blob: ca95e430c0b0fff0bcf9be7be9a2a8301b7b2180 [file] [log] [blame]
Brian Paul7e67fb42000-04-04 15:14:10 +00001/* $Id: context.c,v 1.53 2000/04/04 15:14:10 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Mesa 3-D graphics library
Brian Paulfbd8f211999-11-11 01:22:25 +00005 * Version: 3.3
jtgafb833d1999-08-19 00:55:39 +00006 *
Brian Paul54287052000-01-17 20:00:15 +00007 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
jtgafb833d1999-08-19 00:55:39 +00008 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
jtgafb833d1999-08-19 00:55:39 +000028#ifdef PC_HEADER
29#include "all.h"
30#else
Brian Paulfbd8f211999-11-11 01:22:25 +000031#include "glheader.h"
jtgafb833d1999-08-19 00:55:39 +000032#include "accum.h"
33#include "alphabuf.h"
jtgafb833d1999-08-19 00:55:39 +000034#include "clip.h"
35#include "context.h"
36#include "cva.h"
37#include "depth.h"
38#include "dlist.h"
39#include "eval.h"
40#include "enums.h"
Brian Paul585a68c1999-09-11 11:31:34 +000041#include "extensions.h"
jtgafb833d1999-08-19 00:55:39 +000042#include "fog.h"
Brian Paulb7a43041999-11-30 20:34:51 +000043#include "get.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000044#include "glapi.h"
Brian Paulf9b97d92000-01-28 20:17:42 +000045#include "glapinoop.h"
Brian Paul9560f052000-01-31 23:11:39 +000046#include "glthread.h"
jtgafb833d1999-08-19 00:55:39 +000047#include "hash.h"
48#include "light.h"
jtgafb833d1999-08-19 00:55:39 +000049#include "macros.h"
50#include "matrix.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000051#include "mem.h"
jtgafb833d1999-08-19 00:55:39 +000052#include "mmath.h"
53#include "pb.h"
54#include "pipeline.h"
jtgafb833d1999-08-19 00:55:39 +000055#include "shade.h"
56#include "simple_list.h"
57#include "stencil.h"
58#include "stages.h"
Brian Paulfa9df402000-02-02 19:16:46 +000059#include "state.h"
jtgafb833d1999-08-19 00:55:39 +000060#include "translate.h"
61#include "teximage.h"
62#include "texobj.h"
63#include "texstate.h"
64#include "texture.h"
65#include "types.h"
66#include "varray.h"
67#include "vb.h"
68#include "vbcull.h"
jtgafb833d1999-08-19 00:55:39 +000069#include "vbrender.h"
70#include "vbxform.h"
Keith Whitwell38756791999-08-29 10:26:31 +000071#include "vertices.h"
jtgafb833d1999-08-19 00:55:39 +000072#include "xform.h"
jtgafb833d1999-08-19 00:55:39 +000073#endif
74
75
76
77/**********************************************************************/
78/***** Context and Thread management *****/
79/**********************************************************************/
80
81
Brian Paul00037781999-12-17 14:52:35 +000082#if !defined(THREADS)
jtgafb833d1999-08-19 00:55:39 +000083
Brian Paul5666c632000-01-18 17:36:16 +000084struct immediate *_mesa_CurrentInput = NULL;
jtgafb833d1999-08-19 00:55:39 +000085
Brian Paul00037781999-12-17 14:52:35 +000086#endif
jtgafb833d1999-08-19 00:55:39 +000087
88
89
90
91/**********************************************************************/
92/***** Profiling functions *****/
93/**********************************************************************/
94
95#ifdef PROFILE
96
97#include <sys/times.h>
98#include <sys/param.h>
99
100
101/*
102 * Return system time in seconds.
103 * NOTE: this implementation may not be very portable!
104 */
105GLdouble gl_time( void )
106{
107 static GLdouble prev_time = 0.0;
108 static GLdouble time;
109 struct tms tm;
110 clock_t clk;
111
112 clk = times(&tm);
113
114#ifdef CLK_TCK
115 time = (double)clk / (double)CLK_TCK;
116#else
117 time = (double)clk / (double)HZ;
118#endif
119
120 if (time>prev_time) {
121 prev_time = time;
122 return time;
123 }
124 else {
125 return prev_time;
126 }
127}
128
129/*
130 * Reset the timing/profiling counters
131 */
132static void init_timings( GLcontext *ctx )
133{
134 ctx->BeginEndCount = 0;
135 ctx->BeginEndTime = 0.0;
136 ctx->VertexCount = 0;
137 ctx->VertexTime = 0.0;
138 ctx->PointCount = 0;
139 ctx->PointTime = 0.0;
140 ctx->LineCount = 0;
141 ctx->LineTime = 0.0;
142 ctx->PolygonCount = 0;
143 ctx->PolygonTime = 0.0;
144 ctx->ClearCount = 0;
145 ctx->ClearTime = 0.0;
146 ctx->SwapCount = 0;
147 ctx->SwapTime = 0.0;
148}
149
150
151/*
152 * Print the accumulated timing/profiling data.
153 */
154static void print_timings( GLcontext *ctx )
155{
156 GLdouble beginendrate;
157 GLdouble vertexrate;
158 GLdouble pointrate;
159 GLdouble linerate;
160 GLdouble polygonrate;
161 GLdouble overhead;
162 GLdouble clearrate;
163 GLdouble swaprate;
164 GLdouble avgvertices;
165
166 if (ctx->BeginEndTime>0.0) {
167 beginendrate = ctx->BeginEndCount / ctx->BeginEndTime;
168 }
169 else {
170 beginendrate = 0.0;
171 }
172 if (ctx->VertexTime>0.0) {
173 vertexrate = ctx->VertexCount / ctx->VertexTime;
174 }
175 else {
176 vertexrate = 0.0;
177 }
178 if (ctx->PointTime>0.0) {
179 pointrate = ctx->PointCount / ctx->PointTime;
180 }
181 else {
182 pointrate = 0.0;
183 }
184 if (ctx->LineTime>0.0) {
185 linerate = ctx->LineCount / ctx->LineTime;
186 }
187 else {
188 linerate = 0.0;
189 }
190 if (ctx->PolygonTime>0.0) {
191 polygonrate = ctx->PolygonCount / ctx->PolygonTime;
192 }
193 else {
194 polygonrate = 0.0;
195 }
196 if (ctx->ClearTime>0.0) {
197 clearrate = ctx->ClearCount / ctx->ClearTime;
198 }
199 else {
200 clearrate = 0.0;
201 }
202 if (ctx->SwapTime>0.0) {
203 swaprate = ctx->SwapCount / ctx->SwapTime;
204 }
205 else {
206 swaprate = 0.0;
207 }
208
209 if (ctx->BeginEndCount>0) {
210 avgvertices = (GLdouble) ctx->VertexCount / (GLdouble) ctx->BeginEndCount;
211 }
212 else {
213 avgvertices = 0.0;
214 }
215
216 overhead = ctx->BeginEndTime - ctx->VertexTime - ctx->PointTime
217 - ctx->LineTime - ctx->PolygonTime;
218
219
220 printf(" Count Time (s) Rate (/s) \n");
221 printf("--------------------------------------------------------\n");
222 printf("glBegin/glEnd %7d %8.3f %10.3f\n",
223 ctx->BeginEndCount, ctx->BeginEndTime, beginendrate);
224 printf(" vertexes transformed %7d %8.3f %10.3f\n",
225 ctx->VertexCount, ctx->VertexTime, vertexrate );
226 printf(" points rasterized %7d %8.3f %10.3f\n",
227 ctx->PointCount, ctx->PointTime, pointrate );
228 printf(" lines rasterized %7d %8.3f %10.3f\n",
229 ctx->LineCount, ctx->LineTime, linerate );
230 printf(" polygons rasterized %7d %8.3f %10.3f\n",
231 ctx->PolygonCount, ctx->PolygonTime, polygonrate );
232 printf(" overhead %8.3f\n", overhead );
233 printf("glClear %7d %8.3f %10.3f\n",
234 ctx->ClearCount, ctx->ClearTime, clearrate );
235 printf("SwapBuffers %7d %8.3f %10.3f\n",
236 ctx->SwapCount, ctx->SwapTime, swaprate );
237 printf("\n");
238
239 printf("Average number of vertices per begin/end: %8.3f\n", avgvertices );
240}
241#endif
242
243
244
245
246
247/**********************************************************************/
Brian Paul4d053dd2000-01-14 04:45:47 +0000248/***** GL Visual allocation/destruction *****/
249/**********************************************************************/
250
251
252/*
253 * Allocate a new GLvisual object.
254 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
255 * alphaFlag - alloc software alpha buffers?
256 * dbFlag - double buffering?
257 * stereoFlag - stereo buffer?
Brian Pauled30dfa2000-03-03 17:47:39 +0000258 * depthBits - requested bits per depth buffer value
259 * Any value in [0, 32] is acceptable but the actual
260 * depth type will be GLushort or GLuint as needed.
261 * stencilBits - requested minimum bits per stencil buffer value
262 * accumBits - requested minimum bits per accum buffer component
263 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
264 * red/green/blue/alphaBits - number of bits per color component
265 * in frame buffer for RGB(A) mode.
266 * We always use 8 in core Mesa though.
Brian Paul4d053dd2000-01-14 04:45:47 +0000267 * Return: pointer to new GLvisual or NULL if requested parameters can't
268 * be met.
269 */
Brian Paulb371e0d2000-03-31 01:05:51 +0000270GLvisual *
271_mesa_create_visual( GLboolean rgbFlag,
272 GLboolean alphaFlag,
273 GLboolean dbFlag,
274 GLboolean stereoFlag,
275 GLint redBits,
276 GLint greenBits,
277 GLint blueBits,
278 GLint alphaBits,
279 GLint indexBits,
280 GLint depthBits,
281 GLint stencilBits,
282 GLint accumRedBits,
283 GLint accumGreenBits,
284 GLint accumBlueBits,
285 GLint accumAlphaBits,
286 GLint numSamples )
Brian Paul4d053dd2000-01-14 04:45:47 +0000287{
288 GLvisual *vis;
289
Brian Pauled30dfa2000-03-03 17:47:39 +0000290 /* This is to catch bad values from device drivers not updated for
291 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
292 * bad value now (a 1-bit depth buffer!?!).
293 */
294 assert(depthBits == 0 || depthBits > 1);
295
296 if (depthBits < 0 || depthBits > 32) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000297 return NULL;
298 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000299 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000300 return NULL;
301 }
Brian Paulb371e0d2000-03-31 01:05:51 +0000302 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
303 return NULL;
304 }
305 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
306 return NULL;
307 }
308 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
309 return NULL;
310 }
311 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000312 return NULL;
313 }
314
315 vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
316 if (!vis) {
317 return NULL;
318 }
319
320 vis->RGBAflag = rgbFlag;
321 vis->DBflag = dbFlag;
322 vis->StereoFlag = stereoFlag;
323 vis->RedBits = redBits;
324 vis->GreenBits = greenBits;
325 vis->BlueBits = blueBits;
Brian Pauled30dfa2000-03-03 17:47:39 +0000326 vis->AlphaBits = alphaFlag ? (8 * sizeof(GLubyte)) : alphaBits;
Brian Paul4d053dd2000-01-14 04:45:47 +0000327
Brian Paulb371e0d2000-03-31 01:05:51 +0000328 vis->IndexBits = indexBits;
329 vis->DepthBits = depthBits;
330 vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
331 vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
332 vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
333 vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
334 vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
Brian Paul4d053dd2000-01-14 04:45:47 +0000335
336 vis->SoftwareAlpha = alphaFlag;
337
Brian Pauled30dfa2000-03-03 17:47:39 +0000338 if (depthBits == 0) {
339 /* Special case. Even if we don't have a depth buffer we need
340 * good values for DepthMax for Z vertex transformation purposes.
341 */
342 vis->DepthMax = 1;
343 vis->DepthMaxF = 1.0F;
344 }
345 else {
346 vis->DepthMax = (1 << depthBits) - 1;
347 vis->DepthMaxF = (GLfloat) vis->DepthMax;
348 }
349
Brian Paul4d053dd2000-01-14 04:45:47 +0000350 return vis;
351}
352
353
Brian Paulb371e0d2000-03-31 01:05:51 +0000354/* This function should no longer be used. Use _mesa_create_visual() instead */
355GLvisual *gl_create_visual( GLboolean rgbFlag,
356 GLboolean alphaFlag,
357 GLboolean dbFlag,
358 GLboolean stereoFlag,
359 GLint depthBits,
360 GLint stencilBits,
361 GLint accumBits,
362 GLint indexBits,
363 GLint redBits,
364 GLint greenBits,
365 GLint blueBits,
366 GLint alphaBits )
367{
368 return _mesa_create_visual(rgbFlag, alphaFlag, dbFlag, stereoFlag,
369 redBits, greenBits, blueBits, alphaBits,
370 indexBits, depthBits, stencilBits,
371 accumBits, accumBits, accumBits, accumBits, 0);
372}
Brian Paul4d053dd2000-01-14 04:45:47 +0000373
Brian Paulb371e0d2000-03-31 01:05:51 +0000374
375void
376_mesa_destroy_visual( GLvisual *vis )
377{
378 FREE(vis);
379}
380
381
382/* obsolete */
Brian Paul4d053dd2000-01-14 04:45:47 +0000383void gl_destroy_visual( GLvisual *vis )
384{
Brian Paulb371e0d2000-03-31 01:05:51 +0000385 _mesa_destroy_visual(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000386}
387
388
389
390/**********************************************************************/
391/***** GL Framebuffer allocation/destruction *****/
392/**********************************************************************/
393
394
395/*
396 * Create a new framebuffer. A GLframebuffer is a struct which
397 * encapsulates the depth, stencil and accum buffers and related
398 * parameters.
399 * Input: visual - a GLvisual pointer
400 * softwareDepth - create/use a software depth buffer?
401 * softwareStencil - create/use a software stencil buffer?
402 * softwareAccum - create/use a software accum buffer?
403 * softwareAlpha - create/use a software alpha buffer?
404
405 * Return: pointer to new GLframebuffer struct or NULL if error.
406 */
407GLframebuffer *gl_create_framebuffer( GLvisual *visual,
408 GLboolean softwareDepth,
409 GLboolean softwareStencil,
410 GLboolean softwareAccum,
411 GLboolean softwareAlpha )
412{
413 GLframebuffer *buffer;
414
415 buffer = CALLOC_STRUCT(gl_frame_buffer);
416 if (!buffer) {
417 return NULL;
418 }
419
420 /* sanity checks */
421 if (softwareDepth ) {
422 assert(visual->DepthBits > 0);
423 }
424 if (softwareStencil) {
425 assert(visual->StencilBits > 0);
426 }
427 if (softwareAccum) {
428 assert(visual->RGBAflag);
Brian Paulb371e0d2000-03-31 01:05:51 +0000429 assert(visual->AccumRedBits > 0);
430 assert(visual->AccumGreenBits > 0);
431 assert(visual->AccumBlueBits > 0);
Brian Paul4d053dd2000-01-14 04:45:47 +0000432 }
433 if (softwareAlpha) {
434 assert(visual->RGBAflag);
435 assert(visual->AlphaBits > 0);
436 }
437
438 buffer->Visual = visual;
439 buffer->UseSoftwareDepthBuffer = softwareDepth;
440 buffer->UseSoftwareStencilBuffer = softwareStencil;
441 buffer->UseSoftwareAccumBuffer = softwareAccum;
442 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
443
444 return buffer;
445}
446
447
448
449/*
450 * Free a framebuffer struct and its buffers.
451 */
452void gl_destroy_framebuffer( GLframebuffer *buffer )
453{
454 if (buffer) {
Brian Paul650cb742000-03-17 15:31:52 +0000455 if (buffer->DepthBuffer) {
456 FREE( buffer->DepthBuffer );
Brian Paul4d053dd2000-01-14 04:45:47 +0000457 }
458 if (buffer->Accum) {
459 FREE( buffer->Accum );
460 }
461 if (buffer->Stencil) {
462 FREE( buffer->Stencil );
463 }
464 if (buffer->FrontLeftAlpha) {
465 FREE( buffer->FrontLeftAlpha );
466 }
467 if (buffer->BackLeftAlpha) {
468 FREE( buffer->BackLeftAlpha );
469 }
470 if (buffer->FrontRightAlpha) {
471 FREE( buffer->FrontRightAlpha );
472 }
473 if (buffer->BackRightAlpha) {
474 FREE( buffer->BackRightAlpha );
475 }
476 FREE(buffer);
477 }
478}
479
480
481
482/**********************************************************************/
jtgafb833d1999-08-19 00:55:39 +0000483/***** Context allocation, initialization, destroying *****/
484/**********************************************************************/
485
486
Brian Paul9560f052000-01-31 23:11:39 +0000487_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
488
489
jtgafb833d1999-08-19 00:55:39 +0000490/*
491 * This function just calls all the various one-time-init functions in Mesa.
492 */
493static void one_time_init( void )
494{
495 static GLboolean alreadyCalled = GL_FALSE;
Brian Paul9560f052000-01-31 23:11:39 +0000496 _glthread_LOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000497 if (!alreadyCalled) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000498 /* do some implementation tests */
499 assert( sizeof(GLbyte) == 1 );
500 assert( sizeof(GLshort) >= 2 );
501 assert( sizeof(GLint) >= 4 );
502 assert( sizeof(GLubyte) == 1 );
503 assert( sizeof(GLushort) >= 2 );
504 assert( sizeof(GLuint) >= 4 );
505
jtgafb833d1999-08-19 00:55:39 +0000506 gl_init_clip();
507 gl_init_eval();
Brian Paul5829f0c2000-02-02 22:21:39 +0000508 _mesa_init_fog();
Brian Paul780c4e02000-03-22 23:20:12 +0000509 _mesa_init_math();
jtgafb833d1999-08-19 00:55:39 +0000510 gl_init_lists();
511 gl_init_shade();
512 gl_init_texture();
513 gl_init_transformation();
514 gl_init_translate();
515 gl_init_vbrender();
516 gl_init_vbxform();
Keith Whitwell38756791999-08-29 10:26:31 +0000517 gl_init_vertices();
Brian Paul68ee4bc2000-01-28 19:02:22 +0000518
519 if (getenv("MESA_DEBUG")) {
520 _glapi_noop_enable_warnings(GL_TRUE);
521 }
522 else {
523 _glapi_noop_enable_warnings(GL_FALSE);
524 }
525
jtgafb833d1999-08-19 00:55:39 +0000526#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
527 fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
528#endif
Brian Paul68ee4bc2000-01-28 19:02:22 +0000529
530 alreadyCalled = GL_TRUE;
531 }
Brian Paul9560f052000-01-31 23:11:39 +0000532 _glthread_UNLOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000533}
534
535
Brian Paul4d053dd2000-01-14 04:45:47 +0000536
jtgafb833d1999-08-19 00:55:39 +0000537/*
538 * Allocate and initialize a shared context state structure.
539 */
540static struct gl_shared_state *alloc_shared_state( void )
541{
Brian Paul6e6d4c61999-10-09 20:17:07 +0000542 GLuint d;
jtgafb833d1999-08-19 00:55:39 +0000543 struct gl_shared_state *ss;
544 GLboolean outOfMemory;
545
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000546 ss = CALLOC_STRUCT(gl_shared_state);
jtgafb833d1999-08-19 00:55:39 +0000547 if (!ss)
548 return NULL;
549
Brian Paulbb797902000-01-24 16:19:54 +0000550 ss->DisplayList = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000551
Brian Paulbb797902000-01-24 16:19:54 +0000552 ss->TexObjects = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000553
554 /* Default Texture objects */
555 outOfMemory = GL_FALSE;
Brian Paul6e6d4c61999-10-09 20:17:07 +0000556 for (d = 1 ; d <= 3 ; d++) {
557 ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
558 if (!ss->DefaultD[d]) {
559 outOfMemory = GL_TRUE;
560 break;
jtgafb833d1999-08-19 00:55:39 +0000561 }
Brian Paul6e6d4c61999-10-09 20:17:07 +0000562 ss->DefaultD[d]->RefCount++; /* don't free if not in use */
jtgafb833d1999-08-19 00:55:39 +0000563 }
564
565 if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
566 /* Ran out of memory at some point. Free everything and return NULL */
567 if (ss->DisplayList)
Brian Paulbb797902000-01-24 16:19:54 +0000568 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000569 if (ss->TexObjects)
Brian Paulbb797902000-01-24 16:19:54 +0000570 _mesa_DeleteHashTable(ss->TexObjects);
Brian Paul6e6d4c61999-10-09 20:17:07 +0000571 if (ss->DefaultD[1])
572 gl_free_texture_object(ss, ss->DefaultD[1]);
573 if (ss->DefaultD[2])
574 gl_free_texture_object(ss, ss->DefaultD[2]);
575 if (ss->DefaultD[3])
576 gl_free_texture_object(ss, ss->DefaultD[3]);
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000577 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000578 return NULL;
579 }
580 else {
581 return ss;
582 }
583}
584
585
586/*
587 * Deallocate a shared state context and all children structures.
588 */
589static void free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
590{
591 /* Free display lists */
592 while (1) {
Brian Paulbb797902000-01-24 16:19:54 +0000593 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000594 if (list) {
595 gl_destroy_list(ctx, list);
596 }
597 else {
598 break;
599 }
600 }
Brian Paulbb797902000-01-24 16:19:54 +0000601 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000602
603 /* Free texture objects */
604 while (ss->TexObjectList)
605 {
606 if (ctx->Driver.DeleteTexture)
607 (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
608 /* this function removes from linked list too! */
609 gl_free_texture_object(ss, ss->TexObjectList);
610 }
Brian Paulbb797902000-01-24 16:19:54 +0000611 _mesa_DeleteHashTable(ss->TexObjects);
jtgafb833d1999-08-19 00:55:39 +0000612
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000613 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000614}
615
616
617
jtgafb833d1999-08-19 00:55:39 +0000618/*
619 * Initialize the nth light. Note that the defaults for light 0 are
620 * different than the other lights.
621 */
622static void init_light( struct gl_light *l, GLuint n )
623{
624 make_empty_list( l );
625
626 ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
627 if (n==0) {
628 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
629 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
630 }
631 else {
632 ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
633 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
634 }
635 ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
636 ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
637 l->SpotExponent = 0.0;
638 gl_compute_spot_exp_table( l );
639 l->SpotCutoff = 180.0;
640 l->CosCutoff = 0.0; /* KW: -ve values not admitted */
641 l->ConstantAttenuation = 1.0;
642 l->LinearAttenuation = 0.0;
643 l->QuadraticAttenuation = 0.0;
644 l->Enabled = GL_FALSE;
645}
646
647
648
649static void init_lightmodel( struct gl_lightmodel *lm )
650{
651 ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
652 lm->LocalViewer = GL_FALSE;
653 lm->TwoSide = GL_FALSE;
654 lm->ColorControl = GL_SINGLE_COLOR;
655}
656
657
658static void init_material( struct gl_material *m )
659{
660 ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
661 ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
662 ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
663 ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
664 m->Shininess = 0.0;
665 m->AmbientIndex = 0;
666 m->DiffuseIndex = 1;
667 m->SpecularIndex = 1;
668}
669
670
671
672static void init_texture_unit( GLcontext *ctx, GLuint unit )
673{
674 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
675
676 texUnit->EnvMode = GL_MODULATE;
677 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
678 texUnit->TexGenEnabled = 0;
679 texUnit->GenModeS = GL_EYE_LINEAR;
680 texUnit->GenModeT = GL_EYE_LINEAR;
681 texUnit->GenModeR = GL_EYE_LINEAR;
682 texUnit->GenModeQ = GL_EYE_LINEAR;
683 /* Yes, these plane coefficients are correct! */
684 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
685 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
686 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
687 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
688 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
689 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
690 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
691 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
692
Brian Paul6e6d4c61999-10-09 20:17:07 +0000693 texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
694 texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
695 texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
jtgafb833d1999-08-19 00:55:39 +0000696}
697
698
699static void init_fallback_arrays( GLcontext *ctx )
700{
701 struct gl_client_array *cl;
702 GLuint i;
703
704 cl = &ctx->Fallback.Normal;
705 cl->Size = 3;
706 cl->Type = GL_FLOAT;
707 cl->Stride = 0;
708 cl->StrideB = 0;
709 cl->Ptr = (void *) ctx->Current.Normal;
710 cl->Enabled = 1;
711
712 cl = &ctx->Fallback.Color;
713 cl->Size = 4;
714 cl->Type = GL_UNSIGNED_BYTE;
715 cl->Stride = 0;
716 cl->StrideB = 0;
717 cl->Ptr = (void *) ctx->Current.ByteColor;
718 cl->Enabled = 1;
719
720 cl = &ctx->Fallback.Index;
721 cl->Size = 1;
722 cl->Type = GL_UNSIGNED_INT;
723 cl->Stride = 0;
724 cl->StrideB = 0;
725 cl->Ptr = (void *) &ctx->Current.Index;
726 cl->Enabled = 1;
727
728 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
729 cl = &ctx->Fallback.TexCoord[i];
730 cl->Size = 4;
731 cl->Type = GL_FLOAT;
732 cl->Stride = 0;
733 cl->StrideB = 0;
734 cl->Ptr = (void *) ctx->Current.Texcoord[i];
735 cl->Enabled = 1;
736 }
737
738 cl = &ctx->Fallback.EdgeFlag;
739 cl->Size = 1;
740 cl->Type = GL_UNSIGNED_BYTE;
741 cl->Stride = 0;
742 cl->StrideB = 0;
743 cl->Ptr = (void *) &ctx->Current.EdgeFlag;
744 cl->Enabled = 1;
745}
746
Brian Paul4d053dd2000-01-14 04:45:47 +0000747
jtgafb833d1999-08-19 00:55:39 +0000748/* Initialize a 1-D evaluator map */
749static void init_1d_map( struct gl_1d_map *map, int n, const float *initial )
750{
751 map->Order = 1;
752 map->u1 = 0.0;
753 map->u2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000754 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000755 if (map->Points) {
756 GLint i;
757 for (i=0;i<n;i++)
758 map->Points[i] = initial[i];
759 }
jtgafb833d1999-08-19 00:55:39 +0000760}
761
762
763/* Initialize a 2-D evaluator map */
764static void init_2d_map( struct gl_2d_map *map, int n, const float *initial )
765{
766 map->Uorder = 1;
767 map->Vorder = 1;
768 map->u1 = 0.0;
769 map->u2 = 1.0;
770 map->v1 = 0.0;
771 map->v2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000772 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000773 if (map->Points) {
774 GLint i;
775 for (i=0;i<n;i++)
776 map->Points[i] = initial[i];
777 }
jtgafb833d1999-08-19 00:55:39 +0000778}
779
780
Brian Paulf0dee651999-11-19 22:51:29 +0000781static void init_color_table( struct gl_color_table *p )
Brian Paulfbd8f211999-11-11 01:22:25 +0000782{
783 p->Table[0] = 255;
784 p->Table[1] = 255;
785 p->Table[2] = 255;
786 p->Table[3] = 255;
787 p->Size = 1;
788 p->IntFormat = GL_RGBA;
789 p->Format = GL_RGBA;
790}
791
jtgafb833d1999-08-19 00:55:39 +0000792
793/*
Brian Paul4d053dd2000-01-14 04:45:47 +0000794 * Initialize the attribute groups in a GLcontext.
jtgafb833d1999-08-19 00:55:39 +0000795 */
Brian Paul4d053dd2000-01-14 04:45:47 +0000796static void init_attrib_groups( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000797{
798 GLuint i, j;
799
Brian Paul4d053dd2000-01-14 04:45:47 +0000800 assert(ctx);
jtgafb833d1999-08-19 00:55:39 +0000801
Brian Paul539cce52000-02-03 19:40:07 +0000802 /* Constants, may be overriden by device drivers */
Brian Paul4d053dd2000-01-14 04:45:47 +0000803 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
804 ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
805 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
806 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
Brian Paul539cce52000-02-03 19:40:07 +0000807 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
808 ctx->Const.MinPointSize = MIN_POINT_SIZE;
809 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
810 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
811 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
812 ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
813 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
814 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
815 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
816 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
817 ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
818 ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
jtgafb833d1999-08-19 00:55:39 +0000819
Brian Paul4d053dd2000-01-14 04:45:47 +0000820 /* Modelview matrix */
821 gl_matrix_ctr( &ctx->ModelView );
822 gl_matrix_alloc_inv( &ctx->ModelView );
823
824 ctx->ModelViewStackDepth = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000825 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000826 gl_matrix_ctr( &ctx->ModelViewStack[i] );
827 gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
828 }
829
830 /* Projection matrix - need inv for user clipping in clip space*/
831 gl_matrix_ctr( &ctx->ProjectionMatrix );
832 gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
833
834 gl_matrix_ctr( &ctx->ModelProjectMatrix );
835 gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
836 ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
837
838 ctx->ProjectionStackDepth = 0;
839 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
840 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
841
Brian Paul7fc29c52000-03-06 17:03:03 +0000842 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000843 gl_matrix_ctr( &ctx->ProjectionStack[i] );
844 gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
845 }
846
847 /* Texture matrix */
848 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
849 gl_matrix_ctr( &ctx->TextureMatrix[i] );
850 ctx->TextureStackDepth[i] = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000851 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000852 ctx->TextureStack[i][j].inv = 0;
jtgafb833d1999-08-19 00:55:39 +0000853 }
Brian Paul4d053dd2000-01-14 04:45:47 +0000854 }
jtgafb833d1999-08-19 00:55:39 +0000855
Brian Paul4d053dd2000-01-14 04:45:47 +0000856 /* Accumulate buffer group */
857 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
jtgafb833d1999-08-19 00:55:39 +0000858
Brian Paul4d053dd2000-01-14 04:45:47 +0000859 /* Color buffer group */
860 ctx->Color.IndexMask = 0xffffffff;
861 ctx->Color.ColorMask[0] = 0xff;
862 ctx->Color.ColorMask[1] = 0xff;
863 ctx->Color.ColorMask[2] = 0xff;
864 ctx->Color.ColorMask[3] = 0xff;
865 ctx->Color.SWmasking = GL_FALSE;
866 ctx->Color.ClearIndex = 0;
867 ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
868 ctx->Color.DrawBuffer = GL_FRONT;
869 ctx->Color.AlphaEnabled = GL_FALSE;
870 ctx->Color.AlphaFunc = GL_ALWAYS;
871 ctx->Color.AlphaRef = 0;
872 ctx->Color.BlendEnabled = GL_FALSE;
873 ctx->Color.BlendSrcRGB = GL_ONE;
874 ctx->Color.BlendDstRGB = GL_ZERO;
875 ctx->Color.BlendSrcA = GL_ONE;
876 ctx->Color.BlendDstA = GL_ZERO;
877 ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
878 ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
879 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
880 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
881 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
882 ctx->Color.SWLogicOpEnabled = GL_FALSE;
883 ctx->Color.LogicOp = GL_COPY;
884 ctx->Color.DitherFlag = GL_TRUE;
885 ctx->Color.MultiDrawBuffer = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000886
Brian Paul4d053dd2000-01-14 04:45:47 +0000887 /* Current group */
888 ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255);
889 ctx->Current.Index = 1;
890 for (i=0; i<MAX_TEXTURE_UNITS; i++)
891 ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
892 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
893 ctx->Current.RasterDistance = 0.0;
894 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
895 ctx->Current.RasterIndex = 1;
896 for (i=0; i<MAX_TEXTURE_UNITS; i++)
897 ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
898 ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
899 ctx->Current.RasterPosValid = GL_TRUE;
900 ctx->Current.EdgeFlag = GL_TRUE;
901 ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
902 ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
jtgafb833d1999-08-19 00:55:39 +0000903
Brian Paul4d053dd2000-01-14 04:45:47 +0000904 ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE|
905 VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL);
jtgafb833d1999-08-19 00:55:39 +0000906
Brian Paul4d053dd2000-01-14 04:45:47 +0000907 init_fallback_arrays( ctx );
jtgafb833d1999-08-19 00:55:39 +0000908
Brian Paul4d053dd2000-01-14 04:45:47 +0000909 /* Depth buffer group */
910 ctx->Depth.Test = GL_FALSE;
911 ctx->Depth.Clear = 1.0;
912 ctx->Depth.Func = GL_LESS;
913 ctx->Depth.Mask = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +0000914 ctx->Depth.OcclusionTest = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000915
Brian Paul4d053dd2000-01-14 04:45:47 +0000916 /* Evaluators group */
917 ctx->Eval.Map1Color4 = GL_FALSE;
918 ctx->Eval.Map1Index = GL_FALSE;
919 ctx->Eval.Map1Normal = GL_FALSE;
920 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
921 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
922 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
923 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
924 ctx->Eval.Map1Vertex3 = GL_FALSE;
925 ctx->Eval.Map1Vertex4 = GL_FALSE;
926 ctx->Eval.Map2Color4 = GL_FALSE;
927 ctx->Eval.Map2Index = GL_FALSE;
928 ctx->Eval.Map2Normal = GL_FALSE;
929 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
930 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
931 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
932 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
933 ctx->Eval.Map2Vertex3 = GL_FALSE;
934 ctx->Eval.Map2Vertex4 = GL_FALSE;
935 ctx->Eval.AutoNormal = GL_FALSE;
936 ctx->Eval.MapGrid1un = 1;
937 ctx->Eval.MapGrid1u1 = 0.0;
938 ctx->Eval.MapGrid1u2 = 1.0;
939 ctx->Eval.MapGrid2un = 1;
940 ctx->Eval.MapGrid2vn = 1;
941 ctx->Eval.MapGrid2u1 = 0.0;
942 ctx->Eval.MapGrid2u2 = 1.0;
943 ctx->Eval.MapGrid2v1 = 0.0;
944 ctx->Eval.MapGrid2v2 = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000945
Brian Paul4d053dd2000-01-14 04:45:47 +0000946 /* Evaluator data */
947 {
948 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
949 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
950 static GLfloat index[1] = { 1.0 };
951 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
952 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
jtgafb833d1999-08-19 00:55:39 +0000953
Brian Paul4d053dd2000-01-14 04:45:47 +0000954 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
955 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
956 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
957 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
958 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
959 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
960 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
961 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
962 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
jtgafb833d1999-08-19 00:55:39 +0000963
Brian Paul4d053dd2000-01-14 04:45:47 +0000964 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
965 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
966 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
967 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
968 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
969 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
970 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
971 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
972 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
973 }
jtgafb833d1999-08-19 00:55:39 +0000974
Brian Paul4d053dd2000-01-14 04:45:47 +0000975 /* Fog group */
976 ctx->Fog.Enabled = GL_FALSE;
977 ctx->Fog.Mode = GL_EXP;
978 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
979 ctx->Fog.Index = 0.0;
980 ctx->Fog.Density = 1.0;
981 ctx->Fog.Start = 0.0;
982 ctx->Fog.End = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000983
Brian Paul4d053dd2000-01-14 04:45:47 +0000984 /* Hint group */
985 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
986 ctx->Hint.PointSmooth = GL_DONT_CARE;
987 ctx->Hint.LineSmooth = GL_DONT_CARE;
988 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
989 ctx->Hint.Fog = GL_DONT_CARE;
jtgafb833d1999-08-19 00:55:39 +0000990
Brian Paul4d053dd2000-01-14 04:45:47 +0000991 ctx->Hint.AllowDrawWin = GL_TRUE;
992 ctx->Hint.AllowDrawSpn = GL_TRUE;
993 ctx->Hint.AllowDrawMem = GL_TRUE;
994 ctx->Hint.StrictLighting = GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +0000995
Brian Paul4d053dd2000-01-14 04:45:47 +0000996 /* Pipeline */
997 gl_pipeline_init( ctx );
998 gl_cva_init( ctx );
jtgafb833d1999-08-19 00:55:39 +0000999
Brian Paul4d053dd2000-01-14 04:45:47 +00001000 /* Extensions */
1001 gl_extensions_ctr( ctx );
jtgafb833d1999-08-19 00:55:39 +00001002
Brian Paul4d053dd2000-01-14 04:45:47 +00001003 ctx->AllowVertexCull = CLIP_CULLED_BIT;
jtgafb833d1999-08-19 00:55:39 +00001004
Brian Paul4d053dd2000-01-14 04:45:47 +00001005 /* Lighting group */
1006 for (i=0;i<MAX_LIGHTS;i++) {
1007 init_light( &ctx->Light.Light[i], i );
1008 }
1009 make_empty_list( &ctx->Light.EnabledList );
jtgafb833d1999-08-19 00:55:39 +00001010
Brian Paul4d053dd2000-01-14 04:45:47 +00001011 init_lightmodel( &ctx->Light.Model );
1012 init_material( &ctx->Light.Material[0] );
1013 init_material( &ctx->Light.Material[1] );
1014 ctx->Light.ShadeModel = GL_SMOOTH;
1015 ctx->Light.Enabled = GL_FALSE;
1016 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
1017 ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
1018 ctx->Light.ColorMaterialBitmask
1019 = gl_material_bitmask( ctx,
1020 GL_FRONT_AND_BACK,
1021 GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
jtgafb833d1999-08-19 00:55:39 +00001022
Brian Paul4d053dd2000-01-14 04:45:47 +00001023 ctx->Light.ColorMaterialEnabled = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001024
Brian Paul4d053dd2000-01-14 04:45:47 +00001025 /* Lighting miscellaneous */
1026 ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
1027 make_empty_list( ctx->ShineTabList );
1028 for (i = 0 ; i < 10 ; i++) {
1029 struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
1030 s->shininess = -1;
1031 s->refcount = 0;
1032 insert_at_tail( ctx->ShineTabList, s );
1033 }
1034 for (i = 0 ; i < 4 ; i++) {
1035 ctx->ShineTable[i] = ctx->ShineTabList->prev;
1036 ctx->ShineTable[i]->refcount++;
1037 }
jtgafb833d1999-08-19 00:55:39 +00001038
jtgafb833d1999-08-19 00:55:39 +00001039
Brian Paul4d053dd2000-01-14 04:45:47 +00001040 /* Line group */
1041 ctx->Line.SmoothFlag = GL_FALSE;
1042 ctx->Line.StippleFlag = GL_FALSE;
1043 ctx->Line.Width = 1.0;
1044 ctx->Line.StipplePattern = 0xffff;
1045 ctx->Line.StippleFactor = 1;
jtgafb833d1999-08-19 00:55:39 +00001046
Brian Paul4d053dd2000-01-14 04:45:47 +00001047 /* Display List group */
1048 ctx->List.ListBase = 0;
jtgafb833d1999-08-19 00:55:39 +00001049
Brian Paul4d053dd2000-01-14 04:45:47 +00001050 /* Pixel group */
1051 ctx->Pixel.RedBias = 0.0;
1052 ctx->Pixel.RedScale = 1.0;
1053 ctx->Pixel.GreenBias = 0.0;
1054 ctx->Pixel.GreenScale = 1.0;
1055 ctx->Pixel.BlueBias = 0.0;
1056 ctx->Pixel.BlueScale = 1.0;
1057 ctx->Pixel.AlphaBias = 0.0;
1058 ctx->Pixel.AlphaScale = 1.0;
1059 ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
1060 ctx->Pixel.DepthBias = 0.0;
1061 ctx->Pixel.DepthScale = 1.0;
1062 ctx->Pixel.IndexOffset = 0;
1063 ctx->Pixel.IndexShift = 0;
1064 ctx->Pixel.ZoomX = 1.0;
1065 ctx->Pixel.ZoomY = 1.0;
1066 ctx->Pixel.MapColorFlag = GL_FALSE;
1067 ctx->Pixel.MapStencilFlag = GL_FALSE;
1068 ctx->Pixel.MapStoSsize = 1;
1069 ctx->Pixel.MapItoIsize = 1;
1070 ctx->Pixel.MapItoRsize = 1;
1071 ctx->Pixel.MapItoGsize = 1;
1072 ctx->Pixel.MapItoBsize = 1;
1073 ctx->Pixel.MapItoAsize = 1;
1074 ctx->Pixel.MapRtoRsize = 1;
1075 ctx->Pixel.MapGtoGsize = 1;
1076 ctx->Pixel.MapBtoBsize = 1;
1077 ctx->Pixel.MapAtoAsize = 1;
1078 ctx->Pixel.MapStoS[0] = 0;
1079 ctx->Pixel.MapItoI[0] = 0;
1080 ctx->Pixel.MapItoR[0] = 0.0;
1081 ctx->Pixel.MapItoG[0] = 0.0;
1082 ctx->Pixel.MapItoB[0] = 0.0;
1083 ctx->Pixel.MapItoA[0] = 0.0;
1084 ctx->Pixel.MapItoR8[0] = 0;
1085 ctx->Pixel.MapItoG8[0] = 0;
1086 ctx->Pixel.MapItoB8[0] = 0;
1087 ctx->Pixel.MapItoA8[0] = 0;
1088 ctx->Pixel.MapRtoR[0] = 0.0;
1089 ctx->Pixel.MapGtoG[0] = 0.0;
1090 ctx->Pixel.MapBtoB[0] = 0.0;
1091 ctx->Pixel.MapAtoA[0] = 0.0;
jtgafb833d1999-08-19 00:55:39 +00001092
Brian Paul4d053dd2000-01-14 04:45:47 +00001093 /* Point group */
1094 ctx->Point.SmoothFlag = GL_FALSE;
1095 ctx->Point.Size = 1.0;
1096 ctx->Point.Params[0] = 1.0;
1097 ctx->Point.Params[1] = 0.0;
1098 ctx->Point.Params[2] = 0.0;
1099 ctx->Point.Attenuated = GL_FALSE;
1100 ctx->Point.MinSize = 0.0;
1101 ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
1102 ctx->Point.Threshold = 1.0;
jtgafb833d1999-08-19 00:55:39 +00001103
Brian Paul4d053dd2000-01-14 04:45:47 +00001104 /* Polygon group */
1105 ctx->Polygon.CullFlag = GL_FALSE;
1106 ctx->Polygon.CullFaceMode = GL_BACK;
1107 ctx->Polygon.FrontFace = GL_CCW;
1108 ctx->Polygon.FrontBit = 0;
1109 ctx->Polygon.FrontMode = GL_FILL;
1110 ctx->Polygon.BackMode = GL_FILL;
1111 ctx->Polygon.Unfilled = GL_FALSE;
1112 ctx->Polygon.SmoothFlag = GL_FALSE;
1113 ctx->Polygon.StippleFlag = GL_FALSE;
1114 ctx->Polygon.OffsetFactor = 0.0F;
1115 ctx->Polygon.OffsetUnits = 0.0F;
1116 ctx->Polygon.OffsetPoint = GL_FALSE;
1117 ctx->Polygon.OffsetLine = GL_FALSE;
1118 ctx->Polygon.OffsetFill = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001119
Brian Paul4d053dd2000-01-14 04:45:47 +00001120 /* Polygon Stipple group */
1121 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
jtgafb833d1999-08-19 00:55:39 +00001122
Brian Paul4d053dd2000-01-14 04:45:47 +00001123 /* Scissor group */
1124 ctx->Scissor.Enabled = GL_FALSE;
1125 ctx->Scissor.X = 0;
1126 ctx->Scissor.Y = 0;
1127 ctx->Scissor.Width = 0;
1128 ctx->Scissor.Height = 0;
jtgafb833d1999-08-19 00:55:39 +00001129
Brian Paul4d053dd2000-01-14 04:45:47 +00001130 /* Stencil group */
1131 ctx->Stencil.Enabled = GL_FALSE;
1132 ctx->Stencil.Function = GL_ALWAYS;
1133 ctx->Stencil.FailFunc = GL_KEEP;
1134 ctx->Stencil.ZPassFunc = GL_KEEP;
1135 ctx->Stencil.ZFailFunc = GL_KEEP;
1136 ctx->Stencil.Ref = 0;
1137 ctx->Stencil.ValueMask = STENCIL_MAX;
1138 ctx->Stencil.Clear = 0;
1139 ctx->Stencil.WriteMask = STENCIL_MAX;
jtgafb833d1999-08-19 00:55:39 +00001140
Brian Paul4d053dd2000-01-14 04:45:47 +00001141 /* Texture group */
1142 ctx->Texture.CurrentUnit = 0; /* multitexture */
1143 ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
1144 ctx->Texture.Enabled = 0;
1145 for (i=0; i<MAX_TEXTURE_UNITS; i++)
1146 init_texture_unit( ctx, i );
1147 init_color_table(&ctx->Texture.Palette);
jtgafb833d1999-08-19 00:55:39 +00001148
Brian Paul4d053dd2000-01-14 04:45:47 +00001149 /* Transformation group */
1150 ctx->Transform.MatrixMode = GL_MODELVIEW;
1151 ctx->Transform.Normalize = GL_FALSE;
1152 ctx->Transform.RescaleNormals = GL_FALSE;
1153 for (i=0;i<MAX_CLIP_PLANES;i++) {
1154 ctx->Transform.ClipEnabled[i] = GL_FALSE;
1155 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1156 }
1157 ctx->Transform.AnyClip = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001158
Brian Paul4d053dd2000-01-14 04:45:47 +00001159 /* Viewport group */
1160 ctx->Viewport.X = 0;
1161 ctx->Viewport.Y = 0;
1162 ctx->Viewport.Width = 0;
1163 ctx->Viewport.Height = 0;
1164 ctx->Viewport.Near = 0.0;
1165 ctx->Viewport.Far = 1.0;
1166 gl_matrix_ctr(&ctx->Viewport.WindowMap);
jtgafb833d1999-08-19 00:55:39 +00001167
1168#define Sz 10
1169#define Tz 14
Brian Pauled30dfa2000-03-03 17:47:39 +00001170 ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual->DepthMaxF;
1171 ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual->DepthMaxF;
jtgafb833d1999-08-19 00:55:39 +00001172#undef Sz
1173#undef Tz
1174
Brian Paul4d053dd2000-01-14 04:45:47 +00001175 ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
1176 ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
jtgafb833d1999-08-19 00:55:39 +00001177
Brian Paul4d053dd2000-01-14 04:45:47 +00001178 /* Vertex arrays */
1179 ctx->Array.Vertex.Size = 4;
1180 ctx->Array.Vertex.Type = GL_FLOAT;
1181 ctx->Array.Vertex.Stride = 0;
1182 ctx->Array.Vertex.StrideB = 0;
1183 ctx->Array.Vertex.Ptr = NULL;
1184 ctx->Array.Vertex.Enabled = GL_FALSE;
1185 ctx->Array.Normal.Type = GL_FLOAT;
1186 ctx->Array.Normal.Stride = 0;
1187 ctx->Array.Normal.StrideB = 0;
1188 ctx->Array.Normal.Ptr = NULL;
1189 ctx->Array.Normal.Enabled = GL_FALSE;
1190 ctx->Array.Color.Size = 4;
1191 ctx->Array.Color.Type = GL_FLOAT;
1192 ctx->Array.Color.Stride = 0;
1193 ctx->Array.Color.StrideB = 0;
1194 ctx->Array.Color.Ptr = NULL;
1195 ctx->Array.Color.Enabled = GL_FALSE;
1196 ctx->Array.Index.Type = GL_FLOAT;
1197 ctx->Array.Index.Stride = 0;
1198 ctx->Array.Index.StrideB = 0;
1199 ctx->Array.Index.Ptr = NULL;
1200 ctx->Array.Index.Enabled = GL_FALSE;
1201 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1202 ctx->Array.TexCoord[i].Size = 4;
1203 ctx->Array.TexCoord[i].Type = GL_FLOAT;
1204 ctx->Array.TexCoord[i].Stride = 0;
1205 ctx->Array.TexCoord[i].StrideB = 0;
1206 ctx->Array.TexCoord[i].Ptr = NULL;
1207 ctx->Array.TexCoord[i].Enabled = GL_FALSE;
1208 }
1209 ctx->Array.TexCoordInterleaveFactor = 1;
1210 ctx->Array.EdgeFlag.Stride = 0;
1211 ctx->Array.EdgeFlag.StrideB = 0;
1212 ctx->Array.EdgeFlag.Ptr = NULL;
1213 ctx->Array.EdgeFlag.Enabled = GL_FALSE;
1214 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1215
1216 /* Pixel transfer */
1217 ctx->Pack.Alignment = 4;
1218 ctx->Pack.RowLength = 0;
1219 ctx->Pack.ImageHeight = 0;
1220 ctx->Pack.SkipPixels = 0;
1221 ctx->Pack.SkipRows = 0;
1222 ctx->Pack.SkipImages = 0;
1223 ctx->Pack.SwapBytes = GL_FALSE;
1224 ctx->Pack.LsbFirst = GL_FALSE;
1225 ctx->Unpack.Alignment = 4;
1226 ctx->Unpack.RowLength = 0;
1227 ctx->Unpack.ImageHeight = 0;
1228 ctx->Unpack.SkipPixels = 0;
1229 ctx->Unpack.SkipRows = 0;
1230 ctx->Unpack.SkipImages = 0;
1231 ctx->Unpack.SwapBytes = GL_FALSE;
1232 ctx->Unpack.LsbFirst = GL_FALSE;
1233
1234 /* Feedback */
1235 ctx->Feedback.Type = GL_2D; /* TODO: verify */
1236 ctx->Feedback.Buffer = NULL;
1237 ctx->Feedback.BufferSize = 0;
1238 ctx->Feedback.Count = 0;
1239
1240 /* Selection/picking */
1241 ctx->Select.Buffer = NULL;
1242 ctx->Select.BufferSize = 0;
1243 ctx->Select.BufferCount = 0;
1244 ctx->Select.Hits = 0;
1245 ctx->Select.NameStackDepth = 0;
1246
1247 /* Optimized Accum buffer */
1248 ctx->IntegerAccumMode = GL_TRUE;
1249 ctx->IntegerAccumScaler = 0.0;
1250
1251 /* Renderer and client attribute stacks */
1252 ctx->AttribStackDepth = 0;
1253 ctx->ClientAttribStackDepth = 0;
1254
1255 /* Miscellaneous */
1256 ctx->NewState = NEW_ALL;
1257 ctx->RenderMode = GL_RENDER;
1258 ctx->StippleCounter = 0;
1259 ctx->NeedNormals = GL_FALSE;
1260 ctx->DoViewportMapping = GL_TRUE;
1261
1262 ctx->NeedEyeCoords = GL_FALSE;
1263 ctx->NeedEyeNormals = GL_FALSE;
1264 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1265
1266 /* Display list */
1267 ctx->CallDepth = 0;
1268 ctx->ExecuteFlag = GL_TRUE;
1269 ctx->CompileFlag = GL_FALSE;
1270 ctx->CurrentListPtr = NULL;
1271 ctx->CurrentBlock = NULL;
1272 ctx->CurrentListNum = 0;
1273 ctx->CurrentPos = 0;
1274
1275 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1276
1277 ctx->CatchSignals = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +00001278 ctx->OcclusionResult = GL_FALSE;
Brian Paul7e67fb42000-04-04 15:14:10 +00001279 ctx->OcclusionResultSaved = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001280
1281 /* For debug/development only */
1282 ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
1283 ctx->FirstTimeCurrent = GL_TRUE;
1284
1285 /* Dither disable */
1286 ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
1287 if (ctx->NoDither) {
1288 if (getenv("MESA_DEBUG")) {
1289 fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
jtgafb833d1999-08-19 00:55:39 +00001290 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001291 ctx->Color.DitherFlag = GL_FALSE;
Brian Paul00037781999-12-17 14:52:35 +00001292 }
1293}
1294
1295
1296
1297
jtgafb833d1999-08-19 00:55:39 +00001298/*
1299 * Allocate the proxy textures. If we run out of memory part way through
1300 * the allocations clean up and return GL_FALSE.
1301 * Return: GL_TRUE=success, GL_FALSE=failure
1302 */
1303static GLboolean alloc_proxy_textures( GLcontext *ctx )
1304{
1305 GLboolean out_of_memory;
1306 GLint i;
1307
1308 ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
1309 if (!ctx->Texture.Proxy1D) {
1310 return GL_FALSE;
1311 }
1312
1313 ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
1314 if (!ctx->Texture.Proxy2D) {
1315 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1316 return GL_FALSE;
1317 }
1318
1319 ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
1320 if (!ctx->Texture.Proxy3D) {
1321 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1322 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1323 return GL_FALSE;
1324 }
1325
1326 out_of_memory = GL_FALSE;
1327 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
Brian Paul021a5252000-03-27 17:54:17 +00001328 ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
1329 ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
1330 ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
jtgafb833d1999-08-19 00:55:39 +00001331 if (!ctx->Texture.Proxy1D->Image[i]
1332 || !ctx->Texture.Proxy2D->Image[i]
1333 || !ctx->Texture.Proxy3D->Image[i]) {
1334 out_of_memory = GL_TRUE;
1335 }
1336 }
1337 if (out_of_memory) {
1338 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
1339 if (ctx->Texture.Proxy1D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001340 _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001341 }
1342 if (ctx->Texture.Proxy2D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001343 _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001344 }
1345 if (ctx->Texture.Proxy3D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001346 _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001347 }
1348 }
1349 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1350 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1351 gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
1352 return GL_FALSE;
1353 }
1354 else {
1355 return GL_TRUE;
1356 }
1357}
1358
1359
1360
jtgafb833d1999-08-19 00:55:39 +00001361/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001362 * Initialize a GLcontext struct.
jtgafb833d1999-08-19 00:55:39 +00001363 */
Brian Paul4d053dd2000-01-14 04:45:47 +00001364GLboolean gl_initialize_context_data( GLcontext *ctx,
1365 GLvisual *visual,
1366 GLcontext *share_list,
1367 void *driver_ctx,
1368 GLboolean direct )
jtgafb833d1999-08-19 00:55:39 +00001369{
jtgafb833d1999-08-19 00:55:39 +00001370 (void) direct; /* not used */
1371
jtgafb833d1999-08-19 00:55:39 +00001372 /* misc one-time initializations */
1373 one_time_init();
1374
jtgafb833d1999-08-19 00:55:39 +00001375 ctx->DriverCtx = driver_ctx;
1376 ctx->Visual = visual;
Brian Paul3f02f901999-11-24 18:48:30 +00001377 ctx->DrawBuffer = NULL;
1378 ctx->ReadBuffer = NULL;
jtgafb833d1999-08-19 00:55:39 +00001379
1380 ctx->VB = gl_vb_create_for_immediate( ctx );
1381 if (!ctx->VB) {
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001382 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001383 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001384 }
1385 ctx->input = ctx->VB->IM;
1386
1387 ctx->PB = gl_alloc_pb();
1388 if (!ctx->PB) {
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001389 FREE( ctx->VB );
1390 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001391 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001392 }
1393
1394 if (share_list) {
1395 /* share the group of display lists of another context */
1396 ctx->Shared = share_list->Shared;
1397 }
1398 else {
1399 /* allocate new group of display lists */
1400 ctx->Shared = alloc_shared_state();
1401 if (!ctx->Shared) {
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001402 FREE(ctx->VB);
1403 FREE(ctx->PB);
1404 FREE(ctx);
Brian Paul4d053dd2000-01-14 04:45:47 +00001405 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001406 }
1407 }
Brian Paul9560f052000-01-31 23:11:39 +00001408 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001409 ctx->Shared->RefCount++;
Brian Paul9560f052000-01-31 23:11:39 +00001410 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001411
Brian Paul4d053dd2000-01-14 04:45:47 +00001412 init_attrib_groups( ctx );
1413
jtgafb833d1999-08-19 00:55:39 +00001414 gl_reset_vb( ctx->VB );
1415 gl_reset_input( ctx );
1416
jtgafb833d1999-08-19 00:55:39 +00001417 if (visual->DBflag) {
1418 ctx->Color.DrawBuffer = GL_BACK;
1419 ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
1420 ctx->Color.DrawDestMask = BACK_LEFT_BIT;
1421 ctx->Pixel.ReadBuffer = GL_BACK;
1422 ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
1423 }
1424 else {
1425 ctx->Color.DrawBuffer = GL_FRONT;
1426 ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
1427 ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
1428 ctx->Pixel.ReadBuffer = GL_FRONT;
1429 ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
1430 }
1431
1432#ifdef PROFILE
1433 init_timings( ctx );
1434#endif
1435
jtgafb833d1999-08-19 00:55:39 +00001436 if (!alloc_proxy_textures(ctx)) {
1437 free_shared_state(ctx, ctx->Shared);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001438 FREE(ctx->VB);
1439 FREE(ctx->PB);
1440 FREE(ctx);
Brian Paul4d053dd2000-01-14 04:45:47 +00001441 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001442 }
jtgafb833d1999-08-19 00:55:39 +00001443
Brian Paulfbd8f211999-11-11 01:22:25 +00001444 /* setup API dispatch tables */
Brian Paul959f8022000-03-19 01:10:11 +00001445 ctx->Exec = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
1446 ctx->Save = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001447 if (!ctx->Exec || !ctx->Save) {
1448 free_shared_state(ctx, ctx->Shared);
1449 FREE(ctx->VB);
1450 FREE(ctx->PB);
1451 if (ctx->Exec)
1452 FREE(ctx->Exec);
1453 FREE(ctx);
1454 }
1455 _mesa_init_exec_table( ctx->Exec );
1456 _mesa_init_dlist_table( ctx->Save );
1457 ctx->CurrentDispatch = ctx->Exec;
jtgafb833d1999-08-19 00:55:39 +00001458
Brian Paul4d053dd2000-01-14 04:45:47 +00001459 return GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +00001460}
1461
jtgafb833d1999-08-19 00:55:39 +00001462
1463
1464/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001465 * Allocate and initialize a GLcontext structure.
1466 * Input: visual - a GLvisual pointer
1467 * sharelist - another context to share display lists with or NULL
1468 * driver_ctx - pointer to device driver's context state struct
1469 * Return: pointer to a new gl_context struct or NULL if error.
1470 */
1471GLcontext *gl_create_context( GLvisual *visual,
1472 GLcontext *share_list,
1473 void *driver_ctx,
1474 GLboolean direct )
1475{
1476 GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
1477 if (!ctx) {
1478 return NULL;
1479 }
1480
1481 if (gl_initialize_context_data(ctx, visual, share_list,
1482 driver_ctx, direct)) {
1483 return ctx;
1484 }
1485 else {
1486 FREE(ctx);
1487 return NULL;
1488 }
1489}
1490
1491
1492
1493/*
1494 * Free the data associated with the given context.
1495 * But don't free() the GLcontext struct itself!
1496 */
1497void gl_free_context_data( GLcontext *ctx )
1498{
Brian Paul4d053dd2000-01-14 04:45:47 +00001499 struct gl_shine_tab *s, *tmps;
Brian Paul7fc29c52000-03-06 17:03:03 +00001500 GLuint i, j;
Brian Paul4d053dd2000-01-14 04:45:47 +00001501
1502 /* if we're destroying the current context, unbind it first */
1503 if (ctx == gl_get_current_context()) {
1504 gl_make_current(NULL, NULL);
1505 }
1506
1507#ifdef PROFILE
1508 if (getenv("MESA_PROFILE")) {
1509 print_timings( ctx );
1510 }
1511#endif
1512
1513 gl_matrix_dtr( &ctx->ModelView );
Brian Paul7fc29c52000-03-06 17:03:03 +00001514 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001515 gl_matrix_dtr( &ctx->ModelViewStack[i] );
1516 }
1517 gl_matrix_dtr( &ctx->ProjectionMatrix );
Brian Paul7fc29c52000-03-06 17:03:03 +00001518 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001519 gl_matrix_dtr( &ctx->ProjectionStack[i] );
1520 }
Brian Paul7fc29c52000-03-06 17:03:03 +00001521 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1522 gl_matrix_dtr( &ctx->TextureMatrix[i] );
1523 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
1524 gl_matrix_dtr( &ctx->TextureStack[i][j] );
1525 }
1526 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001527
1528 FREE( ctx->PB );
1529
1530 if(ctx->input != ctx->VB->IM)
1531 gl_immediate_free( ctx->input );
1532
1533 gl_vb_free( ctx->VB );
1534
Brian Paul9560f052000-01-31 23:11:39 +00001535 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
Brian Paul4d053dd2000-01-14 04:45:47 +00001536 ctx->Shared->RefCount--;
Brian Paul9560f052000-01-31 23:11:39 +00001537 assert(ctx->Shared->RefCount >= 0);
1538 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1539 if (ctx->Shared->RefCount == 0) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001540 /* free shared state */
1541 free_shared_state( ctx, ctx->Shared );
1542 }
1543
1544 foreach_s( s, tmps, ctx->ShineTabList ) {
1545 FREE( s );
1546 }
1547 FREE( ctx->ShineTabList );
1548
1549 /* Free proxy texture objects */
1550 gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
1551 gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
1552 gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
1553
1554 /* Free evaluator data */
1555 if (ctx->EvalMap.Map1Vertex3.Points)
1556 FREE( ctx->EvalMap.Map1Vertex3.Points );
1557 if (ctx->EvalMap.Map1Vertex4.Points)
1558 FREE( ctx->EvalMap.Map1Vertex4.Points );
1559 if (ctx->EvalMap.Map1Index.Points)
1560 FREE( ctx->EvalMap.Map1Index.Points );
1561 if (ctx->EvalMap.Map1Color4.Points)
1562 FREE( ctx->EvalMap.Map1Color4.Points );
1563 if (ctx->EvalMap.Map1Normal.Points)
1564 FREE( ctx->EvalMap.Map1Normal.Points );
1565 if (ctx->EvalMap.Map1Texture1.Points)
1566 FREE( ctx->EvalMap.Map1Texture1.Points );
1567 if (ctx->EvalMap.Map1Texture2.Points)
1568 FREE( ctx->EvalMap.Map1Texture2.Points );
1569 if (ctx->EvalMap.Map1Texture3.Points)
1570 FREE( ctx->EvalMap.Map1Texture3.Points );
1571 if (ctx->EvalMap.Map1Texture4.Points)
1572 FREE( ctx->EvalMap.Map1Texture4.Points );
1573
1574 if (ctx->EvalMap.Map2Vertex3.Points)
1575 FREE( ctx->EvalMap.Map2Vertex3.Points );
1576 if (ctx->EvalMap.Map2Vertex4.Points)
1577 FREE( ctx->EvalMap.Map2Vertex4.Points );
1578 if (ctx->EvalMap.Map2Index.Points)
1579 FREE( ctx->EvalMap.Map2Index.Points );
1580 if (ctx->EvalMap.Map2Color4.Points)
1581 FREE( ctx->EvalMap.Map2Color4.Points );
1582 if (ctx->EvalMap.Map2Normal.Points)
1583 FREE( ctx->EvalMap.Map2Normal.Points );
1584 if (ctx->EvalMap.Map2Texture1.Points)
1585 FREE( ctx->EvalMap.Map2Texture1.Points );
1586 if (ctx->EvalMap.Map2Texture2.Points)
1587 FREE( ctx->EvalMap.Map2Texture2.Points );
1588 if (ctx->EvalMap.Map2Texture3.Points)
1589 FREE( ctx->EvalMap.Map2Texture3.Points );
1590 if (ctx->EvalMap.Map2Texture4.Points)
1591 FREE( ctx->EvalMap.Map2Texture4.Points );
1592
1593 /* Free cache of immediate buffers. */
1594 while (ctx->nr_im_queued-- > 0) {
1595 struct immediate * next = ctx->freed_im_queue->next;
1596 FREE( ctx->freed_im_queue );
1597 ctx->freed_im_queue = next;
1598 }
1599 gl_extensions_dtr(ctx);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001600
1601 FREE(ctx->Exec);
1602 FREE(ctx->Save);
Brian Paul4d053dd2000-01-14 04:45:47 +00001603}
1604
1605
1606
1607/*
1608 * Destroy a GLcontext structure.
jtgafb833d1999-08-19 00:55:39 +00001609 */
1610void gl_destroy_context( GLcontext *ctx )
1611{
1612 if (ctx) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001613 gl_free_context_data(ctx);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001614 FREE( (void *) ctx );
jtgafb833d1999-08-19 00:55:39 +00001615 }
1616}
1617
1618
1619
1620/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001621 * Called by the driver after both the context and driver are fully
1622 * initialized. Currently just reads the config file.
jtgafb833d1999-08-19 00:55:39 +00001623 */
Brian Paul00037781999-12-17 14:52:35 +00001624void gl_context_initialize( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001625{
Brian Paul00037781999-12-17 14:52:35 +00001626 gl_read_config_file( ctx );
jtgafb833d1999-08-19 00:55:39 +00001627}
1628
1629
1630
1631/*
1632 * Copy attribute groups from one context to another.
1633 * Input: src - source context
1634 * dst - destination context
1635 * mask - bitwise OR of GL_*_BIT flags
1636 */
1637void gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
1638{
1639 if (mask & GL_ACCUM_BUFFER_BIT) {
1640 MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
1641 }
1642 if (mask & GL_COLOR_BUFFER_BIT) {
1643 MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
1644 }
1645 if (mask & GL_CURRENT_BIT) {
1646 MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
1647 }
1648 if (mask & GL_DEPTH_BUFFER_BIT) {
1649 MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
1650 }
1651 if (mask & GL_ENABLE_BIT) {
1652 /* no op */
1653 }
1654 if (mask & GL_EVAL_BIT) {
1655 MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
1656 }
1657 if (mask & GL_FOG_BIT) {
1658 MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
1659 }
1660 if (mask & GL_HINT_BIT) {
1661 MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
1662 }
1663 if (mask & GL_LIGHTING_BIT) {
1664 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
Brian Paul00037781999-12-17 14:52:35 +00001665 /* gl_reinit_light_attrib( &dst->Light ); */
jtgafb833d1999-08-19 00:55:39 +00001666 }
1667 if (mask & GL_LINE_BIT) {
1668 MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
1669 }
1670 if (mask & GL_LIST_BIT) {
1671 MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
1672 }
1673 if (mask & GL_PIXEL_MODE_BIT) {
1674 MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
1675 }
1676 if (mask & GL_POINT_BIT) {
1677 MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
1678 }
1679 if (mask & GL_POLYGON_BIT) {
1680 MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
1681 }
1682 if (mask & GL_POLYGON_STIPPLE_BIT) {
1683 /* Use loop instead of MEMCPY due to problem with Portland Group's
1684 * C compiler. Reported by John Stone.
1685 */
1686 int i;
1687 for (i=0;i<32;i++) {
1688 dst->PolygonStipple[i] = src->PolygonStipple[i];
1689 }
1690 }
1691 if (mask & GL_SCISSOR_BIT) {
1692 MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
1693 }
1694 if (mask & GL_STENCIL_BUFFER_BIT) {
1695 MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
1696 }
1697 if (mask & GL_TEXTURE_BIT) {
1698 MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
1699 }
1700 if (mask & GL_TRANSFORM_BIT) {
1701 MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
1702 }
1703 if (mask & GL_VIEWPORT_BIT) {
1704 MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
1705 }
1706}
1707
1708
jtgafb833d1999-08-19 00:55:39 +00001709/*
Brian Paul00037781999-12-17 14:52:35 +00001710 * Set the current context, binding the given frame buffer to the context.
1711 */
1712void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
1713{
1714 gl_make_current2( newCtx, buffer, buffer );
1715}
1716
1717
1718/*
1719 * Bind the given context to the given draw-buffer and read-buffer
1720 * and make it the current context for this thread.
1721 */
1722void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1723 GLframebuffer *readBuffer )
1724{
1725#if 0
Brian Paulf9b97d92000-01-28 20:17:42 +00001726 GLcontext *oldCtx = gl_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001727
1728 /* Flush the old context
1729 */
1730 if (oldCtx) {
1731 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
1732
1733 /* unbind frame buffers from context */
1734 if (oldCtx->DrawBuffer) {
1735 oldCtx->DrawBuffer = NULL;
1736 }
1737 if (oldCtx->ReadBuffer) {
1738 oldCtx->ReadBuffer = NULL;
1739 }
1740 }
1741#endif
1742
1743 /* We call this function periodically (just here for now) in
1744 * order to detect when multithreading has begun.
1745 */
1746 _glapi_check_multithread();
1747
Brian Paulf9b97d92000-01-28 20:17:42 +00001748 _glapi_set_context((void *) newCtx);
Brian Paul00037781999-12-17 14:52:35 +00001749 ASSERT(gl_get_current_context() == newCtx);
1750 if (newCtx) {
1751 SET_IMMEDIATE(newCtx, newCtx->input);
1752 _glapi_set_dispatch(newCtx->CurrentDispatch);
1753 }
1754 else {
1755 _glapi_set_dispatch(NULL); /* none current */
1756 }
1757
1758 if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
1759
1760 if (newCtx && drawBuffer && readBuffer) {
1761 /* TODO: check if newCtx and buffer's visual match??? */
1762 newCtx->DrawBuffer = drawBuffer;
1763 newCtx->ReadBuffer = readBuffer;
1764 newCtx->NewState = NEW_ALL; /* just to be safe */
1765 gl_update_state( newCtx );
1766 }
1767
1768 /* We can use this to help debug user's problems. Tell the to set
1769 * the MESA_INFO env variable before running their app. Then the
1770 * first time each context is made current we'll print some useful
1771 * information.
1772 */
1773 if (newCtx && newCtx->FirstTimeCurrent) {
1774 if (getenv("MESA_INFO")) {
1775 fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
1776 fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
1777 fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
1778 fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
Brian Paul09cb1481999-12-17 17:00:32 +00001779#if defined(THREADS)
1780 fprintf(stderr, "Mesa thread-safe: YES\n");
1781#else
1782 fprintf(stderr, "Mesa thread-safe: NO\n");
1783#endif
Brian Paul54287052000-01-17 20:00:15 +00001784#if defined(USE_X86_ASM)
1785 fprintf(stderr, "Mesa x86-optimized: YES\n");
1786#else
1787 fprintf(stderr, "Mesa x86-optimized: NO\n");
1788#endif
Brian Paul00037781999-12-17 14:52:35 +00001789 }
1790 newCtx->FirstTimeCurrent = GL_FALSE;
1791 }
1792}
1793
1794
1795
1796/*
1797 * Return current context handle for the calling thread.
1798 * This isn't the fastest way to get the current context.
1799 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1800 */
1801GLcontext *gl_get_current_context( void )
1802{
Brian Paulf9b97d92000-01-28 20:17:42 +00001803 return (GLcontext *) _glapi_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001804}
1805
1806
1807
1808/*
Brian Paulfbd8f211999-11-11 01:22:25 +00001809 * This should be called by device drivers just before they do a
1810 * swapbuffers. Any pending rendering commands will be executed.
jtgafb833d1999-08-19 00:55:39 +00001811 */
Brian Paulfbd8f211999-11-11 01:22:25 +00001812void
1813_mesa_swapbuffers(GLcontext *ctx)
jtgafb833d1999-08-19 00:55:39 +00001814{
Brian Paulfbd8f211999-11-11 01:22:25 +00001815 FLUSH_VB( ctx, "swap buffers" );
jtgafb833d1999-08-19 00:55:39 +00001816}
1817
1818
Brian Paul00037781999-12-17 14:52:35 +00001819
Brian Paulfbd8f211999-11-11 01:22:25 +00001820/*
1821 * Return pointer to this context's current API dispatch table.
1822 * It'll either be the immediate-mode execute dispatcher or the
1823 * display list compile dispatcher.
1824 */
1825struct _glapi_table *
1826_mesa_get_dispatch(GLcontext *ctx)
1827{
1828 return ctx->CurrentDispatch;
1829}
1830
1831
1832
jtgafb833d1999-08-19 00:55:39 +00001833/**********************************************************************/
1834/***** Miscellaneous functions *****/
1835/**********************************************************************/
1836
1837
1838/*
1839 * This function is called when the Mesa user has stumbled into a code
1840 * path which may not be implemented fully or correctly.
1841 */
1842void gl_problem( const GLcontext *ctx, const char *s )
1843{
1844 fprintf( stderr, "Mesa implementation error: %s\n", s );
1845 fprintf( stderr, "Report to mesa-bugs@mesa3d.org\n" );
1846 (void) ctx;
1847}
1848
1849
1850
1851/*
1852 * This is called to inform the user that he or she has tried to do
1853 * something illogical or if there's likely a bug in their program
1854 * (like enabled depth testing without a depth buffer).
1855 */
1856void gl_warning( const GLcontext *ctx, const char *s )
1857{
1858 GLboolean debug;
1859#ifdef DEBUG
1860 debug = GL_TRUE;
1861#else
1862 if (getenv("MESA_DEBUG")) {
1863 debug = GL_TRUE;
1864 }
1865 else {
1866 debug = GL_FALSE;
1867 }
1868#endif
1869 if (debug) {
1870 fprintf( stderr, "Mesa warning: %s\n", s );
1871 }
1872 (void) ctx;
1873}
1874
1875
1876
Brian Paulfa9df402000-02-02 19:16:46 +00001877/*
1878 * Compile an error into current display list.
1879 */
jtgafb833d1999-08-19 00:55:39 +00001880void gl_compile_error( GLcontext *ctx, GLenum error, const char *s )
1881{
1882 if (ctx->CompileFlag)
1883 gl_save_error( ctx, error, s );
1884
1885 if (ctx->ExecuteFlag)
1886 gl_error( ctx, error, s );
1887}
1888
1889
Brian Paulfa9df402000-02-02 19:16:46 +00001890
jtgafb833d1999-08-19 00:55:39 +00001891/*
1892 * This is Mesa's error handler. Normally, all that's done is the updating
1893 * of the current error value. If Mesa is compiled with -DDEBUG or if the
1894 * environment variable "MESA_DEBUG" is defined then a real error message
1895 * is printed to stderr.
1896 * Input: error - the error value
1897 * s - a diagnostic string
1898 */
1899void gl_error( GLcontext *ctx, GLenum error, const char *s )
1900{
1901 GLboolean debug;
1902
1903#ifdef DEBUG
1904 debug = GL_TRUE;
1905#else
1906 if (getenv("MESA_DEBUG")) {
1907 debug = GL_TRUE;
1908 }
1909 else {
1910 debug = GL_FALSE;
1911 }
1912#endif
1913
1914 if (debug) {
1915 char errstr[1000];
1916
1917 switch (error) {
1918 case GL_NO_ERROR:
1919 strcpy( errstr, "GL_NO_ERROR" );
1920 break;
1921 case GL_INVALID_VALUE:
1922 strcpy( errstr, "GL_INVALID_VALUE" );
1923 break;
1924 case GL_INVALID_ENUM:
1925 strcpy( errstr, "GL_INVALID_ENUM" );
1926 break;
1927 case GL_INVALID_OPERATION:
1928 strcpy( errstr, "GL_INVALID_OPERATION" );
1929 break;
1930 case GL_STACK_OVERFLOW:
1931 strcpy( errstr, "GL_STACK_OVERFLOW" );
1932 break;
1933 case GL_STACK_UNDERFLOW:
1934 strcpy( errstr, "GL_STACK_UNDERFLOW" );
1935 break;
1936 case GL_OUT_OF_MEMORY:
1937 strcpy( errstr, "GL_OUT_OF_MEMORY" );
1938 break;
1939 default:
1940 strcpy( errstr, "unknown" );
1941 break;
1942 }
1943 fprintf( stderr, "Mesa user error: %s in %s\n", errstr, s );
1944 }
1945
1946 if (ctx->ErrorValue==GL_NO_ERROR) {
1947 ctx->ErrorValue = error;
1948 }
1949
1950 /* Call device driver's error handler, if any. This is used on the Mac. */
1951 if (ctx->Driver.Error) {
1952 (*ctx->Driver.Error)( ctx );
1953 }
1954}
1955
1956
1957
Brian Paulfa9df402000-02-02 19:16:46 +00001958void
1959_mesa_Finish( void )
jtgafb833d1999-08-19 00:55:39 +00001960{
Brian Paulfa9df402000-02-02 19:16:46 +00001961 GET_CURRENT_CONTEXT(ctx);
1962 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
1963 if (ctx->Driver.Finish) {
1964 (*ctx->Driver.Finish)( ctx );
jtgafb833d1999-08-19 00:55:39 +00001965 }
1966}
1967
1968
1969
Brian Paulfa9df402000-02-02 19:16:46 +00001970void
1971_mesa_Flush( void )
jtgafb833d1999-08-19 00:55:39 +00001972{
Brian Paulfa9df402000-02-02 19:16:46 +00001973 GET_CURRENT_CONTEXT(ctx);
1974 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
1975 if (ctx->Driver.Flush) {
1976 (*ctx->Driver.Flush)( ctx );
jtgafb833d1999-08-19 00:55:39 +00001977 }
jtgafb833d1999-08-19 00:55:39 +00001978}