blob: 62a87a007817809d84382b9609c1cebe0d4f52d3 [file] [log] [blame]
Eric Anholt52843ec2019-11-05 10:31:29 -08001# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list. Be careful.
4
5# Skip the perf/stress tests to keep runtime manageable
6dEQP-GLES[0-9]*.performance.*
7dEQP-GLES[0-9]*.stress.*
8
9# These are really slow on tiling architectures (including llvmpipe).
10dEQP-GLES[0-9]*.functional.flush_finish.*
11
12# Random failures
Michel Dänzer582d0c52020-02-13 11:43:03 +010013dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
Eric Anholt52843ec2019-11-05 10:31:29 -080014dEQP-GLES31.functional.fbo.no_attachments.maximums.all
15dEQP-GLES31.functional.fbo.no_attachments.maximums.size
Michel Dänzer3d16bfc2020-02-13 11:44:24 +010016dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
17dEQP-GLES31.functional.shaders.builtin_functions.*geometry
Eric Anholt330c68d2020-10-08 09:57:06 -070018dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.uvec4
Daniel Stoneac9c94f2020-08-17 18:49:27 +010019dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.uvec4
Michel Dänzer582d0c52020-02-13 11:43:03 +010020dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
21dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray
Eric Anholtd0f8fe52019-12-31 16:20:52 -080022dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger
Eric Anholt86840612020-08-25 13:43:27 -070023
24# This one is really slow and can time out (~56 seconds locally)
25KHR-GL33.texture_swizzle.smoke
Eric Anholt7e28fbd2020-10-22 09:29:18 -070026# Another slow one post NIR transition
27KHR-GL33.texture_swizzle.functional