Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 1 | |
| 2 | /* projtex.c - by David Yu and David Blythe, SGI */ |
| 3 | |
| 4 | /** |
| 5 | ** Demonstrates simple projective texture mapping. |
| 6 | ** |
| 7 | ** Button1 changes view, Button2 moves texture. |
| 8 | ** |
| 9 | ** (See: Segal, Korobkin, van Widenfelt, Foran, and Haeberli |
| 10 | ** "Fast Shadows and Lighting Effects Using Texture Mapping", SIGGRAPH '92) |
| 11 | ** |
| 12 | ** 1994,1995 -- David G Yu |
| 13 | ** |
| 14 | ** cc -o projtex projtex.c texture.c -lglut -lGLU -lGL -lX11 -lm |
| 15 | **/ |
| 16 | |
| 17 | #include <assert.h> |
| 18 | #include <stdio.h> |
| 19 | #include <stdlib.h> |
| 20 | #include <math.h> |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 21 | #include <GL/glew.h> |
Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 22 | #include <GL/glut.h> |
| 23 | #if 0 |
| 24 | #include "texture.h" |
| 25 | #else |
| 26 | #include "../util/readtex.c" |
| 27 | #endif |
| 28 | |
| 29 | |
| 30 | /* Some <math.h> files do not define M_PI... */ |
| 31 | #ifndef M_PI |
| 32 | #define M_PI 3.14159265358979323846 |
| 33 | #endif |
| 34 | |
Brian Paul | 4e3e9ac | 2001-01-23 23:44:15 +0000 | [diff] [blame] | 35 | #define MAX_TEX 4 |
Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 36 | int NumTextures = 1; |
| 37 | |
| 38 | int winWidth, winHeight; |
| 39 | |
| 40 | GLboolean redrawContinuously = GL_FALSE; |
| 41 | |
| 42 | float angle, axis[3]; |
| 43 | enum MoveModes { |
| 44 | MoveNone, MoveView, MoveObject, MoveTexture |
| 45 | }; |
| 46 | enum MoveModes mode = MoveNone; |
| 47 | |
| 48 | GLfloat objectXform[4][4]; |
| 49 | GLfloat textureXform[MAX_TEX][4][4]; |
| 50 | |
| 51 | void (*drawObject) (void); |
| 52 | void (*loadTexture) (void); |
| 53 | GLboolean textureEnabled = GL_TRUE; |
| 54 | GLboolean showProjection = GL_TRUE; |
| 55 | GLboolean linearFilter = GL_TRUE; |
| 56 | |
| 57 | char *texFilename[MAX_TEX] = { |
| 58 | "../images/girl.rgb", |
Brian Paul | 4e3e9ac | 2001-01-23 23:44:15 +0000 | [diff] [blame] | 59 | "../images/tile.rgb", |
| 60 | "../images/bw.rgb", |
| 61 | "../images/reflect.rgb" |
Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 62 | }; |
| 63 | |
| 64 | |
| 65 | GLfloat zoomFactor = 1.0; |
| 66 | |
| 67 | /*****************************************************************/ |
| 68 | |
| 69 | |
| 70 | void ActiveTexture(int i) |
| 71 | { |
| 72 | glActiveTextureARB(i); |
| 73 | } |
| 74 | |
| 75 | |
| 76 | /* matrix = identity */ |
| 77 | void |
| 78 | matrixIdentity(GLfloat matrix[16]) |
| 79 | { |
| 80 | matrix[0] = 1.0; |
| 81 | matrix[1] = 0.0; |
| 82 | matrix[2] = 0.0; |
| 83 | matrix[3] = 0.0; |
| 84 | matrix[4] = 0.0; |
| 85 | matrix[5] = 1.0; |
| 86 | matrix[6] = 0.0; |
| 87 | matrix[7] = 0.0; |
| 88 | matrix[8] = 0.0; |
| 89 | matrix[9] = 0.0; |
| 90 | matrix[10] = 1.0; |
| 91 | matrix[11] = 0.0; |
| 92 | matrix[12] = 0.0; |
| 93 | matrix[13] = 0.0; |
| 94 | matrix[14] = 0.0; |
| 95 | matrix[15] = 1.0; |
| 96 | } |
| 97 | |
| 98 | /* matrix2 = transpose(matrix1) */ |
| 99 | void |
| 100 | matrixTranspose(GLfloat matrix2[16], GLfloat matrix1[16]) |
| 101 | { |
| 102 | matrix2[0] = matrix1[0]; |
| 103 | matrix2[1] = matrix1[4]; |
| 104 | matrix2[2] = matrix1[8]; |
| 105 | matrix2[3] = matrix1[12]; |
| 106 | |
| 107 | matrix2[4] = matrix1[1]; |
| 108 | matrix2[5] = matrix1[5]; |
| 109 | matrix2[6] = matrix1[9]; |
| 110 | matrix2[7] = matrix1[13]; |
| 111 | |
| 112 | matrix2[8] = matrix1[2]; |
| 113 | matrix2[9] = matrix1[6]; |
| 114 | matrix2[10] = matrix1[10]; |
| 115 | matrix2[11] = matrix1[14]; |
| 116 | |
| 117 | matrix2[12] = matrix1[3]; |
| 118 | matrix2[13] = matrix1[7]; |
| 119 | matrix2[14] = matrix1[14]; |
| 120 | matrix2[15] = matrix1[15]; |
| 121 | } |
| 122 | |
| 123 | /*****************************************************************/ |
| 124 | |
| 125 | /* load SGI .rgb image (pad with a border of the specified width and color) */ |
| 126 | #if 0 |
| 127 | static void |
| 128 | imgLoad(char *filenameIn, int borderIn, GLfloat borderColorIn[4], |
| 129 | int *wOut, int *hOut, GLubyte ** imgOut) |
| 130 | { |
| 131 | int border = borderIn; |
| 132 | int width, height; |
| 133 | int w, h; |
| 134 | GLubyte *image, *img, *p; |
| 135 | int i, j, components; |
| 136 | |
| 137 | image = (GLubyte *) read_texture(filenameIn, &width, &height, &components); |
| 138 | w = width + 2 * border; |
| 139 | h = height + 2 * border; |
| 140 | img = (GLubyte *) calloc(w * h, 4 * sizeof(unsigned char)); |
| 141 | |
| 142 | p = img; |
| 143 | for (j = -border; j < height + border; ++j) { |
| 144 | for (i = -border; i < width + border; ++i) { |
| 145 | if (0 <= j && j <= height - 1 && 0 <= i && i <= width - 1) { |
| 146 | p[0] = image[4 * (j * width + i) + 0]; |
| 147 | p[1] = image[4 * (j * width + i) + 1]; |
| 148 | p[2] = image[4 * (j * width + i) + 2]; |
| 149 | p[3] = 0xff; |
| 150 | } else { |
| 151 | p[0] = borderColorIn[0] * 0xff; |
| 152 | p[1] = borderColorIn[1] * 0xff; |
| 153 | p[2] = borderColorIn[2] * 0xff; |
| 154 | p[3] = borderColorIn[3] * 0xff; |
| 155 | } |
| 156 | p += 4; |
| 157 | } |
| 158 | } |
| 159 | free(image); |
| 160 | *wOut = w; |
| 161 | *hOut = h; |
| 162 | *imgOut = img; |
| 163 | } |
| 164 | #endif |
| 165 | |
| 166 | |
| 167 | /*****************************************************************/ |
| 168 | |
| 169 | /* Load the image file specified on the command line as the current texture */ |
| 170 | void |
| 171 | loadImageTextures(void) |
| 172 | { |
| 173 | GLfloat borderColor[4] = |
| 174 | {1.0, 1.0, 1.0, 1.0}; |
| 175 | int tex; |
| 176 | |
| 177 | for (tex = 0; tex < NumTextures; tex++) { |
| 178 | GLubyte *image, *texData3, *texData4; |
| 179 | GLint imgWidth, imgHeight; |
| 180 | GLenum imgFormat; |
| 181 | int i, j; |
| 182 | |
| 183 | printf("loading %s\n", texFilename[tex]); |
| 184 | image = LoadRGBImage(texFilename[tex], &imgWidth, &imgHeight, &imgFormat); |
| 185 | if (!image) { |
| 186 | printf("can't find %s\n", texFilename[tex]); |
| 187 | exit(1); |
| 188 | } |
| 189 | assert(imgFormat == GL_RGB); |
| 190 | |
| 191 | /* scale to 256x256 */ |
| 192 | texData3 = malloc(256 * 256 * 4); |
| 193 | texData4 = malloc(256 * 256 * 4); |
| 194 | assert(texData3); |
| 195 | assert(texData4); |
| 196 | gluScaleImage(imgFormat, imgWidth, imgHeight, GL_UNSIGNED_BYTE, image, |
| 197 | 256, 256, GL_UNSIGNED_BYTE, texData3); |
| 198 | |
| 199 | /* convert to rgba */ |
| 200 | for (i = 0; i < 256 * 256; i++) { |
| 201 | texData4[i*4+0] = texData3[i*3+0]; |
| 202 | texData4[i*4+1] = texData3[i*3+1]; |
| 203 | texData4[i*4+2] = texData3[i*3+2]; |
| 204 | texData4[i*4+3] = 128; |
| 205 | } |
| 206 | |
| 207 | /* put transparent border around image */ |
| 208 | for (i = 0; i < 256; i++) { |
| 209 | texData4[i*4+0] = 255; |
| 210 | texData4[i*4+1] = 255; |
| 211 | texData4[i*4+2] = 255; |
| 212 | texData4[i*4+3] = 0; |
| 213 | } |
| 214 | j = 256 * 255 * 4; |
| 215 | for (i = 0; i < 256; i++) { |
| 216 | texData4[j + i*4+0] = 255; |
| 217 | texData4[j + i*4+1] = 255; |
| 218 | texData4[j + i*4+2] = 255; |
| 219 | texData4[j + i*4+3] = 0; |
| 220 | } |
| 221 | for (i = 0; i < 256; i++) { |
| 222 | j = i * 256 * 4; |
| 223 | texData4[j+0] = 255; |
| 224 | texData4[j+1] = 255; |
| 225 | texData4[j+2] = 255; |
| 226 | texData4[j+3] = 0; |
| 227 | } |
| 228 | for (i = 0; i < 256; i++) { |
| 229 | j = i * 256 * 4 + 255 * 4; |
| 230 | texData4[j+0] = 255; |
| 231 | texData4[j+1] = 255; |
| 232 | texData4[j+2] = 255; |
| 233 | texData4[j+3] = 0; |
| 234 | } |
| 235 | |
| 236 | ActiveTexture(GL_TEXTURE0_ARB + tex); |
| 237 | glBindTexture(GL_TEXTURE_2D, tex + 1); |
| 238 | |
| 239 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 240 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, |
| 241 | GL_RGBA, GL_UNSIGNED_BYTE, texData4); |
| 242 | |
| 243 | if (linearFilter) { |
| 244 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 246 | } else { |
| 247 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 249 | } |
| 250 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | /* Create a simple spotlight pattern and make it the current texture */ |
| 255 | void |
| 256 | loadSpotlightTexture(void) |
| 257 | { |
| 258 | static int texWidth = 64, texHeight = 64; |
| 259 | static GLubyte *texData; |
| 260 | GLfloat borderColor[4] = |
| 261 | {0.1, 0.1, 0.1, 1.0}; |
| 262 | |
| 263 | if (!texData) { |
| 264 | GLubyte *p; |
| 265 | int i, j; |
| 266 | |
| 267 | texData = (GLubyte *) malloc(texWidth * texHeight * 4 * sizeof(GLubyte)); |
| 268 | |
| 269 | p = texData; |
| 270 | for (j = 0; j < texHeight; ++j) { |
| 271 | float dy = (texHeight * 0.5 - j + 0.5) / (texHeight * 0.5); |
| 272 | |
| 273 | for (i = 0; i < texWidth; ++i) { |
| 274 | float dx = (texWidth * 0.5 - i + 0.5) / (texWidth * 0.5); |
| 275 | float r = cos(M_PI / 2.0 * sqrt(dx * dx + dy * dy)); |
| 276 | float c; |
| 277 | |
| 278 | r = (r < 0) ? 0 : r * r; |
| 279 | c = 0xff * (r + borderColor[0]); |
| 280 | p[0] = (c <= 0xff) ? c : 0xff; |
| 281 | c = 0xff * (r + borderColor[1]); |
| 282 | p[1] = (c <= 0xff) ? c : 0xff; |
| 283 | c = 0xff * (r + borderColor[2]); |
| 284 | p[2] = (c <= 0xff) ? c : 0xff; |
| 285 | c = 0xff * (r + borderColor[3]); |
| 286 | p[3] = (c <= 0xff) ? c : 0xff; |
| 287 | p += 4; |
| 288 | } |
| 289 | } |
| 290 | } |
| 291 | if (linearFilter) { |
| 292 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 293 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 294 | } else { |
| 295 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 296 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 297 | } |
| 298 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 299 | gluBuild2DMipmaps(GL_TEXTURE_2D, 4, texWidth, texHeight, |
| 300 | GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 301 | } |
| 302 | |
| 303 | /*****************************************************************/ |
| 304 | |
| 305 | void |
| 306 | checkErrors(void) |
| 307 | { |
| 308 | GLenum error; |
| 309 | while ((error = glGetError()) != GL_NO_ERROR) { |
| 310 | fprintf(stderr, "Error: %s\n", (char *) gluErrorString(error)); |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | void |
| 315 | drawCube(void) |
| 316 | { |
| 317 | glBegin(GL_QUADS); |
| 318 | |
| 319 | glNormal3f(-1.0, 0.0, 0.0); |
| 320 | glColor3f(0.80, 0.50, 0.50); |
| 321 | glVertex3f(-0.5, -0.5, -0.5); |
| 322 | glVertex3f(-0.5, -0.5, 0.5); |
| 323 | glVertex3f(-0.5, 0.5, 0.5); |
| 324 | glVertex3f(-0.5, 0.5, -0.5); |
| 325 | |
| 326 | glNormal3f(1.0, 0.0, 0.0); |
| 327 | glColor3f(0.50, 0.80, 0.50); |
| 328 | glVertex3f(0.5, 0.5, 0.5); |
| 329 | glVertex3f(0.5, -0.5, 0.5); |
| 330 | glVertex3f(0.5, -0.5, -0.5); |
| 331 | glVertex3f(0.5, 0.5, -0.5); |
| 332 | |
| 333 | glNormal3f(0.0, -1.0, 0.0); |
| 334 | glColor3f(0.50, 0.50, 0.80); |
| 335 | glVertex3f(-0.5, -0.5, -0.5); |
| 336 | glVertex3f(0.5, -0.5, -0.5); |
| 337 | glVertex3f(0.5, -0.5, 0.5); |
| 338 | glVertex3f(-0.5, -0.5, 0.5); |
| 339 | |
| 340 | glNormal3f(0.0, 1.0, 0.0); |
| 341 | glColor3f(0.50, 0.80, 0.80); |
| 342 | glVertex3f(0.5, 0.5, 0.5); |
| 343 | glVertex3f(0.5, 0.5, -0.5); |
| 344 | glVertex3f(-0.5, 0.5, -0.5); |
| 345 | glVertex3f(-0.5, 0.5, 0.5); |
| 346 | |
| 347 | glNormal3f(0.0, 0.0, -1.0); |
| 348 | glColor3f(0.80, 0.50, 0.80); |
| 349 | glVertex3f(-0.5, -0.5, -0.5); |
| 350 | glVertex3f(-0.5, 0.5, -0.5); |
| 351 | glVertex3f(0.5, 0.5, -0.5); |
| 352 | glVertex3f(0.5, -0.5, -0.5); |
| 353 | |
| 354 | glNormal3f(0.0, 0.0, 1.0); |
| 355 | glColor3f(1.00, 0.80, 0.50); |
| 356 | glVertex3f(0.5, 0.5, 0.5); |
| 357 | glVertex3f(-0.5, 0.5, 0.5); |
| 358 | glVertex3f(-0.5, -0.5, 0.5); |
| 359 | glVertex3f(0.5, -0.5, 0.5); |
| 360 | glEnd(); |
| 361 | } |
| 362 | |
| 363 | void |
| 364 | drawDodecahedron(void) |
| 365 | { |
| 366 | #define A (0.5 * 1.61803) /* (sqrt(5) + 1) / 2 */ |
| 367 | #define B (0.5 * 0.61803) /* (sqrt(5) - 1) / 2 */ |
| 368 | #define C (0.5 * 1.0) |
| 369 | GLfloat vertexes[20][3] = |
| 370 | { |
| 371 | {-A, 0.0, B}, |
| 372 | {-A, 0.0, -B}, |
| 373 | {A, 0.0, -B}, |
| 374 | {A, 0.0, B}, |
| 375 | {B, -A, 0.0}, |
| 376 | {-B, -A, 0.0}, |
| 377 | {-B, A, 0.0}, |
| 378 | {B, A, 0.0}, |
| 379 | {0.0, B, -A}, |
| 380 | {0.0, -B, -A}, |
| 381 | {0.0, -B, A}, |
| 382 | {0.0, B, A}, |
| 383 | {-C, -C, C}, |
| 384 | {-C, -C, -C}, |
| 385 | {C, -C, -C}, |
| 386 | {C, -C, C}, |
| 387 | {-C, C, C}, |
| 388 | {-C, C, -C}, |
| 389 | {C, C, -C}, |
| 390 | {C, C, C}, |
| 391 | }; |
| 392 | #undef A |
| 393 | #undef B |
| 394 | #undef C |
| 395 | GLint polygons[12][5] = |
| 396 | { |
| 397 | {0, 12, 10, 11, 16}, |
| 398 | {1, 17, 8, 9, 13}, |
| 399 | {2, 14, 9, 8, 18}, |
| 400 | {3, 19, 11, 10, 15}, |
| 401 | {4, 14, 2, 3, 15}, |
| 402 | {5, 12, 0, 1, 13}, |
| 403 | {6, 17, 1, 0, 16}, |
| 404 | {7, 19, 3, 2, 18}, |
| 405 | {8, 17, 6, 7, 18}, |
| 406 | {9, 14, 4, 5, 13}, |
| 407 | {10, 12, 5, 4, 15}, |
| 408 | {11, 19, 7, 6, 16}, |
| 409 | }; |
| 410 | int i; |
| 411 | |
| 412 | glColor3f(0.75, 0.75, 0.75); |
| 413 | for (i = 0; i < 12; ++i) { |
| 414 | GLfloat *p0, *p1, *p2, d; |
| 415 | GLfloat u[3], v[3], n[3]; |
| 416 | |
| 417 | p0 = &vertexes[polygons[i][0]][0]; |
| 418 | p1 = &vertexes[polygons[i][1]][0]; |
| 419 | p2 = &vertexes[polygons[i][2]][0]; |
| 420 | |
| 421 | u[0] = p2[0] - p1[0]; |
| 422 | u[1] = p2[1] - p1[1]; |
| 423 | u[2] = p2[2] - p1[2]; |
| 424 | |
| 425 | v[0] = p0[0] - p1[0]; |
| 426 | v[1] = p0[1] - p1[1]; |
| 427 | v[2] = p0[2] - p1[2]; |
| 428 | |
| 429 | n[0] = u[1] * v[2] - u[2] * v[1]; |
| 430 | n[1] = u[2] * v[0] - u[0] * v[2]; |
| 431 | n[2] = u[0] * v[1] - u[1] * v[0]; |
| 432 | |
| 433 | d = 1.0 / sqrt(n[0] * n[0] + n[1] * n[1] + n[2] * n[2]); |
| 434 | n[0] *= d; |
| 435 | n[1] *= d; |
| 436 | n[2] *= d; |
| 437 | |
| 438 | glBegin(GL_POLYGON); |
| 439 | glNormal3fv(n); |
| 440 | glVertex3fv(p0); |
| 441 | glVertex3fv(p1); |
| 442 | glVertex3fv(p2); |
| 443 | glVertex3fv(vertexes[polygons[i][3]]); |
| 444 | glVertex3fv(vertexes[polygons[i][4]]); |
| 445 | glEnd(); |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | void |
| 450 | drawSphere(void) |
| 451 | { |
| 452 | int numMajor = 24; |
| 453 | int numMinor = 32; |
| 454 | float radius = 0.8; |
| 455 | double majorStep = (M_PI / numMajor); |
| 456 | double minorStep = (2.0 * M_PI / numMinor); |
| 457 | int i, j; |
| 458 | |
| 459 | glColor3f(0.50, 0.50, 0.50); |
| 460 | for (i = 0; i < numMajor; ++i) { |
| 461 | double a = i * majorStep; |
| 462 | double b = a + majorStep; |
| 463 | double r0 = radius * sin(a); |
| 464 | double r1 = radius * sin(b); |
| 465 | GLfloat z0 = radius * cos(a); |
| 466 | GLfloat z1 = radius * cos(b); |
| 467 | |
| 468 | glBegin(GL_TRIANGLE_STRIP); |
| 469 | for (j = 0; j <= numMinor; ++j) { |
| 470 | double c = j * minorStep; |
| 471 | GLfloat x = cos(c); |
| 472 | GLfloat y = sin(c); |
| 473 | |
| 474 | glNormal3f((x * r0) / radius, (y * r0) / radius, z0 / radius); |
| 475 | glTexCoord2f(j / (GLfloat) numMinor, i / (GLfloat) numMajor); |
| 476 | glVertex3f(x * r0, y * r0, z0); |
| 477 | |
| 478 | glNormal3f((x * r1) / radius, (y * r1) / radius, z1 / radius); |
| 479 | glTexCoord2f(j / (GLfloat) numMinor, (i + 1) / (GLfloat) numMajor); |
| 480 | glVertex3f(x * r1, y * r1, z1); |
| 481 | } |
| 482 | glEnd(); |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | /*****************************************************************/ |
| 487 | |
| 488 | float xmin = -0.035, xmax = 0.035; |
| 489 | float ymin = -0.035, ymax = 0.035; |
| 490 | float nnear = 0.1; |
| 491 | float ffar = 1.9; |
| 492 | float distance = -1.0; |
| 493 | |
| 494 | static void |
| 495 | loadTextureProjection(int texUnit, GLfloat m[16]) |
| 496 | { |
| 497 | GLfloat mInverse[4][4]; |
| 498 | |
| 499 | /* Should use true inverse, but since m consists only of rotations, we can |
| 500 | just use the transpose. */ |
| 501 | matrixTranspose((GLfloat *) mInverse, m); |
| 502 | |
| 503 | ActiveTexture(GL_TEXTURE0_ARB + texUnit); |
| 504 | glMatrixMode(GL_TEXTURE); |
| 505 | glLoadIdentity(); |
| 506 | glTranslatef(0.5, 0.5, 0.0); |
| 507 | glScalef(0.5, 0.5, 1.0); |
| 508 | glFrustum(xmin, xmax, ymin, ymax, nnear, ffar); |
| 509 | glTranslatef(0.0, 0.0, distance); |
| 510 | glMultMatrixf((GLfloat *) mInverse); |
| 511 | glMatrixMode(GL_MODELVIEW); |
| 512 | } |
| 513 | |
| 514 | static void |
| 515 | drawTextureProjection(void) |
| 516 | { |
| 517 | float t = ffar / nnear; |
| 518 | GLfloat n[4][3]; |
| 519 | GLfloat f[4][3]; |
| 520 | |
| 521 | n[0][0] = xmin; |
| 522 | n[0][1] = ymin; |
| 523 | n[0][2] = -(nnear + distance); |
| 524 | |
| 525 | n[1][0] = xmax; |
| 526 | n[1][1] = ymin; |
| 527 | n[1][2] = -(nnear + distance); |
| 528 | |
| 529 | n[2][0] = xmax; |
| 530 | n[2][1] = ymax; |
| 531 | n[2][2] = -(nnear + distance); |
| 532 | |
| 533 | n[3][0] = xmin; |
| 534 | n[3][1] = ymax; |
| 535 | n[3][2] = -(nnear + distance); |
| 536 | |
| 537 | f[0][0] = xmin * t; |
| 538 | f[0][1] = ymin * t; |
| 539 | f[0][2] = -(ffar + distance); |
| 540 | |
| 541 | f[1][0] = xmax * t; |
| 542 | f[1][1] = ymin * t; |
| 543 | f[1][2] = -(ffar + distance); |
| 544 | |
| 545 | f[2][0] = xmax * t; |
| 546 | f[2][1] = ymax * t; |
| 547 | f[2][2] = -(ffar + distance); |
| 548 | |
| 549 | f[3][0] = xmin * t; |
| 550 | f[3][1] = ymax * t; |
| 551 | f[3][2] = -(ffar + distance); |
| 552 | |
| 553 | glColor3f(1.0, 1.0, 0.0); |
| 554 | glBegin(GL_LINE_LOOP); |
| 555 | glVertex3fv(n[0]); |
| 556 | glVertex3fv(n[1]); |
| 557 | glVertex3fv(n[2]); |
| 558 | glVertex3fv(n[3]); |
| 559 | glVertex3fv(f[3]); |
| 560 | glVertex3fv(f[2]); |
| 561 | glVertex3fv(f[1]); |
| 562 | glVertex3fv(f[0]); |
| 563 | glVertex3fv(n[0]); |
| 564 | glVertex3fv(n[1]); |
| 565 | glVertex3fv(f[1]); |
| 566 | glVertex3fv(f[0]); |
| 567 | glVertex3fv(f[3]); |
| 568 | glVertex3fv(f[2]); |
| 569 | glVertex3fv(n[2]); |
| 570 | glVertex3fv(n[3]); |
| 571 | glEnd(); |
| 572 | } |
| 573 | |
| 574 | /*****************************************************************/ |
| 575 | |
| 576 | void |
| 577 | initialize(void) |
| 578 | { |
| 579 | GLfloat light0Pos[4] = |
| 580 | {0.3, 0.3, 0.0, 1.0}; |
| 581 | GLfloat matAmb[4] = |
| 582 | {0.01, 0.01, 0.01, 1.00}; |
| 583 | GLfloat matDiff[4] = |
| 584 | {0.65, 0.65, 0.65, 1.00}; |
| 585 | GLfloat matSpec[4] = |
| 586 | {0.30, 0.30, 0.30, 1.00}; |
| 587 | GLfloat matShine = 10.0; |
| 588 | GLfloat eyePlaneS[] = |
| 589 | {1.0, 0.0, 0.0, 0.0}; |
| 590 | GLfloat eyePlaneT[] = |
| 591 | {0.0, 1.0, 0.0, 0.0}; |
| 592 | GLfloat eyePlaneR[] = |
| 593 | {0.0, 0.0, 1.0, 0.0}; |
| 594 | GLfloat eyePlaneQ[] = |
| 595 | {0.0, 0.0, 0.0, 1.0}; |
| 596 | int i; |
| 597 | |
| 598 | /* Setup Misc. */ |
| 599 | glClearColor(0.41, 0.41, 0.31, 0.0); |
| 600 | |
| 601 | glEnable(GL_DEPTH_TEST); |
| 602 | |
| 603 | /* glLineWidth(2.0);*/ |
| 604 | |
| 605 | glCullFace(GL_FRONT); |
| 606 | glEnable(GL_CULL_FACE); |
| 607 | |
| 608 | glMatrixMode(GL_PROJECTION); |
| 609 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 3); |
| 610 | glMatrixMode(GL_MODELVIEW); |
| 611 | glTranslatef(0, 0, -2); |
| 612 | |
| 613 | matrixIdentity((GLfloat *) objectXform); |
| 614 | for (i = 0; i < NumTextures; i++) { |
| 615 | matrixIdentity((GLfloat *) textureXform[i]); |
| 616 | } |
| 617 | |
| 618 | glMatrixMode(GL_PROJECTION); |
| 619 | glPushMatrix(); |
| 620 | glLoadIdentity(); |
| 621 | glOrtho(0, 1, 0, 1, -1, 1); |
| 622 | glMatrixMode(GL_MODELVIEW); |
| 623 | glPushMatrix(); |
| 624 | glLoadIdentity(); |
| 625 | |
| 626 | glRasterPos2i(0, 0); |
| 627 | |
| 628 | glPopMatrix(); |
| 629 | glMatrixMode(GL_PROJECTION); |
| 630 | glPopMatrix(); |
| 631 | glMatrixMode(GL_MODELVIEW); |
| 632 | |
| 633 | /* Setup Lighting */ |
| 634 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmb); |
| 635 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff); |
| 636 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpec); |
| 637 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, matShine); |
| 638 | |
| 639 | glEnable(GL_COLOR_MATERIAL); |
| 640 | |
| 641 | glLightfv(GL_LIGHT0, GL_POSITION, light0Pos); |
| 642 | glEnable(GL_LIGHT0); |
| 643 | |
| 644 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); |
| 645 | glEnable(GL_LIGHTING); |
| 646 | |
| 647 | /* Setup Texture */ |
| 648 | |
| 649 | (*loadTexture) (); |
| 650 | |
| 651 | |
| 652 | for (i = 0; i < NumTextures; i++) { |
| 653 | ActiveTexture(GL_TEXTURE0_ARB + i); |
| 654 | |
Brian Paul | 4e3e9ac | 2001-01-23 23:44:15 +0000 | [diff] [blame] | 655 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
| 656 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
| 657 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 658 | |
| 659 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
| 660 | glTexGenfv(GL_S, GL_EYE_PLANE, eyePlaneS); |
| 661 | |
| 662 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
| 663 | glTexGenfv(GL_T, GL_EYE_PLANE, eyePlaneT); |
| 664 | |
| 665 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
| 666 | glTexGenfv(GL_R, GL_EYE_PLANE, eyePlaneR); |
| 667 | |
| 668 | glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
| 669 | glTexGenfv(GL_Q, GL_EYE_PLANE, eyePlaneQ); |
| 670 | } |
| 671 | } |
| 672 | |
| 673 | void |
| 674 | display(void) |
| 675 | { |
| 676 | int i; |
| 677 | |
| 678 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 679 | |
| 680 | if (textureEnabled) { |
| 681 | if (mode == MoveTexture || mode == MoveView) { |
| 682 | /* Have OpenGL compute the new transformation (simple but slow). */ |
| 683 | for (i = 0; i < NumTextures; i++) { |
| 684 | glPushMatrix(); |
| 685 | glLoadIdentity(); |
Brian Paul | 4e3e9ac | 2001-01-23 23:44:15 +0000 | [diff] [blame] | 686 | #if 0 |
Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 687 | if (i & 1) |
| 688 | glRotatef(angle, axis[0], axis[1], axis[2]); |
| 689 | else |
Brian Paul | 4e3e9ac | 2001-01-23 23:44:15 +0000 | [diff] [blame] | 690 | #endif |
| 691 | glRotatef(angle*(i+1), axis[0], axis[1], axis[2]); |
Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 692 | |
| 693 | glMultMatrixf((GLfloat *) textureXform[i]); |
| 694 | glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) textureXform[i]); |
| 695 | glPopMatrix(); |
| 696 | } |
| 697 | } |
| 698 | for (i = 0; i < NumTextures; i++) { |
| 699 | loadTextureProjection(i, (GLfloat *) textureXform[i]); |
| 700 | } |
| 701 | |
| 702 | if (showProjection) { |
| 703 | for (i = 0; i < NumTextures; i++) { |
| 704 | ActiveTexture(GL_TEXTURE0_ARB + i); |
| 705 | glPushMatrix(); |
| 706 | glMultMatrixf((GLfloat *) textureXform[i]); |
| 707 | glDisable(GL_LIGHTING); |
| 708 | drawTextureProjection(); |
| 709 | glEnable(GL_LIGHTING); |
| 710 | glPopMatrix(); |
| 711 | } |
| 712 | } |
| 713 | for (i = 0; i < NumTextures; i++) { |
| 714 | ActiveTexture(GL_TEXTURE0_ARB + i); |
| 715 | glEnable(GL_TEXTURE_2D); |
| 716 | glEnable(GL_TEXTURE_GEN_S); |
| 717 | glEnable(GL_TEXTURE_GEN_T); |
| 718 | glEnable(GL_TEXTURE_GEN_R); |
| 719 | glEnable(GL_TEXTURE_GEN_Q); |
| 720 | } |
| 721 | } |
| 722 | if (mode == MoveObject || mode == MoveView) { |
| 723 | /* Have OpenGL compute the new transformation (simple but slow). */ |
| 724 | glPushMatrix(); |
| 725 | glLoadIdentity(); |
| 726 | glRotatef(angle, axis[0], axis[1], axis[2]); |
| 727 | glMultMatrixf((GLfloat *) objectXform); |
| 728 | glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) objectXform); |
| 729 | glPopMatrix(); |
| 730 | } |
| 731 | glPushMatrix(); |
| 732 | glMultMatrixf((GLfloat *) objectXform); |
| 733 | (*drawObject) (); |
| 734 | glPopMatrix(); |
| 735 | |
| 736 | for (i = 0; i < NumTextures; i++) { |
| 737 | ActiveTexture(GL_TEXTURE0_ARB + i); |
| 738 | glDisable(GL_TEXTURE_2D); |
| 739 | glDisable(GL_TEXTURE_GEN_S); |
| 740 | glDisable(GL_TEXTURE_GEN_T); |
| 741 | glDisable(GL_TEXTURE_GEN_R); |
| 742 | glDisable(GL_TEXTURE_GEN_Q); |
| 743 | } |
| 744 | |
| 745 | if (zoomFactor > 1.0) { |
| 746 | glDisable(GL_DEPTH_TEST); |
| 747 | glCopyPixels(0, 0, winWidth / zoomFactor, winHeight / zoomFactor, GL_COLOR); |
| 748 | glEnable(GL_DEPTH_TEST); |
| 749 | } |
| 750 | glFlush(); |
| 751 | glutSwapBuffers(); |
| 752 | checkErrors(); |
| 753 | } |
| 754 | |
| 755 | /*****************************************************************/ |
| 756 | |
| 757 | /* simple trackball-like motion control */ |
| 758 | float lastPos[3]; |
| 759 | int lastTime; |
| 760 | |
| 761 | void |
| 762 | ptov(int x, int y, int width, int height, float v[3]) |
| 763 | { |
| 764 | float d, a; |
| 765 | |
| 766 | /* project x,y onto a hemi-sphere centered within width, height */ |
| 767 | v[0] = (2.0 * x - width) / width; |
| 768 | v[1] = (height - 2.0 * y) / height; |
| 769 | d = sqrt(v[0] * v[0] + v[1] * v[1]); |
| 770 | v[2] = cos((M_PI / 2.0) * ((d < 1.0) ? d : 1.0)); |
| 771 | a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
| 772 | v[0] *= a; |
| 773 | v[1] *= a; |
| 774 | v[2] *= a; |
| 775 | } |
| 776 | |
| 777 | void |
| 778 | startMotion(int x, int y, int but, int time) |
| 779 | { |
| 780 | if (but == GLUT_LEFT_BUTTON) { |
| 781 | mode = MoveView; |
| 782 | } else if (but == GLUT_MIDDLE_BUTTON) { |
| 783 | mode = MoveTexture; |
| 784 | } else { |
| 785 | return; |
| 786 | } |
| 787 | |
| 788 | lastTime = time; |
| 789 | ptov(x, y, winWidth, winHeight, lastPos); |
| 790 | } |
| 791 | |
| 792 | void |
| 793 | animate(void) |
| 794 | { |
| 795 | glutPostRedisplay(); |
| 796 | } |
| 797 | |
| 798 | void |
| 799 | vis(int visible) |
| 800 | { |
| 801 | if (visible == GLUT_VISIBLE) { |
| 802 | if (redrawContinuously) |
| 803 | glutIdleFunc(animate); |
| 804 | } else { |
| 805 | if (redrawContinuously) |
| 806 | glutIdleFunc(NULL); |
| 807 | } |
| 808 | } |
| 809 | |
| 810 | void |
| 811 | stopMotion(int but, int time) |
| 812 | { |
| 813 | if ((but == GLUT_LEFT_BUTTON && mode == MoveView) || |
| 814 | (but == GLUT_MIDDLE_BUTTON && mode == MoveTexture)) { |
| 815 | } else { |
| 816 | return; |
| 817 | } |
| 818 | |
| 819 | if (time == lastTime) { |
| 820 | /* redrawContinuously = GL_TRUE;*/ |
| 821 | glutIdleFunc(animate); |
| 822 | } else { |
| 823 | angle = 0.0; |
| 824 | redrawContinuously = GL_FALSE; |
| 825 | glutIdleFunc(0); |
| 826 | } |
| 827 | if (!redrawContinuously) { |
| 828 | mode = MoveNone; |
| 829 | } |
| 830 | } |
| 831 | |
| 832 | void |
| 833 | trackMotion(int x, int y) |
| 834 | { |
| 835 | float curPos[3], dx, dy, dz; |
| 836 | |
| 837 | ptov(x, y, winWidth, winHeight, curPos); |
| 838 | |
| 839 | dx = curPos[0] - lastPos[0]; |
| 840 | dy = curPos[1] - lastPos[1]; |
| 841 | dz = curPos[2] - lastPos[2]; |
| 842 | angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz); |
| 843 | |
| 844 | axis[0] = lastPos[1] * curPos[2] - lastPos[2] * curPos[1]; |
| 845 | axis[1] = lastPos[2] * curPos[0] - lastPos[0] * curPos[2]; |
| 846 | axis[2] = lastPos[0] * curPos[1] - lastPos[1] * curPos[0]; |
| 847 | |
| 848 | lastTime = glutGet(GLUT_ELAPSED_TIME); |
| 849 | lastPos[0] = curPos[0]; |
| 850 | lastPos[1] = curPos[1]; |
| 851 | lastPos[2] = curPos[2]; |
| 852 | glutPostRedisplay(); |
| 853 | } |
| 854 | |
| 855 | /*****************************************************************/ |
| 856 | |
| 857 | void |
| 858 | object(void) |
| 859 | { |
| 860 | static int object; |
| 861 | |
| 862 | object++; |
| 863 | object %= 3; |
| 864 | switch (object) { |
| 865 | case 0: |
| 866 | drawObject = drawCube; |
| 867 | break; |
| 868 | case 1: |
| 869 | drawObject = drawDodecahedron; |
| 870 | break; |
| 871 | case 2: |
| 872 | drawObject = drawSphere; |
| 873 | break; |
| 874 | default: |
| 875 | break; |
| 876 | } |
| 877 | } |
| 878 | |
| 879 | static void |
| 880 | nop(void) |
| 881 | { |
| 882 | } |
| 883 | |
| 884 | void |
| 885 | texture(void) |
| 886 | { |
| 887 | static int texture = 0; |
| 888 | |
| 889 | texture++; |
| 890 | texture %= 3; |
| 891 | if (texture == 1 && texFilename == NULL) { |
| 892 | /* Skip file texture if not loaded. */ |
| 893 | texture++; |
| 894 | } |
| 895 | switch (texture) { |
| 896 | case 0: |
| 897 | loadTexture = nop; |
| 898 | textureEnabled = GL_FALSE; |
| 899 | break; |
| 900 | case 1: |
| 901 | loadTexture = loadImageTextures; |
| 902 | (*loadTexture) (); |
| 903 | textureEnabled = GL_TRUE; |
| 904 | break; |
| 905 | case 2: |
| 906 | loadTexture = loadSpotlightTexture; |
| 907 | (*loadTexture) (); |
| 908 | textureEnabled = GL_TRUE; |
| 909 | break; |
| 910 | default: |
| 911 | break; |
| 912 | } |
| 913 | } |
| 914 | |
| 915 | void |
| 916 | help(void) |
| 917 | { |
| 918 | printf("'h' - help\n"); |
| 919 | printf("'l' - toggle linear/nearest filter\n"); |
| 920 | printf("'s' - toggle projection frustum\n"); |
| 921 | printf("'t' - toggle projected texture\n"); |
| 922 | printf("'o' - toggle object\n"); |
| 923 | printf("'z' - increase zoom factor\n"); |
| 924 | printf("'Z' - decrease zoom factor\n"); |
| 925 | printf("left mouse - move view\n"); |
| 926 | printf("middle mouse - move projection\n"); |
| 927 | } |
| 928 | |
| 929 | /* ARGSUSED1 */ |
| 930 | void |
| 931 | key(unsigned char key, int x, int y) |
| 932 | { |
| 933 | switch (key) { |
| 934 | case '\033': |
| 935 | exit(0); |
| 936 | break; |
| 937 | case 'l': |
| 938 | linearFilter = !linearFilter; |
| 939 | (*loadTexture) (); |
| 940 | break; |
| 941 | case 's': |
| 942 | showProjection = !showProjection; |
| 943 | break; |
| 944 | case 't': |
| 945 | texture(); |
| 946 | break; |
| 947 | case 'o': |
| 948 | object(); |
| 949 | break; |
| 950 | case 'z': |
| 951 | zoomFactor += 1.0; |
| 952 | glPixelZoom(zoomFactor, zoomFactor); |
| 953 | glViewport(0, 0, winWidth / zoomFactor, winHeight / zoomFactor); |
| 954 | break; |
| 955 | case 'Z': |
| 956 | zoomFactor -= 1.0; |
| 957 | if (zoomFactor < 1.0) |
| 958 | zoomFactor = 1.0; |
| 959 | glPixelZoom(zoomFactor, zoomFactor); |
| 960 | glViewport(0, 0, winWidth / zoomFactor, winHeight / zoomFactor); |
| 961 | break; |
| 962 | case 'h': |
| 963 | help(); |
| 964 | break; |
| 965 | } |
| 966 | glutPostRedisplay(); |
| 967 | } |
| 968 | |
| 969 | void |
| 970 | mouse(int button, int state, int x, int y) |
| 971 | { |
| 972 | if (state == GLUT_DOWN) |
| 973 | startMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME)); |
| 974 | else if (state == GLUT_UP) |
| 975 | stopMotion(button, glutGet(GLUT_ELAPSED_TIME)); |
| 976 | glutPostRedisplay(); |
| 977 | } |
| 978 | |
| 979 | void |
| 980 | reshape(int w, int h) |
| 981 | { |
| 982 | winWidth = w; |
| 983 | winHeight = h; |
| 984 | glViewport(0, 0, w / zoomFactor, h / zoomFactor); |
| 985 | } |
| 986 | |
| 987 | |
| 988 | void |
| 989 | menu(int selection) |
| 990 | { |
| 991 | if (selection == 666) { |
| 992 | exit(0); |
| 993 | } |
| 994 | key((unsigned char) selection, 0, 0); |
| 995 | } |
| 996 | |
| 997 | int |
| 998 | main(int argc, char **argv) |
| 999 | { |
| 1000 | glutInit(&argc, argv); |
| 1001 | |
| 1002 | if (argc > 1) { |
| 1003 | NumTextures = atoi(argv[1]); |
| 1004 | } |
Brian Paul | 4e3e9ac | 2001-01-23 23:44:15 +0000 | [diff] [blame] | 1005 | assert(NumTextures <= MAX_TEX); |
Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 1006 | |
| 1007 | glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); |
| 1008 | (void) glutCreateWindow("projtex"); |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 1009 | glewInit(); |
Brian Paul | 6b2eab1 | 2000-11-18 17:07:39 +0000 | [diff] [blame] | 1010 | |
| 1011 | loadTexture = loadImageTextures; |
| 1012 | drawObject = drawCube; |
| 1013 | initialize(); |
| 1014 | glutDisplayFunc(display); |
| 1015 | glutKeyboardFunc(key); |
| 1016 | glutReshapeFunc(reshape); |
| 1017 | glutMouseFunc(mouse); |
| 1018 | glutMotionFunc(trackMotion); |
| 1019 | glutVisibilityFunc(vis); |
| 1020 | glutCreateMenu(menu); |
| 1021 | glutAddMenuEntry("Toggle showing projection", 's'); |
| 1022 | glutAddMenuEntry("Switch texture", 't'); |
| 1023 | glutAddMenuEntry("Switch object", 'o'); |
| 1024 | glutAddMenuEntry("Toggle filtering", 'l'); |
| 1025 | glutAddMenuEntry("Quit", 666); |
| 1026 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
| 1027 | texture(); |
| 1028 | glutMainLoop(); |
| 1029 | return 0; /* ANSI C requires main to return int. */ |
| 1030 | } |