Brian | 261eac3 | 2007-08-01 11:13:25 -0600 | [diff] [blame^] | 1 | /** |
| 2 | * Demonstration of doing triangle rasterization with a fragment program. |
| 3 | * Basic idea: |
| 4 | * 1. Draw screen-aligned quad / bounding box around the triangle verts. |
| 5 | * 2. For each pixel in the quad, determine if pixel is inside/outside |
| 6 | * the triangle edges. |
| 7 | * |
| 8 | * Brian Paul |
| 9 | * 1 Aug 2007 |
| 10 | */ |
| 11 | |
| 12 | |
| 13 | #include <assert.h> |
| 14 | #include <string.h> |
| 15 | #include <stdio.h> |
| 16 | #include <stdlib.h> |
| 17 | #include <math.h> |
| 18 | #include <GL/gl.h> |
| 19 | #include <GL/glut.h> |
| 20 | #include <GL/glext.h> |
| 21 | #include "extfuncs.h" |
| 22 | |
| 23 | |
| 24 | static GLint WinWidth = 300, WinHeight = 300; |
| 25 | static char *FragProgFile = NULL; |
| 26 | static char *VertProgFile = NULL; |
| 27 | static GLuint fragShader; |
| 28 | static GLuint vertShader; |
| 29 | static GLuint program; |
| 30 | static GLint win = 0; |
| 31 | static GLboolean anim = GL_TRUE; |
| 32 | static GLfloat Zrot = 0.0f; |
| 33 | static GLint uv0, uv1, uv2; |
| 34 | |
| 35 | |
| 36 | static const GLfloat TriVerts[3][2] = { |
| 37 | { 50, 50 }, |
| 38 | { 250, 50 }, |
| 39 | { 150, 250 } |
| 40 | }; |
| 41 | |
| 42 | |
| 43 | static void |
| 44 | RotateVerts(GLfloat a, |
| 45 | GLuint n, const GLfloat vertsIn[][2], GLfloat vertsOut[][2]) |
| 46 | { |
| 47 | GLuint i; |
| 48 | GLfloat cx = WinWidth / 2, cy = WinHeight / 2; |
| 49 | for (i = 0; i < n; i++) { |
| 50 | float x = vertsIn[i][0] - cx; |
| 51 | float y = vertsIn[i][1] - cy; |
| 52 | |
| 53 | vertsOut[i][0] = x * cos(a) + y * sin(a) + cx; |
| 54 | vertsOut[i][1] = -x * sin(a) + y * cos(a) + cy; |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | static void |
| 59 | ComputeBounds(GLuint n, GLfloat vertsIn[][2], |
| 60 | GLfloat *xmin, GLfloat *ymin, |
| 61 | GLfloat *xmax, GLfloat *ymax) |
| 62 | { |
| 63 | GLuint i; |
| 64 | *xmin = *xmax = vertsIn[0][0]; |
| 65 | *ymin = *ymax = vertsIn[0][1]; |
| 66 | for (i = 1; i < n; i++) { |
| 67 | if (vertsIn[i][0] < *xmin) |
| 68 | *xmin = vertsIn[i][0]; |
| 69 | else if (vertsIn[i][0] > *xmax) |
| 70 | *xmax = vertsIn[i][0]; |
| 71 | if (vertsIn[i][1] < *ymin) |
| 72 | *ymin = vertsIn[i][1]; |
| 73 | else if (vertsIn[i][1] > *ymax) |
| 74 | *ymax = vertsIn[i][1]; |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | |
| 79 | static void |
| 80 | Redisplay(void) |
| 81 | { |
| 82 | GLfloat v[3][2], xmin, ymin, xmax, ymax; |
| 83 | |
| 84 | RotateVerts(Zrot, 3, TriVerts, v); |
| 85 | ComputeBounds(3, v, &xmin, &ymin, &xmax, &ymax); |
| 86 | |
| 87 | glUniform2fv_func(uv0, 1, v[0]); |
| 88 | glUniform2fv_func(uv1, 1, v[1]); |
| 89 | glUniform2fv_func(uv2, 1, v[2]); |
| 90 | |
| 91 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 92 | |
| 93 | glPushMatrix(); |
| 94 | glBegin(GL_POLYGON); |
| 95 | glVertex2f(xmin, ymin); |
| 96 | glVertex2f(xmax, ymin); |
| 97 | glVertex2f(xmax, ymax); |
| 98 | glVertex2f(xmin, ymax); |
| 99 | glEnd(); |
| 100 | glPopMatrix(); |
| 101 | |
| 102 | glutSwapBuffers(); |
| 103 | } |
| 104 | |
| 105 | |
| 106 | static void |
| 107 | Idle(void) |
| 108 | { |
| 109 | Zrot = glutGet(GLUT_ELAPSED_TIME) * 0.0005; |
| 110 | glutPostRedisplay(); |
| 111 | } |
| 112 | |
| 113 | |
| 114 | static void |
| 115 | Reshape(int width, int height) |
| 116 | { |
| 117 | glViewport(0, 0, width, height); |
| 118 | glMatrixMode(GL_PROJECTION); |
| 119 | glLoadIdentity(); |
| 120 | glOrtho(0, width, 0, height, -1, 1); |
| 121 | |
| 122 | glMatrixMode(GL_MODELVIEW); |
| 123 | glLoadIdentity(); |
| 124 | } |
| 125 | |
| 126 | |
| 127 | static void |
| 128 | CleanUp(void) |
| 129 | { |
| 130 | glDeleteShader_func(fragShader); |
| 131 | glDeleteShader_func(vertShader); |
| 132 | glDeleteProgram_func(program); |
| 133 | glutDestroyWindow(win); |
| 134 | } |
| 135 | |
| 136 | |
| 137 | static void |
| 138 | Key(unsigned char key, int x, int y) |
| 139 | { |
| 140 | (void) x; |
| 141 | (void) y; |
| 142 | |
| 143 | switch(key) { |
| 144 | case ' ': |
| 145 | case 'a': |
| 146 | anim = !anim; |
| 147 | if (anim) |
| 148 | glutIdleFunc(Idle); |
| 149 | else |
| 150 | glutIdleFunc(NULL); |
| 151 | break; |
| 152 | case 27: |
| 153 | CleanUp(); |
| 154 | exit(0); |
| 155 | break; |
| 156 | } |
| 157 | glutPostRedisplay(); |
| 158 | } |
| 159 | |
| 160 | |
| 161 | static void |
| 162 | LoadAndCompileShader(GLuint shader, const char *text) |
| 163 | { |
| 164 | GLint stat; |
| 165 | |
| 166 | glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); |
| 167 | |
| 168 | glCompileShader_func(shader); |
| 169 | |
| 170 | glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); |
| 171 | if (!stat) { |
| 172 | GLchar log[1000]; |
| 173 | GLsizei len; |
| 174 | glGetShaderInfoLog_func(shader, 1000, &len, log); |
| 175 | fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log); |
| 176 | exit(1); |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | |
| 181 | /** |
| 182 | * Read a shader from a file. |
| 183 | */ |
| 184 | static void |
| 185 | ReadShader(GLuint shader, const char *filename) |
| 186 | { |
| 187 | const int max = 100*1000; |
| 188 | int n; |
| 189 | char *buffer = (char*) malloc(max); |
| 190 | FILE *f = fopen(filename, "r"); |
| 191 | if (!f) { |
| 192 | fprintf(stderr, "fslight: Unable to open shader file %s\n", filename); |
| 193 | exit(1); |
| 194 | } |
| 195 | |
| 196 | n = fread(buffer, 1, max, f); |
| 197 | printf("fslight: read %d bytes from shader file %s\n", n, filename); |
| 198 | if (n > 0) { |
| 199 | buffer[n] = 0; |
| 200 | LoadAndCompileShader(shader, buffer); |
| 201 | } |
| 202 | |
| 203 | fclose(f); |
| 204 | free(buffer); |
| 205 | } |
| 206 | |
| 207 | |
| 208 | static void |
| 209 | CheckLink(GLuint prog) |
| 210 | { |
| 211 | GLint stat; |
| 212 | glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); |
| 213 | if (!stat) { |
| 214 | GLchar log[1000]; |
| 215 | GLsizei len; |
| 216 | glGetProgramInfoLog_func(prog, 1000, &len, log); |
| 217 | fprintf(stderr, "Linker error:\n%s\n", log); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | |
| 222 | static void |
| 223 | Init(void) |
| 224 | { |
| 225 | static const char *fragShaderText = |
| 226 | "uniform vec2 v0, v1, v2; \n" |
| 227 | "float crs(const vec2 u, const vec2 v) \n" |
| 228 | "{ \n" |
| 229 | " return u.x * v.y - u.y * v.x; \n" |
| 230 | "} \n" |
| 231 | "\n" |
| 232 | "void main() {\n" |
| 233 | " vec2 p = gl_FragCoord.xy; \n" |
| 234 | " if (crs(v1 - v0, p - v0) >= 0 && \n" |
| 235 | " crs(v2 - v1, p - v1) >= 0 && \n" |
| 236 | " crs(v0 - v2, p - v2) >= 0) \n" |
| 237 | " gl_FragColor = vec4(1.0); \n" |
| 238 | " else \n" |
| 239 | " gl_FragColor = vec4(0.5); \n" |
| 240 | "}\n"; |
| 241 | static const char *vertShaderText = |
| 242 | "void main() {\n" |
| 243 | " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
| 244 | "}\n"; |
| 245 | const char *version; |
| 246 | |
| 247 | version = (const char *) glGetString(GL_VERSION); |
| 248 | if (version[0] != '2' || version[1] != '.') { |
| 249 | printf("This program requires OpenGL 2.x, found %s\n", version); |
| 250 | exit(1); |
| 251 | } |
| 252 | |
| 253 | GetExtensionFuncs(); |
| 254 | |
| 255 | fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); |
| 256 | if (FragProgFile) |
| 257 | ReadShader(fragShader, FragProgFile); |
| 258 | else |
| 259 | LoadAndCompileShader(fragShader, fragShaderText); |
| 260 | |
| 261 | vertShader = glCreateShader_func(GL_VERTEX_SHADER); |
| 262 | if (VertProgFile) |
| 263 | ReadShader(vertShader, VertProgFile); |
| 264 | else |
| 265 | LoadAndCompileShader(vertShader, vertShaderText); |
| 266 | |
| 267 | program = glCreateProgram_func(); |
| 268 | glAttachShader_func(program, fragShader); |
| 269 | glAttachShader_func(program, vertShader); |
| 270 | glLinkProgram_func(program); |
| 271 | CheckLink(program); |
| 272 | glUseProgram_func(program); |
| 273 | |
| 274 | uv0 = glGetUniformLocation_func(program, "v0"); |
| 275 | uv1 = glGetUniformLocation_func(program, "v1"); |
| 276 | uv2 = glGetUniformLocation_func(program, "v2"); |
| 277 | printf("Uniforms: %d %d %d\n", uv0, uv1, uv2); |
| 278 | |
| 279 | /*assert(glGetError() == 0);*/ |
| 280 | |
| 281 | glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
| 282 | glEnable(GL_DEPTH_TEST); |
| 283 | |
| 284 | printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| 285 | |
| 286 | assert(glIsProgram_func(program)); |
| 287 | assert(glIsShader_func(fragShader)); |
| 288 | assert(glIsShader_func(vertShader)); |
| 289 | |
| 290 | glColor3f(1, 0, 0); |
| 291 | } |
| 292 | |
| 293 | |
| 294 | static void |
| 295 | ParseOptions(int argc, char *argv[]) |
| 296 | { |
| 297 | int i; |
| 298 | for (i = 1; i < argc; i++) { |
| 299 | if (strcmp(argv[i], "-fs") == 0) { |
| 300 | FragProgFile = argv[i+1]; |
| 301 | } |
| 302 | else if (strcmp(argv[i], "-vs") == 0) { |
| 303 | VertProgFile = argv[i+1]; |
| 304 | } |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | |
| 309 | int |
| 310 | main(int argc, char *argv[]) |
| 311 | { |
| 312 | glutInit(&argc, argv); |
| 313 | glutInitWindowPosition( 0, 0); |
| 314 | glutInitWindowSize(WinWidth, WinHeight); |
| 315 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 316 | win = glutCreateWindow(argv[0]); |
| 317 | glutReshapeFunc(Reshape); |
| 318 | glutKeyboardFunc(Key); |
| 319 | glutDisplayFunc(Redisplay); |
| 320 | if (anim) |
| 321 | glutIdleFunc(Idle); |
| 322 | ParseOptions(argc, argv); |
| 323 | Init(); |
| 324 | glutMainLoop(); |
| 325 | return 0; |
| 326 | } |