Brian Paul | 55b0ff2 | 2003-03-31 16:51:38 +0000 | [diff] [blame^] | 1 | /* $Id: stex3d.c,v 1.9 2003/03/31 16:51:38 brianp Exp $ */ |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 2 | |
| 3 | /*----------------------------- |
| 4 | * stex3d.c GL example of the mesa 3d-texture extention to simulate procedural |
| 5 | * texturing, it uses a perlin noise and turbulence functions. |
| 6 | * |
| 7 | * Author: Daniel Barrero |
| 8 | * barrero@irit.fr |
| 9 | * dbarrero@pegasus.uniandes.edu.co |
| 10 | * |
| 11 | * Converted to GLUT by brianp on 1/1/98 |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 12 | * Massive clean-up on 2002/10/23 by brianp |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 13 | * |
| 14 | * |
| 15 | * cc stex3d.c -o stex3d -lglut -lMesaGLU -lMesaGL -lX11 -lXext -lm |
| 16 | * |
| 17 | *---------------------------- */ |
| 18 | |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 19 | #include <string.h> |
| 20 | #include <stdio.h> |
| 21 | #include <stdlib.h> |
| 22 | #include <math.h> |
| 23 | #include <GL/gl.h> |
| 24 | #include <GL/glut.h> |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 25 | |
| 26 | |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 27 | #ifndef M_PI |
| 28 | #define M_PI 3.14159265358979323846 |
| 29 | #endif |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 30 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 31 | #define NOISE_TEXTURE 1 |
| 32 | #define GRADIENT_TEXTURE 2 |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 33 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 34 | #define TORUS 1 |
| 35 | #define SPHERE 2 |
| 36 | |
| 37 | static int tex_width=64, tex_height=64, tex_depth=64; |
| 38 | static float angx=0, angy=0, angz=0; |
Brian Paul | 55b0ff2 | 2003-03-31 16:51:38 +0000 | [diff] [blame^] | 39 | static int texgen = 2, animate = 1, smooth = 1, wireframe = 0; |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 40 | static int CurTexture = NOISE_TEXTURE, CurObject = TORUS; |
| 41 | |
| 42 | |
| 43 | static void |
| 44 | BuildTorus(void) |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 45 | { |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 46 | GLint i, j; |
| 47 | float theta1, phi1, theta2, phi2, rings, sides; |
| 48 | float v0[03], v1[3], v2[3], v3[3]; |
| 49 | float t0[03], t1[3], t2[3], t3[3]; |
| 50 | float n0[3], n1[3], n2[3], n3[3]; |
| 51 | float innerRadius = 0.25; |
| 52 | float outerRadius = 0.5; |
| 53 | float scalFac; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 54 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 55 | rings = 16; |
| 56 | sides = 12; |
| 57 | scalFac = 1 / (outerRadius * 2); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 58 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 59 | glNewList(TORUS, GL_COMPILE); |
| 60 | for (i = 0; i < rings; i++) { |
| 61 | theta1 = (float) i *2.0 * M_PI / rings; |
| 62 | theta2 = (float) (i + 1) * 2.0 * M_PI / rings; |
| 63 | for (j = 0; j < sides; j++) { |
| 64 | phi1 = (float) j *2.0 * M_PI / sides; |
| 65 | phi2 = (float) (j + 1) * 2.0 * M_PI / sides; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 66 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 67 | v0[0] = cos(theta1) * (outerRadius + innerRadius * cos(phi1)); |
| 68 | v0[1] = -sin(theta1) * (outerRadius + innerRadius * cos(phi1)); |
| 69 | v0[2] = innerRadius * sin(phi1); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 70 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 71 | v1[0] = cos(theta2) * (outerRadius + innerRadius * cos(phi1)); |
| 72 | v1[1] = -sin(theta2) * (outerRadius + innerRadius * cos(phi1)); |
| 73 | v1[2] = innerRadius * sin(phi1); |
| 74 | v2[0] = cos(theta2) * (outerRadius + innerRadius * cos(phi2)); |
| 75 | v2[1] = -sin(theta2) * (outerRadius + innerRadius * cos(phi2)); |
| 76 | v2[2] = innerRadius * sin(phi2); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 77 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 78 | v3[0] = cos(theta1) * (outerRadius + innerRadius * cos(phi2)); |
| 79 | v3[1] = -sin(theta1) * (outerRadius + innerRadius * cos(phi2)); |
| 80 | v3[2] = innerRadius * sin(phi2); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 81 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 82 | n0[0] = cos(theta1) * (cos(phi1)); |
| 83 | n0[1] = -sin(theta1) * (cos(phi1)); |
| 84 | n0[2] = sin(phi1); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 85 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 86 | n1[0] = cos(theta2) * (cos(phi1)); |
| 87 | n1[1] = -sin(theta2) * (cos(phi1)); |
| 88 | n1[2] = sin(phi1); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 89 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 90 | n2[0] = cos(theta2) * (cos(phi2)); |
| 91 | n2[1] = -sin(theta2) * (cos(phi2)); |
| 92 | n2[2] = sin(phi2); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 93 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 94 | n3[0] = cos(theta1) * (cos(phi2)); |
| 95 | n3[1] = -sin(theta1) * (cos(phi2)); |
| 96 | n3[2] = sin(phi2); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 97 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 98 | t0[0] = v0[0] * scalFac + 0.5; |
| 99 | t0[1] = v0[1] * scalFac + 0.5; |
| 100 | t0[2] = v0[2] * scalFac + 0.5; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 101 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 102 | t1[0] = v1[0] * scalFac + 0.5; |
| 103 | t1[1] = v1[1] * scalFac + 0.5; |
| 104 | t1[2] = v1[2] * scalFac + 0.5; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 105 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 106 | t2[0] = v2[0] * scalFac + 0.5; |
| 107 | t2[1] = v2[1] * scalFac + 0.5; |
| 108 | t2[2] = v2[2] * scalFac + 0.5; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 109 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 110 | t3[0] = v3[0] * scalFac + 0.5; |
| 111 | t3[1] = v3[1] * scalFac + 0.5; |
| 112 | t3[2] = v3[2] * scalFac + 0.5; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 113 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 114 | glBegin(GL_POLYGON); |
| 115 | glNormal3fv(n3); |
| 116 | glTexCoord3fv(t3); |
| 117 | glVertex3fv(v3); |
| 118 | glNormal3fv(n2); |
| 119 | glTexCoord3fv(t2); |
| 120 | glVertex3fv(v2); |
| 121 | glNormal3fv(n1); |
| 122 | glTexCoord3fv(t1); |
| 123 | glVertex3fv(v1); |
| 124 | glNormal3fv(n0); |
| 125 | glTexCoord3fv(t0); |
| 126 | glVertex3fv(v0); |
| 127 | glEnd(); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 128 | } |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 129 | } |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 130 | glEndList(); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 131 | } |
| 132 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 133 | |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 134 | /*-------------------------------------------------------------------- |
| 135 | noise function over R3 - implemented by a pseudorandom tricubic spline |
| 136 | EXCERPTED FROM SIGGRAPH 92, COURSE 23 |
| 137 | PROCEDURAL MODELING |
| 138 | Ken Perlin |
| 139 | New York University |
| 140 | ----------------------------------------------------------------------*/ |
| 141 | |
| 142 | |
| 143 | #define DOT(a,b) (a[0] * b[0] + a[1] * b[1] + a[2] * b[2]) |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 144 | #define B 128 |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 145 | static int p[B + B + 2]; |
| 146 | static float g[B + B + 2][3]; |
| 147 | #define setup(i,b0,b1,r0,r1) \ |
| 148 | t = vec[i] + 10000.; \ |
| 149 | b0 = ((int)t) & (B-1); \ |
| 150 | b1 = (b0+1) & (B-1); \ |
| 151 | r0 = t - (int)t; \ |
| 152 | r1 = r0 - 1.; |
| 153 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 154 | static float |
| 155 | noise3(float vec[3]) |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 156 | { |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 157 | int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; |
| 158 | float rx0, rx1, ry0, ry1, rz0, rz1, *q, sx, sy, sz, a, b, c, d, t, u, v; |
| 159 | register int i, j; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 160 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 161 | setup(0, bx0, bx1, rx0, rx1); |
| 162 | setup(1, by0, by1, ry0, ry1); |
| 163 | setup(2, bz0, bz1, rz0, rz1); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 164 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 165 | i = p[bx0]; |
| 166 | j = p[bx1]; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 167 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 168 | b00 = p[i + by0]; |
| 169 | b10 = p[j + by0]; |
| 170 | b01 = p[i + by1]; |
| 171 | b11 = p[j + by1]; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 172 | |
| 173 | #define at(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] ) |
| 174 | #define surve(t) ( t * t * (3. - 2. * t) ) |
| 175 | #define lerp(t, a, b) ( a + t * (b - a) ) |
| 176 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 177 | sx = surve(rx0); |
| 178 | sy = surve(ry0); |
| 179 | sz = surve(rz0); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 180 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 181 | q = g[b00 + bz0]; |
| 182 | u = at(rx0, ry0, rz0); |
| 183 | q = g[b10 + bz0]; |
| 184 | v = at(rx1, ry0, rz0); |
| 185 | a = lerp(sx, u, v); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 186 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 187 | q = g[b01 + bz0]; |
| 188 | u = at(rx0, ry1, rz0); |
| 189 | q = g[b11 + bz0]; |
| 190 | v = at(rx1, ry1, rz0); |
| 191 | b = lerp(sx, u, v); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 192 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 193 | c = lerp(sy, a, b); /* interpolate in y at lo x */ |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 194 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 195 | q = g[b00 + bz1]; |
| 196 | u = at(rx0, ry0, rz1); |
| 197 | q = g[b10 + bz1]; |
| 198 | v = at(rx1, ry0, rz1); |
| 199 | a = lerp(sx, u, v); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 200 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 201 | q = g[b01 + bz1]; |
| 202 | u = at(rx0, ry1, rz1); |
| 203 | q = g[b11 + bz1]; |
| 204 | v = at(rx1, ry1, rz1); |
| 205 | b = lerp(sx, u, v); |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 206 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 207 | d = lerp(sy, a, b); /* interpolate in y at hi x */ |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 208 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 209 | return 1.5 * lerp(sz, c, d); /* interpolate in z */ |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 210 | } |
| 211 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 212 | static void |
| 213 | initNoise(void) |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 214 | { |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 215 | /*long random(); */ |
| 216 | int i, j, k; |
| 217 | float v[3], s; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 218 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 219 | /* Create an array of random gradient vectors uniformly on the unit sphere */ |
| 220 | /*srandom(1); */ |
| 221 | srand(1); |
| 222 | for (i = 0; i < B; i++) { |
| 223 | do { /* Choose uniformly in a cube */ |
| 224 | for (j = 0; j < 3; j++) |
| 225 | v[j] = (float) ((rand() % (B + B)) - B) / B; |
| 226 | s = DOT(v, v); |
| 227 | } while (s > 1.0); /* If not in sphere try again */ |
| 228 | s = sqrt(s); |
| 229 | for (j = 0; j < 3; j++) /* Else normalize */ |
| 230 | g[i][j] = v[j] / s; |
| 231 | } |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 232 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 233 | /* Create a pseudorandom permutation of [1..B] */ |
| 234 | for (i = 0; i < B; i++) |
| 235 | p[i] = i; |
| 236 | for (i = B; i > 0; i -= 2) { |
| 237 | k = p[i]; |
| 238 | p[i] = p[j = rand() % B]; |
| 239 | p[j] = k; |
| 240 | } |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 241 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 242 | /* Extend g and p arrays to allow for faster indexing */ |
| 243 | for (i = 0; i < B + 2; i++) { |
| 244 | p[B + i] = p[i]; |
| 245 | for (j = 0; j < 3; j++) |
| 246 | g[B + i][j] = g[i][j]; |
| 247 | } |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 248 | } |
| 249 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 250 | |
| 251 | static float |
| 252 | turbulence(float point[3], float lofreq, float hifreq) |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 253 | { |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 254 | float freq, t, p[3]; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 255 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 256 | p[0] = point[0] + 123.456; |
| 257 | p[1] = point[1]; |
| 258 | p[2] = point[2]; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 259 | |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 260 | t = 0; |
| 261 | for (freq = lofreq; freq < hifreq; freq *= 2.) { |
| 262 | t += fabs(noise3(p)) / freq; |
| 263 | p[0] *= 2.; |
| 264 | p[1] *= 2.; |
| 265 | p[2] *= 2.; |
| 266 | } |
| 267 | return t - 0.3; /* readjust to make mean value = 0.0 */ |
| 268 | } |
| 269 | |
| 270 | |
| 271 | static void |
| 272 | create3Dtexture(void) |
| 273 | { |
| 274 | unsigned char *voxels = NULL; |
| 275 | int i, j, k; |
| 276 | unsigned char *vp; |
| 277 | float vec[3]; |
| 278 | int tmp; |
| 279 | |
| 280 | printf("creating 3d textures...\n"); |
| 281 | voxels = |
| 282 | (unsigned char *) |
| 283 | malloc((size_t) (4 * tex_width * tex_height * tex_depth)); |
| 284 | vp = voxels; |
| 285 | for (i = 0; i < tex_width; i++) { |
| 286 | vec[0] = i; |
| 287 | for (j = 0; j < tex_height; j++) { |
| 288 | vec[1] = j; |
| 289 | for (k = 0; k < tex_depth; k++) { |
| 290 | vec[2] = k; |
| 291 | tmp = (sin(k * i * j + turbulence(vec, 0.01, 1)) + 1) * 127.5; |
| 292 | *vp++ = 0; |
| 293 | *vp++ = 0; |
| 294 | *vp++ = tmp; |
| 295 | *vp++ = tmp + 128; |
| 296 | } |
| 297 | } |
| 298 | } |
| 299 | |
| 300 | printf("setting up 3d texture...\n"); |
| 301 | |
| 302 | glBindTexture(GL_TEXTURE_3D, NOISE_TEXTURE); |
| 303 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 304 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 305 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 306 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 307 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| 308 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
| 309 | |
| 310 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 311 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, |
| 312 | tex_width, tex_height, tex_depth, |
| 313 | 0, GL_RGBA, GL_UNSIGNED_BYTE, voxels); |
| 314 | |
| 315 | free(voxels); |
| 316 | |
| 317 | printf("finished setting up 3d texture image.\n"); |
| 318 | } |
| 319 | |
| 320 | |
| 321 | static void |
| 322 | printHelp(void) |
| 323 | { |
| 324 | printf("\nUsage: stex3d <cmd line options>\n"); |
| 325 | printf(" cmd line options:\n"); |
| 326 | printf(" -wxxx Width of the texture (Default=64)\n"); |
| 327 | printf(" -hxxx Height of the texture (Default=64)\n"); |
| 328 | printf(" -dxxx Depth of the texture (Default=64)\n"); |
| 329 | printf(" Keyboard Options:\n"); |
| 330 | printf(" up/down rotate around X\n"); |
| 331 | printf(" left/right rotate around Y\n"); |
| 332 | printf(" z/Z rotate around Z\n"); |
| 333 | printf(" a toggle animation\n"); |
| 334 | printf(" s toggle smooth shading\n"); |
| 335 | printf(" t toggle texgen mode\n"); |
| 336 | printf(" o toggle object: torus/sphere\n"); |
| 337 | printf(" i toggle texture image: noise/gradient\n"); |
| 338 | } |
| 339 | |
| 340 | |
| 341 | static GLenum |
| 342 | parseCmdLine(int argc, char **argv) |
| 343 | { |
| 344 | GLint i; |
| 345 | |
| 346 | for (i = 1; i < argc; i++) { |
| 347 | if (strstr(argv[i], "-w") == 0) { |
| 348 | tex_width = atoi((argv[i]) + 2); |
| 349 | } |
| 350 | else if (strstr(argv[i], "-h") == 0) { |
| 351 | tex_height = atoi((argv[i]) + 2); |
| 352 | } |
| 353 | else if (strstr(argv[i], "-d") == 0) { |
| 354 | tex_depth = atoi((argv[i]) + 2); |
| 355 | } |
| 356 | else if (strcmp(argv[i], "-help") == 0) { |
| 357 | printHelp(); |
| 358 | return GL_FALSE; |
| 359 | } |
| 360 | else { |
| 361 | printf("%s (Bad option).\n", argv[i]); |
| 362 | printHelp(); |
| 363 | return GL_FALSE; |
| 364 | } |
| 365 | } |
| 366 | if (tex_width == 0 || tex_height == 0 || tex_depth == 0) { |
| 367 | printf("%s (Bad option).\n", "size parameters can't be 0"); |
| 368 | printHelp(); |
| 369 | return GL_FALSE; |
| 370 | } |
| 371 | return GL_TRUE; |
| 372 | } |
| 373 | |
| 374 | |
| 375 | static void |
| 376 | drawScene(void) |
| 377 | { |
| 378 | static const GLfloat sPlane[4] = { 0.5, 0, 0, -.5 }; |
| 379 | static const GLfloat tPlane[4] = { 0, 0.5, 0, -.5 }; |
| 380 | static const GLfloat rPlane[4] = { 0, 0, 0.5, -.5 }; |
| 381 | |
| 382 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 383 | glPushMatrix(); |
| 384 | if (texgen == 2) { |
| 385 | glTexGenfv(GL_S, GL_EYE_PLANE, sPlane); |
| 386 | glTexGenfv(GL_T, GL_EYE_PLANE, tPlane); |
| 387 | glTexGenfv(GL_R, GL_EYE_PLANE, rPlane); |
| 388 | } |
| 389 | |
| 390 | glRotatef(angx, 1.0, 0.0, 0.0); |
| 391 | glRotatef(angy, 0.0, 1.0, 0.0); |
| 392 | glRotatef(angz, 0.0, 0.0, 1.0); |
| 393 | |
| 394 | if (texgen == 1) { |
| 395 | glTexGenfv(GL_S, GL_EYE_PLANE, sPlane); |
| 396 | glTexGenfv(GL_T, GL_EYE_PLANE, tPlane); |
| 397 | glTexGenfv(GL_R, GL_EYE_PLANE, rPlane); |
| 398 | } |
| 399 | |
| 400 | if (texgen) { |
| 401 | glEnable(GL_TEXTURE_GEN_S); |
| 402 | glEnable(GL_TEXTURE_GEN_T); |
| 403 | glEnable(GL_TEXTURE_GEN_R); |
| 404 | } |
| 405 | else { |
| 406 | glDisable(GL_TEXTURE_GEN_S); |
| 407 | glDisable(GL_TEXTURE_GEN_T); |
| 408 | glDisable(GL_TEXTURE_GEN_R); |
| 409 | } |
| 410 | |
| 411 | glCallList(CurObject); |
| 412 | glPopMatrix(); |
| 413 | |
| 414 | glutSwapBuffers(); |
| 415 | } |
| 416 | |
| 417 | |
| 418 | static void |
| 419 | resize(int w, int h) |
| 420 | { |
| 421 | float ar = (float) w / (float) h; |
| 422 | float ax = 0.6 * ar; |
| 423 | float ay = 0.6; |
| 424 | glViewport(0, 0, (GLint) w, (GLint) h); |
| 425 | glMatrixMode(GL_PROJECTION); |
| 426 | glLoadIdentity(); |
| 427 | glFrustum(-ax, ax, -ay, ay, 2, 20); |
| 428 | /*glOrtho(-2, 2, -2, 2, -10, 10);*/ |
| 429 | glMatrixMode(GL_MODELVIEW); |
| 430 | glLoadIdentity(); |
| 431 | glTranslatef(0, 0, -4); |
| 432 | } |
| 433 | |
| 434 | |
| 435 | static void |
| 436 | Idle(void) |
| 437 | { |
| 438 | float t = glutGet(GLUT_ELAPSED_TIME); |
| 439 | angx = 0.01 * t; |
| 440 | angy = 0.03 * t; |
| 441 | angz += 0; |
| 442 | glutPostRedisplay(); |
| 443 | } |
| 444 | |
| 445 | |
| 446 | static void |
| 447 | SpecialKey(int k, int x, int y) |
| 448 | { |
| 449 | switch (k) { |
| 450 | case GLUT_KEY_UP: |
| 451 | angx += 5.0; |
| 452 | break; |
| 453 | case GLUT_KEY_DOWN: |
| 454 | angx -= 5.0; |
| 455 | break; |
| 456 | case GLUT_KEY_LEFT: |
| 457 | angy += 5.0; |
| 458 | break; |
| 459 | case GLUT_KEY_RIGHT: |
| 460 | angy -= 5.0; |
| 461 | break; |
| 462 | default: |
| 463 | return; |
| 464 | } |
| 465 | glutPostRedisplay(); |
| 466 | } |
| 467 | |
| 468 | |
| 469 | static void |
| 470 | KeyHandler(unsigned char key, int x, int y) |
| 471 | { |
| 472 | static const char *mode[] = { |
| 473 | "glTexCoord3f (no texgen)", |
Brian Paul | c310570 | 2003-03-29 16:40:23 +0000 | [diff] [blame] | 474 | "texgen fixed to object coords", |
| 475 | "texgen fixed to eye coords" |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 476 | }; |
| 477 | (void) x; |
| 478 | (void) y; |
| 479 | switch (key) { |
| 480 | case 27: |
| 481 | case 'q': |
| 482 | case 'Q': /* quit game. */ |
| 483 | exit(0); |
| 484 | break; |
| 485 | case 'z': |
| 486 | angz += 10; |
| 487 | break; |
| 488 | case 'Z': |
| 489 | angz -= 10; |
| 490 | break; |
| 491 | case 's': |
| 492 | smooth = !smooth; |
| 493 | if (smooth) |
| 494 | glShadeModel(GL_SMOOTH); |
| 495 | else |
| 496 | glShadeModel(GL_FLAT); |
| 497 | break; |
| 498 | case 't': |
| 499 | texgen++; |
| 500 | if (texgen > 2) |
| 501 | texgen = 0; |
| 502 | printf("Texgen: %s\n", mode[texgen]); |
| 503 | break; |
| 504 | case 'o': |
| 505 | if (CurObject == TORUS) |
| 506 | CurObject = SPHERE; |
| 507 | else |
| 508 | CurObject = TORUS; |
| 509 | break; |
| 510 | case 'i': |
| 511 | if (CurTexture == NOISE_TEXTURE) |
| 512 | CurTexture = GRADIENT_TEXTURE; |
| 513 | else |
| 514 | CurTexture = NOISE_TEXTURE; |
| 515 | glBindTexture(GL_TEXTURE_3D, CurTexture); |
| 516 | break; |
| 517 | case 'a': |
| 518 | animate = !animate; |
| 519 | if (animate) |
| 520 | glutIdleFunc(Idle); |
| 521 | else |
| 522 | glutIdleFunc(NULL); |
| 523 | break; |
Brian Paul | 55b0ff2 | 2003-03-31 16:51:38 +0000 | [diff] [blame^] | 524 | case 'w': |
| 525 | wireframe = !wireframe; |
| 526 | if (wireframe) |
| 527 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| 528 | else |
| 529 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| 530 | break; |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 531 | default: |
| 532 | break; |
| 533 | } |
| 534 | glutPostRedisplay(); |
| 535 | } |
| 536 | |
| 537 | |
| 538 | void |
| 539 | create3Dgradient(void) |
| 540 | { |
| 541 | unsigned char *v; |
| 542 | int i, j, k; |
| 543 | unsigned char *voxels = NULL; |
| 544 | |
| 545 | voxels = (unsigned char *) malloc(4 * tex_width * tex_height * tex_depth); |
| 546 | v = voxels; |
| 547 | |
| 548 | for (i = 0; i < tex_depth; i++) { |
| 549 | for (j = 0; j < tex_height; j++) { |
| 550 | for (k = 0; k < tex_width; k++) { |
| 551 | GLint r = (255 * i) / (tex_depth - 1); |
| 552 | GLint g = (255 * j) / (tex_height - 1); |
| 553 | GLint b = (255 * k) / (tex_width - 1); |
| 554 | *v++ = r; |
| 555 | *v++ = g; |
| 556 | *v++ = b; |
| 557 | *v++ = 255; |
| 558 | } |
| 559 | } |
| 560 | } |
| 561 | |
| 562 | |
| 563 | glBindTexture(GL_TEXTURE_3D, GRADIENT_TEXTURE); |
| 564 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 565 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 566 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 567 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 568 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| 569 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
| 570 | |
| 571 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 572 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, |
| 573 | tex_width, tex_height, tex_depth, |
| 574 | 0, GL_RGBA, GL_UNSIGNED_BYTE, voxels); |
| 575 | |
| 576 | free(voxels); |
| 577 | } |
| 578 | |
| 579 | |
| 580 | |
| 581 | static void |
| 582 | init(void) |
| 583 | { |
| 584 | static const GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
| 585 | static const GLfloat mat_shininess[] = { 25.0 }; |
| 586 | static const GLfloat gray[] = { 0.6, 0.6, 0.6, 0.0 }; |
| 587 | static const GLfloat white[] = { 1.0, 1.0, 1.0, 0.0 }; |
| 588 | static const GLfloat light_position[] = { 0.0, 1.0, 1.0, 0.0 }; |
| 589 | |
| 590 | int max; |
| 591 | |
| 592 | /* see if we have OpenGL 1.2 or later, for 3D texturing */ |
| 593 | { |
| 594 | const char *version = (const char *) glGetString(GL_VERSION); |
| 595 | if (strncmp(version, "1.0", 3) == 0 || strncmp(version, "1.1", 3) == 0) { |
| 596 | printf("Sorry, OpenGL 1.2 or later is required\n"); |
| 597 | exit(1); |
| 598 | } |
| 599 | } |
| 600 | printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); |
| 601 | glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &max); |
| 602 | printf("GL_MAX_3D_TEXTURE_SIZE: %d\n", max); |
| 603 | printf("Current 3D texture size: %d x %d x %d\n", |
| 604 | tex_width, tex_height, tex_depth); |
| 605 | |
| 606 | /* init light */ |
| 607 | glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); |
| 608 | glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); |
| 609 | glLightfv(GL_LIGHT1, GL_POSITION, light_position); |
| 610 | glLightfv(GL_LIGHT1, GL_AMBIENT, gray); |
| 611 | glLightfv(GL_LIGHT1, GL_DIFFUSE, white); |
| 612 | glLightfv(GL_LIGHT1, GL_SPECULAR, white); |
| 613 | glColorMaterial(GL_FRONT, GL_DIFFUSE); |
| 614 | glEnable(GL_COLOR_MATERIAL); |
| 615 | glEnable(GL_LIGHTING); |
| 616 | glEnable(GL_LIGHT1); |
| 617 | |
| 618 | glClearColor(.5, .5, .5, 0); |
| 619 | |
Brian Paul | 55b0ff2 | 2003-03-31 16:51:38 +0000 | [diff] [blame^] | 620 | { |
| 621 | GLUquadricObj *q; |
| 622 | q = gluNewQuadric(); |
| 623 | gluQuadricTexture( q, GL_TRUE ); |
| 624 | glNewList(SPHERE, GL_COMPILE); |
| 625 | gluSphere( q, 0.95, 30, 15 ); |
| 626 | glEndList(); |
| 627 | gluDeleteQuadric(q); |
| 628 | } |
Brian Paul | 4fbdedc | 2002-10-23 14:00:01 +0000 | [diff] [blame] | 629 | |
| 630 | BuildTorus(); |
| 631 | |
| 632 | |
| 633 | create3Dgradient(); |
| 634 | |
| 635 | initNoise(); |
| 636 | create3Dtexture(); |
| 637 | |
| 638 | glEnable(GL_TEXTURE_3D); |
| 639 | |
| 640 | /* |
| 641 | glBlendFunc(GL_SRC_COLOR, GL_SRC_ALPHA); |
| 642 | glEnable(GL_BLEND); |
| 643 | */ |
| 644 | glEnable(GL_DEPTH_TEST); |
| 645 | |
| 646 | glColor3f(0.6, 0.7, 0.8); |
| 647 | } |
| 648 | |
| 649 | |
| 650 | int |
| 651 | main(int argc, char **argv) |
| 652 | { |
| 653 | glutInit(&argc, argv); |
| 654 | |
| 655 | if (parseCmdLine(argc, argv) == GL_FALSE) { |
| 656 | exit(0); |
| 657 | } |
| 658 | |
| 659 | glutInitWindowPosition(0, 0); |
| 660 | glutInitWindowSize(400, 400); |
| 661 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 662 | |
| 663 | if (glutCreateWindow("stex3d") <= 0) { |
| 664 | exit(0); |
| 665 | } |
| 666 | |
| 667 | init(); |
| 668 | |
| 669 | printHelp(); |
| 670 | |
| 671 | glutReshapeFunc(resize); |
| 672 | glutKeyboardFunc(KeyHandler); |
| 673 | glutSpecialFunc(SpecialKey); |
| 674 | glutDisplayFunc(drawScene); |
| 675 | if (animate) |
| 676 | glutIdleFunc(Idle); |
| 677 | glutMainLoop(); |
| 678 | return 0; |
jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 679 | } |
| 680 | |