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Brian Paul7d01c342004-09-24 23:00:52 +00001/*
2 * Demo of off-screen Mesa rendering with 16-bit color channels.
3 * This requires the libOSMesa16.so library.
4 *
5 * Compile with something like this:
6 *
7 * gcc osdemo16.c -I../include -L../lib -lOSMesa16 -lm -o osdemo16
8 */
9
10
11
12#include <stdio.h>
13#include <stdlib.h>
14#include "GL/osmesa.h"
15#include "GL/glut.h"
16
17
18#define SAVE_TARGA
19
20
21#define WIDTH 400
22#define HEIGHT 400
23
24
25
26static void render_image( void )
27{
28 GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
29 GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
30 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
31 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
32 GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
33 GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 };
34 GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
35 GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 };
36 GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 };
37 GLUquadricObj *qobj = gluNewQuadric();
38
39 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
40 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
41 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
42 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
43
44 glEnable(GL_LIGHTING);
45 glEnable(GL_LIGHT0);
46 glEnable(GL_DEPTH_TEST);
47
48 glMatrixMode(GL_PROJECTION);
49 glLoadIdentity();
50 glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
51 glMatrixMode(GL_MODELVIEW);
52
53 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
54
55 glPushMatrix();
56 glRotatef(20.0, 1.0, 0.0, 0.0);
57
58#if 0
59 glPushMatrix();
60 glTranslatef(-0.75, 0.5, 0.0);
61 glRotatef(90.0, 1.0, 0.0, 0.0);
62 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
63 glutSolidTorus(0.275, 0.85, 20, 20);
64 glPopMatrix();
65#endif
66
67 /* red square */
68 glPushMatrix();
69 glTranslatef(0.0, -0.5, 0.0);
70 glRotatef(90, 1, 0.5, 0);
71 glScalef(3, 3, 3);
72 glDisable(GL_LIGHTING);
73 glColor4f(1, 0, 0, 0.5);
74 glBegin(GL_POLYGON);
75 glVertex2f(-1, -1);
76 glVertex2f( 1, -1);
77 glVertex2f( 1, 1);
78 glVertex2f(-1, 1);
79 glEnd();
80 glEnable(GL_LIGHTING);
81 glPopMatrix();
82
83#if 0
84 /* green square */
85 glPushMatrix();
86 glTranslatef(0.0, 0.5, 0.1);
87 glDisable(GL_LIGHTING);
88 glColor3f(0, 1, 0);
89 glBegin(GL_POLYGON);
90 glVertex2f(-1, -1);
91 glVertex2f( 1, -1);
92 glVertex2f( 1, 1);
93 glVertex2f(-1, 1);
94 glEnd();
95 glEnable(GL_LIGHTING);
96 glPopMatrix();
97
98 /* blue square */
99 glPushMatrix();
100 glTranslatef(0.75, 0.5, 0.3);
101 glDisable(GL_LIGHTING);
102 glColor3f(0, 0, 0.5);
103 glBegin(GL_POLYGON);
104 glVertex2f(-1, -1);
105 glVertex2f( 1, -1);
106 glVertex2f( 1, 1);
107 glVertex2f(-1, 1);
108 glEnd();
109 glEnable(GL_LIGHTING);
110 glPopMatrix();
111#endif
112 glPushMatrix();
113 glTranslatef(-0.75, -0.5, 0.0);
114 glRotatef(270.0, 1.0, 0.0, 0.0);
115 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
116 glColor4f(0,1,0,0.5);
117 glEnable(GL_BLEND);
118 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
119 gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1);
120 glDisable(GL_BLEND);
121 glPopMatrix();
122
123 glPushMatrix();
124 glTranslatef(0.75, 1.0, 1.0);
125 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
126 gluSphere(qobj, 1.0, 20, 20);
127 glPopMatrix();
128
129 glPopMatrix();
130
131 gluDeleteQuadric(qobj);
132
133 {
134 GLint r, g, b, a;
135 glGetIntegerv(GL_RED_BITS, &r);
136 glGetIntegerv(GL_GREEN_BITS, &g);
137 glGetIntegerv(GL_BLUE_BITS, &b);
138 glGetIntegerv(GL_ALPHA_BITS, &a);
139 printf("channel sizes: %d %d %d %d\n", r, g, b, a);
140 }
141}
142
143
144
145static void
146write_targa(const char *filename, const GLushort *buffer, int width, int height)
147{
148 FILE *f = fopen( filename, "w" );
149 if (f) {
150 int i, x, y;
151 const GLushort *ptr = buffer;
152 printf ("osdemo, writing tga file \n");
153 fputc (0x00, f); /* ID Length, 0 => No ID */
154 fputc (0x00, f); /* Color Map Type, 0 => No color map included */
155 fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */
156 fputc (0x00, f); /* Next five bytes are about the color map entries */
157 fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */
158 fputc (0x00, f);
159 fputc (0x00, f);
160 fputc (0x00, f);
161 fputc (0x00, f); /* X-origin of Image */
162 fputc (0x00, f);
163 fputc (0x00, f); /* Y-origin of Image */
164 fputc (0x00, f);
165 fputc (WIDTH & 0xff, f); /* Image Width */
166 fputc ((WIDTH>>8) & 0xff, f);
167 fputc (HEIGHT & 0xff, f); /* Image Height */
168 fputc ((HEIGHT>>8) & 0xff, f);
169 fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
170 fputc (0x20, f); /* Image Descriptor */
171 fclose(f);
172 f = fopen( filename, "ab" ); /* reopen in binary append mode */
173 for (y=height-1; y>=0; y--) {
174 for (x=0; x<width; x++) {
175 i = (y*width + x) * 4;
176 fputc(ptr[i+2] >> 8, f); /* write blue */
177 fputc(ptr[i+1] >> 8, f); /* write green */
178 fputc(ptr[i] >> 8, f); /* write red */
179 }
180 }
181 }
182}
183
184
185static void
186write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
187{
188 const int binary = 0;
189 FILE *f = fopen( filename, "w" );
190 if (f) {
191 int i, x, y;
192 const GLubyte *ptr = buffer;
193 if (binary) {
194 fprintf(f,"P6\n");
195 fprintf(f,"# ppm-file created by osdemo.c\n");
196 fprintf(f,"%i %i\n", width,height);
197 fprintf(f,"255\n");
198 fclose(f);
199 f = fopen( filename, "ab" ); /* reopen in binary append mode */
200 for (y=height-1; y>=0; y--) {
201 for (x=0; x<width; x++) {
202 i = (y*width + x) * 4;
203 fputc(ptr[i], f); /* write red */
204 fputc(ptr[i+1], f); /* write green */
205 fputc(ptr[i+2], f); /* write blue */
206 }
207 }
208 }
209 else {
210 /*ASCII*/
211 int counter = 0;
212 fprintf(f,"P3\n");
213 fprintf(f,"# ascii ppm file created by osdemo.c\n");
214 fprintf(f,"%i %i\n", width, height);
215 fprintf(f,"255\n");
216 for (y=height-1; y>=0; y--) {
217 for (x=0; x<width; x++) {
218 i = (y*width + x) * 4;
219 fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
220 counter++;
221 if (counter % 5 == 0)
222 fprintf(f, "\n");
223 }
224 }
225 }
226 fclose(f);
227 }
228}
229
230
231
232int main( int argc, char *argv[] )
233{
234 void *buffer;
235
236 /* Create an RGBA-mode context */
237#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
238 /* specify Z, stencil, accum sizes */
239 OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL );
240#else
241 OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL );
242#endif
243 if (!ctx) {
244 printf("OSMesaCreateContext failed!\n");
245 return 0;
246 }
247
248 /* Allocate the image buffer */
249 buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLushort));
250 if (!buffer) {
251 printf("Alloc image buffer failed!\n");
252 return 0;
253 }
254
255 /* Bind the buffer to the context and make it current */
256 if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_SHORT, WIDTH, HEIGHT )) {
257 printf("OSMesaMakeCurrent failed!\n");
258 return 0;
259 }
260
261 render_image();
262
263 if (argc>1) {
264#ifdef SAVE_TARGA
265 write_targa(argv[1], buffer, WIDTH, HEIGHT);
266#else
267 write_ppm(argv[1], buffer, WIDTH, HEIGHT);
268#endif
269 }
270 else {
271 printf("Specify a filename if you want to make an image file\n");
272 }
273
274 printf("all done\n");
275
276 /* free the image buffer */
277 free( buffer );
278
279 /* destroy the context */
280 OSMesaDestroyContext( ctx );
281
282 return 0;
283}