Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 1 | |
Brian Paul | 795ae30 | 2002-10-14 14:19:11 +0000 | [diff] [blame] | 2 | 3Dfx Glide device driver |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 3 | |
| 4 | |
Brian Paul | 795ae30 | 2002-10-14 14:19:11 +0000 | [diff] [blame] | 5 | |
| 6 | Info for Mesa 4.1 |
| 7 | ----------------- |
| 8 | |
| 9 | The 3dfx Glide driver in Mesa is disabled by default. Not too many people |
| 10 | use this driver anymore and at some point down the road it will be dropped. |
| 11 | |
| 12 | To use/enable the Glide driver either do this: |
| 13 | |
| 14 | './configure --with-glide=DIR' Where DIR is the location of Glide, like |
| 15 | /usr/ or /usr/local |
| 16 | |
| 17 | OR |
| 18 | |
| 19 | 'make linux-x86-glide' If using the old-style Makefile system. |
| 20 | |
| 21 | The rest of this file hasn't changed since Mesa 3.3. Some of it's out of |
| 22 | date, but some is still valid. |
Brian Paul | a573803 | 2001-09-23 16:10:02 +0000 | [diff] [blame] | 23 | |
| 24 | |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 25 | |
| 26 | What do you need ? |
| 27 | ------------------ |
| 28 | |
| 29 | - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board |
| 30 | (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.). |
| 31 | The Quantum3D Obsidian3D-2 X-24 requires some special env. setting |
| 32 | under Linux (more information in the "Useful Glide Environment |
| 33 | Variables"); |
| 34 | |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 35 | - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine). |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 36 | The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 37 | compatible with the Glide 2.x so it doesn't work with the current |
| 38 | version of the driver; |
| 39 | |
| 40 | - A compiler supported by the Glide library (Micro$oft VC++ (tested), |
| 41 | Watcom (tested), GCC for Linux (tested), etc.); |
| 42 | |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 43 | - It's nice to have two monitors - one for your normal graphics |
| 44 | card and one for your 3Dfx card. If something goes wrong with |
| 45 | an application using the 3Dfx hardware you can still see your |
| 46 | normal screen in order to recover. |
| 47 | |
| 48 | |
| 49 | |
| 50 | Tested on: |
| 51 | ---------- |
| 52 | Windows 95 - David Bucciarelli |
| 53 | Windows NT - Henri Fousse |
| 54 | MS-DOS |
| 55 | Linux - Daryll Strauss, Brian Paul, David Bucciarelli |
| 56 | FreeBSD |
| 57 | BeOS - Duncan Wilcox |
| 58 | MacOS - Fazekas Miklos |
| 59 | |
| 60 | |
| 61 | What is able to do ? |
| 62 | -------------------- |
| 63 | |
| 64 | - It is able accelerate points, lines and polygon with flat |
| 65 | shading, gouraud shading, Z-buffer, texture mapping, blending, fog and |
| 66 | antialiasing (when possible). There is also the support for rendering |
| 67 | in a window with a slow trick for the Voodoo Graphics (available only |
| 68 | for Linux) and at full speed with the Voodoo Rush chipset. |
| 69 | Under Linux is also possible to switch on-the-fly between the fullscreen |
| 70 | and in-window rendering hack. |
| 71 | There is also the support for using more than one Voodoo Graphics in the |
| 72 | some application/PC (you can create one context for each board and use |
| 73 | multiple video outputs for driving monitors, videoprojectors or HMDs). |
| 74 | The driver is able to fallback to pure software rendering when afeature |
| 75 | isn't supported by the Voodoo hardware (however software rendering is |
| 76 | very slow compared to hardware supported rendering) |
| 77 | |
| 78 | |
| 79 | |
| 80 | How to compile: |
| 81 | --------------- |
| 82 | |
| 83 | Linux: |
| 84 | ------ |
| 85 | Here are the basic steps for using the 3Dfx hardware with Mesa |
| 86 | on Linux: |
| 87 | |
| 88 | - You'll need the Glide library and headers. Mesa expects: |
| 89 | /usr/local/glide/include/*.h // all the Glide headers |
| 90 | /usr/local/glide/lib/libglide2x.so |
| 91 | |
| 92 | If your Glide libraries and headers are in a different directory |
| 93 | you'll have to modify the Mesa-config and mklib.glide files. |
| 94 | |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 95 | - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives; |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 96 | |
| 97 | - If you're going to use a newer Mesa/Glide driver than v0.27 then |
| 98 | unpack the new driver archive over the Mesa directory. |
| 99 | |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 100 | - In the Mesa-3.1 directory type "make linux-glide" |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 101 | |
| 102 | - Compilation _should_ finish without errors; |
| 103 | |
| 104 | - Set your LD_LIBRARY_PATH environment variable so that the |
| 105 | libglide2x.so and Mesa library files can be found. For example: |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 106 | setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib" |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 107 | |
| 108 | - You'll have to run Glide-based programs as root or set the suid |
| 109 | bit on executables; |
| 110 | |
| 111 | - Try a demo: |
| 112 | cd gdemos |
| 113 | su |
| 114 | setenv MESA_GLX_FX f |
| 115 | ./gears (hit ESC to exit) |
| 116 | |
| 117 | - You can find the demos especially designed for the Voodoo driver in |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 118 | in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 119 | everything). |
| 120 | |
| 121 | MacOS: |
| 122 | ------ |
| 123 | Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html |
| 124 | |
| 125 | MS Windows: |
| 126 | ----------- |
| 127 | |
| 128 | For the MSVC++: |
| 129 | - The glide2x.lib have to be in the default MSVC++ lib directory; |
| 130 | |
| 131 | - The Glide headers have to be in the default MSVC++ include directory; |
| 132 | |
| 133 | - You must have the vcvars32.bat script in your PATH; |
| 134 | |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 135 | - Go to the directory Mesa-3.1 and run the mesafx.bat; |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 136 | |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 137 | - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll}, |
| 138 | Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 139 | Voodoo demos); |
| 140 | |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 141 | - At the end, you will be in the Mesa-3.1/3Dfx/demos directory; |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 142 | |
| 143 | - Try some demo (fire.exe, teapot.exe, etc.) in order to check if |
| 144 | everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between |
| 145 | the Voodoo screen and the windows desktop); |
| 146 | |
| 147 | - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the |
| 148 | some directory were you run your Mesa based applications. |
| 149 | |
| 150 | - I think that you can easy change the Makefile.fx files in order |
| 151 | to work with other kind of compilers; |
| 152 | |
| 153 | - To discover how open the 3Dfx screen, read the sources under |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 154 | the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 155 | the Diego Picciani's wgl emulator. |
| 156 | |
| 157 | NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the |
| 158 | SP3, you could have some problem (you can disable optimization in order |
| 159 | solve these kind of problems). |
| 160 | |
| 161 | |
| 162 | Doing more with Mesa & Linux Glide: |
| 163 | ----------------------------------- |
| 164 | |
| 165 | The MESA_GLX_FX environment variable can be used to coax most |
| 166 | GLX-based programs into using Glide (and the __GLUT library |
| 167 | is GLX-based__). |
| 168 | |
| 169 | Full-screen 3Dfx rendering: |
| 170 | --------------------------- |
| 171 | |
| 172 | 1. Set the MESA_GLX_FX variable to "fullscreen": |
| 173 | |
| 174 | ksh: |
| 175 | export MESA_GLX_FX = "fullscreen" |
| 176 | csh: |
| 177 | setenv MESA_GLX_FX fullscreen |
| 178 | |
| 179 | 2. As root, run a GLX-based program (any GLUT demo on Linux). |
| 180 | |
| 181 | 3. Be careful: once the 3Dfx screen appears you won't be able |
| 182 | to see the GLUT windows on your X display. This can make using |
| 183 | the mouse tricky! One solution is to hook up your 3Dfx card to |
| 184 | a second monitor. If you can do this then set these env vars |
| 185 | first: |
| 186 | |
| 187 | setenv SST_VGA_PASS 1 |
| 188 | setenv SST_NOSHUTDOWN |
| 189 | |
| 190 | or for the Voodoo2: |
| 191 | |
| 192 | setenv SSTV2_VGA_PASS 1 |
| 193 | setenv SSTV2_NOSHUTDOWN |
| 194 | |
| 195 | Rendering into an X window with the help of the Voodoo hardware: |
| 196 | ---------------------------------------------------------------- |
| 197 | |
| 198 | 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16) |
| 199 | in order to have the best performance and the best visual |
| 200 | quality. However you can use any visual depth supported by X. |
| 201 | |
| 202 | 2. Set the following environment variables: |
Brian Paul | f174cda | 2000-06-29 14:31:31 +0000 | [diff] [blame] | 203 | export MESA_GLX_FX="window" # to enable window rendering |
| 204 | export SST_VGA_PASS=1 # to stop video signal switching |
| 205 | export SST_NOSHUTDOWN=1 # to stop video signal switching |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 206 | OR |
| 207 | setenv MESA_GLX_FX window |
| 208 | setenv SST_VGA_PASS 1 |
| 209 | setenv SST_NOSHUTDOWN 1 |
| 210 | |
| 211 | (the Voodoo2 requires to use "SSTV2_" instead "SST_"). |
| 212 | |
| 213 | 3. As root, try running a GLX-based program |
| 214 | |
| 215 | How does it work? We use the 3Dfx hardware to do rendering then |
| 216 | copy the image from the 3Dfx frame buffer into an X window when |
| 217 | the SwapBuffers() function is called. The problem with this |
| 218 | idea is it's slow. The image must be copied from the 3Dfx frame |
| 219 | buffer to main memory then copied into the X window (and when the X |
| 220 | visual depth doesn't match the Voodoo framebufffer bit per pixel, it |
| 221 | is required also a pixel format translation). |
| 222 | |
Brian Paul | f183a0f | 2000-02-25 04:42:58 +0000 | [diff] [blame] | 223 | NOTE: the in-window rendering feature only works with double-buffering. |
| 224 | |
| 225 | |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 226 | On the fly switching between in window rendering and full screen rendering |
| 227 | -------------------------------------------------------------------------- |
| 228 | |
| 229 | The Mesa 2.6 has introduced the capability of switching |
| 230 | on-the-fly between the fullscreen/fullspeed rendering and the in-window |
| 231 | hack and vice versa. The on-the-fly switching requires a direct support |
| 232 | by the application but it is really easy to add. You have to start |
| 233 | your X server in 16 bpp mode and to add the following lines to your |
| 234 | application: |
| 235 | |
| 236 | #if defined(FX) && define(XMESA) |
| 237 | #include <GL/xmesa.h> |
| 238 | |
| 239 | static int fullscreen=1; |
| 240 | #endif |
| 241 | |
| 242 | ... |
| 243 | |
| 244 | /* In the GLUT keyboard event callback */ |
| 245 | |
| 246 | #if defined(FX) && !define(WIN32) |
| 247 | case ' ': |
| 248 | fullscreen=(!fullscreen); |
| 249 | XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); |
| 250 | break; |
| 251 | #endif |
| 252 | ... |
| 253 | |
| 254 | See the 3Dfx/demos/tunnel.c program |
| 255 | for an example. You have to set the -DXMESA flag in the Makefile's COPTS |
| 256 | to enable it. |
| 257 | |
| 258 | Rendering into an X window with the X11 software driver: |
| 259 | -------------------------------------------------------- |
| 260 | |
David Bucciarelli | 274513e | 1999-04-08 18:01:36 +0000 | [diff] [blame] | 261 | Set the MESA_GLX_FX variable to "disable" your GLX-based program will use |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 262 | the X11 software driver (the 3Dfx hardware isn't used at all). |
| 263 | |
| 264 | |
| 265 | |
| 266 | Useful Glide Environment Variables: |
| 267 | ----------------------------------- |
| 268 | |
| 269 | - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable. |
| 270 | |
| 271 | - To disable video signal switching: |
| 272 | setenv SST_VGA_PASS 1 |
| 273 | setenv SST_NOSHUTDOWN |
| 274 | or for the Voodoo2: |
| 275 | setenv SSTV2_VGA_PASS 1 |
| 276 | setenv SSTV2_NOSHUTDOWN |
| 277 | |
| 278 | - To set the default screen refresh rate: |
| 279 | setenv SST_SCREENREFRESH=75 |
| 280 | |
| 281 | the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120. |
| 282 | |
| 283 | - To force the Mesa library to swap buffers as fast as possible, |
| 284 | without any vertical blanking synchronization (useful for benchmarks): |
| 285 | setenv FX_GLIDE_SWAPINTERVAL 0 |
| 286 | setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0 |
| 287 | |
| 288 | - You can slight improve the performances of your Voodoo1 board with |
| 289 | the following env. var.: |
| 290 | setenv SST_FASTMEM 1 |
| 291 | setenv SST_PCIRD 1 |
| 292 | setenv SST_GRXCLK 57 |
| 293 | |
| 294 | (don't use this setting with the Quantum3D 100SB or with any other |
| 295 | SLI configuration: it will hang everything !). |
| 296 | The following setting can be used with the Voodoo2: |
| 297 | setenv SSTV2_FASTMEM_RAS_READS=1 |
| 298 | setenv SSTV2_FASTPCIRD=1 |
| 299 | setenv SSTV2_GRXCLK=95 |
| 300 | |
| 301 | - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting |
| 302 | in order to work under Linux: |
| 303 | |
| 304 | export SSTV2_FT_CLKDEL=5 |
| 305 | export SSTV2_TF0_CLKDEL=7 |
| 306 | export SSTV2_TF1_CLKDEL=7 |
| 307 | export SSTV2_TF2_CLKDEL=7 |
| 308 | export SSTV2_SLIM_VIN_CLKDEL=3 |
| 309 | export SSTV2_SLIM_VOUT_CLKDEL=2 |
| 310 | export SSTV2_SLIS_VIN_CLKDEL=3 |
| 311 | export SSTV2_SLIS_VOUT_CLKDEL=2 |
| 312 | |
| 313 | (Thanks to Phil Ross for this trick). |
| 314 | |
| 315 | |
| 316 | |
| 317 | |
| 318 | The Mesa/Voodoo Environment Variables: |
| 319 | -------------------------------------- |
| 320 | |
| 321 | - Only for Windows/Voodoo Rush users, if you define the |
| 322 | env. var. MESA_WGL_FX: |
| 323 | export MESA_WGL_FX=fullscreen |
| 324 | you will get fullscreen rendering; |
| 325 | |
| 326 | - Only for Windows/Voodoo Rush users, if you define the |
| 327 | env. var. MESA_WGL_FX: |
| 328 | export MESA_WGL_FX=window |
| 329 | you will get window rendering (default value); |
| 330 | |
| 331 | - Only for Linux users, you can find more informations about |
| 332 | the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide" |
| 333 | section; |
| 334 | |
| 335 | - If you define the env. var. MESA_FX_SWAP_PENDING: |
| 336 | export MESA_FX_SWAP_PENDING=4 |
| 337 | you will able to set the maximum number of swapbuffers |
| 338 | commands in the Voodoo FIFO after a swapbuffer (default value: 2); |
| 339 | |
| 340 | - If you define the env. var. MESA_FX_INFO: |
| 341 | export MESA_FX_INFO=1 |
| 342 | you will get some useful statistic. |
| 343 | |
Brian Paul | 15b40df | 2000-02-12 01:35:24 +0000 | [diff] [blame] | 344 | - If you define the env. var. MESA_FX_NO_SIGNALS: |
| 345 | export MESA_FX_NO_SIGNALS=1 |
| 346 | Mesa/FX will not install atexit() or signal() handlers. |
| 347 | |
| 348 | |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 349 | |
| 350 | Know BUGS and Problems: |
| 351 | ----------------------- |
| 352 | |
David Bucciarelli | 274513e | 1999-04-08 18:01:36 +0000 | [diff] [blame] | 353 | - fog doesn't work in the right way when using the glDepthRange() function; |
| 354 | |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 355 | - Maximum texture size: 256x256 (this is an hardware limit); |
| 356 | |
| 357 | - Texture border aren't yet supported; |
| 358 | |
| 359 | - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit); |
| 360 | |
| 361 | - Use the glBindTexture extension (standard in OpenGL 1.1) for texture |
| 362 | mapping (the old way: glTexImage inside a display list, download |
| 363 | the texture map each time that you call the display list !!!); |
| 364 | |
| 365 | - Stencil buffer and Accumulation buffer are emulated in software (they are not |
| 366 | directly supported by the Hardware); |
| 367 | |
| 368 | - Color index mode not implemented (this is an hardware limit); |
| 369 | |
| 370 | - Thre is an know bug in the Linux Glide library so the in-window-rendering hack |
| 371 | and any other operations that requires to read the Voodoo frame buffer |
| 372 | (like the accumulation buffer support) doesn't work on Voodoo SLI cards. |
| 373 | |
| 374 | - The driver switch to pure software (_slow_) rendering when: |
| 375 | |
| 376 | - Stencil enabled; |
| 377 | - Using the Accumulation buffer; |
| 378 | - Blend enabled and blend equation != GL_FUNC_ADD_EXT; |
| 379 | - Color logic operation enabled and color logic operation != GL_COPY; |
| 380 | - Using GL_SEPARATE_SPECULAR_COLOR; |
| 381 | - The four values of glColorMask() aren't the some; |
| 382 | - Texture 1D or 3D enabled; |
| 383 | - Texture function is GL_BLEND; |
| 384 | - Using the Multitexture extension with Voodoo cards with only one TMU; |
| 385 | - Using the Multitexture extension with Voodoo cards with more than |
| 386 | one TMU, and texture function isn't GL_MODULATE; |
| 387 | - Point size is != 1.0 or point params vector != (1.0,0.0,0.0); |
| 388 | - Line width != 1.0 or using stipple lines. |
| 389 | - Using polygon offset or stipple polygons; |
| 390 | |
| 391 | NOTE: this is list is not yet complete. |
| 392 | |
| 393 | |
| 394 | Hints and Special Features: |
| 395 | --------------------------- |
| 396 | |
| 397 | - Under Linux and with a Voodoo Graphics board, you can use |
| 398 | XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to |
| 399 | switch on the fly between fullscreen rendering and the in-window-rendering |
| 400 | hack. |
| 401 | |
| 402 | - The driver is able to use all the texture memory available: 2/4MB on |
| 403 | Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards. |
| 404 | |
| 405 | - Trilinear filtering is fully supported on Voodoo boards with two TMUs |
| 406 | (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is |
| 407 | available the driver fallback to bilinear filter also if you ask |
| 408 | for trilinear filtering. |
| 409 | |
| 410 | - The Voodoo driver support multiple Voodoo Graphics boards in the |
| 411 | some PC. Using this feature, you can write applications that use |
| 412 | multiple monitors, videoprojectors or HMDs for the output. See |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 413 | Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 414 | context for each board. |
| 415 | |
| 416 | - The v0.19 introduces a new powerful texture memory manager: the |
| 417 | texture memory is used as a cache of the set of all defined texture |
| 418 | maps. You can now define several MBs of texture maps also with a 2MB |
| 419 | of texture memory (the texture memory manager will do automatically |
| 420 | all the swap out/swap in |
| 421 | texture memory work). The new texture memory manager has also |
| 422 | solved a lot of other bugs/no specs compliance/problems |
| 423 | related to the texture memory usage. |
| 424 | |
| 425 | - Use triangles and quads strip: they are a LOT faster than sparse |
| 426 | triangles and quads. |
| 427 | |
| 428 | - The Voodoo driver supports the GL_EXT_paletted_texture. it works |
| 429 | only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value |
| 430 | is ignored because this is a limitation of the the current Glide |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 431 | version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 432 | a demo of this extension. |
| 433 | |
| 434 | - The Voodoo driver directly supports 3Dfx Global Palette extension. |
| 435 | It was written for GLQuake and I think that it isn't a good idea |
| 436 | to use this extension for any other purpose (it is a trick). See |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 437 | Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension. |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 438 | |
| 439 | - The Voodoo driver chooses the screen resolution according to the |
| 440 | requested window size. If you open a 640x480 window, you will get |
| 441 | a 640x480 screen resolution, if you open a 800x600 window, you |
| 442 | will get a 800x600 screen resolution, etc. |
| 443 | Most GLUT demos support the '-geometry' option, so you can choose |
| 444 | the screen resolution: 'tunnel -geometry 800x600'. |
| 445 | Clearly, you Voodoo board must have enough framebuffer RAM (otherwise |
| 446 | the window creation will fail). |
| 447 | |
| 448 | - The glGetString(GL_RENDERER) returns more information |
| 449 | about the hardware configuration: "Mesa Glide <version> |
| 450 | <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/ |
| 451 | <num> TM/<num> TMU/<NOSLI|SLI>" |
| 452 | where: <num> CARD is the card used for the current context, |
| 453 | <num> FB is the number of MB for the framebuffer, |
| 454 | <num> TM is the number of MB for the texture memory, |
| 455 | <num> TMU is the number of TMU. You can try to run |
| 456 | Mesa/demos/glinfo in order to have an example of the output. |
| 457 | |
| 458 | Did you find a lot BUGs and problems ? Good, send me an email. |
| 459 | |
| 460 | |
| 461 | |
| 462 | FAQ: |
| 463 | ---- |
| 464 | |
| 465 | For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO |
| 466 | available at http://www.gamers.org/dEngine/xf3D (it includes also |
| 467 | a lot of informations not strictly related to Linux, so it can be |
| 468 | useful also if you don't use Linux) |
| 469 | |
| 470 | 1. What is 3Dfx? |
| 471 | |
| 472 | 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics |
| 473 | chipset (and others) used in popular PC cards such as the Diamond Monster 3D |
| 474 | and the Orchid Righteous 3D (more informations at http://www.3dfx.com). |
| 475 | |
| 476 | |
| 477 | 2. What is Glide? |
| 478 | |
| 479 | Glide is a "thin" programming interface for the 3Dfx hardware. It was |
| 480 | originally written for Windows/Intel but has been ported to Linux/Intel |
| 481 | by Daryll Strauss. |
| 482 | |
| 483 | 3Dfx, Inc. should be applauded for allowing the Linux version of Glide |
| 484 | to be written. |
| 485 | |
| 486 | You can directly program with the Glide library if you wish. You can |
| 487 | obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com |
| 488 | There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux |
| 489 | |
| 490 | |
| 491 | 3. What is fxmesa? |
| 492 | |
| 493 | "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library. |
| 494 | It was written by David Bucciarelli and others. It works on both Linux |
| 495 | and Windows. Basically, it allows you to write and run OpenGL-style programs |
| 496 | on the 3Dfx hardware. |
| 497 | |
| 498 | |
| 499 | 4. What is GLQuake? |
| 500 | |
| 501 | Quake is a very popular game from id software, Inc. See www.idsoftware.com |
| 502 | GLQuake is a version of Quake written for OpenGL. There is now a Linux |
| 503 | version of GLQuake with works with the Mesa/3Dfx/Glide combo. |
| 504 | |
| 505 | Here's what you need to run GLQuake on Linux: |
| 506 | PC with 100MHz Pentium or better |
| 507 | a 3Dfx-based card |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 508 | Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 509 | Glide 2.4 libraries: libglide2x.so libtexus.so |
| 510 | GLQuake for Linux. |
| 511 | |
| 512 | Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll, |
David Bucciarelli | 672f8ff | 1999-02-25 19:10:30 +0000 | [diff] [blame] | 513 | you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 514 | in order to test 'MesaQuake'. |
| 515 | |
| 516 | |
| 517 | 5. What is GLUT? |
| 518 | |
| 519 | GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for |
| 520 | writing portable OpenGL programs with support for multiple windows, pop- |
| 521 | up menus, event handling, etc. |
| 522 | |
| 523 | Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd). |
| 524 | |
| 525 | Every OpenGL programmer should check out GLUT. |
| 526 | |
| 527 | GLUT on Linux uses GLX. |
| 528 | |
| 529 | |
| 530 | 6. What is GLX? |
| 531 | |
| 532 | GLX is the OpenGL extension to the X Window System. I defines both a |
| 533 | programming API (glX*() functions) and a network protocol. Mesa implements |
| 534 | an emulation of GLX on Linux. A real GLX implementation would requires |
| 535 | hooks into the X server. The 3Dfx hardware can be used with GLX-based |
| 536 | programs via the MESA_GLX_FX environment variable. |
| 537 | |
| 538 | |
| 539 | 7. Is the Voodoo driver able to use the 4Mb texture memory of |
| 540 | the Pure3D boards ? |
| 541 | |
| 542 | Yes, the Voodoo driver v0.20 includes the support for Voodoo |
| 543 | Graphics boards with more than 2Mb of texture memory. |
| 544 | |
| 545 | |
| 546 | 8. Do the Voodoo driver support the Voodoo Rush under Windows ? |
| 547 | |
| 548 | Yes, Diego Picciani has developed the support for the Voodoo |
| 549 | Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul |
| 550 | has a Monster3D, so the new versions of the Mesa/Voodoo sometime are |
| 551 | not tested with the Voodoo Rush. |
| 552 | |
| 553 | |
| 554 | 9. Do the Voodoo driver support the Voodoo Rush under Linux ? |
| 555 | |
| 556 | No because the Linux Glide doesn't (yet) support the Voodoo Rush. |
| 557 | |
| 558 | |
| 559 | 10. Can I sell my Mesa/Voodoo based software and include |
| 560 | a binary copy of the Mesa in order to make the software |
| 561 | working out of the box ? |
| 562 | |
Brian Paul | 15b40df | 2000-02-12 01:35:24 +0000 | [diff] [blame] | 563 | Yes. |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 564 | |
| 565 | |
| 566 | 11. Which is the best make target for compiling the Mesa for |
| 567 | Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ? |
| 568 | |
| 569 | 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide' |
| 570 | for Voodoo2 boards because it doesn't include the '-fPIC' |
| 571 | option (4-5% faster). |
| 572 | |
| 573 | |
| 574 | 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide' |
| 575 | for my applications/programs/demos ? |
| 576 | |
| 577 | Yes, there is only one constrain: you can't run two Mesa applications |
| 578 | at the some time. This isn't a big issue with the today Voodoo Graphics. |
| 579 | |
| 580 | |
| 581 | Thanks to: |
| 582 | ---------- |
| 583 | |
| 584 | Henri Fousse (he has written several parts of the v0.15 and the old GLUT |
| 585 | emulator for Win); |
| 586 | |
| 587 | Diego Picciani (he has developed all the Voodoo Rush support and the wgl |
| 588 | emulator); |
| 589 | |
| 590 | Daryll Strauss (for the Linux Glide and the first Linux support); |
| 591 | |
| 592 | Brian Paul (of course); |
| 593 | |
| 594 | Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports) |
| 595 | |
| 596 | Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer |
| 597 | a better Linux support) |
| 598 | |
| 599 | 3Dfx and Quantum3D (for actively supporting Linux) |
| 600 | |
| 601 | The most update places where find Mesa VooDoo driver related informations are |
| 602 | the Mesa mailing list and my driver WEB page |
| 603 | (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml) |
| 604 | |
| 605 | |
David Bucciarelli | 274513e | 1999-04-08 18:01:36 +0000 | [diff] [blame] | 606 | David Bucciarelli (davibu@tin.it) |
Brian Paul | f9eae7b | 1999-02-23 03:34:40 +0000 | [diff] [blame] | 607 | |
| 608 | Humanware s.r.l. |
| 609 | Via XXIV Maggio 62 |
| 610 | Pisa, Italy |
| 611 | Tel./Fax +39-50-554108 |
| 612 | email: info.hmw@plus.it |
| 613 | www: www-hmw.caribel.pisa.it |