Brian Paul | 99cfc4e | 2003-12-06 17:26:50 +0000 | [diff] [blame] | 1 | <HTML> |
| 2 | |
| 3 | <TITLE>Mesa glFBDev Driver</TITLE> |
| 4 | |
Brian Paul | 36da045 | 2005-01-20 03:55:10 +0000 | [diff] [blame^] | 5 | <link rel="stylesheet" type="text/css" href="mesa.css"></head> |
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| 7 | <BODY> |
Brian Paul | 99cfc4e | 2003-12-06 17:26:50 +0000 | [diff] [blame] | 8 | |
| 9 | <center><H1>Mesa glFBDev Driver</H1></center> |
| 10 | |
| 11 | |
| 12 | <H1>1. Introduction</H1> |
| 13 | |
| 14 | <p> |
| 15 | The GLFBDev driver interface allows one to do OpenGL rendering into a |
| 16 | framebuffer managed with the Linux's fbdev interface. |
| 17 | </p> |
| 18 | |
| 19 | <p> |
| 20 | Basically, the programmer uses the fbdev functions to initialize the |
| 21 | graphics hardware and setup the framebuffer. |
| 22 | Then, using a calls to Mesa's glFBDev API functions, one can render |
| 23 | into the framebuffer with the OpenGL API functions. |
| 24 | </p> |
| 25 | |
| 26 | <p> |
| 27 | Note, only software rendering is supported; there is no hardware |
| 28 | acceleration. |
| 29 | </p> |
| 30 | |
| 31 | |
| 32 | <p> |
| 33 | The GL/glfbdev.h header file defines the glFBDev interface. |
| 34 | </p> |
| 35 | |
| 36 | <p> |
| 37 | The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface. |
| 38 | </p> |
| 39 | |
| 40 | <p> |
| 41 | For more information about fbdev, see the |
| 42 | <a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> |
| 43 | Framebuffer Howto</a> |
| 44 | </p> |
| 45 | |
| 46 | |
| 47 | <h1>2. Compilation</h1> |
| 48 | |
| 49 | <p> |
| 50 | To compile Mesa with support for the glFBDev interface: |
| 51 | <pre> |
| 52 | XXX todo |
| 53 | </pre> |
| 54 | |
| 55 | <p> |
| 56 | When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo. |
| 57 | </p> |
| 58 | |
| 59 | </p> |
| 60 | xxx todo |
| 61 | </p> |
| 62 | |
| 63 | |
| 64 | <h1>3. Compiling and linking glFBDev programs</h1> |
| 65 | |
| 66 | <p> |
| 67 | xxx todo |
| 68 | </p> |
| 69 | |
| 70 | |
| 71 | |
| 72 | <h1>4. Running glFBDev programs</h1> |
| 73 | |
| 74 | <p> |
| 75 | First, you need to have a working fbdev environment. |
| 76 | See the |
| 77 | <a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> |
| 78 | Framebuffer Howto</a> for information. |
| 79 | </p> |
| 80 | |
| 81 | <p> |
| 82 | Programs must be run with root permission. |
| 83 | </p> |
| 84 | |
| 85 | </p> |
| 86 | |
| 87 | |
| 88 | |
| 89 | </body> |
| 90 | </html> |