Andreas Boll | ecd5c7c | 2012-06-12 09:05:03 +0200 | [diff] [blame] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <html lang="en"> |
| 3 | <head> |
| 4 | <meta http-equiv="content-type" content="text/html; charset=utf-8"> |
| 5 | <title>Mesa Source Tree</title> |
| 6 | <link rel="stylesheet" type="text/css" href="mesa.css"> |
| 7 | </head> |
| 8 | <body> |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 9 | |
Andreas Boll | b5da52a | 2012-09-18 18:57:02 +0200 | [diff] [blame] | 10 | <div class="header"> |
| 11 | <h1>The Mesa 3D Graphics Library</h1> |
| 12 | </div> |
| 13 | |
| 14 | <iframe src="contents.html"></iframe> |
| 15 | <div class="content"> |
| 16 | |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 17 | <h1>Mesa source code tree overview</h1> |
| 18 | |
| 19 | <p> |
| 20 | This is a brief summary of Mesa's directory tree and what's contained in |
| 21 | each directory. |
| 22 | </p> |
| 23 | |
| 24 | |
| 25 | <ul> |
| 26 | <li><b>docs</b> - Documentation |
| 27 | <li><b>include</b> - Public OpenGL header files |
| 28 | <li><b>src</b> |
| 29 | <ul> |
| 30 | <li><b>egl</b> - EGL library sources |
| 31 | <ul> |
| 32 | <li><b>docs</b> - EGL documentation |
| 33 | <li><b>drivers</b> - EGL drivers |
| 34 | <li><b>main</b> - main EGL library implementation. This is where all |
| 35 | the EGL API functions are implemented, like eglCreateContext(). |
| 36 | </ul> |
Andreas Boll | babc638 | 2013-01-30 22:35:43 +0100 | [diff] [blame] | 37 | <li><b>glsl</b> - the GLSL compiler |
| 38 | <li><b>mapi</b> - Mesa APIs |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 39 | <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the |
| 40 | GL entrypoints like glClear, glBegin, etc. are generated, as well as |
| 41 | the GL dispatch table. All GL function calls jump through the |
| 42 | dispatch table to functions found in main/. |
Andreas Boll | babc638 | 2013-01-30 22:35:43 +0100 | [diff] [blame] | 43 | <li><b>mesa</b> - Main Mesa sources |
| 44 | <ul> |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 45 | <li><b>main</b> - The core Mesa code (mainly state management) |
| 46 | <li><b>drivers</b> - Mesa drivers (not used with Gallium) |
| 47 | <ul> |
| 48 | <li><b>common</b> - code which may be shared by all drivers |
| 49 | <li><b>dri</b> - Direct Rendering Infrastructure drivers |
| 50 | <ul> |
| 51 | <li><b>common</b> - code shared by all DRI drivers |
| 52 | <li><b>i915</b> - driver for Intel i915/i945 |
| 53 | <li><b>i965</b> - driver for Intel i965 |
Andreas Boll | f29f5e8 | 2012-06-25 21:54:03 +0200 | [diff] [blame] | 54 | <li><b>radeon</b> - driver for ATI R100 |
| 55 | <li><b>r200</b> - driver for ATI R200 |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 56 | <li>XXX more |
| 57 | </ul> |
| 58 | <li><b>x11</b> - Xlib-based software driver |
| 59 | <li><b>osmesa</b> - off-screen software driver |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 60 | <li>XXX more |
| 61 | </ul> |
| 62 | <li><b>math</b> - vertex array translation and transformation code |
| 63 | (not used with Gallium) |
Andreas Boll | babc638 | 2013-01-30 22:35:43 +0100 | [diff] [blame] | 64 | <li><b>program</b> - Vertex/fragment shader and GLSL compiler code |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 65 | <li><b>sparc</b> - Assembly code/optimizations for SPARC systems |
| 66 | (not used with Gallium) |
| 67 | <li><b>state_tracker</b> - State tracker / driver for Gallium. This |
| 68 | is basically a Mesa device driver that speaks to Gallium. This |
| 69 | directory may be moved to src/mesa/drivers/gallium at some point. |
| 70 | <li><b>swrast</b> - Software rasterization module. For drawing points, |
| 71 | lines, triangles, bitmaps, images, etc. in software. |
| 72 | (not used with Gallium) |
| 73 | <li><b>swrast_setup</b> - Software primitive setup. Does things like |
| 74 | polygon culling, glPolygonMode, polygon offset, etc. |
| 75 | (not used with Gallium) |
| 76 | <li><b>tnl</b> - Software vertex Transformation 'n Lighting. |
| 77 | (not used with Gallium) |
| 78 | <li><b>tnl_dd</b> - TNL code for device drivers. |
| 79 | (not used with Gallium) |
| 80 | <li><b>vbo</b> - Vertex Buffer Object code. All drawing with |
| 81 | glBegin/glEnd, glDrawArrays, display lists, etc. goes through this |
| 82 | module. The results is a well-defined set of vertex arrays which |
| 83 | are passed to the device driver (or tnl module) for rendering. |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 84 | <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems |
| 85 | (not used with Gallium) |
| 86 | <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems |
| 87 | (not used with Gallium) |
| 88 | </ul> |
| 89 | <li><b>gallium</b> - Gallium3D source code |
| 90 | <ul> |
| 91 | <li><b>include</b> - Gallium3D header files which define the Gallium3D |
| 92 | interfaces |
| 93 | <li><b>drivers</b> - Gallium3D device drivers |
| 94 | <ul> |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 95 | <li><b>i915</b> - Driver for Intel i915/i945. |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 96 | <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation. |
| 97 | <li><b>nv*</b> - Drivers for NVIDIA GPUs. |
Andreas Boll | f29f5e8 | 2012-06-25 21:54:03 +0200 | [diff] [blame] | 98 | <li><b>radeonsi</b> - Driver for AMD Southern Island. |
| 99 | <li><b>r300</b> - Driver for ATI R300 - R500. |
| 100 | <li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island. |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 101 | <li><b>softpipe</b> - Software reference driver. |
| 102 | <li><b>svga</b> - Driver for VMware's SVGA virtual GPU. |
| 103 | <li><b>trace</b> - Driver for tracing Gallium calls. |
| 104 | <li>XXX more |
| 105 | </ul> |
| 106 | <li><b>auxiliary</b> - Gallium support code |
| 107 | <ul> |
| 108 | <li><b>draw</b> - Software vertex processing and primitive assembly |
| 109 | module. This includes vertex program execution, clipping, culling |
| 110 | and optional stages for drawing wide lines, stippled lines, |
| 111 | polygon stippling, two-sided lighting, etc. |
| 112 | Intended for use by drivers for hardware that does not have |
| 113 | vertex shaders. |
| 114 | Geometry shaders will also be implemented in this module. |
| 115 | <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out |
| 116 | redundant state changes between state trackers and drivers. |
| 117 | <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based |
| 118 | compilation, optimization and code generation for TGSI shaders. |
| 119 | Incomplete. |
| 120 | <li><b>pipebuffer</b> - utility module for managing buffers |
| 121 | <li><b>rbug</b> - Gallium remote debug utility |
| 122 | <li><b>rtasm</b> - run-time assembly/machine code generation. |
| 123 | Currently there's run-time code generation for x86/SSE, PowerPC |
| 124 | and Cell SPU. |
| 125 | <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding, |
Nathan Kidd | 0691b37 | 2014-01-03 16:44:00 -0700 | [diff] [blame] | 126 | manipulating and interpreting GPU programs. |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 127 | <li><b>translate</b> - module for translating vertex data from one format |
| 128 | to another. |
| 129 | <li><b>util</b> - assorted utilities for arithmetic, hashing, surface |
| 130 | creation, memory management, 2D blitting, simple rendering, etc. |
| 131 | </ul> |
| 132 | <li><b>state_trackers</b> - |
| 133 | <ul> |
Andreas Boll | 0aad2e4 | 2012-09-19 18:22:31 +0200 | [diff] [blame] | 134 | <li><b>clover</b> - OpenCL state tracker |
Chia-I Wu | cec2eeb | 2010-01-22 17:10:28 +0800 | [diff] [blame] | 135 | <li><b>dri</b> - Meta state tracker for DRI drivers |
| 136 | <li><b>egl</b> - Meta state tracker for EGL drivers |
Chia-I Wu | cec2eeb | 2010-01-22 17:10:28 +0800 | [diff] [blame] | 137 | <li><b>glx</b> - Meta state tracker for GLX |
Andreas Boll | f29f5e8 | 2012-06-25 21:54:03 +0200 | [diff] [blame] | 138 | <li><b>vdpau</b> - VDPAU state tracker |
Chia-I Wu | cec2eeb | 2010-01-22 17:10:28 +0800 | [diff] [blame] | 139 | <li><b>vega</b> - OpenVG 1.x state tracker |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 140 | <li><b>wgl</b> - |
Chia-I Wu | cec2eeb | 2010-01-22 17:10:28 +0800 | [diff] [blame] | 141 | <li><b>xorg</b> - Meta state tracker for Xorg video drivers |
Andreas Boll | 0aad2e4 | 2012-09-19 18:22:31 +0200 | [diff] [blame] | 142 | <li><b>xvmc</b> - XvMC state tracker |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 143 | </ul> |
| 144 | <li><b>winsys</b> - |
| 145 | <ul> |
| 146 | <li><b>drm</b> - |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 147 | <li><b>gdi</b> - |
| 148 | <li><b>xlib</b> - |
| 149 | </ul> |
| 150 | </ul> |
| 151 | </ul> |
| 152 | <ul> |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 153 | <li><b>glx</b> - The GLX library code for building libGL. This is used for |
| 154 | direct rendering drivers. It will dynamically load one of the |
| 155 | xxx_dri.so drivers. |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 156 | </ul> |
Brian Paul | ed9bd82 | 2010-01-20 08:58:46 -0700 | [diff] [blame] | 157 | <li><b>lib</b> - where the GL libraries are placed |
| 158 | </ul> |
| 159 | |
Andreas Boll | b5da52a | 2012-09-18 18:57:02 +0200 | [diff] [blame] | 160 | </div> |
Andreas Boll | ecd5c7c | 2012-06-12 09:05:03 +0200 | [diff] [blame] | 161 | </body> |
| 162 | </html> |