blob: 63beef1c941925ec22f232117db14158f51b1cdd [file] [log] [blame]
Brian2dfb03b2007-05-02 18:48:51 -06001/**
2 * Test OpenGL 2.0 dx/dy functions for texcoords.
3 * Brian Paul
4 * 2 May 2007
5 *
6 * NOTE: resize the window to observe how the partial derivatives of
7 * the texcoords change.
8 */
9
10
11#include <assert.h>
12#include <string.h>
13#include <stdio.h>
14#include <stdlib.h>
15#include <math.h>
16#include <GL/gl.h>
17#include <GL/glut.h>
18#include <GL/glext.h>
19#include "extfuncs.h"
20
21
22static char *FragProgFile = NULL;
23static char *VertProgFile = NULL;
24static GLuint fragShader;
25static GLuint vertShader;
26static GLuint program;
27static GLuint SphereList, RectList, CurList;
28static GLint win = 0;
29static GLboolean anim = GL_TRUE;
30static GLfloat xRot = 0.0f, yRot = 0.0f;
31
32
33static void
34Redisplay(void)
35{
36 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
37
38 glPushMatrix();
39 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
40 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
41 glCallList(CurList);
42 glPopMatrix();
43
44 glutSwapBuffers();
45}
46
47
48static void
49Idle(void)
50{
51 yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
52 glutPostRedisplay();
53}
54
55
56static void
57Reshape(int width, int height)
58{
59 glViewport(0, 0, width, height);
60 glMatrixMode(GL_PROJECTION);
61 glLoadIdentity();
62 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
63 glMatrixMode(GL_MODELVIEW);
64 glLoadIdentity();
65 glTranslatef(0.0f, 0.0f, -15.0f);
66}
67
68
69static void
70CleanUp(void)
71{
72 glDeleteShader_func(fragShader);
73 glDeleteShader_func(vertShader);
74 glDeleteProgram_func(program);
75 glutDestroyWindow(win);
76}
77
78
79static void
80Key(unsigned char key, int x, int y)
81{
82 (void) x;
83 (void) y;
84
85 switch(key) {
86 case ' ':
87 case 'a':
88 anim = !anim;
89 if (anim)
90 glutIdleFunc(Idle);
91 else
92 glutIdleFunc(NULL);
93 break;
94 case 'o':
95 if (CurList == SphereList)
96 CurList = RectList;
97 else
98 CurList = SphereList;
99 break;
100 case 27:
101 CleanUp();
102 exit(0);
103 break;
104 }
105 glutPostRedisplay();
106}
107
108
109static void
110SpecialKey(int key, int x, int y)
111{
112 const GLfloat step = 3.0f;
113
114 (void) x;
115 (void) y;
116
117 switch(key) {
118 case GLUT_KEY_UP:
119 xRot -= step;
120 break;
121 case GLUT_KEY_DOWN:
122 xRot += step;
123 break;
124 case GLUT_KEY_LEFT:
125 yRot -= step;
126 break;
127 case GLUT_KEY_RIGHT:
128 yRot += step;
129 break;
130 }
131 glutPostRedisplay();
132}
133
134
135static void
136MakeSphere(void)
137{
138 GLUquadricObj *obj = gluNewQuadric();
139 SphereList = glGenLists(1);
140 gluQuadricTexture(obj, GL_TRUE);
141 glNewList(SphereList, GL_COMPILE);
142 gluSphere(obj, 2.0f, 30, 15);
143 glEndList();
144}
145
146
147static void
148MakeRect(void)
149{
150 RectList = glGenLists(1);
151 glNewList(RectList, GL_COMPILE);
152 glNormal3f(0, 0, 1);
153 glBegin(GL_POLYGON);
154 glTexCoord2f(0, 0); glVertex2f(-2, -2);
155 glTexCoord2f(1, 0); glVertex2f( 2, -2);
156 glTexCoord2f(1, 1); glVertex2f( 2, 2);
157 glTexCoord2f(0, 1); glVertex2f(-2, 2);
158 glEnd();
159 glEndList();
160}
161
162
163
164static void
165LoadAndCompileShader(GLuint shader, const char *text)
166{
167 GLint stat;
168
169 glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
170
171 glCompileShader_func(shader);
172
173 glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
174 if (!stat) {
175 GLchar log[1000];
176 GLsizei len;
177 glGetShaderInfoLog_func(shader, 1000, &len, log);
178 fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
179 exit(1);
180 }
181}
182
183
184/**
185 * Read a shader from a file.
186 */
187static void
188ReadShader(GLuint shader, const char *filename)
189{
190 const int max = 100*1000;
191 int n;
192 char *buffer = (char*) malloc(max);
193 FILE *f = fopen(filename, "r");
194 if (!f) {
195 fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
196 exit(1);
197 }
198
199 n = fread(buffer, 1, max, f);
200 printf("fslight: read %d bytes from shader file %s\n", n, filename);
201 if (n > 0) {
202 buffer[n] = 0;
203 LoadAndCompileShader(shader, buffer);
204 }
205
206 fclose(f);
207 free(buffer);
208}
209
210
211static void
212CheckLink(GLuint prog)
213{
214 GLint stat;
215 glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
216 if (!stat) {
217 GLchar log[1000];
218 GLsizei len;
219 glGetProgramInfoLog_func(prog, 1000, &len, log);
220 fprintf(stderr, "Linker error:\n%s\n", log);
221 }
222}
223
224
225static void
226Init(void)
227{
228 static const char *fragShaderText =
229 "void main() {\n"
230 " gl_FragColor = abs(dFdy(gl_TexCoord[0])) * 50.0;\n"
231 " // gl_FragColor = gl_TexCoord[0];\n"
232 "}\n";
233 static const char *vertShaderText =
234 "varying vec3 normal;\n"
235 "void main() {\n"
236 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
237 " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
238 "}\n";
239 const char *version;
240
241 version = (const char *) glGetString(GL_VERSION);
242 if (version[0] != '2' || version[1] != '.') {
243 printf("This program requires OpenGL 2.x, found %s\n", version);
244 exit(1);
245 }
246
247 GetExtensionFuncs();
248
249 fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
250 if (FragProgFile)
251 ReadShader(fragShader, FragProgFile);
252 else
253 LoadAndCompileShader(fragShader, fragShaderText);
254
255 vertShader = glCreateShader_func(GL_VERTEX_SHADER);
256 if (VertProgFile)
257 ReadShader(vertShader, VertProgFile);
258 else
259 LoadAndCompileShader(vertShader, vertShaderText);
260
261 program = glCreateProgram_func();
262 glAttachShader_func(program, fragShader);
263 glAttachShader_func(program, vertShader);
264 glLinkProgram_func(program);
265 CheckLink(program);
266 glUseProgram_func(program);
267
268 /*assert(glGetError() == 0);*/
269
270 glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
271 glEnable(GL_DEPTH_TEST);
272
273 MakeSphere();
274 MakeRect();
275
276 CurList = SphereList;
277
278 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
279
280 assert(glIsProgram_func(program));
281 assert(glIsShader_func(fragShader));
282 assert(glIsShader_func(vertShader));
283
284 glColor3f(1, 0, 0);
285}
286
287
288static void
289ParseOptions(int argc, char *argv[])
290{
291 int i;
292 for (i = 1; i < argc; i++) {
293 if (strcmp(argv[i], "-fs") == 0) {
294 FragProgFile = argv[i+1];
295 }
296 else if (strcmp(argv[i], "-vs") == 0) {
297 VertProgFile = argv[i+1];
298 }
299 }
300}
301
302
303int
304main(int argc, char *argv[])
305{
306 glutInit(&argc, argv);
307 glutInitWindowPosition( 0, 0);
308 glutInitWindowSize(200, 200);
309 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
310 win = glutCreateWindow(argv[0]);
311 glutReshapeFunc(Reshape);
312 glutKeyboardFunc(Key);
313 glutSpecialFunc(SpecialKey);
314 glutDisplayFunc(Redisplay);
315 if (anim)
316 glutIdleFunc(Idle);
317 ParseOptions(argc, argv);
318 Init();
319 glutMainLoop();
320 return 0;
321}