blob: 0806caf388e12a15041e502f8fd7d91669a641a0 [file] [log] [blame]
Brian Paul0b27ace2003-03-08 17:38:57 +00001<HTML>
2
3<TITLE>Mesa Introduction</TITLE>
4
Brian Paul36da0452005-01-20 03:55:10 +00005<link rel="stylesheet" type="text/css" href="mesa.css"></head>
6
7<BODY>
Brian Paul0b27ace2003-03-08 17:38:57 +00008
9<H1>Introduction</H1>
10
11<p>
Brian4d864b02007-04-04 09:33:12 -060012Mesa is an open-source implementation of the
13<a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
14a system for rendering interactive 3D graphics.
Brian Paul0b27ace2003-03-08 17:38:57 +000015</p>
16
17<p>
Brian4d864b02007-04-04 09:33:12 -060018A variety of device drivers allows Mesa to be used in many different
19environments ranging from software emulation to complete hardware acceleration
20for modern GPUs.
Brian Paul0b27ace2003-03-08 17:38:57 +000021</p>
22
23<p>
Brian4d864b02007-04-04 09:33:12 -060024Mesa ties into several other open-source projects: the
Timo Jyrinki385d6b22008-08-26 12:36:39 -060025<a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
26Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
27provide OpenGL support to users of X on Linux, FreeBSD and other operating
28systems.
Brian Paul0b27ace2003-03-08 17:38:57 +000029</p>
30
31
Brian4d864b02007-04-04 09:33:12 -060032
Brian Paul0b27ace2003-03-08 17:38:57 +000033<H1>Project History</H1>
34
35<p>
Brian4d864b02007-04-04 09:33:12 -060036The Mesa project was originally started by Brian Paul.
37Here's a short history of the project.
Brian Paul0b27ace2003-03-08 17:38:57 +000038</p>
39
40<p>
41August, 1993: I begin working on Mesa in my spare time. The project
42has no name at that point. I was simply interested in writing a simple
433D graphics library that used the then-new OpenGL API. I was partially
44inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
45I had been programming with IRIS GL since 1991.
46</p>
47
48<p>
49November 1994: I contact SGI to ask permission to distribute my OpenGL-like
50graphics library on the internet. SGI was generally receptive to the
51idea and after negotiations with SGI's legal department, I get permission
52to release it.
53</p>
54
55<p>
56February 1995: Mesa 1.0 is released on the internet. I expected that
57a few people would be interested in it, but not thousands.
58I was soon receiving patches, new features and thank-you notes on a
59daily basis. That encouraged me to continue working on Mesa. The
60name Mesa just popped into my head one day. SGI had asked me not to use
61the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
62want to make up a new acronym. Later, I heard of the Mesa programming
63language and the Mesa spreadsheet for NeXTStep.
64</p>
65
66<p>
67In the early days, OpenGL wasn't available on too many systems.
68It even took a while for SGI to support it across their product line.
69Mesa filled a big hole during that time.
70For a lot of people, Mesa was their first introduction to OpenGL.
71I think SGI recognized that Mesa actually helped to promote
72the OpenGL API, so they didn't feel threatened by the project.
73</p>
74
75
76<p>
771995-1996: I continue working on Mesa both during my spare time and during
78my work hours at the Space Science and Engineering Center at the University
79of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
80Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
81</p><p>
Brian Paul30aea492005-07-01 01:04:31 +000082October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
Brian Paul0b27ace2003-03-08 17:38:57 +000083</p>
84
85<p>
86March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
87card via the Glide library. It's the first really popular hardware OpenGL
88implementation for Linux.
89</p>
90
91<p>
92September 1998: Mesa 3.0 is released. It's the first publicly-available
93implementation of the OpenGL 1.2 API.
94</p>
95
96<p>
97March 1999: I attend my first OpenGL ARB meeting. I contribute to the
98development of several official OpenGL extensions over the years.
99</p>
100
101<p>
102September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
103component of 3D hardware acceleration in the new DRI project for XFree86.
104Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
105</p>
106
107<p>
108October 2001: Mesa 4.0 is released.
109It implements the OpenGL 1.3 specification.
110</p>
111
112
113<p>
Brian Paul30cd76e2010-08-26 11:20:31 -0600114November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
115Jens Owen, David Dawes and Frank LaMonica.
116Tungsten Graphics was acquired by VMware in December 2008.
Brian Paul0b27ace2003-03-08 17:38:57 +0000117</p>
118
119<p>
120November 2002: Mesa 5.0 is released.
121It implements the OpenGL 1.4 specification.
122</p>
123
124<p>
Brian Pauld7af11a2004-01-07 14:51:30 +0000125January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
126specification as well as the GL_ARB_vertex_program and
127GL_ARB_fragment_program extensions.
128</p>
129
Brianaf846712007-04-27 17:00:13 -0600130<p>
Brian02dd2222007-06-28 16:44:24 -0600131June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
Brianaf846712007-04-27 17:00:13 -0600132and OpenGL Shading Language.
133</p>
134
Brian Pauld7af11a2004-01-07 14:51:30 +0000135
136<p>
Brian Paul30aea492005-07-01 01:04:31 +0000137Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
Brianaf846712007-04-27 17:00:13 -0600138the XFree86 and X.org X servers within the
Adam Jacksond78834b2005-11-03 20:49:07 +0000139<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
Brian Paul0b27ace2003-03-08 17:38:57 +0000140I continue to enhance Mesa with new extensions and features.
141</p>
142
143
144
145<H1>Major Versions</H1>
146
147<p>
Brianaf846712007-04-27 17:00:13 -0600148This is a summary of the major versions of Mesa.
149Mesa's major version number has been incremented whenever a new version
150of the OpenGL specification is implemented.
151</p>
152
153
154<H2>Version 7.x features</H2>
155<p>
156Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
157of OpenGL 2.x is the OpenGL Shading Language.
Brian Paul0b27ace2003-03-08 17:38:57 +0000158</p>
159
160
Brian Pauld7af11a2004-01-07 14:51:30 +0000161<H2>Version 6.x features</H2>
162<p>
163Version 6.x of Mesa implements the OpenGL 1.5 API with the following
164extensions incorporated as standard features:
165</p>
166<ul>
167<li>GL_ARB_occlusion_query
168<li>GL_ARB_vertex_buffer_object
Brian Pauld7af11a2004-01-07 14:51:30 +0000169<li>GL_EXT_shadow_funcs
170</ul>
171<p>
172Also note that several OpenGL tokens were renamed in OpenGL 1.5
Brian Paulb7c727e2005-08-19 16:57:50 +0000173for the sake of consistency.
174The old tokens are still available.
Brian Pauld7af11a2004-01-07 14:51:30 +0000175</p>
176<pre>
Brian Paulb7c727e2005-08-19 16:57:50 +0000177New Token Old Token
Brian Pauld7af11a2004-01-07 14:51:30 +0000178------------------------------------------------------------
179GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
180GL_FOG_COORD GL_FOG_COORDINATE
181GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
182GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
183GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
184GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
185GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
186GL_SRC0_RGB GL_SOURCE0_RGB
187GL_SRC1_RGB GL_SOURCE1_RGB
188GL_SRC2_RGB GL_SOURCE2_RGB
189GL_SRC0_ALPHA GL_SOURCE0_ALPHA
190GL_SRC1_ALPHA GL_SOURCE1_ALPHA
191GL_SRC2_ALPHA GL_SOURCE2_ALPHA
192</pre>
193<p>
194See the
195<a href="http://www.opengl.org/documentation/spec.html" target="_parent">
196OpenGL specification</a> for more details.
197</p>
198
199
200
Brian Paul0b27ace2003-03-08 17:38:57 +0000201<H2>Version 5.x features</H2>
202<p>
203Version 5.x of Mesa implements the OpenGL 1.4 API with the following
204extensions incorporated as standard features:
205</p>
206<ul>
207<li>GL_ARB_depth_texture
208<li>GL_ARB_shadow
209<li>GL_ARB_texture_env_crossbar
210<li>GL_ARB_texture_mirror_repeat
211<li>GL_ARB_window_pos
212<li>GL_EXT_blend_color
213<li>GL_EXT_blend_func_separate
214<li>GL_EXT_blend_logic_op
215<li>GL_EXT_blend_minmax
216<li>GL_EXT_blend_subtract
217<li>GL_EXT_fog_coord
218<li>GL_EXT_multi_draw_arrays
219<li>GL_EXT_point_parameters
220<li>GL_EXT_secondary_color
221<li>GL_EXT_stencil_wrap
Brian Paul3a604da2003-08-28 03:10:00 +0000222<li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
Brian Paul0b27ace2003-03-08 17:38:57 +0000223<li>GL_SGIS_generate_mipmap
224</ul>
225
226
227<H2>Version 4.x features</H2>
228
229<p>
230Version 4.x of Mesa implements the OpenGL 1.3 API with the following
231extensions incorporated as standard features:
232</p>
233
234<ul>
235<li>GL_ARB_multisample
236<li>GL_ARB_multitexture
237<li>GL_ARB_texture_border_clamp
238<li>GL_ARB_texture_compression
239<li>GL_ARB_texture_cube_map
240<li>GL_ARB_texture_env_add
241<li>GL_ARB_texture_env_combine
242<li>GL_ARB_texture_env_dot3
243<li>GL_ARB_transpose_matrix
244</ul>
245
246<H2>Version 3.x features</H2>
247
248<p>
249Version 3.x of Mesa implements the OpenGL 1.2 API with the following
250features:
251</p>
252<ul>
253<li>BGR, BGRA and packed pixel formats
254<li>New texture border clamp mode
255<li>glDrawRangeElements()
256<li>standard 3-D texturing
257<li>advanced MIPMAP control
258<li>separate specular color interpolation
259</ul>
260
261
262<H2>Version 2.x features</H2>
263<p>
264Version 2.x of Mesa implements the OpenGL 1.1 API with the following
265features.
266</p>
267<ul>
268<li>Texture mapping:
269 <ul>
270 <li>glAreTexturesResident
271 <li>glBindTexture
272 <li>glCopyTexImage1D
273 <li>glCopyTexImage2D
274 <li>glCopyTexSubImage1D
275 <li>glCopyTexSubImage2D
276 <li>glDeleteTextures
277 <li>glGenTextures
278 <li>glIsTexture
279 <li>glPrioritizeTextures
280 <li>glTexSubImage1D
281 <li>glTexSubImage2D
282 </ul>
283<li>Vertex Arrays:
284 <ul>
285 <li>glArrayElement
286 <li>glColorPointer
287 <li>glDrawElements
288 <li>glEdgeFlagPointer
289 <li>glIndexPointer
290 <li>glInterleavedArrays
291 <li>glNormalPointer
292 <li>glTexCoordPointer
293 <li>glVertexPointer
294 </ul>
295<li>Client state management:
296 <ul>
297 <li>glDisableClientState
298 <li>glEnableClientState
299 <li>glPopClientAttrib
300 <li>glPushClientAttrib
301 </ul>
302<li>Misc:
303 <ul>
304 <li>glGetPointer
305 <li>glIndexub
306 <li>glIndexubv
307 <li>glPolygonOffset
308 </ul>
309</ul>
310
311
312</body>
313</html>