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Brian Paule4b23562005-05-04 20:11:35 +00001/*
2 * Mesa 3-D graphics library
Brian Paulf084f602005-09-13 23:37:50 +00003 * Version: 6.5
Brian Paule4b23562005-05-04 20:11:35 +00004 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32
33#include "glheader.h"
34#include "imports.h"
35#include "context.h"
36#include "mtypes.h"
37#include "fbobject.h"
38#include "framebuffer.h"
39#include "renderbuffer.h"
40
41
42
43/**
44 * Compute/set the _DepthMax field for the given framebuffer.
45 * This value depends on the Z buffer resolution.
46 */
47static void
48compute_depth_max(struct gl_framebuffer *fb)
49{
50 if (fb->Visual.depthBits == 0) {
51 /* Special case. Even if we don't have a depth buffer we need
52 * good values for DepthMax for Z vertex transformation purposes
53 * and for per-fragment fog computation.
54 */
55 fb->_DepthMax = (1 << 16) - 1;
56 }
57 else if (fb->Visual.depthBits < 32) {
58 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
59 }
60 else {
61 /* Special case since shift values greater than or equal to the
62 * number of bits in the left hand expression's type are undefined.
63 */
64 fb->_DepthMax = 0xffffffff;
65 }
66 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
67 fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
68}
69
70
71/**
72 * Create and initialize a gl_framebuffer object.
73 * This is intended for creating _window_system_ framebuffers, not generic
74 * framebuffer objects ala GL_EXT_framebuffer_object.
75 *
76 * \sa _mesa_new_framebuffer
77 */
78struct gl_framebuffer *
79_mesa_create_framebuffer(const GLvisual *visual)
80{
81 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
82 assert(visual);
83 if (fb) {
84 _mesa_initialize_framebuffer(fb, visual);
85 }
86 return fb;
87}
88
89
90/**
91 * Allocate a new gl_framebuffer object.
92 * This is the default function for ctx->Driver.NewFramebuffer().
93 * This is for allocating user-created framebuffers, not window-system
94 * framebuffers!
95 * \sa _mesa_create_framebuffer
96 */
97struct gl_framebuffer *
98_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
99{
100 struct gl_framebuffer *fb;
101 assert(name != 0);
102 fb = CALLOC_STRUCT(gl_framebuffer);
103 if (fb) {
104 fb->Name = name;
105 fb->RefCount = 1;
Brian Paule4b23562005-05-04 20:11:35 +0000106 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
107 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0;
108 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
Brian Paul048b13d2005-09-23 03:22:20 +0000109 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
Brian Paule4b23562005-05-04 20:11:35 +0000110 fb->Delete = _mesa_destroy_framebuffer;
111 }
112 return fb;
113}
114
115
116/**
Brian Paulf084f602005-09-13 23:37:50 +0000117 * Initialize a gl_framebuffer object. Typically used to initialize
118 * window system-created framebuffers, not user-created framebuffers.
Brian Paule4b23562005-05-04 20:11:35 +0000119 * \sa _mesa_create_framebuffer
120 */
121void
122_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
123{
124 assert(fb);
125 assert(visual);
126
127 _mesa_bzero(fb, sizeof(struct gl_framebuffer));
128
129 /* save the visual */
130 fb->Visual = *visual;
131
132 /* Init glRead/DrawBuffer state */
133 if (visual->doubleBufferMode) {
134 fb->ColorDrawBuffer[0] = GL_BACK;
135 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT;
136 fb->ColorReadBuffer = GL_BACK;
Brian Paul048b13d2005-09-23 03:22:20 +0000137 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
Brian Paule4b23562005-05-04 20:11:35 +0000138 }
139 else {
140 fb->ColorDrawBuffer[0] = GL_FRONT;
141 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT;
142 fb->ColorReadBuffer = GL_FRONT;
Brian Paul048b13d2005-09-23 03:22:20 +0000143 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
Brian Paule4b23562005-05-04 20:11:35 +0000144 }
145
146 fb->Delete = _mesa_destroy_framebuffer;
Brian Pauld95000d2005-09-28 15:46:46 +0000147 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
Brian Paule4b23562005-05-04 20:11:35 +0000148
149 compute_depth_max(fb);
150}
151
152
153/**
Brian Paule4b23562005-05-04 20:11:35 +0000154 * Deallocate buffer and everything attached to it.
Brian Paulf084f602005-09-13 23:37:50 +0000155 * Typically called via the gl_framebuffer->Delete() method.
Brian Paule4b23562005-05-04 20:11:35 +0000156 */
157void
Brian Paulf084f602005-09-13 23:37:50 +0000158_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
Brian Paule4b23562005-05-04 20:11:35 +0000159{
Brian Paulf084f602005-09-13 23:37:50 +0000160 if (fb) {
161 _mesa_free_framebuffer_data(fb);
162 FREE(fb);
Brian Paule4b23562005-05-04 20:11:35 +0000163 }
164}
165
166
167/**
168 * Free all the data hanging off the given gl_framebuffer, but don't free
169 * the gl_framebuffer object itself.
170 */
171void
172_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
173{
174 GLuint i;
175
176 assert(fb);
177
178 for (i = 0; i < BUFFER_COUNT; i++) {
179 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
180 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
181 struct gl_renderbuffer *rb = att->Renderbuffer;
182 rb->RefCount--;
183 if (rb->RefCount == 0) {
184 rb->Delete(rb);
185 }
186 }
187 att->Type = GL_NONE;
188 att->Renderbuffer = NULL;
189 }
190}
191
192
193/**
194 * Resize the given framebuffer's renderbuffers to the new width and height.
195 * This should only be used for window-system framebuffers, not
196 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
197 * This will typically be called via ctx->Driver.ResizeBuffers()
198 */
199void
200_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
201 GLuint width, GLuint height)
202{
203 GLuint i;
204
205 /* For window system framebuffers, Name is zero */
206 assert(fb->Name == 0);
207
208 for (i = 0; i < BUFFER_COUNT; i++) {
209 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
210 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
211 struct gl_renderbuffer *rb = att->Renderbuffer;
212 /* only resize if size is changing */
213 if (rb->Width != width || rb->Height != height) {
214 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
215 rb->Width = width;
216 rb->Height = height;
217 }
218 else {
219 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
220 }
221 }
222 }
223 }
224
225 fb->Width = width;
226 fb->Height = height;
Brian Paul52f686c2005-10-21 21:39:10 +0000227
228 /* to update scissor / window bounds */
Brian Paul7edf68e2005-11-15 14:50:55 +0000229 if (ctx)
230 ctx->NewState |= _NEW_BUFFERS;
Brian Paule4b23562005-05-04 20:11:35 +0000231}
232
233
234/**
235 * Examine all the framebuffer's renderbuffers to update the Width/Height
236 * fields of the framebuffer. If we have renderbuffers with different
237 * sizes, set the framebuffer's width and height to zero.
238 * Note: this is only intended for user-created framebuffers, not
239 * window-system framebuffes.
240 */
241static void
242update_framebuffer_size(struct gl_framebuffer *fb)
243{
244 GLboolean haveSize = GL_FALSE;
245 GLuint i;
246
247 /* user-created framebuffers only */
248 assert(fb->Name);
249
250 for (i = 0; i < BUFFER_COUNT; i++) {
251 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
252 const struct gl_renderbuffer *rb = att->Renderbuffer;
253 if (rb) {
254 if (haveSize) {
255 if (rb->Width != fb->Width && rb->Height != fb->Height) {
256 /* size mismatch! */
257 fb->Width = 0;
258 fb->Height = 0;
259 return;
260 }
261 }
262 else {
263 fb->Width = rb->Width;
264 fb->Height = rb->Height;
265 haveSize = GL_TRUE;
266 }
267 }
268 }
269}
270
271
272/**
273 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
274 * These values are computed from the buffer's width and height and
275 * the scissor box, if it's enabled.
276 * \param ctx the GL context.
277 */
278void
279_mesa_update_draw_buffer_bounds(GLcontext *ctx)
280{
281 struct gl_framebuffer *buffer = ctx->DrawBuffer;
282
283 if (buffer->Name) {
284 /* user-created framebuffer size depends on the renderbuffers */
285 update_framebuffer_size(buffer);
286 }
287
288 buffer->_Xmin = 0;
289 buffer->_Ymin = 0;
290 buffer->_Xmax = buffer->Width;
291 buffer->_Ymax = buffer->Height;
292
293 if (ctx->Scissor.Enabled) {
294 if (ctx->Scissor.X > buffer->_Xmin) {
295 buffer->_Xmin = ctx->Scissor.X;
296 }
297 if (ctx->Scissor.Y > buffer->_Ymin) {
298 buffer->_Ymin = ctx->Scissor.Y;
299 }
300 if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
301 buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
302 }
303 if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
304 buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
305 }
306 /* finally, check for empty region */
307 if (buffer->_Xmin > buffer->_Xmax) {
308 buffer->_Xmin = buffer->_Xmax;
309 }
310 if (buffer->_Ymin > buffer->_Ymax) {
311 buffer->_Ymin = buffer->_Ymax;
312 }
313 }
314
315 ASSERT(buffer->_Xmin <= buffer->_Xmax);
316 ASSERT(buffer->_Ymin <= buffer->_Ymax);
317}
318
319
320/**
321 * The glGet queries of the framebuffer red/green/blue size, stencil size,
322 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
Brian Paulf084f602005-09-13 23:37:50 +0000323 * change depending on the renderbuffer bindings. This function updates
Brian Paule4b23562005-05-04 20:11:35 +0000324 * the given framebuffer's Visual from the current renderbuffer bindings.
325 * This is only intended for user-created framebuffers.
Brian Pauleb063cf2005-10-04 14:48:24 +0000326 *
327 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
328 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
329 * The former one is used to convert floating point depth values into
330 * integer Z values.
Brian Paule4b23562005-05-04 20:11:35 +0000331 */
332void
333_mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
334{
Brian Paul474f28e2005-10-08 14:41:17 +0000335 GLuint i;
336
Brian Paule4b23562005-05-04 20:11:35 +0000337 assert(fb->Name != 0);
338
339 _mesa_bzero(&fb->Visual, sizeof(fb->Visual));
Brian Paul474f28e2005-10-08 14:41:17 +0000340 fb->Visual.rgbMode = GL_TRUE; /* assume this */
Brian Paule4b23562005-05-04 20:11:35 +0000341
Brian Paul474f28e2005-10-08 14:41:17 +0000342 /* find first RGB or CI renderbuffer */
343 for (i = 0; i < BUFFER_COUNT; i++) {
344 if (fb->Attachment[i].Renderbuffer) {
345 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
346 if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) {
347 fb->Visual.redBits = rb->RedBits;
348 fb->Visual.greenBits = rb->GreenBits;
349 fb->Visual.blueBits = rb->BlueBits;
350 fb->Visual.alphaBits = rb->AlphaBits;
351 fb->Visual.rgbBits = fb->Visual.redBits
352 + fb->Visual.greenBits + fb->Visual.blueBits;
353 fb->Visual.floatMode = GL_FALSE;
354 break;
355 }
356 else if (rb->_BaseFormat == GL_COLOR_INDEX) {
357 fb->Visual.indexBits = rb->IndexBits;
358 fb->Visual.rgbMode = GL_FALSE;
359 break;
360 }
361 }
Brian Paule4b23562005-05-04 20:11:35 +0000362 }
363
364 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
365 fb->Visual.haveDepthBuffer = GL_TRUE;
366 fb->Visual.depthBits
Brian Paul676d0ac2005-09-22 05:19:57 +0000367 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits;
Brian Paule4b23562005-05-04 20:11:35 +0000368 }
369
370 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
371 fb->Visual.haveStencilBuffer = GL_TRUE;
372 fb->Visual.stencilBits
Brian Paul676d0ac2005-09-22 05:19:57 +0000373 = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits;
Brian Paule4b23562005-05-04 20:11:35 +0000374 }
375
376 compute_depth_max(fb);
377}
378
379
380/**
Brian Paule4b23562005-05-04 20:11:35 +0000381 * Update state related to the current draw/read framebuffers.
Brian Paul52783592005-08-31 21:38:53 +0000382 * Specifically, update these framebuffer fields:
383 * _ColorDrawBuffers
Brian Paul52783592005-08-31 21:38:53 +0000384 * _NumColorDrawBuffers
385 * _ColorReadBuffer
Brian Paule4b23562005-05-04 20:11:35 +0000386 * If the current framebuffer is user-created, make sure it's complete.
Brian Paul52783592005-08-31 21:38:53 +0000387 * The following functions can effect this state: glReadBuffer,
388 * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT.
Brian Paule4b23562005-05-04 20:11:35 +0000389 */
390void
391_mesa_update_framebuffer(GLcontext *ctx)
392{
393 struct gl_framebuffer *fb = ctx->DrawBuffer;
394 GLuint output;
395
396 /* Completeness only matters for user-created framebuffers */
Brian Paul474f28e2005-10-08 14:41:17 +0000397 if (fb->Name != 0) {
Brian Paule4b23562005-05-04 20:11:35 +0000398 _mesa_test_framebuffer_completeness(ctx, fb);
Brian Paul474f28e2005-10-08 14:41:17 +0000399 _mesa_update_framebuffer_visual(fb);
400 }
Brian Paule4b23562005-05-04 20:11:35 +0000401
402 /*
Brian Paul048b13d2005-09-23 03:22:20 +0000403 * Update the list of color drawing renderbuffer pointers.
Brian Paule4b23562005-05-04 20:11:35 +0000404 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
Brian Paulf084f602005-09-13 23:37:50 +0000405 * writing colors. We need the inner loop here because
406 * glDrawBuffer(GL_FRONT_AND_BACK) can specify writing to two or four
407 * color buffers (for example).
Brian Paule4b23562005-05-04 20:11:35 +0000408 */
409 for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
Brian Paule00ac112005-09-15 05:00:45 +0000410 GLbitfield bufferMask = fb->_ColorDrawBufferMask[output];
Brian Paule4b23562005-05-04 20:11:35 +0000411 GLuint count = 0;
Brian Paul048b13d2005-09-23 03:22:20 +0000412 GLuint i;
413 for (i = 0; bufferMask && i < BUFFER_COUNT; i++) {
414 const GLuint bufferBit = 1 << i;
Brian Paule4b23562005-05-04 20:11:35 +0000415 if (bufferBit & bufferMask) {
Brian Paul048b13d2005-09-23 03:22:20 +0000416 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
Brian Paule4b23562005-05-04 20:11:35 +0000417 if (rb) {
418 fb->_ColorDrawBuffers[output][count] = rb;
Brian Paule4b23562005-05-04 20:11:35 +0000419 count++;
420 }
421 else {
Brian Paula6296dd2005-10-03 16:11:47 +0000422 /*_mesa_warning(ctx, "DrawBuffer names a missing buffer!\n");*/
Brian Paule4b23562005-05-04 20:11:35 +0000423 }
424 bufferMask &= ~bufferBit;
425 }
426 }
427 fb->_NumColorDrawBuffers[output] = count;
428 }
429
430 /*
Brian Paul048b13d2005-09-23 03:22:20 +0000431 * Update the color read renderbuffer pointer.
Brian Paule4b23562005-05-04 20:11:35 +0000432 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
433 */
Brian Paul048b13d2005-09-23 03:22:20 +0000434 if (fb->_ColorReadBufferIndex == -1) {
Brian Paule4b23562005-05-04 20:11:35 +0000435 fb->_ColorReadBuffer = NULL; /* legal! */
Brian Paul048b13d2005-09-23 03:22:20 +0000436 }
437 else {
438 ASSERT(fb->_ColorReadBufferIndex >= 0);
439 ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
440 fb->_ColorReadBuffer
441 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
Brian Paul048b13d2005-09-23 03:22:20 +0000442 }
Brian Paule4b23562005-05-04 20:11:35 +0000443 compute_depth_max(fb);
444}