Brian Paul | 1a3b8ff | 1999-10-13 12:02:13 +0000 | [diff] [blame^] | 1 | /* $Id: multiarb.c,v 1.2 1999/10/13 12:02:13 brianp Exp $ */ |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 2 | |
| 3 | /* |
| 4 | * GL_ARB_multitexture demo |
| 5 | * Brian Paul November 1998 This program is in the public domain. |
| 6 | */ |
| 7 | |
| 8 | /* |
| 9 | * $Log: multiarb.c,v $ |
Brian Paul | 1a3b8ff | 1999-10-13 12:02:13 +0000 | [diff] [blame^] | 10 | * Revision 1.2 1999/10/13 12:02:13 brianp |
| 11 | * use texture objects now |
| 12 | * |
| 13 | * Revision 1.1.1.1 1999/08/19 00:55:40 jtg |
| 14 | * Imported sources |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 15 | * |
| 16 | * Revision 1.3 1999/03/28 18:20:49 brianp |
| 17 | * minor clean-up |
| 18 | * |
| 19 | * Revision 1.2 1998/11/05 04:34:04 brianp |
| 20 | * moved image files to ../images/ directory |
| 21 | * |
| 22 | * Revision 1.1 1998/11/03 01:36:33 brianp |
| 23 | * Initial revision |
| 24 | * |
| 25 | */ |
| 26 | |
| 27 | |
| 28 | #include <math.h> |
| 29 | #include <stdio.h> |
| 30 | #include <stdlib.h> |
| 31 | #include <string.h> |
| 32 | #include <GL/glut.h> |
| 33 | |
| 34 | #include "../util/readtex.c" /* I know, this is a hack. */ |
| 35 | |
| 36 | #define TEXTURE_1_FILE "../images/girl.rgb" |
| 37 | #define TEXTURE_2_FILE "../images/reflect.rgb" |
| 38 | |
| 39 | #define TEX0 1 |
| 40 | #define TEX1 2 |
| 41 | #define TEXBOTH 3 |
| 42 | #define ANIMATE 10 |
| 43 | #define QUIT 100 |
| 44 | |
| 45 | static GLboolean Animate = GL_TRUE; |
| 46 | |
| 47 | static GLfloat Drift = 0.0; |
| 48 | static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0; |
| 49 | |
| 50 | |
| 51 | |
| 52 | static void Idle( void ) |
| 53 | { |
| 54 | if (Animate) { |
| 55 | Drift += 0.05; |
| 56 | |
| 57 | #ifdef GL_ARB_multitexture |
| 58 | glActiveTextureARB(GL_TEXTURE0_ARB); |
| 59 | #endif |
| 60 | glMatrixMode(GL_TEXTURE); |
| 61 | glLoadIdentity(); |
| 62 | glTranslatef(Drift, 0.0, 0.0); |
| 63 | glMatrixMode(GL_MODELVIEW); |
| 64 | |
| 65 | #ifdef GL_ARB_multitexture |
| 66 | glActiveTextureARB(GL_TEXTURE1_ARB); |
| 67 | #endif |
| 68 | glMatrixMode(GL_TEXTURE); |
| 69 | glLoadIdentity(); |
| 70 | glTranslatef(0.0, Drift, 0.0); |
| 71 | glMatrixMode(GL_MODELVIEW); |
| 72 | |
| 73 | glutPostRedisplay(); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | |
| 78 | static void DrawObject(void) |
| 79 | { |
| 80 | glBegin(GL_QUADS); |
| 81 | |
| 82 | #ifdef GL_ARB_multitexture |
| 83 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); |
| 84 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); |
| 85 | glVertex2f(-1.0, -1.0); |
| 86 | |
| 87 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); |
| 88 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); |
| 89 | glVertex2f(1.0, -1.0); |
| 90 | |
| 91 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); |
| 92 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); |
| 93 | glVertex2f(1.0, 1.0); |
| 94 | |
| 95 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); |
| 96 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); |
| 97 | glVertex2f(-1.0, 1.0); |
| 98 | #else |
| 99 | glTexCoord2f(0.0, 0.0); |
| 100 | glVertex2f(-1.0, -1.0); |
| 101 | |
| 102 | glTexCoord2f(1.0, 0.0); |
| 103 | glVertex2f(1.0, -1.0); |
| 104 | |
| 105 | glTexCoord2f(1.0, 1.0); |
| 106 | glVertex2f(1.0, 1.0); |
| 107 | |
| 108 | glTexCoord2f(0.0, 1.0); |
| 109 | glVertex2f(-1.0, 1.0); |
| 110 | #endif |
| 111 | |
| 112 | glEnd(); |
| 113 | } |
| 114 | |
| 115 | |
| 116 | |
| 117 | static void Display( void ) |
| 118 | { |
| 119 | glClear( GL_COLOR_BUFFER_BIT ); |
| 120 | |
| 121 | glPushMatrix(); |
| 122 | glRotatef(Xrot, 1.0, 0.0, 0.0); |
| 123 | glRotatef(Yrot, 0.0, 1.0, 0.0); |
| 124 | glRotatef(Zrot, 0.0, 0.0, 1.0); |
| 125 | glScalef(5.0, 5.0, 5.0); |
| 126 | DrawObject(); |
| 127 | glPopMatrix(); |
| 128 | |
| 129 | glutSwapBuffers(); |
| 130 | } |
| 131 | |
| 132 | |
| 133 | static void Reshape( int width, int height ) |
| 134 | { |
| 135 | glViewport( 0, 0, width, height ); |
| 136 | glMatrixMode( GL_PROJECTION ); |
| 137 | glLoadIdentity(); |
| 138 | glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); |
| 139 | /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/ |
| 140 | glMatrixMode( GL_MODELVIEW ); |
| 141 | glLoadIdentity(); |
| 142 | glTranslatef( 0.0, 0.0, -70.0 ); |
| 143 | } |
| 144 | |
| 145 | |
| 146 | static void ModeMenu(int entry) |
| 147 | { |
| 148 | GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE; |
| 149 | if (entry==TEX0) { |
| 150 | enable0 = GL_TRUE; |
| 151 | } |
| 152 | else if (entry==TEX1) { |
| 153 | enable1 = GL_TRUE; |
| 154 | } |
| 155 | else if (entry==TEXBOTH) { |
| 156 | enable0 = GL_TRUE; |
| 157 | enable1 = GL_TRUE; |
| 158 | } |
| 159 | else if (entry==ANIMATE) { |
| 160 | Animate = !Animate; |
| 161 | } |
| 162 | else if (entry==QUIT) { |
| 163 | exit(0); |
| 164 | } |
| 165 | |
| 166 | if (entry != ANIMATE) { |
| 167 | #ifdef GL_ARB_multitexture |
| 168 | glActiveTextureARB(GL_TEXTURE0_ARB); |
| 169 | #endif |
| 170 | if (enable0) { |
| 171 | glEnable(GL_TEXTURE_2D); |
| 172 | } |
| 173 | else |
| 174 | glDisable(GL_TEXTURE_2D); |
| 175 | |
| 176 | #ifdef GL_ARB_multitexture |
| 177 | glActiveTextureARB(GL_TEXTURE1_ARB); |
| 178 | #endif |
| 179 | if (enable1) { |
| 180 | glEnable(GL_TEXTURE_2D); |
| 181 | } |
| 182 | else |
| 183 | glDisable(GL_TEXTURE_2D); |
| 184 | } |
| 185 | |
| 186 | glutPostRedisplay(); |
| 187 | } |
| 188 | |
| 189 | |
| 190 | static void Key( unsigned char key, int x, int y ) |
| 191 | { |
| 192 | (void) x; |
| 193 | (void) y; |
| 194 | switch (key) { |
| 195 | case 27: |
| 196 | exit(0); |
| 197 | break; |
| 198 | } |
| 199 | glutPostRedisplay(); |
| 200 | } |
| 201 | |
| 202 | |
| 203 | static void SpecialKey( int key, int x, int y ) |
| 204 | { |
| 205 | float step = 3.0; |
| 206 | (void) x; |
| 207 | (void) y; |
| 208 | |
| 209 | switch (key) { |
| 210 | case GLUT_KEY_UP: |
| 211 | Xrot += step; |
| 212 | break; |
| 213 | case GLUT_KEY_DOWN: |
| 214 | Xrot -= step; |
| 215 | break; |
| 216 | case GLUT_KEY_LEFT: |
| 217 | Yrot += step; |
| 218 | break; |
| 219 | case GLUT_KEY_RIGHT: |
| 220 | Yrot -= step; |
| 221 | break; |
| 222 | } |
| 223 | glutPostRedisplay(); |
| 224 | } |
| 225 | |
| 226 | |
| 227 | static void Init( void ) |
| 228 | { |
Brian Paul | 1a3b8ff | 1999-10-13 12:02:13 +0000 | [diff] [blame^] | 229 | GLuint texObj[2]; |
| 230 | |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 231 | const char *exten = (const char *) glGetString(GL_EXTENSIONS); |
| 232 | if (!strstr(exten, "GL_ARB_multitexture")) { |
| 233 | printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n"); |
| 234 | exit(1); |
| 235 | } |
| 236 | |
Brian Paul | 1a3b8ff | 1999-10-13 12:02:13 +0000 | [diff] [blame^] | 237 | /* allocate two texture objects */ |
| 238 | glGenTextures(2, texObj); |
| 239 | |
| 240 | /* setup texture obj 0 */ |
| 241 | glBindTexture(GL_TEXTURE_2D, texObj[0]); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 242 | #ifdef LINEAR_FILTER |
| 243 | /* linear filtering looks much nicer but is much slower for Mesa */ |
| 244 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 246 | #else |
| 247 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 249 | #endif |
| 250 | |
| 251 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 252 | |
| 253 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 254 | |
| 255 | if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { |
| 256 | printf("Error: couldn't load texture image\n"); |
| 257 | exit(1); |
| 258 | } |
| 259 | |
| 260 | |
Brian Paul | 1a3b8ff | 1999-10-13 12:02:13 +0000 | [diff] [blame^] | 261 | /* setup texture obj 1 */ |
| 262 | glBindTexture(GL_TEXTURE_2D, texObj[1]); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 263 | #ifdef LINEAR_FILTER |
| 264 | /* linear filtering looks much nicer but is much slower for Mesa */ |
| 265 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 266 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 267 | #else |
| 268 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 269 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 270 | #endif |
| 271 | |
| 272 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 273 | |
| 274 | if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { |
| 275 | printf("Error: couldn't load texture image\n"); |
| 276 | exit(1); |
| 277 | } |
| 278 | |
Brian Paul | 1a3b8ff | 1999-10-13 12:02:13 +0000 | [diff] [blame^] | 279 | |
| 280 | /* now bind the texture objects to the respective texture units */ |
| 281 | #ifdef GL_ARB_multitexture |
| 282 | glActiveTextureARB(GL_TEXTURE0_ARB); |
| 283 | glBindTexture(GL_TEXTURE_2D, texObj[0]); |
| 284 | glActiveTextureARB(GL_TEXTURE1_ARB); |
| 285 | glBindTexture(GL_TEXTURE_2D, texObj[1]); |
| 286 | #endif |
| 287 | |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 288 | glShadeModel(GL_FLAT); |
| 289 | glClearColor(0.3, 0.3, 0.4, 1.0); |
| 290 | |
| 291 | ModeMenu(TEXBOTH); |
| 292 | } |
| 293 | |
| 294 | |
| 295 | int main( int argc, char *argv[] ) |
| 296 | { |
| 297 | glutInit( &argc, argv ); |
| 298 | glutInitWindowSize( 300, 300 ); |
| 299 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| 300 | glutCreateWindow(argv[0] ); |
| 301 | |
| 302 | Init(); |
| 303 | |
| 304 | glutReshapeFunc( Reshape ); |
| 305 | glutKeyboardFunc( Key ); |
| 306 | glutSpecialFunc( SpecialKey ); |
| 307 | glutDisplayFunc( Display ); |
| 308 | glutIdleFunc( Idle ); |
| 309 | |
| 310 | glutCreateMenu(ModeMenu); |
| 311 | glutAddMenuEntry("Texture 0", TEX0); |
| 312 | glutAddMenuEntry("Texture 1", TEX1); |
| 313 | glutAddMenuEntry("Multi-texture", TEXBOTH); |
| 314 | glutAddMenuEntry("Toggle Animation", ANIMATE); |
| 315 | glutAddMenuEntry("Quit", QUIT); |
| 316 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
| 317 | |
| 318 | glutMainLoop(); |
| 319 | return 0; |
| 320 | } |