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Keith Whitwell23caf202000-11-16 21:05:34 +00001/*
2 * Mesa 3-D graphics library
Brian Paul7dc9a882004-09-09 19:57:26 +00003 * Version: 6.2
Gareth Hughes22144ab2001-03-12 00:48:37 +00004 *
Brian Paul7dc9a882004-09-09 19:57:26 +00005 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
Gareth Hughes22144ab2001-03-12 00:48:37 +00006 *
Keith Whitwell23caf202000-11-16 21:05:34 +00007 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
Gareth Hughes22144ab2001-03-12 00:48:37 +000013 *
Keith Whitwell23caf202000-11-16 21:05:34 +000014 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
Gareth Hughes22144ab2001-03-12 00:48:37 +000016 *
Keith Whitwell23caf202000-11-16 21:05:34 +000017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
Brian Paul7dc9a882004-09-09 19:57:26 +000026/**
27 * \file math/m_matrix.h
28 * Defines basic structures for matrix-handling.
29 */
30
Keith Whitwell23caf202000-11-16 21:05:34 +000031#ifndef _M_MATRIX_H
32#define _M_MATRIX_H
33
34
35
Keith Whitwell6dc85572003-07-17 13:43:59 +000036/**
37 * \name Symbolic names to some of the entries in the matrix
38 *
Brian Paul7dc9a882004-09-09 19:57:26 +000039 * These are handy for the viewport mapping, which is expressed as a matrix.
Keith Whitwell23caf202000-11-16 21:05:34 +000040 */
Keith Whitwell6dc85572003-07-17 13:43:59 +000041/*@{*/
Keith Whitwell23caf202000-11-16 21:05:34 +000042#define MAT_SX 0
43#define MAT_SY 5
44#define MAT_SZ 10
45#define MAT_TX 12
46#define MAT_TY 13
47#define MAT_TZ 14
Keith Whitwell6dc85572003-07-17 13:43:59 +000048/*@}*/
Keith Whitwell23caf202000-11-16 21:05:34 +000049
Brian Paul7dc9a882004-09-09 19:57:26 +000050
Brian Paul449e47f2003-02-17 16:35:56 +000051/**
52 * \defgroup MatFlags MAT_FLAG_XXX-flags
53 *
Brian Paul7dc9a882004-09-09 19:57:26 +000054 * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags
55 * It would be nice to make all these flags private to m_matrix.c
Brian Paul449e47f2003-02-17 16:35:56 +000056 */
57/*@{*/
Brian Paul7dc9a882004-09-09 19:57:26 +000058#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag.
59 * (Not actually used - the identity
60 * matrix is identified by the absense
61 * of all other flags.)
62 */
63#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */
64#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */
65#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */
66#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */
67#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */
68#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */
69#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective proj matrix flag */
70#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */
71#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */
72#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */
73#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */
Keith Whitwell23caf202000-11-16 21:05:34 +000074
Keith Whitwell6dc85572003-07-17 13:43:59 +000075/** angle preserving matrix flags mask */
Keith Whitwell23caf202000-11-16 21:05:34 +000076#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
77 MAT_FLAG_TRANSLATION | \
78 MAT_FLAG_UNIFORM_SCALE)
79
Keith Whitwell6dc85572003-07-17 13:43:59 +000080/** length preserving matrix flags mask */
Keith Whitwell23caf202000-11-16 21:05:34 +000081#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
82 MAT_FLAG_TRANSLATION)
83
Keith Whitwell6dc85572003-07-17 13:43:59 +000084/** 3D (non-perspective) matrix flags mask */
Keith Whitwell23caf202000-11-16 21:05:34 +000085#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
86 MAT_FLAG_TRANSLATION | \
87 MAT_FLAG_UNIFORM_SCALE | \
88 MAT_FLAG_GENERAL_SCALE | \
89 MAT_FLAG_GENERAL_3D)
90
Keith Whitwell6dc85572003-07-17 13:43:59 +000091/** geometry related matrix flags mask */
Keith Whitwell23caf202000-11-16 21:05:34 +000092#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
93 MAT_FLAG_ROTATION | \
94 MAT_FLAG_TRANSLATION | \
95 MAT_FLAG_UNIFORM_SCALE | \
96 MAT_FLAG_GENERAL_SCALE | \
97 MAT_FLAG_GENERAL_3D | \
98 MAT_FLAG_PERSPECTIVE | \
99 MAT_FLAG_SINGULAR)
100
Keith Whitwell6dc85572003-07-17 13:43:59 +0000101/** dirty matrix flags mask */
Keith Whitwell23caf202000-11-16 21:05:34 +0000102#define MAT_DIRTY (MAT_DIRTY_TYPE | \
103 MAT_DIRTY_FLAGS | \
104 MAT_DIRTY_INVERSE)
105
Keith Whitwell6dc85572003-07-17 13:43:59 +0000106/*@}*/
107
108
109/**
110 * Test geometry related matrix flags.
111 *
112 * \param mat a pointer to a GLmatrix structure.
113 * \param a flags mask.
114 *
115 * \returns non-zero if all geometry related matrix flags are contained within
116 * the mask, or zero otherwise.
117 */
Keith Whitwell23caf202000-11-16 21:05:34 +0000118#define TEST_MAT_FLAGS(mat, a) \
119 ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
120
121
Keith Whitwell6dc85572003-07-17 13:43:59 +0000122/**
123 * Different kinds of 4x4 transformation matrices.
Brian Paul7dc9a882004-09-09 19:57:26 +0000124 * We use these to select specific optimized vertex transformation routines.
Keith Whitwell6dc85572003-07-17 13:43:59 +0000125 */
126enum GLmatrixtype {
Brian Paul7dc9a882004-09-09 19:57:26 +0000127 MATRIX_GENERAL, /**< general 4x4 matrix */
128 MATRIX_IDENTITY, /**< identity matrix */
129 MATRIX_3D_NO_ROT, /**< orthogonal projection and others... */
130 MATRIX_PERSPECTIVE, /**< perspective projection matrix */
131 MATRIX_2D, /**< 2-D transformation */
132 MATRIX_2D_NO_ROT, /**< 2-D scale & translate only */
133 MATRIX_3D /**< 3-D transformation */
Keith Whitwell6dc85572003-07-17 13:43:59 +0000134} ;
Brian Pauladb1a292003-02-25 19:27:06 +0000135
Keith Whitwell6dc85572003-07-17 13:43:59 +0000136/**
Brian Paul7dc9a882004-09-09 19:57:26 +0000137 * Matrix type to represent 4x4 transformation matrices.
Keith Whitwell6dc85572003-07-17 13:43:59 +0000138 */
Keith Whitwell23caf202000-11-16 21:05:34 +0000139typedef struct {
Brian Paul7dc9a882004-09-09 19:57:26 +0000140 GLfloat *m; /**< 16 matrix elements (16-byte aligned) */
141 GLfloat *inv; /**< optional 16-element inverse (16-byte aligned) */
Brian Paul449e47f2003-02-17 16:35:56 +0000142 GLuint flags; /**< possible values determined by (of \link
Brian Paul7dc9a882004-09-09 19:57:26 +0000143 * MatFlags MAT_FLAG_* flags\endlink)
144 */
Keith Whitwell6dc85572003-07-17 13:43:59 +0000145 enum GLmatrixtype type;
Keith Whitwell23caf202000-11-16 21:05:34 +0000146} GLmatrix;
147
148
149
150
151extern void
152_math_matrix_ctr( GLmatrix *m );
153
154extern void
155_math_matrix_dtr( GLmatrix *m );
156
157extern void
158_math_matrix_alloc_inv( GLmatrix *m );
159
160extern void
161_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
162
163extern void
164_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b );
165
Gareth Hughes22144ab2001-03-12 00:48:37 +0000166extern void
Keith Whitwell23caf202000-11-16 21:05:34 +0000167_math_matrix_loadf( GLmatrix *mat, const GLfloat *m );
168
Gareth Hughes22144ab2001-03-12 00:48:37 +0000169extern void
Keith Whitwell23caf202000-11-16 21:05:34 +0000170_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
171
172extern void
Gareth Hughes22144ab2001-03-12 00:48:37 +0000173_math_matrix_rotate( GLmatrix *m, GLfloat angle,
Keith Whitwell23caf202000-11-16 21:05:34 +0000174 GLfloat x, GLfloat y, GLfloat z );
175
Gareth Hughes22144ab2001-03-12 00:48:37 +0000176extern void
Keith Whitwell23caf202000-11-16 21:05:34 +0000177_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
178
179extern void
Gareth Hughes22144ab2001-03-12 00:48:37 +0000180_math_matrix_ortho( GLmatrix *mat,
Keith Whitwell23caf202000-11-16 21:05:34 +0000181 GLfloat left, GLfloat right,
Gareth Hughes22144ab2001-03-12 00:48:37 +0000182 GLfloat bottom, GLfloat top,
Keith Whitwell23caf202000-11-16 21:05:34 +0000183 GLfloat nearval, GLfloat farval );
184
185extern void
Gareth Hughes22144ab2001-03-12 00:48:37 +0000186_math_matrix_frustum( GLmatrix *mat,
Brian Pauld8bc5a92001-02-05 18:48:52 +0000187 GLfloat left, GLfloat right,
Gareth Hughes22144ab2001-03-12 00:48:37 +0000188 GLfloat bottom, GLfloat top,
Brian Pauld8bc5a92001-02-05 18:48:52 +0000189 GLfloat nearval, GLfloat farval );
Keith Whitwell23caf202000-11-16 21:05:34 +0000190
191extern void
192_math_matrix_set_identity( GLmatrix *dest );
193
Gareth Hughes22144ab2001-03-12 00:48:37 +0000194extern void
Keith Whitwell23caf202000-11-16 21:05:34 +0000195_math_matrix_copy( GLmatrix *to, const GLmatrix *from );
196
197extern void
Keith Whitwellad2ac212000-11-24 10:25:05 +0000198_math_matrix_analyse( GLmatrix *mat );
Keith Whitwell23caf202000-11-16 21:05:34 +0000199
200extern void
201_math_matrix_print( const GLmatrix *m );
202
203
204
Keith Whitwell6dc85572003-07-17 13:43:59 +0000205/**
206 * \name Related functions that don't actually operate on GLmatrix structs
Keith Whitwell23caf202000-11-16 21:05:34 +0000207 */
Keith Whitwell6dc85572003-07-17 13:43:59 +0000208/*@{*/
209
Keith Whitwell23caf202000-11-16 21:05:34 +0000210extern void
211_math_transposef( GLfloat to[16], const GLfloat from[16] );
212
213extern void
214_math_transposed( GLdouble to[16], const GLdouble from[16] );
215
216extern void
217_math_transposefd( GLfloat to[16], const GLdouble from[16] );
218
219
Keith Whitwell6dc85572003-07-17 13:43:59 +0000220/*
221 * Transform a point (column vector) by a matrix: Q = M * P
222 */
223#define TRANSFORM_POINT( Q, M, P ) \
224 Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
225 Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
226 Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
227 Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
228
229
230#define TRANSFORM_POINT3( Q, M, P ) \
231 Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \
232 Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \
233 Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \
234 Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
235
236
237/*
238 * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
239 */
240#define TRANSFORM_NORMAL( TO, N, MAT ) \
241do { \
242 TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
243 TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
244 TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
245} while (0)
246
247
248/*@}*/
Keith Whitwell23caf202000-11-16 21:05:34 +0000249
250
251#endif