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Erik Faye-Lund4d066832020-06-12 20:09:42 +02001Performance Tips
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4Performance tips for software rendering:
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6#. Turn off smooth shading when you don't need it (glShadeModel)
7#. Turn off depth buffering when you don't need it.
8#. Turn off dithering when not needed.
9#. Use double buffering as it's often faster than single buffering
10#. Compile in the X Shared Memory extension option if it's supported on
11 your system by adding -DSHM to CFLAGS and -lXext to XLIBS for your
12 system in the Make-config file.
13#. Recompile Mesa with more optimization if possible.
14#. Try to maximize the amount of drawing done between glBegin/glEnd
15 pairs.
16#. Use the MESA_BACK_BUFFER variable to find best performance in double
17 buffered mode. (X users only)
18#. Optimized polygon rasterizers are employed when: rendering into back
19 buffer which is an XImage RGB mode, not grayscale, not monochrome
20 depth buffering is GL_LESS, or disabled flat or smooth shading
21 dithered or non-dithered no other rasterization operations enabled
22 (blending, stencil, etc)
23#. Optimized line drawing is employed when: rendering into back buffer
24 which is an XImage RGB mode, not grayscale, not monochrome depth
25 buffering is GL_LESS or disabled flat shading dithered or
26 non-dithered no other rasterization operations enabled (blending,
27 stencil, etc)
28#. Textured polygons are fastest when: using a 3-component (RGB), 2-D
29 texture minification and magnification filters are GL_NEAREST texture
30 coordinate wrap modes for S and T are GL_REPEAT GL_DECAL environment
31 mode glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST ) depth
32 buffering is GL_LESS or disabled
33#. Lighting is fastest when: Two-sided lighting is disabled
34 GL_LIGHT_MODEL_LOCAL_VIEWER is false GL_COLOR_MATERIAL is disabled No
35 spot lights are used (all GL_SPOT_CUTOFFs are 180.0) No local lights
36 are used (all position W's are 0.0) All material and light
37 coefficients are >= zero
38#. XFree86 users: if you want to use 24-bit color try starting your X
39 server in 32-bit per pixel mode for better performance. That is,
40 start your X server with startx -- -bpp 32 instead of startx -- -bpp
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42#. Try disabling dithering with the MESA_NO_DITHER environment variable.
43 If this env var is defined Mesa will disable dithering and the
44 command glEnable(GL_DITHER) will be ignored.