Brian | 87002ab | 2007-12-18 16:21:49 -0700 | [diff] [blame^] | 1 | /** |
| 2 | * Test two-sided lighting with shaders. |
| 3 | * Both GL_VERTEX_PROGRAM_TWO_SIDE and gl_FrontFacing can be tested |
| 4 | * (see keys below). |
| 5 | * |
| 6 | * Brian Paul |
| 7 | * 18 Dec 2007 |
| 8 | */ |
| 9 | |
| 10 | #include <assert.h> |
| 11 | #include <string.h> |
| 12 | #include <stdio.h> |
| 13 | #include <stdlib.h> |
| 14 | #include <math.h> |
| 15 | #include <GL/gl.h> |
| 16 | #include <GL/glut.h> |
| 17 | #include <GL/glext.h> |
| 18 | #include "extfuncs.h" |
| 19 | |
| 20 | |
| 21 | static const char *Prog = "twoside"; |
| 22 | static GLint WinWidth = 300, WinHeight = 300; |
| 23 | static char *FragProgFile = NULL; |
| 24 | static char *VertProgFile = NULL; |
| 25 | static GLuint fragShader; |
| 26 | static GLuint vertShader; |
| 27 | static GLuint program; |
| 28 | static GLint win = 0; |
| 29 | static GLboolean anim = 0*GL_TRUE; |
| 30 | static GLboolean DetermineInFragProg = GL_TRUE; |
| 31 | static GLfloat Yrot = 0.0f; |
| 32 | static GLint u_fragface; |
| 33 | static GLenum FrontWinding = GL_CCW; |
| 34 | static int prevTime = 0; |
| 35 | |
| 36 | |
| 37 | static const GLfloat Red[4] = {1, 0, 0, 0}; |
| 38 | static const GLfloat Green[4] = {0, 1, 0, 0}; |
| 39 | |
| 40 | |
| 41 | static void |
| 42 | Redisplay(void) |
| 43 | { |
| 44 | float xmin = -1, xmax = 1, ymin = -1, ymax = 1; |
| 45 | |
| 46 | glFrontFace(FrontWinding); |
| 47 | |
| 48 | if (DetermineInFragProg) { |
| 49 | glUniform1i_func(u_fragface, 1); |
| 50 | glDisable(GL_VERTEX_PROGRAM_TWO_SIDE); |
| 51 | } |
| 52 | else { |
| 53 | glUniform1i_func(u_fragface, 0); |
| 54 | glEnable(GL_VERTEX_PROGRAM_TWO_SIDE); |
| 55 | } |
| 56 | |
| 57 | glClear(GL_COLOR_BUFFER_BIT); |
| 58 | |
| 59 | glPushMatrix(); |
| 60 | glRotatef(Yrot, 0, 1, 0); |
| 61 | |
| 62 | glBegin(GL_POLYGON); |
| 63 | glColor4fv(Red); |
| 64 | glSecondaryColor3fv_func(Green); |
| 65 | glVertex2f(xmin, ymin); |
| 66 | glVertex2f(xmax, ymin); |
| 67 | glVertex2f(xmax, ymax); |
| 68 | glVertex2f(xmin, ymax); |
| 69 | glEnd(); |
| 70 | |
| 71 | glPopMatrix(); |
| 72 | |
| 73 | glutSwapBuffers(); |
| 74 | } |
| 75 | |
| 76 | |
| 77 | static void |
| 78 | Idle(void) |
| 79 | { |
| 80 | int curTime = glutGet(GLUT_ELAPSED_TIME); |
| 81 | int dt = curTime - prevTime; |
| 82 | |
| 83 | if (prevTime == 0) { |
| 84 | prevTime = curTime; |
| 85 | return; |
| 86 | } |
| 87 | prevTime = curTime; |
| 88 | |
| 89 | Yrot += dt * 0.1; |
| 90 | glutPostRedisplay(); |
| 91 | } |
| 92 | |
| 93 | |
| 94 | static void |
| 95 | Reshape(int width, int height) |
| 96 | { |
| 97 | float ar = (float) width / height; |
| 98 | glViewport(0, 0, width, height); |
| 99 | glMatrixMode(GL_PROJECTION); |
| 100 | glLoadIdentity(); |
| 101 | glFrustum(-ar, ar, -1, 1, 5, 15); |
| 102 | glMatrixMode(GL_MODELVIEW); |
| 103 | glLoadIdentity(); |
| 104 | glTranslatef(0, 0, -10); |
| 105 | } |
| 106 | |
| 107 | |
| 108 | static void |
| 109 | CleanUp(void) |
| 110 | { |
| 111 | glDeleteShader_func(fragShader); |
| 112 | glDeleteShader_func(vertShader); |
| 113 | glDeleteProgram_func(program); |
| 114 | glutDestroyWindow(win); |
| 115 | } |
| 116 | |
| 117 | |
| 118 | static void |
| 119 | Key(unsigned char key, int x, int y) |
| 120 | { |
| 121 | (void) x; |
| 122 | (void) y; |
| 123 | |
| 124 | switch(key) { |
| 125 | case ' ': |
| 126 | case 'a': |
| 127 | anim = !anim; |
| 128 | if (anim) { |
| 129 | prevTime = glutGet(GLUT_ELAPSED_TIME); |
| 130 | glutIdleFunc(Idle); |
| 131 | } |
| 132 | else |
| 133 | glutIdleFunc(NULL); |
| 134 | break; |
| 135 | case 'f': |
| 136 | printf("Using frag shader gl_FrontFacing\n"); |
| 137 | DetermineInFragProg = GL_TRUE; |
| 138 | break; |
| 139 | case 'v': |
| 140 | printf("Using vert shader Two-sided lighting\n"); |
| 141 | DetermineInFragProg = GL_FALSE; |
| 142 | break; |
| 143 | case 'r': |
| 144 | Yrot = 0; |
| 145 | anim = 0; |
| 146 | glutIdleFunc(NULL); |
| 147 | break; |
| 148 | case 's': |
| 149 | Yrot += 5; |
| 150 | break; |
| 151 | case 'w': |
| 152 | if (FrontWinding == GL_CCW) { |
| 153 | FrontWinding = GL_CW; |
| 154 | printf("FrontFace = GL_CW\n"); |
| 155 | } |
| 156 | else { |
| 157 | FrontWinding = GL_CCW; |
| 158 | printf("FrontFace = GL_CCW\n"); |
| 159 | } |
| 160 | break; |
| 161 | case 27: |
| 162 | CleanUp(); |
| 163 | exit(0); |
| 164 | break; |
| 165 | } |
| 166 | glutPostRedisplay(); |
| 167 | } |
| 168 | |
| 169 | |
| 170 | static void |
| 171 | LoadAndCompileShader(GLuint shader, const char *text) |
| 172 | { |
| 173 | GLint stat; |
| 174 | |
| 175 | glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); |
| 176 | |
| 177 | glCompileShader_func(shader); |
| 178 | |
| 179 | glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); |
| 180 | if (!stat) { |
| 181 | GLchar log[1000]; |
| 182 | GLsizei len; |
| 183 | glGetShaderInfoLog_func(shader, 1000, &len, log); |
| 184 | fprintf(stderr, "%s: problem compiling shader:\n%s\n", Prog, log); |
| 185 | exit(1); |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | |
| 190 | /** |
| 191 | * Read a shader from a file. |
| 192 | */ |
| 193 | static void |
| 194 | ReadShader(GLuint shader, const char *filename) |
| 195 | { |
| 196 | const int max = 100*1000; |
| 197 | int n; |
| 198 | char *buffer = (char*) malloc(max); |
| 199 | FILE *f = fopen(filename, "r"); |
| 200 | if (!f) { |
| 201 | fprintf(stderr, "%s: Unable to open shader file %s\n", Prog, filename); |
| 202 | exit(1); |
| 203 | } |
| 204 | |
| 205 | n = fread(buffer, 1, max, f); |
| 206 | printf("%s: read %d bytes from shader file %s\n", Prog, n, filename); |
| 207 | if (n > 0) { |
| 208 | buffer[n] = 0; |
| 209 | LoadAndCompileShader(shader, buffer); |
| 210 | } |
| 211 | |
| 212 | fclose(f); |
| 213 | free(buffer); |
| 214 | } |
| 215 | |
| 216 | |
| 217 | static void |
| 218 | CheckLink(GLuint prog) |
| 219 | { |
| 220 | GLint stat; |
| 221 | glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); |
| 222 | if (!stat) { |
| 223 | GLchar log[1000]; |
| 224 | GLsizei len; |
| 225 | glGetProgramInfoLog_func(prog, 1000, &len, log); |
| 226 | fprintf(stderr, "Linker error:\n%s\n", log); |
| 227 | } |
| 228 | } |
| 229 | |
| 230 | |
| 231 | static void |
| 232 | Init(void) |
| 233 | { |
| 234 | static const char *fragShaderText = |
| 235 | "uniform bool fragface; \n" |
| 236 | "void main() { \n" |
| 237 | " if (!fragface || gl_FrontFacing) { \n" |
| 238 | " gl_FragColor = gl_Color; \n" |
| 239 | " } \n" |
| 240 | " else { \n" |
| 241 | " gl_FragColor = 0.8 * gl_SecondaryColor; \n" |
| 242 | " } \n" |
| 243 | "} \n"; |
| 244 | static const char *vertShaderText = |
| 245 | "uniform bool fragface; \n" |
| 246 | "void main() { \n" |
| 247 | " gl_FrontColor = gl_Color; \n" |
| 248 | " if (fragface) { \n" |
| 249 | " // front/back chosen in frag prog \n" |
| 250 | " gl_FrontSecondaryColor = gl_SecondaryColor; \n" |
| 251 | " } \n" |
| 252 | " else { \n" |
| 253 | " // front/back chosen in prim setup \n" |
| 254 | " gl_BackColor = gl_SecondaryColor; \n" |
| 255 | " } \n" |
| 256 | " gl_Position = ftransform(); \n" |
| 257 | "} \n"; |
| 258 | const char *version; |
| 259 | |
| 260 | version = (const char *) glGetString(GL_VERSION); |
| 261 | if (version[0] != '2' || version[1] != '.') { |
| 262 | printf("This program requires OpenGL 2.x, found %s\n", version); |
| 263 | exit(1); |
| 264 | } |
| 265 | |
| 266 | GetExtensionFuncs(); |
| 267 | |
| 268 | fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); |
| 269 | if (FragProgFile) |
| 270 | ReadShader(fragShader, FragProgFile); |
| 271 | else |
| 272 | LoadAndCompileShader(fragShader, fragShaderText); |
| 273 | |
| 274 | vertShader = glCreateShader_func(GL_VERTEX_SHADER); |
| 275 | if (VertProgFile) |
| 276 | ReadShader(vertShader, VertProgFile); |
| 277 | else |
| 278 | LoadAndCompileShader(vertShader, vertShaderText); |
| 279 | |
| 280 | program = glCreateProgram_func(); |
| 281 | glAttachShader_func(program, fragShader); |
| 282 | glAttachShader_func(program, vertShader); |
| 283 | glLinkProgram_func(program); |
| 284 | CheckLink(program); |
| 285 | glUseProgram_func(program); |
| 286 | |
| 287 | u_fragface = glGetUniformLocation_func(program, "fragface"); |
| 288 | printf("Uniforms: %d\n", u_fragface); |
| 289 | |
| 290 | /*assert(glGetError() == 0);*/ |
| 291 | |
| 292 | glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
| 293 | |
| 294 | printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| 295 | |
| 296 | assert(glIsProgram_func(program)); |
| 297 | assert(glIsShader_func(fragShader)); |
| 298 | assert(glIsShader_func(vertShader)); |
| 299 | } |
| 300 | |
| 301 | |
| 302 | static void |
| 303 | ParseOptions(int argc, char *argv[]) |
| 304 | { |
| 305 | int i; |
| 306 | for (i = 1; i < argc; i++) { |
| 307 | if (strcmp(argv[i], "-fs") == 0) { |
| 308 | FragProgFile = argv[i+1]; |
| 309 | } |
| 310 | else if (strcmp(argv[i], "-vs") == 0) { |
| 311 | VertProgFile = argv[i+1]; |
| 312 | } |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | |
| 317 | static void |
| 318 | Usage(void) |
| 319 | { |
| 320 | printf("Keys:\n"); |
| 321 | printf(" f - do front/back determination in fragment shader\n"); |
| 322 | printf(" v - do front/back determination in vertex shader\n"); |
| 323 | printf(" r - reset, show front\n"); |
| 324 | printf(" a - toggle animation\n"); |
| 325 | printf(" s - step rotation\n"); |
| 326 | printf(" w - toggle CW, CCW front-face winding\n"); |
| 327 | } |
| 328 | |
| 329 | |
| 330 | int |
| 331 | main(int argc, char *argv[]) |
| 332 | { |
| 333 | glutInit(&argc, argv); |
| 334 | glutInitWindowPosition( 0, 0); |
| 335 | glutInitWindowSize(WinWidth, WinHeight); |
| 336 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); |
| 337 | win = glutCreateWindow(argv[0]); |
| 338 | glutReshapeFunc(Reshape); |
| 339 | glutKeyboardFunc(Key); |
| 340 | glutDisplayFunc(Redisplay); |
| 341 | if (anim) |
| 342 | glutIdleFunc(Idle); |
| 343 | ParseOptions(argc, argv); |
| 344 | Init(); |
| 345 | Usage(); |
| 346 | glutMainLoop(); |
| 347 | return 0; |
| 348 | } |