Keith Whitwell | b014986 | 2000-11-24 10:30:04 +0000 | [diff] [blame] | 1 | #include "glheader.h" |
| 2 | #include "glapitable.h" |
| 3 | #include "macros.h" |
| 4 | #include "colormac.h" |
| 5 | #include "api_loopback.h" |
| 6 | |
| 7 | /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc |
| 8 | * calls to a smaller set of driver-provided formats. Currently just |
| 9 | * go back to dispatch to find these (eg. call glNormal3f directly), |
| 10 | * hence 'loopback'. |
| 11 | * |
| 12 | * The driver must supply all of the remaining entry points, which are |
Keith Whitwell | 9aff6cf | 2000-11-24 15:21:59 +0000 | [diff] [blame^] | 13 | * listed in dd.h. The easiest way for a driver to do this is to |
Keith Whitwell | b014986 | 2000-11-24 10:30:04 +0000 | [diff] [blame] | 14 | * install the supplied software t&l module. |
| 15 | */ |
| 16 | #define DRIVER(x) gl##x |
| 17 | #define COLORUBV(v) DRIVER(Color4ubv)(v) |
| 18 | #define COLORF(r,g,b,a) DRIVER(Color4f)(r,g,b,a) |
| 19 | #define FOGCOORDF(x) DRIVER(FogCoordfEXT)(x) |
| 20 | #define VERTEX2(x,y) DRIVER(Vertex2f)(x,y) |
| 21 | #define VERTEX3(x,y,z) DRIVER(Vertex3f)(x,y,z) |
| 22 | #define VERTEX4(x,y,z,w) DRIVER(Vertex4f)(x,y,z,w) |
| 23 | #define NORMAL(x,y,z) DRIVER(Normal3f)(x,y,z) |
| 24 | #define TEXCOORD1(s) DRIVER(TexCoord1f)(s) |
| 25 | #define TEXCOORD2(s,t) DRIVER(TexCoord2f)(s,t) |
| 26 | #define TEXCOORD3(s,t,u) DRIVER(TexCoord3f)(s,t,u) |
| 27 | #define TEXCOORD4(s,t,u,v) DRIVER(TexCoord4f)(s,t,u,v) |
| 28 | #define INDEX(c) DRIVER(Indexub)(c) |
| 29 | #define MULTI_TEXCOORD1(z,s) DRIVER(MultiTexCoord1fARB)(z,s) |
| 30 | #define MULTI_TEXCOORD2(z,s,t) DRIVER(MultiTexCoord2fARB)(z,s,t) |
| 31 | #define MULTI_TEXCOORD3(z,s,t,u) DRIVER(MultiTexCoord3fARB)(z,s,t,u) |
| 32 | #define MULTI_TEXCOORD4(z,s,t,u,v) DRIVER(MultiTexCoord4fARB)(z,s,t,u,v) |
| 33 | #define EVALCOORD1(x) DRIVER(EvalCoord1f)(x) |
| 34 | #define EVALCOORD2(x,y) DRIVER(EvalCoord2f)(x,y) |
| 35 | #define MATERIALFV(a,b,c) DRIVER(Materialfv)(a,b,c) |
| 36 | #define RECTF(a,b,c,d) DRIVER(Rectf)(a,b,c,d) |
| 37 | #define SECONDARYCOLORUB(a,b,c) DRIVER(SecondaryColor3ubEXT)(a,b,c) |
| 38 | #define SECONDARYCOLORF(a,b,c) DRIVER(SecondaryColor3fEXT)(a,b,c) |
| 39 | |
| 40 | |
| 41 | static void |
| 42 | loopback_Color3b( GLbyte red, GLbyte green, GLbyte blue ) |
| 43 | { |
| 44 | GLubyte col[4]; |
| 45 | col[0] = BYTE_TO_UBYTE(red); |
| 46 | col[1] = BYTE_TO_UBYTE(green); |
| 47 | col[2] = BYTE_TO_UBYTE(blue); |
| 48 | col[3] = 255; |
| 49 | COLORUBV(col); |
| 50 | } |
| 51 | |
| 52 | static void |
| 53 | loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue ) |
| 54 | { |
| 55 | GLubyte col[4]; |
| 56 | GLfloat r = red; |
| 57 | GLfloat g = green; |
| 58 | GLfloat b = blue; |
| 59 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); |
| 60 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); |
| 61 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); |
| 62 | col[3] = 255; |
| 63 | COLORUBV( col ); |
| 64 | } |
| 65 | |
| 66 | static void |
| 67 | loopback_Color3i( GLint red, GLint green, GLint blue ) |
| 68 | { |
| 69 | GLubyte col[4]; |
| 70 | col[0] = INT_TO_UBYTE(red); |
| 71 | col[1] = INT_TO_UBYTE(green); |
| 72 | col[2] = INT_TO_UBYTE(blue); |
| 73 | col[3] = 255; |
| 74 | COLORUBV(col); |
| 75 | } |
| 76 | |
| 77 | static void |
| 78 | loopback_Color3s( GLshort red, GLshort green, GLshort blue ) |
| 79 | { |
| 80 | GLubyte col[4]; |
| 81 | col[0] = SHORT_TO_UBYTE(red); |
| 82 | col[1] = SHORT_TO_UBYTE(green); |
| 83 | col[2] = SHORT_TO_UBYTE(blue); |
| 84 | col[3] = 255; |
| 85 | COLORUBV(col); |
| 86 | } |
| 87 | |
| 88 | static void |
| 89 | loopback_Color3ui( GLuint red, GLuint green, GLuint blue ) |
| 90 | { |
| 91 | GLubyte col[4]; |
| 92 | col[0] = UINT_TO_UBYTE(red); |
| 93 | col[1] = UINT_TO_UBYTE(green); |
| 94 | col[2] = UINT_TO_UBYTE(blue); |
| 95 | col[3] = 255; |
| 96 | COLORUBV(col); |
| 97 | } |
| 98 | |
| 99 | static void |
| 100 | loopback_Color3us( GLushort red, GLushort green, GLushort blue ) |
| 101 | { |
| 102 | GLubyte col[4]; |
| 103 | col[0] = USHORT_TO_UBYTE(red); |
| 104 | col[1] = USHORT_TO_UBYTE(green); |
| 105 | col[2] = USHORT_TO_UBYTE(blue); |
| 106 | col[3] = 255; |
| 107 | COLORUBV(col); |
| 108 | } |
| 109 | |
| 110 | static void |
| 111 | loopback_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) |
| 112 | { |
| 113 | GLubyte col[4]; |
| 114 | col[0] = BYTE_TO_UBYTE(red); |
| 115 | col[1] = BYTE_TO_UBYTE(green); |
| 116 | col[2] = BYTE_TO_UBYTE(blue); |
| 117 | col[3] = 255; |
| 118 | COLORUBV(col); |
| 119 | } |
| 120 | |
| 121 | static void |
| 122 | loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) |
| 123 | { |
| 124 | GLubyte col[4]; |
| 125 | GLfloat r = red; |
| 126 | GLfloat g = green; |
| 127 | GLfloat b = blue; |
| 128 | GLfloat a = alpha; |
| 129 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); |
| 130 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); |
| 131 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); |
| 132 | FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a); |
| 133 | COLORUBV( col ); |
| 134 | } |
| 135 | |
| 136 | static void |
| 137 | loopback_Color4i( GLint red, GLint green, GLint blue, GLint alpha ) |
| 138 | { |
| 139 | GLubyte col[4]; |
| 140 | col[0] = INT_TO_UBYTE(red); |
| 141 | col[1] = INT_TO_UBYTE(green); |
| 142 | col[2] = INT_TO_UBYTE(blue); |
| 143 | col[3] = INT_TO_UBYTE(alpha); |
| 144 | COLORUBV(col); |
| 145 | } |
| 146 | |
| 147 | static void |
| 148 | loopback_Color4s( GLshort red, GLshort green, GLshort blue, |
| 149 | GLshort alpha ) |
| 150 | { |
| 151 | GLubyte col[4]; |
| 152 | col[0] = SHORT_TO_UBYTE(red); |
| 153 | col[1] = SHORT_TO_UBYTE(green); |
| 154 | col[2] = SHORT_TO_UBYTE(blue); |
| 155 | col[3] = SHORT_TO_UBYTE(alpha); |
| 156 | COLORUBV(col); |
| 157 | } |
| 158 | |
| 159 | static void |
| 160 | loopback_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) |
| 161 | { |
| 162 | GLubyte col[4]; |
| 163 | col[0] = UINT_TO_UBYTE(red); |
| 164 | col[1] = UINT_TO_UBYTE(green); |
| 165 | col[2] = UINT_TO_UBYTE(blue); |
| 166 | col[3] = UINT_TO_UBYTE(alpha); |
| 167 | COLORUBV(col); |
| 168 | } |
| 169 | |
| 170 | static void |
| 171 | loopback_Color4us( GLushort red, GLushort green, GLushort blue, |
| 172 | GLushort alpha ) |
| 173 | { |
| 174 | GLubyte col[4]; |
| 175 | col[0] = USHORT_TO_UBYTE(red); |
| 176 | col[1] = USHORT_TO_UBYTE(green); |
| 177 | col[2] = USHORT_TO_UBYTE(blue); |
| 178 | col[3] = USHORT_TO_UBYTE(alpha); |
| 179 | COLORUBV(col); |
| 180 | } |
| 181 | |
| 182 | static void |
| 183 | loopback_Color3bv( const GLbyte *v ) |
| 184 | { |
| 185 | GLubyte col[4]; |
| 186 | col[0] = BYTE_TO_UBYTE(v[0]); |
| 187 | col[1] = BYTE_TO_UBYTE(v[1]); |
| 188 | col[2] = BYTE_TO_UBYTE(v[2]); |
| 189 | col[3] = 255; |
| 190 | COLORUBV(col); |
| 191 | } |
| 192 | |
| 193 | static void |
| 194 | loopback_Color3dv( const GLdouble *v ) |
| 195 | { |
| 196 | GLubyte col[4]; |
| 197 | GLfloat r = v[0]; |
| 198 | GLfloat g = v[1]; |
| 199 | GLfloat b = v[2]; |
| 200 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); |
| 201 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); |
| 202 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); |
| 203 | col[3] = 255; |
| 204 | COLORUBV( col ); |
| 205 | } |
| 206 | |
| 207 | static void |
| 208 | loopback_Color3iv( const GLint *v ) |
| 209 | { |
| 210 | GLubyte col[4]; |
| 211 | col[0] = INT_TO_UBYTE(v[0]); |
| 212 | col[1] = INT_TO_UBYTE(v[1]); |
| 213 | col[2] = INT_TO_UBYTE(v[2]); |
| 214 | col[3] = 255; |
| 215 | COLORUBV(col); |
| 216 | } |
| 217 | |
| 218 | static void |
| 219 | loopback_Color3sv( const GLshort *v ) |
| 220 | { |
| 221 | GLubyte col[4]; |
| 222 | col[0] = SHORT_TO_UBYTE(v[0]); |
| 223 | col[1] = SHORT_TO_UBYTE(v[1]); |
| 224 | col[2] = SHORT_TO_UBYTE(v[2]); |
| 225 | col[3] = 255; |
| 226 | COLORUBV(col); |
| 227 | } |
| 228 | |
| 229 | static void |
| 230 | loopback_Color3uiv( const GLuint *v ) |
| 231 | { |
| 232 | GLubyte col[4]; |
| 233 | col[0] = UINT_TO_UBYTE(v[0]); |
| 234 | col[1] = UINT_TO_UBYTE(v[1]); |
| 235 | col[2] = UINT_TO_UBYTE(v[2]); |
| 236 | col[3] = 255; |
| 237 | COLORUBV(col); |
| 238 | } |
| 239 | |
| 240 | static void |
| 241 | loopback_Color3usv( const GLushort *v ) |
| 242 | { |
| 243 | GLubyte col[4]; |
| 244 | col[0] = USHORT_TO_UBYTE(v[0]); |
| 245 | col[1] = USHORT_TO_UBYTE(v[1]); |
| 246 | col[2] = USHORT_TO_UBYTE(v[2]); |
| 247 | col[3] = 255; |
| 248 | COLORUBV(col); |
| 249 | |
| 250 | } |
| 251 | |
| 252 | static void |
| 253 | loopback_Color4bv( const GLbyte *v ) |
| 254 | { |
| 255 | GLubyte col[4]; |
| 256 | col[0] = BYTE_TO_UBYTE(v[0]); |
| 257 | col[1] = BYTE_TO_UBYTE(v[1]); |
| 258 | col[2] = BYTE_TO_UBYTE(v[2]); |
| 259 | col[3] = BYTE_TO_UBYTE(v[3]); |
| 260 | COLORUBV(col); |
| 261 | } |
| 262 | |
| 263 | static void |
| 264 | loopback_Color4dv( const GLdouble *v ) |
| 265 | { |
| 266 | GLubyte col[4]; |
| 267 | GLfloat r = v[0]; |
| 268 | GLfloat g = v[1]; |
| 269 | GLfloat b = v[2]; |
| 270 | GLfloat a = v[3]; |
| 271 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); |
| 272 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); |
| 273 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); |
| 274 | FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a); |
| 275 | COLORUBV( col ); |
| 276 | } |
| 277 | |
| 278 | static void |
| 279 | loopback_Color4iv( const GLint *v ) |
| 280 | { |
| 281 | GLubyte col[4]; |
| 282 | col[0] = INT_TO_UBYTE(v[0]); |
| 283 | col[1] = INT_TO_UBYTE(v[1]); |
| 284 | col[2] = INT_TO_UBYTE(v[2]); |
| 285 | col[3] = INT_TO_UBYTE(v[3]); |
| 286 | COLORUBV(col); |
| 287 | } |
| 288 | |
| 289 | static void |
| 290 | loopback_Color4sv( const GLshort *v) |
| 291 | { |
| 292 | GLubyte col[4]; |
| 293 | col[0] = SHORT_TO_UBYTE(v[0]); |
| 294 | col[1] = SHORT_TO_UBYTE(v[1]); |
| 295 | col[2] = SHORT_TO_UBYTE(v[2]); |
| 296 | col[3] = SHORT_TO_UBYTE(v[3]); |
| 297 | COLORUBV(col); |
| 298 | } |
| 299 | |
| 300 | static void |
| 301 | loopback_Color4uiv( const GLuint *v) |
| 302 | { |
| 303 | GLubyte col[4]; |
| 304 | col[0] = UINT_TO_UBYTE(v[0]); |
| 305 | col[1] = UINT_TO_UBYTE(v[1]); |
| 306 | col[2] = UINT_TO_UBYTE(v[2]); |
| 307 | col[3] = UINT_TO_UBYTE(v[3]); |
| 308 | COLORUBV(col); |
| 309 | } |
| 310 | |
| 311 | static void |
| 312 | loopback_Color4usv( const GLushort *v) |
| 313 | { |
| 314 | GLubyte col[4]; |
| 315 | col[0] = USHORT_TO_UBYTE(v[0]); |
| 316 | col[1] = USHORT_TO_UBYTE(v[1]); |
| 317 | col[2] = USHORT_TO_UBYTE(v[2]); |
| 318 | col[3] = USHORT_TO_UBYTE(v[3]); |
| 319 | COLORUBV(col); |
| 320 | } |
| 321 | |
| 322 | static void |
| 323 | loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) |
| 324 | { |
| 325 | COLORF( BYTE_TO_FLOAT(red), |
| 326 | BYTE_TO_FLOAT(green), |
| 327 | BYTE_TO_FLOAT(blue), |
| 328 | 1.0 ); |
| 329 | } |
| 330 | |
| 331 | static void |
| 332 | loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ) |
| 333 | { |
| 334 | COLORF( red, green, blue, 1.0 ); |
| 335 | } |
| 336 | |
| 337 | static void |
| 338 | loopback_Color3i_f( GLint red, GLint green, GLint blue ) |
| 339 | { |
| 340 | COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), |
| 341 | INT_TO_FLOAT(blue), 1.0); |
| 342 | } |
| 343 | |
| 344 | static void |
| 345 | loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ) |
| 346 | { |
| 347 | COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), |
| 348 | SHORT_TO_FLOAT(blue), 1.0); |
| 349 | } |
| 350 | |
| 351 | static void |
| 352 | loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ) |
| 353 | { |
| 354 | COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), |
| 355 | UINT_TO_FLOAT(blue), 1.0 ); |
| 356 | } |
| 357 | |
| 358 | static void |
| 359 | loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) |
| 360 | { |
| 361 | COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), |
| 362 | USHORT_TO_FLOAT(blue), 1.0 ); |
| 363 | } |
| 364 | |
| 365 | |
| 366 | static void |
| 367 | loopback_Color3bv_f( const GLbyte *v ) |
| 368 | { |
| 369 | COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), |
| 370 | BYTE_TO_FLOAT(v[2]), 1.0 ); |
| 371 | } |
| 372 | |
| 373 | static void |
| 374 | loopback_Color3dv_f( const GLdouble *v ) |
| 375 | { |
| 376 | COLORF( v[0], v[1], v[2], 1.0 ); |
| 377 | } |
| 378 | |
| 379 | static void |
| 380 | loopback_Color3iv_f( const GLint *v ) |
| 381 | { |
| 382 | COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), |
| 383 | INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); |
| 384 | } |
| 385 | |
| 386 | static void |
| 387 | loopback_Color3sv_f( const GLshort *v ) |
| 388 | { |
| 389 | COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), |
| 390 | SHORT_TO_FLOAT(v[2]), 1.0 ); |
| 391 | } |
| 392 | |
| 393 | static void |
| 394 | loopback_Color3uiv_f( const GLuint *v ) |
| 395 | { |
| 396 | COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), |
| 397 | UINT_TO_FLOAT(v[2]), 1.0 ); |
| 398 | } |
| 399 | |
| 400 | static void |
| 401 | loopback_Color3usv_f( const GLushort *v ) |
| 402 | { |
| 403 | COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), |
| 404 | USHORT_TO_FLOAT(v[2]), 1.0 ); |
| 405 | } |
| 406 | |
| 407 | |
| 408 | static void |
| 409 | loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, |
| 410 | GLbyte alpha ) |
| 411 | { |
| 412 | COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), |
| 413 | BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) ); |
| 414 | } |
| 415 | |
| 416 | static void |
| 417 | loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, |
| 418 | GLdouble alpha ) |
| 419 | { |
| 420 | COLORF( red, green, blue, alpha ); |
| 421 | } |
| 422 | |
| 423 | static void |
| 424 | loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ) |
| 425 | { |
| 426 | COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), |
| 427 | INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); |
| 428 | } |
| 429 | |
| 430 | static void |
| 431 | loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, |
| 432 | GLshort alpha ) |
| 433 | { |
| 434 | COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), |
| 435 | SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); |
| 436 | } |
| 437 | |
| 438 | static void |
| 439 | loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ) |
| 440 | { |
| 441 | COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), |
| 442 | UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); |
| 443 | } |
| 444 | |
| 445 | static void |
| 446 | loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ) |
| 447 | { |
| 448 | COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), |
| 449 | USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) ); |
| 450 | } |
| 451 | |
| 452 | |
| 453 | static void |
| 454 | loopback_Color4iv_f( const GLint *v ) |
| 455 | { |
| 456 | COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), |
| 457 | INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); |
| 458 | } |
| 459 | |
| 460 | |
| 461 | static void |
| 462 | loopback_Color4bv_f( const GLbyte *v ) |
| 463 | { |
| 464 | COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), |
| 465 | BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); |
| 466 | } |
| 467 | |
| 468 | static void |
| 469 | loopback_Color4dv_f( const GLdouble *v ) |
| 470 | { |
| 471 | COLORF( v[0], v[1], v[2], v[3] ); |
| 472 | } |
| 473 | |
| 474 | |
| 475 | static void |
| 476 | loopback_Color4sv_f( const GLshort *v) |
| 477 | { |
| 478 | COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), |
| 479 | SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) ); |
| 480 | } |
| 481 | |
| 482 | |
| 483 | static void |
| 484 | loopback_Color4uiv_f( const GLuint *v) |
| 485 | { |
| 486 | COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), |
| 487 | UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); |
| 488 | } |
| 489 | |
| 490 | static void |
| 491 | loopback_Color4usv_f( const GLushort *v) |
| 492 | { |
| 493 | COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), |
| 494 | USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); |
| 495 | } |
| 496 | |
| 497 | static void |
| 498 | loopback_FogCoorddEXT( GLdouble d ) |
| 499 | { |
| 500 | FOGCOORDF( d ); |
| 501 | } |
| 502 | |
| 503 | static void |
| 504 | loopback_FogCoorddvEXT( const GLdouble *v ) |
| 505 | { |
| 506 | FOGCOORDF( *v ); |
| 507 | } |
| 508 | |
| 509 | |
| 510 | static void |
| 511 | loopback_Indexd( GLdouble c ) |
| 512 | { |
| 513 | INDEX( ( GLuint) (GLint) c ); |
| 514 | } |
| 515 | |
| 516 | static void |
| 517 | loopback_Indexf( GLfloat c ) |
| 518 | { |
| 519 | INDEX( (GLuint) (GLint) c ); |
| 520 | } |
| 521 | |
| 522 | static void |
| 523 | loopback_Indexi( GLint c ) |
| 524 | { |
| 525 | INDEX( (GLuint) c ); |
| 526 | } |
| 527 | |
| 528 | static void |
| 529 | loopback_Indexs( GLshort c ) |
| 530 | { |
| 531 | INDEX( (GLuint) c ); |
| 532 | } |
| 533 | |
| 534 | static void |
| 535 | loopback_Indexub( GLubyte c ) |
| 536 | { |
| 537 | INDEX( (GLuint) c ); |
| 538 | } |
| 539 | |
| 540 | static void |
| 541 | loopback_Indexdv( const GLdouble *c ) |
| 542 | { |
| 543 | INDEX( (GLuint) (GLint) *c ); |
| 544 | } |
| 545 | |
| 546 | static void |
| 547 | loopback_Indexfv( const GLfloat *c ) |
| 548 | { |
| 549 | INDEX( (GLuint) (GLint) *c ); |
| 550 | } |
| 551 | |
| 552 | static void |
| 553 | loopback_Indexiv( const GLint *c ) |
| 554 | { |
| 555 | INDEX( *c ); |
| 556 | } |
| 557 | |
| 558 | static void |
| 559 | loopback_Indexsv( const GLshort *c ) |
| 560 | { |
| 561 | INDEX( (GLuint) (GLint) *c ); |
| 562 | } |
| 563 | |
| 564 | static void |
| 565 | loopback_Indexubv( const GLubyte *c ) |
| 566 | { |
| 567 | INDEX( (GLuint) *c ); |
| 568 | } |
| 569 | |
| 570 | static void |
| 571 | loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) |
| 572 | { |
| 573 | NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); |
| 574 | } |
| 575 | |
| 576 | static void |
| 577 | loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) |
| 578 | { |
| 579 | NORMAL(nx, ny, nz); |
| 580 | } |
| 581 | |
| 582 | static void |
| 583 | loopback_Normal3i( GLint nx, GLint ny, GLint nz ) |
| 584 | { |
| 585 | NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); |
| 586 | } |
| 587 | |
| 588 | static void |
| 589 | loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ) |
| 590 | { |
| 591 | NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); |
| 592 | } |
| 593 | |
| 594 | static void |
| 595 | loopback_Normal3bv( const GLbyte *v ) |
| 596 | { |
| 597 | NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); |
| 598 | } |
| 599 | |
| 600 | static void |
| 601 | loopback_Normal3dv( const GLdouble *v ) |
| 602 | { |
| 603 | NORMAL( v[0], v[1], v[2] ); |
| 604 | } |
| 605 | |
| 606 | static void |
| 607 | loopback_Normal3iv( const GLint *v ) |
| 608 | { |
| 609 | NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); |
| 610 | } |
| 611 | |
| 612 | static void |
| 613 | loopback_Normal3sv( const GLshort *v ) |
| 614 | { |
| 615 | NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); |
| 616 | } |
| 617 | |
| 618 | static void |
| 619 | loopback_TexCoord1d( GLdouble s ) |
| 620 | { |
| 621 | TEXCOORD1(s); |
| 622 | } |
| 623 | |
| 624 | static void |
| 625 | loopback_TexCoord1i( GLint s ) |
| 626 | { |
| 627 | TEXCOORD1(s); |
| 628 | } |
| 629 | |
| 630 | static void |
| 631 | loopback_TexCoord1s( GLshort s ) |
| 632 | { |
| 633 | TEXCOORD1(s); |
| 634 | } |
| 635 | |
| 636 | static void |
| 637 | loopback_TexCoord2d( GLdouble s, GLdouble t ) |
| 638 | { |
| 639 | TEXCOORD2(s,t); |
| 640 | } |
| 641 | |
| 642 | static void |
| 643 | loopback_TexCoord2s( GLshort s, GLshort t ) |
| 644 | { |
| 645 | TEXCOORD2(s,t); |
| 646 | } |
| 647 | |
| 648 | static void |
| 649 | loopback_TexCoord2i( GLint s, GLint t ) |
| 650 | { |
| 651 | TEXCOORD2(s,t); |
| 652 | } |
| 653 | |
| 654 | static void |
| 655 | loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) |
| 656 | { |
| 657 | TEXCOORD3(s,t,r); |
| 658 | } |
| 659 | |
| 660 | static void |
| 661 | loopback_TexCoord3i( GLint s, GLint t, GLint r ) |
| 662 | { |
| 663 | TEXCOORD3(s,t,r); |
| 664 | } |
| 665 | |
| 666 | static void |
| 667 | loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ) |
| 668 | { |
| 669 | TEXCOORD3(s,t,r); |
| 670 | } |
| 671 | |
| 672 | static void |
| 673 | loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) |
| 674 | { |
| 675 | TEXCOORD4(s,t,r,q); |
| 676 | } |
| 677 | |
| 678 | static void |
| 679 | loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) |
| 680 | { |
| 681 | TEXCOORD4(s,t,r,q); |
| 682 | } |
| 683 | |
| 684 | static void |
| 685 | loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) |
| 686 | { |
| 687 | TEXCOORD4(s,t,r,q); |
| 688 | } |
| 689 | |
| 690 | static void |
| 691 | loopback_TexCoord1dv( const GLdouble *v ) |
| 692 | { |
| 693 | TEXCOORD1(v[0]); |
| 694 | } |
| 695 | |
| 696 | static void |
| 697 | loopback_TexCoord1iv( const GLint *v ) |
| 698 | { |
| 699 | TEXCOORD1(v[0]); |
| 700 | } |
| 701 | |
| 702 | static void |
| 703 | loopback_TexCoord1sv( const GLshort *v ) |
| 704 | { |
| 705 | TEXCOORD1(v[0]); |
| 706 | } |
| 707 | |
| 708 | static void |
| 709 | loopback_TexCoord2dv( const GLdouble *v ) |
| 710 | { |
| 711 | TEXCOORD2(v[0],v[1]); |
| 712 | } |
| 713 | |
| 714 | static void |
| 715 | loopback_TexCoord2iv( const GLint *v ) |
| 716 | { |
| 717 | TEXCOORD2(v[0],v[1]); |
| 718 | } |
| 719 | |
| 720 | static void |
| 721 | loopback_TexCoord2sv( const GLshort *v ) |
| 722 | { |
| 723 | TEXCOORD2(v[0],v[1]); |
| 724 | } |
| 725 | |
| 726 | static void |
| 727 | loopback_TexCoord3dv( const GLdouble *v ) |
| 728 | { |
| 729 | TEXCOORD2(v[0],v[1]); |
| 730 | } |
| 731 | |
| 732 | static void |
| 733 | loopback_TexCoord3iv( const GLint *v ) |
| 734 | { |
| 735 | TEXCOORD3(v[0],v[1],v[2]); |
| 736 | } |
| 737 | |
| 738 | static void |
| 739 | loopback_TexCoord3sv( const GLshort *v ) |
| 740 | { |
| 741 | TEXCOORD3(v[0],v[1],v[2]); |
| 742 | } |
| 743 | |
| 744 | static void |
| 745 | loopback_TexCoord4dv( const GLdouble *v ) |
| 746 | { |
| 747 | TEXCOORD4(v[0],v[1],v[2],v[3]); |
| 748 | } |
| 749 | |
| 750 | static void |
| 751 | loopback_TexCoord4iv( const GLint *v ) |
| 752 | { |
| 753 | TEXCOORD4(v[0],v[1],v[2],v[3]); |
| 754 | } |
| 755 | |
| 756 | static void |
| 757 | loopback_TexCoord4sv( const GLshort *v ) |
| 758 | { |
| 759 | TEXCOORD4(v[0],v[1],v[2],v[3]); |
| 760 | } |
| 761 | |
| 762 | static void |
| 763 | loopback_Vertex2d( GLdouble x, GLdouble y ) |
| 764 | { |
| 765 | VERTEX2( (GLfloat) x, (GLfloat) y ); |
| 766 | } |
| 767 | |
| 768 | static void |
| 769 | loopback_Vertex2i( GLint x, GLint y ) |
| 770 | { |
| 771 | VERTEX2( (GLfloat) x, (GLfloat) y ); |
| 772 | } |
| 773 | |
| 774 | static void |
| 775 | loopback_Vertex2s( GLshort x, GLshort y ) |
| 776 | { |
| 777 | VERTEX2( (GLfloat) x, (GLfloat) y ); |
| 778 | } |
| 779 | |
| 780 | static void |
| 781 | loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) |
| 782 | { |
| 783 | VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| 784 | } |
| 785 | |
| 786 | static void |
| 787 | loopback_Vertex3i( GLint x, GLint y, GLint z ) |
| 788 | { |
| 789 | VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| 790 | } |
| 791 | |
| 792 | static void |
| 793 | loopback_Vertex3s( GLshort x, GLshort y, GLshort z ) |
| 794 | { |
| 795 | VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| 796 | } |
| 797 | |
| 798 | static void |
| 799 | loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) |
| 800 | { |
| 801 | VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| 802 | } |
| 803 | |
| 804 | static void |
| 805 | loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ) |
| 806 | { |
| 807 | VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| 808 | } |
| 809 | |
| 810 | static void |
| 811 | loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) |
| 812 | { |
| 813 | VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| 814 | } |
| 815 | |
| 816 | static void |
| 817 | loopback_Vertex2dv( const GLdouble *v ) |
| 818 | { |
| 819 | VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| 820 | } |
| 821 | |
| 822 | static void |
| 823 | loopback_Vertex2iv( const GLint *v ) |
| 824 | { |
| 825 | VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| 826 | } |
| 827 | |
| 828 | static void |
| 829 | loopback_Vertex2sv( const GLshort *v ) |
| 830 | { |
| 831 | VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| 832 | } |
| 833 | |
| 834 | static void |
| 835 | loopback_Vertex3dv( const GLdouble *v ) |
| 836 | { |
| 837 | VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| 838 | } |
| 839 | |
| 840 | static void |
| 841 | loopback_Vertex3iv( const GLint *v ) |
| 842 | { |
| 843 | VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| 844 | } |
| 845 | |
| 846 | static void |
| 847 | loopback_Vertex3sv( const GLshort *v ) |
| 848 | { |
| 849 | VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| 850 | } |
| 851 | |
| 852 | static void |
| 853 | loopback_Vertex4dv( const GLdouble *v ) |
| 854 | { |
| 855 | VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| 856 | (GLfloat) v[2], (GLfloat) v[3] ); |
| 857 | } |
| 858 | |
| 859 | static void |
| 860 | loopback_Vertex4iv( const GLint *v ) |
| 861 | { |
| 862 | VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| 863 | (GLfloat) v[2], (GLfloat) v[3] ); |
| 864 | } |
| 865 | |
| 866 | static void |
| 867 | loopback_Vertex4sv( const GLshort *v ) |
| 868 | { |
| 869 | VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| 870 | (GLfloat) v[2], (GLfloat) v[3] ); |
| 871 | } |
| 872 | |
| 873 | static void |
| 874 | loopback_MultiTexCoord1dARB(GLenum target, GLdouble s) |
| 875 | { |
| 876 | MULTI_TEXCOORD1( target, s ); |
| 877 | } |
| 878 | |
| 879 | static void |
| 880 | loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v) |
| 881 | { |
| 882 | MULTI_TEXCOORD1( target, v[0] ); |
| 883 | } |
| 884 | |
| 885 | static void |
| 886 | loopback_MultiTexCoord1iARB(GLenum target, GLint s) |
| 887 | { |
| 888 | MULTI_TEXCOORD1( target, s ); |
| 889 | } |
| 890 | |
| 891 | static void |
| 892 | loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v) |
| 893 | { |
| 894 | MULTI_TEXCOORD1( target, v[0] ); |
| 895 | } |
| 896 | |
| 897 | static void |
| 898 | loopback_MultiTexCoord1sARB(GLenum target, GLshort s) |
| 899 | { |
| 900 | MULTI_TEXCOORD1( target, s ); |
| 901 | } |
| 902 | |
| 903 | static void |
| 904 | loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v) |
| 905 | { |
| 906 | MULTI_TEXCOORD1( target, v[0] ); |
| 907 | } |
| 908 | |
| 909 | static void |
| 910 | loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) |
| 911 | { |
| 912 | MULTI_TEXCOORD2( target, s, t ); |
| 913 | } |
| 914 | |
| 915 | static void |
| 916 | loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v) |
| 917 | { |
| 918 | MULTI_TEXCOORD2( target, v[0], v[1] ); |
| 919 | } |
| 920 | |
| 921 | static void |
| 922 | loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t) |
| 923 | { |
| 924 | MULTI_TEXCOORD2( target, s, t ); |
| 925 | } |
| 926 | |
| 927 | static void |
| 928 | loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v) |
| 929 | { |
| 930 | MULTI_TEXCOORD2( target, v[0], v[1] ); |
| 931 | } |
| 932 | |
| 933 | static void |
| 934 | loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) |
| 935 | { |
| 936 | MULTI_TEXCOORD2( target, s, t ); |
| 937 | } |
| 938 | |
| 939 | static void |
| 940 | loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v) |
| 941 | { |
| 942 | MULTI_TEXCOORD2( target, v[0], v[1] ); |
| 943 | } |
| 944 | |
| 945 | static void |
| 946 | loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| 947 | { |
| 948 | MULTI_TEXCOORD3( target, s, t, r ); |
| 949 | } |
| 950 | |
| 951 | static void |
| 952 | loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v) |
| 953 | { |
| 954 | MULTI_TEXCOORD3( target, v[0], v[1], v[2] ); |
| 955 | } |
| 956 | |
| 957 | static void |
| 958 | loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) |
| 959 | { |
| 960 | MULTI_TEXCOORD3( target, s, t, r ); |
| 961 | } |
| 962 | |
| 963 | static void |
| 964 | loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v) |
| 965 | { |
| 966 | MULTI_TEXCOORD3( target, v[0], v[1], v[2] ); |
| 967 | } |
| 968 | |
| 969 | static void |
| 970 | loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) |
| 971 | { |
| 972 | MULTI_TEXCOORD3( target, s, t, r ); |
| 973 | } |
| 974 | |
| 975 | static void |
| 976 | loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v) |
| 977 | { |
| 978 | MULTI_TEXCOORD3( target, v[0], v[1], v[2] ); |
| 979 | } |
| 980 | |
| 981 | static void |
| 982 | loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| 983 | { |
| 984 | MULTI_TEXCOORD4( target, s, t, r, q ); |
| 985 | } |
| 986 | |
| 987 | static void |
| 988 | loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v) |
| 989 | { |
| 990 | MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] ); |
| 991 | } |
| 992 | |
| 993 | static void |
| 994 | loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| 995 | { |
| 996 | MULTI_TEXCOORD4( target, s, t, r, q ); |
| 997 | } |
| 998 | |
| 999 | static void |
| 1000 | loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v) |
| 1001 | { |
| 1002 | MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] ); |
| 1003 | } |
| 1004 | |
| 1005 | static void |
| 1006 | loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| 1007 | { |
| 1008 | MULTI_TEXCOORD4( target, s, t, r, q ); |
| 1009 | } |
| 1010 | |
| 1011 | static void |
| 1012 | loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v) |
| 1013 | { |
| 1014 | MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] ); |
| 1015 | } |
| 1016 | |
| 1017 | static void |
| 1018 | loopback_EvalCoord2dv( const GLdouble *u ) |
| 1019 | { |
| 1020 | EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); |
| 1021 | } |
| 1022 | |
| 1023 | static void |
| 1024 | loopback_EvalCoord2fv( const GLfloat *u ) |
| 1025 | { |
| 1026 | EVALCOORD2( u[0], u[1] ); |
| 1027 | } |
| 1028 | |
| 1029 | static void |
| 1030 | loopback_EvalCoord2d( GLdouble u, GLdouble v ) |
| 1031 | { |
| 1032 | EVALCOORD2( (GLfloat) u, (GLfloat) v ); |
| 1033 | } |
| 1034 | |
| 1035 | static void |
| 1036 | loopback_EvalCoord1dv( const GLdouble *u ) |
| 1037 | { |
| 1038 | EVALCOORD1( (GLfloat) *u ); |
| 1039 | } |
| 1040 | |
| 1041 | static void |
| 1042 | loopback_EvalCoord1fv( const GLfloat *u ) |
| 1043 | { |
| 1044 | EVALCOORD1( (GLfloat) *u ); |
| 1045 | } |
| 1046 | |
| 1047 | static void |
| 1048 | loopback_EvalCoord1d( GLdouble u ) |
| 1049 | { |
| 1050 | EVALCOORD1( (GLfloat) u ); |
| 1051 | } |
| 1052 | |
| 1053 | static void |
| 1054 | loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) |
| 1055 | { |
| 1056 | GLfloat fparam[4]; |
| 1057 | fparam[0] = param; |
| 1058 | MATERIALFV( face, pname, fparam ); |
| 1059 | } |
| 1060 | |
| 1061 | static void |
| 1062 | loopback_Materiali(GLenum face, GLenum pname, GLint param ) |
| 1063 | { |
| 1064 | GLfloat p = (GLfloat) param; |
| 1065 | MATERIALFV(face, pname, &p); |
| 1066 | } |
| 1067 | |
| 1068 | static void |
| 1069 | loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) |
| 1070 | { |
| 1071 | GLfloat fparam[4]; |
| 1072 | switch (pname) { |
| 1073 | case GL_AMBIENT: |
| 1074 | case GL_DIFFUSE: |
| 1075 | case GL_SPECULAR: |
| 1076 | case GL_EMISSION: |
| 1077 | case GL_AMBIENT_AND_DIFFUSE: |
| 1078 | fparam[0] = INT_TO_FLOAT( params[0] ); |
| 1079 | fparam[1] = INT_TO_FLOAT( params[1] ); |
| 1080 | fparam[2] = INT_TO_FLOAT( params[2] ); |
| 1081 | fparam[3] = INT_TO_FLOAT( params[3] ); |
| 1082 | break; |
| 1083 | case GL_SHININESS: |
| 1084 | fparam[0] = (GLfloat) params[0]; |
| 1085 | break; |
| 1086 | case GL_COLOR_INDEXES: |
| 1087 | fparam[0] = (GLfloat) params[0]; |
| 1088 | fparam[1] = (GLfloat) params[1]; |
| 1089 | fparam[2] = (GLfloat) params[2]; |
| 1090 | break; |
| 1091 | default: |
| 1092 | ; |
| 1093 | } |
| 1094 | MATERIALFV(face, pname, fparam); |
| 1095 | } |
| 1096 | |
| 1097 | |
| 1098 | static void |
| 1099 | loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| 1100 | { |
| 1101 | RECTF(x1, y1, x2, y2); |
| 1102 | } |
| 1103 | |
| 1104 | static void |
| 1105 | loopback_Rectdv(const GLdouble *v1, const GLdouble *v2) |
| 1106 | { |
| 1107 | RECTF(v1[0], v1[1], v2[0], v2[1]); |
| 1108 | } |
| 1109 | |
| 1110 | static void |
| 1111 | loopback_Rectfv(const GLfloat *v1, const GLfloat *v2) |
| 1112 | { |
| 1113 | RECTF(v1[0], v1[1], v2[0], v2[1]); |
| 1114 | } |
| 1115 | |
| 1116 | static void |
| 1117 | loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2) |
| 1118 | { |
| 1119 | RECTF(x1, y1, x2, y2); |
| 1120 | } |
| 1121 | |
| 1122 | static void |
| 1123 | loopback_Rectiv(const GLint *v1, const GLint *v2) |
| 1124 | { |
| 1125 | RECTF(v1[0], v1[1], v2[0], v2[1]); |
| 1126 | } |
| 1127 | |
| 1128 | static void |
| 1129 | loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| 1130 | { |
| 1131 | RECTF(x1, y1, x2, y2); |
| 1132 | } |
| 1133 | |
| 1134 | static void |
| 1135 | loopback_Rectsv(const GLshort *v1, const GLshort *v2) |
| 1136 | { |
| 1137 | RECTF(v1[0], v1[1], v2[0], v2[1]); |
| 1138 | } |
| 1139 | |
| 1140 | static void |
| 1141 | loopback_SecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) |
| 1142 | { |
| 1143 | SECONDARYCOLORUB( BYTE_TO_UBYTE(red), |
| 1144 | BYTE_TO_UBYTE(green), |
| 1145 | BYTE_TO_UBYTE(blue) ); |
| 1146 | } |
| 1147 | |
| 1148 | static void |
| 1149 | loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) |
| 1150 | { |
| 1151 | GLubyte col[3]; |
| 1152 | GLfloat r = red; |
| 1153 | GLfloat g = green; |
| 1154 | GLfloat b = blue; |
| 1155 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); |
| 1156 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); |
| 1157 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); |
| 1158 | SECONDARYCOLORUB( col[0], col[1], col[2] ); |
| 1159 | } |
| 1160 | |
| 1161 | static void |
| 1162 | loopback_SecondaryColor3iEXT( GLint red, GLint green, GLint blue ) |
| 1163 | { |
| 1164 | SECONDARYCOLORUB( INT_TO_UBYTE(red), |
| 1165 | INT_TO_UBYTE(green), |
| 1166 | INT_TO_UBYTE(blue)); |
| 1167 | } |
| 1168 | |
| 1169 | static void |
| 1170 | loopback_SecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) |
| 1171 | { |
| 1172 | SECONDARYCOLORUB(SHORT_TO_UBYTE(red), |
| 1173 | SHORT_TO_UBYTE(green), |
| 1174 | SHORT_TO_UBYTE(blue)); |
| 1175 | } |
| 1176 | |
| 1177 | static void |
| 1178 | loopback_SecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) |
| 1179 | { |
| 1180 | SECONDARYCOLORUB(UINT_TO_UBYTE(red), |
| 1181 | UINT_TO_UBYTE(green), |
| 1182 | UINT_TO_UBYTE(blue)); |
| 1183 | } |
| 1184 | |
| 1185 | static void |
| 1186 | loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) |
| 1187 | { |
| 1188 | SECONDARYCOLORUB(USHORT_TO_UBYTE(red), |
| 1189 | USHORT_TO_UBYTE(green), |
| 1190 | USHORT_TO_UBYTE(blue)); |
| 1191 | } |
| 1192 | |
| 1193 | static void |
| 1194 | loopback_SecondaryColor3bvEXT( const GLbyte *v ) |
| 1195 | { |
| 1196 | SECONDARYCOLORUB(BYTE_TO_UBYTE(v[0]), |
| 1197 | BYTE_TO_UBYTE(v[1]), |
| 1198 | BYTE_TO_UBYTE(v[2])); |
| 1199 | } |
| 1200 | |
| 1201 | static void |
| 1202 | loopback_SecondaryColor3dvEXT( const GLdouble *v ) |
| 1203 | { |
| 1204 | GLubyte col[3]; |
| 1205 | GLfloat r = v[0]; |
| 1206 | GLfloat g = v[1]; |
| 1207 | GLfloat b = v[2]; |
| 1208 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); |
| 1209 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); |
| 1210 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); |
| 1211 | SECONDARYCOLORUB( col[0], col[1], col[2] ); |
| 1212 | } |
| 1213 | |
| 1214 | static void |
| 1215 | loopback_SecondaryColor3ivEXT( const GLint *v ) |
| 1216 | { |
| 1217 | SECONDARYCOLORUB(INT_TO_UBYTE(v[0]), |
| 1218 | INT_TO_UBYTE(v[1]), |
| 1219 | INT_TO_UBYTE(v[2])); |
| 1220 | } |
| 1221 | |
| 1222 | static void |
| 1223 | loopback_SecondaryColor3svEXT( const GLshort *v ) |
| 1224 | { |
| 1225 | SECONDARYCOLORUB(SHORT_TO_UBYTE(v[0]), |
| 1226 | SHORT_TO_UBYTE(v[1]), |
| 1227 | SHORT_TO_UBYTE(v[2])); |
| 1228 | } |
| 1229 | |
| 1230 | static void |
| 1231 | loopback_SecondaryColor3uivEXT( const GLuint *v ) |
| 1232 | { |
| 1233 | SECONDARYCOLORUB(UINT_TO_UBYTE(v[0]), |
| 1234 | UINT_TO_UBYTE(v[1]), |
| 1235 | UINT_TO_UBYTE(v[2])); |
| 1236 | } |
| 1237 | |
| 1238 | static void |
| 1239 | loopback_SecondaryColor3usvEXT( const GLushort *v ) |
| 1240 | { |
| 1241 | SECONDARYCOLORUB(USHORT_TO_UBYTE(v[0]), |
| 1242 | USHORT_TO_UBYTE(v[1]), |
| 1243 | USHORT_TO_UBYTE(v[2])); |
| 1244 | } |
| 1245 | |
| 1246 | |
| 1247 | static void |
| 1248 | loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) |
| 1249 | { |
| 1250 | SECONDARYCOLORF( BYTE_TO_FLOAT(red), |
| 1251 | BYTE_TO_FLOAT(green), |
| 1252 | BYTE_TO_FLOAT(blue) ); |
| 1253 | } |
| 1254 | |
| 1255 | static void |
| 1256 | loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ) |
| 1257 | { |
| 1258 | SECONDARYCOLORF( red, green, blue ); |
| 1259 | } |
| 1260 | |
| 1261 | static void |
| 1262 | loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) |
| 1263 | { |
| 1264 | SECONDARYCOLORF( INT_TO_FLOAT(red), |
| 1265 | INT_TO_FLOAT(green), |
| 1266 | INT_TO_FLOAT(blue)); |
| 1267 | } |
| 1268 | |
| 1269 | static void |
| 1270 | loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) |
| 1271 | { |
| 1272 | SECONDARYCOLORF(SHORT_TO_FLOAT(red), |
| 1273 | SHORT_TO_FLOAT(green), |
| 1274 | SHORT_TO_FLOAT(blue)); |
| 1275 | } |
| 1276 | |
| 1277 | static void |
| 1278 | loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) |
| 1279 | { |
| 1280 | SECONDARYCOLORF(UINT_TO_FLOAT(red), |
| 1281 | UINT_TO_FLOAT(green), |
| 1282 | UINT_TO_FLOAT(blue)); |
| 1283 | } |
| 1284 | |
| 1285 | static void |
| 1286 | loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) |
| 1287 | { |
| 1288 | SECONDARYCOLORF(USHORT_TO_FLOAT(red), |
| 1289 | USHORT_TO_FLOAT(green), |
| 1290 | USHORT_TO_FLOAT(blue)); |
| 1291 | } |
| 1292 | |
| 1293 | static void |
| 1294 | loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) |
| 1295 | { |
| 1296 | SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), |
| 1297 | BYTE_TO_FLOAT(v[1]), |
| 1298 | BYTE_TO_FLOAT(v[2])); |
| 1299 | } |
| 1300 | |
| 1301 | static void |
| 1302 | loopback_SecondaryColor3dvEXT_f( const GLdouble *v ) |
| 1303 | { |
| 1304 | SECONDARYCOLORF( v[0], v[1], v[2] ); |
| 1305 | } |
| 1306 | static void |
| 1307 | loopback_SecondaryColor3ivEXT_f( const GLint *v ) |
| 1308 | { |
| 1309 | SECONDARYCOLORF(INT_TO_FLOAT(v[0]), |
| 1310 | INT_TO_FLOAT(v[1]), |
| 1311 | INT_TO_FLOAT(v[2])); |
| 1312 | } |
| 1313 | |
| 1314 | static void |
| 1315 | loopback_SecondaryColor3svEXT_f( const GLshort *v ) |
| 1316 | { |
| 1317 | SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), |
| 1318 | SHORT_TO_FLOAT(v[1]), |
| 1319 | SHORT_TO_FLOAT(v[2])); |
| 1320 | } |
| 1321 | |
| 1322 | static void |
| 1323 | loopback_SecondaryColor3uivEXT_f( const GLuint *v ) |
| 1324 | { |
| 1325 | SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), |
| 1326 | UINT_TO_FLOAT(v[1]), |
| 1327 | UINT_TO_FLOAT(v[2])); |
| 1328 | } |
| 1329 | |
| 1330 | static void |
| 1331 | loopback_SecondaryColor3usvEXT_f( const GLushort *v ) |
| 1332 | { |
| 1333 | SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), |
| 1334 | USHORT_TO_FLOAT(v[1]), |
| 1335 | USHORT_TO_FLOAT(v[2])); |
| 1336 | } |
| 1337 | |
| 1338 | |
| 1339 | void |
| 1340 | _mesa_loopback_prefer_float( struct _glapi_table *dest, |
| 1341 | GLboolean prefer_float_colors ) |
| 1342 | { |
| 1343 | if (!prefer_float_colors) { |
| 1344 | dest->Color3b = loopback_Color3b; |
| 1345 | dest->Color3d = loopback_Color3d; |
| 1346 | dest->Color3i = loopback_Color3i; |
| 1347 | dest->Color3s = loopback_Color3s; |
| 1348 | dest->Color3ui = loopback_Color3ui; |
| 1349 | dest->Color3us = loopback_Color3us; |
| 1350 | dest->Color4b = loopback_Color4b; |
| 1351 | dest->Color4d = loopback_Color4d; |
| 1352 | dest->Color4i = loopback_Color4i; |
| 1353 | dest->Color4s = loopback_Color4s; |
| 1354 | dest->Color4ui = loopback_Color4ui; |
| 1355 | dest->Color4us = loopback_Color4us; |
| 1356 | dest->Color3bv = loopback_Color3bv; |
| 1357 | dest->Color3dv = loopback_Color3dv; |
| 1358 | dest->Color3iv = loopback_Color3iv; |
| 1359 | dest->Color3sv = loopback_Color3sv; |
| 1360 | dest->Color3uiv = loopback_Color3uiv; |
| 1361 | dest->Color3usv = loopback_Color3usv; |
| 1362 | dest->Color4bv = loopback_Color4bv; |
| 1363 | dest->Color4dv = loopback_Color4dv; |
| 1364 | dest->Color4iv = loopback_Color4iv; |
| 1365 | dest->Color4sv = loopback_Color4sv; |
| 1366 | dest->Color4uiv = loopback_Color4uiv; |
| 1367 | dest->Color4usv = loopback_Color4usv; |
| 1368 | dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT; |
| 1369 | dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT; |
| 1370 | dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT; |
| 1371 | dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT; |
| 1372 | dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT; |
| 1373 | dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT; |
| 1374 | dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT; |
| 1375 | dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT; |
| 1376 | dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT; |
| 1377 | dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT; |
| 1378 | dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT; |
| 1379 | dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT; |
| 1380 | } |
| 1381 | else { |
| 1382 | dest->Color3b = loopback_Color3b_f; |
| 1383 | dest->Color3d = loopback_Color3d_f; |
| 1384 | dest->Color3i = loopback_Color3i_f; |
| 1385 | dest->Color3s = loopback_Color3s_f; |
| 1386 | dest->Color3ui = loopback_Color3ui_f; |
| 1387 | dest->Color3us = loopback_Color3us_f; |
| 1388 | dest->Color4b = loopback_Color4b_f; |
| 1389 | dest->Color4d = loopback_Color4d_f; |
| 1390 | dest->Color4i = loopback_Color4i_f; |
| 1391 | dest->Color4s = loopback_Color4s_f; |
| 1392 | dest->Color4ui = loopback_Color4ui_f; |
| 1393 | dest->Color4us = loopback_Color4us_f; |
| 1394 | dest->Color3bv = loopback_Color3bv_f; |
| 1395 | dest->Color3dv = loopback_Color3dv_f; |
| 1396 | dest->Color3iv = loopback_Color3iv_f; |
| 1397 | dest->Color3sv = loopback_Color3sv_f; |
| 1398 | dest->Color3uiv = loopback_Color3uiv_f; |
| 1399 | dest->Color3usv = loopback_Color3usv_f; |
| 1400 | dest->Color4bv = loopback_Color4bv_f; |
| 1401 | dest->Color4dv = loopback_Color4dv_f; |
| 1402 | dest->Color4iv = loopback_Color4iv_f; |
| 1403 | dest->Color4sv = loopback_Color4sv_f; |
| 1404 | dest->Color4uiv = loopback_Color4uiv_f; |
| 1405 | dest->Color4usv = loopback_Color4usv_f; |
| 1406 | dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT_f; |
| 1407 | dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT_f; |
| 1408 | dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT_f; |
| 1409 | dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT_f; |
| 1410 | dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT_f; |
| 1411 | dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT_f; |
| 1412 | dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT_f; |
| 1413 | dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT_f; |
| 1414 | dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT_f; |
| 1415 | dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT_f; |
| 1416 | dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT_f; |
| 1417 | dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT_f; |
| 1418 | } |
| 1419 | } |
| 1420 | |
| 1421 | /* Passing prefer_f_colors as true will mean that all colors |
| 1422 | * *except* Color{34}ub{v} are passed as floats. Setting it false will |
| 1423 | * mean all colors *except* Color{34}f{v} are passed as ubytes. |
| 1424 | * |
| 1425 | * This code never registers handlers for any of the entry points |
| 1426 | * listed in vtxfmt.h. |
| 1427 | */ |
| 1428 | void |
| 1429 | _mesa_loopback_init_api_table( struct _glapi_table *dest, |
| 1430 | GLboolean prefer_float_colors ) |
| 1431 | { |
| 1432 | _mesa_loopback_prefer_float( dest, prefer_float_colors ); |
| 1433 | |
| 1434 | dest->Indexd = loopback_Indexd; |
| 1435 | dest->Indexf = loopback_Indexf; |
| 1436 | dest->Indexi = loopback_Indexi; |
| 1437 | dest->Indexs = loopback_Indexs; |
| 1438 | dest->Indexub = loopback_Indexub; |
| 1439 | dest->Indexdv = loopback_Indexdv; |
| 1440 | dest->Indexfv = loopback_Indexfv; |
| 1441 | dest->Indexiv = loopback_Indexiv; |
| 1442 | dest->Indexsv = loopback_Indexsv; |
| 1443 | dest->Indexubv = loopback_Indexubv; |
| 1444 | dest->Normal3b = loopback_Normal3b; |
| 1445 | dest->Normal3d = loopback_Normal3d; |
| 1446 | dest->Normal3i = loopback_Normal3i; |
| 1447 | dest->Normal3s = loopback_Normal3s; |
| 1448 | dest->Normal3bv = loopback_Normal3bv; |
| 1449 | dest->Normal3dv = loopback_Normal3dv; |
| 1450 | dest->Normal3iv = loopback_Normal3iv; |
| 1451 | dest->Normal3sv = loopback_Normal3sv; |
| 1452 | dest->TexCoord1d = loopback_TexCoord1d; |
| 1453 | dest->TexCoord1i = loopback_TexCoord1i; |
| 1454 | dest->TexCoord1s = loopback_TexCoord1s; |
| 1455 | dest->TexCoord2d = loopback_TexCoord2d; |
| 1456 | dest->TexCoord2s = loopback_TexCoord2s; |
| 1457 | dest->TexCoord2i = loopback_TexCoord2i; |
| 1458 | dest->TexCoord3d = loopback_TexCoord3d; |
| 1459 | dest->TexCoord3i = loopback_TexCoord3i; |
| 1460 | dest->TexCoord3s = loopback_TexCoord3s; |
| 1461 | dest->TexCoord4d = loopback_TexCoord4d; |
| 1462 | dest->TexCoord4i = loopback_TexCoord4i; |
| 1463 | dest->TexCoord4s = loopback_TexCoord4s; |
| 1464 | dest->TexCoord1dv = loopback_TexCoord1dv; |
| 1465 | dest->TexCoord1iv = loopback_TexCoord1iv; |
| 1466 | dest->TexCoord1sv = loopback_TexCoord1sv; |
| 1467 | dest->TexCoord2dv = loopback_TexCoord2dv; |
| 1468 | dest->TexCoord2iv = loopback_TexCoord2iv; |
| 1469 | dest->TexCoord2sv = loopback_TexCoord2sv; |
| 1470 | dest->TexCoord3dv = loopback_TexCoord3dv; |
| 1471 | dest->TexCoord3iv = loopback_TexCoord3iv; |
| 1472 | dest->TexCoord3sv = loopback_TexCoord3sv; |
| 1473 | dest->TexCoord4dv = loopback_TexCoord4dv; |
| 1474 | dest->TexCoord4iv = loopback_TexCoord4iv; |
| 1475 | dest->TexCoord4sv = loopback_TexCoord4sv; |
| 1476 | dest->Vertex2d = loopback_Vertex2d; |
| 1477 | dest->Vertex2i = loopback_Vertex2i; |
| 1478 | dest->Vertex2s = loopback_Vertex2s; |
| 1479 | dest->Vertex3d = loopback_Vertex3d; |
| 1480 | dest->Vertex3i = loopback_Vertex3i; |
| 1481 | dest->Vertex3s = loopback_Vertex3s; |
| 1482 | dest->Vertex4d = loopback_Vertex4d; |
| 1483 | dest->Vertex4i = loopback_Vertex4i; |
| 1484 | dest->Vertex4s = loopback_Vertex4s; |
| 1485 | dest->Vertex2dv = loopback_Vertex2dv; |
| 1486 | dest->Vertex2iv = loopback_Vertex2iv; |
| 1487 | dest->Vertex2sv = loopback_Vertex2sv; |
| 1488 | dest->Vertex3dv = loopback_Vertex3dv; |
| 1489 | dest->Vertex3iv = loopback_Vertex3iv; |
| 1490 | dest->Vertex3sv = loopback_Vertex3sv; |
| 1491 | dest->Vertex4dv = loopback_Vertex4dv; |
| 1492 | dest->Vertex4iv = loopback_Vertex4iv; |
| 1493 | dest->Vertex4sv = loopback_Vertex4sv; |
| 1494 | dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB; |
| 1495 | dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB; |
| 1496 | dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB; |
| 1497 | dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB; |
| 1498 | dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB; |
| 1499 | dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB; |
| 1500 | dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB; |
| 1501 | dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB; |
| 1502 | dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB; |
| 1503 | dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB; |
| 1504 | dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB; |
| 1505 | dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB; |
| 1506 | dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB; |
| 1507 | dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB; |
| 1508 | dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB; |
| 1509 | dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB; |
| 1510 | dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB; |
| 1511 | dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB; |
| 1512 | dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB; |
| 1513 | dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB; |
| 1514 | dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB; |
| 1515 | dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB; |
| 1516 | dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB; |
| 1517 | dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB; |
| 1518 | dest->EvalCoord2dv = loopback_EvalCoord2dv; |
| 1519 | dest->EvalCoord2fv = loopback_EvalCoord2fv; |
| 1520 | dest->EvalCoord2d = loopback_EvalCoord2d; |
| 1521 | dest->EvalCoord1dv = loopback_EvalCoord1dv; |
| 1522 | dest->EvalCoord1fv = loopback_EvalCoord1fv; |
| 1523 | dest->EvalCoord1d = loopback_EvalCoord1d; |
| 1524 | dest->Materialf = loopback_Materialf; |
| 1525 | dest->Materiali = loopback_Materiali; |
| 1526 | dest->Materialiv = loopback_Materialiv; |
| 1527 | dest->Rectd = loopback_Rectd; |
| 1528 | dest->Rectdv = loopback_Rectdv; |
| 1529 | dest->Rectfv = loopback_Rectfv; |
| 1530 | dest->Recti = loopback_Recti; |
| 1531 | dest->Rectiv = loopback_Rectiv; |
| 1532 | dest->Rects = loopback_Rects; |
| 1533 | dest->Rectsv = loopback_Rectsv; |
| 1534 | dest->FogCoorddEXT = loopback_FogCoorddEXT; |
| 1535 | dest->FogCoorddvEXT = loopback_FogCoorddvEXT; |
| 1536 | } |