Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame^] | 1 | |
| 2 | /* ugltexcube.c - WindML/Mesa example program */ |
| 3 | |
| 4 | /* Copyright (C) 2001 by Wind River Systems, Inc */ |
| 5 | |
| 6 | /* |
| 7 | * Mesa 3-D graphics library |
| 8 | * Version: 3.5 |
| 9 | * |
| 10 | * The MIT License |
| 11 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 12 | * copy of this software and associated documentation files (the "Software"), |
| 13 | * to deal in the Software without restriction, including without limitation |
| 14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 15 | * and/or sell copies of the Software, and to permit persons to whom the |
| 16 | * Software is furnished to do so, subject to the following conditions: |
| 17 | * |
| 18 | * The above copyright notice and this permission notice shall be included |
| 19 | * in all copies or substantial portions of the Software. |
| 20 | * |
| 21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 24 | * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 25 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 26 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 27 | * DEALINGS IN THE SOFTWARE. |
| 28 | */ |
| 29 | |
| 30 | /* |
| 31 | * Authors: |
| 32 | * Stephane Raimbault <stephane.raimbault@windriver.com> |
| 33 | */ |
| 34 | |
| 35 | /* |
| 36 | DESCRIPTION |
| 37 | Draw a textured cube |
| 38 | */ |
| 39 | |
| 40 | #include <stdio.h> |
| 41 | #include <stdlib.h> |
| 42 | #include <math.h> |
| 43 | |
| 44 | #include <ugl/ugl.h> |
| 45 | #include <ugl/uglevent.h> |
| 46 | #include <ugl/uglinput.h> |
| 47 | #include <GL/uglmesa.h> |
| 48 | #include <GL/glu.h> |
| 49 | |
| 50 | #define IMAGE_FILE "Mesa/windmldemos/wrs_logo.bmp" |
| 51 | |
| 52 | UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; |
| 53 | UGL_LOCAL UGL_EVENT_Q_ID qId; |
| 54 | UGL_LOCAL UGL_MESA_CONTEXT umc; |
| 55 | |
| 56 | UGL_LOCAL GLfloat xrot, yrot, zrot; |
| 57 | UGL_LOCAL GLuint texture[1]; |
| 58 | UGL_LOCAL GLuint theTexCube; |
| 59 | |
| 60 | typedef struct { |
| 61 | unsigned long sizeX; |
| 62 | unsigned long sizeY; |
| 63 | char *data; |
| 64 | } TEX_IMAGE; |
| 65 | |
| 66 | UGL_LOCAL void cleanUp (void); |
| 67 | |
| 68 | UGL_LOCAL GLboolean imageLoad(char *filename, TEX_IMAGE * texImage) |
| 69 | { |
| 70 | FILE * file = NULL; |
| 71 | unsigned long size; |
| 72 | unsigned long i; |
| 73 | unsigned short int planes; |
| 74 | unsigned short int bpp; |
| 75 | char temp; |
| 76 | |
| 77 | if ((file = fopen(filename, "rb")) == NULL) |
| 78 | { |
| 79 | printf("File Not Found : %s\n", filename); |
| 80 | return GL_FALSE; |
| 81 | } |
| 82 | |
| 83 | fseek(file, 18, SEEK_CUR); |
| 84 | |
| 85 | if ((i = fread(&texImage->sizeX, 4, 1, file)) != 1) |
| 86 | { |
| 87 | printf("Error reading width from %s.\n", filename); |
| 88 | return GL_FALSE; |
| 89 | } |
| 90 | |
| 91 | printf("Width of %s: %lu\n", filename, texImage->sizeX); |
| 92 | |
| 93 | if ((i = fread(&texImage->sizeY, 4, 1, file)) != 1) |
| 94 | { |
| 95 | printf("Error reading height from %s.\n", filename); |
| 96 | return GL_FALSE; |
| 97 | } |
| 98 | |
| 99 | printf("Height of %s: %lu\n", filename, texImage->sizeY); |
| 100 | size = texImage->sizeX * texImage->sizeY * 3; |
| 101 | |
| 102 | if ((fread(&planes, 2, 1, file)) != 1) |
| 103 | { |
| 104 | printf("Error reading planes from %s.\n", filename); |
| 105 | return GL_FALSE; |
| 106 | } |
| 107 | |
| 108 | if (planes != 1) |
| 109 | { |
| 110 | printf("Planes from %s is not 1: %u\n", filename, planes); |
| 111 | return GL_FALSE; |
| 112 | } |
| 113 | |
| 114 | if ((i = fread(&bpp, 2, 1, file)) != 1) |
| 115 | { |
| 116 | printf("Error reading bpp from %s.\n", filename); |
| 117 | return GL_FALSE; |
| 118 | } |
| 119 | |
| 120 | if (bpp != 24) |
| 121 | { |
| 122 | printf("Bpp from %s is not 24: %u\n", filename, bpp); |
| 123 | return GL_FALSE; |
| 124 | } |
| 125 | |
| 126 | fseek(file, 24, SEEK_CUR); |
| 127 | |
| 128 | texImage->data = (char *) malloc(size); |
| 129 | |
| 130 | if (texImage->data == NULL) |
| 131 | { |
| 132 | printf("Error allocating memory for color-corrected texImage data"); |
| 133 | return GL_FALSE; |
| 134 | } |
| 135 | |
| 136 | if ((i = fread(texImage->data, size, 1, file)) != 1) |
| 137 | { |
| 138 | printf("Error reading texImage data from %s.\n", filename); |
| 139 | free(texImage->data); |
| 140 | return GL_FALSE; |
| 141 | } |
| 142 | |
| 143 | /* bgr -> rgb */ |
| 144 | |
| 145 | for (i=0; i<size; i+=3) |
| 146 | { |
| 147 | temp = texImage->data[i]; |
| 148 | texImage->data[i] = texImage->data[i + 2]; |
| 149 | texImage->data[i + 2] = temp; |
| 150 | } |
| 151 | |
| 152 | fclose(file); |
| 153 | |
| 154 | return GL_TRUE; |
| 155 | } |
| 156 | |
| 157 | |
| 158 | UGL_LOCAL void loadGLTexture() |
| 159 | { |
| 160 | TEX_IMAGE * texImage=NULL; |
| 161 | |
| 162 | texImage = (TEX_IMAGE *) malloc(sizeof(TEX_IMAGE)); |
| 163 | |
| 164 | if (texImage == NULL) |
| 165 | { |
| 166 | printf("Error allocating space for image"); |
| 167 | cleanUp(); |
| 168 | exit(1); |
| 169 | } |
| 170 | |
| 171 | if (!imageLoad(IMAGE_FILE, texImage)) |
| 172 | { |
| 173 | printf("Error allocating space for image data"); |
| 174 | free(texImage); |
| 175 | cleanUp(); |
| 176 | exit(1); |
| 177 | } |
| 178 | |
| 179 | /* Create Texture */ |
| 180 | glGenTextures(1, &texture[0]); |
| 181 | glBindTexture(GL_TEXTURE_2D, texture[0]); |
| 182 | glTexImage2D(GL_TEXTURE_2D, 0, 3, |
| 183 | texImage->sizeX, texImage->sizeY, |
| 184 | 0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data); |
| 185 | |
| 186 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 187 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 188 | |
| 189 | free(texImage->data); |
| 190 | free(texImage); |
| 191 | } |
| 192 | |
| 193 | UGL_LOCAL void initGL(int width, int height) |
| 194 | { |
| 195 | |
| 196 | /* Load the texture(s) */ |
| 197 | loadGLTexture(); |
| 198 | |
| 199 | /* Enable texture mapping */ |
| 200 | glEnable(GL_TEXTURE_2D); |
| 201 | |
| 202 | /* Clear the background color to black */ |
| 203 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 204 | |
| 205 | glEnable(GL_CULL_FACE); |
| 206 | |
| 207 | /* Enables smooth color shading */ |
| 208 | glShadeModel(GL_SMOOTH); |
| 209 | |
| 210 | /* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); */ |
| 211 | /* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */ |
| 212 | |
| 213 | theTexCube = glGenLists(1); |
| 214 | glNewList(theTexCube, GL_COMPILE); |
| 215 | |
| 216 | /* Choose the texture to use */ |
| 217 | glBindTexture(GL_TEXTURE_2D, texture[0]); |
| 218 | |
| 219 | /* Begin drawing a cube */ |
| 220 | glBegin(GL_QUADS); |
| 221 | |
| 222 | /* Front face (note that the texture's corners have to match the |
| 223 | quad's corners) */ |
| 224 | |
| 225 | /* Bottom left of the texture and quad */ |
| 226 | glTexCoord2f(0.0f, 0.0f); |
| 227 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 228 | |
| 229 | /* Bottom Right Of The Texture and Quad */ |
| 230 | glTexCoord2f(1.0f, 0.0f); |
| 231 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 232 | |
| 233 | /* Top Right Of The Texture and Quad */ |
| 234 | glTexCoord2f(1.0f, 1.0f); |
| 235 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 236 | /* Top Left Of The Texture and Quad */ |
| 237 | glTexCoord2f(0.0f, 1.0f); |
| 238 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 239 | |
| 240 | /* Back Face */ |
| 241 | |
| 242 | /* Bottom Right Of The Texture and Quad */ |
| 243 | glTexCoord2f(1.0f, 0.0f); |
| 244 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 245 | |
| 246 | /* Top Right Of The Texture and Quad */ |
| 247 | glTexCoord2f(1.0f, 1.0f); |
| 248 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 249 | |
| 250 | /* Top Left Of The Texture and Quad */ |
| 251 | glTexCoord2f(0.0f, 1.0f); |
| 252 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 253 | |
| 254 | /* Bottom Left Of The Texture and Quad */ |
| 255 | glTexCoord2f(0.0f, 0.0f); |
| 256 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 257 | |
| 258 | |
| 259 | /* Top Face */ |
| 260 | |
| 261 | /* Top Left Of The Texture and Quad */ |
| 262 | glTexCoord2f(0.0f, 1.0f); |
| 263 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 264 | |
| 265 | /* Bottom Left Of The Texture and Quad */ |
| 266 | glTexCoord2f(0.0f, 0.0f); |
| 267 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 268 | |
| 269 | /* Bottom Right Of The Texture and Quad */ |
| 270 | glTexCoord2f(1.0f, 0.0f); |
| 271 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 272 | |
| 273 | /* Top Right Of The Texture and Quad */ |
| 274 | glTexCoord2f(1.0f, 1.0f); |
| 275 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 276 | |
| 277 | /* Bottom Face */ |
| 278 | |
| 279 | /* Top Right Of The Texture and Quad */ |
| 280 | glTexCoord2f(1.0f, 1.0f); |
| 281 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 282 | |
| 283 | /* Top Left Of The Texture and Quad */ |
| 284 | glTexCoord2f(0.0f, 1.0f); |
| 285 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 286 | |
| 287 | /* Bottom Left Of The Texture and Quad */ |
| 288 | glTexCoord2f(0.0f, 0.0f); |
| 289 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 290 | |
| 291 | /* Bottom Right Of The Texture and Quad */ |
| 292 | glTexCoord2f(1.0f, 0.0f); |
| 293 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 294 | |
| 295 | |
| 296 | /* Right face */ |
| 297 | /* Bottom Right Of The Texture and Quad */ |
| 298 | glTexCoord2f(1.0f, 0.0f); |
| 299 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 300 | |
| 301 | /* Top Right Of The Texture and Quad */ |
| 302 | glTexCoord2f(1.0f, 1.0f); |
| 303 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 304 | |
| 305 | /* Top Left Of The Texture and Quad */ |
| 306 | glTexCoord2f(0.0f, 1.0f); |
| 307 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 308 | |
| 309 | /* Bottom Left Of The Texture and Quad */ |
| 310 | glTexCoord2f(0.0f, 0.0f); |
| 311 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 312 | |
| 313 | |
| 314 | /* Left Face */ |
| 315 | /* Bottom Left Of The Texture and Quad */ |
| 316 | glTexCoord2f(0.0f, 0.0f); |
| 317 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 318 | |
| 319 | /* Bottom Right Of The Texture and Quad */ |
| 320 | glTexCoord2f(1.0f, 0.0f); |
| 321 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 322 | |
| 323 | /* Top Right Of The Texture and Quad */ |
| 324 | glTexCoord2f(1.0f, 1.0f); |
| 325 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 326 | |
| 327 | /* Top Left Of The Texture and Quad */ |
| 328 | glTexCoord2f(0.0f, 1.0f); |
| 329 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 330 | |
| 331 | glEnd(); /* done with the polygon */ |
| 332 | glEndList(); |
| 333 | |
| 334 | glMatrixMode(GL_PROJECTION); |
| 335 | /* Reset the projection matrix */ |
| 336 | glLoadIdentity(); |
| 337 | /* Calculate the aspect ratio of the window */ |
| 338 | gluPerspective(45.0f, (GLfloat) width / (GLfloat) height, 0.1f, 100.0f); |
| 339 | |
| 340 | glMatrixMode(GL_MODELVIEW); |
| 341 | glLoadIdentity(); |
| 342 | } |
| 343 | |
| 344 | UGL_LOCAL void drawGL() |
| 345 | { |
| 346 | glClear(GL_COLOR_BUFFER_BIT); |
| 347 | |
| 348 | /* Reset The View */ |
| 349 | glPushMatrix(); |
| 350 | |
| 351 | /* Move 8 units into the screen */ |
| 352 | glTranslatef(0.0f, 0.0f, -8.0f); |
| 353 | |
| 354 | /* Rotate on the X axis */ |
| 355 | glRotatef(xrot, 1.0f, 0.0f, 0.0f); |
| 356 | |
| 357 | /* Rotate on the Y axis */ |
| 358 | glRotatef(yrot, 0.0f, 1.0f, 0.0f); |
| 359 | |
| 360 | /* Rotate On The Z Axis */ |
| 361 | glRotatef(zrot, 0.0f, 0.0f, 1.0f); |
| 362 | |
| 363 | glCallList(theTexCube); |
| 364 | |
| 365 | glFlush(); |
| 366 | |
| 367 | uglMesaSwapBuffers(); |
| 368 | |
| 369 | glPopMatrix(); |
| 370 | |
| 371 | xrot += 1.6f; |
| 372 | yrot += 1.6f; |
| 373 | zrot += 1.6f; |
| 374 | } |
| 375 | |
| 376 | UGL_LOCAL int getEvent(void) |
| 377 | { |
| 378 | UGL_EVENT event; |
| 379 | UGL_STATUS status; |
| 380 | int retVal = 0; |
| 381 | |
| 382 | status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| 383 | |
| 384 | while (status != UGL_STATUS_Q_EMPTY) |
| 385 | { |
| 386 | UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; |
| 387 | |
| 388 | if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) |
| 389 | retVal = 1; |
| 390 | |
| 391 | status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| 392 | } |
| 393 | |
| 394 | return(retVal); |
| 395 | } |
| 396 | |
| 397 | UGL_LOCAL void cleanUp (void) |
| 398 | { |
| 399 | if (eventServiceId != UGL_NULL) |
| 400 | uglEventQDestroy (eventServiceId, qId); |
| 401 | |
| 402 | uglMesaDestroyContext(); |
| 403 | uglDeinitialize(); |
| 404 | } |
| 405 | |
| 406 | void windMLTexCube (void); |
| 407 | |
| 408 | void ugltexcube (void) |
| 409 | { |
| 410 | taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube, |
| 411 | 0,1,2,3,4,5,6,7,8,9); |
| 412 | } |
| 413 | |
| 414 | |
| 415 | void windMLTexCube(void) |
| 416 | { |
| 417 | GLuint width, height; |
| 418 | UGL_INPUT_DEVICE_ID keyboardDevId; |
| 419 | |
| 420 | uglInitialize(); |
| 421 | |
| 422 | uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); |
| 423 | |
| 424 | if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, |
| 425 | (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) |
| 426 | { |
| 427 | qId = uglEventQCreate (eventServiceId, 100); |
| 428 | } |
| 429 | else |
| 430 | { |
| 431 | eventServiceId = UGL_NULL; |
| 432 | } |
| 433 | |
| 434 | umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); |
| 435 | |
| 436 | if (umc == NULL) |
| 437 | { |
| 438 | uglDeinitialize(); |
| 439 | return; |
| 440 | } |
| 441 | |
| 442 | uglMesaMakeCurrentContext(umc, 0, 0, |
| 443 | UGL_MESA_FULLSCREEN_WIDTH, |
| 444 | UGL_MESA_FULLSCREEN_HEIGHT); |
| 445 | |
| 446 | |
| 447 | uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); |
| 448 | uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); |
| 449 | |
| 450 | initGL(width, height); |
| 451 | |
| 452 | while(!getEvent()) |
| 453 | drawGL(); |
| 454 | |
| 455 | cleanUp(); |
| 456 | |
| 457 | return; |
| 458 | } |
| 459 | |
| 460 | |