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11 <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 11.0.3 Release Notes / October 10, 2015</h1>
18
19<p>
20Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release.
21</p>
22<p>
23Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.1. OpenGL
274.1 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34TBD
35</pre>
36
37
38<h2>New features</h2>
39<p>None</p>
40
41<h2>Bug fixes</h2>
42
43<p>This list is likely incomplete.</p>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
62
63</ul>
64
65
66<h2>Changes</h2>
67
68<p>Brian Paul (1):</p>
69<ul>
70 <li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
71</ul>
72
73<p>Daniel Scharrer (1):</p>
74<ul>
75 <li>mesa: Add abs input modifier to base for POW in ffvertex_prog</li>
76</ul>
77
78<p>Emil Velikov (3):</p>
79<ul>
80 <li>docs: add sha256 checksums for 11.0.2</li>
81 <li>Revert "nouveau: make sure there's always room to emit a fence"</li>
82 <li>Update version to 11.0.3</li>
83</ul>
84
85<p>Francisco Jerez (1):</p>
86<ul>
87 <li>i965/fs: Fix hang on IVB and VLV with image format mismatch.</li>
88</ul>
89
90<p>Ian Romanick (1):</p>
91<ul>
92 <li>meta: Handle array textures in scaled MSAA blits</li>
93</ul>
94
95<p>Ilia Mirkin (6):</p>
96<ul>
97 <li>nouveau: be more careful about freeing temporary transfer buffers</li>
98 <li>nouveau: delay deleting buffer with unflushed fence</li>
99 <li>nouveau: wait to unref the transfer's bo until it's no longer used</li>
100 <li>nv30: pretend to have packed texture/surface formats</li>
101 <li>nv30: always go through translate module on big-endian</li>
102 <li>nouveau: make sure there's always room to emit a fence</li>
103</ul>
104
105<p>Jason Ekstrand (1):</p>
106<ul>
107 <li>mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks</li>
108</ul>
109
110<p>Kyle Brenneman (3):</p>
111<ul>
112 <li>glx: Fix build errors with --enable-mangling (v2)</li>
113 <li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
114 <li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
115</ul>
116
117<p>Leo Liu (1):</p>
118<ul>
119 <li>radeon/vce: fix vui time_scale zero error</li>
120</ul>
121
122<p>Marek Olšák (21):</p>
123<ul>
124 <li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
125 <li>radeonsi: handle index buffer alloc failures</li>
126 <li>radeonsi: handle constant buffer alloc failures</li>
127 <li>gallium/radeon: handle buffer_map staging buffer failures better</li>
128 <li>gallium/radeon: handle buffer alloc failures in r600_draw_rectangle</li>
129 <li>gallium/radeon: add a fail path for depth MSAA texture readback</li>
130 <li>radeonsi: report alloc failure from si_shader_binary_read</li>
131 <li>radeonsi: add malloc fail paths to si_create_shader_state</li>
132 <li>radeonsi: skip drawing if the tess factor ring allocation fails</li>
133 <li>radeonsi: skip drawing if GS ring allocations fail</li>
134 <li>radeonsi: handle shader precompile failures</li>
135 <li>radeonsi: handle fixed-func TCS shader create failure</li>
136 <li>radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload</li>
137 <li>radeonsi: skip drawing if PS fails to compile or upload</li>
138 <li>radeonsi: skip drawing if updating the scratch buffer fails</li>
139 <li>radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders</li>
140 <li>radeonsi: handle dummy constant buffer allocation failure</li>
141 <li>gallium/u_blitter: handle allocation failures</li>
142 <li>radeonsi: add scratch buffer to the buffer list when it's re-allocated</li>
143 <li>st/dri: don't use _ctx in client_wait_sync</li>
144 <li>egl/dri2: don't require a context for ClientWaitSync (v2)</li>
145</ul>
146
147<p>Matthew Waters (1):</p>
148<ul>
149 <li>egl: rework handling EGL_CONTEXT_FLAGS</li>
150</ul>
151
152<p>Michel Dänzer (1):</p>
153<ul>
154 <li>st/dri: Use packed RGB formats</li>
155</ul>
156
157<p>Roland Scheidegger (1):</p>
158<ul>
159 <li>mesa: fix mipmap generation for immutable, compressed textures</li>
160</ul>
161
162<p>Tom Stellard (3):</p>
163<ul>
164 <li>gallium/radeon: Use call_once() when initailizing LLVM targets</li>
165 <li>gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2</li>
166 <li>radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2</li>
167</ul>
168
169<p>Varad Gautam (1):</p>
170<ul>
171 <li>egl: restore surface type before linking config to its display</li>
172</ul>
173
174<p>Ville Syrjälä (3):</p>
175<ul>
176 <li>i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)</li>
177 <li>i915: Fix texcoord vs. varying collision in fragment programs</li>
178 <li>i915: Remember to call intel_prepare_render() before blitting</li>
179</ul>
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