Brian Paul | c111202 | 2001-12-15 23:28:15 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Warp a triangle mesh with a vertex program. |
| 3 | */ |
| 4 | |
| 5 | #include <assert.h> |
| 6 | #include <string.h> |
| 7 | #include <stdio.h> |
| 8 | #include <stdlib.h> |
| 9 | #include <math.h> |
| 10 | #define GL_GLEXT_PROTOTYPES |
| 11 | #include <GL/glut.h> |
| 12 | |
| 13 | static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0; |
| 14 | static GLboolean Anim = GL_TRUE; |
| 15 | static GLfloat Phi = 0.0; |
| 16 | |
| 17 | |
| 18 | static void Idle( void ) |
| 19 | { |
| 20 | Phi += 0.01; |
| 21 | glutPostRedisplay(); |
| 22 | } |
| 23 | |
| 24 | |
| 25 | static void DrawMesh( int rows, int cols ) |
| 26 | { |
| 27 | static const GLfloat colorA[3] = { 0, 1, 0 }; |
| 28 | static const GLfloat colorB[3] = { 0, 0, 1 }; |
| 29 | const float dx = 2.0 / (cols - 1); |
| 30 | const float dy = 2.0 / (rows - 1); |
| 31 | float x, y; |
| 32 | int i, j; |
| 33 | |
| 34 | #if 1 |
| 35 | #define COLOR3FV(c) glVertexAttrib3fvNV(3, c) |
| 36 | #define VERTEX2F(x, y) glVertexAttrib2fNV(0, x, y) |
| 37 | #else |
| 38 | #define COLOR3FV(c) glColor3fv(c) |
| 39 | #define VERTEX2F(x, y) glVertex2f(x, y) |
| 40 | #endif |
| 41 | |
| 42 | y = -1.0; |
| 43 | for (i = 0; i < rows - 1; i++) { |
| 44 | glBegin(GL_QUAD_STRIP); |
| 45 | x = -1.0; |
| 46 | for (j = 0; j < cols; j++) { |
| 47 | if ((i + j) & 1) |
| 48 | COLOR3FV(colorA); |
| 49 | else |
| 50 | COLOR3FV(colorB); |
| 51 | VERTEX2F(x, y); |
| 52 | VERTEX2F(x, y + dy); |
| 53 | x += dx; |
| 54 | } |
| 55 | glEnd(); |
| 56 | y += dy; |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | |
| 61 | static void Display( void ) |
| 62 | { |
| 63 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| 64 | |
| 65 | glPushMatrix(); |
| 66 | glRotatef(Xrot, 1, 0, 0); |
| 67 | glRotatef(Yrot, 0, 1, 0); |
| 68 | glRotatef(Zrot, 0, 0, 1); |
| 69 | |
| 70 | /* Position the gravity source */ |
| 71 | { |
| 72 | GLfloat x, y, z, r = 0.5; |
| 73 | x = r * cos(Phi); |
| 74 | y = r * sin(Phi); |
| 75 | z = 1.0; |
| 76 | glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 30, x, y, z, 1); |
| 77 | glDisable(GL_VERTEX_PROGRAM_NV); |
| 78 | glBegin(GL_POINTS); |
| 79 | glColor3f(1,1,1); |
| 80 | glVertex3f(x, y, z); |
| 81 | glEnd(); |
| 82 | } |
| 83 | |
| 84 | glEnable(GL_VERTEX_PROGRAM_NV); |
| 85 | DrawMesh(8, 8); |
| 86 | glPopMatrix(); |
| 87 | |
| 88 | glutSwapBuffers(); |
| 89 | } |
| 90 | |
| 91 | |
| 92 | static void Reshape( int width, int height ) |
| 93 | { |
| 94 | float ar = (float) width / (float) height; |
| 95 | glViewport( 0, 0, width, height ); |
| 96 | glMatrixMode( GL_PROJECTION ); |
| 97 | glLoadIdentity(); |
| 98 | glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 ); |
| 99 | glMatrixMode( GL_MODELVIEW ); |
| 100 | glLoadIdentity(); |
| 101 | glTranslatef( 0.0, 0.0, -12.0 ); |
| 102 | glScalef(2, 2, 2); |
| 103 | } |
| 104 | |
| 105 | |
| 106 | static void Key( unsigned char key, int x, int y ) |
| 107 | { |
| 108 | (void) x; |
| 109 | (void) y; |
| 110 | switch (key) { |
| 111 | case 'a': |
| 112 | Anim = !Anim; |
| 113 | if (Anim) |
| 114 | glutIdleFunc(Idle); |
| 115 | else |
| 116 | glutIdleFunc(NULL); |
| 117 | break; |
| 118 | case 'p': |
| 119 | Phi += 0.2; |
| 120 | break; |
| 121 | case 'z': |
| 122 | Zrot -= 5.0; |
| 123 | break; |
| 124 | case 'Z': |
| 125 | Zrot += 5.0; |
| 126 | break; |
| 127 | case 27: |
| 128 | exit(0); |
| 129 | break; |
| 130 | } |
| 131 | glutPostRedisplay(); |
| 132 | } |
| 133 | |
| 134 | |
| 135 | static void SpecialKey( int key, int x, int y ) |
| 136 | { |
| 137 | const GLfloat step = 3.0; |
| 138 | (void) x; |
| 139 | (void) y; |
| 140 | switch (key) { |
| 141 | case GLUT_KEY_UP: |
| 142 | Xrot -= step; |
| 143 | break; |
| 144 | case GLUT_KEY_DOWN: |
| 145 | Xrot += step; |
| 146 | break; |
| 147 | case GLUT_KEY_LEFT: |
| 148 | Yrot -= step; |
| 149 | break; |
| 150 | case GLUT_KEY_RIGHT: |
| 151 | Yrot += step; |
| 152 | break; |
| 153 | } |
| 154 | glutPostRedisplay(); |
| 155 | } |
| 156 | |
| 157 | |
| 158 | static void Init( void ) |
| 159 | { |
| 160 | /* |
| 161 | * c[0..3] = modelview matrix |
| 162 | * c[4..7] = inverse modelview matrix |
| 163 | * c[30] = gravity source location |
| 164 | * c[31] = gravity source strength |
| 165 | * c[32] = light pos |
| 166 | * c[35] = diffuse color |
| 167 | */ |
| 168 | static const char prog[] = |
| 169 | "!!VP1.0\n" |
| 170 | |
| 171 | "# Compute distance from vertex to gravity source\n" |
| 172 | "ADD R1, c[30], -v[OPOS]; # vector from vertex to gravity\n" |
| 173 | "DP3 R2, R1, R1; # dot product\n" |
| 174 | "RSQ R2, R2.x; # square root = distance\n" |
| 175 | "MUL R2, R2, c[31].xxxx; # scale by the gravity factor\n" |
| 176 | |
| 177 | "# Displace vertex by gravity factor along R1 vector\n" |
| 178 | "MAD R3, R1, R2, v[OPOS];\n" |
| 179 | |
| 180 | "# Continue with typical modelview/projection\n" |
| 181 | "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n" |
| 182 | "DP4 o[HPOS].y, c[1], R3 ;\n" |
| 183 | "DP4 o[HPOS].z, c[2], R3 ;\n" |
| 184 | "DP4 o[HPOS].w, c[3], R3 ;\n" |
| 185 | |
| 186 | "MOV o[COL0], v[COL0];\n # copy input color to output color\n" |
| 187 | |
| 188 | "END"; |
| 189 | |
| 190 | if (!glutExtensionSupported("GL_NV_vertex_program")) { |
Brian Paul | 7c5282d | 2002-10-15 14:43:55 +0000 | [diff] [blame] | 191 | printf("Sorry, this program requires GL_NV_vertex_program\n"); |
Brian Paul | c111202 | 2001-12-15 23:28:15 +0000 | [diff] [blame] | 192 | exit(1); |
| 193 | } |
| 194 | |
| 195 | glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, |
| 196 | strlen(prog), (const GLubyte *) prog); |
| 197 | assert(glIsProgramNV(1)); |
| 198 | glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); |
| 199 | |
| 200 | /* Load the program registers */ |
| 201 | glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV); |
| 202 | glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV); |
| 203 | |
| 204 | /* Light position */ |
| 205 | glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1); |
| 206 | /* Diffuse material color */ |
| 207 | glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1); |
| 208 | |
| 209 | /* Gravity strength */ |
| 210 | glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 31, .5, 0, 0, 0); |
| 211 | |
| 212 | glEnable(GL_DEPTH_TEST); |
| 213 | glClearColor(0.3, 0.3, 0.3, 1); |
| 214 | glShadeModel(GL_FLAT); |
| 215 | glPointSize(3); |
| 216 | printf("glGetError = %d\n", (int) glGetError()); |
| 217 | } |
| 218 | |
| 219 | |
| 220 | int main( int argc, char *argv[] ) |
| 221 | { |
| 222 | glutInit( &argc, argv ); |
| 223 | glutInitWindowPosition( 0, 0 ); |
| 224 | glutInitWindowSize( 250, 250 ); |
| 225 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); |
| 226 | glutCreateWindow(argv[0]); |
| 227 | glutReshapeFunc( Reshape ); |
| 228 | glutKeyboardFunc( Key ); |
| 229 | glutSpecialFunc( SpecialKey ); |
| 230 | glutDisplayFunc( Display ); |
| 231 | if (Anim) |
| 232 | glutIdleFunc(Idle); |
| 233 | Init(); |
| 234 | glutMainLoop(); |
| 235 | return 0; |
| 236 | } |