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Joakim Sindholtfdd96572011-08-04 15:14:06 +02001/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef _D3D9CAPS_H_
24#define _D3D9CAPS_H_
25
26#include "d3d9types.h"
27
28/* Caps flags */
29#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
30#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
31#define D3DCAPS2_RESERVED 0x02000000
32#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
33#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
34#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
35#define D3DCAPS2_CANSHARERESOURCE 0x80000000
36
37#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
38#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
39#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
40#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
41#define D3DCAPS3_DXVAHD 0x00000400
42#define D3DCAPS3_RESERVED 0x8000001F
43
44#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
45#define D3DPRESENT_INTERVAL_ONE 0x00000001
46#define D3DPRESENT_INTERVAL_TWO 0x00000002
47#define D3DPRESENT_INTERVAL_THREE 0x00000004
48#define D3DPRESENT_INTERVAL_FOUR 0x00000008
49#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
50
51#define D3DCURSORCAPS_COLOR 0x00000001
52#define D3DCURSORCAPS_LOWRES 0x00000002
53
54#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
55#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
56#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
57#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
58#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
59#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
60#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
61#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
62#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
63#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
64#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
65#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
66#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
67#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
68#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
69#define D3DDEVCAPS_PUREDEVICE 0x00100000
70#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
71#define D3DDEVCAPS_RTPATCHES 0x00400000
72#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
73#define D3DDEVCAPS_NPATCHES 0x01000000
74
75#define D3DPMISCCAPS_MASKZ 0x00000002
76#define D3DPMISCCAPS_CULLNONE 0x00000010
77#define D3DPMISCCAPS_CULLCW 0x00000020
78#define D3DPMISCCAPS_CULLCCW 0x00000040
79#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
80#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
81#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
82#define D3DPMISCCAPS_TSSARGTEMP 0x00000400
83#define D3DPMISCCAPS_BLENDOP 0x00000800
84#define D3DPMISCCAPS_NULLREFERENCE 0x00001000
85#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
86#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
87#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
88#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
89#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
90#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
91#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
92#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
93
94#define D3DPRASTERCAPS_DITHER 0x00000001
95#define D3DPRASTERCAPS_ZTEST 0x00000010
96#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
97#define D3DPRASTERCAPS_FOGTABLE 0x00000100
98#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
99#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
100#define D3DPRASTERCAPS_FOGRANGE 0x00010000
101#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
102#define D3DPRASTERCAPS_WBUFFER 0x00040000
103#define D3DPRASTERCAPS_WFOG 0x00100000
104#define D3DPRASTERCAPS_ZFOG 0x00200000
105#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
106#define D3DPRASTERCAPS_SCISSORTEST 0x01000000
107#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
108#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
109#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
110
111#define D3DPCMPCAPS_NEVER 0x00000001
112#define D3DPCMPCAPS_LESS 0x00000002
113#define D3DPCMPCAPS_EQUAL 0x00000004
114#define D3DPCMPCAPS_LESSEQUAL 0x00000008
115#define D3DPCMPCAPS_GREATER 0x00000010
116#define D3DPCMPCAPS_NOTEQUAL 0x00000020
117#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
118#define D3DPCMPCAPS_ALWAYS 0x00000080
119
120#define D3DPBLENDCAPS_ZERO 0x00000001
121#define D3DPBLENDCAPS_ONE 0x00000002
122#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
123#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
124#define D3DPBLENDCAPS_SRCALPHA 0x00000010
125#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
126#define D3DPBLENDCAPS_DESTALPHA 0x00000040
127#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
128#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
129#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
130#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
131#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
132#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
133#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
134#ifndef D3D_DISABLE_9EX
135# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000
136# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000
137#endif
138
139#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
140#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
141#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
142#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
143
144#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
145#define D3DPTEXTURECAPS_POW2 0x00000002
146#define D3DPTEXTURECAPS_ALPHA 0x00000004
147#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
148#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
149#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
150#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
151#define D3DPTEXTURECAPS_PROJECTED 0x00000400
152#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
153#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
154#define D3DPTEXTURECAPS_MIPMAP 0x00004000
155#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
156#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
157#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
158#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
159#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
160
161#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
162#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
163#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
164#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
165#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
166#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
167#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
168#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
169#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
170#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
171#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
172#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
173
174#define D3DPTADDRESSCAPS_WRAP 0x00000001
175#define D3DPTADDRESSCAPS_MIRROR 0x00000002
176#define D3DPTADDRESSCAPS_CLAMP 0x00000004
177#define D3DPTADDRESSCAPS_BORDER 0x00000008
178#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
179#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
180
181#define D3DLINECAPS_TEXTURE 0x00000001
182#define D3DLINECAPS_ZTEST 0x00000002
183#define D3DLINECAPS_BLEND 0x00000004
184#define D3DLINECAPS_ALPHACMP 0x00000008
185#define D3DLINECAPS_FOG 0x00000010
186#define D3DLINECAPS_ANTIALIAS 0x00000020
187
188#define D3DSTENCILCAPS_KEEP 0x00000001
189#define D3DSTENCILCAPS_ZERO 0x00000002
190#define D3DSTENCILCAPS_REPLACE 0x00000004
191#define D3DSTENCILCAPS_INCRSAT 0x00000008
192#define D3DSTENCILCAPS_DECRSAT 0x00000010
193#define D3DSTENCILCAPS_INVERT 0x00000020
194#define D3DSTENCILCAPS_INCR 0x00000040
195#define D3DSTENCILCAPS_DECR 0x00000080
196#define D3DSTENCILCAPS_TWOSIDED 0x00000100
197
198#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
199#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
200#define D3DFVFCAPS_PSIZE 0x00100000
201
202#define D3DTEXOPCAPS_DISABLE 0x00000001
203#define D3DTEXOPCAPS_SELECTARG1 0x00000002
204#define D3DTEXOPCAPS_SELECTARG2 0x00000004
205#define D3DTEXOPCAPS_MODULATE 0x00000008
206#define D3DTEXOPCAPS_MODULATE2X 0x00000010
207#define D3DTEXOPCAPS_MODULATE4X 0x00000020
208#define D3DTEXOPCAPS_ADD 0x00000040
209#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
210#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
211#define D3DTEXOPCAPS_SUBTRACT 0x00000200
212#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
213#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
214#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
215#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
216#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
217#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
218#define D3DTEXOPCAPS_PREMODULATE 0x00010000
219#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
220#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
221#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
222#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
223#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
224#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
225#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
226#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
227#define D3DTEXOPCAPS_LERP 0x02000000
228
229#define D3DVTXPCAPS_TEXGEN 0x00000001
230#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
231#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
232#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
233#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
234#define D3DVTXPCAPS_TWEENING 0x00000040
235#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
236#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
237
238#define D3DDEVCAPS2_STREAMOFFSET 0x00000001
239#define D3DDEVCAPS2_DMAPNPATCH 0x00000002
240#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
241#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
242#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
243#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
244#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
245
246#define D3DDTCAPS_UBYTE4 0x00000001
247#define D3DDTCAPS_UBYTE4N 0x00000002
248#define D3DDTCAPS_SHORT2N 0x00000004
249#define D3DDTCAPS_SHORT4N 0x00000008
250#define D3DDTCAPS_USHORT2N 0x00000010
251#define D3DDTCAPS_USHORT4N 0x00000020
252#define D3DDTCAPS_UDEC3 0x00000040
253#define D3DDTCAPS_DEC3N 0x00000080
254#define D3DDTCAPS_FLOAT16_2 0x00000100
255#define D3DDTCAPS_FLOAT16_4 0x00000200
256
257
258#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
259#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
260#define D3DVS20_MAX_NUMTEMPS 32
261#define D3DVS20_MIN_NUMTEMPS 12
262#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
263#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
264
265#define D3DVS20CAPS_PREDICATION (1 << 0)
266
267#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
268#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
269#define D3DPS20CAPS_PREDICATION (1 << 2)
270#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
271#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
272
273#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
274#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
275#define D3DPS20_MAX_NUMTEMPS 32
276#define D3DPS20_MIN_NUMTEMPS 12
277#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
278#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
279#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
280#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
281
282#define D3DMIN30SHADERINSTRUCTIONS 512
283#define D3DMAX30SHADERINSTRUCTIONS 32768
284
285/* Structs */
286typedef struct _D3DVSHADERCAPS2_0 {
287 DWORD Caps;
288 INT DynamicFlowControlDepth;
289 INT NumTemps;
290 INT StaticFlowControlDepth;
291} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
292
293typedef struct _D3DPSHADERCAPS2_0 {
294 DWORD Caps;
295 INT DynamicFlowControlDepth;
296 INT NumTemps;
297 INT StaticFlowControlDepth;
298 INT NumInstructionSlots;
299} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
300
301typedef struct _D3DCAPS9 {
302 D3DDEVTYPE DeviceType;
303 UINT AdapterOrdinal;
304 DWORD Caps;
305 DWORD Caps2;
306 DWORD Caps3;
307 DWORD PresentationIntervals;
308 DWORD CursorCaps;
309 DWORD DevCaps;
310 DWORD PrimitiveMiscCaps;
311 DWORD RasterCaps;
312 DWORD ZCmpCaps;
313 DWORD SrcBlendCaps;
314 DWORD DestBlendCaps;
315 DWORD AlphaCmpCaps;
316 DWORD ShadeCaps;
317 DWORD TextureCaps;
318 DWORD TextureFilterCaps;
319 DWORD CubeTextureFilterCaps;
320 DWORD VolumeTextureFilterCaps;
321 DWORD TextureAddressCaps;
322 DWORD VolumeTextureAddressCaps;
323 DWORD LineCaps;
324 DWORD MaxTextureWidth;
325 DWORD MaxTextureHeight;
326 DWORD MaxVolumeExtent;
327 DWORD MaxTextureRepeat;
328 DWORD MaxTextureAspectRatio;
329 DWORD MaxAnisotropy;
330 float MaxVertexW;
331 float GuardBandLeft;
332 float GuardBandTop;
333 float GuardBandRight;
334 float GuardBandBottom;
335 float ExtentsAdjust;
336 DWORD StencilCaps;
337 DWORD FVFCaps;
338 DWORD TextureOpCaps;
339 DWORD MaxTextureBlendStages;
340 DWORD MaxSimultaneousTextures;
341 DWORD VertexProcessingCaps;
342 DWORD MaxActiveLights;
343 DWORD MaxUserClipPlanes;
344 DWORD MaxVertexBlendMatrices;
345 DWORD MaxVertexBlendMatrixIndex;
346 float MaxPointSize;
347 DWORD MaxPrimitiveCount;
348 DWORD MaxVertexIndex;
349 DWORD MaxStreams;
350 DWORD MaxStreamStride;
351 DWORD VertexShaderVersion;
352 DWORD MaxVertexShaderConst;
353 DWORD PixelShaderVersion;
354 float PixelShader1xMaxValue;
355 DWORD DevCaps2;
356 float MaxNpatchTessellationLevel;
357 DWORD Reserved5;
358 UINT MasterAdapterOrdinal;
359 UINT AdapterOrdinalInGroup;
360 UINT NumberOfAdaptersInGroup;
361 DWORD DeclTypes;
362 DWORD NumSimultaneousRTs;
363 DWORD StretchRectFilterCaps;
364 D3DVSHADERCAPS2_0 VS20Caps;
365 D3DPSHADERCAPS2_0 PS20Caps;
366 DWORD VertexTextureFilterCaps;
367 DWORD MaxVShaderInstructionsExecuted;
368 DWORD MaxPShaderInstructionsExecuted;
369 DWORD MaxVertexShader30InstructionSlots;
370 DWORD MaxPixelShader30InstructionSlots;
371} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
372
373typedef struct _D3DCONTENTPROTECTIONCAPS {
374 DWORD Caps;
375 GUID KeyExchangeType;
376 UINT BufferAlignmentStart;
377 UINT BlockAlignmentSize;
378 ULONGLONG ProtectedMemorySize;
379} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
380
381typedef struct _D3DOVERLAYCAPS {
382 UINT Caps;
383 UINT MaxOverlayDisplayWidth;
384 UINT MaxOverlayDisplayHeight;
385} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
386
387#endif /* _D3D9CAPS_H_ */