Tomeu Vizoso | 7cae9f0 | 2020-10-05 15:57:05 +0200 | [diff] [blame] | 1 | # Note: skips lists for CI are just a list of lines that, when |
| 2 | # non-zero-length and not starting with '#', will regex match to |
| 3 | # delete lines from the test list. Be careful. |
| 4 | |
| 5 | # Skip the perf/stress tests to keep runtime manageable |
| 6 | dEQP-GLES[0-9]*.performance.* |
| 7 | dEQP-GLES[0-9]*.stress.* |
| 8 | |
| 9 | # These are really slow on tiling architectures (including llvmpipe). |
| 10 | dEQP-GLES[0-9]*.functional.flush_finish.* |
| 11 | |
| 12 | dEQP-GLES2.functional.prerequisite.* |
| 13 | dEQP-GLES2.functional.implementation_limits.* |
| 14 | dEQP-GLES2.functional.clip_control.* |
| 15 | dEQP-GLES2.functional.color_clear.* |
| 16 | dEQP-GLES2.functional.depth_stencil_clear.* |
| 17 | dEQP-GLES2.functional.buffer.* |
| 18 | dEQP-GLES2.functional.light_amount.* |
| 19 | dEQP-GLES2.functional.shaders.preprocessor.* |
| 20 | dEQP-GLES2.functional.shaders.constants.* |
| 21 | dEQP-GLES2.functional.shaders.linkage.* |
| 22 | dEQP-GLES2.functional.shaders.conversions.* |
| 23 | dEQP-GLES2.functional.shaders.conditionals.* |
| 24 | dEQP-GLES2.functional.shaders.declarations.* |
| 25 | dEQP-GLES2.functional.shaders.swizzles.* |
| 26 | dEQP-GLES2.functional.shaders.functions.* |
| 27 | dEQP-GLES2.functional.shaders.keywords.* |
| 28 | dEQP-GLES2.functional.shaders.reserved_operators.* |
| 29 | dEQP-GLES2.functional.shaders.qualification_order.* |
| 30 | dEQP-GLES2.functional.shaders.scoping.* |
| 31 | dEQP-GLES2.functional.shaders.invalid_implicit_conversions.* |
| 32 | dEQP-GLES2.functional.shaders.misc.* |
| 33 | dEQP-GLES2.functional.shaders.indexing.* |
| 34 | dEQP-GLES2.functional.shaders.loops.* |
| 35 | dEQP-GLES2.functional.shaders.operator.* |
| 36 | dEQP-GLES2.functional.shaders.matrix.* |
| 37 | dEQP-GLES2.functional.shaders.return.* |
| 38 | dEQP-GLES2.functional.shaders.discard.* |
| 39 | dEQP-GLES2.functional.shaders.struct.* |
| 40 | dEQP-GLES2.functional.shaders.builtin_variable.* |
| 41 | dEQP-GLES2.functional.shaders.texture_functions.* |
| 42 | dEQP-GLES2.functional.shaders.invariance.* |
| 43 | dEQP-GLES2.functional.shaders.fragdata.* |
| 44 | dEQP-GLES2.functional.shaders.algorithm.* |
| 45 | dEQP-GLES2.functional.shaders.constant_expressions.* |
| 46 | dEQP-GLES2.functional.shaders.random.* |
| 47 | dEQP-GLES2.functional.texture.* |
Tomeu Vizoso | 7cae9f0 | 2020-10-05 15:57:05 +0200 | [diff] [blame] | 48 | dEQP-GLES2.functional.fbo.* |
| 49 | dEQP-GLES2.functional.vertex_arrays.* |
| 50 | dEQP-GLES2.functional.shader_api.* |
| 51 | dEQP-GLES2.functional.negative_api.* |
| 52 | dEQP-GLES2.functional.rasterization.* |
| 53 | dEQP-GLES2.functional.attribute_location.* |
| 54 | dEQP-GLES2.functional.multisample.* |
| 55 | dEQP-GLES2.functional.uniform_api.* |
| 56 | dEQP-GLES2.functional.read_pixels.* |
| 57 | dEQP-GLES2.functional.depth_range.* |
| 58 | dEQP-GLES2.functional.dither.* |
| 59 | dEQP-GLES2.functional.state_query.* |
| 60 | dEQP-GLES2.functional.clipping.* |
| 61 | dEQP-GLES2.functional.polygon_offset.* |
| 62 | dEQP-GLES2.functional.draw.* |
| 63 | dEQP-GLES2.functional.flush_finish.* |
| 64 | dEQP-GLES2.functional.default_vertex_attrib.* |
| 65 | dEQP-GLES2.functional.lifetime.* |