formats[i]);""",
511 "ARB_texture_compression" ),
512
513 # GL_EXT_compiled_vertex_array
514 ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
515 "", "EXT_compiled_vertex_array" ),
516 ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
517 "", "EXT_compiled_vertex_array" ),
518
519 # GL_ARB_transpose_matrix
520 ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
521 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
522 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
523 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
524 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
525 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
526 ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
527 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
528 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
529 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
530 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
531 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
532 ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
533 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
534 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
535 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
536 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
537 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
538 ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
539 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
540 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
541 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
542 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
543 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
544
545 # GL_HP_occlusion_test
546 ( "GL_OCCLUSION_TEST_HP", GLboolean, ["ctx->Depth.OcclusionTest"], "",
547 "HP_occlusion_test" ),
548 ( "GL_OCCLUSION_TEST_RESULT_HP", GLboolean, [],
549 """if (ctx->Depth.OcclusionTest)
550 params[0] = ctx->OcclusionResult;
551 else
552 params[0] = ctx->OcclusionResultSaved;
553 /* reset flag now */
554 ctx->OcclusionResult = GL_FALSE;
555 ctx->OcclusionResultSaved = GL_FALSE;
556 return;""",
557 "HP_occlusion_test" ),
558
559 # GL_SGIS_pixel_texture
560 ( "GL_PIXEL_TEXTURE_SGIS", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
561 "", "SGIS_pixel_texture" ),
562
563 # GL_SGIX_pixel_texture
564 ( "GL_PIXEL_TEX_GEN_SGIX", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
565 "", "SGIX_pixel_texture" ),
566 ( "GL_PIXEL_TEX_GEN_MODE_SGIX", GLenum, ["pixel_texgen_mode(ctx)"],
567 "", "SGIX_pixel_texture" ),
568
569 # GL_SGI_color_matrix (also in 1.2 imaging)
570 ( "GL_COLOR_MATRIX_SGI", GLfloat,
571 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
572 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
573 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
574 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
575 "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
576 ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
577 ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
578 ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
579 ["MAX_COLOR_STACK_DEPTH"], "", None ),
580 ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
581 ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
582 ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
583 ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
584 ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
585 ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
586 ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
587 ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
588 ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
589 ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
590 ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
591 ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
592 ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
593 ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
594 ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
595 ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
596
597 # GL_EXT_convolution (also in 1.2 imaging)
598 ( "GL_CONVOLUTION_1D_EXT", GLboolean,
599 ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ),
600 ( "GL_CONVOLUTION_2D_EXT", GLboolean,
601 ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ),
602 ( "GL_SEPARABLE_2D_EXT", GLboolean,
603 ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ),
604 ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
605 ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ),
606 ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
607 ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ),
608 ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
609 ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ),
610 ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
611 ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ),
612 ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
613 ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ),
614 ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
615 ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ),
616 ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
617 ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ),
618 ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
619 ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ),
620
621 # GL_EXT_histogram / GL_ARB_imaging
622 ( "GL_HISTOGRAM", GLboolean,
623 [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ),
624 ( "GL_MINMAX", GLboolean,
625 [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ),
626
627 # GL_SGI_color_table / GL_ARB_imaging
628 ( "GL_COLOR_TABLE_SGI", GLboolean,
629 ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ),
630 ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
631 ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ),
632 ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
633 ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ),
634
635 # GL_SGI_texture_color_table
636 ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
637 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
638 "", "SGI_texture_color_table" ),
639
640 # GL_EXT_secondary_color
641 ( "GL_COLOR_SUM_EXT", GLboolean,
642 ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ),
643 ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
644 ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
645 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
646 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
647 "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
648 "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ),
649 ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
650 ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ),
651 ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
652 ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ),
653 ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
654 ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ),
655 ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
656 ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ),
657
658 # GL_EXT_fog_coord
659 ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
660 ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
661 "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ),
662 ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
663 "", "EXT_fog_coord" ),
664 ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
665 "", "EXT_fog_coord" ),
666 ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
667 "", "EXT_fog_coord" ),
668 ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
669 "", "EXT_fog_coord" ),
670
671 # GL_EXT_texture_lod_bias
672 ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
673 ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"),
674
675 # GL_EXT_texture_filter_anisotropic
676 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
677 ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"),
678
679 # GL_ARB_multisample
680 ( "GL_MULTISAMPLE_ARB", GLboolean,
681 ["ctx->Multisample.Enabled"], "", "ARB_multisample" ),
682 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
683 ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ),
684 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
685 ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ),
686 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
687 ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ),
688 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
689 ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ),
690 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
691 ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ),
692 ( "GL_SAMPLE_BUFFERS_ARB", GLint, ["0"], "", "ARB_multisample" ),
693 ( "GL_SAMPLES_ARB", GLint, ["0"], "", "ARB_multisample" ),
694
695 # GL_IBM_rasterpos_clip
696 ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
697 ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ),
698
699 # GL_NV_point_sprite
700 ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"],
701 "", "NV_point_sprite" ), # OR ARB_point_sprite
702 ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
703 "", "NV_point_sprite" ), # OR ARB_point_sprite
704 ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
705 "", "NV_point_sprite" ), # OR ARB_point_sprite
706
707 # GL_SGIS_generate_mipmap
708 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
709 "", "SGIS_generate_mipmap" ),
710
711 # GL_NV_vertex_program
712 ( "GL_VERTEX_PROGRAM_NV", GLboolean,
713 ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ),
714 ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
715 ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ),
716 ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
717 ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ),
718 ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
719 ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ),
720 ( "GL_MAX_TRACK_MATRICES_NV", GLint,
721 ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ),
722 ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
723 ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ),
724 ( "GL_CURRENT_MATRIX_NV", GLfloat,
725 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
726 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
727 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
728 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
729 "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ),
730 ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
731 ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
732 "", "NV_vertex_program" ),
733 ( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
734 ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ),
735 ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
736 ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ),
737 ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
738 ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ),
739 ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
740 ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ),
741 ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
742 ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ),
743 ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
744 ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ),
745 ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
746 ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ),
747 ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
748 ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ),
749 ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
750 ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ),
751 ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
752 ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ),
753 ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
754 ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ),
755 ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
756 ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ),
757 ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
758 ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ),
759 ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
760 ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ),
761 ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
762 ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ),
763 ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
764 ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ),
765 ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
766 ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ),
767 ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
768 ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ),
769 ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
770 ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ),
771 ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
772 ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ),
773 ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
774 ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ),
775 ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
776 ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ),
777 ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
778 ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ),
779 ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
780 ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ),
781 ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
782 ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ),
783 ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
784 ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ),
785 ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
786 ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ),
787 ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
788 ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ),
789 ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
790 ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ),
791 ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
792 ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ),
793 ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
794 ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ),
795 ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
796 ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ),
797 ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
798 ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ),
799
800 # GL_NV_fragment_program
801 ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
802 ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ),
803 ( "GL_MAX_TEXTURE_COORDS_NV", GLint,
804 ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ),
805 ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
806 ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
807 ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
808 ["ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0"],
809 "", "NV_fragment_program" ),
810 ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
811 ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),
812
813 # GL_NV_texture_rectangle
814 ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
815 ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ),
816 ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
817 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
818 "", "NV_texture_rectangle" ),
819 ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
820 ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ),
821
822 # GL_EXT_stencil_two_side
823 ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
824 ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ),
825 ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
826 ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
827 "", "EXT_stencil_two_side" ),
828
829 # GL_NV_light_max_exponent
830 ( "GL_MAX_SHININESS_NV", GLfloat,
831 ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ),
832 ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
833 ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ),
834
835 # GL_ARB_vertex_buffer_object
836 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
837 ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
838 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
839 ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
840 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
841 ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
842 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
843 ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
844 ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
845 ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
846 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
847 ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
848 "", "ARB_vertex_buffer_object" ),
849 ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
850 ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
851 ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
852 ["ctx->Array.SecondaryColor.BufferObj->Name"],
853 "", "ARB_vertex_buffer_object" ),
854 ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
855 ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
856 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
857 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
858 ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
859
860 # GL_EXT_pixel_buffer_object
861 ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
862 ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
863 ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
864 ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
865
866 # GL_ARB_vertex_program
867 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
868 ["ctx->Const.MaxVertexProgramAttribs > 0"], "", "ARB_vertex_program" ),
869
870 # GL_ARB_fragment_program
871 ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
872 ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ),
873 ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
874 ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
875 "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
876 "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
877 "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
878 "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ),
879
880 # GL_EXT_depth_bounds_test
881 ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
882 ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ),
883 ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
884 ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
885 "", "EXT_depth_bounds_test" ),
886
887 # GL_MESA_program_debug
888 ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
889 ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ),
890 ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
891 ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ),
892 ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
893 ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ),
894 ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
895 ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ),
896
897 # GL_ARB_draw_buffers
898 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
899 ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ),
900 ( "GL_DRAW_BUFFER0_ARB", GLenum,
901 ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ),
902 ( "GL_DRAW_BUFFER1_ARB", GLenum,
903 ["buffer"],
904 """GLenum buffer;
905 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
906 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
907 return;
908 }
909 buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ),
910 ( "GL_DRAW_BUFFER2_ARB", GLenum,
911 ["buffer"],
912 """GLenum buffer;
913 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
914 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
915 return;
916 }
917 buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ),
918 ( "GL_DRAW_BUFFER3_ARB", GLenum,
919 ["buffer"],
920 """GLenum buffer;
921 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
922 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
923 return;
924 }
925 buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ),
926 # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
927
928 # GL_OES_read_format
929 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
930 ["ctx->Const.ColorReadType"], "", "OES_read_format" ),
931 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
932 ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ),
933
934 # GL_ATI_fragment_shader
935 ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ),
936 ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
937 ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ),
938 ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
939 ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ),
940 ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ),
941 ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
942 ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
943
944 # OpenGL 2.0
945 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
946 ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
947 ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
948 ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
949 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
950 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
951
952]
953
954
955def ConversionFunc(fromType, toType):
956 """Return the name of the macro to convert between two data types."""
957 if fromType == toType:
958 return ""
959 elif fromType == GLfloat and toType == GLint:
960 return "IROUND"
961 elif fromType == GLfloatN and toType == GLfloat:
962 return ""
963 elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
964 return "(GLfloat)"
965 else:
966 if fromType == GLfloatN:
967 fromType = GLfloat
968 fromStr = TypeStrings[fromType]
969 fromStr = string.upper(fromStr[2:])
970 toStr = TypeStrings[toType]
971 toStr = string.upper(toStr[2:])
972 return fromStr + "_TO_" + toStr
973
974
975def EmitGetFunction(stateVars, returnType):
976 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
977 assert (returnType == GLboolean or
978 returnType == GLint or
979 returnType == GLfloat)
980
981 strType = TypeStrings[returnType]
982 # Capitalize first letter of return type
983 if returnType == GLint:
984 function = "GetIntegerv"
985 else:
986 function = "Get" + string.upper(strType[2]) + strType[3:] + "v"
987
988 print "void GLAPIENTRY"
989 print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType])
990 print "{"
991 print " GET_CURRENT_CONTEXT(ctx);"
992 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
993 print ""
994 print " if (!params)"
995 print " return;"
996 print ""
997 print " if (ctx->Driver.%s &&" % function
998 print " ctx->Driver.%s(ctx, pname, params))" % function
999 print " return;"
1000 print ""
1001 print " switch (pname) {"
1002
1003 extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2])
1004
1005 for (name, varType, state, optionalCode, extension) in stateVars:
1006 print " case " + name + ":"
1007 if extension:
1008 print " %s(%s, pname);" % (extCheck, extension)
1009 if optionalCode:
1010 print " {"
1011 print " " + optionalCode
1012 conversion = ConversionFunc(varType, returnType)
1013 n = len(state)
1014 for i in range(n):
1015 if conversion:
1016 print " params[%d] = %s(%s);" % (i, conversion, state[i])
1017 else:
1018 print " params[%d] = %s;" % (i, state[i])
1019 if optionalCode:
1020 print " }"
1021 print " break;"
1022
1023 print " default:"
1024 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
1025 print " }"
1026 print "}"
1027 print ""
1028 return
1029
1030
1031
1032def EmitHeader():
1033 """Print the get.c file header."""
1034 print """
1035/***
1036 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
1037 ***/
1038
1039#include "glheader.h"
1040#include "context.h"
1041#include "enable.h"
1042#include "extensions.h"
1043#include "get.h"
1044#include "macros.h"
1045#include "mtypes.h"
1046#include "texcompress.h"
1047
1048
1049#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
1050
1051#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
1052
1053#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
1054#define ENUM_TO_INT(E) ( (GLint) (E) )
1055#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
1056
1057#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
1058#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
1059
1060
1061/* Check if named extension is enabled, if not generate error and return */
1062
1063#define CHECK1(E1, str, PNAME) \\
1064 if (!ctx->Extensions.E1) { \\
1065 _mesa_error(ctx, GL_INVALID_VALUE, \\
1066 "glGet" str "v(0x%x)", (int) PNAME); \\
1067 return; \\
1068 }
1069
1070#define CHECK2(E1, E2, str, PNAME) \\
1071 if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\
1072 _mesa_error(ctx, GL_INVALID_VALUE, \\
1073 "glGet" str "v(0x%x)", (int) PNAME); \\
1074 return; \\
1075 }
1076
1077#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\
1078 CHECK1(EXTNAME, "Boolean", PNAME )
1079
1080#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\
1081 CHECK1(EXTNAME, "Integer", PNAME )
1082
1083#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\
1084 CHECK1(EXTNAME, "Float", PNAME )
1085
1086
1087/**
1088 * Helper routine.
1089 */
1090static GLenum
1091pixel_texgen_mode(const GLcontext *ctx)
1092{
1093 if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
1094 if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
1095 return GL_RGBA;
1096 }
1097 else {
1098 return GL_RGB;
1099 }
1100 }
1101 else {
1102 if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
1103 return GL_ALPHA;
1104 }
1105 else {
1106 return GL_NONE;
1107 }
1108 }
1109}
1110"""
1111 return
1112
1113
1114
1115def EmitGetDoublev():
1116 print """
1117void GLAPIENTRY
1118_mesa_GetDoublev( GLenum pname, GLdouble *params )
1119{
1120 const GLfloat magic = -1234.5F;
1121 GLfloat values[16];
1122 GLuint i;
1123
1124 if (!params)
1125 return;
1126
1127 /* Init temp array to magic numbers so we can figure out how many values
1128 * are returned by the GetFloatv() call.
1129 */
1130 for (i = 0; i < 16; i++)
1131 values[i] = magic;
1132
1133 _mesa_GetFloatv(pname, values);
1134
1135 for (i = 0; values[i] != magic && i < 16; i++)
1136 params[i] = (GLdouble) values[i];
1137}
1138"""
1139
1140
1141
1142
1143EmitHeader()
1144# XXX Maybe sort the StateVars list
1145EmitGetFunction(StateVars, GLboolean)
1146EmitGetFunction(StateVars, GLfloat)
1147EmitGetFunction(StateVars, GLint)
1148EmitGetDoublev()
1149